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- DebugMessage: Version 1.40 last updated on: 10-29-2013 13:58
- DebugMessage: Entering WinMain
- Debug Message: Command Line:
- DebugMessage: *********DXDiag info follows.*********
- System Info
- Time: 10/29/2013, 14:06:45
- DirectX Version: DirectX 11
- Machine Name: GUBBEN-PC
- Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130801-1533)
- Languages: Swedish (Regional Setting: Swedish)
- System Manufacturer: System manufacturer
- System Model: System Product Name
- BIOS: BIOS Date: 02/05/10 19:13:52 Ver: 08.00.10
- Processor: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz (4 CPUs), ~3.3GHz
- Physical Memory: 8192MB RAM
- Page File: 3067MB used, 13264MB available
- Windows Dir: C:\Windows
- Display Info
- Display device 1:
- Device Name: \\.\DISPLAY1
- Card Name: NVIDIA GeForce GTX 560 Ti
- Manufacturer: NVIDIA
- Chip Type: GeForce GTX 560 Ti
- DAC Type: Integrated RAMDAC
- Key Device: Enum\PCI\VEN_10DE&DEV_1087&SUBSYS_83D61043&REV_A1
- Display Memory: 4049 MB
- Current Display Mode: 1920 x 1200 (32 bit) (59Hz)
- Monitor Name: Generic PnP Monitor
- Monitor Max Resolution:
- Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
- Driver Version: 9.18.0013.2723
- Driver Date: 9/12/2013 09:58:10
- DirectX Acceleration Enabled: Yes
- Sound info
- Sound device 1:
- Description: Speakers (Zeppelinmini)
- Default Sound Playback: Yes
- Default Voice Playback: Yes
- Hardware ID: USB\VID_19B5&PID_0003&REV_0203&MI_00
- Manufacturer ID: 65535
- Product ID: 65535
- Driver Name: USBAUDIO.sys
- Provider: Microsoft
- Driver Version: 6.01.7601.18208
- Driver Date: 7/12/2013 11:40:58
- Type: WDM
- Other Drivers:
- Acceleration Level: 1
- Cap Flags: 0
- Min/Max Sample Rate: 0, 0
- Sound device 1:
- Description: Realtek Digital Output(Optical) (Realtek High Definition Audio)
- Default Sound Playback: No
- Default Voice Playback: No
- Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0892&SUBSYS_10438410&REV_1003
- Manufacturer ID: 1
- Product ID: 100
- Driver Name: RTKVHD64.sys
- Provider: Realtek Semiconductor Corp.
- Driver Version: 6.00.0001.6251
- Driver Date: 2/18/2012 10:57:48
- Type: WDM
- Other Drivers:
- Acceleration Level: 1
- Cap Flags: 0
- Min/Max Sample Rate: 0, 0
- DebugMessage: *********END dxdiag info.*********
- DebugMessage: Using 4 samples for multisampling.
- DebugMessage: Game Resolution: 1920 x 1200 (windowed mode)
- DebugMessage: HAL (hardware vertex processing)NVIDIA GeForce GTX 560 Ti
- DebugMessage: Presentation Interval: Immediate.
- DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
- DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
- DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
- DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
- DebugMessage: Bump mapping is supported.
- Debug Message: Device is now ready
- Debug Message: GFX-THREAD: DISABLED
- DebugMessage: Border size reported as 6 by 28
- DebugMessage: Shell initialization complete
- DebugMessage: Elemental: Legendary Heroes is activated.
- DebugMessage: ***** Initializing Game *****
- DebugMessage: Loaded font Arial-13
- DebugMessage: Loaded font Trajan Pro_lu-16
- DebugMessage: Loaded font Trajan Pro_lu-13
- DebugMessage: Timer Frequency is 0 3155f7
- DebugMessage: Initializing sound card.
- DebugMessage: initailizing bink
- DebugMessage: No files found matching mask C:\Users\gubben\Documents\My Games\LegendaryHeroes\Mods\Screens\*.dxpack
- DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\*.bik
- DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\FEScenario\Maps\*.bik
- DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHScenario\*.bik
- DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHScenario\Maps\*.bik
- DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHScenario\Shadows\*.bik
- DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHTutorial\*.bik
- DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHTutorial\Maps\*.bik
- DebugMessage: Create anchor mwin
- DebugMessage: Load texture atlas.
- DebugMessage: InitializeWorld
- DebugMessage: Loaded font Tahoma-13Bold
- DebugMessage: Loaded font Trajan Pro-17Bold
- DebugMessage: Loaded font Trajan Pro-21Bold
- DebugMessage: Loaded font Trajan Pro-37Bold
- DebugMessage: Loaded font Tahoma-32Bold
- Debug Message: Attempting to allocate memory of size: 53477376 bytes
- Debug Message: Allocation successful
- DebugMessage: Create popup manager.
- DebugMessage: InitializeMWinStripEngine
- DebugMessage: InitializeMWinDeferredTextRenderer
- DebugMessage: Initialize effect system.
- DebugMessage: InitializeSpellRepository
- DebugMessage: InitializeTriggerManager
- DebugMessage: InitializeMusicLayerGroupManager
- DebugMessage: Loaded font Tahoma-16Bold
- DebugMessage: Loaded font Trajan Pro-19Bold
- DebugMessage: Loaded font Trajan Pro-16Bold
- Debug Message: Total objects deleted: 1
- Debug Message: Attempting to allocate memory of size: 53477376 bytes
- Debug Message: Allocation successful
- Debug Message: UnzipHelper attempting to read file with uncompressed size of 39805168
- Debug Message: Total objects deleted: 0
- DebugMessage: Begin LoadCoreXMLData3
- DebugMessage: No files found matching mask C:\Users\gubben\Documents\My Games\LegendaryHeroes\Items\*.xml
- DebugMessage: No files found matching mask C:\Users\gubben\Documents\My Games\LegendaryHeroes\Race\*.xml
- DebugMessage: No files found matching mask C:\Users\gubben\Documents\My Games\LegendaryHeroes\Stamps\*.xml
- DebugMessage: No files found matching mask C:\Users\gubben\Documents\My Games\LegendaryHeroes\Tiles\*.xml
- DebugMessage: No files found matching mask C:\Users\gubben\Documents\My Games\LegendaryHeroes\Tiles\Shadows\*.xml
- DebugMessage: No files found matching mask C:\Users\gubben\Documents\My Games\LegendaryHeroes\Units\*.xml
- DebugMessage: No files found matching mask C:\Users\gubben\Documents\My Games\LegendaryHeroes\RaceTypes\*.xml
- DebugMessage: No files found matching mask C:\Users\gubben\Documents\My Games\LegendaryHeroes\Effects\*.xml
- DebugMessage: No files found matching mask C:\Users\gubben\Documents\My Games\LegendaryHeroes\Quests\*.xml
- DebugMessage: LoadCoreXMLData finished 3
- Debug Message: MapManager registered 6 files on disk
- Debug Message: MapManager registered 80 files on disk
- DebugMessage: No files found matching mask Data\Maps\Campaigns\*.xml
- Debug Message: MapManager registered 0 files on disk
- DebugMessage: No files found matching mask C:\Users\gubben\Documents\My Games\LegendaryHeroes\Maps\*.xml
- Debug Message: MapManager registered 0 files on disk
- DebugMessage: No files found matching mask C:\Users\gubben\Documents\My Games\LegendaryHeroes\Maps\TacticalMaps\*.xml
- Debug Message: MapManager registered 0 files on disk
- DebugMessage: No files found matching mask C:\Users\gubben\Documents\My Games\LegendaryHeroes\Mods\Data\Maps\*.xml
- Debug Message: MapManager registered 0 files on disk
- DebugMessage: No files found matching mask C:\Users\gubben\Documents\My Games\LegendaryHeroes\Mods\Data\Maps\Tactical\*.xml
- Debug Message: MapManager registered 0 files on disk
- DebugMessage: LoadCoreXMLData finished
- DebugMessage: Create setup screens.
- DebugMessage: Loaded font Segoe UI Semibold-13Bold
- DebugMessage: Loaded font Trajan Pro-32Bold
- DebugMessage: Loaded font Trajan Pro-24Bold
- DebugMessage: Loaded font Tahoma-11Bold
- DebugMessage: Loaded font Arial-11
- DebugMessage: Loaded font Tahoma-19Bold
- DebugMessage: Loaded font Segoe UI Semibold-17Bold
- DebugMessage: Loaded font Segoe UI Semibold-16Bold
- DebugMessage: Loaded font Segoe UI Semibold-11Bold
- DebugMessage: Loaded font Tahoma-15Bold
- DebugMessage: Loaded font BankGothic Md BT-12
- DebugMessage: No string tables in C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\*.tips
- DebugMessage: Set mouse.
- DebugMessage: Set update timer.
