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  1. DebugMessage: Version 1.40 last updated on: 10-29-2013 13:58
  2. DebugMessage: Entering WinMain
  3. Debug Message: Command Line:
  4. DebugMessage: *********DXDiag info follows.*********
  5. System Info
  6. Time: 10/29/2013, 14:06:45
  7. DirectX Version: DirectX 11
  8. Machine Name: GUBBEN-PC
  9. Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130801-1533)
  10. Languages: Swedish (Regional Setting: Swedish)
  11. System Manufacturer: System manufacturer
  12. System Model: System Product Name
  13. BIOS: BIOS Date: 02/05/10 19:13:52 Ver: 08.00.10
  14. Processor: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz (4 CPUs), ~3.3GHz
  15. Physical Memory: 8192MB RAM
  16. Page File: 3067MB used, 13264MB available
  17. Windows Dir: C:\Windows
  18.  
  19.  
  20. Display Info
  21. Display device 1:
  22. Device Name: \\.\DISPLAY1
  23. Card Name: NVIDIA GeForce GTX 560 Ti
  24. Manufacturer: NVIDIA
  25. Chip Type: GeForce GTX 560 Ti
  26. DAC Type: Integrated RAMDAC
  27. Key Device: Enum\PCI\VEN_10DE&DEV_1087&SUBSYS_83D61043&REV_A1
  28. Display Memory: 4049 MB
  29. Current Display Mode: 1920 x 1200 (32 bit) (59Hz)
  30. Monitor Name: Generic PnP Monitor
  31. Monitor Max Resolution:
  32. Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
  33. Driver Version: 9.18.0013.2723
  34. Driver Date: 9/12/2013 09:58:10
  35. DirectX Acceleration Enabled: Yes
  36.  
  37.  
  38.  
  39. Sound info
  40. Sound device 1:
  41. Description: Speakers (Zeppelinmini)
  42. Default Sound Playback: Yes
  43. Default Voice Playback: Yes
  44. Hardware ID: USB\VID_19B5&PID_0003&REV_0203&MI_00
  45. Manufacturer ID: 65535
  46. Product ID: 65535
  47. Driver Name: USBAUDIO.sys
  48. Provider: Microsoft
  49. Driver Version: 6.01.7601.18208
  50. Driver Date: 7/12/2013 11:40:58
  51. Type: WDM
  52. Other Drivers:
  53. Acceleration Level: 1
  54. Cap Flags: 0
  55. Min/Max Sample Rate: 0, 0
  56.  
  57. Sound device 1:
  58. Description: Realtek Digital Output(Optical) (Realtek High Definition Audio)
  59. Default Sound Playback: No
  60. Default Voice Playback: No
  61. Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0892&SUBSYS_10438410&REV_1003
  62. Manufacturer ID: 1
  63. Product ID: 100
  64. Driver Name: RTKVHD64.sys
  65. Provider: Realtek Semiconductor Corp.
  66. Driver Version: 6.00.0001.6251
  67. Driver Date: 2/18/2012 10:57:48
  68. Type: WDM
  69. Other Drivers:
  70. Acceleration Level: 1
  71. Cap Flags: 0
  72. Min/Max Sample Rate: 0, 0
  73.  
  74.  
  75.  
  76. DebugMessage: *********END dxdiag info.*********
  77. DebugMessage: Using 4 samples for multisampling.
  78. DebugMessage: Game Resolution: 1920 x 1200 (windowed mode)
  79. DebugMessage: HAL (hardware vertex processing)NVIDIA GeForce GTX 560 Ti
  80. DebugMessage: Presentation Interval: Immediate.
  81. DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
  82. DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
  83. DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
  84. DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
  85. DebugMessage: Bump mapping is supported.
  86. Debug Message: Device is now ready
  87. Debug Message: GFX-THREAD: DISABLED
  88. DebugMessage: Border size reported as 6 by 28
  89. DebugMessage: Shell initialization complete
  90. DebugMessage: Elemental: Legendary Heroes is activated.
  91. DebugMessage: ***** Initializing Game *****
  92. DebugMessage: Loaded font Arial-13
  93. DebugMessage: Loaded font Trajan Pro_lu-16
  94. DebugMessage: Loaded font Trajan Pro_lu-13
  95. DebugMessage: Timer Frequency is 0 3155f7
  96. DebugMessage: Initializing sound card.
  97. DebugMessage: initailizing bink
  98. DebugMessage: No files found matching mask C:\Users\gubben\Documents\My Games\LegendaryHeroes\Mods\Screens\*.dxpack
  99. DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\*.bik
  100. DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\FEScenario\Maps\*.bik
  101. DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHScenario\*.bik
  102. DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHScenario\Maps\*.bik
  103. DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHScenario\Shadows\*.bik
  104. DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHTutorial\*.bik
  105. DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHTutorial\Maps\*.bik
  106. DebugMessage: Create anchor mwin
  107. DebugMessage: Load texture atlas.
  108. DebugMessage: InitializeWorld
  109. DebugMessage: Loaded font Tahoma-13Bold
  110. DebugMessage: Loaded font Trajan Pro-17Bold
  111. DebugMessage: Loaded font Trajan Pro-21Bold
  112. DebugMessage: Loaded font Trajan Pro-37Bold
  113. DebugMessage: Loaded font Tahoma-32Bold
  114. Debug Message: Attempting to allocate memory of size: 53477376 bytes
  115. Debug Message: Allocation successful
  116. DebugMessage: Create popup manager.
  117. DebugMessage: InitializeMWinStripEngine
  118. DebugMessage: InitializeMWinDeferredTextRenderer
  119. DebugMessage: Initialize effect system.
  120. DebugMessage: InitializeSpellRepository
  121. DebugMessage: InitializeTriggerManager
  122. DebugMessage: InitializeMusicLayerGroupManager
  123. DebugMessage: Loaded font Tahoma-16Bold
  124. DebugMessage: Loaded font Trajan Pro-19Bold
  125. DebugMessage: Loaded font Trajan Pro-16Bold
  126. Debug Message: Total objects deleted: 1
  127. Debug Message: Attempting to allocate memory of size: 53477376 bytes
  128. Debug Message: Allocation successful
  129. Debug Message: UnzipHelper attempting to read file with uncompressed size of 39805168
  130. Debug Message: Total objects deleted: 0
  131. DebugMessage: Begin LoadCoreXMLData3
  132. DebugMessage: No files found matching mask C:\Users\gubben\Documents\My Games\LegendaryHeroes\Items\*.xml
  133. DebugMessage: No files found matching mask C:\Users\gubben\Documents\My Games\LegendaryHeroes\Race\*.xml
  134. DebugMessage: No files found matching mask C:\Users\gubben\Documents\My Games\LegendaryHeroes\Stamps\*.xml
  135. DebugMessage: No files found matching mask C:\Users\gubben\Documents\My Games\LegendaryHeroes\Tiles\*.xml
  136. DebugMessage: No files found matching mask C:\Users\gubben\Documents\My Games\LegendaryHeroes\Tiles\Shadows\*.xml
  137. DebugMessage: No files found matching mask C:\Users\gubben\Documents\My Games\LegendaryHeroes\Units\*.xml
  138. DebugMessage: No files found matching mask C:\Users\gubben\Documents\My Games\LegendaryHeroes\RaceTypes\*.xml
  139. DebugMessage: No files found matching mask C:\Users\gubben\Documents\My Games\LegendaryHeroes\Effects\*.xml
  140. DebugMessage: No files found matching mask C:\Users\gubben\Documents\My Games\LegendaryHeroes\Quests\*.xml
  141. DebugMessage: LoadCoreXMLData finished 3
  142. Debug Message: MapManager registered 6 files on disk
  143. Debug Message: MapManager registered 80 files on disk
  144. DebugMessage: No files found matching mask Data\Maps\Campaigns\*.xml
  145. Debug Message: MapManager registered 0 files on disk
  146. DebugMessage: No files found matching mask C:\Users\gubben\Documents\My Games\LegendaryHeroes\Maps\*.xml
  147. Debug Message: MapManager registered 0 files on disk
  148. DebugMessage: No files found matching mask C:\Users\gubben\Documents\My Games\LegendaryHeroes\Maps\TacticalMaps\*.xml
  149. Debug Message: MapManager registered 0 files on disk
  150. DebugMessage: No files found matching mask C:\Users\gubben\Documents\My Games\LegendaryHeroes\Mods\Data\Maps\*.xml
  151. Debug Message: MapManager registered 0 files on disk
  152. DebugMessage: No files found matching mask C:\Users\gubben\Documents\My Games\LegendaryHeroes\Mods\Data\Maps\Tactical\*.xml
  153. Debug Message: MapManager registered 0 files on disk
  154. DebugMessage: LoadCoreXMLData finished
  155. DebugMessage: Create setup screens.
  156. DebugMessage: Loaded font Segoe UI Semibold-13Bold
  157. DebugMessage: Loaded font Trajan Pro-32Bold
  158. DebugMessage: Loaded font Trajan Pro-24Bold
  159. DebugMessage: Loaded font Tahoma-11Bold
  160. DebugMessage: Loaded font Arial-11
  161. DebugMessage: Loaded font Tahoma-19Bold
  162. DebugMessage: Loaded font Segoe UI Semibold-17Bold
  163. DebugMessage: Loaded font Segoe UI Semibold-16Bold
  164. DebugMessage: Loaded font Segoe UI Semibold-11Bold
  165. DebugMessage: Loaded font Tahoma-15Bold
  166. DebugMessage: Loaded font BankGothic Md BT-12
  167. DebugMessage: No string tables in C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\*.tips
  168. DebugMessage: Set mouse.
  169. DebugMessage: Set update timer.
  170. Debug Message: UnzipHelper attempting to read file with uncompressed size of 269
  171. Debug Message: UnzipHelper attempting to read file with uncompressed size of 12
  172. Debug Message: UnzipHelper attempting to read file with uncompressed size of 4
  173. Debug Message: UnzipHelper attempting to read file with uncompressed size of 268
  174. Debug Message: UnzipHelper attempting to read file with uncompressed size of 12
  175. Debug Message: UnzipHelper attempting to read file with uncompressed size of 4
  176. Debug Message: UnzipHelper attempting to read file with uncompressed size of 269
  177. Debug Message: UnzipHelper attempting to read file with uncompressed size of 12
  178. Debug Message: UnzipHelper attempting to read file with uncompressed size of 4
  179. Debug Message: UnzipHelper attempting to read file with uncompressed size of 269
  180. Debug Message: UnzipHelper attempting to read file with uncompressed size of 12
  181. Debug Message: UnzipHelper attempting to read file with uncompressed size of 4
  182. DebugMessage: No files found matching mask C:\Users\gubben\Documents\My Games\LegendaryHeroes\Saves\Campaign\*.*
  183. Debug Message: LOADING GAME: C:\Users\gubben\Documents\My Games\LegendaryHeroes\Saves\AutoSave.EleSav
  184. Debug Message: UnzipHelper attempting to read file with uncompressed size of 49300988
  185. Debug Message: StopAllXMLDataThreads Called
  186. Debug Message: Stopped CoreXMLDataThread1
  187. Debug Message: Stopped CoreXMLDataThread2
  188. Debug Message: Stopped CoreXMLDataThread3
  189. Debug Message: Stopped CoreXMLDataThread4
  190. Debug Message: Stopped Load Game XML Thread
  191. Debug Message: Stopped Load Game XML Thread #2
  192. Debug Message: LOAD GAME: Loading XML Data (start)
  193. Debug Message: Total objects deleted: 156721
  194. Debug Message: LOAD GAME: Loading XML Data (end)
  195. Debug Message: Loaded saved game with map file:
  196. DebugMessage: LOAD GAME: Loading Quick Data - Complete
  197. DebugMessage: Loaded font Trajan Pro-11Bold
  198. DebugMessage: Loaded font Verdana-13
  199. DebugMessage: Loaded font Tahoma-12Bold
  200. DebugMessage: Loaded font Trajan Pro-15Bold
  201. DebugMessage: Loaded font Tahoma-9
  202. DebugMessage: Loaded font Tahoma-11
  203. Debug Message: InitializeWorld: Map File:
  204. Debug Message: Stamp Quantity: 10
  205. Debug Message: Land Mass Size: 0
  206. Debug Message: Land Mass Min Spawns: 0
  207. Debug Message: Land Mass Max Spawns: 0
  208. Debug Message: Forest Quantity: 4
  209. Debug Message: Mountain Generation Option: 1
  210. Debug Message: Map Random Seed: 1383008524
  211. DebugMessage: A* Path too long to calculate (51.039200). Aborting
  212. Debug Message: Map Generation Complete
  213. Debug Message: LOAD GAME: Game Save Version: 13
  214. Debug Message: LOAD GAME: Game Version (at time of save): 1.40
  215. Debug Message: Player faction Kingdom of Pariden is set to difficulty Normal
  216. Debug Message: WARNING: Player 1 is founding a city at 21, 27 without any tile yields
  217. Debug Message: Player faction Kingdom of Gilden is set to difficulty Normal
  218. Debug Message: WARNING: Player 2 is founding a city at 18, 80 without any tile yields
  219. Debug Message: Player faction Kingdom of Capitar is set to difficulty Normal
  220. Debug Message: Player faction Empire of Resoln is set to difficulty Normal
  221. Debug Message: Player faction Empire of Magnar is set to difficulty Normal
  222. Debug Message: WARNING: Player 5 is founding a city at 43, 55 without any tile yields
  223. Debug Message: Player faction Empire of Kraxis is set to difficulty Normal
  224. Debug Message: Player faction Monsters and Ruffians is set to difficulty Normal
  225. Debug Message: Player faction Denizens of the Wildlands is set to difficulty Normal
  226. Debug Message: Player faction Kingdom NPC Player is set to difficulty Normal
  227. Debug Message: Player faction Empire NPC Player is set to difficulty Normal
  228. DebugMessage: LOAD GAME: Loading World - Complete
  229. DebugMessage: Loaded font Verdana-13Bold
  230. DebugMessage: Error. String Not Found. Table: EmpireTreeCategoryHeaderEntryWnd String Name: Category1
  231. Debug Message: Generating portrait: Portrait_Unit_Spearman_Tarth_991878334
  232. Debug Message: Generating portrait: Portrait_Unit_Peasant_Tarth_-644913714
  233. Debug Message: Generating portrait: Portrait_Champion_Bannon_937843566
  234. Debug Message: CMapViewWindow failed to set DXSAS UI parameter: Threshhold in effect: edgedetect becuase the DXSAS engine was not initialized
