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- (06:59:42) Syd: It's live
- (06:59:44) Cheeseness: Hey kisak
- (07:00:33) kisak: I'm going to lurk in here since I'm not feeling well enough to enjoy that other event
- (07:00:37) Cheeseness: Woo :D
- (07:00:39) Cheeseness: Aww, no worries
- (07:00:49) Cheeseness: Have you played KR0?
- (07:00:57) Permafry_42 [46469094@hide-BF4D4B18.mibbit.com] entered the room.
- (07:01:00) Cheeseness: Hey Permafry_42
- (07:01:02) kisak: I have not
- (07:01:07) flesk: Is your laptop a Mac?
- (07:01:13) Cheeseness: Yep
- (07:01:17) Permafry_42: Hey guys! sorry for not getting here earlier
- (07:01:33) kisak: Permafry_42: it's all good
- (07:01:36) Sven_Q45 [508b7713@hide-BF4D4B18.mibbit.com] entered the room.
- (07:01:50) Cheeseness: Hmm... I didn't hear any audio when the radio announcer was meant to be talking
- (07:01:53) Permafry_42: the powerbutton on my monitor decided to fall out of its socket, and i've been trying to get it back in
- (07:01:55) Cheeseness: Hey Sven_Q45
- (07:02:00) Syd: I know we won't be getting to it in this session, but the Xanadu part is neat, if not slightly unsettling due to the sound effects used. :P
- (07:02:01) Sven_Q45: hi.
- (07:02:21) Cheeseness: Totally. Xanadu is pretty sweet :D
- (07:02:21) Fhqwhgod left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:02:39) flesk: Yeah, Xanadu was great.
- (07:03:29) Permafry_42: still loving the art style
- (07:03:30) Syd: The monitor was kind of oscilloscope-ish, reminds me of those really, really early video games that ran on them.
- (07:04:23) Cheeseness: Are you guys getting game audio?
- (07:04:34) Syd: Yeah
- (07:04:36) Syd: though this part of the game is quiet
- (07:04:38) Permafry_42: yup
- (07:04:57) Cheeseness: I didn't hear the radio sounds at this end :/
- (07:05:12) Cheeseness: Conway's leg effect is so awesome
- (07:06:18) Cheeseness: I love that you can choose to have Conway have a problem with his leg or not
- (07:06:42) Cheeseness: If you feel like it's not his, the game doesn't get in the way of that
- (07:09:45) Cheeseness: I'm expecting to probably be a bit more thorough than most people would have been on their first playthroughs
- (07:09:56) Cheeseness: Curious to know who spotted the stuff here in the car park
- (07:10:36) flesk: I don't see the car park yet.
- (07:10:55) flesk: There was a thing about the car park I thought was pretty neat.
- (07:11:11) Syd: The stream's been buffering a bunch for me, but it might just be my internet since it's been kind of grumpy
- (07:11:13) Cheeseness: I love the way that Ezra runs around
- (07:11:41) flesk: Yeah, and how you switch player character between him and Conway when they pass eachother.
- (07:11:46) Cheeseness: What did you think was neat, Syd?
- (07:12:30) Cheeseness: IIRC, Flora is who the Museum of Dwellings narrative was presented through in Act II
- (07:12:31) flesk: The stream stopped completely for me now. I'll try to refresh the page.
- (07:12:37) Syd: It was flesk that said he saw the neat thing. :P
- (07:13:09) flesk: It was only the thing I just described. I didn't find anything else there.
- (07:13:17) flesk: Only the character switching thing.
- (07:13:28) Cheeseness: Ah, right. Yea, it's pretty cool :D
- (07:14:49) Cheeseness: These are the characters from Limits and Demonstrations
- (07:15:23) Cheeseness: (that's the free standalone tie-in between Acts I and II
- (07:15:40) Cheeseness: This comment on the finished state of things feels like it could refer to the game itself and its episodic development
- (07:15:53) flesk: I don't think I've heard of that.
- (07:15:54) Syd: Be right back
- (07:15:57) Syd left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:16:47) Syd [ae3545dc@hide-6C77D8AA.mibbit.com] entered the room.
- (07:17:16) Permafry_42: There are a lot of times during this game where i really would have preferred voice actors to the long amounts of text in the game. while i usually love reading, this game often has so much that i sometime loose track of what's going on due to the large amounts of text
- (07:17:55) Permafry_42: yeah i've been having the stream stop on me a lot too.
- (07:17:58) Cheeseness: Personally, I'm really glad that it doesn't have voices. The indistinct murmurings are nice sometimes, but it's super refreshing to have a text only game
- (07:18:02) flesk: I didn't see Flora in the parking lot on my playthrough.
- (07:19:24) flesk: Yeah, I actually prefer text only too with text heavy games.
- (07:19:40) Syd: Still keeps buffering a lot. :(
- (07:19:56) Permafry_42: i think it benefits the atmosphere, but it also makes you have to have a real focus on whats going on in order to keep track of the plot. good for when i'm really into it, but less so when i'm just wanting to casually play it in small chunks
- (07:19:57) Cheeseness: Well, I can stop the stream and start it again
- (07:20:09) flesk: With voice acting I usually feel like it draws out too long and takes much longer than it would have taken to just read and then I get restless.
