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- options:
- mp5hiz: 3
- deaglehiz: 5
- awphiz: 6
- mp5hasar: 3
- deaglehasar: 5
- awphasar: 8
- #DİPNOT OKUMADAN GEÇMEE !
- #Bu PLUGİNİ KULLANMAK İÇİN
- #"SNİPER" , "SAVASCİ" , "SUİKASTCİ" Adlarina ait grouplar oluşturup her birine kendi group adındaki permi vermeniz gerekmektedir
- #HER GROUPA Silah PERMİNİ VERİN
- command /so [<text>]:
- permission: admin
- trigger:
- if arg 1 is "arenaekle" or "lobi" or "katil" or "arenasil" or "ayril" or "sniperdogus" or "savascidogus" or "suikastcidogus":
- if arg 1 is "arenaekle":
- if {so.arenalar.%arg 1%} is not set:
- set {so.arenalar.%arg 1%} to location of player
- send "&cArena Baslama Noktasi Ayarlandi" to player
- if arg 1 is "lobi":
- set {so.lobi} to location of player
- send "&cSilah Oyunlari Lobisi Ayarlandi!" to player
- if arg 1 is "katil":
- if {so.arenalar.%arg 1%} is set:
- if {so.lobi} is set:
- clear player's inventory
- teleport player to {so.arenalar.%arg 1%}
- open chest with 1 rows named "&eLutfen Sinif Seciniz" to player
- format slot 0 of player with gold hoe named "&eKeskin Nisanci Sinifi" to close then run "nisanci"
- format slot 1 of player with stone hoe named "&eSuikastci Sinifi" to close then run "suikastci"
- format slot 2 of player with wood hoe named "&eSavasci Sinifi" to close then run "savasci"
- if player has permission "sniper":
- teleport player to {sniper.dogus}
- send "&a%arg 1% &cAdli arenaya Girildi Cikmak Icin &a/so ayril" to player
- if player has permission "savasci":
- teleport player to {savasci.dogus}
- send "&a%arg 1% &cAdli arenaya Girildi Cikmak Icin &a/so ayril" to player
- if player has permission "suikastci":
- teleport player to {suikastci.dogus}
- send "&a%arg 1% &cAdli arenaya Girildi Cikmak Icin &a/so ayril" to player
- if arg 1 is "arenasil":
- if {so.arenalar.%arg 1%} is set:
- delete {so.arenalar.%arg 1%}
- send "&cArena Silindi" to player
- else:
- send "&cBoyle Bir Arena Yok" to player
- if arg 1 is "ayril":
- teleport player to {so.lobi}
- send "&cOyundan Basariyla Ciktiniz." to player
- if arg 1 is "sniperdogus":
- set {sniper.dogus} to location of player
- send "&aSniperlerin Dogma Yeri Ayarlandi." to player
- if arg 1 is "savascidogus":
- set {savasci.dogus} to location of player
- send "&aSavascilarin Dogma Yeri Ayarlandi." to player
- if arg 1 is "suikastcidogus":
- set {suikastci.dogus} to location of player
- send "&aSuikastcilerin Dogma Yeri Ayarlandi." to player
- else:
- send "&4---------------------------------------&b Silah Oyunlari &4---------------------------------------" to player
- send "&c/so arenaekle &a<Arena Ismi> &b- &7Arena Ekler." to player
- send "&c/so arenasil &a<Arena Ismi> &b- &7Arenayi Siler." to player
- send "&c/so katil &a<arena ismi> &b- &7Arenaya Girer." to player
- send "&c/sinif &a Yazarak Siniflara Bakiniz &b- &7Yeni Sınıflar Eklenecektir." to player
- send "&c/so sniperdogus &b- &7Yazarak Sniperlerin Dogus Noktasini Ayarlayabilirsiniz." to player
- send "&c/so savascidogus &b- &7Yazarak Savascilarin Dogus Noktasini Ayarlayabilirsiniz." to player
- send "&c/so suikastcidogus &b- &7Yazarak Suikastcilerin Dogus Noktasini Ayarlayabilirsiniz." to player
- send "&4---------------------------------------&b Silah Oyunlari &4---------------------------------------" to player
- command /nisanci:
- permission: silah
- trigger:
- execute console command "manuadd %player% sniper"
- set the player's level to 0
- apply swiftness to player for 0 seconds
- clear the player's inventory
