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Spawn Trucks LV

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Apr 15th, 2013
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  1. CreateObject(3867,2886.28344727,2307.33569336,24.80755043,0.00000000,0.00000000,0.00000000); //object(ws_scaffolding_sfx) (1)
  2. CreateObject(3867,2868.91821289,2307.32275391,24.80755043,0.00000000,0.00000000,0.00000000); //object(ws_scaffolding_sfx) (2)
  3. CreateObject(3867,2851.53613281,2307.31542969,24.80755043,0.00000000,0.00000000,0.00000000); //object(ws_scaffolding_sfx) (3)
  4. CreateObject(3867,2834.19995117,2307.34204102,24.80755043,0.00000000,0.00000000,0.00000000); //object(ws_scaffolding_sfx) (4)
  5. CreateObject(3867,2827.08081055,2317.47534180,24.80755043,0.00000000,0.00000000,270.00000000); //object(ws_scaffolding_sfx) (5)
  6. CreateObject(3867,2827.05151367,2334.88745117,24.80021858,0.00000000,0.00000000,270.00000000); //object(ws_scaffolding_sfx) (6)
  7. CreateObject(3867,2827.01538086,2352.25292969,24.80021858,0.00000000,0.00000000,270.00000000); //object(ws_scaffolding_sfx) (7)
  8. CreateObject(3867,2826.99609375,2369.66503906,24.80755043,0.00000000,0.00000000,270.00000000); //object(ws_scaffolding_sfx) (8)
  9. CreateObject(3867,2893.38085938,2317.43554688,24.80755043,0.00000000,0.00000000,90.00000000); //object(ws_scaffolding_sfx) (9)
  10. CreateObject(3867,2893.29589844,2334.81909180,24.80755043,0.00000000,0.00000000,90.00000000); //object(ws_scaffolding_sfx) (10)
  11. CreateObject(3867,2893.29687500,2351.95214844,24.80755043,0.00000000,0.00000000,90.00000000); //object(ws_scaffolding_sfx) (11)
  12. CreateObject(3867,2893.27905273,2369.33056641,24.80755043,0.00000000,0.00000000,90.00000000); //object(ws_scaffolding_sfx) (12)
  13. CreateObject(3867,2883.15405273,2377.22045898,24.80755043,0.00000000,0.00000000,180.00000000); //object(ws_scaffolding_sfx) (13)
  14. CreateObject(3867,2836.74707031,2377.05151367,24.80755043,0.00000000,0.00000000,179.99450684); //object(ws_scaffolding_sfx) (14)
  15. CreateObject(10838,2860.10278320,2375.43164062,27.37272263,0.00000000,0.00000000,90.00000000); //object(airwelcomesign_sfse) (1)
  16. CreateObject(14400,2849.29370117,2373.10107422,10.08593750,0.00000000,0.00000000,0.00000000); //object(flower-bush08) (1)
  17. CreateObject(14399,2849.29443359,2371.09350586,10.08593750,0.00000000,0.00000000,0.00000000); //object(bar2) (1)
  18. CreateObject(14401,2849.28955078,2369.11254883,10.08593750,0.00000000,0.00000000,0.00000000); //object(bench1) (1)
  19. CreateObject(14399,2849.29174805,2367.11450195,10.08593750,0.00000000,0.00000000,0.00000000); //object(bar2) (2)
  20. CreateObject(14400,2870.52416992,2373.27978516,10.08593750,0.00000000,0.00000000,0.00000000); //object(flower-bush08) (2)
  21. CreateObject(14400,2870.52563477,2371.29931641,10.08593750,0.00000000,0.00000000,0.00000000); //object(flower-bush08) (3)
  22. CreateObject(14400,2870.52246094,2369.30517578,10.08593750,0.00000000,0.00000000,0.00000000); //object(flower-bush08) (4)
  23. CreateObject(14400,2870.52661133,2367.32641602,10.08593750,0.00000000,0.00000000,0.00000000); //object(flower-bush08) (5)
  24. CreateObject(14400,2862.98339844,2381.14233398,9.83641815,0.00000000,0.00000000,0.00000000); //object(flower-bush08) (6)
  25. CreateObject(14400,2856.99609375,2381.14916992,9.84375000,0.00000000,0.00000000,0.00000000); //object(flower-bush08) (7)
  26. CreateObject(14402,2863.63183594,2380.29736328,9.83641815,0.00000000,0.00000000,0.00000000); //object(flower-bush09) (1)
  27. CreateObject(14402,2856.17700195,2380.29052734,9.84375000,0.00000000,0.00000000,0.00000000); //object(flower-bush09) (2)
  28. CreateObject(14403,2864.16333008,2379.61938477,9.83641815,0.00000000,0.00000000,0.00000000); //object(cds) (1)
  29. CreateObject(14403,2855.51879883,2379.42089844,9.84375000,0.00000000,0.00000000,0.00000000); //object(cds) (2)
  30. CreateObject(13619,2859.74365234,2377.60961914,14.81298065,0.00000000,0.00000000,0.00000000); //object(thebowl17) (1)
  31. CreateObject(7313,2861.10522461,2373.11621094,20.62955856,0.00000000,0.00000000,0.00000000); //object(vgsn_scrollsgn01) (1)
  32. CreateObject(6986,2884.38208008,2379.26489258,35.42595291,0.00000000,0.00000000,90.00000000); //object(vgngamblsign1) (1)
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