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- package net.minecraft.src;
- import cpw.*;
- import cpw.mods.*;
- import cpw.mods.fml.*;
- import cpw.mods.fml.client.*;
- import cpw.mods.fml.client.modloader.*;
- import cpw.mods.fml.client.registry.*;
- import cpw.mods.fml.common.*;
- import cpw.mods.fml.common.asm.*;
- import cpw.mods.fml.common.asm.transformers.*;
- import cpw.mods.fml.common.discovery.*;
- import cpw.mods.fml.common.discovery.asm.*;
- import cpw.mods.fml.common.event.*;
- import cpw.mods.fml.common.functions.*;
- import cpw.mods.fml.common.modloader.*;
- import cpw.mods.fml.common.network.*;
- import cpw.mods.fml.common.registry.*;
- import cpw.mods.fml.common.toposort.*;
- import cpw.mods.fml.common.versioning.*;
- import cpw.mods.fml.relauncher.*;
- import cpw.mods.fml.server.*;
- import ibxm.*;
- import java.util.ArrayList;
- import java.util.Iterator;
- import java.util.List;
- import java.util.Random;
- import net.minecraft.block.Block;
- import net.minecraft.entity.Entity;
- import net.minecraft.util.Direction;
- import net.minecraft.util.LongHashMap;
- import net.minecraft.util.MathHelper;
- import net.minecraft.world.ChunkCoordIntPair;
- import net.minecraft.world.PortalPosition;
- import net.minecraft.world.Teleporter;
- import net.minecraft.world.WorldServer;
- import net.*;
- import net.minecraft.*;
- import net.minecraft.block.*;
- import net.minecraft.block.material.*;
- import net.minecraft.client.*;
- import net.minecraft.client.audio.*;
- import net.minecraft.client.entity.*;
- import net.minecraft.client.gui.*;
- import net.minecraft.client.gui.achievement.*;
- import net.minecraft.client.gui.inventory.*;
- import net.minecraft.client.model.*;
- import net.minecraft.client.multiplayer.*;
- import net.minecraft.client.particle.*;
- import net.minecraft.client.renderer.*;
- import net.minecraft.client.renderer.culling.*;
- import net.minecraft.client.renderer.entity.*;
- import net.minecraft.client.renderer.tileentity.*;
- import net.minecraft.client.settings.*;
- import net.minecraft.command.*;
- import net.minecraft.crash.*;
- import net.minecraft.creativetab.*;
- import net.minecraft.dispenser.*;
- import net.minecraft.enchantment.*;
- import net.minecraft.entity.*;
- import net.minecraft.entity.ai.*;
- import net.minecraft.entity.boss.*;
- import net.minecraft.entity.effect.*;
- import net.minecraft.entity.item.*;
- import net.minecraft.entity.monster.*;
- import net.minecraft.entity.passive.*;
- import net.minecraft.entity.player.*;
- import net.minecraft.entity.projectile.*;
- import net.minecraft.inventory.*;
- import net.minecraft.item.*;
- import net.minecraft.item.crafting.*;
- import net.minecraft.nbt.*;
- import net.minecraft.network.*;
- import net.minecraft.network.packet.*;
- import net.minecraft.network.rcon.*;
- import net.minecraft.pathfinding.*;
- import net.minecraft.potion.*;
- import net.minecraft.profiler.*;
- import net.minecraft.server.*;
- import net.minecraft.server.dedicated.*;
- import net.minecraft.server.gui.*;
- import net.minecraft.server.integrated.*;
- import net.minecraft.server.management.*;
- import net.minecraft.src.*;
- import net.minecraft.stats.*;
- import net.minecraft.tileentity.*;
- import net.minecraft.util.*;
- import net.minecraft.village.*;
- import net.minecraft.world.*;
- import net.minecraft.world.biome.*;
- import net.minecraft.world.chunk.*;