  235. DebugMessage: Player_List setting size 181 x 0
  236. Debug Message: InitMapGfx Started...
  237. Debug Message: InitMapGfx finished.
  238. DebugMessage: Loaded font Trajan Pro-13Bold
  239. DebugMessage: Loaded font Tahoma-13
  240. DebugMessage: Loaded font Trajan Pro-13
  241. DebugMessage: Loaded font Tahoma-19
  242. DebugMessage: Loaded font Times New Roman-21Bold
  243. Debug Message: Generating portrait: Portrait_Unit_Defender_Tarth_1189549249
  244. Debug Message: Generating portrait: Portrait_Unit_Light_Tarth_-1665664030
  245. Debug Message: Generating portrait: Portrait_Unit_Archer_Tarth_1090882802
  246. Debug Message: Generating portrait: Portrait_Unit_Medium_Tarth_207178651
  247. Debug Message: Generating portrait: Portrait_Unit_Horseman_Tarth_1329414991
  248. Debug Message: Generating portrait: Portrait_Unit_Crossbowman_Tarth_1344295718
  249. Debug Message: Generating portrait: Portrait_Unit_Heavy_Tarth_-2118328673
  250. Debug Message: Generating portrait: Portrait_Unit_Mage_Tarth_-267998348
  251. Debug Message: Generating portrait: Portrait_Unit_Magic_Medium_Tarth_1209840729
  252. Debug Message: Generating portrait: Portrait_Unit_Magic_Heavy_Tarth_-740472889
  253. Debug Message: WARNING: CBackgroundNode::Set did not find texture: Gfx/Backdrops/DynastyBackground.png
  254. DebugMessage: Loaded font Segoe UI Semibold-12Bold
  255. Debug Message: Creating terrain gfx...
  256. Debug Message: FinishInitMapGfx started.
  257. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo
  258. Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used)
  259. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  260. Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  261. Debug Message: CDXSASEngine ERROR: EnableEffect failed to find effect edgedetect
  262. Debug Message: FinishInitMapGfx finished.
  263. DebugMessage: Loaded font Trajan Pro72Bold
  264. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  265. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
  266. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
  267. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  268. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
  269. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  270. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  271. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  272. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
  273. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  274. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
  275. Debug Message: WARNING: File does not include mesh data
  276. Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index -1 in list of 0 animations. HKB file: . Check file name spelling in animation XML data
  277. Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index -1
  278. Debug Message: ActivateAnimation could not find animation with type 0 and index 0
  279. Debug Message: -------------------------
  280. Debug Message: - Ending Turn 27 -
  281. Debug Message: Current Memory Usage: 733176 KB
  282. Debug Message: Cities in World: 14
  283. Debug Message: Units in World: 675
  284. Debug Message: AI Lord Markin: Now researching Shard Harvesting
  285. Debug Message: AI Magnar: Now researching Charms
  286. Debug Message: Battle: Queen Procipinee (ID:1) is attacking Crag Spawn (ID:610)
  287. Debug Message: -------------------------
  288. Debug Message: - Ending Turn 28 -
  289. Debug Message: Current Memory Usage: 729920 KB
  290. Debug Message: Cities in World: 14
  291. Debug Message: Units in World: 678
  292. Debug Message: Battle: Oracle Ceresa (ID:4) is attacking Mites (ID:658)
  293. Debug Message: -------------------------
  294. Debug Message: - Ending Turn 29 -
  295. Debug Message: Current Memory Usage: 729516 KB
  296. Debug Message: Cities in World: 14
  297. Debug Message: Units in World: 687
  298. Debug Message: -------------------------
  299. Debug Message: - Ending Turn 30 -
  300. Debug Message: Current Memory Usage: 729536 KB
  301. Debug Message: Cities in World: 14
  302. Debug Message: Units in World: 691
  303. Debug Message: AI Emperor Karavox: Now researching Restoration
  304. Debug Message: Battle: Spearmen (ID:545) is attacking Wolf (ID:661)
  305. Debug Message: Battle: Troll (ID:295) is attacking Spearmen (ID:545)
  306. Debug Message: -------------------------
  307. Debug Message: - Ending Turn 31 -
  308. Debug Message: Current Memory Usage: 728952 KB
  309. Debug Message: Cities in World: 14
  310. Debug Message: Units in World: 692
  311. Debug Message: CWorld::ApplyGameModifier_Player- Adding Research (15.000000)
  312. Debug Message: AI Lord Markin: Now researching Training
  313. DebugMessage: AutoSaving - Begin
  314. DebugMessage: AutoSaving - Complete
  315. Debug Message: Battle: Oracle Ceresa (ID:4) is attacking Mites (ID:608)
  316. Debug Message: Stamp Quantity: 3
  317. Debug Message: Land Mass Size: 0
  318. Debug Message: Land Mass Min Spawns: 0
  319. Debug Message: Land Mass Max Spawns: 0
  320. Debug Message: Forest Quantity: 0
  321. Debug Message: Mountain Generation Option: 0
  322. Debug Message: Map Random Seed: 0
  323. Debug Message: ---------------------------------------------
  324. Debug Message: ---------------------------------------------
  325. Debug Message: Sectors: 2 x 2
  326. Debug Message: Tiles: 32 x 32
  327. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  328. Debug Message: ---------------------------------------------
  329. Debug Message: ---------------------------------------------
  330. Debug Message: ---------------------------------------------
  331. Debug Message: ---------------------------------------------
  332. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  333. Debug Message: Map Generation Complete
  334. Debug Message: InitMapGfx Started...
  335. Debug Message: InitMapGfx finished.
  336. Debug Message: Creating tactical terrain gfx...
  337. Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
  338. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo
  339. Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used)
  340. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  341. Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  342. Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
  343. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
  344. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  345. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  346. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  347. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  348. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
  349. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  350. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  351. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  352. DebugMessage: Loaded font Tahoma-9Bold
  353. Debug Message: Tactical Spell cast: NobleLegacy at 15, 16 by Bannon Heighsley (unitID 684).
  354. DebugMessage: Loaded font Segoe UI-27BoldItalic
  355. Debug Message: Tactical Spell cast: Slow at 16, 14 by Bannon Heighsley (unitID 684).
  356. Debug Message: Tactical Spell cast: BowAttack_Ignys at 17, 15 by Lady Irane (unitID 0).
  357. Debug Message: ERROR: (CD3D9Renderer) Failed to stretch a surface rect in ::StretchRect with error D3DERR_INVALIDCALL (Invalid call)
  358. Debug Message: Tactical Spell cast: BowAttack_Ignys at 16, 14 by Lady Irane (unitID 0).
  359. Debug Message: Warning, tile design G_Forest_Full_05 now has 134 objects when it used to have 100
  360. Debug Message: Warning, tile design G_Forest_Full_06 now has 139 objects when it used to have 100
  361. Debug Message: Warning, tile design G_Forest_Full_05 now has 134 objects when it used to have 100
  362. Debug Message: Warning, tile design G_Forest_Full_05 now has 134 objects when it used to have 100
  363. Debug Message: Warning, tile design G_Forest_Full_05 now has 134 objects when it used to have 100
  364. Debug Message: Warning, tile design G_Forest_Full_06 now has 139 objects when it used to have 100
  365. Debug Message: Warning, tile design G_Forest_Full_05 now has 134 objects when it used to have 100
  366. Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
  367. Debug Message: Warning, tile design G_Forest_Full_05 now has 134 objects when it used to have 100
  368. DebugMessage: Loaded font Tahoma-18Bold
  369. Debug Message: Generating portrait: Portrait_Unit_Pioneer_Tarth_-1675181107
  370. Debug Message: -------------------------
  371. Debug Message: - Ending Turn 32 -
  372. Debug Message: Current Memory Usage: 759432 KB
  373. Debug Message: Cities in World: 14
  374. Debug Message: Units in World: 690
  375. Debug Message: AI Oracle Ceresa: Now researching Knowledge
  376. Debug Message: Battle: Troll (ID:461) is attacking Champion Oracle Ceresa (ID:4)
  377. Debug Message: Generating portrait: Portrait_Ruffian_190711896
  378. Debug Message: -------------------------
  379. Debug Message: - Ending Turn 33 -
  380. Debug Message: Current Memory Usage: 762308 KB
  381. Debug Message: Cities in World: 14
  382. Debug Message: Units in World: 687
  383. Debug Message: AI Queen Procipinee: Now researching Knowledge
  384. Debug Message: AI General Carrodus: Now researching Trading
  385. Debug Message: Stamp Quantity: 3
  386. Debug Message: Land Mass Size: 0
  387. Debug Message: Land Mass Min Spawns: 0
  388. Debug Message: Land Mass Max Spawns: 0
  389. Debug Message: Forest Quantity: 0
  390. Debug Message: Mountain Generation Option: 0
  391. Debug Message: Map Random Seed: 0
  392. Debug Message: ---------------------------------------------
  393. Debug Message: ---------------------------------------------
  394. Debug Message: Sectors: 2 x 2
  395. Debug Message: Tiles: 32 x 32
  396. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  397. Debug Message: ---------------------------------------------
  398. Debug Message: ---------------------------------------------
  399. Debug Message: ---------------------------------------------
  400. Debug Message: ---------------------------------------------
  401. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  402. Debug Message: Map Generation Complete
  403. Debug Message: InitMapGfx Started...
  404. Debug Message: InitMapGfx finished.
  405. Debug Message: Creating tactical terrain gfx...
  406. Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
  407. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo
  408. Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used)
  409. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  410. Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  411. Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
  412. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
  413. Debug Message: Tactical Spell cast: NobleLegacy at 11, 20 by Bannon Heighsley (unitID 684).
  414. Debug Message: Tactical Spell cast: Command at 7, 20 by Bannon Heighsley (unitID 684).
  415. Debug Message: Tactical Spell cast: BowAttack_Ignys at 15, 16 by Lady Irane (unitID 0).
  416. Debug Message: Tactical Spell cast: BowAttack_Ignys at 14, 16 by Lady Irane (unitID 0).
  417. Debug Message: Tactical Spell cast: BowAttack_Ignys at 13, 22 by Lady Irane (unitID 0).
  418. Debug Message: Tactical Spell cast: BowAttack_Ignys at 11, 20 by Lady Irane (unitID 0).
  419. Debug Message: Tactical Spell cast: BowAttack_Ignys at 10, 18 by Lady Irane (unitID 0).
  420. Debug Message: Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100
  421. DebugMessage: Loaded font Trajan Pro-29Bold
  422. DebugMessage: Loaded font Arial-11Bold
  423. DebugMessage: Loaded font Segoe UI-13Bold
  424. DebugMessage: Loaded font Segoe UI-16Bold
  425. Debug Message: -------------------------
  426. Debug Message: - Ending Turn 34 -
  427. Debug Message: Current Memory Usage: 793748 KB
  428. Debug Message: Cities in World: 14
  429. Debug Message: Units in World: 685
  430. DebugMessage: Loaded font Tahoma-14Bold
  431. Debug Message: Generating portrait: Portrait_Unit_Spearman_Tarth_991878334
  432. Debug Message: -------------------------
  433. Debug Message: - Ending Turn 35 -
  434. Debug Message: Current Memory Usage: 798172 KB
  435. Debug Message: Cities in World: 14
  436. Debug Message: Units in World: 686
  437. DebugMessage: AI: Has chosen not to train any units.
  438. DebugMessage: AI: Has chosen not to train any units.
  439. Debug Message: AI Emperor Karavox: Now researching Leatherworking
  440. Debug Message: Battle: General Carrodus (ID:3) is attacking Wolf (ID:621)
  441. Debug Message: -------------------------
  442. Debug Message: - Ending Turn 36 -
  443. Debug Message: Current Memory Usage: 797228 KB
  444. Debug Message: Cities in World: 14
  445. Debug Message: Units in World: 690
  446. Debug Message: AI Magnar: Now researching Knowledge
  447. Debug Message: AI Oracle Ceresa: Now researching Training
  448. DebugMessage: AutoSaving - Begin
  449. DebugMessage: AutoSaving - Complete
  450. Debug Message: Battle: Oracle Ceresa (ID:4) is attacking Black Widow (ID:352)
  451. Debug Message: Battle: Emperor Karavox (ID:6) is attacking Rock Spiderling (ID:355)
  452. Debug Message: -------------------------
  453. Debug Message: - Ending Turn 37 -
  454. Debug Message: Current Memory Usage: 799396 KB
  455. Debug Message: Cities in World: 14
  456. Debug Message: Units in World: 687
  457. DebugMessage: AI: Has chosen not to train any units.
  458. Debug Message: AI Queen Procipinee: Now researching Restoration
  459. Debug Message: AI Lord Markin: Now researching Restoration
  460. Debug Message: -------------------------
  461. Debug Message: - Ending Turn 38 -
  462. Debug Message: Current Memory Usage: 805128 KB
  463. Debug Message: Cities in World: 14
  464. Debug Message: Units in World: 684
  465. Debug Message: CWorld::ApplyGameModifier_Player- Adding Research (15.000000)
  466. Debug Message: AI Emperor Karavox: Now researching Agriculture
  467. Debug Message: Battle: Lord Markin (ID:2) is attacking Darkling Warrior (ID:265)
  468. Debug Message: Battle: General Carrodus (ID:3) is attacking Black Widow (ID:467)
  469. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Tarth_1440168311
  470. Debug Message: Generating portrait: Portrait_Unit_CityArcher_Tarth_1456590403
  471. Debug Message: WARNING: Could not find animation pack: WolfWalkingProp_AnimationPack
  472. Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index -1 in list of 0 animations. HKB file: Gfx\HKB\Monsters\M_Wolf_Dog_Mesh_01.hkb. Check file name spelling in animation XML data
  473. Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index -1
  474. Debug Message: ActivateAnimation could not find animation with type 0 and index 0
  475. Debug Message: -------------------------
  476. Debug Message: - Ending Turn 39 -
  477. Debug Message: Current Memory Usage: 809600 KB
  478. Debug Message: Cities in World: 14
  479. Debug Message: Units in World: 689
  480. DebugMessage: AI: Has chosen not to train any units.
  481. Debug Message: Unit Jesselde traded from Kingdom NPC Player to Kingdom of Pariden.
  482. Debug Message: -------------------------
  483. Debug Message: - Ending Turn 40 -
  484. Debug Message: Current Memory Usage: 809616 KB
  485. Debug Message: Cities in World: 15
  486. Debug Message: Units in World: 695
  487. Debug Message: Battle: Scout (ID:685) is attacking Ice Elemental (ID:809)
  488. Debug Message: Generating portrait: Portrait_Champion_Bannon_937843566
  489. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Conclave_02. Only the first 100 will be displayed.
  490. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Tarth_1440168311
  491. Debug Message: Generating portrait: Portrait_Unit_CityArcher_Tarth_1456590403
  492. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Conclave_02. Only the first 100 will be displayed.
  493. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Conclave_02. Only the first 100 will be displayed.