- Debug Message: UnzipHelper attempting to read file with uncompressed size of 269
- Debug Message: UnzipHelper attempting to read file with uncompressed size of 12
- Debug Message: UnzipHelper attempting to read file with uncompressed size of 4
- Debug Message: UnzipHelper attempting to read file with uncompressed size of 268
- Debug Message: UnzipHelper attempting to read file with uncompressed size of 12
- Debug Message: UnzipHelper attempting to read file with uncompressed size of 4
- Debug Message: UnzipHelper attempting to read file with uncompressed size of 269
- Debug Message: UnzipHelper attempting to read file with uncompressed size of 12
- Debug Message: UnzipHelper attempting to read file with uncompressed size of 4
- Debug Message: UnzipHelper attempting to read file with uncompressed size of 269
- Debug Message: UnzipHelper attempting to read file with uncompressed size of 12
- Debug Message: UnzipHelper attempting to read file with uncompressed size of 4
- DebugMessage: No files found matching mask C:\Users\gubben\Documents\My Games\LegendaryHeroes\Saves\Campaign\*.*
- Debug Message: LOADING GAME: C:\Users\gubben\Documents\My Games\LegendaryHeroes\Saves\AutoSave.EleSav
- Debug Message: UnzipHelper attempting to read file with uncompressed size of 49300988
- Debug Message: StopAllXMLDataThreads Called
- Debug Message: Stopped CoreXMLDataThread1
- Debug Message: Stopped CoreXMLDataThread2
- Debug Message: Stopped CoreXMLDataThread3
- Debug Message: Stopped CoreXMLDataThread4
- Debug Message: Stopped Load Game XML Thread
- Debug Message: Stopped Load Game XML Thread #2
- Debug Message: LOAD GAME: Loading XML Data (start)
- Debug Message: Total objects deleted: 156721
- Debug Message: LOAD GAME: Loading XML Data (end)
- Debug Message: Loaded saved game with map file:
- DebugMessage: LOAD GAME: Loading Quick Data - Complete
- DebugMessage: Loaded font Trajan Pro-11Bold
- DebugMessage: Loaded font Verdana-13
- DebugMessage: Loaded font Tahoma-12Bold
- DebugMessage: Loaded font Trajan Pro-15Bold
- DebugMessage: Loaded font Tahoma-9
- DebugMessage: Loaded font Tahoma-11
- Debug Message: InitializeWorld: Map File:
- Debug Message: Stamp Quantity: 10
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 4
- Debug Message: Mountain Generation Option: 1
- Debug Message: Map Random Seed: 1383008524
- DebugMessage: A* Path too long to calculate (51.039200). Aborting
- Debug Message: Map Generation Complete
- Debug Message: LOAD GAME: Game Save Version: 13
- Debug Message: LOAD GAME: Game Version (at time of save): 1.40
- Debug Message: Player faction Kingdom of Pariden is set to difficulty Normal
- Debug Message: WARNING: Player 1 is founding a city at 21, 27 without any tile yields
- Debug Message: Player faction Kingdom of Gilden is set to difficulty Normal
- Debug Message: WARNING: Player 2 is founding a city at 18, 80 without any tile yields
- Debug Message: Player faction Kingdom of Capitar is set to difficulty Normal
- Debug Message: Player faction Empire of Resoln is set to difficulty Normal
- Debug Message: Player faction Empire of Magnar is set to difficulty Normal
- Debug Message: WARNING: Player 5 is founding a city at 43, 55 without any tile yields
- Debug Message: Player faction Empire of Kraxis is set to difficulty Normal
- Debug Message: Player faction Monsters and Ruffians is set to difficulty Normal
- Debug Message: Player faction Denizens of the Wildlands is set to difficulty Normal
- Debug Message: Player faction Kingdom NPC Player is set to difficulty Normal
- Debug Message: Player faction Empire NPC Player is set to difficulty Normal
- DebugMessage: LOAD GAME: Loading World - Complete
- DebugMessage: Loaded font Verdana-13Bold
- DebugMessage: Error. String Not Found. Table: EmpireTreeCategoryHeaderEntryWnd String Name: Category1
- Debug Message: Generating portrait: Portrait_Unit_Spearman_Tarth_991878334
- Debug Message: Generating portrait: Portrait_Unit_Peasant_Tarth_-644913714
- Debug Message: Generating portrait: Portrait_Champion_Bannon_937843566
- Debug Message: CMapViewWindow failed to set DXSAS UI parameter: Threshhold in effect: edgedetect becuase the DXSAS engine was not initialized
- DebugMessage: Player_List setting size 181 x 0
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- DebugMessage: Loaded font Trajan Pro-13Bold
- DebugMessage: Loaded font Tahoma-13
- DebugMessage: Loaded font Trajan Pro-13
- DebugMessage: Loaded font Tahoma-19
- DebugMessage: Loaded font Times New Roman-21Bold
- Debug Message: Generating portrait: Portrait_Unit_Defender_Tarth_1189549249
- Debug Message: Generating portrait: Portrait_Unit_Light_Tarth_-1665664030
- Debug Message: Generating portrait: Portrait_Unit_Archer_Tarth_1090882802
- Debug Message: Generating portrait: Portrait_Unit_Medium_Tarth_207178651
- Debug Message: Generating portrait: Portrait_Unit_Horseman_Tarth_1329414991
- Debug Message: Generating portrait: Portrait_Unit_Crossbowman_Tarth_1344295718
- Debug Message: Generating portrait: Portrait_Unit_Heavy_Tarth_-2118328673
- Debug Message: Generating portrait: Portrait_Unit_Mage_Tarth_-267998348
- Debug Message: Generating portrait: Portrait_Unit_Magic_Medium_Tarth_1209840729
- Debug Message: Generating portrait: Portrait_Unit_Magic_Heavy_Tarth_-740472889
- Debug Message: WARNING: CBackgroundNode::Set did not find texture: Gfx/Backdrops/DynastyBackground.png
- DebugMessage: Loaded font Segoe UI Semibold-12Bold
- Debug Message: Creating terrain gfx...
- Debug Message: FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used)
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: CDXSASEngine ERROR: EnableEffect failed to find effect edgedetect
- Debug Message: FinishInitMapGfx finished.
- DebugMessage: Loaded font Trajan Pro72Bold
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
- Debug Message: WARNING: File does not include mesh data
- Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index -1 in list of 0 animations. HKB file: . Check file name spelling in animation XML data
- Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index -1
- Debug Message: ActivateAnimation could not find animation with type 0 and index 0
- Debug Message: -------------------------
- Debug Message: - Ending Turn 27 -
- Debug Message: Current Memory Usage: 733176 KB
- Debug Message: Cities in World: 14
- Debug Message: Units in World: 675
- Debug Message: AI Lord Markin: Now researching Shard Harvesting
- Debug Message: AI Magnar: Now researching Charms
- Debug Message: Battle: Queen Procipinee (ID:1) is attacking Crag Spawn (ID:610)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 28 -
- Debug Message: Current Memory Usage: 729920 KB
- Debug Message: Cities in World: 14
- Debug Message: Units in World: 678
- Debug Message: Battle: Oracle Ceresa (ID:4) is attacking Mites (ID:658)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 29 -
- Debug Message: Current Memory Usage: 729516 KB
- Debug Message: Cities in World: 14
- Debug Message: Units in World: 687
- Debug Message: -------------------------
- Debug Message: - Ending Turn 30 -
- Debug Message: Current Memory Usage: 729536 KB
- Debug Message: Cities in World: 14
- Debug Message: Units in World: 691
- Debug Message: AI Emperor Karavox: Now researching Restoration
- Debug Message: Battle: Spearmen (ID:545) is attacking Wolf (ID:661)
- Debug Message: Battle: Troll (ID:295) is attacking Spearmen (ID:545)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 31 -
- Debug Message: Current Memory Usage: 728952 KB
- Debug Message: Cities in World: 14
- Debug Message: Units in World: 692
- Debug Message: CWorld::ApplyGameModifier_Player- Adding Research (15.000000)
- Debug Message: AI Lord Markin: Now researching Training
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: Battle: Oracle Ceresa (ID:4) is attacking Mites (ID:608)
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used)
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
- DebugMessage: Loaded font Tahoma-9Bold
- Debug Message: Tactical Spell cast: NobleLegacy at 15, 16 by Bannon Heighsley (unitID 684).
- DebugMessage: Loaded font Segoe UI-27BoldItalic
- Debug Message: Tactical Spell cast: Slow at 16, 14 by Bannon Heighsley (unitID 684).
- Debug Message: Tactical Spell cast: BowAttack_Ignys at 17, 15 by Lady Irane (unitID 0).
- Debug Message: ERROR: (CD3D9Renderer) Failed to stretch a surface rect in ::StretchRect with error D3DERR_INVALIDCALL (Invalid call)
- Debug Message: Tactical Spell cast: BowAttack_Ignys at 16, 14 by Lady Irane (unitID 0).
- Debug Message: Warning, tile design G_Forest_Full_05 now has 134 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_06 now has 139 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_05 now has 134 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_05 now has 134 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_05 now has 134 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_06 now has 139 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_05 now has 134 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_05 now has 134 objects when it used to have 100
- DebugMessage: Loaded font Tahoma-18Bold
- Debug Message: Generating portrait: Portrait_Unit_Pioneer_Tarth_-1675181107
- Debug Message: -------------------------
- Debug Message: - Ending Turn 32 -
- Debug Message: Current Memory Usage: 759432 KB
- Debug Message: Cities in World: 14
- Debug Message: Units in World: 690
- Debug Message: AI Oracle Ceresa: Now researching Knowledge
- Debug Message: Battle: Troll (ID:461) is attacking Champion Oracle Ceresa (ID:4)
- Debug Message: Generating portrait: Portrait_Ruffian_190711896
- Debug Message: -------------------------
- Debug Message: - Ending Turn 33 -
- Debug Message: Current Memory Usage: 762308 KB
- Debug Message: Cities in World: 14
- Debug Message: Units in World: 687
- Debug Message: AI Queen Procipinee: Now researching Knowledge
- Debug Message: AI General Carrodus: Now researching Trading
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used)
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: Tactical Spell cast: NobleLegacy at 11, 20 by Bannon Heighsley (unitID 684).
- Debug Message: Tactical Spell cast: Command at 7, 20 by Bannon Heighsley (unitID 684).
- Debug Message: Tactical Spell cast: BowAttack_Ignys at 15, 16 by Lady Irane (unitID 0).
- Debug Message: Tactical Spell cast: BowAttack_Ignys at 14, 16 by Lady Irane (unitID 0).
- Debug Message: Tactical Spell cast: BowAttack_Ignys at 13, 22 by Lady Irane (unitID 0).
- Debug Message: Tactical Spell cast: BowAttack_Ignys at 11, 20 by Lady Irane (unitID 0).
- Debug Message: Tactical Spell cast: BowAttack_Ignys at 10, 18 by Lady Irane (unitID 0).
- Debug Message: Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100
- DebugMessage: Loaded font Trajan Pro-29Bold
- DebugMessage: Loaded font Arial-11Bold
- DebugMessage: Loaded font Segoe UI-13Bold
- DebugMessage: Loaded font Segoe UI-16Bold
- Debug Message: -------------------------
- Debug Message: - Ending Turn 34 -
- Debug Message: Current Memory Usage: 793748 KB
- Debug Message: Cities in World: 14
- Debug Message: Units in World: 685
- DebugMessage: Loaded font Tahoma-14Bold
- Debug Message: Generating portrait: Portrait_Unit_Spearman_Tarth_991878334
- Debug Message: -------------------------
- Debug Message: - Ending Turn 35 -
- Debug Message: Current Memory Usage: 798172 KB
- Debug Message: Cities in World: 14
- Debug Message: Units in World: 686
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: AI Emperor Karavox: Now researching Leatherworking
- Debug Message: Battle: General Carrodus (ID:3) is attacking Wolf (ID:621)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 36 -
- Debug Message: Current Memory Usage: 797228 KB
- Debug Message: Cities in World: 14
- Debug Message: Units in World: 690
- Debug Message: AI Magnar: Now researching Knowledge
- Debug Message: AI Oracle Ceresa: Now researching Training
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: Battle: Oracle Ceresa (ID:4) is attacking Black Widow (ID:352)
- Debug Message: Battle: Emperor Karavox (ID:6) is attacking Rock Spiderling (ID:355)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 37 -
- Debug Message: Current Memory Usage: 799396 KB
- Debug Message: Cities in World: 14
- Debug Message: Units in World: 687
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: AI Queen Procipinee: Now researching Restoration
- Debug Message: AI Lord Markin: Now researching Restoration
- Debug Message: -------------------------
- Debug Message: - Ending Turn 38 -
- Debug Message: Current Memory Usage: 805128 KB
- Debug Message: Cities in World: 14
- Debug Message: Units in World: 684
- Debug Message: CWorld::ApplyGameModifier_Player- Adding Research (15.000000)
- Debug Message: AI Emperor Karavox: Now researching Agriculture
- Debug Message: Battle: Lord Markin (ID:2) is attacking Darkling Warrior (ID:265)
- Debug Message: Battle: General Carrodus (ID:3) is attacking Black Widow (ID:467)
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Tarth_1440168311
- Debug Message: Generating portrait: Portrait_Unit_CityArcher_Tarth_1456590403
- Debug Message: WARNING: Could not find animation pack: WolfWalkingProp_AnimationPack
- Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index -1 in list of 0 animations. HKB file: Gfx\HKB\Monsters\M_Wolf_Dog_Mesh_01.hkb. Check file name spelling in animation XML data
- Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index -1
- Debug Message: ActivateAnimation could not find animation with type 0 and index 0
- Debug Message: -------------------------
- Debug Message: - Ending Turn 39 -
- Debug Message: Current Memory Usage: 809600 KB
- Debug Message: Cities in World: 14
- Debug Message: Units in World: 689
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: Unit Jesselde traded from Kingdom NPC Player to Kingdom of Pariden.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 40 -
- Debug Message: Current Memory Usage: 809616 KB
- Debug Message: Cities in World: 15
- Debug Message: Units in World: 695
- Debug Message: Battle: Scout (ID:685) is attacking Ice Elemental (ID:809)
- Debug Message: Generating portrait: Portrait_Champion_Bannon_937843566
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Conclave_02. Only the first 100 will be displayed.
