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- Initialize engine version: 5.2.1p3 (435e87ed1f7c)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvd3dumx.dll 21.21.13.7609]
- Renderer: NVIDIA GeForce GTX 970
- Vendor: NVIDIA
- VRAM: 3957 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0
- Begin MonoManager ReloadAssembly
- Platform assembly: F:\SHTEEM\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading F:\SHTEEM\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: F:\SHTEEM\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading F:\SHTEEM\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: F:\SHTEEM\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading F:\SHTEEM\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: F:\SHTEEM\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading F:\SHTEEM\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: F:\SHTEEM\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading F:\SHTEEM\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: F:\SHTEEM\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading F:\SHTEEM\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: F:\SHTEEM\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading F:\SHTEEM\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: F:\SHTEEM\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\AmplifyBloom.dll (this message is harmless)
- Loading F:\SHTEEM\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\AmplifyBloom.dll into Unity Child Domain
- Platform assembly: F:\SHTEEM\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\LZ4s.dll (this message is harmless)
- Loading F:\SHTEEM\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\LZ4s.dll into Unity Child Domain
- Platform assembly: F:\SHTEEM\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\protobuf-net.dll (this message is harmless)
- Loading F:\SHTEEM\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\protobuf-net.dll into Unity Child Domain
- Platform assembly: F:\SHTEEM\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\SteamworksManaged.dll (this message is harmless)
- Loading F:\SHTEEM\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\SteamworksManaged.dll into Unity Child Domain
- Platform assembly: F:\SHTEEM\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\System.Drawing.dll (this message is harmless)
- Loading F:\SHTEEM\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\System.Drawing.dll into Unity Child Domain
- Platform assembly: F:\SHTEEM\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Avro.dll (this message is harmless)
- Loading F:\SHTEEM\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Avro.dll into Unity Child Domain
- Platform assembly: F:\SHTEEM\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\AWSSDK.dll (this message is harmless)
- Loading F:\SHTEEM\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\AWSSDK.dll into Unity Child Domain
- Platform assembly: F:\SHTEEM\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\log4net.dll (this message is harmless)
- Loading F:\SHTEEM\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\log4net.dll into Unity Child Domain
- Platform assembly: F:\SHTEEM\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
- Loading F:\SHTEEM\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
- Platform assembly: F:\SHTEEM\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Vectrosity.dll (this message is harmless)
- Loading F:\SHTEEM\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Vectrosity.dll into Unity Child Domain
- Platform assembly: F:\SHTEEM\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\GalaxyCSharp.dll (this message is harmless)
- Loading F:\SHTEEM\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\GalaxyCSharp.dll into Unity Child Domain
- Platform assembly: F:\SHTEEM\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\GalaxyCSharp.dll (this message is harmless)
- Loading F:\SHTEEM\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\GalaxyCSharp.dll into Unity Child Domain
- Platform assembly: F:\SHTEEM\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Rewired_Core.dll (this message is harmless)
- Loading F:\SHTEEM\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Rewired_Core.dll into Unity Child Domain
- Platform assembly: F:\SHTEEM\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Rewired_Windows_Lib.dll (this message is harmless)
- Loading F:\SHTEEM\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Rewired_Windows_Lib.dll into Unity Child Domain
- Platform assembly: F:\SHTEEM\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Tobii.EyeX.Client.Net20.dll (this message is harmless)
- Loading F:\SHTEEM\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Tobii.EyeX.Client.Net20.dll into Unity Child Domain
- Platform assembly: F:\SHTEEM\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Tobii.EyeX.Client.Net20.dll (this message is harmless)
- Loading F:\SHTEEM\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Tobii.EyeX.Client.Net20.dll into Unity Child Domain
- Platform assembly: F:\SHTEEM\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\System.Core.dll (this message is harmless)
- - Completed reload, in 0.079 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1920x1080 60Hz; virtual: 5608x1080 at -3688,0
- <RI> Initialized touch support.
