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  1. [SystemSettings]
  2. StaticDecals=False
  3. DynamicDecals=False
  4. UnbatchedDecals=True
  5. DecalCullDistanceScale=0.400000
  6. DynamicLights=False
  7. DynamicShadows=False
  8. LightEnvironmentShadows=False
  9. CompositeDynamicLights=True
  10. SHSecondaryLighting=True
  11. DirectionalLightmaps=True
  12. MotionBlur=False
  13. MotionBlurPause=True
  14. MotionBlurSkinning=1
  15. DepthOfField=True
  16. AmbientOcclusion=False
  17. Bloom=False
  18. bAllowLightShafts=True
  19. Distortion=False
  20. FilteredDistortion=True
  21. DropParticleDistortion=True
  22. bAllowDownsampledTranslucency=False
  23. SpeedTreeLeaves=True
  24. SpeedTreeFronds=True
  25. OnlyStreamInTextures=False
  26. LensFlares=False
  27. FogVolumes=True
  28. FloatingPointRenderTargets=True
  29. OneFrameThreadLag=True
  30. UseVsync=True
  31. UpscaleScreenPercentage=True
  32. Fullscreen=True
  33. Borderless=False
  34. AllowOpenGL=False
  35. AllowRadialBlur=False
  36. AllowSubsurfaceScattering=True
  37. AllowImageReflections=True
  38. AllowImageReflectionShadowing=True
  39. bAllowSeparateTranslucency=False
  40. bAllowPostprocessMLAA=False
  41. PostProcessAAType=4
  42. bAllowHighQualityMaterials=False
  43. MaxFilterBlurSampleCount=16
  44. SkeletalMeshLODBias=0
  45. ParticleLODBias=1
  46. FoliageLODBias=0
  47. SSAOQuality=2
  48. DetailMode=2
  49. MaxDrawDistanceScale=0.800000
  50. ShadowFilterQualityBias=0
  51. MaxAnisotropy=1
  52. MaxMultiSamples=1
  53. bAllowD3D9MSAA=False
  54. bAllowTemporalAA=False
  55. TemporalAA_MinDepth=500.000000
  56. TemporalAA_StartDepthVelocityScale=100.000000
  57. MinShadowResolution=64
  58. MinPreShadowResolution=8
  59. MaxShadowResolution=256
  60. MobileShadowTextureResolution=1120
  61. MaxWholeSceneDominantShadowResolution=256
  62. ShadowFadeResolution=128
  63. PreShadowFadeResolution=16
  64. ShadowFadeExponent=0.250000
  65. ResX=1366
  66. ResY=768
  67. ScreenPercentage=100.000000
  68. SceneCaptureStreamingMultiplier=1.000000
  69. ShadowTexelsPerPixel=0.500000
  70. PreShadowResolutionFactor=0.500000
  71. bEnableBranchingPCFShadows=False
  72. bAllowHardwareShadowFiltering=False
  73. TessellationAdaptivePixelsPerTriangle=48.000000
  74. bEnableForegroundShadowsOnWorld=False
  75. bEnableForegroundSelfShadowing=False
  76. bAllowWholeSceneDominantShadows=True
  77. bUseConservativeShadowBounds=True
  78. ShadowFilterRadius=2.000000
  79. ShadowDepthBias=0.012000
  80. PerObjectShadowTransition=60.000000
  81. PerSceneShadowTransition=600.000000
  82. CSMSplitPenumbraScale=0.500000
  83. CSMSplitSoftTransitionDistanceScale=4.000000
  84. CSMSplitDepthBiasScale=0.500000
  85. CSMMinimumFOV=40.000000
  86. CSMFOVRoundFactor=4.000000
  87. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  88. UnbuiltNumWholeSceneDynamicShadowCascades=3
  89. WholeSceneShadowUnbuiltInteractionThreshold=50
  90. bAllowFracturedDamage=False
  91. NumFracturedPartsScale=1.000000
  92. FractureDirectSpawnChanceScale=1.000000
  93. FractureRadialSpawnChanceScale=1.000000
  94. FractureCullDistanceScale=0.250000
  95. bForceCPUAccessToGPUSkinVerts=false
  96. bDisableSkeletalInstanceWeights=false
  97. HighPrecisionGBuffers=False
  98. AllowSecondaryDisplays=False
  99. SecondaryDisplayMaximumWidth=1280
  100. SecondaryDisplayMaximumHeight=720
  101. MaxSoundNodeRandomChildren=1
  102. MobileFeatureLevel=0
  103. MobileFog=True
  104. MobileHeightFog=False
  105. MobileSpecular=True
  106. MobileBumpOffset=True
  107. MobileNormalMapping=True
  108. MobileEnvMapping=True
  109. MobileRimLighting=True
  110. MobileColorBlending=True
  111. MobileColorGrading=False
  112. MobileVertexMovement=True
  113. MobileOcclusionQueries=False
  114. MobileGlobalGammaCorrection=False