- import net.minecraft.world.chunk.storage.*;
- import net.minecraft.world.demo.*;
- import net.minecraft.world.gen.*;
- import net.minecraft.world.gen.feature.*;
- import net.minecraft.world.gen.layer.*;
- import net.minecraft.world.gen.structure.*;
- import net.minecraft.world.storage.*;
- import net.minecraftforge.*;
- import net.minecraftforge.classloading.*;
- import net.minecraftforge.client.*;
- import net.minecraftforge.client.event.*;
- import net.minecraftforge.client.event.sound.*;
- import net.minecraftforge.common.*;
- import net.minecraftforge.event.*;
- import net.minecraftforge.event.entity.*;
- import net.minecraftforge.event.entity.item.*;
- import net.minecraftforge.event.entity.living.*;
- import net.minecraftforge.event.entity.minecart.*;
- import net.minecraftforge.event.entity.player.*;
- import net.minecraftforge.event.terraingen.*;
- import net.minecraftforge.event.world.*;
- import net.minecraftforge.oredict.*;
- import net.minecraftforge.transformers.*;
- import paulscode.*;
- import paulscode.sound.*;
- import paulscode.sound.codecs.*;
- import java.util.Random;
- import java.util.List;
- import java.util.Random;
- import net.minecraft.block.Block;
- import net.minecraft.block.BlockSand;
- import net.minecraft.entity.EnumCreatureType;
- import net.minecraft.util.IProgressUpdate;
- import net.minecraft.world.ChunkPosition;
- import net.minecraft.world.World;
- import net.minecraft.world.biome.BiomeGenBase;
- import net.minecraft.world.chunk.Chunk;
- import net.minecraft.world.chunk.IChunkProvider;
- import net.minecraft.world.gen.feature.WorldGenFire;
- import net.minecraft.world.gen.feature.WorldGenFlowers;
- import net.minecraft.world.gen.feature.WorldGenGlowStone1;
- import net.minecraft.world.gen.feature.WorldGenGlowStone2;
- import net.minecraft.world.gen.feature.WorldGenHellLava;
- import net.minecraft.world.gen.feature.WorldGenMinable;
- import net.minecraft.world.gen.structure.MapGenNetherBridge;
- import net.minecraft.client.renderer.texture.IconRegister;
- import static net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.*;
- import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.*;
- import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.*;
- import net.minecraftforge.common.*;
- import net.minecraftforge.event.Event.*;
- import net.minecraftforge.event.terraingen.*;
- public class mcreator_testDime extends BaseMod{
- public mcreator_testDime(){}
- public static BlocktestDime block2 = (BlocktestDime)(new BlocktestDime(175)).setUnlocalizedName("testDime Portal");
- public static BlockModdedFire ModdedFire = (BlockModdedFire)new BlockModdedFire(174).setUnlocalizedName("testDime Portal Fire");
- public static Item block = new Itemblock(168).setUnlocalizedName("diamond").func_111206_d("diamond").setCreativeTab(CreativeTabs.tabTools);
- public void load(){
- DimensionManager.registerProviderType(3, WorldProvidertestDime.class, false);
- DimensionManager.registerDimension(3, 3);
- ModLoader.addName(block, "Portal Egniter");
- ModLoader.addRecipe(new ItemStack(block, 1), new Object[]{
- "X1X", "X4X", "X7X", Character.valueOf('1'), new ItemStack(Item.bucketWater, 1), Character.valueOf('4'), new ItemStack(Block.ice, 1), Character.valueOf('7'), new ItemStack(Item.ingotIron, 1),
- });
- }
- public String getVersion(){
- return "1.0";
- }
- static class BlocktestDime extends Block
- {
- int a1 = 0,a2 = 0,a3 = 0,a4 = 0,a5 = 0,a6 = 0;
