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DF Game Club: Kentucky Route Zero, Act 3 (part 1)

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May 24th, 2014
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  1. (06:59:42) Syd: It's live
  2. (06:59:44) Cheeseness: Hey kisak
  3. (07:00:33) kisak: I'm going to lurk in here since I'm not feeling well enough to enjoy that other event
  4. (07:00:37) Cheeseness: Woo :D
  5. (07:00:39) Cheeseness: Aww, no worries
  6. (07:00:49) Cheeseness: Have you played KR0?
  7. (07:00:57) Permafry_42 [46469094@hide-BF4D4B18.mibbit.com] entered the room.
  8. (07:01:00) Cheeseness: Hey Permafry_42
  9. (07:01:02) kisak: I have not
  10. (07:01:07) flesk: Is your laptop a Mac?
  11. (07:01:13) Cheeseness: Yep
  12. (07:01:17) Permafry_42: Hey guys! sorry for not getting here earlier
  13. (07:01:33) kisak: Permafry_42: it's all good
  14. (07:01:36) Sven_Q45 [508b7713@hide-BF4D4B18.mibbit.com] entered the room.
  15. (07:01:50) Cheeseness: Hmm... I didn't hear any audio when the radio announcer was meant to be talking
  16. (07:01:53) Permafry_42: the powerbutton on my monitor decided to fall out of its socket, and i've been trying to get it back in
  17. (07:01:55) Cheeseness: Hey Sven_Q45
  18. (07:02:00) Syd: I know we won't be getting to it in this session, but the Xanadu part is neat, if not slightly unsettling due to the sound effects used. :P
  19. (07:02:01) Sven_Q45: hi.
  20. (07:02:21) Cheeseness: Totally. Xanadu is pretty sweet :D
  21. (07:02:21) Fhqwhgod left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  22. (07:02:39) flesk: Yeah, Xanadu was great.
  23. (07:03:29) Permafry_42: still loving the art style
  24. (07:03:30) Syd: The monitor was kind of oscilloscope-ish, reminds me of those really, really early video games that ran on them.
  25. (07:04:23) Cheeseness: Are you guys getting game audio?
  26. (07:04:34) Syd: Yeah
  27. (07:04:36) Syd: though this part of the game is quiet
  28. (07:04:38) Permafry_42: yup
  29. (07:04:57) Cheeseness: I didn't hear the radio sounds at this end :/
  30. (07:05:12) Cheeseness: Conway's leg effect is so awesome
  31. (07:06:18) Cheeseness: I love that you can choose to have Conway have a problem with his leg or not
  32. (07:06:42) Cheeseness: If you feel like it's not his, the game doesn't get in the way of that
  33. (07:09:45) Cheeseness: I'm expecting to probably be a bit more thorough than most people would have been on their first playthroughs
  34. (07:09:56) Cheeseness: Curious to know who spotted the stuff here in the car park
  35. (07:10:36) flesk: I don't see the car park yet.
  36. (07:10:55) flesk: There was a thing about the car park I thought was pretty neat.
  37. (07:11:11) Syd: The stream's been buffering a bunch for me, but it might just be my internet since it's been kind of grumpy
  38. (07:11:13) Cheeseness: I love the way that Ezra runs around
  39. (07:11:41) flesk: Yeah, and how you switch player character between him and Conway when they pass eachother.
  40. (07:11:46) Cheeseness: What did you think was neat, Syd?
  41. (07:12:30) Cheeseness: IIRC, Flora is who the Museum of Dwellings narrative was presented through in Act II
  42. (07:12:31) flesk: The stream stopped completely for me now. I'll try to refresh the page.
  43. (07:12:37) Syd: It was flesk that said he saw the neat thing. :P
  44. (07:13:09) flesk: It was only the thing I just described. I didn't find anything else there.
  45. (07:13:17) flesk: Only the character switching thing.
  46. (07:13:28) Cheeseness: Ah, right. Yea, it's pretty cool :D
  47. (07:14:49) Cheeseness: These are the characters from Limits and Demonstrations
  48. (07:15:23) Cheeseness: (that's the free standalone tie-in between Acts I and II
  49. (07:15:40) Cheeseness: This comment on the finished state of things feels like it could refer to the game itself and its episodic development
  50. (07:15:53) flesk: I don't think I've heard of that.
  51. (07:15:54) Syd: Be right back
  52. (07:15:57) Syd left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  53. (07:16:47) Syd [ae3545dc@hide-6C77D8AA.mibbit.com] entered the room.
  54. (07:17:16) Permafry_42: There are a lot of times during this game where i really would have preferred voice actors to the long amounts of text in the game. while i usually love reading, this game often has so much that i sometime loose track of what's going on due to the large amounts of text
  55. (07:17:55) Permafry_42: yeah i've been having the stream stop on me a lot too.
  56. (07:17:58) Cheeseness: Personally, I'm really glad that it doesn't have voices. The indistinct murmurings are nice sometimes, but it's super refreshing to have a text only game
  57. (07:18:02) flesk: I didn't see Flora in the parking lot on my playthrough.
  58. (07:19:24) flesk: Yeah, I actually prefer text only too with text heavy games.
  59. (07:19:40) Syd: Still keeps buffering a lot. :(
  60. (07:19:56) Permafry_42: i think it benefits the atmosphere, but it also makes you have to have a real focus on whats going on in order to keep track of the plot. good for when i'm really into it, but less so when i'm just wanting to casually play it in small chunks
  61. (07:19:57) Cheeseness: Well, I can stop the stream and start it again
  62. (07:20:09) flesk: With voice acting I usually feel like it draws out too long and takes much longer than it would have taken to just read and then I get restless.