  115. MobileAllowGammaCorrectionWorldOverride=True
  116. MobileLODBias=-0.5
  117. MobileBoneCount=75
  118. MobileBoneWeightCount=2
  119. MobileUsePreprocessedShaders=True
  120. MobileFlashRedForUncachedShaders=False
  121. MobileWarmUpPreprocessedShaders=True
  122. MobileCachePreprocessedShaders=False
  123. MobileProfilePreprocessedShaders=False
  124. MobileUseCPreprocessorOnShaders=True
  125. MobileLoadCPreprocessedShaders=True
  126. MobileSharePixelShaders=True
  127. MobileShareVertexShaders=True
  128. MobileShareShaderPrograms=True
  129. MobileEnableMSAA=False
  130. MobileContentScaleFactor=1.0
  131. MobileVertexScratchBufferSize=150
  132. MobileIndexScratchBufferSize=10
  133. MobileLightShaftScale=2.0
  134. MobileLightShaftFirstPass=0.5
  135. MobileLightShaftSecondPass=1.0
  136. MobileModShadows=True
  137. MobileTiltShift=False
  138. MobileMaxMemory=300
  139. MobilePostProcessBlurAmount=32.0
  140. MobileTiltShiftPosition=0.5
  141. MobileTiltShiftFocusWidth=0.3
  142. MobileTiltShiftTransitionWidth=0.5
  143. MobileMaxShadowRange=500.0
  144. MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
  145. MobileClearDepthBetweenDPG=False
  146. MobileSceneDepthResolveForShadows=TRUE
  147. ApexLODResourceBudget=1000000020040877300000.000000
  148. ApexDestructionMaxChunkIslandCount=2500
  149. ApexDestructionMaxShapeCount=0
  150. ApexDestructionMaxChunkSeparationLOD=1.000000
  151. ApexDestructionMaxActorCreatesPerFrame=-1
  152. ApexDestructionMaxFracturesProcessedPerFrame=-1
  153. ApexDestructionSortByBenefit=True
  154. ApexGRBEnable=false
  155. ApexGRBGPUMemSceneSize=128
  156. ApexGRBGPUMemTempDataSize=128
  157. ApexGRBMeshCellSize=7.500000
  158. ApexGRBNonPenSolverPosIterCount=9
  159. ApexGRBFrictionSolverPosIterCount=3
  160. ApexGRBFrictionSolverVelIterCount=3
  161. ApexGRBSkinWidth=0.025000
  162. ApexGRBMaxLinearAcceleration=1000000.000000
  163. bEnableParallelAPEXClothingFetch=True
  164. ApexClothingAvgSimFrequencyWindow=60
  165. ApexClothingAllowAsyncCooking=True
  166. ApexClothingAllowApexWorkBetweenSubsteps=FALSE
  167. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  168. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  169. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  170. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  171. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  172. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  173. TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  174. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  175. TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  176. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  177. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  178. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  179. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  180. TEXTUREGROUP_Effects=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  181. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  182. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  183. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  184. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  185. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  186. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  187. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  188. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  189. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  190. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  191. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  192. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  193. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  194. PerformedBucketing=True
  195. OriginalBucket=1
  196. SoundMinCompressed=2
  197. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  198.  