- (07:20:33) Permafry_42: you may want to lower the bitrate or something. it seems like that might be causing the pauses
- (07:20:37) Cheeseness: There's also less opportunity for you to interpret the characters yourself, which I think is one of the main thrusts of the game
- (07:20:58) Cheeseness: Can't lower it without stopping the stream
- (07:21:10) markoan [bd87ee3e@hide-BF4D4B18.mibbit.com] entered the room.
- (07:21:22) flesk: Might be worth it if everyone's having issues?
- (07:21:33) Cheeseness: Alrighty. I'll get up to the motorbike though
- (07:21:33) Permafry_42: do you know what bitrate it is currently? also hi markoan!
- (07:21:44) flesk: It's extremely choppy for me at least.
- (07:21:55) flesk: Ok. :)
- (07:21:57) Cheeseness: I know what it is currently. I also know what I'll turn it down to ^_^
- (07:21:59) kisak: there are buffer underruns here
- (07:23:03) Cheeseness: This bit is kinda slow and when you save and load, it starts you from the beginning of it >_<
- (07:23:28) Cheeseness: Hi markoan
- (07:23:53) flesk: I feel like KR0 could be pretty neat as an animated TV series.
- (07:24:01) Cheeseness: Ooh
- (07:24:39) Cheeseness: Let me know when we're at the bike
- (07:24:48) Permafry_42: i'd love to see a comic or interactive based on KR0 too. the art style lends itself well to 2d mediums
- (07:24:56) flesk: Would remove that whole exploration aspect though, but I think it would still be pretty cool.
- (07:25:28) Cheeseness: The interactiveness/interpretability is the key thing for me
- (07:26:09) Permafry_42: one of the things i always wanted to try to make was a interactive web comic that has branching paths
- (07:26:11) Cheeseness: Still not at the bike yet? That must be some lag
- (07:27:04) Permafry_42: if something like that were made for this, i think it would be fantastic
- (07:27:20) flesk: Maybe you could use Twine for your comic, Permafry_42?
- (07:27:42) flesk: Or something similar.
- (07:27:52) Cheeseness: Where's the stream up to?
- (07:27:55) flesk: Almost at the bike.
- (07:27:58) Cheeseness: Okeydokey
- (07:28:01) Permafry_42: cool tool; thanks flesk!
- (07:28:14) Cheeseness: Yeah, Twine's a neat thing
- (07:28:22) Permafry_42: I'll probably give it a look after the stream
- (07:28:34) flesk: The truck's at the tree now.
- (07:29:49) Cheeseness: Crazy
- (07:30:13) Cheeseness: Must be nearly 10 minutes behind
- (07:30:33) Syd: There were no issues when you did the test stream earlier, so I'm not sure why it's buffering so much this time around
- (07:31:01) flesk: Did you kill the stream now? It's offline for me.
- (07:31:12) Sven_Q45: dito
- (07:31:14) Syd: Offline for me as well
- (07:31:19) Cheeseness: OK, cool
- (07:31:22) Cheeseness: I'll start up again
- (07:31:53) Cheeseness: Ah. Look slike we get to do the tree again anyway
- (07:31:54) flesk: Maybe Twitch is having some issue with their timing crystals.
- (07:32:21) Cheeseness: The intermix ratio is off
- (07:32:30) Syd: Too much mold built up in Twitch's computers
- (07:32:36) flesk: Haha.
- (07:32:38) Cheeseness: :D
- (07:32:47) Cheeseness: You guys are seeing the stream again now?
- (07:32:51) Syd: Yeah
- (07:33:00) Cheeseness: It already is pretty much a branching comic
- (07:33:02) Syd: Seems more stable this time
- (07:33:05) Cheeseness: (without much branching)
- (07:33:10) Permafry_42: yeah lately i've been having troubles whenever i try to do my streams on my twitch channel. perhaps starting next week we should look at some alternative streaming sites for the future
- (07:33:16) Syd: Er, and then it buffered as soon as I said that. It's listening to me!
- (07:33:31) Syd: We've been toying with Hitbox.tv
- (07:33:49) Cheeseness: You know that we've already been toying with hitbox, Permafry_42 :D
- (07:34:01) flesk: But it doesn't appear to take as long to buffer now.
- (07:34:12) flesk: At least not for me.