  63. (07:20:33) Permafry_42: you may want to lower the bitrate or something. it seems like that might be causing the pauses
  64. (07:20:37) Cheeseness: There's also less opportunity for you to interpret the characters yourself, which I think is one of the main thrusts of the game
  65. (07:20:58) Cheeseness: Can't lower it without stopping the stream
  66. (07:21:10) markoan [bd87ee3e@hide-BF4D4B18.mibbit.com] entered the room.
  67. (07:21:22) flesk: Might be worth it if everyone's having issues?
  68. (07:21:33) Cheeseness: Alrighty. I'll get up to the motorbike though
  69. (07:21:33) Permafry_42: do you know what bitrate it is currently? also hi markoan!
  70. (07:21:44) flesk: It's extremely choppy for me at least.
  71. (07:21:55) flesk: Ok. :)
  72. (07:21:57) Cheeseness: I know what it is currently. I also know what I'll turn it down to ^_^
  73. (07:21:59) kisak: there are buffer underruns here
  74. (07:23:03) Cheeseness: This bit is kinda slow and when you save and load, it starts you from the beginning of it >_<
  75. (07:23:28) Cheeseness: Hi markoan
  76. (07:23:53) flesk: I feel like KR0 could be pretty neat as an animated TV series.
  77. (07:24:01) Cheeseness: Ooh
  78. (07:24:39) Cheeseness: Let me know when we're at the bike
  79. (07:24:48) Permafry_42: i'd love to see a comic or interactive based on KR0 too. the art style lends itself well to 2d mediums
  80. (07:24:56) flesk: Would remove that whole exploration aspect though, but I think it would still be pretty cool.
  81. (07:25:28) Cheeseness: The interactiveness/interpretability is the key thing for me
  82. (07:26:09) Permafry_42: one of the things i always wanted to try to make was a interactive web comic that has branching paths
  83. (07:26:11) Cheeseness: Still not at the bike yet? That must be some lag
  84. (07:27:04) Permafry_42: if something like that were made for this, i think it would be fantastic
  85. (07:27:20) flesk: Maybe you could use Twine for your comic, Permafry_42?
  86. (07:27:42) flesk: Or something similar.
  87. (07:27:52) Cheeseness: Where's the stream up to?
  88. (07:27:55) flesk: Almost at the bike.
  89. (07:27:58) Cheeseness: Okeydokey
  90. (07:28:01) Permafry_42: cool tool; thanks flesk!
  91. (07:28:14) Cheeseness: Yeah, Twine's a neat thing
  92. (07:28:22) Permafry_42: I'll probably give it a look after the stream
  93. (07:28:34) flesk: The truck's at the tree now.
  94. (07:29:49) Cheeseness: Crazy
  95. (07:30:13) Cheeseness: Must be nearly 10 minutes behind
  96. (07:30:33) Syd: There were no issues when you did the test stream earlier, so I'm not sure why it's buffering so much this time around
  97. (07:31:01) flesk: Did you kill the stream now? It's offline for me.
  98. (07:31:12) Sven_Q45: dito
  99. (07:31:14) Syd: Offline for me as well
  100. (07:31:19) Cheeseness: OK, cool
  101. (07:31:22) Cheeseness: I'll start up again
  102. (07:31:53) Cheeseness: Ah. Look slike we get to do the tree again anyway
  103. (07:31:54) flesk: Maybe Twitch is having some issue with their timing crystals.
  104. (07:32:21) Cheeseness: The intermix ratio is off
  105. (07:32:30) Syd: Too much mold built up in Twitch's computers
  106. (07:32:36) flesk: Haha.
  107. (07:32:38) Cheeseness: :D
  108. (07:32:47) Cheeseness: You guys are seeing the stream again now?
  109. (07:32:51) Syd: Yeah
  110. (07:33:00) Cheeseness: It already is pretty much a branching comic
  111. (07:33:02) Syd: Seems more stable this time
  112. (07:33:05) Cheeseness: (without much branching)
  113. (07:33:10) Permafry_42: yeah lately i've been having troubles whenever i try to do my streams on my twitch channel. perhaps starting next week we should look at some alternative streaming sites for the future
  114. (07:33:16) Syd: Er, and then it buffered as soon as I said that. It's listening to me!
  115. (07:33:31) Syd: We've been toying with Hitbox.tv
  116. (07:33:49) Cheeseness: You know that we've already been toying with hitbox, Permafry_42 :D
  117. (07:34:01) flesk: But it doesn't appear to take as long to buffer now.
  118. (07:34:12) flesk: At least not for me.