- give gold hoe of unbreaking 10 named "&cAWP" to player
- give iron sword of unbreaking 3 named "&cKilic" to player
- give 3 golden apple named "&aYe Iyi Gelir" to player
- command /suikastci:
- permission: silah
- trigger:
- execute console command "manuadd %player% suikastci"
- set the player's level to 0
- clear the player's inventory
- give stone hoe of unbreaking 10 named "&cDeagle" to player
- give iron sword of sharpness 1 named "&cKilic" to player
- give rose named "&aHizlandirici" to player
- give brick named "&aGorunmezlik !" to player
- command /savasci:
- permission: silah
- trigger:
- execute console command "manuadd %player% savasci"
- set the player's level to 0
- apply swiftness to player for 0 seconds
- clear the player's inventory
- give wood hoe of unbreaking 10 named "&cMp5" to player
- give iron sword of unbreaking 3 named "&cKilic" to player
- give rose named "&aHizlandirici" to player
- command /silah [<text>]:
- permission: silah
- trigger:
- if arg 1 is "mp5" or "deagle" or "awp":
- if arg 1 is "mp5":
- give wood hoe of unbreaking 10 named "&cMp5" to player
- set player's level to 35
- if arg 1 is "deagle":
- give stone hoe of unbreaking 10 named "&cDeagle" to player
- set player's level to 8
- if arg 1 is "awp":
- give gold hoe of unbreaking 10 named "&cAWP" to player
- set player's level to 10
- else:
- send "&cHatali Kod Kullanim &7/&esilah mp5&7/ &edeagle&7/ &eawp" to player
- on damage:
- damage cause is fall
- cancel event
- on rightclick with brick:
- if tool's display name is "&aGorunmezlik !":
- remove 1 brick from player
- apply invisibility to player for 30 seconds
- send "&735 saniye Sonra Gorunmezlik Terar Gelecek..." to player
- wait 45 seconds
- give brick named "&aGorunmezlik !" to player
- on rightclick with rose:
- if tool's display name is "&aHizlandirici":
- remove 1 rose from player
- apply swiftness to player for 30 seconds
- send "&735 saniye Sonra Tekrar Hizlandirici Gelicek..." to player
- wait 45 seconds
- give rose named "&aHizlandirici" to player
- on place rose:
- cancel event
- on damage:
- if projectile is a snowball:
- attacker is holding wood hoe:
- set the damage to {@mp5hasar}
- attacker is holding stone hoe:
- set the damage to {@deaglehasar}
- attacker is holding gold hoe:
- set the damage to {@awphasar}
- on rightclick with wood hoe:
- if tool's display name is "&cMP5":
- if player's level is not 0:
- remove 1 from the player's level
- push the player backwards at speed 0.3
- shoot a snowball from player at speed {@mp5hiz}
- if player's level is 0:
- cancel event
- send "&aYeniden Dolduruluyor..." to player
- wait 4 second
- set player's level to 35
- on shoot:
- projectile is a snowball
- show mobspawner flames at the projectile
- on rightclick with stone hoe:
- if tool's display name is "&cDEAGLE":
- if player's level is not 0:
- remove 1 from the player's level
- shoot a snowball from player at speed {@deaglehiz}
- push the player backwards at speed 0.5
- if player's level is 0:
- cancel event
- send "&aYeniden Dolduruluyor..." to player
- wait 3 second
- set player's level to 8
- on rightclick with gold hoe:
- if tool's display name is "&cAWP":
- if player's level is not 0:
- remove 1 from the player's level
- shoot a snowball from player at speed {@awphiz}
- push the player backwards at speed 0.8
- if player's level is 0:
- cancel event
- send "&aYeniden Dolduruluyor..." to player
- wait 5 second
- set player's level to 10
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