- (07:34:17) Syd: Unfortunately Hitbox only has a flash-based player, but otherwise it's better than Twitch from what I've experienced
- (07:34:37) Cheeseness: Twitch only has flash, so it's not really a step backwards on that front
- (07:34:39) Permafry_42: yeah i saw cheese's stream a little while ago. if twitch continues like this, i think hitbox would be a good alternative
- (07:34:43) Cheeseness: Just disappointing to not have HTML5
- (07:34:58) Syd: Best thing about Hitbox is that there's no enforced delay
- (07:35:08) Syd: So usually the viewer is just a few seconds behind the streamer at most
- (07:35:08) Cheeseness: Yeah
- (07:35:19) Syd: Compared to Twitch's ~30 second delay at best
- (07:35:42) Cheeseness: There's a bunch of alternative dialogue during this sequence
- (07:35:58) Cheeseness: It haven't seen the wildfire stuff before
- (07:37:05) Permafry_42: i love branching stories in games like this. makes everything feel deeper knowing that there are so many ways things could have happened
- (07:37:32) Cheeseness: I'd say about half of the game doesn't though
- (07:38:10) Cheeseness: It's usually more about setting the tone of the character whose perspective you're controlling rather than selecting an outcome
- (07:39:32) Syd: Other adventure games sometimes let the player have some influence over the personality of the character they're controlling, but KR0 seems to take that further than anything else I've played.
- (07:39:41) Babar left the room (quit: Ping timeout: 180 seconds).
- (07:40:42) Permafry_42: i think the first season of walking dead was decent at letting you do that to Lee, despite many of the choices not having the same level of impact on the character compared to KR0
- (07:40:46) Syd: Since KR0 lets you do that for multiple characters instead of just one
- (07:41:11) flesk: The Cat Lady does that to some extent as well. Not as much as this game though.
- (07:41:17) Cheeseness: It's even more than that though
- (07:41:37) Cheeseness: Without voices, you're free to interpret the nuances of the conversation as well
- (07:42:11) markoan left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:43:09) Cheeseness: I love Junebug's way of not listening to people
- (07:43:11) Permafry_42: oh yeah have i mentioned that i love the ambient sound effects like the frog?
- (07:43:28) Cheeseness: Sound design in this game is phenomenal
- (07:43:29) Permafry_42: *criket
- (07:44:11) Permafry_42: *cricket lol i think i'm still waking up this afternoon XD
- (07:44:27) Cheeseness: How's the stream holding up?
- (07:44:42) Permafry_42: much better now
- (07:45:09) Permafry_42: does anyone know what font the game uses for the text?
- (07:45:12) Syd: This whole game has really good sound design
- (07:45:36) Cheeseness: The arcade is sometimes a petting zoo
- (07:48:25) Sven_Q45: This truck animation...
- (07:48:43) Cheeseness: Where is the stream up to?
- (07:48:49) Cheeseness: I'm playing on Joseph's computer at the moment
- (07:48:59) Syd: You just entered the interior part of Equus Oils for me
- (07:49:53) Cheeseness: I love the parts in this game where you close your eyes
- (07:50:53) Syd: Kinda odd that Junebug makes robotic sounds when she walks/runs.
- (07:51:14) Cheeseness: Yeah. I thought that was the truck being broken at first
- (07:51:28) Cheeseness: three rough whiskers curled over your upper lip
- (07:51:30) Syd: And Conway's odd leg makes its own sound when it hits the ground
- (07:51:34) Cheeseness: Yeah
- (07:52:19) Cheeseness: Score: Druid
- (07:54:25) Cheeseness: Bit of backstory for Conway here that lots of people seemed to miss
- (07:56:42) Cheeseness: The stories from these bus stop characters are neat
- (07:56:44) RUBICN64 [Android@778054CE:DBF3806A:5B8A8EA9:IP] entered the room.
- (07:57:16) Cheeseness: Hey RUBICN64
- (07:57:34) Cheeseness: Did you guys explore around before going to the Lower Depths?
- (07:58:30) RUBICN64: hi Cheeseness
- (07:58:37) RUBICN64: sup?
- (07:58:54) Cheeseness: Playing and chatting about Kentucky Route Zero ^_^
- (08:00:21) RUBICN64: cool
- (08:04:53) Cheeseness: All these little extra flavour pieces are awesome
- (08:04:58) Cheeseness: Where's the stream up to?
- (08:06:01) Syd: You just rolled past the tavern and arcade
- (08:06:13) Syd: and now you're looking at the convenience store
- (08:06:39) Cheeseness: Did you spot much of that stuff on your playthrough?
- (08:07:51) Syd: Nope, I didn't do much exploring on the surface
- (08:08:00) Cheeseness: Junebug's comments about porcelain dolls having their identity painted on is interesting
- (08:08:19) Cheeseness: (especially given later revelations)
- (08:09:14) Cheeseness: There's also a pond where Conway teaches Ezra to skip stones, but I can't seem to find it
- (08:10:07) Cheeseness: Something for people to find on their own ^_^
- (08:10:34) Cheeseness: The bordering effect of the trees here at the tavern is nice
- (08:12:56) Cheeseness: This bar is the setting for the second KR0 tie-in, The Entertainment
- (08:13:16) Cheeseness: It's presented as a stage play where you play as a character with no lines
- (08:13:28) Cheeseness: And when you look around and listen to stuff, you see the stage directions for what you're doing
- (08:14:10) Cheeseness: Even though it's linear and not really interactive in any influential sense, you feel like a participant
- (08:15:19) Cheeseness: The Entertainment's plot is about exploring the debts, pressures and worries of this bar's patrons (who are now gone - that happened to them is hinted at in The Entertainment and here, btu I don't want to spoil it ^_^)
- (08:17:21) Cheeseness: The transition to the song is pretty neat
- (08:17:24) Cheeseness: Where's the stream up to?