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Tarth_1440168311
- Debug Message: Generating portrait: Portrait_Unit_CityArcher_Tarth_1456590403
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Conclave_02. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Conclave_02. Only the first 100 will be displayed.
- Debug Message: Generating portrait: Portrait_Ruffian_190711896
- Debug Message: -------------------------
- Debug Message: - Ending Turn 41 -
- Debug Message: Current Memory Usage: 816264 KB
- Debug Message: Cities in World: 15
- Debug Message: Units in World: 697
- Debug Message: Warning, tile design K_Conclave_02 now has 107 objects when it used to have 100
- Debug Message: Warning, tile design K_Conclave_02 now has 107 objects when it used to have 100
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: AI Queen Procipinee: Now researching Sorcery
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: Battle: Earth Shrill (ID:10) is attacking Scout (ID:672)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 42 -
- Debug Message: Current Memory Usage: 815528 KB
- Debug Message: Cities in World: 15
- Debug Message: Units in World: 699
- Debug Message: AI Oracle Ceresa: Now researching Restoration
- Debug Message: AI Magnar: Now researching Enchantment
- Debug Message: AI General Carrodus: Now researching Agriculture
- Debug Message: Battle: Oracle Ceresa (ID:4) is attacking Bandit Archer (ID:301)
- Debug Message: Unit Joffery traded from Kingdom NPC Player to Kingdom of Capitar.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 43 -
- Debug Message: Current Memory Usage: 816332 KB
- Debug Message: Cities in World: 15
- Debug Message: Units in World: 700
- Debug Message: WARNING: Unit Pioneer failed to start a new city, won't be consumed
- DebugMessage: WARNING: Player - Unit Pioneer is marked as destroyed but still in its list.
- Debug Message: AI Emperor Karavox: Now researching Mining
- Debug Message: Battle: Wolf (ID:506) is attacking Militia (ID:787)
- Debug Message: Generating portrait: Portrait_Ruffian_190711896
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used)
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: WARNING: File does not include mesh data
- Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index -1 in list of 0 animations. HKB file: . Check file name spelling in animation XML data
- Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index -1
- Debug Message: ActivateAnimation could not find animation with type 0 and index 0
- Debug Message: WARNING: File does not include mesh data
- Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index -1 in list of 0 animations. HKB file: . Check file name spelling in animation XML data
- Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index -1
- Debug Message: ActivateAnimation could not find animation with type 0 and index 0
- Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
- Debug Message: Generating portrait: Portrait_Champion_Bannon_937843566
- Debug Message: Generating portrait: Portrait_Unit_Peasant_Tarth_-644913714
- Debug Message: -------------------------
- Debug Message: - Ending Turn 44 -
- Debug Message: Current Memory Usage: 828140 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 703
- Debug Message: AI Lord Markin: Now researching Leatherworking
- Debug Message: Battle: Wolf (ID:506) is attacking Champion Othollo (ID:633)
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Tarth_1440168311
- Debug Message: Generating portrait: Portrait_Unit_CityArcher_Tarth_1456590403
- Debug Message: -------------------------
- Debug Message: - Ending Turn 45 -
- Debug Message: Current Memory Usage: 831632 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 697
- Debug Message: CWorld::ApplyGameModifier_Player- Adding Research (15.000000)
- Debug Message: Battle: General Carrodus (ID:3) is attacking Timber Warg (ID:360)
- Debug Message: Battle: Joffery (ID:834) is attacking Bandit Archer (ID:524)
- Debug Message: Battle: Young Burning Wraith (ID:838) is attacking Rock Spiderling (ID:516)
- Debug Message: Battle: Slave Scout (ID:763) is attacking Bandit (ID:710)
- Debug Message: Generating portrait: Portrait_Unit_Defender_Tarth_1189549249
- Debug Message: Generating portrait: Portrait_Champion_Bannon_937843566
- Debug Message: -------------------------
- Debug Message: - Ending Turn 46 -
- Debug Message: Current Memory Usage: 835200 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 699
- Debug Message: AI General Carrodus: Now researching Training
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: Battle: Queen Procipinee (ID:1) is attacking Butcherman (ID:491)
- Debug Message: Battle: Fire Shrill (ID:128) is attacking Champion Othollo (ID:633)
- Debug Message: WARNING: LeaveArmyAndSetDest called on a unit in army list, but has no leader and is not an army leader
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 47 -
- Debug Message: Current Memory Usage: 836268 KB
- Debug Message: Cities in World: 16
- Debug Message: Units in World: 688
- Debug Message: AI Oracle Ceresa: Now researching Sorcery
- Debug Message: WARNING: Unit Pioneer failed to start a new city, won't be consumed
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 48 -
- Debug Message: Current Memory Usage: 836264 KB
- Debug Message: Cities in World: 17
- Debug Message: Units in World: 688
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
- Debug Message: AI Queen Procipinee: Now researching Leatherworking
- Debug Message: WARNING: Unit Pioneer failed to start a new city, won't be consumed
- Debug Message: Battle: Black Widow (ID:293) is attacking Zealous Militia (ID:808)
- Debug Message: Generating portrait: Portrait_Unit_Pioneer_Tarth_-1675181107
- Debug Message: -------------------------
- Debug Message: - Ending Turn 49 -
- Debug Message: Current Memory Usage: 836792 KB
- Debug Message: Cities in World: 18
- Debug Message: Units in World: 689
- Debug Message: Battle: Ophidian (ID:46) is attacking Champion Magnar (ID:5)
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used)
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
- Debug Message: Tactical Spell cast: NobleLegacy at 20, 16 by Bannon Heighsley (unitID 684).
- Debug Message: Tactical Spell cast: SoulSpark at 24, 18 by Bannon Heighsley (unitID 684).
- Debug Message: Tactical Spell cast: TangledWeb at 21, 16 by Black Widow (unitID 191).
- Debug Message: Tactical Spell cast: Beguile at 20, 16 by Black Widow (unitID 192).
- Debug Message: Tactical Spell cast: BowAttack_Ignys at 24, 18 by Lady Irane (unitID 0).
- Debug Message: Tactical Spell cast: Command at 18, 18 by Bannon Heighsley (unitID 684).
- Debug Message: Tactical Spell cast: BowAttack_Ignys at 24, 18 by Lady Irane (unitID 0).
- Debug Message: Tactical Spell cast: Beguile at 21, 16 by Black Widow (unitID 191).
- Debug Message: Tactical Spell cast: BowAttack_Ignys at 25, 16 by Lady Irane (unitID 0).
- Debug Message: Tactical Spell cast: BowAttack_Ignys at 23, 16 by Lady Irane (unitID 0).
- Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_02 now has 117 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_07 now has 103 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_06 now has 139 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_05 now has 134 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_02 now has 117 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_02 now has 117 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_02 now has 117 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_02 now has 117 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_02 now has 117 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_02 now has 117 objects when it used to have 100
- Debug Message: -------------------------
- Debug Message: - Ending Turn 50 -
- Debug Message: Current Memory Usage: 848388 KB
- Debug Message: Cities in World: 18
- Debug Message: Units in World: 688
- Debug Message: CWorld::ApplyGameModifier_Player- Adding Research (15.000000)
- Debug Message: Battle: Joffery (ID:834) is attacking Bandit (ID:710)
- Debug Message: Battle: Oracle Ceresa (ID:4) is attacking Butcherman (ID:451)
- Debug Message: Battle: Emperor Karavox (ID:6) is attacking Darkling Lurker (ID:275)
- Debug Message: Generating portrait: Portrait_Unit_Defender_Tarth_1189549249
- Debug Message: -------------------------
- Debug Message: - Ending Turn 51 -
- Debug Message: Current Memory Usage: 853108 KB
- Debug Message: Cities in World: 18
- Debug Message: Units in World: 689
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: AI Queen Procipinee: Now researching Enchantment
- Debug Message: AI General Carrodus: Now researching Leatherworking
- Debug Message: WARNING: Unit Pioneer failed to start a new city, won't be consumed
- Debug Message: AI Emperor Karavox: Now researching Training
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: Battle: Joffery (ID:834) is attacking Wolf (ID:849)
- Debug Message: Battle: Troll (ID:183) is attacking Ophidian (ID:783)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 52 -
- Debug Message: Current Memory Usage: 853356 KB
- Debug Message: Cities in World: 19
- Debug Message: Units in World: 700
- DebugMessage: WARNING: Player - Unit Pioneer is marked as destroyed but still in its list.
- Debug Message: AI Lord Markin: Now researching Drills
- Debug Message: Battle: Queen Procipinee (ID:1) is attacking Rock Spiderling (ID:218)
- Debug Message: Queen Procipinee tried to equip another Spider Venom Sack, but was prevented (no stacking of accessories, please).
- Debug Message: Queen Procipinee tried to equip another Spider Venom Sack, but was prevented (no stacking of accessories, please).
- Debug Message: Battle: Joffery (ID:834) is attacking Great Wolf (ID:878)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 53 -
- Debug Message: Current Memory Usage: 854528 KB
- Debug Message: Cities in World: 19
- Debug Message: Units in World: 681
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: Generating portrait: Portrait_Unit_Pioneer_Tarth_-1675181107
- Debug Message: Battle: Queen Procipinee (ID:1) is attacking Rock Spiderling (ID:218)
- Debug Message: Battle: Bound Widow (ID:863) is attacking Rock Spiderling (ID:516)
- Debug Message: Battle: Emperor Karavox (ID:6) is attacking Bear Cub (ID:285)
- Debug Message: Battle: Troll (ID:295) is attacking Zealot (ID:784)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 54 -
- Debug Message: Current Memory Usage: 854600 KB
- Debug Message: Cities in World: 19
- Debug Message: Units in World: 681
- Debug Message: Battle: Queen Procipinee (ID:1) is attacking Rock Spiderling (ID:218)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 55 -
- Debug Message: Current Memory Usage: 856812 KB
- Debug Message: Cities in World: 19
- Debug Message: Units in World: 675
- Debug Message: AI Emperor Karavox: Now researching Trading
- Debug Message: WARNING: Unit Pioneer failed to start a new city, won't be consumed
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Tarth_1440168311
- Debug Message: Generating portrait: Portrait_Unit_CityArcher_Tarth_1456590403
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Conclave_02. Only the first 100 will be displayed.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 56 -
- Debug Message: Current Memory Usage: 859216 KB
- Debug Message: Cities in World: 20
- Debug Message: Units in World: 682
- Debug Message: Warning, tile design K_Conclave_02 now has 107 objects when it used to have 100
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: -------------------------
- Debug Message: - Ending Turn 57 -
- Debug Message: Current Memory Usage: 858788 KB
- Debug Message: Cities in World: 20
- Debug Message: Units in World: 696
- Debug Message: AI Oracle Ceresa: Now researching Leatherworking
- Debug Message: Battle: Lord Markin (ID:2) is attacking Cave Bear (ID:399)
- Debug Message: Battle: Emperor Karavox (ID:6) is attacking Hergon Sow (ID:709)
- Debug Message: Battle: Earth Shrill (ID:76) is attacking Pack Drake (ID:600)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 58 -
- Debug Message: Current Memory Usage: 859036 KB
- Debug Message: Cities in World: 20
- Debug Message: Units in World: 695
- Debug Message: Battle: Earth Shrill (ID:298) is attacking Militia (ID:796)
- Debug Message: City couldn't find CityResourceData for population at Ithuane.