  494. Debug Message: Generating portrait: Portrait_Ruffian_190711896
  495. Debug Message: -------------------------
  496. Debug Message: - Ending Turn 41 -
  497. Debug Message: Current Memory Usage: 816264 KB
  498. Debug Message: Cities in World: 15
  499. Debug Message: Units in World: 697
  500. Debug Message: Warning, tile design K_Conclave_02 now has 107 objects when it used to have 100
  501. Debug Message: Warning, tile design K_Conclave_02 now has 107 objects when it used to have 100
  502. DebugMessage: AI: Has chosen not to train any units.
  503. Debug Message: AI Queen Procipinee: Now researching Sorcery
  504. DebugMessage: AutoSaving - Begin
  505. DebugMessage: AutoSaving - Complete
  506. Debug Message: Battle: Earth Shrill (ID:10) is attacking Scout (ID:672)
  507. Debug Message: -------------------------
  508. Debug Message: - Ending Turn 42 -
  509. Debug Message: Current Memory Usage: 815528 KB
  510. Debug Message: Cities in World: 15
  511. Debug Message: Units in World: 699
  512. Debug Message: AI Oracle Ceresa: Now researching Restoration
  513. Debug Message: AI Magnar: Now researching Enchantment
  514. Debug Message: AI General Carrodus: Now researching Agriculture
  515. Debug Message: Battle: Oracle Ceresa (ID:4) is attacking Bandit Archer (ID:301)
  516. Debug Message: Unit Joffery traded from Kingdom NPC Player to Kingdom of Capitar.
  517. Debug Message: -------------------------
  518. Debug Message: - Ending Turn 43 -
  519. Debug Message: Current Memory Usage: 816332 KB
  520. Debug Message: Cities in World: 15
  521. Debug Message: Units in World: 700
  522. Debug Message: WARNING: Unit Pioneer failed to start a new city, won't be consumed
  523. DebugMessage: WARNING: Player - Unit Pioneer is marked as destroyed but still in its list.
  524. Debug Message: AI Emperor Karavox: Now researching Mining
  525. Debug Message: Battle: Wolf (ID:506) is attacking Militia (ID:787)
  526. Debug Message: Generating portrait: Portrait_Ruffian_190711896
  527. Debug Message: Stamp Quantity: 3
  528. Debug Message: Land Mass Size: 0
  529. Debug Message: Land Mass Min Spawns: 0
  530. Debug Message: Land Mass Max Spawns: 0
  531. Debug Message: Forest Quantity: 0
  532. Debug Message: Mountain Generation Option: 0
  533. Debug Message: Map Random Seed: 0
  534. Debug Message: ---------------------------------------------
  535. Debug Message: ---------------------------------------------
  536. Debug Message: Sectors: 2 x 2
  537. Debug Message: Tiles: 32 x 32
  538. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  539. Debug Message: ---------------------------------------------
  540. Debug Message: ---------------------------------------------
  541. Debug Message: ---------------------------------------------
  542. Debug Message: ---------------------------------------------
  543. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  544. Debug Message: Map Generation Complete
  545. Debug Message: InitMapGfx Started...
  546. Debug Message: InitMapGfx finished.
  547. Debug Message: Creating tactical terrain gfx...
  548. Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
  549. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo
  550. Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used)
  551. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  552. Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  553. Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
  554. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  555. Debug Message: WARNING: File does not include mesh data
  556. Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index -1 in list of 0 animations. HKB file: . Check file name spelling in animation XML data
  557. Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index -1
  558. Debug Message: ActivateAnimation could not find animation with type 0 and index 0
  559. Debug Message: WARNING: File does not include mesh data
  560. Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index -1 in list of 0 animations. HKB file: . Check file name spelling in animation XML data
  561. Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index -1
  562. Debug Message: ActivateAnimation could not find animation with type 0 and index 0
  563. Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
  564. Debug Message: Generating portrait: Portrait_Champion_Bannon_937843566
  565. Debug Message: Generating portrait: Portrait_Unit_Peasant_Tarth_-644913714
  566. Debug Message: -------------------------
  567. Debug Message: - Ending Turn 44 -
  568. Debug Message: Current Memory Usage: 828140 KB
  569. Debug Message: Cities in World: 16
  570. Debug Message: Units in World: 703
  571. Debug Message: AI Lord Markin: Now researching Leatherworking
  572. Debug Message: Battle: Wolf (ID:506) is attacking Champion Othollo (ID:633)
  573. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Tarth_1440168311
  574. Debug Message: Generating portrait: Portrait_Unit_CityArcher_Tarth_1456590403
  575. Debug Message: -------------------------
  576. Debug Message: - Ending Turn 45 -
  577. Debug Message: Current Memory Usage: 831632 KB
  578. Debug Message: Cities in World: 16
  579. Debug Message: Units in World: 697
  580. Debug Message: CWorld::ApplyGameModifier_Player- Adding Research (15.000000)
  581. Debug Message: Battle: General Carrodus (ID:3) is attacking Timber Warg (ID:360)
  582. Debug Message: Battle: Joffery (ID:834) is attacking Bandit Archer (ID:524)
  583. Debug Message: Battle: Young Burning Wraith (ID:838) is attacking Rock Spiderling (ID:516)
  584. Debug Message: Battle: Slave Scout (ID:763) is attacking Bandit (ID:710)
  585. Debug Message: Generating portrait: Portrait_Unit_Defender_Tarth_1189549249
  586. Debug Message: Generating portrait: Portrait_Champion_Bannon_937843566
  587. Debug Message: -------------------------
  588. Debug Message: - Ending Turn 46 -
  589. Debug Message: Current Memory Usage: 835200 KB
  590. Debug Message: Cities in World: 16
  591. Debug Message: Units in World: 699
  592. Debug Message: AI General Carrodus: Now researching Training
  593. DebugMessage: AutoSaving - Begin
  594. DebugMessage: AutoSaving - Complete
  595. Debug Message: Battle: Queen Procipinee (ID:1) is attacking Butcherman (ID:491)
  596. Debug Message: Battle: Fire Shrill (ID:128) is attacking Champion Othollo (ID:633)
  597. Debug Message: WARNING: LeaveArmyAndSetDest called on a unit in army list, but has no leader and is not an army leader
  598. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
  599. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
  600. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
  601. Debug Message: -------------------------
  602. Debug Message: - Ending Turn 47 -
  603. Debug Message: Current Memory Usage: 836268 KB
  604. Debug Message: Cities in World: 16
  605. Debug Message: Units in World: 688
  606. Debug Message: AI Oracle Ceresa: Now researching Sorcery
  607. Debug Message: WARNING: Unit Pioneer failed to start a new city, won't be consumed
  608. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
  609. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
  610. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  611. Debug Message: -------------------------
  612. Debug Message: - Ending Turn 48 -
  613. Debug Message: Current Memory Usage: 836264 KB
  614. Debug Message: Cities in World: 17
  615. Debug Message: Units in World: 688
  616. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
  617. Debug Message: AI Queen Procipinee: Now researching Leatherworking
  618. Debug Message: WARNING: Unit Pioneer failed to start a new city, won't be consumed
  619. Debug Message: Battle: Black Widow (ID:293) is attacking Zealous Militia (ID:808)
  620. Debug Message: Generating portrait: Portrait_Unit_Pioneer_Tarth_-1675181107
  621. Debug Message: -------------------------
  622. Debug Message: - Ending Turn 49 -
  623. Debug Message: Current Memory Usage: 836792 KB
  624. Debug Message: Cities in World: 18
  625. Debug Message: Units in World: 689
  626. Debug Message: Battle: Ophidian (ID:46) is attacking Champion Magnar (ID:5)
  627. Debug Message: Stamp Quantity: 3
  628. Debug Message: Land Mass Size: 0
  629. Debug Message: Land Mass Min Spawns: 0
  630. Debug Message: Land Mass Max Spawns: 0
  631. Debug Message: Forest Quantity: 0
  632. Debug Message: Mountain Generation Option: 0
  633. Debug Message: Map Random Seed: 0
  634. Debug Message: ---------------------------------------------
  635. Debug Message: ---------------------------------------------
  636. Debug Message: Sectors: 2 x 2
  637. Debug Message: Tiles: 32 x 32
  638. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  639. Debug Message: ---------------------------------------------
  640. Debug Message: ---------------------------------------------
  641. Debug Message: ---------------------------------------------
  642. Debug Message: ---------------------------------------------
  643. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  644. Debug Message: Map Generation Complete
  645. Debug Message: InitMapGfx Started...
  646. Debug Message: InitMapGfx finished.
  647. Debug Message: Creating tactical terrain gfx...
  648. Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
  649. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo
  650. Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used)
  651. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  652. Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  653. Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
  654. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  655. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  656. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  657. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  658. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
  659. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  660. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
  661. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  662. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  663. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  664. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  665. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  666. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  667. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  668. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  669. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  670. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  671. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  672. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  673. Debug Message: Tactical Spell cast: NobleLegacy at 20, 16 by Bannon Heighsley (unitID 684).
  674. Debug Message: Tactical Spell cast: SoulSpark at 24, 18 by Bannon Heighsley (unitID 684).
  675. Debug Message: Tactical Spell cast: TangledWeb at 21, 16 by Black Widow (unitID 191).
  676. Debug Message: Tactical Spell cast: Beguile at 20, 16 by Black Widow (unitID 192).
  677. Debug Message: Tactical Spell cast: BowAttack_Ignys at 24, 18 by Lady Irane (unitID 0).
  678. Debug Message: Tactical Spell cast: Command at 18, 18 by Bannon Heighsley (unitID 684).
  679. Debug Message: Tactical Spell cast: BowAttack_Ignys at 24, 18 by Lady Irane (unitID 0).
  680. Debug Message: Tactical Spell cast: Beguile at 21, 16 by Black Widow (unitID 191).
  681. Debug Message: Tactical Spell cast: BowAttack_Ignys at 25, 16 by Lady Irane (unitID 0).
  682. Debug Message: Tactical Spell cast: BowAttack_Ignys at 23, 16 by Lady Irane (unitID 0).
  683. Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
  684. Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
  685. Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
  686. Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
  687. Debug Message: Warning, tile design G_Forest_Full_02 now has 117 objects when it used to have 100
  688. Debug Message: Warning, tile design G_Forest_Full_07 now has 103 objects when it used to have 100
  689. Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
  690. Debug Message: Warning, tile design G_Forest_Full_06 now has 139 objects when it used to have 100
  691. Debug Message: Warning, tile design G_Forest_Full_05 now has 134 objects when it used to have 100
  692. Debug Message: Warning, tile design G_Forest_Full_02 now has 117 objects when it used to have 100
  693. Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
  694. Debug Message: Warning, tile design G_Forest_Full_02 now has 117 objects when it used to have 100
  695. Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
  696. Debug Message: Warning, tile design G_Forest_Full_02 now has 117 objects when it used to have 100
  697. Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
  698. Debug Message: Warning, tile design G_Forest_Full_02 now has 117 objects when it used to have 100
  699. Debug Message: Warning, tile design G_Forest_Full_02 now has 117 objects when it used to have 100
  700. Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
  701. Debug Message: Warning, tile design G_Forest_Full_02 now has 117 objects when it used to have 100
  702. Debug Message: -------------------------
  703. Debug Message: - Ending Turn 50 -
  704. Debug Message: Current Memory Usage: 848388 KB
  705. Debug Message: Cities in World: 18
  706. Debug Message: Units in World: 688
  707. Debug Message: CWorld::ApplyGameModifier_Player- Adding Research (15.000000)
  708. Debug Message: Battle: Joffery (ID:834) is attacking Bandit (ID:710)
  709. Debug Message: Battle: Oracle Ceresa (ID:4) is attacking Butcherman (ID:451)
  710. Debug Message: Battle: Emperor Karavox (ID:6) is attacking Darkling Lurker (ID:275)
  711. Debug Message: Generating portrait: Portrait_Unit_Defender_Tarth_1189549249
  712. Debug Message: -------------------------
  713. Debug Message: - Ending Turn 51 -
  714. Debug Message: Current Memory Usage: 853108 KB
  715. Debug Message: Cities in World: 18
  716. Debug Message: Units in World: 689
  717. DebugMessage: AI: Has chosen not to train any units.
  718. Debug Message: AI Queen Procipinee: Now researching Enchantment
  719. Debug Message: AI General Carrodus: Now researching Leatherworking
  720. Debug Message: WARNING: Unit Pioneer failed to start a new city, won't be consumed
  721. Debug Message: AI Emperor Karavox: Now researching Training
  722. DebugMessage: AutoSaving - Begin
  723. DebugMessage: AutoSaving - Complete
  724. Debug Message: Battle: Joffery (ID:834) is attacking Wolf (ID:849)
  725. Debug Message: Battle: Troll (ID:183) is attacking Ophidian (ID:783)
  726. Debug Message: -------------------------
  727. Debug Message: - Ending Turn 52 -
  728. Debug Message: Current Memory Usage: 853356 KB
  729. Debug Message: Cities in World: 19
  730. Debug Message: Units in World: 700
  731. DebugMessage: WARNING: Player - Unit Pioneer is marked as destroyed but still in its list.
  732. Debug Message: AI Lord Markin: Now researching Drills
  733. Debug Message: Battle: Queen Procipinee (ID:1) is attacking Rock Spiderling (ID:218)
  734. Debug Message: Queen Procipinee tried to equip another Spider Venom Sack, but was prevented (no stacking of accessories, please).
  735. Debug Message: Queen Procipinee tried to equip another Spider Venom Sack, but was prevented (no stacking of accessories, please).
  736. Debug Message: Battle: Joffery (ID:834) is attacking Great Wolf (ID:878)
  737. Debug Message: -------------------------
  738. Debug Message: - Ending Turn 53 -
  739. Debug Message: Current Memory Usage: 854528 KB
  740. Debug Message: Cities in World: 19
  741. Debug Message: Units in World: 681
  742. DebugMessage: AI: Has chosen not to train any units.
  743. DebugMessage: AI: Has chosen not to train any units.
  744. Debug Message: Generating portrait: Portrait_Unit_Pioneer_Tarth_-1675181107
  745. Debug Message: Battle: Queen Procipinee (ID:1) is attacking Rock Spiderling (ID:218)
  746. Debug Message: Battle: Bound Widow (ID:863) is attacking Rock Spiderling (ID:516)
  747. Debug Message: Battle: Emperor Karavox (ID:6) is attacking Bear Cub (ID:285)
  748. Debug Message: Battle: Troll (ID:295) is attacking Zealot (ID:784)
  749. Debug Message: -------------------------
  750. Debug Message: - Ending Turn 54 -
  751. Debug Message: Current Memory Usage: 854600 KB
  752. Debug Message: Cities in World: 19
  753. Debug Message: Units in World: 681
  754. Debug Message: Battle: Queen Procipinee (ID:1) is attacking Rock Spiderling (ID:218)
  755. Debug Message: -------------------------
  756. Debug Message: - Ending Turn 55 -
  757. Debug Message: Current Memory Usage: 856812 KB
  758. Debug Message: Cities in World: 19
  759. Debug Message: Units in World: 675
  760. Debug Message: AI Emperor Karavox: Now researching Trading
  761. Debug Message: WARNING: Unit Pioneer failed to start a new city, won't be consumed
  762. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Tarth_1440168311
  763. Debug Message: Generating portrait: Portrait_Unit_CityArcher_Tarth_1456590403
  764. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Conclave_02. Only the first 100 will be displayed.