- (08:17:47) e [18f02140@hide-6C77D8AA.mibbit.com] entered the room.
- (08:17:54) Cheeseness: Hi there e
- (08:17:55) Syd: Talking to the bartender
- (08:18:02) Cheeseness: Ah, not too far behind then
- (08:18:11) e: hey cheeseness! this is eli from the steam forums :D
- (08:18:16) e: a little late joining. but i'm here!
- (08:18:17) Cheeseness: Hey, welcome!
- (08:18:40) Cheeseness: I was just talking about The Entertainment and it's tie in to Act III. Have you played that?
- (08:18:53) e: mhm :)
- (08:19:15) Cheeseness: I've got a Rift devkit, and it was a really interesting way to experience it
- (08:19:23) e: (okay, now avoiding using smilies in here because the picture versions look kind of scary)
- (08:19:27) Cheeseness: Hah
- (08:19:38) e: and ooh, that sounds awesome. i'd love to experience it that way.
- (08:19:45) e: sadly i've just got ol' screen + mouse :P
- (08:20:16) e: :P there we go
- (08:20:22) Cheeseness: Is It's Too Late To Love You Now in the soundtrack, does anybody know? I haven't looked at it yet
- (08:20:32) e: it is!
- (08:20:43) Cheeseness: Neat. Which lines does it use, or does it have all of them?
- (08:21:03) e: not sure. was wondering that myself but never bothered to check, haha. really haunting song though. in a good way. i love it.
- (08:21:12) e: i think it's got all of them. i can check later though since i'm curious too
- (08:21:18) Cheeseness: Interesting
- (08:21:40) Cheeseness: It feels like there are several different narratives for the song - I'm not sure how they'd all fit together
- (08:21:51) Syd: I gotta head out a bit early, need to run to the store to grab a few things for dinner. Enjoy the rest of the stream, everyone! :)
- (08:21:58) Cheeseness: Alrighty, thanks for coming, Syd
- (08:22:03) e: really enchanted by the use of squares/diamonds everywhere in KRZ. from the trees in the forest to the roof lifting off in this scene right here to the shadows next to the dumpsters outside
- (08:22:06) Syd left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:22:06) e: see ya Syd!
- (08:22:24) Cheeseness: The visual style is fantastic
- (08:22:40) Sven_Q45: That sounds good.
- (08:23:00) Cheeseness: Oh, that reminds me. I forgot to share the short article I recently wrote on KR0 http://www.gamingonlinux.com/articles/act-iii-of-kentucky-route-zero-is-available-now-plus-some-thoughts.3731/
- (08:23:32) e: ooh i'll check it out. thanks for the link!
- (08:23:39) Cheeseness: Junebug's animations are neat
- (08:23:55) Cheeseness: Her posture and body language compared to say, Cricket's is interesting
- (08:24:15) Cheeseness: And contrasts to her chosen look
- (08:24:38) e: agreed. are spoiler tags a thing in mibbit chats, or...
- (08:24:45) Cheeseness: Nah, go nuts
- (08:24:48) e: should i just say [SPOILERS] or whatever :P
- (08:24:49) e: haha kay
- (08:25:02) e: you've heard the theory that junebug + johnny are robots/androids, yes?
- (08:25:12) Cheeseness: I was mentioning earlier that at the drive in, when Junebug talks about porcelain dolls is pretty interesting
- (08:25:16) Cheeseness: Theory? They totally are :D
- (08:25:30) Cheeseness: Junebug was presented as being a robot in the Kickstarter pitch IIRC
- (08:25:31) e: haha yeah i could've phrased that better :P
- (08:25:52) e: i think they are too, though i've yet to hear the apparent robot-like metal creaking sounds when they walk
- (08:25:56) e: i'll listen in my next replay
- (08:26:09) e: and ooh really? in the original trailer?
- (08:26:16) Cheeseness: Either that or in the text
- (08:26:43) e: i'll have to check that out again later :D
- (08:26:58) Cheeseness: At the drive in, Junebug talks about liking to look at porcelain dolls because of the way their identities are painted on
- (08:27:10) Cheeseness: Which resonates which what she says later in the graveyard to Ezra
- (08:27:36) e: whoa, don't think i got to that dialogue. i remember the "we used to be miners"/"completely gray" scene in the graveyard, though.
- (08:27:38) Cheeseness: You still about, flesk, Permafry_42?
- (08:27:50) flesk: Yeah, I'm still here.
- (08:28:01) flesk: Mostly just listening to the song now though.
- (08:28:10) Cheeseness: The theatre is at the bottom right of the map - it's a 3D scene that I think most people seemed to miss
- (08:28:10) flesk: It just finished.
- (08:28:36) Cheeseness: Ah, I found the pond!
- (08:28:41) e: i got to the theater (loved the rotating visuals, too) – ezra's dialogue there was some of the best.
- (08:28:49) Cheeseness: :)
- (08:29:07) Babar [Miranda@5CE237D3.6A3C4831.83382450.IP] entered the room.
