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  1. #####################
  2. # BOT CONFIGURATION #
  3. #####################
  4.  
  5. ### the log file
  6.  
  7. bot_log = ghost.log
  8.  
  9. ### the log method
  10. ### set this to 1 to leave the log unlocked while GHost++ is running (may be slower, particularly on Windows)
  11. ### set this to 2 to lock the log while GHost++ is running (may be faster, particularly on Windows)
  12. ### note: if the log is locked you will not be able to edit/move/delete it while GHost++ is running
  13.  
  14. bot_logmethod = 1
  15.  
  16. ### the language file
  17.  
  18. bot_language = language.cfg
  19.  
  20. ### the path to your local Warcraft III directory
  21. ### this path must contain war3.exe, storm.dll, and game.dll
  22. ### if this path contains War3Patch.mpq the bot will attempt to extract "Scripts\common.j" and "Scripts\blizzard.j" on startup and write them to bot_mapcfgpath (which is defined later in this file)
  23. ### common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc
  24.  
  25. bot_war3path = C:\Program Files\Warcraft III
  26. bnet_war3path = C:\Program Files\Warcraft III
  27. bnet2_war3path = C:\Program Files\Warcraft III
  28. bnet3_war3path = C:\Program Files\Warcraft III
  29. bnet4_war3path = C:\Program Files\Warcraft III
  30.  
  31. ### whether to act as Warcraft III: The Frozen Throne or not
  32. ### set this to 0 to act as Warcraft III: Reign of Chaos (you WILL NOT need to enter a TFT cd key to login to battle.net)
  33. ### set this to 1 to act as Warcraft III: The Frozen Throne (you WILL need to enter a TFT cd key to login to battle.net)
  34.  
  35. bot_tft = 1
  36.  
  37. ### the address GHost++ will bind to when hosting games (leave it blank to bind to all available addresses)
  38. ### if you don't know what this is just leave it blank
  39.  
  40. bot_bindaddress =
  41.  
  42. ### the port GHost++ will host games on (this must be different from your admingame_port)
  43.  
  44. bot_hostport = 6113
  45.  
  46. ### whether to allow GProxy++ reliable reconnects or not
  47. ### you should ensure that bot_synclimit is set to a reasonable value if you choose to allow GProxy++ reliable reconnects
  48. ### a reasonable value is 5000 divided by bot_latency, e.g. if bot_latency is 100 use a value of 50 for bot_synclimit
  49.  
  50. bot_reconnect = 0
  51.  
  52. ### the port GHost++ will listen for GProxy++ reliable reconnects on
  53.  
  54. bot_reconnectport = 6114
  55.  
  56. ### the maximum number of minutes to wait for a GProxy++ client to reconnect to the game
  57. ### if you set this to 0 or 1 GHost++ will wait for up to 1 minute
  58. ### if you set this to 10 or more GHost++ will only wait for up to 10 minutes
  59. ### due to the way GProxy++ works, increasing this value increases bandwidth requirements and CPU requirements on the players' computers
  60. ### players can always vote to drop a player who is lagging after waiting 45 seconds regardless of this value
  61.  
  62. bot_reconnectwaittime = 3
  63.  
  64. ### maximum number of games to host at once
  65.  
  66. bot_maxgames = 1
  67.  
  68. ### command trigger for ingame only (battle.net command triggers are defined later)
  69.  
  70. bot_commandtrigger = .
  71.  
  72. ### the path to the directory where you keep your map config files
  73. ### this directory can also contain common.j and blizzard.j (extracted from War3Patch.mpq)
  74. ### common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc
  75.  
  76. bot_mapcfgpath = mapcfgs
  77.  
  78. ### the path to the directory where you keep your savegame files
  79.  
  80. bot_savegamepath = savegames
  81.  
  82. ### the path to the directory where you keep your map files
  83. ### GHost++ doesn't require map files but if it has access to them it can send them to players and automatically calculate most map config values
  84. ### GHost++ will search [bot_mappath + map_localpath] for the map file (map_localpath is set in each map's config file)
  85.  