  119. (07:34:17) Syd: Unfortunately Hitbox only has a flash-based player, but otherwise it's better than Twitch from what I've experienced
  120. (07:34:37) Cheeseness: Twitch only has flash, so it's not really a step backwards on that front
  121. (07:34:39) Permafry_42: yeah i saw cheese's stream a little while ago. if twitch continues like this, i think hitbox would be a good alternative
  122. (07:34:43) Cheeseness: Just disappointing to not have HTML5
  123. (07:34:58) Syd: Best thing about Hitbox is that there's no enforced delay
  124. (07:35:08) Syd: So usually the viewer is just a few seconds behind the streamer at most
  125. (07:35:08) Cheeseness: Yeah
  126. (07:35:19) Syd: Compared to Twitch's ~30 second delay at best
  127. (07:35:42) Cheeseness: There's a bunch of alternative dialogue during this sequence
  128. (07:35:58) Cheeseness: It haven't seen the wildfire stuff before
  129. (07:37:05) Permafry_42: i love branching stories in games like this. makes everything feel deeper knowing that there are so many ways things could have happened
  130. (07:37:32) Cheeseness: I'd say about half of the game doesn't though
  131. (07:38:10) Cheeseness: It's usually more about setting the tone of the character whose perspective you're controlling rather than selecting an outcome
  132. (07:39:32) Syd: Other adventure games sometimes let the player have some influence over the personality of the character they're controlling, but KR0 seems to take that further than anything else I've played.
  133. (07:39:41) Babar left the room (quit: Ping timeout: 180 seconds).
  134. (07:40:42) Permafry_42: i think the first season of walking dead was decent at letting you do that to Lee, despite many of the choices not having the same level of impact on the character compared to KR0
  135. (07:40:46) Syd: Since KR0 lets you do that for multiple characters instead of just one
  136. (07:41:11) flesk: The Cat Lady does that to some extent as well. Not as much as this game though.
  137. (07:41:17) Cheeseness: It's even more than that though
  138. (07:41:37) Cheeseness: Without voices, you're free to interpret the nuances of the conversation as well
  139. (07:42:11) markoan left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  140. (07:43:09) Cheeseness: I love Junebug's way of not listening to people
  141. (07:43:11) Permafry_42: oh yeah have i mentioned that i love the ambient sound effects like the frog?
  142. (07:43:28) Cheeseness: Sound design in this game is phenomenal
  143. (07:43:29) Permafry_42: *criket
  144. (07:44:11) Permafry_42: *cricket lol i think i'm still waking up this afternoon XD
  145. (07:44:27) Cheeseness: How's the stream holding up?
  146. (07:44:42) Permafry_42: much better now
  147. (07:45:09) Permafry_42: does anyone know what font the game uses for the text?
  148. (07:45:12) Syd: This whole game has really good sound design
  149. (07:45:36) Cheeseness: The arcade is sometimes a petting zoo
  150. (07:48:25) Sven_Q45: This truck animation...
  151. (07:48:43) Cheeseness: Where is the stream up to?
  152. (07:48:49) Cheeseness: I'm playing on Joseph's computer at the moment
  153. (07:48:59) Syd: You just entered the interior part of Equus Oils for me
  154. (07:49:53) Cheeseness: I love the parts in this game where you close your eyes
  155. (07:50:53) Syd: Kinda odd that Junebug makes robotic sounds when she walks/runs.
  156. (07:51:14) Cheeseness: Yeah. I thought that was the truck being broken at first
  157. (07:51:28) Cheeseness: three rough whiskers curled over your upper lip
  158. (07:51:30) Syd: And Conway's odd leg makes its own sound when it hits the ground
  159. (07:51:34) Cheeseness: Yeah
  160. (07:52:19) Cheeseness: Score: Druid
  161. (07:54:25) Cheeseness: Bit of backstory for Conway here that lots of people seemed to miss
  162. (07:56:42) Cheeseness: The stories from these bus stop characters are neat
  163. (07:56:44) RUBICN64 [Android@778054CE:DBF3806A:5B8A8EA9:IP] entered the room.
  164. (07:57:16) Cheeseness: Hey RUBICN64
  165. (07:57:34) Cheeseness: Did you guys explore around before going to the Lower Depths?
  166. (07:58:30) RUBICN64: hi Cheeseness
  167. (07:58:37) RUBICN64: sup?
  168. (07:58:54) Cheeseness: Playing and chatting about Kentucky Route Zero ^_^
  169. (08:00:21) RUBICN64: cool
  170. (08:04:53) Cheeseness: All these little extra flavour pieces are awesome
  171. (08:04:58) Cheeseness: Where's the stream up to?
  172. (08:06:01) Syd: You just rolled past the tavern and arcade
  173. (08:06:13) Syd: and now you're looking at the convenience store
  174. (08:06:39) Cheeseness: Did you spot much of that stuff on your playthrough?
  175. (08:07:51) Syd: Nope, I didn't do much exploring on the surface
  176. (08:08:00) Cheeseness: Junebug's comments about porcelain dolls having their identity painted on is interesting
  177. (08:08:19) Cheeseness: (especially given later revelations)
  178. (08:09:14) Cheeseness: There's also a pond where Conway teaches Ezra to skip stones, but I can't seem to find it
  179. (08:10:07) Cheeseness: Something for people to find on their own ^_^
  180. (08:10:34) Cheeseness: The bordering effect of the trees here at the tavern is nice
  181. (08:12:56) Cheeseness: This bar is the setting for the second KR0 tie-in, The Entertainment
  182. (08:13:16) Cheeseness: It's presented as a stage play where you play as a character with no lines
  183. (08:13:28) Cheeseness: And when you look around and listen to stuff, you see the stage directions for what you're doing
  184. (08:14:10) Cheeseness: Even though it's linear and not really interactive in any influential sense, you feel like a participant
  185. (08:15:19) Cheeseness: The Entertainment's plot is about exploring the debts, pressures and worries of this bar's patrons (who are now gone - that happened to them is hinted at in The Entertainment and here, btu I don't want to spoil it ^_^)
  186. (08:17:21) Cheeseness: The transition to the song is pretty neat
  187. (08:17:24) Cheeseness: Where's the stream up to?