- Icon gor = null, dol = null, st1 = null, st2 = null, st3 = null, st4 = null;
- boolean red = false;
- protected BlocktestDime(int i)
- {
- super(i, Material.ground);
- this.setTickRandomly(true);
- this.setHardness(-1.0F);
- this.setStepSound(soundGlassFootstep);
- this.setLightValue(0.75F);
- }
- public Icon getIcon(int i, int par2){
- if (i == 0)
- return gor;
- else if (i == 1)
- return dol;
- else if (i == 2)
- return st1;
- else if (i == 3)
- return st2;
- else if (i == 4)
- return st4;
- else if (i == 5)
- return st3;
- else
- return gor;
- }
- public void registerIcons(IconRegister par1IconRegister)
- {
- this.gor = par1IconRegister.registerIcon("mob_spawner");
- this.dol = par1IconRegister.registerIcon("mob_spawner");
- this.st1 = par1IconRegister.registerIcon("mob_spawner");
- this.st2 = par1IconRegister.registerIcon("mob_spawner");
- this.st3 = par1IconRegister.registerIcon("mob_spawner");
- this.st4 = par1IconRegister.registerIcon("mob_spawner");
- }
- public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
- {
- super.updateTick(par1World, par2, par3, par4, par5Random);
- if (par1World.provider.isSurfaceWorld() && par5Random.nextInt(2000) < par1World.difficultySetting)
- {
- int l;
- for (l = par3; !par1World.doesBlockHaveSolidTopSurface(par2, l, par4) && l > 0; --l)
- {
- ;
- }
- if (l > 0 && !par1World.isBlockNormalCube(par2, l + 1, par4))
- {
- Entity entity = ItemMonsterPlacer.spawnCreature(par1World, 57, (double)par2 + 0.5D, (double)l + 1.1D, (double)par4 + 0.5D);
- if (entity != null)
- {
- entity.timeUntilPortal = entity.getPortalCooldown();
- }
- }
- }
- }
- /**
- * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
- * cleared to be reused)
- */
- public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
- {
- return null;
- }
- /**
- * Updates the blocks bounds based on its current state. Args: world, x, y, z
- */
- public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
- {
- float f;
- float f1;
- if (par1IBlockAccess.getBlockId(par2 - 1, par3, par4) != this.blockID && par1IBlockAccess.getBlockId(par2 + 1, par3, par4) != this.blockID)
- {
- f = 0.125F;
- f1 = 0.5F;
- this.setBlockBounds(0.5F - f, 0.0F, 0.5F - f1, 0.5F + f, 1.0F, 0.5F + f1);
- }
- else
- {
- f = 0.5F;
- f1 = 0.125F;
- this.setBlockBounds(0.5F - f, 0.0F, 0.5F - f1, 0.5F + f, 1.0F, 0.5F + f1);
- }
- }
- /**
- * Is this block (a) opaque and (B) a full 1m cube? This determines whether or not to render the shared face of two
- * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
- */
- public boolean isOpaqueCube()
- {
- return false;
- }
- /**
- * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
- */
- @Override
- public boolean renderAsNormalBlock()
- {
- return false;
- }
- /**
- * Checks to see if this location is valid to create a portal and will return True if it does. Args: world, x, y, z
- */
- public boolean tryToCreatePortal(World par1World, int par2, int par3, int par4)
- {
- byte b0 = 0;
- byte b1 = 0;
- if (par1World.getBlockId(par2 - 1, par3, par4) == Block.melon.blockID || par1World.getBlockId(par2 + 1, par3, par4) == Block.melon.blockID)
- {
- b0 = 1;
- }
- if (par1World.getBlockId(par2, par3, par4 - 1) == Block.melon.blockID || par1World.getBlockId(par2, par3, par4 + 1) == Block.melon.blockID)
- {
- b1 = 1;
- }
- if (b0 == b1)
- {
- return false;
- }
- else
- {
- if (par1World.getBlockId(par2 - b0, par3, par4 - b1) == 0)
- {
- par2 -= b0;