- Platform assembly: F:\SHTEEM\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\System.dll (this message is harmless)
- Platform assembly: F:\SHTEEM\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\System.Xml.dll (this message is harmless)
- Non platform assembly: data-000000001EAC89E0 (this message is harmless)
- Fallback handler could not load library F:/SHTEEM/steamapps/common/Master of Orion/MasterOfOrion_Data/Mono/data-000000001EAC89E0.dll
- Non platform assembly: data-000000001EEEDA30 (this message is harmless)
- Fallback handler could not load library F:/SHTEEM/steamapps/common/Master of Orion/MasterOfOrion_Data/Mono/data-000000001EEEDA30.dll
- Non platform assembly: data-0000000026BB4040 (this message is harmless)
- Fallback handler could not load library F:/SHTEEM/steamapps/common/Master of Orion/MasterOfOrion_Data/Mono/data-0000000026BB4040.dll
- Rewired: Searching for compatible XInput library...
- Rewired: Found Xinput1_3.dll.
- ##############################################################
- ##############################################################
- BUILD INFO:
- Platform: WindowsPlayer
- System Language: English
- MainThread Culture Info: en-US
- Streaming Assets Path: F:/SHTEEM/steamapps/common/Master of Orion/MasterOfOrion_Data/StreamingAssets
- Resolution: 1920x1080 Fullscreen
- Unity Version: 5.2.1p3
- Player Version: 1.0
- Compile Constants: USE_STEAM;
- ##############################################################
- ##############################################################
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Tobii EyeTracking is running.
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Setting up 3 worker threads for Enlighten.
- Thread -> id: fa0 -> priority: 1
- Thread -> id: cd4 -> priority: 1
- Thread -> id: 7dc -> priority: 1
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3.566934 ms
- Type MessageGoToObject uses basetype Message which is not serializable [GameData].
- Backend.Core.Client:LogWarning(String)
- Backend.Core.ProtoBufModelBuilder:ParseTypes(List`1)
- Backend.Core.ProtoBufModelBuilder:Build()
- HerefordGame:Awake()
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- NetworkLayer is using Steam Network.
- Backend.Core.Client:Log(String)
- NetworkLayer:Initialize()
- Backend.Core.Client:.ctor(BaseGame)
- HerefordGame:Awake()
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Steam successfully initialized. User : Davoodinator
- Backend.Core.Client:Log(String)
- NetworkSteam:Init()
- NetworkLayer:Initialize()
- Backend.Core.Client:.ctor(BaseGame)
- HerefordGame:Awake()
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- [Client] ResetGame
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Read -> C:/Users/davood/Documents/Master of Orion/Mods/Colossal Galaxies\ColossalGalaxies1.yaml
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Read -> C:/Users/davood/Documents/Master of Orion/Mods/Colossal Galaxies\ColossalGalaxies2.yaml
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Read -> C:/Users/davood/Documents/Master of Orion/Mods/Colossal Galaxies\ColossalGalaxies3.yaml
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Read -> C:/Users/davood/Documents/Master of Orion/Mods/Colossal Galaxies\ColossalGalaxies4.yaml
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Read -> C:/Users/davood/Documents/Master of Orion/Mods/Colossal Galaxies\ColossalGlobals2.yaml
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Read -> C:/Users/davood/Documents/Master of Orion/Mods/Colossal Galaxies\ColossalModelledGalaxyData.yaml
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Read -> C:/Users/davood/Documents/Master of Orion/Mods/vuudgalaxy\davuuds galaxy of extra hardness.yaml
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Platform assembly: F:\SHTEEM\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\System.Configuration.dll (this message is harmless)
- ASVersion:
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- AS3
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Currrent Build: 54.7 2.0.35381W64S (12/02/2016 15:55)
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- [Client] ResetGame
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- HerefordGame.State changing from Initial to Menu
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Unloading 82 unused Assets to reduce memory usage. Loaded Objects now: 2907.
- Total: 131.238052 ms (FindLiveObjects: 0.196421 ms CreateObjectMapping: 0.103951 ms MarkObjects: 130.887100 ms DeleteObjects: 0.048096 ms)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
- UnloadTime: 0.317750 ms
- Applying RenderSettings: MainMenu
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 3960.