  765. Debug Message: -------------------------
  766. Debug Message: - Ending Turn 56 -
  767. Debug Message: Current Memory Usage: 859216 KB
  768. Debug Message: Cities in World: 20
  769. Debug Message: Units in World: 682
  770. Debug Message: Warning, tile design K_Conclave_02 now has 107 objects when it used to have 100
  771. DebugMessage: AutoSaving - Begin
  772. DebugMessage: AutoSaving - Complete
  773. Debug Message: -------------------------
  774. Debug Message: - Ending Turn 57 -
  775. Debug Message: Current Memory Usage: 858788 KB
  776. Debug Message: Cities in World: 20
  777. Debug Message: Units in World: 696
  778. Debug Message: AI Oracle Ceresa: Now researching Leatherworking
  779. Debug Message: Battle: Lord Markin (ID:2) is attacking Cave Bear (ID:399)
  780. Debug Message: Battle: Emperor Karavox (ID:6) is attacking Hergon Sow (ID:709)
  781. Debug Message: Battle: Earth Shrill (ID:76) is attacking Pack Drake (ID:600)
  782. Debug Message: -------------------------
  783. Debug Message: - Ending Turn 58 -
  784. Debug Message: Current Memory Usage: 859036 KB
  785. Debug Message: Cities in World: 20
  786. Debug Message: Units in World: 695
  787. Debug Message: Battle: Earth Shrill (ID:298) is attacking Militia (ID:796)
  788. Debug Message: City couldn't find CityResourceData for population at Ithuane.
  789. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Tarth_1440168311
  790. Debug Message: -------------------------
  791. Debug Message: - Ending Turn 59 -
  792. Debug Message: Current Memory Usage: 865548 KB
  793. Debug Message: Cities in World: 21
  794. Debug Message: Units in World: 693
  795. Debug Message: AI General Carrodus: Now researching Charms
  796. Debug Message: Battle: Young Burning Wraith (ID:893) is attacking Rock Spiderling (ID:516)
  797. Debug Message: Battle: Water Shrill (ID:134) is attacking Champion Othollo (ID:633)
  798. Debug Message: -------------------------
  799. Debug Message: - Ending Turn 60 -
  800. Debug Message: Current Memory Usage: 867876 KB
  801. Debug Message: Cities in World: 21
  802. Debug Message: Units in World: 691
  803. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Tarth_1440168311
  804. Debug Message: Generating portrait: Portrait_Unit_CityArcher_Tarth_1456590403
  805. Debug Message: -------------------------
  806. Debug Message: - Ending Turn 61 -
  807. Debug Message: Current Memory Usage: 869248 KB
  808. Debug Message: Cities in World: 21
  809. Debug Message: Units in World: 689
  810. Debug Message: AI Queen Procipinee: Now researching Spellbooks
  811. Debug Message: Generating portrait: Portrait_Unit_Defender_Tarth_-2082002352
  812. Debug Message: Battle: Queen Procipinee (ID:1) is attacking Crag Spawn (ID:610)
  813. Debug Message: Battle: General Carrodus (ID:3) is attacking Hergon (ID:580)
  814. Debug Message: Battle: Drake (ID:426) is attacking Champion Oracle Ceresa (ID:4)
  815. Debug Message: Generating portrait: Portrait_Unit_Light_Tarth_1223763407
  816. DebugMessage: AutoSaving - Begin
  817. DebugMessage: AutoSaving - Complete
  818. Debug Message: -------------------------
  819. Debug Message: - Ending Turn 62 -
  820. Debug Message: Current Memory Usage: 872500 KB
  821. Debug Message: Cities in World: 21
  822. Debug Message: Units in World: 708
  823. Debug Message: AI Oracle Ceresa: Now researching Weaponry
  824. Debug Message: AI Lord Markin: Now researching Mining
  825. Debug Message: AI Magnar: Now researching Rituals
  826. Debug Message: AI Emperor Karavox: Now researching Drills
  827. Debug Message: CWorld::ApplyGameModifier_Player- Adding Research (15.000000)
  828. Debug Message: AI General Carrodus: Now researching Weaponry
  829. Debug Message: Battle: Air Elemental (ID:63) is attacking Champion Emperor Karavox (ID:6)
  830. Debug Message: -------------------------
  831. Debug Message: - Ending Turn 63 -
  832. Debug Message: Current Memory Usage: 872972 KB
  833. Debug Message: Cities in World: 21
  834. Debug Message: Units in World: 702
  835. Debug Message: Battle: General Carrodus (ID:3) is attacking Hergon (ID:308)
  836. Debug Message: Battle: Bound Widow (ID:890) is attacking Drake (ID:426)
  837. Debug Message: Battle: Bound Widow (ID:919) is attacking Rock Spiderling (ID:516)
  838. Debug Message: Generating portrait: Portrait_Unit_Defender_Tarth_-2082002352
  839. Debug Message: Generating portrait: Portrait_Unit_Pioneer_Tarth_-1675181107
  840. Debug Message: Generating portrait: Portrait_Unit_Spearman_Tarth_-135601127
  841. Debug Message: Generating portrait: Portrait_Champion_Bannon_937843566
  842. Debug Message: -------------------------
  843. Debug Message: - Ending Turn 64 -
  844. Debug Message: Current Memory Usage: 873868 KB
  845. Debug Message: Cities in World: 21
  846. Debug Message: Units in World: 699
  847. Debug Message: Battle: Lord Markin (ID:2) is attacking Cave Bear (ID:438)
  848. Debug Message: Battle: Joffery (ID:834) is attacking Rock Spiderling (ID:286)
  849. Debug Message: Battle: Bound Widow (ID:774) is attacking Earth Shrill (ID:576)
  850. Debug Message: -------------------------
  851. Debug Message: - Ending Turn 65 -
  852. Debug Message: Current Memory Usage: 877640 KB
  853. Debug Message: Cities in World: 21
  854. Debug Message: Units in World: 695
  855. Debug Message: Battle: Ice Elemental (ID:585) is attacking Scout (ID:740)
  856. Debug Message: Stamp Quantity: 3
  857. Debug Message: Land Mass Size: 0
  858. Debug Message: Land Mass Min Spawns: 0
  859. Debug Message: Land Mass Max Spawns: 0
  860. Debug Message: Forest Quantity: 0
  861. Debug Message: Mountain Generation Option: 0
  862. Debug Message: Map Random Seed: 0
  863. Debug Message: ---------------------------------------------
  864. Debug Message: ---------------------------------------------
  865. Debug Message: Sectors: 2 x 2
  866. Debug Message: Tiles: 32 x 32
  867. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  868. Debug Message: ---------------------------------------------
  869. Debug Message: ---------------------------------------------
  870. Debug Message: ---------------------------------------------
  871. Debug Message: ---------------------------------------------
  872. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  873. Debug Message: Map Generation Complete
  874. Debug Message: InitMapGfx Started...
  875. Debug Message: InitMapGfx finished.
  876. Debug Message: Creating tactical terrain gfx...
  877. Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
  878. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo
  879. Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used)
  880. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  881. Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  882. Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
  883. Debug Message: Tactical Spell cast: NobleLegacy at 14, 11 by Bannon Heighsley (unitID 684).
  884. Debug Message: Tactical Spell cast: Command at 16, 13 by Bannon Heighsley (unitID 684).
  885. Debug Message: Tactical Spell cast: BowAttack_Ignys at 13, 8 by Lady Irane (unitID 0).
  886. Debug Message: Tactical Spell cast: BowAttack_Ignys at 16, 8 by Lady Irane (unitID 0).
  887. Debug Message: Tactical Spell cast: BowAttack_Ignys at 15, 8 by Lady Irane (unitID 0).
  888. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Tarth_1440168311
  889. Debug Message: Generating portrait: Portrait_Unit_CityArcher_Tarth_1456590403
  890. Debug Message: -------------------------
  891. Debug Message: - Ending Turn 66 -
  892. Debug Message: Current Memory Usage: 885724 KB
  893. Debug Message: Cities in World: 21
  894. Debug Message: Units in World: 691
  895. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  896. DebugMessage: AI: Has chosen not to train any units.
  897. DebugMessage: AutoSaving - Begin
  898. DebugMessage: AutoSaving - Complete
  899. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
  900. Debug Message: -------------------------
  901. Debug Message: - Ending Turn 67 -
  902. Debug Message: Current Memory Usage: 887860 KB
  903. Debug Message: Cities in World: 21
  904. Debug Message: Units in World: 693
  905. DebugMessage: AI: Has chosen not to train any units.
  906. Debug Message: AI Magnar: Now researching Immortal Codex
  907. Debug Message: Battle: Fire Shrill (ID:87) is attacking Champion Othollo (ID:633)
  908. Debug Message: -------------------------
  909. Debug Message: - Ending Turn 68 -
  910. Debug Message: Current Memory Usage: 894336 KB
  911. Debug Message: Cities in World: 21
  912. Debug Message: Units in World: 694
  913. Debug Message: Battle: Magnar (ID:5) is attacking Ice Elemental (ID:809)
  914. Debug Message: Stamp Quantity: 3
  915. Debug Message: Land Mass Size: 0
  916. Debug Message: Land Mass Min Spawns: 0
  917. Debug Message: Land Mass Max Spawns: 0
  918. Debug Message: Forest Quantity: 0
  919. Debug Message: Mountain Generation Option: 0
  920. Debug Message: Map Random Seed: 0
  921. Debug Message: ---------------------------------------------
  922. Debug Message: ---------------------------------------------
  923. Debug Message: Sectors: 2 x 2
  924. Debug Message: Tiles: 32 x 32
  925. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  926. Debug Message: ---------------------------------------------
  927. Debug Message: ---------------------------------------------
  928. Debug Message: ---------------------------------------------
  929. Debug Message: ---------------------------------------------
  930. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  931. Debug Message: Map Generation Complete
  932. Debug Message: InitMapGfx Started...
  933. Debug Message: InitMapGfx finished.
  934. Debug Message: Creating tactical terrain gfx...
  935. Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
  936. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo
  937. Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used)
  938. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  939. Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  940. Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
  941. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
  942. Debug Message: Tactical Spell cast: NobleLegacy at 11, 19 by Bannon Heighsley (unitID 684).
  943. Debug Message: Tactical Spell cast: Command at 7, 20 by Bannon Heighsley (unitID 684).
  944. Debug Message: Tactical Spell cast: BowAttack_Ignys at 15, 16 by Lady Irane (unitID 0).
  945. Debug Message: Tactical Spell cast: BowAttack_Ignys at 14, 16 by Lady Irane (unitID 0).
  946. Debug Message: Tactical Spell cast: SoulSpark at 14, 16 by Bannon Heighsley (unitID 684).
  947. Debug Message: Tactical Spell cast: Impale_Ability at 10, 18 by Spearmen (unitID 821).
  948. Debug Message: Tactical Spell cast: Slow at 10, 18 by Bannon Heighsley (unitID 684).
  949. Debug Message: Tactical Spell cast: BowAttack_Ignys at 10, 18 by Lady Irane (unitID 0).
  950. Debug Message: Tactical Spell cast: BowAttack_Ignys at 10, 18 by Lady Irane (unitID 0).
  951. Debug Message: Tactical Spell cast: BowAttack_Ignys at 10, 18 by Lady Irane (unitID 0).
  952. Debug Message: Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100
  953. Debug Message: -------------------------
  954. Debug Message: - Ending Turn 69 -
  955. Debug Message: Current Memory Usage: 901660 KB
  956. Debug Message: Cities in World: 21
  957. Debug Message: Units in World: 693
  958. Debug Message: AI Queen Procipinee: Now researching Immortal Codex
  959. Debug Message: -------------------------
  960. Debug Message: - Ending Turn 70 -
  961. Debug Message: Current Memory Usage: 901256 KB
  962. Debug Message: Cities in World: 21
  963. Debug Message: Units in World: 692
  964. Debug Message: AI Emperor Karavox: Now researching Archery
  965. Debug Message: Battle: Water Shrill (ID:170) is attacking Champion Joffery (ID:834)
  966. Debug Message: Generating portrait: Portrait_Unit_Mage_Tarth_-267998348
  967. Debug Message: Generating portrait: Portrait_Unit_Light_Tarth_1223763407
  968. Debug Message: -------------------------
  969. Debug Message: - Ending Turn 71 -
  970. Debug Message: Current Memory Usage: 902184 KB
  971. Debug Message: Cities in World: 21
  972. Debug Message: Units in World: 696
  973. DebugMessage: AI: Has chosen not to train any units.
  974. Debug Message: AI Lord Markin: Now researching Agriculture
  975. Debug Message: AI Oracle Ceresa: Now researching Drills
  976. Debug Message: Battle: Lord Markin (ID:2) is attacking Hergon Sow (ID:689)
  977. Debug Message: Battle: Ice Elemental (ID:173) is attacking Champion Joffery (ID:834)
  978. Debug Message: Battle: Bound Widow (ID:959) is attacking Fire Shrill (ID:757)
  979. Debug Message: Battle: Troll (ID:295) is attacking Champion Queen Procipinee (ID:1)
  980. DebugMessage: AutoSaving - Begin
  981. DebugMessage: AutoSaving - Complete
  982. Debug Message: -------------------------
  983. Debug Message: - Ending Turn 72 -
  984. Debug Message: Current Memory Usage: 902572 KB
  985. Debug Message: Cities in World: 21
  986. Debug Message: Units in World: 695
  987. Debug Message: -------------------------
  988. Debug Message: - Ending Turn 73 -
  989. Debug Message: Current Memory Usage: 904252 KB
  990. Debug Message: Cities in World: 21
  991. Debug Message: Units in World: 693
  992. DebugMessage: AI: Has chosen not to train any units.
  993. Debug Message: Battle: Kallus Hairto (ID:663) is attacking Pack Drake (ID:848)
  994. Debug Message: Battle: Ophidian (ID:27) is attacking Champion General Carrodus (ID:3)
  995. Debug Message: Generating portrait: Portrait_Unit_Spearman_Tarth_991878334
  996. Debug Message: Generating portrait: Portrait_Unit_Defender_Tarth_-2082002352
  997. Debug Message: Generating portrait: Portrait_Unit_Pioneer_Tarth_-1675181107
  998. Debug Message: Generating portrait: Portrait_Unit_Spearman_Tarth_-135601127
  999. Debug Message: -------------------------
  1000. Debug Message: - Ending Turn 74 -
  1001. Debug Message: Current Memory Usage: 904364 KB
  1002. Debug Message: Cities in World: 21
  1003. Debug Message: Units in World: 695
  1004. Debug Message: WARNING: Unit Pioneer failed to start a new city, won't be consumed
  1005. Debug Message: Battle: Young Burning Wraith (ID:964) is attacking Rock Spiderling (ID:516)
  1006. Debug Message: Battle: Bandit (ID:957) is attacking Spikes of Krax (ID:965)
  1007. Debug Message: -------------------------
  1008. Debug Message: - Ending Turn 75 -
  1009. Debug Message: Current Memory Usage: 904628 KB
  1010. Debug Message: Cities in World: 22
  1011. Debug Message: Units in World: 697
  1012. DebugMessage: Loaded font Trajan Pro-27Bold
  1013. DebugMessage: Loaded font Segoe UI Semibold-21Bold
  1014. DebugMessage: Loaded font Segoe UI Semibold-20Bold
  1015. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Conclave_02. Only the first 100 will be displayed.