  86. bot_mappath = maps
  87.  
  88. ### whether to save replays or not
  89.  
  90. bot_savereplays = 0
  91.  
  92. ### the path to the directory where you want GHost++ to save replays
  93.  
  94. bot_replaypath = replays
  95.  
  96. ### the Warcraft 3 version to save replays as
  97.  
  98. replay_war3version = 26
  99.  
  100. ### the Warcraft 3 build number to save replays as (this is specific to each Warcraft 3 version)
  101. ### patch 1.23: war3version 23, buildnumber 6058
  102. ### patch 1.24: war3version 24, buildnumber 6059
  103. ### patch 1.24b: war3version 24, buildnumber 6059
  104.  
  105. replay_buildnumber = 6060
  106.  
  107. ### the bot's virtual host name as it appears in the game lobby
  108. ### colour codes are defined by the sequence "|cFF" followed by a six character hexadecimal colour in RRGGBB format (e.g. 0000FF for pure blue)
  109. ### the virtual host name cannot be longer than 15 characters including the colour code, if you try to go over this limit GHost++ will use the default virtual host name
  110.  
  111. bot_virtualhostname = |cFF4080C0GHost
  112.  
  113. ### whether to hide each player's IP address from other players or not
  114.  
  115. bot_hideipaddresses = 0
  116.  
  117. ### whether to check for multiple IP address usage or not
  118.  
  119. bot_checkmultipleipusage = 1
  120.  
  121. ### whether to do automatic spoof checks or not
  122. ### you can always manually spoof check by whispering the bot (and in fact this is required before running admin commands)
  123. ### set to 0 to disable automatic spoof checks
  124. ### set to 1 to enable automatic spoof checks on all players
  125. ### set to 2 to enable automatic spoof checks on potential admins only
  126.  
  127. bot_spoofchecks = 2
  128.  
  129. ### whether to require spoof checks or not
  130. ### this controls whether the bot will require players to spoof check before starting the game
  131. ### it does NOT control whether the bot will require players to spoof check before running admin commands - spoof checks are ALWAYS required for admin status
  132. ### if you require spoof checks, players will be kicked from the lobby if they haven't spoof checked within 20 seconds of joining (autohosted games only)
  133.  
  134. bot_requirespoofchecks = 0
  135.  
  136. ### whether to consider admins and root admins as reserved players or not
  137. ### reserved players are allowed to join full games because another player will be kicked to allow them to join
  138.  
  139. bot_reserveadmins = 1
  140.  
  141. ### whether to display game refresh messages by default
  142. ### this can always be changed for a particular game with the !refresh command
  143.  
  144. bot_refreshmessages = 1
  145.  
  146. ### whether to automatically lock games when the owner joins
  147.  
  148. bot_autolock = 0
  149.  
  150. ### whether to automatically save games when a player disconnects
  151. ### this can always be changed for a particular game with the !autosave command
  152.  
  153. bot_autosave = 0
  154.  
  155. ### whether to allow map downloads or not
  156. ### set to 0 to disable map downloads
  157. ### set to 1 to enable map downloads
  158. ### set to 2 to enable conditional map downloads (an admin must start each map download with the !download or !dl command)
  159.  
  160. bot_allowdownloads = 1
  161.  
  162. ### whether to ping players during map downloads or not
  163. ### GHost++ will always stop pinging any players who are downloading the map
  164. ### this config value determines whether GHost++ should stop pinging *all* players when at least one player is downloading the map
  165.  
  166. bot_pingduringdownloads = 0
  167.  
  168. ### the maximum number of players allowed to download the map at the same time
  169.  
  170. bot_maxdownloaders = 3
  171.  
  172. ### the maximum combined download speed of all players downloading the map (in KB/sec)
  173.  
  174. bot_maxdownloadspeed = 100
  175.  
  176. ### use LC style pings (divide actual pings by two)
  177.  