  188. (08:17:47) e [18f02140@hide-6C77D8AA.mibbit.com] entered the room.
  189. (08:17:54) Cheeseness: Hi there e
  190. (08:17:55) Syd: Talking to the bartender
  191. (08:18:02) Cheeseness: Ah, not too far behind then
  192. (08:18:11) e: hey cheeseness! this is eli from the steam forums :D
  193. (08:18:16) e: a little late joining. but i'm here!
  194. (08:18:17) Cheeseness: Hey, welcome!
  195. (08:18:40) Cheeseness: I was just talking about The Entertainment and it's tie in to Act III. Have you played that?
  196. (08:18:53) e: mhm :)
  197. (08:19:15) Cheeseness: I've got a Rift devkit, and it was a really interesting way to experience it
  198. (08:19:23) e: (okay, now avoiding using smilies in here because the picture versions look kind of scary)
  199. (08:19:27) Cheeseness: Hah
  200. (08:19:38) e: and ooh, that sounds awesome. i'd love to experience it that way.
  201. (08:19:45) e: sadly i've just got ol' screen + mouse :P
  202. (08:20:16) e: :­P there we go
  203. (08:20:22) Cheeseness: Is It's Too Late To Love You Now in the soundtrack, does anybody know? I haven't looked at it yet
  204. (08:20:32) e: it is!
  205. (08:20:43) Cheeseness: Neat. Which lines does it use, or does it have all of them?
  206. (08:21:03) e: not sure. was wondering that myself but never bothered to check, haha. really haunting song though. in a good way. i love it.
  207. (08:21:12) e: i think it's got all of them. i can check later though since i'm curious too
  208. (08:21:18) Cheeseness: Interesting
  209. (08:21:40) Cheeseness: It feels like there are several different narratives for the song - I'm not sure how they'd all fit together
  210. (08:21:51) Syd: I gotta head out a bit early, need to run to the store to grab a few things for dinner. Enjoy the rest of the stream, everyone! :)
  211. (08:21:58) Cheeseness: Alrighty, thanks for coming, Syd
  212. (08:22:03) e: really enchanted by the use of squares/diamonds everywhere in KRZ. from the trees in the forest to the roof lifting off in this scene right here to the shadows next to the dumpsters outside
  213. (08:22:06) Syd left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  214. (08:22:06) e: see ya Syd!
  215. (08:22:24) Cheeseness: The visual style is fantastic
  216. (08:22:40) Sven_Q45: That sounds good.
  217. (08:23:00) Cheeseness: Oh, that reminds me. I forgot to share the short article I recently wrote on KR0 http://www.gamingonlinux.com/articles/act-iii-of-kentucky-route-zero-is-available-now-plus-some-thoughts.3731/
  218. (08:23:32) e: ooh i'll check it out. thanks for the link!
  219. (08:23:39) Cheeseness: Junebug's animations are neat
  220. (08:23:55) Cheeseness: Her posture and body language compared to say, Cricket's is interesting
  221. (08:24:15) Cheeseness: And contrasts to her chosen look
  222. (08:24:38) e: agreed. are spoiler tags a thing in mibbit chats, or...
  223. (08:24:45) Cheeseness: Nah, go nuts
  224. (08:24:48) e: should i just say [SPOILERS] or whatever :P
  225. (08:24:49) e: haha kay
  226. (08:25:02) e: you've heard the theory that junebug + johnny are robots/androids, yes?
  227. (08:25:12) Cheeseness: I was mentioning earlier that at the drive in, when Junebug talks about porcelain dolls is pretty interesting
  228. (08:25:16) Cheeseness: Theory? They totally are :D
  229. (08:25:30) Cheeseness: Junebug was presented as being a robot in the Kickstarter pitch IIRC
  230. (08:25:31) e: haha yeah i could've phrased that better :­P
  231. (08:25:52) e: i think they are too, though i've yet to hear the apparent robot-like metal creaking sounds when they walk
  232. (08:25:56) e: i'll listen in my next replay
  233. (08:26:09) e: and ooh really? in the original trailer?
  234. (08:26:16) Cheeseness: Either that or in the text
  235. (08:26:43) e: i'll have to check that out again later :­D
  236. (08:26:58) Cheeseness: At the drive in, Junebug talks about liking to look at porcelain dolls because of the way their identities are painted on
  237. (08:27:10) Cheeseness: Which resonates which what she says later in the graveyard to Ezra
  238. (08:27:36) e: whoa, don't think i got to that dialogue. i remember the "we used to be miners"/"completely gray" scene in the graveyard, though.
  239. (08:27:38) Cheeseness: You still about, flesk, Permafry_42?
  240. (08:27:50) flesk: Yeah, I'm still here.
  241. (08:28:01) flesk: Mostly just listening to the song now though.
  242. (08:28:10) Cheeseness: The theatre is at the bottom right of the map - it's a 3D scene that I think most people seemed to miss
  243. (08:28:10) flesk: It just finished.
  244. (08:28:36) Cheeseness: Ah, I found the pond!
  245. (08:28:41) e: i got to the theater (loved the rotating visuals, too) – ezra's dialogue there was some of the best.