- Total: 88.574791 ms (FindLiveObjects: 0.177493 ms CreateObjectMapping: 0.079127 ms MarkObjects: 88.293037 ms DeleteObjects: 0.024203 ms)
- Platform assembly: F:\SHTEEM\steamapps\common\Master of Orion\MasterOfOrion_Data\Managed\Boo.Lang.dll (this message is harmless)
- Received stats and achievements from Steam
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- OnUGCQueryCompletedFalse
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Read -> F:\SHTEEM\steamapps\workshop\content\298050\800155077\AntaranSettings.yaml
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Read -> F:\SHTEEM\steamapps\workshop\content\298050\800155077\ColonyProjects.yaml
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Read -> F:\SHTEEM\steamapps\workshop\content\298050\800155077\ColonyStructureTypes.yaml
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Read -> F:\SHTEEM\steamapps\workshop\content\298050\800155077\Difficulties.yaml
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Read -> F:\SHTEEM\steamapps\workshop\content\298050\800155077\EspionageMissions.yaml
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Read -> F:\SHTEEM\steamapps\workshop\content\298050\800155077\GameStartPoints.yaml
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Read -> F:\SHTEEM\steamapps\workshop\content\298050\800155077\Globals.yaml
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Read -> F:\SHTEEM\steamapps\workshop\content\298050\800155077\Miniaturizations.yaml
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Read -> F:\SHTEEM\steamapps\workshop\content\298050\800155077\MinorCivClasses.yaml
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Read -> F:\SHTEEM\steamapps\workshop\content\298050\800155077\ModelledGalaxyData.yaml
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Read -> F:\SHTEEM\steamapps\workshop\content\298050\800155077\PlanetaryResourceTypes.yaml
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Read -> F:\SHTEEM\steamapps\workshop\content\298050\800155077\PlanetBiomeTypes.yaml
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Read -> F:\SHTEEM\steamapps\workshop\content\298050\800155077\PlanetMineralRichnessTypes.yaml
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Read -> F:\SHTEEM\steamapps\workshop\content\298050\800155077\RaceTypes.yaml
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Read -> F:\SHTEEM\steamapps\workshop\content\298050\800155077\RaceTypesDLC.yaml
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Read -> F:\SHTEEM\steamapps\workshop\content\298050\800155077\RacialPerks.yaml
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Read -> F:\SHTEEM\steamapps\workshop\content\298050\800155077\ResearchSpeeds.yaml
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Read -> F:\SHTEEM\steamapps\workshop\content\298050\800155077\ShipBlueprintTemplates.yaml
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Read -> F:\SHTEEM\steamapps\workshop\content\298050\800155077\ShipHullModels.yaml
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Read -> F:\SHTEEM\steamapps\workshop\content\298050\800155077\ShipHullTypes.yaml
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Read -> F:\SHTEEM\steamapps\workshop\content\298050\800155077\ShipModules.yaml
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Read -> F:\SHTEEM\steamapps\workshop\content\298050\800155077\TechAchievements.yaml
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Read -> F:\SHTEEM\steamapps\workshop\content\298050\800155077\TechApps.yaml
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Read -> F:\SHTEEM\steamapps\workshop\content\298050\800155077\TechTree.yaml
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Read -> F:\SHTEEM\steamapps\workshop\content\298050\800155077\TradeableResourceChances.yaml
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Read -> F:\SHTEEM\steamapps\workshop\content\298050\800155077\WeaponTypes.yaml
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Read -> F:\SHTEEM\steamapps\workshop\content\298050\801558266\The Ultimate Extreme Galaxies Vol. 1 (Contains 28 unique galaxies).yaml
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Read -> F:\SHTEEM\steamapps\workshop\content\298050\791695060\SixPlanetsGalaxyAgeWithCivNeighbourhoodChances.yaml
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Read -> F:\SHTEEM\steamapps\workshop\content\298050\791695060\SixPlanetsGlobal.yaml