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Tarth_1440168311
- Debug Message: -------------------------
- Debug Message: - Ending Turn 59 -
- Debug Message: Current Memory Usage: 865548 KB
- Debug Message: Cities in World: 21
- Debug Message: Units in World: 693
- Debug Message: AI General Carrodus: Now researching Charms
- Debug Message: Battle: Young Burning Wraith (ID:893) is attacking Rock Spiderling (ID:516)
- Debug Message: Battle: Water Shrill (ID:134) is attacking Champion Othollo (ID:633)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 60 -
- Debug Message: Current Memory Usage: 867876 KB
- Debug Message: Cities in World: 21
- Debug Message: Units in World: 691
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Tarth_1440168311
- Debug Message: Generating portrait: Portrait_Unit_CityArcher_Tarth_1456590403
- Debug Message: -------------------------
- Debug Message: - Ending Turn 61 -
- Debug Message: Current Memory Usage: 869248 KB
- Debug Message: Cities in World: 21
- Debug Message: Units in World: 689
- Debug Message: AI Queen Procipinee: Now researching Spellbooks
- Debug Message: Generating portrait: Portrait_Unit_Defender_Tarth_-2082002352
- Debug Message: Battle: Queen Procipinee (ID:1) is attacking Crag Spawn (ID:610)
- Debug Message: Battle: General Carrodus (ID:3) is attacking Hergon (ID:580)
- Debug Message: Battle: Drake (ID:426) is attacking Champion Oracle Ceresa (ID:4)
- Debug Message: Generating portrait: Portrait_Unit_Light_Tarth_1223763407
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: -------------------------
- Debug Message: - Ending Turn 62 -
- Debug Message: Current Memory Usage: 872500 KB
- Debug Message: Cities in World: 21
- Debug Message: Units in World: 708
- Debug Message: AI Oracle Ceresa: Now researching Weaponry
- Debug Message: AI Lord Markin: Now researching Mining
- Debug Message: AI Magnar: Now researching Rituals
- Debug Message: AI Emperor Karavox: Now researching Drills
- Debug Message: CWorld::ApplyGameModifier_Player- Adding Research (15.000000)
- Debug Message: AI General Carrodus: Now researching Weaponry
- Debug Message: Battle: Air Elemental (ID:63) is attacking Champion Emperor Karavox (ID:6)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 63 -
- Debug Message: Current Memory Usage: 872972 KB
- Debug Message: Cities in World: 21
- Debug Message: Units in World: 702
- Debug Message: Battle: General Carrodus (ID:3) is attacking Hergon (ID:308)
- Debug Message: Battle: Bound Widow (ID:890) is attacking Drake (ID:426)
- Debug Message: Battle: Bound Widow (ID:919) is attacking Rock Spiderling (ID:516)
- Debug Message: Generating portrait: Portrait_Unit_Defender_Tarth_-2082002352
- Debug Message: Generating portrait: Portrait_Unit_Pioneer_Tarth_-1675181107
- Debug Message: Generating portrait: Portrait_Unit_Spearman_Tarth_-135601127
- Debug Message: Generating portrait: Portrait_Champion_Bannon_937843566
- Debug Message: -------------------------
- Debug Message: - Ending Turn 64 -
- Debug Message: Current Memory Usage: 873868 KB
- Debug Message: Cities in World: 21
- Debug Message: Units in World: 699
- Debug Message: Battle: Lord Markin (ID:2) is attacking Cave Bear (ID:438)
- Debug Message: Battle: Joffery (ID:834) is attacking Rock Spiderling (ID:286)
- Debug Message: Battle: Bound Widow (ID:774) is attacking Earth Shrill (ID:576)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 65 -
- Debug Message: Current Memory Usage: 877640 KB
- Debug Message: Cities in World: 21
- Debug Message: Units in World: 695
- Debug Message: Battle: Ice Elemental (ID:585) is attacking Scout (ID:740)
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used)
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- Debug Message: Tactical Spell cast: NobleLegacy at 14, 11 by Bannon Heighsley (unitID 684).
- Debug Message: Tactical Spell cast: Command at 16, 13 by Bannon Heighsley (unitID 684).
- Debug Message: Tactical Spell cast: BowAttack_Ignys at 13, 8 by Lady Irane (unitID 0).
- Debug Message: Tactical Spell cast: BowAttack_Ignys at 16, 8 by Lady Irane (unitID 0).
- Debug Message: Tactical Spell cast: BowAttack_Ignys at 15, 8 by Lady Irane (unitID 0).
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Tarth_1440168311
- Debug Message: Generating portrait: Portrait_Unit_CityArcher_Tarth_1456590403
- Debug Message: -------------------------
- Debug Message: - Ending Turn 66 -
- Debug Message: Current Memory Usage: 885724 KB
- Debug Message: Cities in World: 21
- Debug Message: Units in World: 691
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 67 -
- Debug Message: Current Memory Usage: 887860 KB
- Debug Message: Cities in World: 21
- Debug Message: Units in World: 693
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: AI Magnar: Now researching Immortal Codex
- Debug Message: Battle: Fire Shrill (ID:87) is attacking Champion Othollo (ID:633)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 68 -
- Debug Message: Current Memory Usage: 894336 KB
- Debug Message: Cities in World: 21
- Debug Message: Units in World: 694
- Debug Message: Battle: Magnar (ID:5) is attacking Ice Elemental (ID:809)
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used)
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: Tactical Spell cast: NobleLegacy at 11, 19 by Bannon Heighsley (unitID 684).
- Debug Message: Tactical Spell cast: Command at 7, 20 by Bannon Heighsley (unitID 684).
- Debug Message: Tactical Spell cast: BowAttack_Ignys at 15, 16 by Lady Irane (unitID 0).
- Debug Message: Tactical Spell cast: BowAttack_Ignys at 14, 16 by Lady Irane (unitID 0).
- Debug Message: Tactical Spell cast: SoulSpark at 14, 16 by Bannon Heighsley (unitID 684).
- Debug Message: Tactical Spell cast: Impale_Ability at 10, 18 by Spearmen (unitID 821).
- Debug Message: Tactical Spell cast: Slow at 10, 18 by Bannon Heighsley (unitID 684).
- Debug Message: Tactical Spell cast: BowAttack_Ignys at 10, 18 by Lady Irane (unitID 0).
- Debug Message: Tactical Spell cast: BowAttack_Ignys at 10, 18 by Lady Irane (unitID 0).
- Debug Message: Tactical Spell cast: BowAttack_Ignys at 10, 18 by Lady Irane (unitID 0).
- Debug Message: Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100
- Debug Message: -------------------------
- Debug Message: - Ending Turn 69 -
- Debug Message: Current Memory Usage: 901660 KB
- Debug Message: Cities in World: 21
- Debug Message: Units in World: 693
- Debug Message: AI Queen Procipinee: Now researching Immortal Codex
- Debug Message: -------------------------
- Debug Message: - Ending Turn 70 -
- Debug Message: Current Memory Usage: 901256 KB
- Debug Message: Cities in World: 21
- Debug Message: Units in World: 692
- Debug Message: AI Emperor Karavox: Now researching Archery
- Debug Message: Battle: Water Shrill (ID:170) is attacking Champion Joffery (ID:834)
- Debug Message: Generating portrait: Portrait_Unit_Mage_Tarth_-267998348
- Debug Message: Generating portrait: Portrait_Unit_Light_Tarth_1223763407
- Debug Message: -------------------------
- Debug Message: - Ending Turn 71 -
- Debug Message: Current Memory Usage: 902184 KB
- Debug Message: Cities in World: 21
- Debug Message: Units in World: 696
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: AI Lord Markin: Now researching Agriculture
- Debug Message: AI Oracle Ceresa: Now researching Drills
- Debug Message: Battle: Lord Markin (ID:2) is attacking Hergon Sow (ID:689)
- Debug Message: Battle: Ice Elemental (ID:173) is attacking Champion Joffery (ID:834)
- Debug Message: Battle: Bound Widow (ID:959) is attacking Fire Shrill (ID:757)
- Debug Message: Battle: Troll (ID:295) is attacking Champion Queen Procipinee (ID:1)
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: -------------------------
- Debug Message: - Ending Turn 72 -
- Debug Message: Current Memory Usage: 902572 KB
- Debug Message: Cities in World: 21
- Debug Message: Units in World: 695
- Debug Message: -------------------------
- Debug Message: - Ending Turn 73 -
- Debug Message: Current Memory Usage: 904252 KB
- Debug Message: Cities in World: 21
- Debug Message: Units in World: 693
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: Battle: Kallus Hairto (ID:663) is attacking Pack Drake (ID:848)
- Debug Message: Battle: Ophidian (ID:27) is attacking Champion General Carrodus (ID:3)
- Debug Message: Generating portrait: Portrait_Unit_Spearman_Tarth_991878334
- Debug Message: Generating portrait: Portrait_Unit_Defender_Tarth_-2082002352
- Debug Message: Generating portrait: Portrait_Unit_Pioneer_Tarth_-1675181107
- Debug Message: Generating portrait: Portrait_Unit_Spearman_Tarth_-135601127
- Debug Message: -------------------------
- Debug Message: - Ending Turn 74 -
- Debug Message: Current Memory Usage: 904364 KB
- Debug Message: Cities in World: 21
- Debug Message: Units in World: 695
- Debug Message: WARNING: Unit Pioneer failed to start a new city, won't be consumed
- Debug Message: Battle: Young Burning Wraith (ID:964) is attacking Rock Spiderling (ID:516)
- Debug Message: Battle: Bandit (ID:957) is attacking Spikes of Krax (ID:965)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 75 -
- Debug Message: Current Memory Usage: 904628 KB
- Debug Message: Cities in World: 22
- Debug Message: Units in World: 697
- DebugMessage: Loaded font Trajan Pro-27Bold
- DebugMessage: Loaded font Segoe UI Semibold-21Bold
- DebugMessage: Loaded font Segoe UI Semibold-20Bold
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Conclave_02. Only the first 100 will be displayed.
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Tarth_1440168311
- Debug Message: Generating portrait: Portrait_Unit_CityArcher_Tarth_1456590403
- Debug Message: -------------------------
- Debug Message: - Ending Turn 76 -
- Debug Message: Current Memory Usage: 920380 KB
- Debug Message: Cities in World: 22
- Debug Message: Units in World: 699
- DebugMessage: WARNING: Player - Unit Pioneer is marked as destroyed but still in its list.