- par4 -= b1;
- }
- int l;
- int i1;
- for (l = -1; l <= 2; ++l)
- {
- for (i1 = -1; i1 <= 3; ++i1)
- {
- boolean flag = l == -1 || l == 2 || i1 == -1 || i1 == 3;
- if (l != -1 && l != 2 || i1 != -1 && i1 != 3)
- {
- int j1 = par1World.getBlockId(par2 + b0 * l, par3 + i1, par4 + b1 * l);
- if (flag)
- {
- if (j1 != Block.melon.blockID)
- {
- return false;
- }
- }
- else if (j1 != 0 && j1 != ModdedFire.blockID)
- {
- return false;
- }
- }
- }
- }
- for (l = 0; l < 2; ++l)
- {
- for (i1 = 0; i1 < 3; ++i1)
- {
- par1World.setBlock(par2 + b0 * l, par3 + i1, par4 + b1 * l, block2.blockID, 0, 2);
- }
- }
- return true;
- }
- }
- /**
- * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
- * their own) Args: x, y, z, neighbor blockID
- */
- public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
- {
- byte b0 = 0;
- byte b1 = 1;
- if (par1World.getBlockId(par2 - 1, par3, par4) == this.blockID || par1World.getBlockId(par2 + 1, par3, par4) == this.blockID)
- {
- b0 = 1;
- b1 = 0;
- }
- int i1;
- for (i1 = par3; par1World.getBlockId(par2, i1 - 1, par4) == this.blockID; --i1)
- {
- ;
- }
- if (par1World.getBlockId(par2, i1 - 1, par4) != Block.melon.blockID)
- {
- par1World.setBlockToAir(par2, par3, par4);
- }
- else
- {
- int j1;
- for (j1 = 1; j1 < 4 && par1World.getBlockId(par2, i1 + j1, par4) == this.blockID; ++j1)
- {
- ;
- }
- if (j1 == 3 && par1World.getBlockId(par2, i1 + j1, par4) == Block.melon.blockID)
- {
- boolean flag = par1World.getBlockId(par2 - 1, par3, par4) == this.blockID || par1World.getBlockId(par2 + 1, par3, par4) == this.blockID;
- boolean flag1 = par1World.getBlockId(par2, par3, par4 - 1) == this.blockID || par1World.getBlockId(par2, par3, par4 + 1) == this.blockID;
- if (flag && flag1)
- {
- par1World.setBlockToAir(par2, par3, par4);
- }
- else
- {
- if ((par1World.getBlockId(par2 + b0, par3, par4 + b1) != Block.melon.blockID || par1World.getBlockId(par2 - b0, par3, par4 - b1) != this.blockID) && (par1World.getBlockId(par2 - b0, par3, par4 - b1) != Block.melon.blockID || par1World.getBlockId(par2 + b0, par3, par4 + b1) != this.blockID))
- {
- par1World.setBlockToAir(par2, par3, par4);
- }
- }
- }
- else
- {
- par1World.setBlockToAir(par2, par3, par4);
- }
- }
- }
- @SideOnly(Side.CLIENT)
- /**
- * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
- * coordinates. Args: blockAccess, x, y, z, side
- */
- public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
- {
- if (par1IBlockAccess.getBlockId(par2, par3, par4) == this.blockID)
- {
- return false;
- }
- else
- {
- boolean flag = par1IBlockAccess.getBlockId(par2 - 1, par3, par4) == this.blockID && par1IBlockAccess.getBlockId(par2 - 2, par3, par4) != this.blockID;
- boolean flag1 = par1IBlockAccess.getBlockId(par2 + 1, par3, par4) == this.blockID && par1IBlockAccess.getBlockId(par2 + 2, par3, par4) != this.blockID;
- boolean flag2 = par1IBlockAccess.getBlockId(par2, par3, par4 - 1) == this.blockID && par1IBlockAccess.getBlockId(par2, par3, par4 - 2) != this.blockID;
- boolean flag3 = par1IBlockAccess.getBlockId(par2, par3, par4 + 1) == this.blockID && par1IBlockAccess.getBlockId(par2, par3, par4 + 2) != this.blockID;
- boolean flag4 = flag || flag1;
- boolean flag5 = flag2 || flag3;
- return flag4 && par5 == 4 ? true : (flag4 && par5 == 5 ? true : (flag5 && par5 == 2 ? true : flag5 && par5 == 3));
- }
- }
- /**
- * Returns the quantity of items to drop on block destruction.