  178. bot_lcpings = 1
  179.  
  180. ### auto kick players with ping higher than this
  181.  
  182. bot_autokickping = 999
  183.  
  184. ### the ban method
  185. ### if bot_banmethod = 1, GHost++ will automatically reject players using a banned name
  186. ### if bot_banmethod = 2, GHost++ will automatically reject players using a banned IP address
  187. ### if bot_banmethod = 3, GHost++ will automatically reject players using a banned name or IP address
  188. ### if bot_banmethod is anything else GHost++ will print a message when a banned player joins but will not automatically reject them
  189.  
  190. bot_banmethod = 3
  191.  
  192. ### the IP blacklist file
  193.  
  194. bot_ipblacklistfile = ipblacklist.txt
  195.  
  196. ### automatically close the game lobby if a reserved player (or admin) doesn't join it for this many minutes
  197. ### games which are set to automatically start when enough players join are exempt from this limit (e.g. autohosted games)
  198.  
  199. bot_lobbytimelimit = 10
  200.  
  201. ### the game latency
  202. ### this can always be changed for a particular game with the !latency command (which enforces a minimum of 20 and a maximum of 500)
  203.  
  204. bot_latency = 50
  205.  
  206. ### the maximum number of packets a player is allowed to get out of sync by before starting the lag screen
  207. ### before version 8.0 GHost++ did not have a lag screen which is the same as setting this to a very high number
  208. ### this can always be changed for a particular game with the !synclimit command (which enforces a minimum of 10 and a maximum of 10000)
  209.  
  210. bot_synclimit = 50
  211.  
  212. ### whether votekicks are allowed or not
  213.  
  214. bot_votekickallowed = 1
  215.  
  216. ### the percentage of players required to vote yes for a votekick to pass
  217. ### the player starting the votekick is assumed to have voted yes and the player the votekick is started against is assumed to have voted no
  218. ### the formula for calculating the number of votes needed is votes_needed = ceil( ( num_players - 1 ) * bot_votekickpercentage / 100 )
  219. ### this means it will round UP the number of votes required
  220. ### if you set it to 100 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 10/11, and 11/12 votes to pass
  221. ### if you set it to 90 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 9/11, and 10/12 votes to pass
  222. ### if you set it to 80 it will require 2/3, 3/4, 4/5, 4/6, 5/7, 6/8, 7/9, 8/10, 8/11, and 9/12 votes to pass
  223. ### if you set it to 70 it will require 2/3, 3/4, 3/5, 4/6, 5/7, 5/8, 6/9, 7/10, 7/11, and 8/12 votes to pass
  224. ### if you set it to 60 it will require 2/3, 2/4, 3/5, 3/6, 4/7, 5/8, 5/9, 6/10, 6/11, and 7/12 votes to pass
  225.  
  226. bot_votekickpercentage = 100
  227.  
  228. ### the default map config (the ".cfg" will be added automatically if you leave it out)
  229.  
  230. bot_defaultmap =
  231.  
  232. ### the MOTD file
  233. ### the first 8 lines of this file will be displayed when a player joins the game
  234. ### if this file doesn't exist a default MOTD will be used
  235.  
  236. bot_motdfile = motd.txt
  237.  
  238. ### the gameloaded file
  239. ### the first 8 lines of this file will be displayed when the game finished loading (after the player loading times are displayed)
  240.  
  241. bot_gameloadedfile = gameloaded.txt
  242.  
  243. ### the gameover file
  244. ### the first 8 lines of this file will be displayed when the game is over
  245. ### this only works when using a stats class - note: at the time of this writing the only stats class is for DotA maps
  246.  
  247. bot_gameoverfile = gameover.txt
  248.  
  249. ### whether to send "local admin messages" or not
  250. ### these messages are battle.net chat messages, whispers, and emotes which the bot receives and passes on to the "local admin"
  251. ### the local admin is the game owner if they are playing from a LAN or the same computer as the bot
  252. ### this is useful when you are using the admin game to play with one set of CD keys and you want messages sent to the bot to be relayed to you
  253. ### you can enable or disable this for a particular game with the !messages command
  254.  