- Debug Message: Generating portrait: Portrait_Unit_Defender_Tarth_-2082002352
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: Battle: Lord Markin (ID:2) is attacking Banished Ogre (ID:458)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 77 -
- Debug Message: Current Memory Usage: 920656 KB
- Debug Message: Cities in World: 22
- Debug Message: Units in World: 761
- Debug Message: AI General Carrodus: Now researching Drills
- Debug Message: AI Oracle Ceresa: Now researching Agriculture
- Debug Message: AI Lord Markin: Now researching Charms
- Debug Message: Generating portrait: Portrait_Unit_Pioneer_Tarth_-1675181107
- Debug Message: Battle: Emperor Karavox (ID:6) is attacking Black Widow (ID:190)
- Debug Message: Battle: Brood Hunter (ID:1024) is attacking Pioneer (ID:963)
- Debug Message: Generating portrait: Portrait_Unit_Spearman_Tarth_991878334
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Tarth_1440168311
- Debug Message: Generating portrait: Portrait_Unit_CityArcher_Tarth_1456590403
- Debug Message: -------------------------
- Debug Message: - Ending Turn 78 -
- Debug Message: Current Memory Usage: 922000 KB
- Debug Message: Cities in World: 22
- Debug Message: Units in World: 757
- Debug Message: Battle: Militia (ID:796) is attacking Hergon Sow (ID:587)
- Debug Message: Battle: Drake (ID:426) is attacking City Militia (ID:854)
- Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 16
- Debug Message: -------------------------
- Debug Message: - Ending Turn 79 -
- Debug Message: Current Memory Usage: 922780 KB
- Debug Message: Cities in World: 21
- Debug Message: Units in World: 764
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: WARNING: Player - Unit Pioneer is marked as destroyed but still in its list.
- Debug Message: AI Queen Procipinee: Now researching Trading
- Debug Message: Battle: Slave Scout (ID:773) is attacking Bandit (ID:1074)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 80 -
- Debug Message: Current Memory Usage: 922804 KB
- Debug Message: Cities in World: 22
- Debug Message: Units in World: 769
- Debug Message: -------------------------
- Debug Message: - Ending Turn 81 -
- Debug Message: Current Memory Usage: 923452 KB
- Debug Message: Cities in World: 22
- Debug Message: Units in World: 771
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: AI Lord Markin: Now researching Mounted Warfare
- Debug Message: CWorld::ApplyGameModifier_Player- Adding Research (15.000000)
- Debug Message: AI Oracle Ceresa: Now researching Mounted Warfare
- Debug Message: Battle: Earth Shrill (ID:70) is attacking Champion Magnar (ID:5)
- Debug Message: Battle: Air Shrill (ID:573) is attacking Champion Othollo (ID:633)
- DebugMessage: AutoSaving - Begin
- Debug Message: Battle: Air Shrill (ID:846) is attacking Champion General Carrodus (ID:3)
- DebugMessage: AutoSaving - Complete
- Debug Message: Battle: Air Shrill (ID:898) is attacking Champion Othollo (ID:633)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 82 -
- Debug Message: Current Memory Usage: 925644 KB
- Debug Message: Cities in World: 22
- Debug Message: Units in World: 788
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: Battle: Queen Procipinee (ID:1) is attacking Wolf (ID:1061)
- Debug Message: Battle: Ophidian (ID:96) is attacking Champion Joffery (ID:834)
- Debug Message: Battle: Oracle Ceresa (ID:4) is attacking Rock Spiderling (ID:516)
- Debug Message: Battle: Militia (ID:952) is attacking Bandit (ID:1074)
- Debug Message: Battle: Emperor Karavox (ID:6) is attacking Banished Ogre (ID:541)
- Debug Message: Caravan placed back on trade route path
- Debug Message: Caravan placed back on trade route path
- Debug Message: -------------------------
- Debug Message: - Ending Turn 83 -
- Debug Message: Current Memory Usage: 926504 KB
- Debug Message: Cities in World: 22
- Debug Message: Units in World: 795
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: Battle: General Carrodus (ID:3) is attacking Air Shrill (ID:1060)
- Debug Message: Battle: Oracle Ceresa (ID:4) is attacking Rock Spiderling (ID:519)
- Debug Message: Battle: Bound Widow (ID:1095) is attacking Black Widow (ID:294)
- Debug Message: Battle: Clambercoil Dragon (ID:211) is attacking Champion Oracle Ceresa (ID:4)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 84 -
- Debug Message: Current Memory Usage: 926192 KB
- Debug Message: Cities in World: 22
- Debug Message: Units in World: 783
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: AI Queen Procipinee: Now researching Agriculture
- Debug Message: WARNING: Unit Pioneer failed to start a new city, won't be consumed
- Debug Message: Caravan placed back on trade route path
- Debug Message: City couldn't find CityResourceData for population at Queenshand.
- Debug Message: Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Tarth_1440168311
- Debug Message: Warning, tile design G_Forest_Full_10 now has 113 objects when it used to have 100
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: Warning, tile design G_Forest_Full_06 now has 139 objects when it used to have 100
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
- Debug Message: Warning, tile design G_Forest_Full_05 now has 134 objects when it used to have 100
- Debug Message: -------------------------
- Debug Message: - Ending Turn 85 -
- Debug Message: Current Memory Usage: 936600 KB
- Debug Message: Cities in World: 24
- Debug Message: Units in World: 796
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: Generating portrait: Portrait_Unit_Defender_Tarth_-2082002352
- Debug Message: Generating portrait: Portrait_Unit_Spearman_Tarth_-135601127
- Debug Message: Generating portrait: Portrait_Unit_Spearman_Tarth_991878334
- Debug Message: -------------------------
- Debug Message: - Ending Turn 86 -
- Debug Message: Current Memory Usage: 941756 KB
- Debug Message: Cities in World: 24
- Debug Message: Units in World: 799
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: Generating portrait: Portrait_Unit_Light_Tarth_1223763407
- Debug Message: Battle: Magnar (ID:5) is attacking Ice Elemental (ID:1131)
- Debug Message: Generating portrait: Portrait_Unit_Archer_Tarth_1090882802
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: -------------------------
- Debug Message: - Ending Turn 87 -
- Debug Message: Current Memory Usage: 942796 KB
- Debug Message: Cities in World: 24
- Debug Message: Units in World: 802
- Debug Message: AI Magnar: Now researching Immortal Codex
- Debug Message: CWorld::ApplyGameModifier_Player- Adding Research (15.000000)
- Debug Message: Battle: Lord of the Flame (ID:137) is attacking Air Shrill (ID:595)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 88 -
- Debug Message: Current Memory Usage: 949200 KB
- Debug Message: Cities in World: 24
- Debug Message: Units in World: 802
- DebugMessage: Could not find music file name for layer with index:0 in music group: Theme_EasternWardrums_Full
- DebugMessage: Could not find music file name for layer with index:2 in music group: Theme_EasternWardrums_Full
- Debug Message: AI Queen Procipinee: Now researching Training
- Debug Message: AI General Carrodus: Now researching Administration
- Debug Message: Battle: Sentinels of Hagudst (ID:1059) is attacking Black Widow (ID:294)
- Debug Message: Unit Arando traded from Kingdom NPC Player to Kingdom of Capitar.
- Debug Message: Battle: Young Mirror Elemental (ID:1111) is attacking Ravenous Harridan (ID:1028)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 89 -
- Debug Message: Current Memory Usage: 949692 KB
- Debug Message: Cities in World: 24
- Debug Message: Units in World: 800
- Debug Message: AI Oracle Ceresa: Now researching Weaponsmithing
- Debug Message: AI Lord Markin: Now researching Weaponry
- Debug Message: Battle: Crag Spawn (ID:21) is attacking Slave Scout (ID:728)
- Debug Message: Battle: Ophidian (ID:96) is attacking Champion General Carrodus (ID:3)
- Debug Message: Generating portrait: Portrait_Champion_Bannon_937843566
- Debug Message: Generating portrait: Portrait_Unit_Peasant_Tarth_-644913714
- Debug Message: Generating portrait: Portrait_Unit_Spearman_Tarth_991878334
- Debug Message: Generating portrait: Portrait_Unit_Defender_Tarth_-2082002352
- Debug Message: -------------------------
- Debug Message: - Ending Turn 90 -
- Debug Message: Current Memory Usage: 953456 KB
- Debug Message: Cities in World: 24
- Debug Message: Units in World: 805
- Debug Message: Battle: Lord Markin (ID:2) is attacking Timber Warg (ID:481)
- Debug Message: Battle: River Slag (ID:445) is attacking City Militia (ID:895)
- Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 19
- Debug Message: -------------------------
- Debug Message: - Ending Turn 91 -
- Debug Message: Current Memory Usage: 955180 KB
- Debug Message: Cities in World: 23
- Debug Message: Units in World: 802
- Debug Message: AI Queen Procipinee: Now researching Weaponry
- Debug Message: AI Magnar: Now researching Leatherworking
- Debug Message: Battle: Ravenous Harridan (ID:1028) is attacking Sentinels of Hagudst (ID:1059)
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: -------------------------
- Debug Message: - Ending Turn 92 -
- Debug Message: Current Memory Usage: 958408 KB
- Debug Message: Cities in World: 23
- Debug Message: Units in World: 814
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: AI Emperor Karavox: Now researching Mounted Warfare
- Debug Message: Caravan placed back on trade route path
- Debug Message: -------------------------
- Debug Message: - Ending Turn 93 -
- Debug Message: Current Memory Usage: 958992 KB
- Debug Message: Cities in World: 23
- Debug Message: Units in World: 813
- Debug Message: Caravan placed back on trade route path
- Debug Message: Caravan placed back on trade route path
- Debug Message: Generating portrait: Portrait_Unit_Defender_Tarth_-2082002352
- Debug Message: Battle: Queen Procipinee (ID:1) is attacking City Militia (ID:1186)