- (08:29:07) Cheeseness: If you stay at the theatre to watch the ending, Junebug asks what Conway is hauling
- (08:29:30) e: yes, i remember that though i'm definitely due for a (3rd) replay. :D be right back
- (08:29:43) Cheeseness: Hey Babar
- (08:29:55) Babar: hey Cheese
- (08:29:58) Babar: it still going on?
- (08:30:06) Cheeseness: Yup!
- (08:30:11) Cheeseness: Not far from finishing up though
- (08:30:13) Cheeseness: Have you played it yet?
- (08:30:19) Babar: don't mind me, I'll probably disconnect in a minute or so :D
- (08:30:21) Babar: no, I haven't
- (08:30:26) Babar: so I'm not watching the twitch
- (08:30:28) Cheeseness: It's pretty cool ^_^
- (08:30:33) Babar: so I hear :D
- (08:30:35) Cheeseness: Ah right. Good move
- (08:30:54) Babar: isn't it like...7am there?
- (08:31:04) Cheeseness: 8:30am
- (08:31:09) Babar: hahah
- (08:31:13) zz_zz_zz_zz_froggtastic is now known as zz_zz_zz_zz_zz_froggtastic
- (08:31:20) Cheeseness: I had a SteamLUG event an hour before Game Club started, so I've been up for a while
- (08:31:28) Cheeseness: zz_zz_zz_zz_zz_froggtastic: You still asleep? ^_^
- (08:31:39) e: i'm back. and wow, so early! it's 5:30 p.m. for me
- (08:31:45) Babar: I tried getting another aussie to join who was interested in KR0....he couldn't resist the sleep :D
- (08:31:53) Cheeseness: Aww
- (08:32:08) Cheeseness: Taekon sounded a little interested, but it's even earlier over on the west coas
- (08:32:09) Cheeseness: t
- (08:32:29) Sven_Q45: Oh, I was so bloody tired today.
- (08:32:29) Cheeseness: I'm going to wrap up the stream when we hit the Zero
- (08:32:37) Cheeseness: You're still here, Sven_Q45 ^_^
- (08:32:43) Cheeseness: Let me know when the outro finishes
- (08:33:08) e: are we finishing the third act over the next two game club sessions?
- (08:33:14) Cheeseness: Yep!
- (08:33:24) Cheeseness: Tamas and Jake said they'd join us for the next two
- (08:33:25) e: "(Sardonic)" love it :)
- (08:33:29) e: and sounds good!
- (08:33:34) Cheeseness: Today was a bit quiet
- (08:33:40) e: oh, awesome! yeah, i thought i heard something about that :D
- (08:33:43) Sven_Q45: Cheeseness Yes. But today and the last time I was just busy with other things. :D
- (08:33:46) Cheeseness: Hopefully we'll have a bigger turnout
- (08:34:03) Cheeseness: It's always fun when people are analysing/critiquing the game, and KR0's got lots to talk about
- (08:34:08) e: we've got a lot of idlers right now, haha
- (08:34:15) Cheeseness: Yeah
- (08:34:20) e: completely agreed Cheeseness
- (08:34:35) e: oh, i really like this scene here
- (08:34:50) Sven_Q45: Well there are always more idlers then people who are chatting. :D
- (08:34:51) Cheeseness: It's interesting that we've expanded the core cast by two characters per Act
- (08:35:03) Cheeseness: Nah, when we've had a big session, there are usually more active people
- (08:35:15) Cheeseness: Like when Ron or Tim joined us
- (08:35:38) Sven_Q45: Yes that time. But not very often.
- (08:35:47) e: core cast being … conway, shannon, ezra, julian, junebug and johnny?
- (08:35:53) Cheeseness: Right
- (08:35:53) e: and blue? wait what
- (08:35:57) Cheeseness: And Blue
- (08:36:02) Cheeseness: Hmm
- (08:36:03) RUBICN64 left the room (quit: Quit: -a- Android IRC 2.1.15 ).
- (08:36:07) e: makes sense
- (08:36:10) Cheeseness: I forgot about blue
- (08:36:19) e: i count him in with conway :P
- (08:36:20) Cheeseness: It's also interesting the way in which Blue, Johnny and Julian don't feel quite as present
- (08:36:21) Cheeseness: Yeah
- (08:36:28) e: ...i guess. haha
- (08:36:31) e: yeah, very true
- (08:36:32) Cheeseness: Did you spot the part where you get to control Blue?
- (08:36:58) e: whaaat. hmm, i don't think so. where is this? (maybe i just forgot…)
- (08:37:04) Cheeseness: I'm hoping to get to that next session
- (08:37:09) Cheeseness: But the Zero is awkward to navigate http://steamcommunity.com/sharedfiles/filedetails/?id=261895724
- (08:37:23) e: what. completely missed this.
- (08:37:28) e: don't recognize that at all
- (08:37:31) Cheeseness: :D
- (08:37:36) e: (where is it?)