  255. bot_localadminmessages = 1
  256.  
  257. ### the "TCP no delay" flag
  258. ### this controls whether or not your operating system should use the "no delay" algorithm on game sockets
  259. ### the algorithm is designed to reduce latency by sending data in small packets as soon as possible rather than waiting to send a single larger packet
  260. ### enabling this algorithm requires additional bandwidth because it is a less efficient way of sending data
  261. ### however, it may reduce game latencies in some cases
  262.  
  263. tcp_nodelay = 0
  264.  
  265. ### the matchmaking method
  266. ### this controls how the bot matches players when they join the game when using !autohostmm
  267. ### set it to 0 to disable matchmaking (first come first served, even if their scores are very different)
  268. ### set it to 1 to use the "furthest score" method (the player with the furthest score from the average is kicked to make room for another player)
  269. ### set it to 2 to use the "lowest score" method (the player with the lowest score is kicked to make room for another player)
  270.  
  271. bot_matchmakingmethod = 0
  272.  
  273. ############################
  274. # ADMIN GAME CONFIGURATION #
  275. ############################
  276.  
  277. ### whether to create the admin game or not (see readme.txt for more information)
  278.  
  279. admingame_create = 0
  280.  
  281. ### the port GHost++ will host the admin game on (this must be different from your bot_hostport)
  282.  
  283. admingame_port = 6113
  284.  
  285. ### the admin game password
  286.  
  287. admingame_password =
  288.  
  289. ### the default map config to use in the admin game
  290. ### if this value is blank the bot will use a hardcoded map instead
  291. ### it's recommended that you use the hardcoded map instead of specifying a different one
  292. ### this value exists because the hardcoded map is specific to Warcraft 3 versions and you may wish to use a previous or newer version
  293. ### the ".cfg" will be added automatically if you leave it out
  294.  
  295. admingame_map =
  296.  
  297. #####################
  298. # LAN CONFIGURATION #
  299. #####################
  300.  
  301. ### the Warcraft 3 version to use when broadcasting LAN games
  302.  
  303. lan_war3version = 26
  304.  
  305. ### the UDP broadcast target
  306. ### if this value is blank the bot will try to broadcast LAN games on the default interface which is chosen by your operating system
  307. ### sometimes your operating system will choose the wrong interface when more than one exists
  308. ### therefore you can use this value to force the bot to use a specific interface
  309. ### for example you may set it to "192.168.1.255" to broadcast LAN games to the 192.168.1.x subnet
  310.  
  311. udp_broadcasttarget =
  312.  
  313. ### the UDP "don't route" flag
  314.  
  315. udp_dontroute = 0
  316.  
  317. ##########################
  318. # AUTOHOST CONFIGURATION #
  319. ##########################
  320.  
  321. ### this section of the config file is for enabling autohost when the bot starts up without having to issue a command
  322. ### you can activate the autohost feature without changing anything here by using the !autohost command
  323.  
  324. autohost_maxgames = 1
  325. autohost_startplayers = 10
  326. autohost_gamename = DotA -AP US/CA 6.81d
  327. autohost_owner = Superphuck
  328.  
  329. ##########################
  330. # DATABASE CONFIGURATION #
  331. ##########################
  332.  
  333. ### database type
  334. ### use "sqlite3" for a local SQLite database
  335. ### use "mysql" for any MySQL database
  336.  
  337. db_type = sqlite3
  338.  
  339. ### sqlite3 database configuration
  340. ### this is only used if your database type is SQLite
  341.  
  342. db_sqlite3_file = ghost.dbs
  343.  
  344. ### mysql database configuration
  345. ### this is only used if your database type is MySQL
  346.  
  347. db_mysql_server = localhost
  348. db_mysql_database = ghost
  349. db_mysql_user = YOUR_USERNAME
  350. db_mysql_password = YOUR_PASSWORD
  351. db_mysql_port = 0
  352.  