  1016. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Tarth_1440168311
  1017. Debug Message: Generating portrait: Portrait_Unit_CityArcher_Tarth_1456590403
  1018. Debug Message: -------------------------
  1019. Debug Message: - Ending Turn 76 -
  1020. Debug Message: Current Memory Usage: 920380 KB
  1021. Debug Message: Cities in World: 22
  1022. Debug Message: Units in World: 699
  1023. DebugMessage: WARNING: Player - Unit Pioneer is marked as destroyed but still in its list.
  1024. Debug Message: Generating portrait: Portrait_Unit_Defender_Tarth_-2082002352
  1025. DebugMessage: AutoSaving - Begin
  1026. DebugMessage: AutoSaving - Complete
  1027. Debug Message: Battle: Lord Markin (ID:2) is attacking Banished Ogre (ID:458)
  1028. Debug Message: -------------------------
  1029. Debug Message: - Ending Turn 77 -
  1030. Debug Message: Current Memory Usage: 920656 KB
  1031. Debug Message: Cities in World: 22
  1032. Debug Message: Units in World: 761
  1033. Debug Message: AI General Carrodus: Now researching Drills
  1034. Debug Message: AI Oracle Ceresa: Now researching Agriculture
  1035. Debug Message: AI Lord Markin: Now researching Charms
  1036. Debug Message: Generating portrait: Portrait_Unit_Pioneer_Tarth_-1675181107
  1037. Debug Message: Battle: Emperor Karavox (ID:6) is attacking Black Widow (ID:190)
  1038. Debug Message: Battle: Brood Hunter (ID:1024) is attacking Pioneer (ID:963)
  1039. Debug Message: Generating portrait: Portrait_Unit_Spearman_Tarth_991878334
  1040. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Tarth_1440168311
  1041. Debug Message: Generating portrait: Portrait_Unit_CityArcher_Tarth_1456590403
  1042. Debug Message: -------------------------
  1043. Debug Message: - Ending Turn 78 -
  1044. Debug Message: Current Memory Usage: 922000 KB
  1045. Debug Message: Cities in World: 22
  1046. Debug Message: Units in World: 757
  1047. Debug Message: Battle: Militia (ID:796) is attacking Hergon Sow (ID:587)
  1048. Debug Message: Battle: Drake (ID:426) is attacking City Militia (ID:854)
  1049. Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 16
  1050. Debug Message: -------------------------
  1051. Debug Message: - Ending Turn 79 -
  1052. Debug Message: Current Memory Usage: 922780 KB
  1053. Debug Message: Cities in World: 21
  1054. Debug Message: Units in World: 764
  1055. DebugMessage: AI: Has chosen not to train any units.
  1056. DebugMessage: WARNING: Player - Unit Pioneer is marked as destroyed but still in its list.
  1057. Debug Message: AI Queen Procipinee: Now researching Trading
  1058. Debug Message: Battle: Slave Scout (ID:773) is attacking Bandit (ID:1074)
  1059. Debug Message: -------------------------
  1060. Debug Message: - Ending Turn 80 -
  1061. Debug Message: Current Memory Usage: 922804 KB
  1062. Debug Message: Cities in World: 22
  1063. Debug Message: Units in World: 769
  1064. Debug Message: -------------------------
  1065. Debug Message: - Ending Turn 81 -
  1066. Debug Message: Current Memory Usage: 923452 KB
  1067. Debug Message: Cities in World: 22
  1068. Debug Message: Units in World: 771
  1069. DebugMessage: AI: Has chosen not to train any units.
  1070. Debug Message: AI Lord Markin: Now researching Mounted Warfare
  1071. Debug Message: CWorld::ApplyGameModifier_Player- Adding Research (15.000000)
  1072. Debug Message: AI Oracle Ceresa: Now researching Mounted Warfare
  1073. Debug Message: Battle: Earth Shrill (ID:70) is attacking Champion Magnar (ID:5)
  1074. Debug Message: Battle: Air Shrill (ID:573) is attacking Champion Othollo (ID:633)
  1075. DebugMessage: AutoSaving - Begin
  1076. Debug Message: Battle: Air Shrill (ID:846) is attacking Champion General Carrodus (ID:3)
  1077. DebugMessage: AutoSaving - Complete
  1078. Debug Message: Battle: Air Shrill (ID:898) is attacking Champion Othollo (ID:633)
  1079. Debug Message: -------------------------
  1080. Debug Message: - Ending Turn 82 -
  1081. Debug Message: Current Memory Usage: 925644 KB
  1082. Debug Message: Cities in World: 22
  1083. Debug Message: Units in World: 788
  1084. DebugMessage: AI: Has chosen not to train any units.
  1085. Debug Message: Battle: Queen Procipinee (ID:1) is attacking Wolf (ID:1061)
  1086. Debug Message: Battle: Ophidian (ID:96) is attacking Champion Joffery (ID:834)
  1087. Debug Message: Battle: Oracle Ceresa (ID:4) is attacking Rock Spiderling (ID:516)
  1088. Debug Message: Battle: Militia (ID:952) is attacking Bandit (ID:1074)
  1089. Debug Message: Battle: Emperor Karavox (ID:6) is attacking Banished Ogre (ID:541)
  1090. Debug Message: Caravan placed back on trade route path
  1091. Debug Message: Caravan placed back on trade route path
  1092. Debug Message: -------------------------
  1093. Debug Message: - Ending Turn 83 -
  1094. Debug Message: Current Memory Usage: 926504 KB
  1095. Debug Message: Cities in World: 22
  1096. Debug Message: Units in World: 795
  1097. DebugMessage: AI: Has chosen not to train any units.
  1098. Debug Message: Battle: General Carrodus (ID:3) is attacking Air Shrill (ID:1060)
  1099. Debug Message: Battle: Oracle Ceresa (ID:4) is attacking Rock Spiderling (ID:519)
  1100. Debug Message: Battle: Bound Widow (ID:1095) is attacking Black Widow (ID:294)
  1101. Debug Message: Battle: Clambercoil Dragon (ID:211) is attacking Champion Oracle Ceresa (ID:4)
  1102. Debug Message: -------------------------
  1103. Debug Message: - Ending Turn 84 -
  1104. Debug Message: Current Memory Usage: 926192 KB
  1105. Debug Message: Cities in World: 22
  1106. Debug Message: Units in World: 783
  1107. DebugMessage: AI: Has chosen not to train any units.
  1108. Debug Message: AI Queen Procipinee: Now researching Agriculture
  1109. Debug Message: WARNING: Unit Pioneer failed to start a new city, won't be consumed
  1110. Debug Message: Caravan placed back on trade route path
  1111. Debug Message: City couldn't find CityResourceData for population at Queenshand.
  1112. Debug Message: Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100
  1113. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
  1114. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
  1115. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
  1116. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
  1117. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Tarth_1440168311
  1118. Debug Message: Warning, tile design G_Forest_Full_10 now has 113 objects when it used to have 100
  1119. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  1120. Debug Message: Warning, tile design G_Forest_Full_06 now has 139 objects when it used to have 100
  1121. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  1122. Debug Message: Warning, tile design G_Forest_Full_05 now has 134 objects when it used to have 100
  1123. Debug Message: -------------------------
  1124. Debug Message: - Ending Turn 85 -
  1125. Debug Message: Current Memory Usage: 936600 KB
  1126. Debug Message: Cities in World: 24
  1127. Debug Message: Units in World: 796
  1128. DebugMessage: AI: Has chosen not to train any units.
  1129. Debug Message: Generating portrait: Portrait_Unit_Defender_Tarth_-2082002352
  1130. Debug Message: Generating portrait: Portrait_Unit_Spearman_Tarth_-135601127
  1131. Debug Message: Generating portrait: Portrait_Unit_Spearman_Tarth_991878334
  1132. Debug Message: -------------------------
  1133. Debug Message: - Ending Turn 86 -
  1134. Debug Message: Current Memory Usage: 941756 KB
  1135. Debug Message: Cities in World: 24
  1136. Debug Message: Units in World: 799
  1137. DebugMessage: AI: Has chosen not to train any units.
  1138. Debug Message: Generating portrait: Portrait_Unit_Light_Tarth_1223763407
  1139. Debug Message: Battle: Magnar (ID:5) is attacking Ice Elemental (ID:1131)
  1140. Debug Message: Generating portrait: Portrait_Unit_Archer_Tarth_1090882802
  1141. DebugMessage: AutoSaving - Begin
  1142. DebugMessage: AutoSaving - Complete
  1143. Debug Message: -------------------------
  1144. Debug Message: - Ending Turn 87 -
  1145. Debug Message: Current Memory Usage: 942796 KB
  1146. Debug Message: Cities in World: 24
  1147. Debug Message: Units in World: 802
  1148. Debug Message: AI Magnar: Now researching Immortal Codex
  1149. Debug Message: CWorld::ApplyGameModifier_Player- Adding Research (15.000000)
  1150. Debug Message: Battle: Lord of the Flame (ID:137) is attacking Air Shrill (ID:595)
  1151. Debug Message: -------------------------
  1152. Debug Message: - Ending Turn 88 -
  1153. Debug Message: Current Memory Usage: 949200 KB
  1154. Debug Message: Cities in World: 24
  1155. Debug Message: Units in World: 802
  1156. DebugMessage: Could not find music file name for layer with index:0 in music group: Theme_EasternWardrums_Full
  1157. DebugMessage: Could not find music file name for layer with index:2 in music group: Theme_EasternWardrums_Full
  1158. Debug Message: AI Queen Procipinee: Now researching Training
  1159. Debug Message: AI General Carrodus: Now researching Administration
  1160. Debug Message: Battle: Sentinels of Hagudst (ID:1059) is attacking Black Widow (ID:294)
  1161. Debug Message: Unit Arando traded from Kingdom NPC Player to Kingdom of Capitar.
  1162. Debug Message: Battle: Young Mirror Elemental (ID:1111) is attacking Ravenous Harridan (ID:1028)
  1163. Debug Message: -------------------------
  1164. Debug Message: - Ending Turn 89 -
  1165. Debug Message: Current Memory Usage: 949692 KB
  1166. Debug Message: Cities in World: 24
  1167. Debug Message: Units in World: 800
  1168. Debug Message: AI Oracle Ceresa: Now researching Weaponsmithing
  1169. Debug Message: AI Lord Markin: Now researching Weaponry
  1170. Debug Message: Battle: Crag Spawn (ID:21) is attacking Slave Scout (ID:728)
  1171. Debug Message: Battle: Ophidian (ID:96) is attacking Champion General Carrodus (ID:3)
  1172. Debug Message: Generating portrait: Portrait_Champion_Bannon_937843566
  1173. Debug Message: Generating portrait: Portrait_Unit_Peasant_Tarth_-644913714
  1174. Debug Message: Generating portrait: Portrait_Unit_Spearman_Tarth_991878334
  1175. Debug Message: Generating portrait: Portrait_Unit_Defender_Tarth_-2082002352
  1176. Debug Message: -------------------------
  1177. Debug Message: - Ending Turn 90 -
  1178. Debug Message: Current Memory Usage: 953456 KB
  1179. Debug Message: Cities in World: 24
  1180. Debug Message: Units in World: 805
  1181. Debug Message: Battle: Lord Markin (ID:2) is attacking Timber Warg (ID:481)
  1182. Debug Message: Battle: River Slag (ID:445) is attacking City Militia (ID:895)
  1183. Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 19
  1184. Debug Message: -------------------------
  1185. Debug Message: - Ending Turn 91 -
  1186. Debug Message: Current Memory Usage: 955180 KB
  1187. Debug Message: Cities in World: 23
  1188. Debug Message: Units in World: 802
  1189. Debug Message: AI Queen Procipinee: Now researching Weaponry
  1190. Debug Message: AI Magnar: Now researching Leatherworking
  1191. Debug Message: Battle: Ravenous Harridan (ID:1028) is attacking Sentinels of Hagudst (ID:1059)
  1192. DebugMessage: AutoSaving - Begin
  1193. DebugMessage: AutoSaving - Complete
  1194. Debug Message: -------------------------
  1195. Debug Message: - Ending Turn 92 -
  1196. Debug Message: Current Memory Usage: 958408 KB
  1197. Debug Message: Cities in World: 23
  1198. Debug Message: Units in World: 814
  1199. DebugMessage: AI: Has chosen not to train any units.
  1200. DebugMessage: AI: Has chosen not to train any units.
  1201. Debug Message: AI Emperor Karavox: Now researching Mounted Warfare
  1202. Debug Message: Caravan placed back on trade route path
  1203. Debug Message: -------------------------
  1204. Debug Message: - Ending Turn 93 -
  1205. Debug Message: Current Memory Usage: 958992 KB
  1206. Debug Message: Cities in World: 23
  1207. Debug Message: Units in World: 813
  1208. Debug Message: Caravan placed back on trade route path
  1209. Debug Message: Caravan placed back on trade route path
  1210. Debug Message: Generating portrait: Portrait_Unit_Defender_Tarth_-2082002352
  1211. Debug Message: Battle: Queen Procipinee (ID:1) is attacking City Militia (ID:1186)
  1212. Debug Message: Battle: Sentinels of Hagudst (ID:1150) is attacking Earth Shrill (ID:576)
  1213. Debug Message: Generating portrait: Portrait_Unit_Peasant_Tarth_-644913714
  1214. Debug Message: -------------------------
  1215. Debug Message: - Ending Turn 94 -
  1216. Debug Message: Current Memory Usage: 959648 KB
  1217. Debug Message: Cities in World: 23
  1218. Debug Message: Units in World: 820
  1219. Debug Message: AI General Carrodus: Now researching Mining
  1220. Debug Message: -------------------------
  1221. Debug Message: - Ending Turn 95 -
  1222. Debug Message: Current Memory Usage: 960320 KB
  1223. Debug Message: Cities in World: 23
  1224. Debug Message: Units in World: 819
  1225. Debug Message: AI Magnar: Now researching Drills
  1226. Debug Message: WARNING: Unit Pioneer failed to start a new city, won't be consumed
  1227. Debug Message: CWorld::ApplyGameModifier_Player- Adding Research (15.000000)
  1228. Debug Message: Battle: Ralle Stormborn (ID:690) is attacking Slave Militia (ID:923)
  1229. Debug Message: -------------------------
  1230. Debug Message: - Ending Turn 96 -
  1231. Debug Message: Current Memory Usage: 960492 KB
  1232. Debug Message: Cities in World: 24
  1233. Debug Message: Units in World: 823
  1234. Debug Message: AI Lord Markin: Now researching Trading
  1235. DebugMessage: AutoSaving - Begin
  1236. DebugMessage: AutoSaving - Complete
  1237. Debug Message: Generating portrait: Portrait_Unit_Spearman_Tarth_991878334
  1238. Debug Message: Battle: Clambercoil Dragon (ID:211) is attacking Champion Kallus Hairto (ID:663)
  1239. Debug Message: Battle: Ravenous Harridan (ID:1028) is attacking Sentinels of Hagudst (ID:1150)
  1240. Debug Message: Generating portrait: Portrait_Unit_Scout_Wraith_-803222528
  1241. Debug Message: -------------------------
  1242. Debug Message: - Ending Turn 97 -
  1243. Debug Message: Current Memory Usage: 969676 KB
  1244. Debug Message: Cities in World: 24
  1245. Debug Message: Units in World: 876
  1246. Debug Message: Caravan placed back on trade route path
  1247. Debug Message: Caravan placed back on trade route path
  1248. Debug Message: Battle: Militia (ID:945) is attacking Spearmen (ID:553)
  1249. Debug Message: Battle: General Carrodus (ID:3) is attacking Fire Shrill (ID:87)
  1250. Debug Message: Battle: Joffery (ID:834) is attacking Earth Shrill (ID:76)
  1251. Debug Message: Battle: Magnar (ID:5) is attacking Troll Warrior (ID:1248)
  1252. Debug Message: Battle: Queen Procipinee (ID:1) is attacking Slave Militia (ID:839)
  1253. Debug Message: Generating portrait: Portrait_Unit_Defender_Tarth_-1438557668
  1254. Debug Message: Generating portrait: Portrait_Unit_Light_Tarth_1223763407
  1255. Debug Message: Generating portrait: Portrait_Unit_Pioneer_Tarth_-1675181107
  1256. Debug Message: Generating portrait: Portrait_Unit_Spearman_Tarth_-135601127
  1257. Debug Message: Generating portrait: Portrait_Champion_Bannon_937843566
  1258. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Tarth_1658277263
  1259. Debug Message: -------------------------
  1260. Debug Message: - Ending Turn 98 -
  1261. Debug Message: Current Memory Usage: 975036 KB
  1262. Debug Message: Cities in World: 24
  1263. Debug Message: Units in World: 868
  1264. Debug Message: Battle: Lord Markin (ID:2) is attacking Pack Drake (ID:648)
  1265. Debug Message: Battle: Slave Militia (ID:1169) is attacking Troll (ID:1268)
  1266. Debug Message: Battle: Slave Militia (ID:1201) is attacking Troll (ID:1268)
  1267. Debug Message: Warning, tile design G_Forest_Full_07 now has 103 objects when it used to have 100
  1268. Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
  1269. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  1270. Debug Message: -------------------------
  1271. Debug Message: - Ending Turn 99 -
  1272. Debug Message: Current Memory Usage: 980644 KB
  1273. Debug Message: Cities in World: 24
  1274. Debug Message: Units in World: 862
  1275. Debug Message: AI Queen Procipinee: Now researching Drills
  1276. Debug Message: Battle: Oracle Ceresa (ID:4) is attacking Hergon (ID:1180)
  1277. Debug Message: Battle: Magnar (ID:5) is attacking Troll (ID:1268)
  1278. Debug Message: Generating portrait: Portrait_Unit_Spearman_Tarth_991878334
  1279. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
  1280. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
  1281. Debug Message: -------------------------
  1282. Debug Message: - Ending Turn 100 -
  1283. Debug Message: Current Memory Usage: 986796 KB
  1284. Debug Message: Cities in World: 24
  1285. Debug Message: Units in World: 857
  1286. Debug Message: AI Emperor Karavox: Now researching Sorcery
  1287. Debug Message: Battle: Troll (ID:396) is attacking Ophidian (ID:73)
  1288. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  1289. Debug Message: -------------------------
  1290. Debug Message: - Ending Turn 101 -
  1291. Debug Message: Current Memory Usage: 987664 KB
  1292. Debug Message: Cities in World: 24
  1293. Debug Message: Units in World: 859
  1294. Debug Message: AI General Carrodus: Now researching Mounted Warfare
  1295. Debug Message: AI Lord Markin: Now researching Sorcery
  1296. Debug Message: Generating portrait: Portrait_Unit_Defender_Tarth_-2082002352
  1297. Debug Message: CWorld::ApplyGameModifier_Player- Adding Research (15.000000)
  1298. DebugMessage: AutoSaving - Begin
  1299. DebugMessage: AutoSaving - Complete
  1300. Debug Message: Generating portrait: Portrait_Unit_Peasant_Tarth_-644913714
  1301. Debug Message: Generating portrait: Portrait_Champion_Bannon_937843566
  1302. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  1303. Debug Message: Generating portrait: Portrait_Unit_Pioneer_Tarth_-1675181107