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Read -> F:\SHTEEM\steamapps\workshop\content\298050\791695060\SixPlanetsPlanetDensityPackage.yaml
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Read -> F:\SHTEEM\steamapps\workshop\content\298050\791695060\SixPlanetsPlanetSizeChances.yaml
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Read -> F:\SHTEEM\steamapps\workshop\content\298050\791695060\SixPlanetsPlanetSizeType.yaml
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Read -> F:\SHTEEM\steamapps\workshop\content\298050\791695060\SixPlanetsStarType.yaml
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Read -> F:\SHTEEM\steamapps\workshop\content\298050\794383273\ExtremeGalaxyDataTest.yaml
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Read -> F:\SHTEEM\steamapps\workshop\content\298050\800155077\5X Localization.csv
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Read -> C:/Users/davood/Documents/Master of Orion/Mods/Colossal Galaxies\ColossalGalaxies.csv
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- C:/Users/davood/Documents/Master of Orion/Mods/Colossal Galaxies\ColossalModelledGalaxyData contents are not compatible with YAML implementation
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Unable to find YAML document within C:/Users/davood/Documents/Master of Orion/Mods/Colossal Galaxies\ColossalModelledGalaxyData
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Error loading YAML file C:/Users/davood/Documents/Master of Orion/Mods/Colossal Galaxies\ColossalModelledGalaxyData
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Error parsing Backend.Galaxy.GalaxyModels.ModelledGalaxyData. Variable 'connections' with value 'QiHe.Yaml.Grammar.Sequence'.
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- FormatException: Input string was not in the correct format
- at System.Int32.Parse (System.String s) [0x00000] in <filename unknown>:0
- at Backend.Galaxy.GalaxyModels.ModelledGalaxyData.DeSerializeMappingEntry (QiHe.Yaml.Grammar.MappingEntry entry) [0x00000] in <filename unknown>:0
- at SerializedData`1[DataType].DeSerializeMapping (QiHe.Yaml.Grammar.Mapping source) [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SerializedData`1:DeSerializeMapping(Mapping)
- Backend.Galaxy.GalaxyModels.GalaxyType:DeSerializeMappingEntry(MappingEntry)
- SerializedData`1:DeSerializeMapping(Mapping)
- SerializedData`1:DeSerializeYAMLMappingSetFields(Mapping, String)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- YamlHelper:DeSerializeYAMLCollectionRunMethod(List`1, String)
- YamlHelper:LoadYamls(List`1)
- Backend.Core.Universe:LoadYAMLs(Boolean)
- UIStateSinglePlayer:OnPushed(UIState)
- UIState:OnPushedEx(UIState)
- UIManager:PushState(UIState)
- UIManager:PushState(Object[])
- MainMenuController:OnTransitionEnded(CameraState, CameraState)
- MainMenuController:Update()
- (Filename: Line: -1)
- Error parsing Backend.Galaxy.GalaxyModels.ModelledGalaxyData. Variable 'connections' with value 'QiHe.Yaml.Grammar.Sequence'.
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- FormatException: Input string was not in the correct format
- at System.Int32.Parse (System.String s) [0x00000] in <filename unknown>:0
- at Backend.Galaxy.GalaxyModels.ModelledGalaxyData.DeSerializeMappingEntry (QiHe.Yaml.Grammar.MappingEntry entry) [0x00000] in <filename unknown>:0
- at SerializedData`1[DataType].DeSerializeMapping (QiHe.Yaml.Grammar.Mapping source) [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SerializedData`1:DeSerializeMapping(Mapping)
- Backend.Galaxy.GalaxyModels.GalaxyType:DeSerializeMappingEntry(MappingEntry)
- SerializedData`1:DeSerializeMapping(Mapping)
- SerializedData`1:DeSerializeYAMLMappingSetFields(Mapping, String)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- YamlHelper:DeSerializeYAMLCollectionRunMethod(List`1, String)
- YamlHelper:LoadYamls(List`1)
- Backend.Core.Universe:LoadYAMLs(Boolean)
- UIStateSinglePlayer:OnPushed(UIState)
- UIState:OnPushedEx(UIState)
- UIManager:PushState(UIState)
- UIManager:PushState(Object[])
- MainMenuController:OnTransitionEnded(CameraState, CameraState)
- MainMenuController:Update()
- (Filename: Line: -1)
- Error parsing Backend.Galaxy.GalaxyModels.ModelledGalaxyData. Variable 'connections' with value 'QiHe.Yaml.Grammar.Sequence'.