- Debug Message: Battle: Sentinels of Hagudst (ID:1150) is attacking Earth Shrill (ID:576)
- Debug Message: Generating portrait: Portrait_Unit_Peasant_Tarth_-644913714
- Debug Message: -------------------------
- Debug Message: - Ending Turn 94 -
- Debug Message: Current Memory Usage: 959648 KB
- Debug Message: Cities in World: 23
- Debug Message: Units in World: 820
- Debug Message: AI General Carrodus: Now researching Mining
- Debug Message: -------------------------
- Debug Message: - Ending Turn 95 -
- Debug Message: Current Memory Usage: 960320 KB
- Debug Message: Cities in World: 23
- Debug Message: Units in World: 819
- Debug Message: AI Magnar: Now researching Drills
- Debug Message: WARNING: Unit Pioneer failed to start a new city, won't be consumed
- Debug Message: CWorld::ApplyGameModifier_Player- Adding Research (15.000000)
- Debug Message: Battle: Ralle Stormborn (ID:690) is attacking Slave Militia (ID:923)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 96 -
- Debug Message: Current Memory Usage: 960492 KB
- Debug Message: Cities in World: 24
- Debug Message: Units in World: 823
- Debug Message: AI Lord Markin: Now researching Trading
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: Generating portrait: Portrait_Unit_Spearman_Tarth_991878334
- Debug Message: Battle: Clambercoil Dragon (ID:211) is attacking Champion Kallus Hairto (ID:663)
- Debug Message: Battle: Ravenous Harridan (ID:1028) is attacking Sentinels of Hagudst (ID:1150)
- Debug Message: Generating portrait: Portrait_Unit_Scout_Wraith_-803222528
- Debug Message: -------------------------
- Debug Message: - Ending Turn 97 -
- Debug Message: Current Memory Usage: 969676 KB
- Debug Message: Cities in World: 24
- Debug Message: Units in World: 876
- Debug Message: Caravan placed back on trade route path
- Debug Message: Caravan placed back on trade route path
- Debug Message: Battle: Militia (ID:945) is attacking Spearmen (ID:553)
- Debug Message: Battle: General Carrodus (ID:3) is attacking Fire Shrill (ID:87)
- Debug Message: Battle: Joffery (ID:834) is attacking Earth Shrill (ID:76)
- Debug Message: Battle: Magnar (ID:5) is attacking Troll Warrior (ID:1248)
- Debug Message: Battle: Queen Procipinee (ID:1) is attacking Slave Militia (ID:839)
- Debug Message: Generating portrait: Portrait_Unit_Defender_Tarth_-1438557668
- Debug Message: Generating portrait: Portrait_Unit_Light_Tarth_1223763407
- Debug Message: Generating portrait: Portrait_Unit_Pioneer_Tarth_-1675181107
- Debug Message: Generating portrait: Portrait_Unit_Spearman_Tarth_-135601127
- Debug Message: Generating portrait: Portrait_Champion_Bannon_937843566
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Tarth_1658277263
- Debug Message: -------------------------
- Debug Message: - Ending Turn 98 -
- Debug Message: Current Memory Usage: 975036 KB
- Debug Message: Cities in World: 24
- Debug Message: Units in World: 868
- Debug Message: Battle: Lord Markin (ID:2) is attacking Pack Drake (ID:648)
- Debug Message: Battle: Slave Militia (ID:1169) is attacking Troll (ID:1268)
- Debug Message: Battle: Slave Militia (ID:1201) is attacking Troll (ID:1268)
- Debug Message: Warning, tile design G_Forest_Full_07 now has 103 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 99 -
- Debug Message: Current Memory Usage: 980644 KB
- Debug Message: Cities in World: 24
- Debug Message: Units in World: 862
- Debug Message: AI Queen Procipinee: Now researching Drills
- Debug Message: Battle: Oracle Ceresa (ID:4) is attacking Hergon (ID:1180)
- Debug Message: Battle: Magnar (ID:5) is attacking Troll (ID:1268)
- Debug Message: Generating portrait: Portrait_Unit_Spearman_Tarth_991878334
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 100 -
- Debug Message: Current Memory Usage: 986796 KB
- Debug Message: Cities in World: 24
- Debug Message: Units in World: 857
- Debug Message: AI Emperor Karavox: Now researching Sorcery
- Debug Message: Battle: Troll (ID:396) is attacking Ophidian (ID:73)
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 101 -
- Debug Message: Current Memory Usage: 987664 KB
- Debug Message: Cities in World: 24
- Debug Message: Units in World: 859
- Debug Message: AI General Carrodus: Now researching Mounted Warfare
- Debug Message: AI Lord Markin: Now researching Sorcery
- Debug Message: Generating portrait: Portrait_Unit_Defender_Tarth_-2082002352
- Debug Message: CWorld::ApplyGameModifier_Player- Adding Research (15.000000)
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: Generating portrait: Portrait_Unit_Peasant_Tarth_-644913714
- Debug Message: Generating portrait: Portrait_Champion_Bannon_937843566
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
- Debug Message: Generating portrait: Portrait_Unit_Pioneer_Tarth_-1675181107
- Debug Message: -------------------------
- Debug Message: - Ending Turn 102 -
- Debug Message: Current Memory Usage: 990372 KB
- Debug Message: Cities in World: 24
- Debug Message: Units in World: 869
- Debug Message: Battle: Pioneer (ID:1283) is attacking Fire Shrill (ID:611)
- Debug Message: Battle: Spear Maiden (ID:1148) is attacking Militia (ID:796)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 103 -
- Debug Message: Current Memory Usage: 992800 KB
- Debug Message: Cities in World: 24
- Debug Message: Units in World: 871
- Debug Message: AI Queen Procipinee: Now researching Archery
- Debug Message: Caravan placed back on trade route path
- Debug Message: Generating portrait: Portrait_Unit_Defender_Tarth_-2082002352
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 104 -
- Debug Message: Current Memory Usage: 994792 KB
- Debug Message: Cities in World: 24
- Debug Message: Units in World: 875
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: CWorld::ApplyGameModifier_Player- Adding Research (15.000000)
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Tarth_1658277263
- Debug Message: Generating portrait: Portrait_Unit_CityArcher_Tarth_1456590403
- Debug Message: -------------------------
- Debug Message: - Ending Turn 105 -
- Debug Message: Current Memory Usage: 999904 KB
- Debug Message: Cities in World: 24
- Debug Message: Units in World: 883
- Debug Message: Warning, tile design K_Conclave_02 now has 107 objects when it used to have 100
- Debug Message: WARNING: Unit Pioneer failed to start a new city, won't be consumed
- Debug Message: Generating portrait: Portrait_Unit_Defender_Tarth_-1438557668
- Debug Message: Battle: Militia (ID:945) is attacking Slave Militia (ID:923)
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used)
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: Tactical Spell cast: NobleLegacy at 11, 20 by Bannon Heighsley (unitID 684).
- Debug Message: Tactical Spell cast: Command at 7, 20 by Bannon Heighsley (unitID 684).
- Debug Message: Tactical Spell cast: BowAttack_Ignys at 15, 16 by Lady Irane (unitID 0).
- Debug Message: Tactical Spell cast: BowAttack_Ignys at 16, 17 by Lady Irane (unitID 0).
- Debug Message: Tactical Spell cast: BowAttack_Ignys at 15, 16 by Lady Irane (unitID 0).
- Debug Message: Tactical Spell cast: BowAttack_Ignys at 11, 18 by Lady Irane (unitID 0).
- Debug Message: Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100
- Debug Message: -------------------------
- Debug Message: - Ending Turn 106 -
- Debug Message: Current Memory Usage: 1017872 KB
- Debug Message: Cities in World: 24
- Debug Message: Units in World: 888
- Debug Message: AI General Carrodus: Now researching Education
- Debug Message: AI Magnar: Now researching Weaponry
- Debug Message: Generating portrait: Portrait_Unit_Pioneer_Tarth_-1675181107
- Debug Message: Battle: Magnar (ID:5) is attacking Ice Elemental (ID:1310)
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: Generating portrait: Portrait_Unit_Light_Tarth_1223763407
- Debug Message: Generating portrait: Portrait_Unit_Spearman_Tarth_-135601127
- Debug Message: Generating portrait: Portrait_Unit_Spearman_Tarth_991878334
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 107 -
- Debug Message: Current Memory Usage: 1034108 KB
- Debug Message: Cities in World: 24
- Debug Message: Units in World: 884
- Debug Message: Battle: Queen Procipinee (ID:1) is attacking Slave Militia (ID:1334)
- Debug Message: Battle: Oracle Ceresa (ID:4) is attacking Fire Shrill (ID:757)
- Debug Message: Battle: Troll (ID:1313) is attacking Crag Spawn (ID:635)
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 108 -
- Debug Message: Current Memory Usage: 1039980 KB
- Debug Message: Cities in World: 24
- Debug Message: Units in World: 888
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: AI Lord Markin: Now researching Construction
- Debug Message: Generating portrait: Portrait_Unit_Peasant_Tarth_-644913714
- Debug Message: Generating portrait: Portrait_Champion_Bannon_937843566
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
- Debug Message: Generating portrait: Portrait_Unit_Pioneer_Tarth_-1675181107
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: Warning: Destroyed Unit Pioneer is about to be deselected.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 109 -
- Debug Message: Current Memory Usage: 1041712 KB
- Debug Message: Cities in World: 24
- Debug Message: Units in World: 896
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: AI Emperor Karavox: Now researching Construction
- Debug Message: Battle: Queen Procipinee (ID:1) is attacking Fodder (ID:1354)
- Debug Message: Battle: General Carrodus (ID:3) is attacking Fire Shrill (ID:145)
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 110 -
- Debug Message: Current Memory Usage: 1043024 KB
- Debug Message: Cities in World: 24
- Debug Message: Units in World: 890
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: WARNING: Player - Unit Caravan is marked as destroyed but still in its list.
- DebugMessage: WARNING: Player - Unit Caravan is marked as destroyed but still in its list.