  199. [SystemSettingsBucket1]
  200. BasedOn=SystemSettings
  201. SoundMinCompressed=0
  202. StaticDecals=False
  203. DynamicDecals=False
  204. ResX=800
  205. ResY=600
  206. UnbatchedDecals=True
  207. DecalCullDistanceScale=0.4
  208. DynamicLights=False
  209. DynamicShadows=False
  210. LightEnvironmentShadows=False
  211. MotionBlur=False
  212. DepthOfField=False
  213. AmbientOcclusion=False
  214. Bloom=False
  215. bAllowLightShafts=False
  216. Distortion=False
  217. DropParticleDistortion=True
  218. LensFlares=False
  219. AllowRadialBlur=False
  220. bAllowSeparateTranslucency=False
  221. bAllowPostprocessMLAA=False
  222. bAllowHighQualityMaterials=False
  223. SkeletalMeshLODBias=1
  224. DetailMode=0
  225. MaxDrawDistanceScale=0.8
  226. MaxAnisotropy=1
  227. MaxShadowResolution=256
  228. MaxWholeSceneDominantShadowResolution=256
  229. ScreenPercentage=100.000000
  230. ShadowTexelsPerPixel=0.5
  231. bAllowWholeSceneDominantShadows=True
  232. bUseConservativeShadowBounds=True
  233. bAllowFracturedDamage=False
  234. FractureCullDistanceScale=0.25
  235. MaxSoundNodeRandomChildren=1
  236. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=256,LODBias=0)
  237. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0)
  238. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0)
  239. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  240. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=256,LODBias=1)
  241. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  242. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=512,LODBias=0,NumStreamedMips=3)
  243. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  244. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  245. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
  246. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  247. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  248. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  249. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  250. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  251. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  252. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=256,LODBias=1)
  253. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=1)
  254. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=1)
  255. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
  256.  
  257. [SystemSettingsBucket2]
  258. BasedOn=SystemSettings
  259. SoundMinCompressed=1
  260. StaticDecals=True
  261. DynamicDecals=False
  262. ResX=1280
  263. ResY=720
  264. UnbatchedDecals=True
  265. DecalCullDistanceScale=0.5
  266. DynamicShadows=False
  267. LightEnvironmentShadows=False
  268. MotionBlur=False
  269. DepthOfField=True
  270. AmbientOcclusion=False
  271. Bloom=False
  272. bAllowLightShafts=True
  273. Distortion=False
  274. DropParticleDistortion=True
  275. LensFlares=True
  276. AllowRadialBlur=False
  277. bAllowSeparateTranslucency=False
  278. bAllowPostprocessMLAA=False
  279. bAllowHighQualityMaterials=True
  280. SkeletalMeshLODBias=1
  281. DetailMode=0
  282. MaxDrawDistanceScale=0.9
  283. MaxAnisotropy=1
  284. MaxShadowResolution=512
  285. MaxWholeSceneDominantShadowResolution=512
  286. ScreenPercentage=100.000000
  287. ShadowTexelsPerPixel=0.9
  288. bAllowWholeSceneDominantShadows=True
  289. bUseConservativeShadowBounds=True
  290. bAllowFracturedDamage=False
  291. FractureCullDistanceScale=0.5
  292. MaxSoundNodeRandomChildren=6
  293. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=512,LODBias=0)
  294. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0)
  295. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0)
  296. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  297. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1)
  298. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  299. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,NumStreamedMips=3)
  300. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  301. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  302. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
  303. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  304. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  305. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  306. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=512,LODBias=0)
  307. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0)
  308. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0)
  309. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=512,LODBias=1)
  310. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=1)
  311. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=1)
  312. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
  313.  