- */
- public int quantityDropped(Random par1Random)
- {
- return 0;
- }
- /**
- * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity
- */
- public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
- {
- if ((par5Entity.ridingEntity == null) && (par5Entity.riddenByEntity == null) && ((par5Entity instanceof EntityPlayerMP)))
- {
- EntityPlayerMP thePlayer = (EntityPlayerMP)par5Entity;
- if (thePlayer.timeUntilPortal > 0)
- {
- thePlayer.timeUntilPortal = 10;
- }
- else if (thePlayer.dimension != 3)
- {
- thePlayer.timeUntilPortal = 10;
- thePlayer.mcServer.getConfigurationManager().transferPlayerToDimension(thePlayer, 3, new ModdedTeleporter(thePlayer.mcServer.worldServerForDimension(3)));
- }
- else {
- thePlayer.timeUntilPortal = 10;
- thePlayer.mcServer.getConfigurationManager().transferPlayerToDimension(thePlayer, 0, new ModdedTeleporter(thePlayer.mcServer.worldServerForDimension(0)));
- }
- }
- }
- @SideOnly(Side.CLIENT)
- /**
- * Returns which pass should this block be rendered on. 0 for solids and 1 for alpha
- */
- public int getRenderBlockPass()
- {
- return 1;
- }
- @SideOnly(Side.CLIENT)
- /**
- * A randomly called display update to be able to add particles or other items for display
- */
- public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
- {
- if (par5Random.nextInt(100) == 0)
- {
- par1World.playSound((double)par2 + 0.5D, (double)par3 + 0.5D, (double)par4 + 0.5D, "portal.portal", 0.5F, par5Random.nextFloat() * 0.4F + 0.8F, false);
- }
- for (int l = 0; l < 4; ++l)
- {
- double d0 = (double)((float)par2 + par5Random.nextFloat());
- double d1 = (double)((float)par3 + par5Random.nextFloat());
- double d2 = (double)((float)par4 + par5Random.nextFloat());
- double d3 = 0.0D;
- double d4 = 0.0D;
- double d5 = 0.0D;
- int i1 = par5Random.nextInt(2) * 2 - 1;
- d3 = ((double)par5Random.nextFloat() - 0.5D) * 0.5D;
- d4 = ((double)par5Random.nextFloat() - 0.5D) * 0.5D;
- d5 = ((double)par5Random.nextFloat() - 0.5D) * 0.5D;
- if (par1World.getBlockId(par2 - 1, par3, par4) != this.blockID && par1World.getBlockId(par2 + 1, par3, par4) != this.blockID)
- {
- d0 = (double)par2 + 0.5D + 0.25D * (double)i1;
- d3 = (double)(par5Random.nextFloat() * 2.0F * (float)i1);
- }
- else
- {
- d2 = (double)par4 + 0.5D + 0.25D * (double)i1;
- d5 = (double)(par5Random.nextFloat() * 2.0F * (float)i1);
- }
- par1World.spawnParticle("magicCrit", d0, d1, d2, d3, d4, d5);
- }
- }
- @SideOnly(Side.CLIENT)
- /**
- * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
- */
- public int idPicked(World par1World, int par2, int par3, int par4)
- {
- return 0;
- }
- }
- public static class ModdedTeleporter extends Teleporter
- {
- private final WorldServer worldServerInstance;
- /** A private Random() function in Teleporter */
- private final Random random;
- /** Stores successful portal placement locations for rapid lookup. */
- private final LongHashMap destinationCoordinateCache = new LongHashMap();
- /**
- * A list of valid keys for the destinationCoordainteCache. These are based on the X & Z of the players initial
- * location.
- */
- private final List destinationCoordinateKeys = new ArrayList();
- public ModdedTeleporter(WorldServer par1WorldServer)
- {
- super(par1WorldServer);
- this.worldServerInstance = par1WorldServer;
- this.random = new Random(par1WorldServer.getSeed());
- }
- /**
- * Place an entity in a nearby portal, creating one if necessary.