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- FormatException: Input string was not in the correct format
- at System.Int32.Parse (System.String s) [0x00000] in <filename unknown>:0
- at Backend.Galaxy.GalaxyModels.ModelledGalaxyData.DeSerializeMappingEntry (QiHe.Yaml.Grammar.MappingEntry entry) [0x00000] in <filename unknown>:0
- at SerializedData`1[DataType].DeSerializeMapping (QiHe.Yaml.Grammar.Mapping source) [0x00000] in <filename unknown>:0
- UnityEngine.Debug:Internal_LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- SerializedData`1:DeSerializeMapping(Mapping)
- Backend.Galaxy.GalaxyModels.GalaxyType:DeSerializeMappingEntry(MappingEntry)
- SerializedData`1:DeSerializeMapping(Mapping)
- SerializedData`1:DeSerializeYAMLMappingSetFields(Mapping, String)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- YamlHelper:DeSerializeYAMLCollectionRunMethod(List`1, String)
- YamlHelper:LoadYamls(List`1)
- Backend.Core.Universe:LoadYAMLs(Boolean)
- UIStateSinglePlayer:OnPushed(UIState)
- UIState:OnPushedEx(UIState)
- UIManager:PushState(UIState)
- UIManager:PushState(Object[])
- MainMenuController:OnTransitionEnded(CameraState, CameraState)
- MainMenuController:Update()
- (Filename: Line: -1)
- assets/popup_headers/generic.png
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Seed changed from 29472 to 14680
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- ------------ Bulrathi Visible -------------
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- --------------------- Light Reset ----------------------Point light
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- --------------------- Light Reset ----------------------MAIN
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- --------------------- Light Reset ----------------------backlight_B
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- --------------------- Light Reset ----------------------backlight_A
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Client.CreateSinglePlayer()
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- [Client] ResetGame
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Client state = PreMatch
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- NetworkLayer.StartSinglePlayer
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Server thread started [1] ---
- Backend.Core.Client:Log(String)
- ServerThread:ServerLoop()
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- PacketConnect with raceKey = race_psilons_custom
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Got Connect packet from 1 id 0 racekey race_psilons_custom
- Backend.Core.Client:Log(String)
- Backend.Core.Server:OnPacket(Int32, Packet)
- NetworkLayer:DispatchServerPackets()
- Backend.Core.Server:Update()
- ServerThread:ServerLoop()
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Server.ConnectPlayer() with connectionID 1
- Backend.Core.Client:Log(String)
- Backend.Core.Server:ConnectPlayer(Int32, Int32, String, List`1, List`1)
- Backend.Core.Server:OnPacket(Int32, Packet)
- NetworkLayer:DispatchServerPackets()
- Backend.Core.Server:Update()
- ServerThread:ServerLoop()
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Player connected got requested race: race_psilons_custom
- Backend.Core.Client:Log(String)
- Backend.Core.Server:ConnectPlayer(Int32, Int32, String, List`1, List`1)
- Backend.Core.Server:OnPacket(Int32, Packet)
- NetworkLayer:DispatchServerPackets()
- Backend.Core.Server:Update()
- ServerThread:ServerLoop()
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Client.OnConnectedToServer state = PreMatch
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Client.SetMaxPlayers = 9
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Client.SetMaxPlayers = 9
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Client.SetMaxPlayers = 9
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Client got new server state : WaitingForPlayers
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Loading baked galaxy data from F:/SHTEEM/steamapps/common/Master of Orion/MasterOfOrion_Data/StreamingAssets/GameplayData/GalaxyGenerationTables/HugeCircleGalaxy.bin
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Unloading 18 Unused Serialized files (Serialized files now loaded: 0)
- Benchmark GalaxyLoadingProfiler = 91 ms
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- HerefordGame.State changing from Menu to Loading
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- ========== Generating positions within mesh through least distance ==========
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Reseting cell distances
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- UnloadTime: 3.436607 ms
- ========== Generating positions within mesh through least distance ==========
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Target stars: 6310
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Unloading 112 unused Assets to reduce memory usage. Loaded Objects now: 7887.