- (08:37:49) Cheeseness: It's down in the Zero. You need to explore around a bit to find it
- (08:38:00) e: also, when i was exploring the zero, even following the directions i wasn't able to find the consolidated power office
- (08:38:19) e: any clue what route it's on within the zero, or any sort of directions? i've got a sort of text-based map i've made of it, haha
- (08:38:19) Cheeseness: Ah, I made it there, and also to the Museum of Rust
- (08:38:30) e: also THIS SCENE. the horses. haunting.
- (08:38:40) e: yeah, i checked out the rust archives
- (08:38:49) Cheeseness: No, I wasn't paying attention when I found the psychedelic van. I'm really hoping that I can get there again
- (08:39:09) Cheeseness: Maybe Jake and Tamas can give us directions
- (08:39:12) e: oooh. any text there?
- (08:39:26) e: if so i can search for it and maybe try to find some sort of location, if i'm not able to find it just by wandering around
- (08:39:37) e: i'm surprised because i thought i explored the zero pretty thoroughly last time around.
- (08:39:51) Cheeseness: If you stop at every "thing", and wait to see if there's a turn around icon, that helps
- (08:39:53) e: yeah, if we're unable to find it i'm sure jake + tamas can help haha
- (08:40:19) e: yeah, i did that. and explored all "routes", CW and CCW, etc. oh well—i've been wanting to replay act III anyway!
- (08:40:24) e: definitely more to explore…
- (08:40:42) Cheeseness: Yeah. If you change directions at one "thing", that's different from changing directions at the next
- (08:40:55) Cheeseness: I like to do a full loop before doubling back
- (08:41:04) e: i usually do too :)
- (08:41:29) Cheeseness: Where're we at? Outro nearly done?
- (08:41:37) flesk: How many different loops are there?
- (08:41:39) e: well, i think i'll try to find it tonight then :D super excited that there's a new scene to explore i haven't gotten to yet
- (08:41:49) e: what is this outro?
- (08:41:54) Cheeseness: flesk: I'm not sure. I think I found at least 8 or so
- (08:42:01) Cheeseness: It's hard to tell
- (08:42:10) Cheeseness: (which I think is the point)
- (08:42:17) e: flesk, i've got: 65 (main route), 259, 70, 4641, 88, 84, 8192, 31 and 160
- (08:42:27) e: so 9
- (08:42:32) flesk: That's pretty neat.
- (08:43:01) Cheeseness: The outro is the voice ending I give to the stream
- (08:43:08) e: i've gotten what's on them, too, going CW and CCW on each. so like, again, a mini text-based map of the zero. looks like there's more to find though :)
- (08:43:15) Cheeseness: It's waaay behind, but if I quit now, it'll get cut off
- (08:43:29) e: oh, the outro played
- (08:43:34) Cheeseness: Ah, cheers
- (08:43:35) e: just onto your desktop now
- (08:43:39) e: thanks for this!
- (08:43:42) e: see you guys next time :)
- (08:43:45) Cheeseness: Thanks for coming!
- (08:43:53) Cheeseness: Feel free to invite others. The more the merrier ^_^
- (08:43:57) flesk: Yes, thanks for streaming, Cheeseness. :)
- (08:43:57) e: of course!
- (08:44:00) Cheeseness: And feel free to hang around
- (08:44:04) e: excited for jake + tamas to be here next time too :D
- (08:44:07) Cheeseness: flesk: My pleasure. Sorry about the issues at the beginning
- (08:44:13) Cheeseness: Yeah, it's been great to have them along
- (08:44:20) flesk: No problem.
- (08:44:22) Cheeseness: We had Ben here for Act 1 as well
- (08:44:23) e: yeah i'll hang around for a while, check back now and then and wait for people to trickle out, haha
- (08:44:27) e: whoa, awesome.
- (08:44:35) e: yeah, i didn't know of this until you posted about it on the steam forums
- (08:44:37) Cheeseness: Chat logs are up in the forums. Let me grab the thread
- (08:44:48) e: that's really the only place i talk about KRZ right now, but i'd love to join others :P
- (08:44:59) Cheeseness: http://www.doublefine.com/forums/viewthread/10100/
- (08:45:04) e: thanks!
- (08:45:26) Cheeseness: And if anybody wants to leave any thoughts or a rating thingy for Act III, here's that thread http://www.doublefine.com/forums/viewthread/14032/
- (08:45:37) Cheeseness: I'll close up the chat log in a bit and get that posted up ^_^
- (08:45:44) e: already had that one open :D
- (08:45:50) e: thanks!
- (08:46:02) Cheeseness: No problems :)
- (08:46:17) Cheeseness: Ha ha, and for completeness' sake, here's the Act II thread http://www.doublefine.com/forums/viewthread/11212/
- (08:46:23) Cheeseness: Jake joined us for that one
- (08:46:37) e: whoa. i'm looking at that first thread and some of the original full-sized screenshots of the game using its original art style
- (08:46:45) e: different but still captivating. same overall feel, for the most part
- (08:46:47) Cheeseness: Yeah!