- Debug Message: Battle: Militia (ID:945) is attacking Slave Militia (ID:947)
- Debug Message: Battle: General Carrodus (ID:3) is attacking Air Shrill (ID:167)
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 111 -
- Debug Message: Current Memory Usage: 1042644 KB
- Debug Message: Cities in World: 24
- Debug Message: Units in World: 894
- Debug Message: AI General Carrodus: Now researching Cooperation
- Debug Message: Generating portrait: Portrait_Unit_Pioneer_Tarth_-1675181107
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: Battle: Queen Procipinee (ID:1) is attacking Slave Militia (ID:1366)
- Debug Message: Generating portrait: Portrait_Unit_Peasant_Tarth_-644913714
- Debug Message: Generating portrait: Portrait_Champion_Bannon_937843566
- Debug Message: Generating portrait: Portrait_Unit_Defender_Tarth_-2082002352
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Tarth_1658277263
- Debug Message: Generating portrait: Portrait_Unit_CityArcher_Tarth_1456590403
- Debug Message: -------------------------
- Debug Message: - Ending Turn 112 -
- Debug Message: Current Memory Usage: 1046048 KB
- Debug Message: Cities in World: 24
- Debug Message: Units in World: 889
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: WARNING: Unit Pioneer failed to start a new city, won't be consumed
- Debug Message: Battle: General Carrodus (ID:3) is attacking Crag Spawn (ID:579)
- Debug Message: Battle: Slave Militia (ID:1317) is attacking Champion Queen Procipinee (ID:1)
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 113 -
- Debug Message: Current Memory Usage: 1046672 KB
- Debug Message: Cities in World: 25
- Debug Message: Units in World: 892
- Debug Message: -------------------------
- Debug Message: - Ending Turn 114 -
- Debug Message: Current Memory Usage: 1049964 KB
- Debug Message: Cities in World: 25
- Debug Message: Units in World: 891
- Debug Message: AI Queen Procipinee: Now researching Mounted Warfare
- Debug Message: Generating portrait: Portrait_Unit_Archer_Tarth_1090882802
- Debug Message: Battle: Emperor Karavox (ID:6) is attacking Bandit (ID:1293)
- Debug Message: Generating portrait: Portrait_Unit_Medium_Tarth_-303831615
- Debug Message: Generating portrait: Portrait_Unit_Peasant_Tarth_-644913714
- Debug Message: Generating portrait: Portrait_Champion_Bannon_937843566
- Debug Message: Caravan placed back on trade route path
- Debug Message: Caravan placed back on trade route path
- Debug Message: -------------------------
- Debug Message: - Ending Turn 115 -
- Debug Message: Current Memory Usage: 1049064 KB
- Debug Message: Cities in World: 25
- Debug Message: Units in World: 904
- Debug Message: AI Lord Markin: Now researching Weaponsmithing
- Debug Message: Generating portrait: Portrait_Unit_Defender_Tarth_-1438557668
- Debug Message: Generating portrait: Portrait_Unit_Pioneer_Tarth_-1675181107
- Debug Message: Battle: Scout (ID:693) is attacking Young Mirror Elemental (ID:1387)
- Debug Message: Battle: Slave Militia (ID:1297) is attacking Fire Shrill (ID:757)
- Debug Message: Generating portrait: Portrait_Unit_Light_Krax_1115041192
- Debug Message: -------------------------
- Debug Message: - Ending Turn 116 -
- Debug Message: Current Memory Usage: 1052160 KB
- Debug Message: Cities in World: 25
- Debug Message: Units in World: 905
- Debug Message: Battle: General Carrodus (ID:3) is attacking Black Widow (ID:179)
- Debug Message: Battle: Scout (ID:686) is attacking Spikes of Krax (ID:965)
- Debug Message: Battle: Slave Militia (ID:979) is attacking Scout (ID:752)
- Debug Message: Battle: Brood Hunter (ID:1063) is attacking Scout (ID:753)
- Debug Message: Battle: Slave Militia (ID:1297) is attacking Troll (ID:1386)
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: -------------------------
- Debug Message: - Ending Turn 117 -
- Debug Message: Current Memory Usage: 1075044 KB
- Debug Message: Cities in World: 25
- Debug Message: Units in World: 907
- Debug Message: Generating portrait: Portrait_Unit_Peasant_Tarth_-644913714
- Debug Message: Generating portrait: Portrait_Champion_Bannon_937843566
- Debug Message: Generating portrait: Portrait_Unit_Light_Krax_1115041192
- Debug Message: Battle: Slave Spears (ID:995) is attacking City Militia (ID:810)
- Debug Message: Battle: Slave Militia (ID:1086) is attacking Destiny's Guard (ID:1345)
- Debug Message: Battle: Queen Procipinee (ID:1) is attacking Slave Militia (ID:1297)
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 118 -
- Debug Message: Current Memory Usage: 1097160 KB
- Debug Message: Cities in World: 26
- Debug Message: Units in World: 912
- Debug Message: AI Emperor Karavox: Now researching Warg Riding
- Debug Message: AI Magnar: Now researching Archery
- Debug Message: Generating portrait: Portrait_Unit_Defender_Tarth_-2082002352
- Debug Message: Generating portrait: Portrait_Unit_Archer_Tarth_1090882802
- Debug Message: Generating portrait: Portrait_Unit_Defender_Tarth_-1438557668
- Debug Message: Generating portrait: Portrait_Unit_Light_Tarth_1223763407
- Debug Message: Generating portrait: Portrait_Unit_Spearman_Tarth_-135601127
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Tarth_1658277263
- Debug Message: Generating portrait: Portrait_Unit_CityArcher_Tarth_1456590403
- Debug Message: -------------------------
- Debug Message: - Ending Turn 119 -
- Debug Message: Current Memory Usage: 1102120 KB
- Debug Message: Cities in World: 28
- Debug Message: Units in World: 900
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
- Debug Message: Battle: Kallus Hairto (ID:663) is attacking Initiate (ID:1068)
- Debug Message: Battle: Slave Militia (ID:1317) is attacking Champion Queen Procipinee (ID:1)
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 120 -
- Debug Message: Current Memory Usage: 1103164 KB
- Debug Message: Cities in World: 28
- Debug Message: Units in World: 901
- DebugMessage: A* Path too long to calculate (53.935146). Aborting
- Debug Message: WARNING: Player 4 is founding a city at 39, 37 without any tile yields
- Debug Message: Generating portrait: Portrait_Unit_Spearman_Tarth_991878334
- Debug Message: Generating portrait: Portrait_Unit_Pioneer_Tarth_-1675181107
- Debug Message: -------------------------
- Debug Message: - Ending Turn 121 -
- Debug Message: Current Memory Usage: 1106656 KB
- Debug Message: Cities in World: 30
- Debug Message: Units in World: 908
- Debug Message: AI Queen Procipinee: Now researching Weaponsmithing
- Debug Message: Generating portrait: Portrait_Unit_Defender_Tarth_-2082002352
- Debug Message: Battle: Axeman (ID:1332) is attacking Black Widow (ID:292)
- Debug Message: Battle: Axeman (ID:1367) is attacking Crag Spawn (ID:1194)
- Debug Message: Battle: Air Elemental (ID:223) is attacking Fire Shrill (ID:703)
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: Caravan placed back on trade route path
- Debug Message: Caravan placed back on trade route path
- Debug Message: Generating portrait: Portrait_Unit_Pioneer_Mancer_1393072983
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Tarth_1658277263
- Debug Message: Generating portrait: Portrait_Unit_CityArcher_Tarth_1456590403
- Debug Message: Generating portrait: Portrait_Unit_Archer_Tarth_1090882802
- Debug Message: Generating portrait: Portrait_Unit_Defender_Tarth_-1438557668
- Debug Message: Generating portrait: Portrait_Unit_Light_Tarth_1223763407
- Debug Message: Generating portrait: Portrait_Unit_Spearman_Tarth_-135601127
- Debug Message: -------------------------
- Debug Message: - Ending Turn 122 -
- Debug Message: Current Memory Usage: 1126180 KB
- Debug Message: Cities in World: 30
- Debug Message: Units in World: 954
- Debug Message: AI General Carrodus: Now researching Warg Riding
- Debug Message: Battle: Kallus Hairto (ID:663) is attacking Wolf (ID:1372)
- Debug Message: Battle: Slave Militia (ID:980) is attacking Militia (ID:945)
- Debug Message: Battle: Axeman (ID:1332) is attacking Ravenous Harridan (ID:1019)
- Debug Message: City Battle: Slave Militia (ID:1152) is attacking Champion Queen Procipinee (ID:1)
- Debug Message: Battle: Ravenous Harridan (ID:997) is attacking Earth Shrill (ID:760)
- Debug Message: Battle: Bandit (ID:1343) is attacking Archer (ID:1352)
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: WARNING: File does not include mesh data
- Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index -1 in list of 0 animations. HKB file: . Check file name spelling in animation XML data
- Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index -1
- Debug Message: ActivateAnimation could not find animation with type 0 and index 0
- Debug Message: -------------------------
- Debug Message: - Ending Turn 123 -
- Debug Message: Current Memory Usage: 1133976 KB
- Debug Message: Cities in World: 30
- Debug Message: Units in World: 921
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
- Debug Message: Generating portrait: Portrait_Unit_Peasant_Tarth_-644913714
- Debug Message: Generating portrait: Portrait_Champion_Bannon_937843566
- Debug Message: Generating portrait: Portrait_Unit_Light_Krax_1115041192
- Debug Message: Generating portrait: Portrait_Unit_Light_Tarth_1223763407
- Debug Message: Generating portrait: Portrait_Unit_Spearman_Tarth_991878334
- Debug Message: City couldn't find CityResourceData for population at Barmen.
- Debug Message: Warning, tile design G_Forest_Full_09 now has 107 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Bazar_02. Only the first 100 will be displayed.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 124 -
- Debug Message: Current Memory Usage: 1161872 KB
- Debug Message: Cities in World: 31
- Debug Message: Units in World: 910
- DebugMessage: A* Path too long to calculate (52.697250). Aborting
- DebugMessage: A* Path too long to calculate (52.697250). Aborting
- DebugMessage: A* Path too long to calculate (55.009090). Aborting
- DebugMessage: A* Path too long to calculate (52.201534). Aborting
- DebugMessage: A* Path too long to calculate (50.089920). Aborting
- DebugMessage: A* Path too long to calculate (54.781384). Aborting
- Debug Message: Generating portrait: Portrait_Unit_Defender_Tarth_-1438557668
- Debug Message: Battle: Queen Procipinee (ID:1) is attacking Pioneer (ID:1420)
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used)
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Bazar_02. Only the first 100 will be displayed.
- Debug Message: Tactical Spell cast: NobleLegacy at 10, 21 by Bannon Heighsley (unitID 684).
- Debug Message: Tactical Spell cast: Command at 14, 18 by Bannon Heighsley (unitID 684).
- Debug Message: Tactical Spell cast: BowAttack_Ignys at 7, 18 by Lady Irane (unitID 0).
- Debug Message: Tactical Spell cast: Slow_Ability at 14, 18 by Water Shrill (unitID 217).
- Debug Message: Tactical Spell cast: Slow_Ability at 10, 21 by Water Shrill (unitID 216).
- Debug Message: Tactical Spell cast: Fortify at 9, 21 by Krodrin's Squires (unitID 1413).
- Debug Message: Tactical Spell cast: BowAttack_Ignys at 7, 20 by Lady Irane (unitID 0).
- Debug Message: Tactical Spell cast: ThrowingKnife at 7, 20 by Bannon Heighsley (unitID 684).
- Debug Message: Tactical Spell cast: Slow_Ability at 11, 21 by Water Shrill (unitID 217).
- Debug Message: Tactical Spell cast: Slow_Ability at 10, 22 by Water Shrill (unitID 216).
- Debug Message: Tactical Spell cast: Cleave_Ability at 8, 21 by Krodrin's Squires (unitID 1413).
- Debug Message: Tactical Spell cast: SoulSpark at 8, 21 by Bannon Heighsley (unitID 684).
- Debug Message: Tactical Spell cast: Slow_Ability at 9, 21 by Water Shrill (unitID 217).
- Debug Message: Tactical Spell cast: BowAttack_Ignys at 8, 22 by Lady Irane (unitID 0).
- Debug Message: Tactical Spell cast: Slow at 9, 17 by Bannon Heighsley (unitID 684).
- Debug Message: Tactical Spell cast: Slow at 8, 17 by Bannon Heighsley (unitID 684).
- Debug Message: Tactical Spell cast: BowAttack_Ignys at 9, 17 by Lady Irane (unitID 0).
- Debug Message: Tactical Spell cast: BowAttack_Ignys at 11, 18 by Lady Irane (unitID 0).
- Debug Message: Tactical Spell cast: ThrowingKnife at 12, 20 by Bannon Heighsley (unitID 684).
- Debug Message: Tactical Spell cast: Command at 15, 20 by Bannon Heighsley (unitID 684).
- Debug Message: Tactical Spell cast: BowAttack_Ignys at 12, 20 by Lady Irane (unitID 0).
- Debug Message: Tactical Spell cast: BowAttack_Ignys at 12, 20 by Lady Irane (unitID 0).
- Debug Message: Tactical Spell cast: Fortify at 11, 22 by Krodrin's Squires (unitID 1413).
- Debug Message: Tactical Spell cast: SoulSpark at 12, 20 by Bannon Heighsley (unitID 684).
- Debug Message: Tactical Spell cast: BowAttack_Ignys at 12, 20 by Lady Irane (unitID 0).
- Debug Message: Tactical Spell cast: BowAttack_Ignys at 11, 21 by Lady Irane (unitID 0).
- Debug Message: Tactical Spell cast: ThrowingKnife at 11, 21 by Bannon Heighsley (unitID 684).
- Debug Message: Tactical Spell cast: Command at 15, 22 by Bannon Heighsley (unitID 684).
- Debug Message: Tactical Spell cast: BowAttack_Ignys at 11, 21 by Lady Irane (unitID 0).