- Total: 123.588470 ms (FindLiveObjects: 0.343505 ms CreateObjectMapping: 0.181217 ms MarkObjects: 122.777336 ms DeleteObjects: 0.284858 ms)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1496)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1496)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1496)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1496)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1649)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1649)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1649)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1649)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1496)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1649)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1496)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1649)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1496)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1496)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1649)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1649)
- WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Setting to default shader.
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1496)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1649)
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
- Generated 586 out of the target 6310.
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Process was interrupted due to Lack of cells at target distance
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- ========== Done ==========
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Benchmark Sector Position Generation Profiler = 387696 ms
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- ========== Done ==========
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Benchmark Galaxy Position Generation Profiler = 387814 ms
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Benchmark Major civilization homeworld selection benchmark = 28 ms
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Benchmark Black hole generation benchmark = 1838 ms
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Choosing orion system
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Choosing relic systems
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Choosing relic systems
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Choosing relic systems
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Choosing relic systems
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Choosing relic systems
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Choosing relic systems
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Choosing relic systems
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Choosing minor civilization systems
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Choosing pirate systems
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Choosing monster systems
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Nyunyu race does not have a template for Star Base
- Backend.Core.Client:LogWarning(String)
- Backend.Settlements.Settlement:AddStructure(ColonyStructureType)
- Backend.Settlements.Colony:OnStructureConstructionFinished(ColonyStructureType)
- Backend.Settlements.Colony:AddCapitalStructures(List`1)
- Backend.Civilizations.Civilization:CreateStartingColony(Planet, Int32, GameStartPoint)
- Backend.Galaxy.GalaxyModels.GalacticSector:PlaceMinorPieces(Universe, Int32, ConnectivityMap, GalaxyAge, GameStartPoint)
- Backend.Galaxy.AdvancedGalaxyGenerator:GenerateGalaxy(Universe, AdvancedGalaxySettings)
- Backend.Core.Universe:Build(ConfigGame)
- Backend.Core.Client:BuildUniverseThreaded()
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Glis race does not have a template for Star Base
- Backend.Core.Client:LogWarning(String)
- Backend.Settlements.Settlement:AddStructure(ColonyStructureType)
- Backend.Settlements.Colony:OnStructureConstructionFinished(ColonyStructureType)
- Backend.Settlements.Colony:AddCapitalStructures(List`1)
- Backend.Civilizations.Civilization:CreateStartingColony(Planet, Int32, GameStartPoint)
- Backend.Galaxy.GalaxyModels.GalacticSector:PlaceMinorPieces(Universe, Int32, ConnectivityMap, GalaxyAge, GameStartPoint)
- Backend.Galaxy.AdvancedGalaxyGenerator:GenerateGalaxy(Universe, AdvancedGalaxySettings)
- Backend.Core.Universe:Build(ConfigGame)
- Backend.Core.Client:BuildUniverseThreaded()
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Yar-ssian race does not have a template for Star Base
- Backend.Core.Client:LogWarning(String)
- Backend.Settlements.Settlement:AddStructure(ColonyStructureType)
- Backend.Settlements.Colony:OnStructureConstructionFinished(ColonyStructureType)