  314. [SystemSettingsBucket3]
  315. BasedOn=SystemSettings
  316. SoundMinCompressed=2
  317. StaticDecals=True
  318. DynamicDecals=True
  319. ResX=1920
  320. ResY=1080
  321. UnbatchedDecals=True
  322. DecalCullDistanceScale=0.6
  323. DynamicShadows=True
  324. LightEnvironmentShadows=True
  325. MotionBlur=False
  326. DepthOfField=True
  327. AmbientOcclusion=True
  328. Bloom=True
  329. bAllowLightShafts=True
  330. Distortion=True
  331. DropParticleDistortion=False
  332. LensFlares=True
  333. AllowRadialBlur=True
  334. bAllowSeparateTranslucency=False
  335. bAllowPostprocessMLAA=False
  336. bAllowHighQualityMaterials=True
  337. SkeletalMeshLODBias=0
  338. DetailMode=1
  339. MaxDrawDistanceScale=1.0
  340. MaxAnisotropy=1
  341. MaxShadowResolution=1024
  342. MaxWholeSceneDominantShadowResolution=1280
  343. ScreenPercentage=100.000000
  344. ShadowTexelsPerPixel=1.3
  345. bAllowWholeSceneDominantShadows=True
  346. bUseConservativeShadowBounds=False
  347. bAllowFracturedDamage=True
  348. FractureCullDistanceScale=1.0
  349. MaxSoundNodeRandomChildren=10
  350. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  351. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  352. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  353. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  354. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=512,LODBias=1)
  355. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  356. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,NumStreamedMips=3)
  357. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  358. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  359. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
  360. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  361. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  362. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  363. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  364. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  365. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  366. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  367. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  368. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  369. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
  370.  
  371. [SystemSettingsBucket4]
  372. BasedOn=SystemSettings
  373. SoundMinCompressed=2
  374. StaticDecals=True
  375. DynamicDecals=True
  376. UnbatchedDecals=True
  377. ResX=1920
  378. ResY=1080
  379. DecalCullDistanceScale=0.8
  380. DynamicShadows=True
  381. LightEnvironmentShadows=True
  382. MotionBlur=True
  383. DepthOfField=True
  384. AmbientOcclusion=True
  385. Bloom=True
  386. bAllowLightShafts=True
  387. Distortion=True
  388. DropParticleDistortion=False
  389. LensFlares=True
  390. AllowRadialBlur=True
  391. bAllowSeparateTranslucency=False
  392. bAllowPostprocessMLAA=False
  393. bAllowHighQualityMaterials=True
  394. SkeletalMeshLODBias=0
  395. DetailMode=2
  396. MaxDrawDistanceScale=1.1
  397. MaxAnisotropy=1
  398. MaxShadowResolution=1024
  399. MaxWholeSceneDominantShadowResolution=1280
  400. ScreenPercentage=100.000000
  401. ShadowTexelsPerPixel=1.3
  402. bAllowWholeSceneDominantShadows=True
  403. bUseConservativeShadowBounds=False
  404. bAllowFracturedDamage=True
  405. FractureCullDistanceScale=1.5
  406. MaxSoundNodeRandomChildren=14
  407. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  408. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  409. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  410. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  411. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  412. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  413. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,NumStreamedMips=3)
  414. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  415. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  416. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
  417. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  418. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  419. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  420. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  421. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  422. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  423. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=1)
  424. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=1)
  425. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=1)
  426. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
  427.  