  353. ### the bot ID is included each time the bot adds data to the MySQL database
  354. ### it is used to identify where each row of data came from when you configure multiple bots to connect to the same MySQL database
  355. ### GHost++ does not use the bot ID number itself, it's just to help you keep track of the data in your database
  356.  
  357. db_mysql_botid = 1
  358.  
  359. ############################
  360. # BATTLE.NET CONFIGURATION #
  361. ############################
  362.  
  363. ### which battle.net server to connect to
  364. ### 1.) useast.battle.net
  365. ### 2.) uswest.battle.net
  366. ### 3.) asia.battle.net
  367. ### 4.) europe.battle.net
  368. ### note that each banned player is tied to the realm it was created on and the realm is case sensitive
  369. ### so if you change your realm from useast.battle.net to USEAST.BATTLE.NET it'll still connect but anyone previously banned will not be counted as banned until you change it back
  370.  
  371. bnet_server = useast.battle.net
  372.  
  373. ### the server alias
  374. ### this name will be used to identify the battle.net server in the GHost++ console
  375. ### if you leave it blank it will use a short name such as "USEast" for official battle.net servers or it will use the actual server address
  376.  
  377. bnet_serveralias = USEast
  378.  
  379. ### your Warcraft III: Reign of Chaos CD key
  380. ### you cannot use the same CD key here that you yourself use to login to battle.net if you plan to login at the same time as your bot
  381.  
  382. bnet_cdkeyroc =
  383.  
  384. ### your Warcraft III: The Frozen Throne CD key
  385. ### you cannot use the same CD key here that you yourself use to login to battle.net if you plan to login at the same time as your bot
  386.  
  387. bnet_cdkeytft =
  388.  
  389. ### the locale specifies the area of the world you are from
  390. ### battle.net uses this to group players together, showing them games hosted by players and bots mostly from their own area
  391. ### it's important to set this to the correct value to increase the effectiveness of the game refresher
  392. ### if you are using Windows you can set this to "system" to use the locale of your system
  393. ### otherwise you can use the list at the following URL to get the correct value for your area:
  394. ### http://msdn.microsoft.com/en-us/library/0h88fahh%28VS.85%29.aspx
  395. ### put the "decimal value" here, e.g. 1033 is the default for "English - United States"
  396. ### note: you cannot use a value of "system" on Linux, doing so will use a default value of 1033 instead
  397.  
  398. bnet_locale = system
  399.  
  400. ### your battle.net username
  401. ### you cannot use the same username here that you yourself use to login to battle.net if you plan to login at the same time as your bot
  402.  
  403. bnet_username = Superphuck
  404.  
  405. ### your battle.net password
  406.  
  407. bnet_password =
  408.  
  409. ### the first channel to join upon entering battle.net
  410.  
  411. bnet_firstchannel = Clan ENT
  412.  
  413. ### the root admins on this battle.net server only
  414. ### seperate each name with a space, e.g. bnet_rootadmin = Varlock Kilranin Instinct121
  415.  
  416. bnet_rootadmin = Hypnotize-
  417.  
  418. ### command trigger for this battle.net server only
  419.  
  420. bnet_commandtrigger = .
  421.  
  422. ### whether to automatically add your friends list to each game's reserved list
  423.  
  424. bnet_holdfriends = 0
  425.  
  426. ### whether to automatically add your clan members list to each game's reserved list
  427.  
  428. bnet_holdclan = 0
  429.  
  430. ### whether to allow anonymous users (non admins) to use public commands such as !stats and !statsdota on this battle.net connection
  431. ### if you are having trouble with spammers causing your bot to flood the server you should disable this
  432.  
  433. bnet_publiccommands = 1
  434.  
  435. ### BNLS server information for Warden handling (see readme.txt for more information)
  436. ### you will need to use a valid BNLS server here if you are connecting to an official battle.net realm or you will be disconnected every two minutes
  437.  