- Backend.Settlements.Colony:AddCapitalStructures(List`1)
- Backend.Civilizations.Civilization:CreateStartingColony(Planet, Int32, GameStartPoint)
- Backend.Galaxy.GalaxyModels.GalacticSector:PlaceMinorPieces(Universe, Int32, ConnectivityMap, GalaxyAge, GameStartPoint)
- Backend.Galaxy.AdvancedGalaxyGenerator:GenerateGalaxy(Universe, AdvancedGalaxySettings)
- Backend.Core.Universe:Build(ConfigGame)
- Backend.Core.Client:BuildUniverseThreaded()
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Eldritch race does not have a template for Star Base
- Backend.Core.Client:LogWarning(String)
- Backend.Settlements.Settlement:AddStructure(ColonyStructureType)
- Backend.Settlements.Colony:OnStructureConstructionFinished(ColonyStructureType)
- Backend.Settlements.Colony:AddCapitalStructures(List`1)
- Backend.Civilizations.Civilization:CreateStartingColony(Planet, Int32, GameStartPoint)
- Backend.Galaxy.GalaxyModels.GalacticSector:PlaceMinorPieces(Universe, Int32, ConnectivityMap, GalaxyAge, GameStartPoint)
- Backend.Galaxy.AdvancedGalaxyGenerator:GenerateGalaxy(Universe, AdvancedGalaxySettings)
- Backend.Core.Universe:Build(ConfigGame)
- Backend.Core.Client:BuildUniverseThreaded()
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Thersonian race does not have a template for Star Base
- Backend.Core.Client:LogWarning(String)
- Backend.Settlements.Settlement:AddStructure(ColonyStructureType)
- Backend.Settlements.Colony:OnStructureConstructionFinished(ColonyStructureType)
- Backend.Settlements.Colony:AddCapitalStructures(List`1)
- Backend.Civilizations.Civilization:CreateStartingColony(Planet, Int32, GameStartPoint)
- Backend.Galaxy.GalaxyModels.GalacticSector:PlaceMinorPieces(Universe, Int32, ConnectivityMap, GalaxyAge, GameStartPoint)
- Backend.Galaxy.AdvancedGalaxyGenerator:GenerateGalaxy(Universe, AdvancedGalaxySettings)
- Backend.Core.Universe:Build(ConfigGame)
- Backend.Core.Client:BuildUniverseThreaded()
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Akirian race does not have a template for Star Base
- Backend.Core.Client:LogWarning(String)
- Backend.Settlements.Settlement:AddStructure(ColonyStructureType)
- Backend.Settlements.Colony:OnStructureConstructionFinished(ColonyStructureType)
- Backend.Settlements.Colony:AddCapitalStructures(List`1)
- Backend.Civilizations.Civilization:CreateStartingColony(Planet, Int32, GameStartPoint)
- Backend.Galaxy.GalaxyModels.GalacticSector:PlaceMinorPieces(Universe, Int32, ConnectivityMap, GalaxyAge, GameStartPoint)
- Backend.Galaxy.AdvancedGalaxyGenerator:GenerateGalaxy(Universe, AdvancedGalaxySettings)
- Backend.Core.Universe:Build(ConfigGame)
- Backend.Core.Client:BuildUniverseThreaded()
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Benchmark Full galaxy generation benchmark = 426551 ms
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- For a system with 586 stars, max travel distance is 98
- Backend.Core.Client:Log(String)
- SpatialData:BuildStarsTravelDistance(Universe)
- SpatialData:.ctor(Universe)
- Backend.Core.Universe:PostInit()
- Backend.Core.Universe:Build(ConfigGame)
- Backend.Core.Client:BuildUniverseThreaded()
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- AI|Creating New AI for Trilarian
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Creating NEW AI player for civ Trilarian
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- starPathFinder.graph is null!
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- starPathFinder.graph is null!
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- starPathFinder.graph is null!
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- starPathFinder.graph is null!
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- starPathFinder.graph is null!
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- starPathFinder.graph is null!
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- starPathFinder.graph is null!
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- starPathFinder.graph is null!
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- starPathFinder.graph is null!
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- starPathFinder.graph is null!
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- starPathFinder.graph is null!
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- starPathFinder.graph is null!
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- starPathFinder.graph is null!
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- starPathFinder.graph is null!
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- AI|Creating New AI for Meklar
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Creating NEW AI player for civ Meklar
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- starPathFinder.graph is null!