  428. [SystemSettingsBucket5]
  429. BasedOn=SystemSettings
  430. SoundMinCompressed=3
  431. ResX=1920
  432. ResY=1080
  433. StaticDecals=True
  434. DynamicDecals=True
  435. UnbatchedDecals=True
  436. DecalCullDistanceScale=1.0
  437. DynamicShadows=True
  438. LightEnvironmentShadows=True
  439. MotionBlur=True
  440. DepthOfField=True
  441. AmbientOcclusion=True
  442. Bloom=True
  443. bAllowLightShafts=True
  444. Distortion=True
  445. DropParticleDistortion=False
  446. LensFlares=True
  447. AllowRadialBlur=True
  448. bAllowSeparateTranslucency=False
  449. bAllowPostprocessMLAA=False
  450. bAllowHighQualityMaterials=True
  451. SkeletalMeshLODBias=0
  452. DetailMode=2
  453. MaxDrawDistanceScale=1.2
  454. MaxAnisotropy=1
  455. MaxShadowResolution=1024
  456. MaxWholeSceneDominantShadowResolution=1280
  457. ScreenPercentage=100.000000
  458. ShadowTexelsPerPixel=1.3
  459. bAllowWholeSceneDominantShadows=True
  460. bUseConservativeShadowBounds=False
  461. bAllowFracturedDamage=True
  462. FractureCullDistanceScale=2.0
  463. MaxSoundNodeRandomChildren=18
  464. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  465. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  466. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  467. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  468. TEXTUREGROUP_Effects=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  469. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  470. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3)
  471. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  472. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  473. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  474. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  475. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  476. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  477. TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  478. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  479. TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  480. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  481. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  482. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  483. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
  484.  
  485. [SystemSettingsScreenshot]
  486. BasedOn=SystemSettings
  487. MaxAnisotropy=16
  488. ShadowFilterQualityBias=1
  489. MinShadowResolution=16
  490. ShadowFadeResolution=1
  491. MinPreShadowResolution=16
  492. PreShadowFadeResolution=1
  493. ShadowTexelsPerPixel=4.0f
  494. PreShadowResolutionFactor=1.0
  495. MaxShadowResolution=4096
  496. MaxWholeSceneDominantShadowResolution=4096
  497. CompositeDynamicLights=FALSE
  498. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  499. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  500. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  501. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  502. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  503. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  504. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  505. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  506. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  507. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  508. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  509. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  510. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  511. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=linear,MipFilter=linear)
  512. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  513. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  514. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  515. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  516. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  517. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  518. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  519. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  520. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  521. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  522. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  523.  
  524. [SystemSettingsEditor]
  525. BasedOn=SystemSettings
  526.  
  527. [SystemSettingsSplitScreen2]
  528. BasedOn=SystemSettings
  529. bAllowWholeSceneDominantShadows=False
  530. bAllowLightShafts=False
  531. DetailMode=1
  532.  
  533. [SystemSettingsMobile]
  534. BasedOn=SystemSettings
  535. Fullscreen=True
  536. DirectionalLightmaps=False
  537. DynamicLights=False
  538. SHSecondaryLighting=False
  539. StaticDecals=True
  540. DynamicDecals=False
  541. UnbatchedDecals=False
  542. MotionBlur=FALSE
  543. MotionBlurPause=FALSE
  544. DepthOfField=FALSE
  545. AmbientOcclusion=FALSE
  546. Bloom=FALSE
  547. Distortion=FALSE
  548. FilteredDistortion=FALSE
  549. DropParticleDistortion=TRUE
  550. FloatingPointRenderTargets=FALSE
  551. MaxAnisotropy=2
  552. bAllowLightShafts=FALSE
  553. MobileModShadows=False
  554. MobileClearDepthBetweenDPG=False
  555. MaxFilterBlurSampleCount=4
  556. DynamicShadows=False
  557. MobileMaxMemory=300
  558.  
  559. [SystemSettingsMobilePreviewer]
  560. BasedOn=SystemSettingsMobile
  561. Fullscreen=False
  562.  
  563. [SystemSettingsMobileTextureBias]
  564. BasedOn=SystemSettingsMobile
  565. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  566. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  567. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  568. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  569. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  570. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  571. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  572. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  573. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  574. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  575. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  576. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  577. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  578. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  579. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  580. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  581. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  582. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  583. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  584. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  585. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  586. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  587. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  588. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  589. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  590.  
  591. [SystemSettingsAndroid]
  592. BasedOn=SystemSettingsMobileTextureBias
  593.  