  438. bnet_bnlsserver = phix.no-ip.org
  439. bnet_bnlsport = 9367
  440. bnet_bnlswardencookie = 1
  441.  
  442. ### you will need to edit this section of the config file if you're connecting to a PVPGN server
  443. ### your PVPGN server operator will tell you what to put here
  444.  
  445. bnet_custom_war3version = 26
  446. bnet2_custom_war3version = 26
  447. bnet3_custom_war3version = 26
  448. bnet4_custom_war3version = 26
  449. bnet_custom_exeversion =
  450. bnet_custom_exeversionhash =
  451. bnet_custom_passwordhashtype =
  452. bnet_custom_pvpgnrealmname =
  453.  
  454. ###
  455. ### example configuration for connecting to a second official battle.net server
  456. ###
  457.  
  458. bnet2_server = uswest.battle.net
  459. bnet2_serveralias = USWest
  460. bnet2_cdkeyroc =
  461. bnet2_cdkeytft =
  462. bnet2_locale = system
  463. bnet2_username = Superphuck
  464. bnet2_password =
  465. bnet2_firstchannel = Clan ENT
  466. bnet2_rootadmin = Superphuck
  467. bnet2_commandtrigger = .
  468. bnet2_holdfriends = 0
  469. bnet2_holdclan = 0
  470. bnet2_publiccommands = 1
  471. bnet2_bnlsserver = phix.no-ip.org
  472. bnet2_bnlsport = 9367
  473. bnet2_bnlswardencookie = 2
  474.  
  475. bnet3_server = europe.battle.net
  476. bnet3_serveralias = Europe
  477. bnet3_cdkeyroc =
  478. bnet3_cdkeytft =
  479. bnet3_locale = system
  480. bnet3_username = Superphuck
  481. bnet3_password =
  482. bnet3_firstchannel = Clan ENT
  483. bnet3_rootadmin = Superphuck
  484. bnet3_commandtrigger = .
  485. bnet3_holdfriends = 0
  486. bnet3_holdclan = 0
  487. bnet3_publiccommands = 1
  488.  
  489. bnet3_bnlsserver = phix.no-ip.org
  490. bnet3_bnlsport = 9367
  491. bnet3_bnlswardencookie = 3
  492.  
  493. bnet4_server = asia.battle.net
  494. bnet4_serveralias = Asia
  495. bnet4_cdkeyroc =
  496. bnet4_cdkeytft =
  497. bnet4_locale = system
  498. bnet4_username = Superphuck
  499. bnet4_password =
  500. bnet4_firstchannel = Clan ENT
  501. bnet4_rootadmin = Superphuck
  502. bnet4_commandtrigger = .
  503. bnet4_holdfriends = 0
  504. bnet4_holdclan = 0
  505. bnet4_publiccommands = 1
  506.  
  507. bnet4_bnlsserver = phix.no-ip.org
  508. bnet4_bnlsport = 9367
  509. bnet4_bnlswardencookie = 4
  510.  
  511. ###
  512. ### example configuration for connecting to a third PVPGN battle.net server
  513. ###
  514.  
  515. # bnet3_server = server.eurobattle.net
  516. # bnet3_serveralias = EuroBattle
  517. # bnet3_cdkeyroc =
  518. # bnet3_cdkeytft =
  519. # bnet3_locale = system
  520. # bnet3_username =
  521. # bnet3_password =
  522. # bnet3_firstchannel = The Void
  523. # bnet3_rootadmin =
  524. # bnet3_commandtrigger = !
  525. # bnet3_holdfriends = 1
  526. # bnet3_holdclan = 1
  527. # bnet3_publiccommands = 1
  528. # bnet3_custom_war3version = 24
  529. # bnet3_custom_exeversion = 184 0 22 1
  530. # bnet3_custom_exeversionhash = 219 152 153 144
  531. # bnet3_custom_passwordhashtype = pvpgn
  532. # bnet3_custom_pvpgnrealmname = PvPGN Realm
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