  246. (08:28:49) Cheeseness: :)
  247. (08:29:07) Babar [Miranda@5CE237D3.6A3C4831.83382450.IP] entered the room.
  248. (08:29:07) Cheeseness: If you stay at the theatre to watch the ending, Junebug asks what Conway is hauling
  249. (08:29:30) e: yes, i remember that though i'm definitely due for a (3rd) replay. :­D be right back
  250. (08:29:43) Cheeseness: Hey Babar
  251. (08:29:55) Babar: hey Cheese
  252. (08:29:58) Babar: it still going on?
  253. (08:30:06) Cheeseness: Yup!
  254. (08:30:11) Cheeseness: Not far from finishing up though
  255. (08:30:13) Cheeseness: Have you played it yet?
  256. (08:30:19) Babar: don't mind me, I'll probably disconnect in a minute or so :D
  257. (08:30:21) Babar: no, I haven't
  258. (08:30:26) Babar: so I'm not watching the twitch
  259. (08:30:28) Cheeseness: It's pretty cool ^_^
  260. (08:30:33) Babar: so I hear :D
  261. (08:30:35) Cheeseness: Ah right. Good move
  262. (08:30:54) Babar: isn't it like...7am there?
  263. (08:31:04) Cheeseness: 8:30am
  264. (08:31:09) Babar: hahah
  265. (08:31:13) zz_zz_zz_zz_froggtastic is now known as zz_zz_zz_zz_zz_froggtastic
  266. (08:31:20) Cheeseness: I had a SteamLUG event an hour before Game Club started, so I've been up for a while
  267. (08:31:28) Cheeseness: zz_zz_zz_zz_zz_froggtastic: You still asleep? ^_^
  268. (08:31:39) e: i'm back. and wow, so early! it's 5:30 p.m. for me
  269. (08:31:45) Babar: I tried getting another aussie to join who was interested in KR0....he couldn't resist the sleep :D
  270. (08:31:53) Cheeseness: Aww
  271. (08:32:08) Cheeseness: Taekon sounded a little interested, but it's even earlier over on the west coas
  272. (08:32:09) Cheeseness: t
  273. (08:32:29) Sven_Q45: Oh, I was so bloody tired today.
  274. (08:32:29) Cheeseness: I'm going to wrap up the stream when we hit the Zero
  275. (08:32:37) Cheeseness: You're still here, Sven_Q45 ^_^
  276. (08:32:43) Cheeseness: Let me know when the outro finishes
  277. (08:33:08) e: are we finishing the third act over the next two game club sessions?
  278. (08:33:14) Cheeseness: Yep!
  279. (08:33:24) Cheeseness: Tamas and Jake said they'd join us for the next two
  280. (08:33:25) e: "(Sardonic)" love it :)
  281. (08:33:29) e: and sounds good!
  282. (08:33:34) Cheeseness: Today was a bit quiet
  283. (08:33:40) e: oh, awesome! yeah, i thought i heard something about that :D
  284. (08:33:43) Sven_Q45: Cheeseness Yes. But today and the last time I was just busy with other things. :D
  285. (08:33:46) Cheeseness: Hopefully we'll have a bigger turnout
  286. (08:34:03) Cheeseness: It's always fun when people are analysing/critiquing the game, and KR0's got lots to talk about
  287. (08:34:08) e: we've got a lot of idlers right now, haha
  288. (08:34:15) Cheeseness: Yeah
  289. (08:34:20) e: completely agreed Cheeseness
  290. (08:34:35) e: oh, i really like this scene here
  291. (08:34:50) Sven_Q45: Well there are always more idlers then people who are chatting. :D
  292. (08:34:51) Cheeseness: It's interesting that we've expanded the core cast by two characters per Act
  293. (08:35:03) Cheeseness: Nah, when we've had a big session, there are usually more active people
  294. (08:35:15) Cheeseness: Like when Ron or Tim joined us
  295. (08:35:38) Sven_Q45: Yes that time. But not very often.
  296. (08:35:47) e: core cast being … conway, shannon, ezra, julian, junebug and johnny?
  297. (08:35:53) Cheeseness: Right
  298. (08:35:53) e: and blue? wait what
  299. (08:35:57) Cheeseness: And Blue
  300. (08:36:02) Cheeseness: Hmm
  301. (08:36:03) RUBICN64 left the room (quit: Quit: -a- Android IRC 2.1.15 ).
  302. (08:36:07) e: makes sense
  303. (08:36:10) Cheeseness: I forgot about blue
  304. (08:36:19) e: i count him in with conway :P
  305. (08:36:20) Cheeseness: It's also interesting the way in which Blue, Johnny and Julian don't feel quite as present
  306. (08:36:21) Cheeseness: Yeah
  307. (08:36:28) e: ...i guess. haha
  308. (08:36:31) e: yeah, very true
  309. (08:36:32) Cheeseness: Did you spot the part where you get to control Blue?
  310. (08:36:58) e: whaaat. hmm, i don't think so. where is this? (maybe i just forgot…)
  311. (08:37:04) Cheeseness: I'm hoping to get to that next session
  312. (08:37:09) Cheeseness: But the Zero is awkward to navigate http://steamcommunity.com/sharedfiles/filedetails/?id=261895724
  313. (08:37:23) e: what. completely missed this.
  314. (08:37:28) e: don't recognize that at all
  315. (08:37:31) Cheeseness: :D
  316. (08:37:36) e: (where is it?)