- (08:46:59) Cheeseness: You can see a progression between that, the Kickstarter pitch video, and what we have now
- (08:47:18) e: so much detail in the HotMK, with all the computer screens, etc…
- (08:47:26) e: and yes, definitely. super cool to see how it evolved
- (08:47:26) Cheeseness: Yeah
- (08:47:54) Cheeseness: I think the style they've settled on works really well
- (08:48:13) Cheeseness: I have trouble imagining ways in which it could be improved
- (08:48:28) e: me too, to tell the truth
- (08:49:05) Cheeseness: KR0 has very few rough edges
- (08:49:33) Cheeseness: Did you see Tamas' talk from GDC?
- (08:49:37) e: hahah at first i was a bit confused as i thought you were talking about anti-aliasing there
- (08:49:44) Cheeseness: Oh! Ha ha
- (08:49:47) e: and not yet! i've been meaning to watch it
- (08:49:49) e: do you have a link?
- (08:49:54) Cheeseness: Yeah, let me grab it
- (08:49:58) e: i've seen the Wordplay talk though
- (08:50:35) Cheeseness: http://www.gdcvault.com/play/1020596/Scenography-of-Kentucky-Route
- (08:51:06) Babar left the room (quit: Ping timeout: 180 seconds).
- (08:51:13) Cheeseness: I remember when Act 1 came out, I came across some discussions of people saying that they wished the game had anti-aliasing
- (08:51:37) e: love the title. and pretty short, too. i'll watch it this evening—thanks
- (08:51:40) Cheeseness: You can force it, but IMO that's a mistake
- (08:51:48) e: and yeah, there's still some of those discussions around. it looks WAY better without, i think
- (08:51:56) e: definitely part of the overall style and feel
- (08:52:02) Cheeseness: Totally
- (08:52:21) e: i can't imagine the delicate 'Equus Oils' sign with purely straight, smooth lines. just wouldn't look right.
- (08:52:37) Cheeseness: I suspect it'd make the game look lower fi as well
- (08:52:56) e: yeah, agreed. the style is a very crisp one right now which really works well imo
- (08:53:13) Cheeseness: Like the power lines outside The Lower Depths are angled rather than curved
- (08:53:21) Cheeseness: That'd stand out if it were anti-aliased
- (08:53:30) Cheeseness: Yeah, crisp is a really good word
- (08:53:34) e: yes! i've actually noticed that exact thing as well
- (08:53:54) e: :D
- (08:54:40) Cheeseness: Before you arrived, flesk and Permafry_42 were talking about how well something like KR0 would translate to an animated show or an interactive comic
- (08:55:01) e: i could definitely see that – particularly interactive comic
- (08:55:11) Cheeseness: It's already very close to that, I think
- (08:55:25) e: haha that's what i was thinking
- (08:55:31) e: it's a very good medium through which the story is told
- (08:56:01) e: i was looking through the rest of your steam screenshots right now and see the graveyard one – "These are meant to be backer names apparently."
- (08:56:09) Cheeseness: Yeah
- (08:56:19) e: kickstarter backers? that's cool—where'd you learn that? makes sense, though, since i noticed every time through the names change
- (08:56:42) Cheeseness: https://twitter.com/brandonnn/status/469640898372853761
- (08:56:59) Cheeseness: I've only seen stuff like what's in that screenshot though
- (08:57:02) e: haaaahhh
- (08:57:05) Cheeseness: (my screenshto)
- (08:57:17) e: god i love that
- (08:57:30) Cheeseness: :D
- (08:57:38) e: must've been a surprise when you saw that
- (08:58:37) e: also, where's this scene? http://steamcommunity.com/id/cheeseness/screenshots/?appid=231200 in the parking lot?
- (08:59:04) e: i really thought i explored all over there… i liked the fact you took control of ezra past a certain point too
- (08:59:04) Cheeseness: Which one? (that's my screenshot index)
- (08:59:15) e: oh, whoops. the one with emily and bob talking
- (08:59:24) Cheeseness: Ah yes, go directly north from the truck
- (08:59:34) e: http://steamcommunity.com/sharedfiles/filedetails/?id=261923489
- (08:59:51) Cheeseness: I like to reference that when people talk about not wanting to play the game in episodic chunks because it's not finished
- (08:59:51) e: whoa, how did i miss that. i'm writing these things on a note to be sure to see my next playthrough!
- (09:00:21) e: wow. very fitting. i've mentioned this before but there's a good comment on the act iii wot i think RPS article on that too
- (09:00:29) e: explaining why they like it better episodic/not finished yet
- (09:00:40) e: also, personally, i REALLY need time to digest each act.
- (09:00:57) Cheeseness: Yeah - I mentioned the same thing in a reply to a comment on my article
- (09:01:06) Cheeseness: If you play through it as a whole. different things resonate
- (09:01:22) e: people seem to love to say they don't play episodic stuff "as a rule" or whatnot
- (09:01:47) e: i don't think i usually would (probably? actually, not sure on that one)—but it definitely works for KRZ i think
- (09:01:59) Cheeseness: Having it in more granular chunks gives more opportunity for things that would otherwise get washed away by whatever follows to be more visible
- (09:02:20) e: definitely. and i need time to explore, talk about it, replay it, etc…
- (09:02:53) Cheeseness: Totally
- (09:03:06) Cheeseness: And that's somethign that the industry looks past the value of these days
- (09:03:15) Cheeseness: Nobody wants to make games that people get stuck in anymore
- (09:03:28) Cheeseness: Everything's all about forcing people to stay in their seat for as long as possible
- (09:04:07) e: agreed. or so it seems.