- */
- public void placeInPortal(Entity par1Entity, double par2, double par4, double par6, float par8)
- {
- if (this.worldServerInstance.provider.dimensionId != 1)
- {
- if (!this.placeInExistingPortal(par1Entity, par2, par4, par6, par8))
- {
- this.makePortal(par1Entity);
- this.placeInExistingPortal(par1Entity, par2, par4, par6, par8);
- }
- }
- else
- {
- int i = MathHelper.floor_double(par1Entity.posX);
- int j = MathHelper.floor_double(par1Entity.posY) - 1;
- int k = MathHelper.floor_double(par1Entity.posZ);
- byte b0 = 1;
- byte b1 = 0;
- for (int l = -2; l <= 2; ++l)
- {
- for (int i1 = -2; i1 <= 2; ++i1)
- {
- for (int j1 = -1; j1 < 3; ++j1)
- {
- int k1 = i + i1 * b0 + l * b1;
- int l1 = j + j1;
- int i2 = k + i1 * b1 - l * b0;
- boolean flag = j1 < 0;
- /** change this block **/
- this.worldServerInstance.setBlock(k1, l1, i2, flag ? Block.melon.blockID : 0);
- }
- }
- }
- par1Entity.setLocationAndAngles((double)i, (double)j, (double)k, par1Entity.rotationYaw, 0.0F);
- par1Entity.motionX = par1Entity.motionY = par1Entity.motionZ = 0.0D;
- }
- }
- /**
- * Place an entity in a nearby portal which already exists.
- */
- public boolean placeInExistingPortal(Entity par1Entity, double par2, double par4, double par6, float par8)
- {
- short short1 = 128;
- double d3 = -1.0D;
- int i = 0;
- int j = 0;
- int k = 0;
- int l = MathHelper.floor_double(par1Entity.posX);
- int i1 = MathHelper.floor_double(par1Entity.posZ);
- long j1 = ChunkCoordIntPair.chunkXZ2Int(l, i1);
- boolean flag = true;
- double d4;
- int k1;
- if (this.destinationCoordinateCache.containsItem(j1))
- {
- PortalPosition portalposition = (PortalPosition)this.destinationCoordinateCache.getValueByKey(j1);
- d3 = 0.0D;
- i = portalposition.posX;
- j = portalposition.posY;
- k = portalposition.posZ;
- portalposition.lastUpdateTime = this.worldServerInstance.getTotalWorldTime();
- flag = false;
- }
- else
- {
- for (k1 = l - short1; k1 <= l + short1; ++k1)
- {
- double d5 = (double)k1 + 0.5D - par1Entity.posX;
- for (int l1 = i1 - short1; l1 <= i1 + short1; ++l1)
- {
- double d6 = (double)l1 + 0.5D - par1Entity.posZ;
- for (int i2 = this.worldServerInstance.getActualHeight() - 1; i2 >= 0; --i2)
- {
- /** change this block **/
- if (this.worldServerInstance.getBlockId(k1, i2, l1) == block2.blockID)
- {
- /** change this block **/
- while (this.worldServerInstance.getBlockId(k1, i2 - 1, l1) == block2.blockID)
- {
- --i2;
- }
- d4 = (double)i2 + 0.5D - par1Entity.posY;
- double d7 = d5 * d5 + d4 * d4 + d6 * d6;
- if (d3 < 0.0D || d7 < d3)
- {
- d3 = d7;
- i = k1;
- j = i2;
- k = l1;
- }
- }
- }
- }
- }
- }
- if (d3 >= 0.0D)
- {
- if (flag)
- {
- this.destinationCoordinateCache.add(j1, new ModdedPortalPosition(this, i, j, k, this.worldServerInstance.getTotalWorldTime()));
- this.destinationCoordinateKeys.add(Long.valueOf(j1));
- }
- double d8 = (double)i + 0.5D;
- double d9 = (double)j + 0.5D;
