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- local function loadStatus()
- print("Load Status function loaded")
- for player in players.iterate
- if rings != 0 then
- player.mo.health = player.rings
- player.health = player.rings
- end
- if shields != 0 then
- player.powers[pw_shield] = player.shields
- P_SpawnShieldOrb(player)
- end
- print("Rings: "+player.rings+" | Shields: "+player.shields+" | Loaded")
- player.rings = 0
- player.shields = 0
- end
- end
- addHook("ThinkFrame", do
- for player in players.iterate
- if (player.rings == nil) then
- player.rings = 0
- end
- if (player.shields == nil) then
- player.shields = 0
- end
- if player.exiting
- player.rings = player.mo.health
- player.shields = player.powers[pw_shield]
- print("Rings: "+player.rings+" | Shields: "+player.shields+" | Saved")
- end
- end
- end)
- addHook("MapLoad", loadStatus)
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