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- starPathFinder.graph is null!
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- starPathFinder.graph is null!
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- starPathFinder.graph is null!
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- starPathFinder.graph is null!
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- starPathFinder.graph is null!
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- starPathFinder.graph is null!
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- starPathFinder.graph is null!
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- starPathFinder.graph is null!
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- starPathFinder.graph is null!
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- starPathFinder.graph is null!
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- starPathFinder.graph is null!
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- starPathFinder.graph is null!
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- starPathFinder.graph is null!
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- AI|Creating New AI for Bulrathi
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Creating NEW AI player for civ Bulrathi
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- starPathFinder.graph is null!
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- starPathFinder.graph is null!
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- starPathFinder.graph is null!
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- starPathFinder.graph is null!
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- starPathFinder.graph is null!
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- starPathFinder.graph is null!
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- starPathFinder.graph is null!
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- starPathFinder.graph is null!
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- starPathFinder.graph is null!
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- starPathFinder.graph is null!
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- AI|Creating New AI for Silicoid
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- Creating NEW AI player for civ Silicoid
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- Creating NEW AI player for civ Elerian
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- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Creating NEW AI player for civ Alkari
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- AI|Creating New AI for Darlok
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- Creating NEW AI player for civ Darlok
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- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- AI|Creating New AI for Terran
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Creating NEW AI player for civ Terran
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- AI|Creating New AI for Space Pirate
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- Creating NEW AI player for civ Space Pirate
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- AI|Creating Monster AI for Space Monsters
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Creating NEW AI player for civ Space Monsters
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- Creating NEW AI player for civ Antaran
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- AI|Creating Orion AI for Orion
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- Creating NEW AI player for civ Orion
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- For a system with 586 stars, max travel distance is 98
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- Server.Universe.DispatchAction: object id not found 4914 while running SetDiplomaticTone
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- Master of orion achievement stats
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- DIPLOMATIC_WON_BULRATHI:0
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- DIPLOMATIC_WON_DARLOK:0
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- DIPLOMATIC_WON_HUMAN:0
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- TECHNOLOGICAL_WON_PSILON:0
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- Master of orion achievement unlocked: False
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- Currrent Build: 54.7 2.0.35381W64S (12/02/2016 15:55) Seed: 29472
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- *** Active mods: The Ultimate Extreme Galaxies Vol. 1 (Contains 28 unique galaxies), 6 Planets mod with Gas Giant moons (v54.6 Ready), Extreme Circle Galaxy (v54.6 Ready), vuudgalaxy, 5X - The Ultimate Balance Mod v2.1.0, Colossal Galaxies
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- InitializeUniverse
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- GalaxyAge = galaxy_average
- GalaxyType = galaxy_colossal_circle_expanded_1_0
- StartingAge = average
- Difficulty = difficulty_average
- GameSpeed = game_pace_classic
- GalaxySeed = 29472
- GamePace = game_pace_classic
- GamePaceResearch = research_speed_normal
- GamePaceProduction = production_speed_normal
- GamePaceGrowth = population_growth_speed_fast
- GameRacialTraits = True
- GameStartingConditions = True
- GameRandomEvents = True
- GameVictoryScore = True
- GameVictoryEconomical = True
- GameVictoryScientific = True
- GameVictoryDiplomatic = True
- GameShowAnomalies = False
- GameShowPlanets = False
- GameMonsters = True
- Players = 13
- Pirates = True
- Antarans = True
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- [Server] All players are ready, turn begins.
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- Backend.Core.Server:Tick()
- Backend.Core.Server:Update()
- ServerThread:ServerLoop()
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Client got new server state : PlayersStage
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Client state = InGame
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- OnEnteredPlayersStage
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Applying RenderSettings
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Applying RenderSettings: Stage1 GalaxyView
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- ----- Client game started -----
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- --- New turn : 0 ---
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- HerefordGame.State changing from Loading to Game
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Server thread ended ---
- Backend.Core.Client:Log(String)
- ServerThread:ServerLoop()
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
- Tobii EyeTracking is shutting down.
- (Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
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