- d4 = (double)k + 0.5D;
- int j2 = -1;
- /** change this block **/
- if (this.worldServerInstance.getBlockId(i - 1, j, k) == block2.blockID)
- {
- j2 = 2;
- }
- /** change this block **/
- if (this.worldServerInstance.getBlockId(i + 1, j, k) == block2.blockID)
- {
- j2 = 0;
- }
- /** change this block **/
- if (this.worldServerInstance.getBlockId(i, j, k - 1) == block2.blockID)
- {
- j2 = 3;
- }
- /** change this block **/
- if (this.worldServerInstance.getBlockId(i, j, k + 1) == block2.blockID)
- {
- j2 = 1;
- }
- int k2 = par1Entity.getTeleportDirection();
- if (j2 > -1)
- {
- int l2 = Direction.rotateLeft[j2];
- int i3 = Direction.offsetX[j2];
- int j3 = Direction.offsetZ[j2];
- int k3 = Direction.offsetX[l2];
- int l3 = Direction.offsetZ[l2];
- boolean flag1 = !this.worldServerInstance.isAirBlock(i + i3 + k3, j, k + j3 + l3) || !this.worldServerInstance.isAirBlock(i + i3 + k3, j + 1, k + j3 + l3);
- boolean flag2 = !this.worldServerInstance.isAirBlock(i + i3, j, k + j3) || !this.worldServerInstance.isAirBlock(i + i3, j + 1, k + j3);
- if (flag1 && flag2)
- {
- j2 = Direction.rotateOpposite[j2];
- l2 = Direction.rotateOpposite[l2];
- i3 = Direction.offsetX[j2];
- j3 = Direction.offsetZ[j2];
- k3 = Direction.offsetX[l2];
- l3 = Direction.offsetZ[l2];
- k1 = i - k3;
- d8 -= (double)k3;
- int i4 = k - l3;
- d4 -= (double)l3;
- flag1 = !this.worldServerInstance.isAirBlock(k1 + i3 + k3, j, i4 + j3 + l3) || !this.worldServerInstance.isAirBlock(k1 + i3 + k3, j + 1, i4 + j3 + l3);
- flag2 = !this.worldServerInstance.isAirBlock(k1 + i3, j, i4 + j3) || !this.worldServerInstance.isAirBlock(k1 + i3, j + 1, i4 + j3);
- }
- float f1 = 0.5F;
- float f2 = 0.5F;
- if (!flag1 && flag2)
- {
- f1 = 1.0F;
- }
- else if (flag1 && !flag2)
- {
- f1 = 0.0F;
- }
- else if (flag1 && flag2)
- {
- f2 = 0.0F;
- }
- d8 += (double)((float)k3 * f1 + f2 * (float)i3);
- d4 += (double)((float)l3 * f1 + f2 * (float)j3);
- float f3 = 0.0F;
- float f4 = 0.0F;
- float f5 = 0.0F;
- float f6 = 0.0F;
- if (j2 == k2)
- {
- f3 = 1.0F;
- f4 = 1.0F;
- }
- else if (j2 == Direction.rotateOpposite[k2])
- {
- f3 = -1.0F;
- f4 = -1.0F;
- }
- else if (j2 == Direction.rotateRight[k2])
- {
- f5 = 1.0F;
- f6 = -1.0F;
- }
- else
- {
- f5 = -1.0F;
- f6 = 1.0F;
- }
- double d10 = par1Entity.motionX;
- double d11 = par1Entity.motionZ;
- par1Entity.motionX = d10 * (double)f3 + d11 * (double)f6;
- par1Entity.motionZ = d10 * (double)f5 + d11 * (double)f4;
- par1Entity.rotationYaw = par8 - (float)(k2 * 90) + (float)(j2 * 90);
- }
- else
- {
- par1Entity.motionX = par1Entity.motionY = par1Entity.motionZ = 0.0D;
- }
- par1Entity.setLocationAndAngles(d8, d9, d4, par1Entity.rotationYaw, par1Entity.rotationPitch);
- return true;
- }
- else
- {
- return false;
- }
- }
- public boolean makePortal(Entity par1Entity)
- {
- byte b0 = 16;
- double d0 = -1.0D;
- int i = MathHelper.floor_double(par1Entity.posX);