  317. (08:37:49) Cheeseness: It's down in the Zero. You need to explore around a bit to find it
  318. (08:38:00) e: also, when i was exploring the zero, even following the directions i wasn't able to find the consolidated power office
  319. (08:38:19) e: any clue what route it's on within the zero, or any sort of directions? i've got a sort of text-based map i've made of it, haha
  320. (08:38:19) Cheeseness: Ah, I made it there, and also to the Museum of Rust
  321. (08:38:30) e: also THIS SCENE. the horses. haunting.
  322. (08:38:40) e: yeah, i checked out the rust archives
  323. (08:38:49) Cheeseness: No, I wasn't paying attention when I found the psychedelic van. I'm really hoping that I can get there again
  324. (08:39:09) Cheeseness: Maybe Jake and Tamas can give us directions
  325. (08:39:12) e: oooh. any text there?
  326. (08:39:26) e: if so i can search for it and maybe try to find some sort of location, if i'm not able to find it just by wandering around
  327. (08:39:37) e: i'm surprised because i thought i explored the zero pretty thoroughly last time around.
  328. (08:39:51) Cheeseness: If you stop at every "thing", and wait to see if there's a turn around icon, that helps
  329. (08:39:53) e: yeah, if we're unable to find it i'm sure jake + tamas can help haha
  330. (08:40:19) e: yeah, i did that. and explored all "routes", CW and CCW, etc. oh well—i've been wanting to replay act III anyway!
  331. (08:40:24) e: definitely more to explore…
  332. (08:40:42) Cheeseness: Yeah. If you change directions at one "thing", that's different from changing directions at the next
  333. (08:40:55) Cheeseness: I like to do a full loop before doubling back
  334. (08:41:04) e: i usually do too :­)
  335. (08:41:29) Cheeseness: Where're we at? Outro nearly done?
  336. (08:41:37) flesk: How many different loops are there?
  337. (08:41:39) e: well, i think i'll try to find it tonight then :­D super excited that there's a new scene to explore i haven't gotten to yet
  338. (08:41:49) e: what is this outro?
  339. (08:41:54) Cheeseness: flesk: I'm not sure. I think I found at least 8 or so
  340. (08:42:01) Cheeseness: It's hard to tell
  341. (08:42:10) Cheeseness: (which I think is the point)
  342. (08:42:17) e: flesk, i've got: 65 (main route), 259, 70, 4641, 88, 84, 8192, 31 and 160
  343. (08:42:27) e: so 9
  344. (08:42:32) flesk: That's pretty neat.
  345. (08:43:01) Cheeseness: The outro is the voice ending I give to the stream
  346. (08:43:08) e: i've gotten what's on them, too, going CW and CCW on each. so like, again, a mini text-based map of the zero. looks like there's more to find though :­)
  347. (08:43:15) Cheeseness: It's waaay behind, but if I quit now, it'll get cut off
  348. (08:43:29) e: oh, the outro played
  349. (08:43:34) Cheeseness: Ah, cheers
  350. (08:43:35) e: just onto your desktop now
  351. (08:43:39) e: thanks for this!
  352. (08:43:42) e: see you guys next time :­)
  353. (08:43:45) Cheeseness: Thanks for coming!
  354. (08:43:53) Cheeseness: Feel free to invite others. The more the merrier ^_^
  355. (08:43:57) flesk: Yes, thanks for streaming, Cheeseness. :)
  356. (08:43:57) e: of course!
  357. (08:44:00) Cheeseness: And feel free to hang around
  358. (08:44:04) e: excited for jake + tamas to be here next time too :­D
  359. (08:44:07) Cheeseness: flesk: My pleasure. Sorry about the issues at the beginning
  360. (08:44:13) Cheeseness: Yeah, it's been great to have them along
  361. (08:44:20) flesk: No problem.
  362. (08:44:22) Cheeseness: We had Ben here for Act 1 as well
  363. (08:44:23) e: yeah i'll hang around for a while, check back now and then and wait for people to trickle out, haha
  364. (08:44:27) e: whoa, awesome.
  365. (08:44:35) e: yeah, i didn't know of this until you posted about it on the steam forums
  366. (08:44:37) Cheeseness: Chat logs are up in the forums. Let me grab the thread
  367. (08:44:48) e: that's really the only place i talk about KRZ right now, but i'd love to join others :­P
  368. (08:44:59) Cheeseness: http://www.doublefine.com/forums/viewthread/10100/
  369. (08:45:04) e: thanks!
  370. (08:45:26) Cheeseness: And if anybody wants to leave any thoughts or a rating thingy for Act III, here's that thread http://www.doublefine.com/forums/viewthread/14032/
  371. (08:45:37) Cheeseness: I'll close up the chat log in a bit and get that posted up ^_^
  372. (08:45:44) e: already had that one open :­D
  373. (08:45:50) e: thanks!
  374. (08:46:02) Cheeseness: No problems :)
  375. (08:46:17) Cheeseness: Ha ha, and for completeness' sake, here's the Act II thread http://www.doublefine.com/forums/viewthread/11212/
  376. (08:46:23) Cheeseness: Jake joined us for that one
  377. (08:46:37) e: whoa. i'm looking at that first thread and some of the original full-sized screenshots of the game using its original art style
  378. (08:46:45) e: different but still captivating. same overall feel, for the most part
  379. (08:46:47) Cheeseness: Yeah!