  1304. Debug Message: -------------------------
  1305. Debug Message: - Ending Turn 102 -
  1306. Debug Message: Current Memory Usage: 990372 KB
  1307. Debug Message: Cities in World: 24
  1308. Debug Message: Units in World: 869
  1309. Debug Message: Battle: Pioneer (ID:1283) is attacking Fire Shrill (ID:611)
  1310. Debug Message: Battle: Spear Maiden (ID:1148) is attacking Militia (ID:796)
  1311. Debug Message: -------------------------
  1312. Debug Message: - Ending Turn 103 -
  1313. Debug Message: Current Memory Usage: 992800 KB
  1314. Debug Message: Cities in World: 24
  1315. Debug Message: Units in World: 871
  1316. Debug Message: AI Queen Procipinee: Now researching Archery
  1317. Debug Message: Caravan placed back on trade route path
  1318. Debug Message: Generating portrait: Portrait_Unit_Defender_Tarth_-2082002352
  1319. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
  1320. Debug Message: -------------------------
  1321. Debug Message: - Ending Turn 104 -
  1322. Debug Message: Current Memory Usage: 994792 KB
  1323. Debug Message: Cities in World: 24
  1324. Debug Message: Units in World: 875
  1325. DebugMessage: AI: Has chosen not to train any units.
  1326. Debug Message: CWorld::ApplyGameModifier_Player- Adding Research (15.000000)
  1327. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Tarth_1658277263
  1328. Debug Message: Generating portrait: Portrait_Unit_CityArcher_Tarth_1456590403
  1329. Debug Message: -------------------------
  1330. Debug Message: - Ending Turn 105 -
  1331. Debug Message: Current Memory Usage: 999904 KB
  1332. Debug Message: Cities in World: 24
  1333. Debug Message: Units in World: 883
  1334. Debug Message: Warning, tile design K_Conclave_02 now has 107 objects when it used to have 100
  1335. Debug Message: WARNING: Unit Pioneer failed to start a new city, won't be consumed
  1336. Debug Message: Generating portrait: Portrait_Unit_Defender_Tarth_-1438557668
  1337. Debug Message: Battle: Militia (ID:945) is attacking Slave Militia (ID:923)
  1338. Debug Message: Stamp Quantity: 3
  1339. Debug Message: Land Mass Size: 0
  1340. Debug Message: Land Mass Min Spawns: 0
  1341. Debug Message: Land Mass Max Spawns: 0
  1342. Debug Message: Forest Quantity: 0
  1343. Debug Message: Mountain Generation Option: 0
  1344. Debug Message: Map Random Seed: 0
  1345. Debug Message: ---------------------------------------------
  1346. Debug Message: ---------------------------------------------
  1347. Debug Message: Sectors: 2 x 2
  1348. Debug Message: Tiles: 32 x 32
  1349. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  1350. Debug Message: ---------------------------------------------
  1351. Debug Message: ---------------------------------------------
  1352. Debug Message: ---------------------------------------------
  1353. Debug Message: ---------------------------------------------
  1354. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  1355. Debug Message: Map Generation Complete
  1356. Debug Message: InitMapGfx Started...
  1357. Debug Message: InitMapGfx finished.
  1358. Debug Message: Creating tactical terrain gfx...
  1359. Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
  1360. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo
  1361. Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used)
  1362. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  1363. Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  1364. Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
  1365. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
  1366. Debug Message: Tactical Spell cast: NobleLegacy at 11, 20 by Bannon Heighsley (unitID 684).
  1367. Debug Message: Tactical Spell cast: Command at 7, 20 by Bannon Heighsley (unitID 684).
  1368. Debug Message: Tactical Spell cast: BowAttack_Ignys at 15, 16 by Lady Irane (unitID 0).
  1369. Debug Message: Tactical Spell cast: BowAttack_Ignys at 16, 17 by Lady Irane (unitID 0).
  1370. Debug Message: Tactical Spell cast: BowAttack_Ignys at 15, 16 by Lady Irane (unitID 0).
  1371. Debug Message: Tactical Spell cast: BowAttack_Ignys at 11, 18 by Lady Irane (unitID 0).
  1372. Debug Message: Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100
  1373. Debug Message: -------------------------
  1374. Debug Message: - Ending Turn 106 -
  1375. Debug Message: Current Memory Usage: 1017872 KB
  1376. Debug Message: Cities in World: 24
  1377. Debug Message: Units in World: 888
  1378. Debug Message: AI General Carrodus: Now researching Education
  1379. Debug Message: AI Magnar: Now researching Weaponry
  1380. Debug Message: Generating portrait: Portrait_Unit_Pioneer_Tarth_-1675181107
  1381. Debug Message: Battle: Magnar (ID:5) is attacking Ice Elemental (ID:1310)
  1382. DebugMessage: AutoSaving - Begin
  1383. DebugMessage: AutoSaving - Complete
  1384. Debug Message: Generating portrait: Portrait_Unit_Light_Tarth_1223763407
  1385. Debug Message: Generating portrait: Portrait_Unit_Spearman_Tarth_-135601127
  1386. Debug Message: Generating portrait: Portrait_Unit_Spearman_Tarth_991878334
  1387. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
  1388. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
  1389. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
  1390. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
  1391. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
  1392. Debug Message: -------------------------
  1393. Debug Message: - Ending Turn 107 -
  1394. Debug Message: Current Memory Usage: 1034108 KB
  1395. Debug Message: Cities in World: 24
  1396. Debug Message: Units in World: 884
  1397. Debug Message: Battle: Queen Procipinee (ID:1) is attacking Slave Militia (ID:1334)
  1398. Debug Message: Battle: Oracle Ceresa (ID:4) is attacking Fire Shrill (ID:757)
  1399. Debug Message: Battle: Troll (ID:1313) is attacking Crag Spawn (ID:635)
  1400. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  1401. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
  1402. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
  1403. Debug Message: -------------------------
  1404. Debug Message: - Ending Turn 108 -
  1405. Debug Message: Current Memory Usage: 1039980 KB
  1406. Debug Message: Cities in World: 24
  1407. Debug Message: Units in World: 888
  1408. DebugMessage: AI: Has chosen not to train any units.
  1409. Debug Message: AI Lord Markin: Now researching Construction
  1410. Debug Message: Generating portrait: Portrait_Unit_Peasant_Tarth_-644913714
  1411. Debug Message: Generating portrait: Portrait_Champion_Bannon_937843566
  1412. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
  1413. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
  1414. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
  1415. Debug Message: Generating portrait: Portrait_Unit_Pioneer_Tarth_-1675181107
  1416. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
  1417. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
  1418. Debug Message: Warning: Destroyed Unit Pioneer is about to be deselected.
  1419. Debug Message: -------------------------
  1420. Debug Message: - Ending Turn 109 -
  1421. Debug Message: Current Memory Usage: 1041712 KB
  1422. Debug Message: Cities in World: 24
  1423. Debug Message: Units in World: 896
  1424. DebugMessage: AI: Has chosen not to train any units.
  1425. DebugMessage: AI: Has chosen not to train any units.
  1426. Debug Message: AI Emperor Karavox: Now researching Construction
  1427. Debug Message: Battle: Queen Procipinee (ID:1) is attacking Fodder (ID:1354)
  1428. Debug Message: Battle: General Carrodus (ID:3) is attacking Fire Shrill (ID:145)
  1429. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  1430. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  1431. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
  1432. Debug Message: -------------------------
  1433. Debug Message: - Ending Turn 110 -
  1434. Debug Message: Current Memory Usage: 1043024 KB
  1435. Debug Message: Cities in World: 24
  1436. Debug Message: Units in World: 890
  1437. DebugMessage: AI: Has chosen not to train any units.
  1438. DebugMessage: WARNING: Player - Unit Caravan is marked as destroyed but still in its list.
  1439. DebugMessage: WARNING: Player - Unit Caravan is marked as destroyed but still in its list.
  1440. Debug Message: Battle: Militia (ID:945) is attacking Slave Militia (ID:947)
  1441. Debug Message: Battle: General Carrodus (ID:3) is attacking Air Shrill (ID:167)
  1442. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
  1443. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
  1444. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
  1445. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  1446. Debug Message: -------------------------