- (09:04:34) Cheeseness: That was one of the things I really appreciated about Sword and Sworcery
- (09:05:11) Cheeseness: Capy put effort into making players stop. I don't think our woeful errand would have had anywhere near the same impact if we ploughed through from start to end
- (09:05:39) Cheeseness: We would have noticed less the toll it was taking, and that would have been sad
- (09:05:49) e: and KRZ is really /forcing/ people to stop—by having nothing left to play (for now) :D
- (09:05:51) e: hehe
- (09:05:56) Cheeseness: But uh, not in the same way that it's meant to be sad
- (09:06:08) Cheeseness: Well, that's the other thing
- (09:06:16) Cheeseness: The episodes are totally rich in hidden content
- (09:06:42) Cheeseness: If you really want more, there's more in there (I'm certain that there's lots that I haven't seen from the first two acts, and probably some from Act III as well)
- (09:06:55) e: yeah, exactly
- (09:06:58) Cheeseness: Have you played Sword & Sworcery?
- (09:07:04) e: nope
- (09:07:13) e: i'll look into it though :P
- (09:07:25) Cheeseness: That forces you to wait for changes in the phases of the moon (it's got an internal lunar calendar calculator based off the system clock) before you can progress
- (09:07:33) e: whoa. cool.
- (09:08:13) Cheeseness: There's a "cheat" to get around it, but regardless, that "You have to wait and work out why you're waiting" thing is still the intended experience
- (09:08:15) e: there's a mechanic like that in one puzzle in FEZ too, i know. certain things only appear/let you progress at certain times
- (09:08:33) Cheeseness: I haven't really played much Fez
- (09:08:38) e: yeah, i can see that. i should check it out :)
- (09:08:58) Cheeseness: I'd like to spend more time with it, but it really doesn't grab me
- (09:09:35) Cheeseness: (which is sad because a friend of mine did the Linux port of it and I'd really like to be able to tell him I've finished it >_<)
- (09:09:40) e: i was initially interested due to the graphics/mechanics of how it works, but it's a very, very involved game.
- (09:09:45) e: wait really? awesome :D
- (09:10:05) Cheeseness: Yup http://flibitijibibo.com/index.php?page=Portfolio/Ports#10_fez.txt
- (09:10:10) e: there was one puzzle—the "final" puzzle—that the only solution to complete was by brute force
- (09:10:38) e: took the entire community about a week to try tens of thousands of combinations
- (09:10:45) Cheeseness: :)
- (09:11:01) e: you really have to take a step out of the game to complete it—it's not immersive but you're constantly aware of the fact you're /playing a game/ while you're playing
- (09:11:24) e: if you want to completely solve it all by yourself—no help from the internet, etc.—you'll need a pen and paper. for sure.
- (09:11:31) Cheeseness: Totally
- (09:11:44) e: haven't found any other games like that to date. incredibly clever. very different than a game like KRZ though hehe :D
- (09:11:48) Cheeseness: I normally enjoy that sort of thing, but it feels like it's more work than it's worth when I play it :(
- (09:12:24) e: yeah, it definitely is a lot of work. playing through it without bothering about all the secrets and getting everything 100% might be fun though
- (09:12:30) e: just treating it like a normal platformer
- (09:12:34) Cheeseness: KR0 is pretty unique at the moment (at least for its scope and visibility)
- (09:12:37) e: since you can "complete" it that way as well
- (09:12:39) e: oh, definitely
- (09:12:50) Cheeseness: It's a text adventure with a few pictures
- (09:13:10) Cheeseness: Definitely a bold move
- (09:13:19) Sven_Q45: I bought a Manny Caavera figurine. :)
- (09:13:33) e: also, your friend ported super hexagon and reus too? (only ones i'm familiar with there hehe). impressive.
- (09:13:38) Cheeseness: Yup!
- (09:14:24) Cheeseness: He's working on VVVVVV at the moment as well (I'm not sure whether the reason for this has been announced yet, so I can't talk about that, but he has mentioned some of the technical hurdles he's been working through a few times in G+ posts)
- (09:14:30) e: and heh. cool :D i didn't recognize that name but looking it up i know the character
- (09:14:30) Cheeseness: Sven_Q45: Sweet. Where from?
- (09:14:46) e: ooh VVVVVVV is a fairly cool game too. haven't played a ton of it though
- (09:15:10) Cheeseness: It's pretty neat. Fairly challenging, but I found it rewarding
- (09:15:50) e: got about 3 hours of playtime on it so far, but it's all installed and ready for me to check out more sometime soon :D
- (09:16:31) Cheeseness: :D
- (09:17:36) Cheeseness: Well, I think I'll wrap up the chat log there (everybody's more than welcome to hang around)
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