  594. [SystemSettingsFlash]
  595. BasedOn=SystemSettingsMobileTextureBias
  596. MotionBlur=FALSE
  597. MotionBlurPause=FALSE
  598. DepthOfField=FALSE
  599. AmbientOcclusion=FALSE
  600. Bloom=FALSE
  601. Distortion=FALSE
  602. FilteredDistortion=FALSE
  603. bAllowLightShafts=TRUE
  604. MobileModShadows=True
  605. DynamicShadows=True
  606. MobileClearDepthBetweenDPG=True
  607. DirectionalLightmaps=False
  608. MobileHeightFog=False
  609.  
  610. [SystemSettingsFlash_Detail]
  611. BasedOn=SystemSettingsMobileTextureBias
  612. MotionBlur=FALSE
  613. MotionBlurPause=FALSE
  614. DepthOfField=FALSE
  615. AmbientOcclusion=FALSE
  616. Bloom=FALSE
  617. Distortion=FALSE
  618. FilteredDistortion=FALSE
  619. bAllowLightShafts=TRUE
  620. MobileModShadows=True
  621. DynamicShadows=True
  622. MobileClearDepthBetweenDPG=True
  623. DirectionalLightmaps=True
  624. MobileHeightFog=True
  625.  
  626. [SystemSettingsIPhone]
  627. BasedOn=SystemSettingsMobileTextureBias
  628.  
  629. [SystemSettingsIPhone3GS]
  630. BasedOn=SystemSettingsMobileTextureBias
  631. LensFlares=False
  632. DetailMode=1
  633. MobileEnableMSAA=True
  634. MobileMaxMemory=100
  635.  
  636. [SystemSettingsIPhone4]
  637. BasedOn=SystemSettingsMobile
  638. MobileContentScaleFactor=2.0
  639. LensFlares=False
  640.  
  641. [SystemSettingsIPhone4S]
  642. BasedOn=SystemSettingsMobile
  643. MobileEnableMSAA=True
  644. bAllowLightShafts=True
  645. MobileModShadows=True
  646. DynamicShadows=False
  647. ShadowDepthBias=0.025
  648. MobileContentScaleFactor=2.0
  649. MaxShadowResolution=256
  650. MobileShadowTextureResolution=256
  651.  
  652. [SystemSettingsIPodTouch4]
  653. BasedOn=SystemSettingsMobileTextureBias
  654. MobileContentScaleFactor=2.0
  655. LensFlares=False
  656. MobileMaxMemory=100
  657.  
  658. [SystemSettingsIPad]
  659. BasedOn=SystemSettingsMobileTextureBias
  660. MobileFeatureLevel=1
  661. MobileFog=False
  662. MobileSpecular=False
  663. MobileBumpOffset=False
  664. MobileNormalMapping=False
  665. MobileEnvMapping=False
  666. MobileRimLighting=False
  667. MobileMaxMemory=100
  668. MobileContentScaleFactor=0.9375
  669.  
  670. [SystemSettingsIPad2]
  671. BasedOn=SystemSettingsMobile
  672. MobileEnableMSAA=False
  673. bAllowLightShafts=True
  674. MobileModShadows=True
  675. DynamicShadows=False
  676. ShadowDepthBias=0.016
  677. MobileContentScaleFactor=1.0
  678. MaxShadowResolution=256
  679. MobileShadowTextureResolution=256
  680.  
  681. [SystemSettingsIPad3]
  682. BasedOn=SystemSettingsMobile
  683. MobileEnableMSAA=False
  684. bAllowLightShafts=True
  685. MobileModShadows=True
  686. DynamicShadows=True
  687. ShadowDepthBias=0.016
  688. MobileContentScaleFactor=1.40625
  689. MaxShadowResolution=256
  690. MobileShadowTextureResolution=256
  691. MobileMaxMemory=500
  692.  
  693. [SystemSettingsIPad2_Detail]
  694. BasedOn=SystemSettingsIPad2
  695.  
  696. [Configuration]
  697.  
  698. [OpenAutomateBenchmarks]
  699. Benchmark=NightAndDayMap
  700. Benchmark=DM-Deck?CauseEvent=FlyThrough
  701.  
  702. [IniVersion]
  703. 0=1391707087.000000
  704. 1=1391707095.000000
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