  1447. Debug Message: - Ending Turn 111 -
  1448. Debug Message: Current Memory Usage: 1042644 KB
  1449. Debug Message: Cities in World: 24
  1450. Debug Message: Units in World: 894
  1451. Debug Message: AI General Carrodus: Now researching Cooperation
  1452. Debug Message: Generating portrait: Portrait_Unit_Pioneer_Tarth_-1675181107
  1453. DebugMessage: AutoSaving - Begin
  1454. DebugMessage: AutoSaving - Complete
  1455. Debug Message: Battle: Queen Procipinee (ID:1) is attacking Slave Militia (ID:1366)
  1456. Debug Message: Generating portrait: Portrait_Unit_Peasant_Tarth_-644913714
  1457. Debug Message: Generating portrait: Portrait_Champion_Bannon_937843566
  1458. Debug Message: Generating portrait: Portrait_Unit_Defender_Tarth_-2082002352
  1459. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Tarth_1658277263
  1460. Debug Message: Generating portrait: Portrait_Unit_CityArcher_Tarth_1456590403
  1461. Debug Message: -------------------------
  1462. Debug Message: - Ending Turn 112 -
  1463. Debug Message: Current Memory Usage: 1046048 KB
  1464. Debug Message: Cities in World: 24
  1465. Debug Message: Units in World: 889
  1466. DebugMessage: AI: Has chosen not to train any units.
  1467. Debug Message: WARNING: Unit Pioneer failed to start a new city, won't be consumed
  1468. Debug Message: Battle: General Carrodus (ID:3) is attacking Crag Spawn (ID:579)
  1469. Debug Message: Battle: Slave Militia (ID:1317) is attacking Champion Queen Procipinee (ID:1)
  1470. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
  1471. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
  1472. Debug Message: -------------------------
  1473. Debug Message: - Ending Turn 113 -
  1474. Debug Message: Current Memory Usage: 1046672 KB
  1475. Debug Message: Cities in World: 25
  1476. Debug Message: Units in World: 892
  1477. Debug Message: -------------------------
  1478. Debug Message: - Ending Turn 114 -
  1479. Debug Message: Current Memory Usage: 1049964 KB
  1480. Debug Message: Cities in World: 25
  1481. Debug Message: Units in World: 891
  1482. Debug Message: AI Queen Procipinee: Now researching Mounted Warfare
  1483. Debug Message: Generating portrait: Portrait_Unit_Archer_Tarth_1090882802
  1484. Debug Message: Battle: Emperor Karavox (ID:6) is attacking Bandit (ID:1293)
  1485. Debug Message: Generating portrait: Portrait_Unit_Medium_Tarth_-303831615
  1486. Debug Message: Generating portrait: Portrait_Unit_Peasant_Tarth_-644913714
  1487. Debug Message: Generating portrait: Portrait_Champion_Bannon_937843566
  1488. Debug Message: Caravan placed back on trade route path
  1489. Debug Message: Caravan placed back on trade route path
  1490. Debug Message: -------------------------
  1491. Debug Message: - Ending Turn 115 -
  1492. Debug Message: Current Memory Usage: 1049064 KB
  1493. Debug Message: Cities in World: 25
  1494. Debug Message: Units in World: 904
  1495. Debug Message: AI Lord Markin: Now researching Weaponsmithing
  1496. Debug Message: Generating portrait: Portrait_Unit_Defender_Tarth_-1438557668
  1497. Debug Message: Generating portrait: Portrait_Unit_Pioneer_Tarth_-1675181107
  1498. Debug Message: Battle: Scout (ID:693) is attacking Young Mirror Elemental (ID:1387)
  1499. Debug Message: Battle: Slave Militia (ID:1297) is attacking Fire Shrill (ID:757)
  1500. Debug Message: Generating portrait: Portrait_Unit_Light_Krax_1115041192
  1501. Debug Message: -------------------------
  1502. Debug Message: - Ending Turn 116 -
  1503. Debug Message: Current Memory Usage: 1052160 KB
  1504. Debug Message: Cities in World: 25
  1505. Debug Message: Units in World: 905
  1506. Debug Message: Battle: General Carrodus (ID:3) is attacking Black Widow (ID:179)
  1507. Debug Message: Battle: Scout (ID:686) is attacking Spikes of Krax (ID:965)
  1508. Debug Message: Battle: Slave Militia (ID:979) is attacking Scout (ID:752)
  1509. Debug Message: Battle: Brood Hunter (ID:1063) is attacking Scout (ID:753)
  1510. Debug Message: Battle: Slave Militia (ID:1297) is attacking Troll (ID:1386)
  1511. DebugMessage: AutoSaving - Begin
  1512. DebugMessage: AutoSaving - Complete
  1513. Debug Message: -------------------------
  1514. Debug Message: - Ending Turn 117 -
  1515. Debug Message: Current Memory Usage: 1075044 KB
  1516. Debug Message: Cities in World: 25
  1517. Debug Message: Units in World: 907
  1518. Debug Message: Generating portrait: Portrait_Unit_Peasant_Tarth_-644913714
  1519. Debug Message: Generating portrait: Portrait_Champion_Bannon_937843566
  1520. Debug Message: Generating portrait: Portrait_Unit_Light_Krax_1115041192
  1521. Debug Message: Battle: Slave Spears (ID:995) is attacking City Militia (ID:810)
  1522. Debug Message: Battle: Slave Militia (ID:1086) is attacking Destiny's Guard (ID:1345)
  1523. Debug Message: Battle: Queen Procipinee (ID:1) is attacking Slave Militia (ID:1297)
  1524. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
  1525. Debug Message: -------------------------
  1526. Debug Message: - Ending Turn 118 -
  1527. Debug Message: Current Memory Usage: 1097160 KB
  1528. Debug Message: Cities in World: 26
  1529. Debug Message: Units in World: 912
  1530. Debug Message: AI Emperor Karavox: Now researching Warg Riding
  1531. Debug Message: AI Magnar: Now researching Archery
  1532. Debug Message: Generating portrait: Portrait_Unit_Defender_Tarth_-2082002352
  1533. Debug Message: Generating portrait: Portrait_Unit_Archer_Tarth_1090882802
  1534. Debug Message: Generating portrait: Portrait_Unit_Defender_Tarth_-1438557668
  1535. Debug Message: Generating portrait: Portrait_Unit_Light_Tarth_1223763407
  1536. Debug Message: Generating portrait: Portrait_Unit_Spearman_Tarth_-135601127
  1537. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Tarth_1658277263
  1538. Debug Message: Generating portrait: Portrait_Unit_CityArcher_Tarth_1456590403
  1539. Debug Message: -------------------------
  1540. Debug Message: - Ending Turn 119 -
  1541. Debug Message: Current Memory Usage: 1102120 KB
  1542. Debug Message: Cities in World: 28
  1543. Debug Message: Units in World: 900
  1544. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
  1545. Debug Message: Battle: Kallus Hairto (ID:663) is attacking Initiate (ID:1068)
  1546. Debug Message: Battle: Slave Militia (ID:1317) is attacking Champion Queen Procipinee (ID:1)
  1547. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
  1548. Debug Message: -------------------------
  1549. Debug Message: - Ending Turn 120 -
  1550. Debug Message: Current Memory Usage: 1103164 KB
  1551. Debug Message: Cities in World: 28
  1552. Debug Message: Units in World: 901
  1553. DebugMessage: A* Path too long to calculate (53.935146). Aborting
  1554. Debug Message: WARNING: Player 4 is founding a city at 39, 37 without any tile yields
  1555. Debug Message: Generating portrait: Portrait_Unit_Spearman_Tarth_991878334
  1556. Debug Message: Generating portrait: Portrait_Unit_Pioneer_Tarth_-1675181107
  1557. Debug Message: -------------------------
  1558. Debug Message: - Ending Turn 121 -
  1559. Debug Message: Current Memory Usage: 1106656 KB
  1560. Debug Message: Cities in World: 30
  1561. Debug Message: Units in World: 908
  1562. Debug Message: AI Queen Procipinee: Now researching Weaponsmithing
  1563. Debug Message: Generating portrait: Portrait_Unit_Defender_Tarth_-2082002352
  1564. Debug Message: Battle: Axeman (ID:1332) is attacking Black Widow (ID:292)
  1565. Debug Message: Battle: Axeman (ID:1367) is attacking Crag Spawn (ID:1194)
  1566. Debug Message: Battle: Air Elemental (ID:223) is attacking Fire Shrill (ID:703)
  1567. DebugMessage: AutoSaving - Begin
  1568. DebugMessage: AutoSaving - Complete
  1569. Debug Message: Caravan placed back on trade route path
  1570. Debug Message: Caravan placed back on trade route path
  1571. Debug Message: Generating portrait: Portrait_Unit_Pioneer_Mancer_1393072983
  1572. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Tarth_1658277263
  1573. Debug Message: Generating portrait: Portrait_Unit_CityArcher_Tarth_1456590403
  1574. Debug Message: Generating portrait: Portrait_Unit_Archer_Tarth_1090882802
  1575. Debug Message: Generating portrait: Portrait_Unit_Defender_Tarth_-1438557668
  1576. Debug Message: Generating portrait: Portrait_Unit_Light_Tarth_1223763407
  1577. Debug Message: Generating portrait: Portrait_Unit_Spearman_Tarth_-135601127
  1578. Debug Message: -------------------------
  1579. Debug Message: - Ending Turn 122 -
  1580. Debug Message: Current Memory Usage: 1126180 KB
  1581. Debug Message: Cities in World: 30
  1582. Debug Message: Units in World: 954
  1583. Debug Message: AI General Carrodus: Now researching Warg Riding
  1584. Debug Message: Battle: Kallus Hairto (ID:663) is attacking Wolf (ID:1372)
  1585. Debug Message: Battle: Slave Militia (ID:980) is attacking Militia (ID:945)
  1586. Debug Message: Battle: Axeman (ID:1332) is attacking Ravenous Harridan (ID:1019)
  1587. Debug Message: City Battle: Slave Militia (ID:1152) is attacking Champion Queen Procipinee (ID:1)
  1588. Debug Message: Battle: Ravenous Harridan (ID:997) is attacking Earth Shrill (ID:760)
  1589. Debug Message: Battle: Bandit (ID:1343) is attacking Archer (ID:1352)
  1590. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  1591. Debug Message: WARNING: File does not include mesh data
  1592. Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index -1 in list of 0 animations. HKB file: . Check file name spelling in animation XML data
  1593. Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index -1
  1594. Debug Message: ActivateAnimation could not find animation with type 0 and index 0
  1595. Debug Message: -------------------------
  1596. Debug Message: - Ending Turn 123 -
  1597. Debug Message: Current Memory Usage: 1133976 KB
  1598. Debug Message: Cities in World: 30
  1599. Debug Message: Units in World: 921
  1600. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
  1601. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  1602. Debug Message: Generating portrait: Portrait_Unit_Peasant_Tarth_-644913714
  1603. Debug Message: Generating portrait: Portrait_Champion_Bannon_937843566
  1604. Debug Message: Generating portrait: Portrait_Unit_Light_Krax_1115041192
  1605. Debug Message: Generating portrait: Portrait_Unit_Light_Tarth_1223763407
  1606. Debug Message: Generating portrait: Portrait_Unit_Spearman_Tarth_991878334
  1607. Debug Message: City couldn't find CityResourceData for population at Barmen.
  1608. Debug Message: Warning, tile design G_Forest_Full_09 now has 107 objects when it used to have 100
  1609. Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
  1610. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  1611. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
  1612. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
  1613. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Bazar_02. Only the first 100 will be displayed.
  1614. Debug Message: -------------------------
  1615. Debug Message: - Ending Turn 124 -
  1616. Debug Message: Current Memory Usage: 1161872 KB
  1617. Debug Message: Cities in World: 31
  1618. Debug Message: Units in World: 910
  1619. DebugMessage: A* Path too long to calculate (52.697250). Aborting
  1620. DebugMessage: A* Path too long to calculate (52.697250). Aborting
  1621. DebugMessage: A* Path too long to calculate (55.009090). Aborting
  1622. DebugMessage: A* Path too long to calculate (52.201534). Aborting
  1623. DebugMessage: A* Path too long to calculate (50.089920). Aborting
  1624. DebugMessage: A* Path too long to calculate (54.781384). Aborting
  1625. Debug Message: Generating portrait: Portrait_Unit_Defender_Tarth_-1438557668
  1626. Debug Message: Battle: Queen Procipinee (ID:1) is attacking Pioneer (ID:1420)
  1627. Debug Message: Stamp Quantity: 3
  1628. Debug Message: Land Mass Size: 0
  1629. Debug Message: Land Mass Min Spawns: 0
  1630. Debug Message: Land Mass Max Spawns: 0
  1631. Debug Message: Forest Quantity: 0
  1632. Debug Message: Mountain Generation Option: 0
  1633. Debug Message: Map Random Seed: 0
  1634. Debug Message: ---------------------------------------------
  1635. Debug Message: ---------------------------------------------
  1636. Debug Message: Sectors: 2 x 2
  1637. Debug Message: Tiles: 32 x 32
  1638. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  1639. Debug Message: ---------------------------------------------
  1640. Debug Message: ---------------------------------------------
  1641. Debug Message: ---------------------------------------------
  1642. Debug Message: ---------------------------------------------
  1643. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  1644. Debug Message: Map Generation Complete
  1645. Debug Message: InitMapGfx Started...
  1646. Debug Message: InitMapGfx finished.
  1647. Debug Message: Creating tactical terrain gfx...
  1648. Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
  1649. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo
  1650. Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used)
  1651. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  1652. Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  1653. Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
  1654. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Bazar_02. Only the first 100 will be displayed.
  1655. Debug Message: Tactical Spell cast: NobleLegacy at 10, 21 by Bannon Heighsley (unitID 684).
  1656. Debug Message: Tactical Spell cast: Command at 14, 18 by Bannon Heighsley (unitID 684).
  1657. Debug Message: Tactical Spell cast: BowAttack_Ignys at 7, 18 by Lady Irane (unitID 0).
  1658. Debug Message: Tactical Spell cast: Slow_Ability at 14, 18 by Water Shrill (unitID 217).
  1659. Debug Message: Tactical Spell cast: Slow_Ability at 10, 21 by Water Shrill (unitID 216).
  1660. Debug Message: Tactical Spell cast: Fortify at 9, 21 by Krodrin's Squires (unitID 1413).
  1661. Debug Message: Tactical Spell cast: BowAttack_Ignys at 7, 20 by Lady Irane (unitID 0).
  1662. Debug Message: Tactical Spell cast: ThrowingKnife at 7, 20 by Bannon Heighsley (unitID 684).
  1663. Debug Message: Tactical Spell cast: Slow_Ability at 11, 21 by Water Shrill (unitID 217).
  1664. Debug Message: Tactical Spell cast: Slow_Ability at 10, 22 by Water Shrill (unitID 216).
  1665. Debug Message: Tactical Spell cast: Cleave_Ability at 8, 21 by Krodrin's Squires (unitID 1413).
  1666. Debug Message: Tactical Spell cast: SoulSpark at 8, 21 by Bannon Heighsley (unitID 684).
  1667. Debug Message: Tactical Spell cast: Slow_Ability at 9, 21 by Water Shrill (unitID 217).
  1668. Debug Message: Tactical Spell cast: BowAttack_Ignys at 8, 22 by Lady Irane (unitID 0).
  1669. Debug Message: Tactical Spell cast: Slow at 9, 17 by Bannon Heighsley (unitID 684).
  1670. Debug Message: Tactical Spell cast: Slow at 8, 17 by Bannon Heighsley (unitID 684).
  1671. Debug Message: Tactical Spell cast: BowAttack_Ignys at 9, 17 by Lady Irane (unitID 0).
  1672. Debug Message: Tactical Spell cast: BowAttack_Ignys at 11, 18 by Lady Irane (unitID 0).
  1673. Debug Message: Tactical Spell cast: ThrowingKnife at 12, 20 by Bannon Heighsley (unitID 684).
  1674. Debug Message: Tactical Spell cast: Command at 15, 20 by Bannon Heighsley (unitID 684).
  1675. Debug Message: Tactical Spell cast: BowAttack_Ignys at 12, 20 by Lady Irane (unitID 0).
  1676. Debug Message: Tactical Spell cast: BowAttack_Ignys at 12, 20 by Lady Irane (unitID 0).
  1677. Debug Message: Tactical Spell cast: Fortify at 11, 22 by Krodrin's Squires (unitID 1413).
  1678. Debug Message: Tactical Spell cast: SoulSpark at 12, 20 by Bannon Heighsley (unitID 684).
  1679. Debug Message: Tactical Spell cast: BowAttack_Ignys at 12, 20 by Lady Irane (unitID 0).
  1680. Debug Message: Tactical Spell cast: BowAttack_Ignys at 11, 21 by Lady Irane (unitID 0).
  1681. Debug Message: Tactical Spell cast: ThrowingKnife at 11, 21 by Bannon Heighsley (unitID 684).
  1682. Debug Message: Tactical Spell cast: Command at 15, 22 by Bannon Heighsley (unitID 684).
  1683. Debug Message: Tactical Spell cast: BowAttack_Ignys at 11, 21 by Lady Irane (unitID 0).
  1684. Debug Message: Warning, tile design K_Bazar_02 now has 146 objects when it used to have 100
  1685. Debug Message: Generating portrait: Portrait_Unit_Archer_Tarth_1090882802
  1686. Debug Message: Generating portrait: Portrait_Unit_Spearman_Tarth_-135601127
  1687. Debug Message: -------------------------
  1688. Debug Message: - Ending Turn 125 -
  1689. Debug Message: Current Memory Usage: 1186728 KB
  1690. Debug Message: Cities in World: 31
  1691. Debug Message: Units in World: 913
  1692. Debug Message: Battle: Queen Procipinee (ID:1) is attacking Troll (ID:1518)
  1693. Debug Message: -------------------------
  1694. Debug Message: - Ending Turn 126 -
  1695. Debug Message: Current Memory Usage: 1193300 KB
  1696. Debug Message: Cities in World: 31
  1697. Debug Message: Units in World: 910
  1698. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Bazar_02. Only the first 100 will be displayed.
  1699. Debug Message: Battle: Slave Militia (ID:1317) is attacking Champion Queen Procipinee (ID:1)
  1700. DebugMessage: AutoSaving - Begin
  1701. DebugMessage: AutoSaving - Complete
  1702. Debug Message: Stamp Quantity: 3
  1703. Debug Message: Land Mass Size: 0
  1704. Debug Message: Land Mass Min Spawns: 0
  1705. Debug Message: Land Mass Max Spawns: 0
  1706. Debug Message: Forest Quantity: 0
  1707. Debug Message: Mountain Generation Option: 0
  1708. Debug Message: Map Random Seed: 0
  1709. Debug Message: ---------------------------------------------
  1710. Debug Message: ---------------------------------------------
  1711. Debug Message: Sectors: 2 x 2
  1712. Debug Message: Tiles: 32 x 32
  1713. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  1714. Debug Message: ---------------------------------------------
  1715. Debug Message: ---------------------------------------------
  1716. Debug Message: ---------------------------------------------
  1717. Debug Message: ---------------------------------------------
  1718. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  1719. Debug Message: Map Generation Complete
  1720. Debug Message: InitMapGfx Started...
  1721. Debug Message: InitMapGfx finished.
  1722. Debug Message: Creating tactical terrain gfx...
  1723. Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
  1724. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo
  1725. Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used)
  1726. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  1727. Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  1728. Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
  1729. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  1730. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  1731. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  1732. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  1733. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
  1734. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  1735. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
  1736. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  1737. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  1738. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  1739. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  1740. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  1741. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  1742. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  1743. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  1744. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  1745. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  1746. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  1747. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  1748. Debug Message: Tactical Spell cast: NobleLegacy at 20, 16 by Bannon Heighsley (unitID 684).
  1749. Debug Message: Tactical Spell cast: Command at 18, 18 by Bannon Heighsley (unitID 684).
  1750. Debug Message: Tactical Spell cast: BowAttack_Ignys at 24, 18 by Lady Irane (unitID 0).
  1751. Debug Message: Tactical Spell cast: BowAttack_Ignys at 24, 19 by Lady Irane (unitID 0).
  1752. Debug Message: Tactical Spell cast: Fortify at 21, 16 by Krodrin's Squires (unitID 1413).
  1753. Debug Message: Tactical Spell cast: LightningBolt at 24, 16 by Bannon Heighsley (unitID 684).
  1754. Debug Message: Tactical Spell cast: BowAttack_Ignys at 22, 17 by Lady Irane (unitID 0).
  1755. Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
  1756. Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
  1757. Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
  1758. Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
  1759. Debug Message: Warning, tile design G_Forest_Full_02 now has 117 objects when it used to have 100
  1760. Debug Message: Warning, tile design G_Forest_Full_07 now has 103 objects when it used to have 100
  1761. Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
  1762. Debug Message: Warning, tile design G_Forest_Full_06 now has 139 objects when it used to have 100
  1763. Debug Message: Warning, tile design G_Forest_Full_05 now has 134 objects when it used to have 100
  1764. Debug Message: Warning, tile design G_Forest_Full_02 now has 117 objects when it used to have 100
  1765. Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
  1766. Debug Message: Warning, tile design G_Forest_Full_02 now has 117 objects when it used to have 100
  1767. Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
  1768. Debug Message: Warning, tile design G_Forest_Full_02 now has 117 objects when it used to have 100
  1769. Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
  1770. Debug Message: Warning, tile design G_Forest_Full_02 now has 117 objects when it used to have 100
  1771. Debug Message: Warning, tile design G_Forest_Full_02 now has 117 objects when it used to have 100
  1772. Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
  1773. Debug Message: Warning, tile design G_Forest_Full_02 now has 117 objects when it used to have 100
  1774. Debug Message: Could not find tech category with name Adventure
  1775. Debug Message: Could not find tech category with name Adventure
  1776. Debug Message: WARNING: LeaveArmyAndSetDest called on a unit in army list, but has no leader and is not an army leader
  1777. Debug Message: -------------------------
  1778. Debug Message: - Ending Turn 127 -
  1779. Debug Message: Current Memory Usage: 1200356 KB
  1780. Debug Message: Cities in World: 31
  1781. Debug Message: Units in World: 921
  1782. Debug Message: Warning, tile design K_Bazar_02 now has 146 objects when it used to have 100
  1783. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Bazar_02. Only the first 100 will be displayed.