  380. (08:46:59) Cheeseness: You can see a progression between that, the Kickstarter pitch video, and what we have now
  381. (08:47:18) e: so much detail in the HotMK, with all the computer screens, etc…
  382. (08:47:26) e: and yes, definitely. super cool to see how it evolved
  383. (08:47:26) Cheeseness: Yeah
  384. (08:47:54) Cheeseness: I think the style they've settled on works really well
  385. (08:48:13) Cheeseness: I have trouble imagining ways in which it could be improved
  386. (08:48:28) e: me too, to tell the truth
  387. (08:49:05) Cheeseness: KR0 has very few rough edges
  388. (08:49:33) Cheeseness: Did you see Tamas' talk from GDC?
  389. (08:49:37) e: hahah at first i was a bit confused as i thought you were talking about anti-aliasing there
  390. (08:49:44) Cheeseness: Oh! Ha ha
  391. (08:49:47) e: and not yet! i've been meaning to watch it
  392. (08:49:49) e: do you have a link?
  393. (08:49:54) Cheeseness: Yeah, let me grab it
  394. (08:49:58) e: i've seen the Wordplay talk though
  395. (08:50:35) Cheeseness: http://www.gdcvault.com/play/1020596/Scenography-of-Kentucky-Route
  396. (08:51:06) Babar left the room (quit: Ping timeout: 180 seconds).
  397. (08:51:13) Cheeseness: I remember when Act 1 came out, I came across some discussions of people saying that they wished the game had anti-aliasing
  398. (08:51:37) e: love the title. and pretty short, too. i'll watch it this evening—thanks
  399. (08:51:40) Cheeseness: You can force it, but IMO that's a mistake
  400. (08:51:48) e: and yeah, there's still some of those discussions around. it looks WAY better without, i think
  401. (08:51:56) e: definitely part of the overall style and feel
  402. (08:52:02) Cheeseness: Totally
  403. (08:52:21) e: i can't imagine the delicate 'Equus Oils' sign with purely straight, smooth lines. just wouldn't look right.
  404. (08:52:37) Cheeseness: I suspect it'd make the game look lower fi as well
  405. (08:52:56) e: yeah, agreed. the style is a very crisp one right now which really works well imo
  406. (08:53:13) Cheeseness: Like the power lines outside The Lower Depths are angled rather than curved
  407. (08:53:21) Cheeseness: That'd stand out if it were anti-aliased
  408. (08:53:30) Cheeseness: Yeah, crisp is a really good word
  409. (08:53:34) e: yes! i've actually noticed that exact thing as well
  410. (08:53:54) e: :­D
  411. (08:54:40) Cheeseness: Before you arrived, flesk and Permafry_42 were talking about how well something like KR0 would translate to an animated show or an interactive comic
  412. (08:55:01) e: i could definitely see that – particularly interactive comic
  413. (08:55:11) Cheeseness: It's already very close to that, I think
  414. (08:55:25) e: haha that's what i was thinking
  415. (08:55:31) e: it's a very good medium through which the story is told
  416. (08:56:01) e: i was looking through the rest of your steam screenshots right now and see the graveyard one – "These are meant to be backer names apparently."
  417. (08:56:09) Cheeseness: Yeah
  418. (08:56:19) e: kickstarter backers? that's cool—where'd you learn that? makes sense, though, since i noticed every time through the names change
  419. (08:56:42) Cheeseness: https://twitter.com/brandonnn/status/469640898372853761
  420. (08:56:59) Cheeseness: I've only seen stuff like what's in that screenshot though
  421. (08:57:02) e: haaaahhh
  422. (08:57:05) Cheeseness: (my screenshto)
  423. (08:57:17) e: god i love that
  424. (08:57:30) Cheeseness: :D
  425. (08:57:38) e: must've been a surprise when you saw that
  426. (08:58:37) e: also, where's this scene? http://steamcommunity.com/id/cheeseness/screenshots/?appid=231200 in the parking lot?
  427. (08:59:04) e: i really thought i explored all over there… i liked the fact you took control of ezra past a certain point too
  428. (08:59:04) Cheeseness: Which one? (that's my screenshot index)
  429. (08:59:15) e: oh, whoops. the one with emily and bob talking
  430. (08:59:24) Cheeseness: Ah yes, go directly north from the truck
  431. (08:59:34) e: http://steamcommunity.com/sharedfiles/filedetails/?id=261923489
  432. (08:59:51) Cheeseness: I like to reference that when people talk about not wanting to play the game in episodic chunks because it's not finished
  433. (08:59:51) e: whoa, how did i miss that. i'm writing these things on a note to be sure to see my next playthrough!
  434. (09:00:21) e: wow. very fitting. i've mentioned this before but there's a good comment on the act iii wot i think RPS article on that too
  435. (09:00:29) e: explaining why they like it better episodic/not finished yet
  436. (09:00:40) e: also, personally, i REALLY need time to digest each act.
  437. (09:00:57) Cheeseness: Yeah - I mentioned the same thing in a reply to a comment on my article
  438. (09:01:06) Cheeseness: If you play through it as a whole. different things resonate
  439. (09:01:22) e: people seem to love to say they don't play episodic stuff "as a rule" or whatnot
  440. (09:01:47) e: i don't think i usually would (probably? actually, not sure on that one)—but it definitely works for KRZ i think
  441. (09:01:59) Cheeseness: Having it in more granular chunks gives more opportunity for things that would otherwise get washed away by whatever follows to be more visible
  442. (09:02:20) e: definitely. and i need time to explore, talk about it, replay it, etc…
  443. (09:02:53) Cheeseness: Totally
  444. (09:03:06) Cheeseness: And that's somethign that the industry looks past the value of these days
  445. (09:03:15) Cheeseness: Nobody wants to make games that people get stuck in anymore
  446. (09:03:28) Cheeseness: Everything's all about forcing people to stay in their seat for as long as possible
  447. (09:04:07) e: agreed. or so it seems.