- Debug Message: Warning, tile design K_Bazar_02 now has 146 objects when it used to have 100
- Debug Message: Generating portrait: Portrait_Unit_Archer_Tarth_1090882802
- Debug Message: Generating portrait: Portrait_Unit_Spearman_Tarth_-135601127
- Debug Message: -------------------------
- Debug Message: - Ending Turn 125 -
- Debug Message: Current Memory Usage: 1186728 KB
- Debug Message: Cities in World: 31
- Debug Message: Units in World: 913
- Debug Message: Battle: Queen Procipinee (ID:1) is attacking Troll (ID:1518)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 126 -
- Debug Message: Current Memory Usage: 1193300 KB
- Debug Message: Cities in World: 31
- Debug Message: Units in World: 910
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Bazar_02. Only the first 100 will be displayed.
- Debug Message: Battle: Slave Militia (ID:1317) is attacking Champion Queen Procipinee (ID:1)
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used)
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
- Debug Message: Tactical Spell cast: NobleLegacy at 20, 16 by Bannon Heighsley (unitID 684).
- Debug Message: Tactical Spell cast: Command at 18, 18 by Bannon Heighsley (unitID 684).
- Debug Message: Tactical Spell cast: BowAttack_Ignys at 24, 18 by Lady Irane (unitID 0).
- Debug Message: Tactical Spell cast: BowAttack_Ignys at 24, 19 by Lady Irane (unitID 0).
- Debug Message: Tactical Spell cast: Fortify at 21, 16 by Krodrin's Squires (unitID 1413).
- Debug Message: Tactical Spell cast: LightningBolt at 24, 16 by Bannon Heighsley (unitID 684).
- Debug Message: Tactical Spell cast: BowAttack_Ignys at 22, 17 by Lady Irane (unitID 0).
- Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_02 now has 117 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_07 now has 103 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_06 now has 139 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_05 now has 134 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_02 now has 117 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_02 now has 117 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_02 now has 117 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_02 now has 117 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_02 now has 117 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_02 now has 117 objects when it used to have 100
- Debug Message: Could not find tech category with name Adventure
- Debug Message: Could not find tech category with name Adventure
- Debug Message: WARNING: LeaveArmyAndSetDest called on a unit in army list, but has no leader and is not an army leader
- Debug Message: -------------------------
- Debug Message: - Ending Turn 127 -
- Debug Message: Current Memory Usage: 1200356 KB
- Debug Message: Cities in World: 31
- Debug Message: Units in World: 921
- Debug Message: Warning, tile design K_Bazar_02 now has 146 objects when it used to have 100
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Bazar_02. Only the first 100 will be displayed.
- Debug Message: Battle: Emperor Karavox (ID:6) is attacking Troll (ID:1312)
- Debug Message: Battle: Oracle Ceresa (ID:4) is attacking Militia (ID:796)
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used)
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: Tactical Spell cast: NobleLegacy at 11, 20 by Bannon Heighsley (unitID 684).
- Debug Message: Tactical Spell cast: Command at 7, 20 by Bannon Heighsley (unitID 684).
- Debug Message: Tactical Spell cast: BowAttack_Ignys at 17, 18 by Lady Irane (unitID 0).
- Debug Message: Tactical Spell cast: BowAttack_Ignys at 16, 17 by Lady Irane (unitID 0).
- Debug Message: Tactical Spell cast: Fortify at 11, 19 by Krodrin's Squires (unitID 1413).
- Debug Message: Tactical Spell cast: BowAttack_Ignys at 14, 16 by Lady Irane (unitID 0).
- Debug Message: Tactical Spell cast: BowAttack_Ignys at 12, 16 by Lady Irane (unitID 0).
- Debug Message: Tactical Spell cast: ThrowingKnife at 11, 18 by Bannon Heighsley (unitID 684).
- Debug Message: Tactical Spell cast: BowAttack_Ignys at 11, 18 by Lady Irane (unitID 0).
- Debug Message: Tactical Spell cast: BowAttack_Ignys at 12, 15 by Lady Irane (unitID 0).
- Debug Message: Tactical Spell cast: BowAttack_Ignys at 11, 17 by Lady Irane (unitID 0).
- Debug Message: Tactical Spell cast: BowAttack_Ignys at 11, 18 by Lady Irane (unitID 0).
- Debug Message: Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 128 -
- Debug Message: Current Memory Usage: 1217620 KB
- Debug Message: Cities in World: 31
- Debug Message: Units in World: 918
- Debug Message: Warning, tile design K_Bazar_02 now has 146 objects when it used to have 100
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: Battle: Young Burning Wraith (ID:1534) is attacking Militia (ID:796)
- Debug Message: CWorld::ApplyGameModifier_Player- Adding Research (15.000000)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 129 -
- Debug Message: Current Memory Usage: 1217448 KB
- Debug Message: Cities in World: 31
- Debug Message: Units in World: 933
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: Battle: Axeman (ID:1367) is attacking Scout (ID:693)
- Debug Message: Battle: Air Elemental (ID:63) is attacking Hergon (ID:1380)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 130 -
- Debug Message: Current Memory Usage: 1217812 KB
- Debug Message: Cities in World: 31
- Debug Message: Units in World: 938
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: A* Path too long to calculate (58.412327). Aborting
- Debug Message: Caravan placed back on trade route path
- Debug Message: Caravan placed back on trade route path
- Debug Message: Caravan placed back on trade route path
- Debug Message: Generating portrait: Portrait_Unit_Light_Tarth_1223763407
- Debug Message: Generating portrait: Portrait_Unit_Defender_Tarth_-2082002352
- Debug Message: WARNING: LeaveArmyAndSetDest called on a unit in army list, but has no leader and is not an army leader
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used)
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
- Debug Message: Tactical Spell cast: NobleLegacy at 12, 18 by Bannon Heighsley (unitID 684).
- Debug Message: Tactical Spell cast: Command at 10, 15 by Bannon Heighsley (unitID 684).
- Debug Message: Tactical Spell cast: BowAttack_Ignys at 17, 17 by Lady Irane (unitID 0).
- Debug Message: Tactical Spell cast: StaticBlast at 13, 17 by Air Shrill (unitID 652).
- Debug Message: Tactical Spell cast: Embers at 10, 15 by Fire Shrill (unitID 654).
- Debug Message: Tactical Spell cast: Slow_Ability at 10, 15 by Water Shrill (unitID 655).
- Debug Message: Tactical Spell cast: Fortify at 13, 16 by Krodrin's Squires (unitID 1413).
- Debug Message: Tactical Spell cast: BowAttack_Ignys at 16, 17 by Lady Irane (unitID 0).
- Debug Message: Tactical Spell cast: ThrowingKnife at 16, 17 by Bannon Heighsley (unitID 684).
- Debug Message: Tactical Spell cast: StaticBlast at 10, 15 by Air Shrill (unitID 652).
- Debug Message: Tactical Spell cast: Embers at 10, 15 by Fire Shrill (unitID 654).
- Debug Message: Tactical Spell cast: Slow_Ability at 10, 15 by Water Shrill (unitID 655).
- Debug Message: Tactical Spell cast: LightningBolt at 18, 19 by Bannon Heighsley (unitID 684).
- Debug Message: Tactical Spell cast: StaticBlast at 14, 18 by Air Shrill (unitID 652).
- Debug Message: Tactical Spell cast: Embers at 10, 15 by Fire Shrill (unitID 654).
- Debug Message: Tactical Spell cast: Slow_Ability at 14, 18 by Water Shrill (unitID 655).
- Debug Message: Tactical Spell cast: BowAttack_Ignys at 17, 15 by Lady Irane (unitID 0).
- Debug Message: Tactical Spell cast: LightningBolt at 17, 19 by Bannon Heighsley (unitID 684).
- Debug Message: Tactical Spell cast: StaticBlast at 10, 15 by Air Shrill (unitID 652).
- Debug Message: Tactical Spell cast: Embers at 10, 15 by Fire Shrill (unitID 654).
- Debug Message: Tactical Spell cast: Slow_Ability at 15, 15 by Water Shrill (unitID 655).
- Debug Message: Tactical Spell cast: Slow at 17, 15 by Bannon Heighsley (unitID 684).
- Debug Message: Tactical Spell cast: StaticBlast at 10, 15 by Air Shrill (unitID 652).
- Debug Message: Tactical Spell cast: Embers at 10, 15 by Fire Shrill (unitID 654).
- Debug Message: Tactical Spell cast: CrushingBlow at 17, 15 by Defender (unitID 992).
- Debug Message: Tactical Spell cast: BowAttack_Ignys at 17, 13 by Lady Irane (unitID 0).
- Debug Message: Warning, tile design G_Forest_Full_06 now has 139 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_02 now has 117 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
- Debug Message: Warning, tile design G_Forest_Full_06 now has 139 objects when it used to have 100
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 131 -
- Debug Message: Current Memory Usage: 1233548 KB
- Debug Message: Cities in World: 31
- Debug Message: Units in World: 939
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: Generating portrait: Portrait_Unit_Pioneer_Tarth_-1675181107
- Debug Message: Battle: Unfalling Legion (ID:996) is attacking Skirmisher (ID:1535)
- Debug Message: Battle: Great Wolf (ID:377) is attacking Air Elemental (ID:99)
- Debug Message: Battle: Queen Procipinee (ID:1) is attacking Slave Militia (ID:1333)
- Debug Message: WARNING: LeaveArmyAndSetDest called on a unit in army list, but has no leader and is not an army leader
- Debug Message: City couldn't find CityResourceData for population at Ereog.
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Tarth_1658277263
- Debug Message: Generating portrait: Portrait_Unit_Archer_Tarth_1090882802
- Debug Message: Generating portrait: Portrait_Unit_Defender_Tarth_-1438557668
- Debug Message: Generating portrait: Portrait_Unit_Peasant_Tarth_-644913714
- Debug Message: Generating portrait: Portrait_Unit_Spearman_Tarth_-135601127
- Debug Message: Generating portrait: Portrait_Unit_CityArcher_Tarth_1456590403
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Conclave_02. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Conclave_02. Only the first 100 will be displayed.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 132 -
- Debug Message: Current Memory Usage: 1242020 KB
- Debug Message: Cities in World: 32
- Debug Message: Units in World: 943
- Debug Message: Warning, tile design K_Conclave_02 now has 107 objects when it used to have 100
- Debug Message: Warning, tile design K_Conclave_02 now has 107 objects when it used to have 100
- DebugMessage: AI: Has chosen not to train any units.
- DebugMessage: A* Path too long to calculate (51.107731). Aborting
- DebugMessage: A* Path too long to calculate (54.378304). Aborting
- DebugMessage: A* Path too long to calculate (49.929951). Aborting
- Debug Message: AI Magnar: Now researching Mounted Warfare
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 133 -
- Debug Message: Current Memory Usage: 1246488 KB
- Debug Message: Cities in World: 32
- Debug Message: Units in World: 933
- DebugMessage: AI: Has chosen not to train any units.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 864.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3596.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 864.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3596.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 864.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3596.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 864.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3596.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- DebugMessage: Error flipping back buffer to primary buffer.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- DebugMessage: An invalid parameter was passed to the returning function
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 864.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3596.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 864.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3596.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 864.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3596.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 864.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3596.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
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