  1784. Debug Message: Battle: Emperor Karavox (ID:6) is attacking Troll (ID:1312)
  1785. Debug Message: Battle: Oracle Ceresa (ID:4) is attacking Militia (ID:796)
  1786. Debug Message: Stamp Quantity: 3
  1787. Debug Message: Land Mass Size: 0
  1788. Debug Message: Land Mass Min Spawns: 0
  1789. Debug Message: Land Mass Max Spawns: 0
  1790. Debug Message: Forest Quantity: 0
  1791. Debug Message: Mountain Generation Option: 0
  1792. Debug Message: Map Random Seed: 0
  1793. Debug Message: ---------------------------------------------
  1794. Debug Message: ---------------------------------------------
  1795. Debug Message: Sectors: 2 x 2
  1796. Debug Message: Tiles: 32 x 32
  1797. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  1798. Debug Message: ---------------------------------------------
  1799. Debug Message: ---------------------------------------------
  1800. Debug Message: ---------------------------------------------
  1801. Debug Message: ---------------------------------------------
  1802. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  1803. Debug Message: Map Generation Complete
  1804. Debug Message: InitMapGfx Started...
  1805. Debug Message: InitMapGfx finished.
  1806. Debug Message: Creating tactical terrain gfx...
  1807. Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
  1808. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo
  1809. Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used)
  1810. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  1811. Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  1812. Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
  1813. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
  1814. Debug Message: Tactical Spell cast: NobleLegacy at 11, 20 by Bannon Heighsley (unitID 684).
  1815. Debug Message: Tactical Spell cast: Command at 7, 20 by Bannon Heighsley (unitID 684).
  1816. Debug Message: Tactical Spell cast: BowAttack_Ignys at 17, 18 by Lady Irane (unitID 0).
  1817. Debug Message: Tactical Spell cast: BowAttack_Ignys at 16, 17 by Lady Irane (unitID 0).
  1818. Debug Message: Tactical Spell cast: Fortify at 11, 19 by Krodrin's Squires (unitID 1413).
  1819. Debug Message: Tactical Spell cast: BowAttack_Ignys at 14, 16 by Lady Irane (unitID 0).
  1820. Debug Message: Tactical Spell cast: BowAttack_Ignys at 12, 16 by Lady Irane (unitID 0).
  1821. Debug Message: Tactical Spell cast: ThrowingKnife at 11, 18 by Bannon Heighsley (unitID 684).
  1822. Debug Message: Tactical Spell cast: BowAttack_Ignys at 11, 18 by Lady Irane (unitID 0).
  1823. Debug Message: Tactical Spell cast: BowAttack_Ignys at 12, 15 by Lady Irane (unitID 0).
  1824. Debug Message: Tactical Spell cast: BowAttack_Ignys at 11, 17 by Lady Irane (unitID 0).
  1825. Debug Message: Tactical Spell cast: BowAttack_Ignys at 11, 18 by Lady Irane (unitID 0).
  1826. Debug Message: Warning, tile design F_Forest_Full_01 now has 107 objects when it used to have 100
  1827. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  1828. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  1829. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
  1830. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  1831. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  1832. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  1833. Debug Message: -------------------------
  1834. Debug Message: - Ending Turn 128 -
  1835. Debug Message: Current Memory Usage: 1217620 KB
  1836. Debug Message: Cities in World: 31
  1837. Debug Message: Units in World: 918
  1838. Debug Message: Warning, tile design K_Bazar_02 now has 146 objects when it used to have 100
  1839. DebugMessage: AI: Has chosen not to train any units.
  1840. Debug Message: Battle: Young Burning Wraith (ID:1534) is attacking Militia (ID:796)
  1841. Debug Message: CWorld::ApplyGameModifier_Player- Adding Research (15.000000)
  1842. Debug Message: -------------------------
  1843. Debug Message: - Ending Turn 129 -
  1844. Debug Message: Current Memory Usage: 1217448 KB
  1845. Debug Message: Cities in World: 31
  1846. Debug Message: Units in World: 933
  1847. DebugMessage: AI: Has chosen not to train any units.
  1848. Debug Message: Battle: Axeman (ID:1367) is attacking Scout (ID:693)
  1849. Debug Message: Battle: Air Elemental (ID:63) is attacking Hergon (ID:1380)
  1850. Debug Message: -------------------------
  1851. Debug Message: - Ending Turn 130 -
  1852. Debug Message: Current Memory Usage: 1217812 KB
  1853. Debug Message: Cities in World: 31
  1854. Debug Message: Units in World: 938
  1855. DebugMessage: AI: Has chosen not to train any units.
  1856. DebugMessage: A* Path too long to calculate (58.412327). Aborting
  1857. Debug Message: Caravan placed back on trade route path
  1858. Debug Message: Caravan placed back on trade route path
  1859. Debug Message: Caravan placed back on trade route path
  1860. Debug Message: Generating portrait: Portrait_Unit_Light_Tarth_1223763407
  1861. Debug Message: Generating portrait: Portrait_Unit_Defender_Tarth_-2082002352
  1862. Debug Message: WARNING: LeaveArmyAndSetDest called on a unit in army list, but has no leader and is not an army leader
  1863. Debug Message: Stamp Quantity: 3
  1864. Debug Message: Land Mass Size: 0
  1865. Debug Message: Land Mass Min Spawns: 0
  1866. Debug Message: Land Mass Max Spawns: 0
  1867. Debug Message: Forest Quantity: 0
  1868. Debug Message: Mountain Generation Option: 0
  1869. Debug Message: Map Random Seed: 0
  1870. Debug Message: ---------------------------------------------
  1871. Debug Message: ---------------------------------------------
  1872. Debug Message: Sectors: 2 x 2
  1873. Debug Message: Tiles: 32 x 32
  1874. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  1875. Debug Message: ---------------------------------------------
  1876. Debug Message: ---------------------------------------------
  1877. Debug Message: ---------------------------------------------
  1878. Debug Message: ---------------------------------------------
  1879. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  1880. Debug Message: Map Generation Complete
  1881. Debug Message: InitMapGfx Started...
  1882. Debug Message: InitMapGfx finished.
  1883. Debug Message: Creating tactical terrain gfx...
  1884. Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
  1885. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo
  1886. Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used)
  1887. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  1888. Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  1889. Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
  1890. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  1891. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
  1892. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
  1893. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  1894. Debug Message: Tactical Spell cast: NobleLegacy at 12, 18 by Bannon Heighsley (unitID 684).
  1895. Debug Message: Tactical Spell cast: Command at 10, 15 by Bannon Heighsley (unitID 684).
  1896. Debug Message: Tactical Spell cast: BowAttack_Ignys at 17, 17 by Lady Irane (unitID 0).
  1897. Debug Message: Tactical Spell cast: StaticBlast at 13, 17 by Air Shrill (unitID 652).
  1898. Debug Message: Tactical Spell cast: Embers at 10, 15 by Fire Shrill (unitID 654).
  1899. Debug Message: Tactical Spell cast: Slow_Ability at 10, 15 by Water Shrill (unitID 655).
  1900. Debug Message: Tactical Spell cast: Fortify at 13, 16 by Krodrin's Squires (unitID 1413).
  1901. Debug Message: Tactical Spell cast: BowAttack_Ignys at 16, 17 by Lady Irane (unitID 0).
  1902. Debug Message: Tactical Spell cast: ThrowingKnife at 16, 17 by Bannon Heighsley (unitID 684).
  1903. Debug Message: Tactical Spell cast: StaticBlast at 10, 15 by Air Shrill (unitID 652).
  1904. Debug Message: Tactical Spell cast: Embers at 10, 15 by Fire Shrill (unitID 654).
  1905. Debug Message: Tactical Spell cast: Slow_Ability at 10, 15 by Water Shrill (unitID 655).
  1906. Debug Message: Tactical Spell cast: LightningBolt at 18, 19 by Bannon Heighsley (unitID 684).
  1907. Debug Message: Tactical Spell cast: StaticBlast at 14, 18 by Air Shrill (unitID 652).
  1908. Debug Message: Tactical Spell cast: Embers at 10, 15 by Fire Shrill (unitID 654).
  1909. Debug Message: Tactical Spell cast: Slow_Ability at 14, 18 by Water Shrill (unitID 655).
  1910. Debug Message: Tactical Spell cast: BowAttack_Ignys at 17, 15 by Lady Irane (unitID 0).
  1911. Debug Message: Tactical Spell cast: LightningBolt at 17, 19 by Bannon Heighsley (unitID 684).
  1912. Debug Message: Tactical Spell cast: StaticBlast at 10, 15 by Air Shrill (unitID 652).
  1913. Debug Message: Tactical Spell cast: Embers at 10, 15 by Fire Shrill (unitID 654).
  1914. Debug Message: Tactical Spell cast: Slow_Ability at 15, 15 by Water Shrill (unitID 655).
  1915. Debug Message: Tactical Spell cast: Slow at 17, 15 by Bannon Heighsley (unitID 684).
  1916. Debug Message: Tactical Spell cast: StaticBlast at 10, 15 by Air Shrill (unitID 652).
  1917. Debug Message: Tactical Spell cast: Embers at 10, 15 by Fire Shrill (unitID 654).
  1918. Debug Message: Tactical Spell cast: CrushingBlow at 17, 15 by Defender (unitID 992).
  1919. Debug Message: Tactical Spell cast: BowAttack_Ignys at 17, 13 by Lady Irane (unitID 0).
  1920. Debug Message: Warning, tile design G_Forest_Full_06 now has 139 objects when it used to have 100
  1921. Debug Message: Warning, tile design G_Forest_Full_02 now has 117 objects when it used to have 100
  1922. Debug Message: Warning, tile design G_Forest_Full_01 now has 139 objects when it used to have 100
  1923. Debug Message: Warning, tile design G_Forest_Full_06 now has 139 objects when it used to have 100
  1924. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
  1925. Debug Message: -------------------------
  1926. Debug Message: - Ending Turn 131 -
  1927. Debug Message: Current Memory Usage: 1233548 KB
  1928. Debug Message: Cities in World: 31
  1929. Debug Message: Units in World: 939
  1930. DebugMessage: AutoSaving - Begin
  1931. DebugMessage: AutoSaving - Complete
  1932. Debug Message: Generating portrait: Portrait_Unit_Pioneer_Tarth_-1675181107
  1933. Debug Message: Battle: Unfalling Legion (ID:996) is attacking Skirmisher (ID:1535)
  1934. Debug Message: Battle: Great Wolf (ID:377) is attacking Air Elemental (ID:99)
  1935. Debug Message: Battle: Queen Procipinee (ID:1) is attacking Slave Militia (ID:1333)
  1936. Debug Message: WARNING: LeaveArmyAndSetDest called on a unit in army list, but has no leader and is not an army leader
  1937. Debug Message: City couldn't find CityResourceData for population at Ereog.
  1938. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Tarth_1658277263
  1939. Debug Message: Generating portrait: Portrait_Unit_Archer_Tarth_1090882802
  1940. Debug Message: Generating portrait: Portrait_Unit_Defender_Tarth_-1438557668
  1941. Debug Message: Generating portrait: Portrait_Unit_Peasant_Tarth_-644913714
  1942. Debug Message: Generating portrait: Portrait_Unit_Spearman_Tarth_-135601127
  1943. Debug Message: Generating portrait: Portrait_Unit_CityArcher_Tarth_1456590403
  1944. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Conclave_02. Only the first 100 will be displayed.
  1945. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Conclave_02. Only the first 100 will be displayed.
  1946. Debug Message: -------------------------
  1947. Debug Message: - Ending Turn 132 -
  1948. Debug Message: Current Memory Usage: 1242020 KB
  1949. Debug Message: Cities in World: 32
  1950. Debug Message: Units in World: 943
  1951. Debug Message: Warning, tile design K_Conclave_02 now has 107 objects when it used to have 100
  1952. Debug Message: Warning, tile design K_Conclave_02 now has 107 objects when it used to have 100
  1953. DebugMessage: AI: Has chosen not to train any units.
  1954. DebugMessage: A* Path too long to calculate (51.107731). Aborting
  1955. DebugMessage: A* Path too long to calculate (54.378304). Aborting
  1956. DebugMessage: A* Path too long to calculate (49.929951). Aborting
  1957. Debug Message: AI Magnar: Now researching Mounted Warfare
  1958. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
  1959. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
  1960. Debug Message: -------------------------
  1961. Debug Message: - Ending Turn 133 -
  1962. Debug Message: Current Memory Usage: 1246488 KB
  1963. Debug Message: Cities in World: 32
  1964. Debug Message: Units in World: 933
  1965. DebugMessage: AI: Has chosen not to train any units.
  1966. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 864.
  1967. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3596.
  1968. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 864.
  1969. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  1970. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3596.
  1971. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  1972. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  1973. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1974. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  1975. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1976. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1977. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1978. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1979. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1980. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1981. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1982. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1983. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1984. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1985. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1986. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1987. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1988. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1989. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 864.
  1990. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1991. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3596.
  1992. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 864.
  1993. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  1994. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3596.
  1995. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  1996. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  1997. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  1998. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  1999. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2000. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2001. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2002. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2003. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2004. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2005. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2006. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2007. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2008. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2009. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2010. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2011. DebugMessage: Error flipping back buffer to primary buffer.
  2012. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2013. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2014. DebugMessage: An invalid parameter was passed to the returning function
  2015. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 864.
  2016. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2017. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3596.
  2018. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 864.
  2019. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  2020. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3596.
  2021. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  2022. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  2023. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2024. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  2025. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2026. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2027. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2028. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2029. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2030. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2031. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2032. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2033. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2034. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2035. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2036. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2037. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2038. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2039. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 864.
  2040. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2041. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3596.
  2042. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 864.
  2043. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  2044. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3596.
  2045. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  2046. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  2047. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2048. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  2049. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2050. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2051. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2052. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2053. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2054. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2055. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2056. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2057. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2058. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2059. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2060. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2061. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2062. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2063. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  2064. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  2065. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  2066. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  2067. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  2068. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  2069. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  2070. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  2071. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  2072. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  2073. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  2074. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  2075. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  2076. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  2077. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  2078. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  2079. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  2080. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  2081. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  2082. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  2083. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  2084. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  2085. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  2086. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  2087. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  2088. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  2089. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  2090. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  2091. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  2092. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  2093. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  2094. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  2095. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: e:\lh-elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
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