  448. (09:04:34) Cheeseness: That was one of the things I really appreciated about Sword and Sworcery
  449. (09:05:11) Cheeseness: Capy put effort into making players stop. I don't think our woeful errand would have had anywhere near the same impact if we ploughed through from start to end
  450. (09:05:39) Cheeseness: We would have noticed less the toll it was taking, and that would have been sad
  451. (09:05:49) e: and KRZ is really /forcing/ people to stop—by having nothing left to play (for now) :D
  452. (09:05:51) e: hehe
  453. (09:05:56) Cheeseness: But uh, not in the same way that it's meant to be sad
  454. (09:06:08) Cheeseness: Well, that's the other thing
  455. (09:06:16) Cheeseness: The episodes are totally rich in hidden content
  456. (09:06:42) Cheeseness: If you really want more, there's more in there (I'm certain that there's lots that I haven't seen from the first two acts, and probably some from Act III as well)
  457. (09:06:55) e: yeah, exactly
  458. (09:06:58) Cheeseness: Have you played Sword & Sworcery?
  459. (09:07:04) e: nope
  460. (09:07:13) e: i'll look into it though :P
  461. (09:07:25) Cheeseness: That forces you to wait for changes in the phases of the moon (it's got an internal lunar calendar calculator based off the system clock) before you can progress
  462. (09:07:33) e: whoa. cool.
  463. (09:08:13) Cheeseness: There's a "cheat" to get around it, but regardless, that "You have to wait and work out why you're waiting" thing is still the intended experience
  464. (09:08:15) e: there's a mechanic like that in one puzzle in FEZ too, i know. certain things only appear/let you progress at certain times
  465. (09:08:33) Cheeseness: I haven't really played much Fez
  466. (09:08:38) e: yeah, i can see that. i should check it out :)
  467. (09:08:58) Cheeseness: I'd like to spend more time with it, but it really doesn't grab me
  468. (09:09:35) Cheeseness: (which is sad because a friend of mine did the Linux port of it and I'd really like to be able to tell him I've finished it >_<)
  469. (09:09:40) e: i was initially interested due to the graphics/mechanics of how it works, but it's a very, very involved game.
  470. (09:09:45) e: wait really? awesome :D
  471. (09:10:05) Cheeseness: Yup http://flibitijibibo.com/index.php?page=Portfolio/Ports#10_fez.txt
  472. (09:10:10) e: there was one puzzle—the "final" puzzle—that the only solution to complete was by brute force
  473. (09:10:38) e: took the entire community about a week to try tens of thousands of combinations
  474. (09:10:45) Cheeseness: :)
  475. (09:11:01) e: you really have to take a step out of the game to complete it—it's not immersive but you're constantly aware of the fact you're /playing a game/ while you're playing
  476. (09:11:24) e: if you want to completely solve it all by yourself—no help from the internet, etc.—you'll need a pen and paper. for sure.
  477. (09:11:31) Cheeseness: Totally
  478. (09:11:44) e: haven't found any other games like that to date. incredibly clever. very different than a game like KRZ though hehe :D
  479. (09:11:48) Cheeseness: I normally enjoy that sort of thing, but it feels like it's more work than it's worth when I play it :(
  480. (09:12:24) e: yeah, it definitely is a lot of work. playing through it without bothering about all the secrets and getting everything 100% might be fun though
  481. (09:12:30) e: just treating it like a normal platformer
  482. (09:12:34) Cheeseness: KR0 is pretty unique at the moment (at least for its scope and visibility)
  483. (09:12:37) e: since you can "complete" it that way as well
  484. (09:12:39) e: oh, definitely
  485. (09:12:50) Cheeseness: It's a text adventure with a few pictures
  486. (09:13:10) Cheeseness: Definitely a bold move
  487. (09:13:19) Sven_Q45: I bought a Manny Caavera figurine. :)
  488. (09:13:33) e: also, your friend ported super hexagon and reus too? (only ones i'm familiar with there hehe). impressive.
  489. (09:13:38) Cheeseness: Yup!
  490. (09:14:24) Cheeseness: He's working on VVVVVV at the moment as well (I'm not sure whether the reason for this has been announced yet, so I can't talk about that, but he has mentioned some of the technical hurdles he's been working through a few times in G+ posts)
  491. (09:14:30) e: and heh. cool :D i didn't recognize that name but looking it up i know the character
  492. (09:14:30) Cheeseness: Sven_Q45: Sweet. Where from?
  493. (09:14:46) e: ooh VVVVVVV is a fairly cool game too. haven't played a ton of it though
  494. (09:15:10) Cheeseness: It's pretty neat. Fairly challenging, but I found it rewarding
  495. (09:15:50) e: got about 3 hours of playtime on it so far, but it's all installed and ready for me to check out more sometime soon :D
  496. (09:16:31) Cheeseness: :D
  497. (09:17:36) Cheeseness: Well, I think I'll wrap up the chat log there (everybody's more than welcome to hang around)
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