- int j = MathHelper.floor_double(par1Entity.posY);
- int k = MathHelper.floor_double(par1Entity.posZ);
- int l = i;
- int i1 = j;
- int j1 = k;
- int k1 = 0;
- int l1 = this.random.nextInt(4);
- int i2;
- double d1;
- double d2;
- int j2;
- int k2;
- int l2;
- int i3;
- int j3;
- int k3;
- int l3;
- int i4;
- int j4;
- int k4;
- double d3;
- double d4;
- for (i2 = i - b0; i2 <= i + b0; ++i2)
- {
- d1 = (double)i2 + 0.5D - par1Entity.posX;
- for (j2 = k - b0; j2 <= k + b0; ++j2)
- {
- d2 = (double)j2 + 0.5D - par1Entity.posZ;
- label274:
- for (k2 = this.worldServerInstance.getActualHeight() - 1; k2 >= 0; --k2)
- {
- if (this.worldServerInstance.isAirBlock(i2, k2, j2))
- {
- while (k2 > 0 && this.worldServerInstance.isAirBlock(i2, k2 - 1, j2))
- {
- --k2;
- }
- for (i3 = l1; i3 < l1 + 4; ++i3)
- {
- l2 = i3 % 2;
- k3 = 1 - l2;
- if (i3 % 4 >= 2)
- {
- l2 = -l2;
- k3 = -k3;
- }
- for (j3 = 0; j3 < 3; ++j3)
- {
- for (i4 = 0; i4 < 4; ++i4)
- {
- for (l3 = -1; l3 < 4; ++l3)
- {
- k4 = i2 + (i4 - 1) * l2 + j3 * k3;
- j4 = k2 + l3;
- int l4 = j2 + (i4 - 1) * k3 - j3 * l2;
- if (l3 < 0 && !this.worldServerInstance.getBlockMaterial(k4, j4, l4).isSolid() || l3 >= 0 && !this.worldServerInstance.isAirBlock(k4, j4, l4))
- {
- continue label274;
- }
- }
- }
- }
- d4 = (double)k2 + 0.5D - par1Entity.posY;
- d3 = d1 * d1 + d4 * d4 + d2 * d2;
- if (d0 < 0.0D || d3 < d0)
- {
- d0 = d3;
- l = i2;
- i1 = k2;
- j1 = j2;
- k1 = i3 % 4;
- }
- }
- }
- }
- }
- }
- if (d0 < 0.0D)
- {
- for (i2 = i - b0; i2 <= i + b0; ++i2)
- {
- d1 = (double)i2 + 0.5D - par1Entity.posX;
- for (j2 = k - b0; j2 <= k + b0; ++j2)
- {
- d2 = (double)j2 + 0.5D - par1Entity.posZ;
- label222:
- for (k2 = this.worldServerInstance.getActualHeight() - 1; k2 >= 0; --k2)
- {
- if (this.worldServerInstance.isAirBlock(i2, k2, j2))
- {
- while (k2 > 0 && this.worldServerInstance.isAirBlock(i2, k2 - 1, j2))
- {
- --k2;
- }
- for (i3 = l1; i3 < l1 + 2; ++i3)
- {
- l2 = i3 % 2;
- k3 = 1 - l2;
- for (j3 = 0; j3 < 4; ++j3)
- {
- for (i4 = -1; i4 < 4; ++i4)
- {
- l3 = i2 + (j3 - 1) * l2;
- k4 = k2 + i4;
- j4 = j2 + (j3 - 1) * k3;
- if (i4 < 0 && !this.worldServerInstance.getBlockMaterial(l3, k4, j4).isSolid() || i4 >= 0 && !this.worldServerInstance.isAirBlock(l3, k4, j4))
- {
- continue label222;
- }
- }
- }
- d4 = (double)k2 + 0.5D - par1Entity.posY;
- d3 = d1 * d1 + d4 * d4 + d2 * d2;
- if (d0 < 0.0D || d3 < d0)
- {
- d0 = d3;
- l = i2;
- i1 = k2;
- j1 = j2;
- k1 = i3 % 2;
- }
- }
- }
- }
- }
- }
- }
- int i5 = l;
- int j5 = i1;
- j2 = j1;
- int k5 = k1 % 2;
- int l5 = 1 - k5;
- if (k1 % 4 >= 2)
- {
- k5 = -k5;
- l5 = -l5;
- }
- boolean flag;
- if (d0 < 0.0D)
- {
- if (i1 < 70)
- {
- i1 = 70;
- }
- if (i1 > this.worldServerInstance.getActualHeight() - 10)
- {
- i1 = this.worldServerInstance.getActualHeight() - 10;
- }
- j5 = i1;
- for (k2 = -1; k2 <= 1; ++k2)
- {
- for (i3 = 1; i3 < 3; ++i3)
- {
- for (l2 = -1; l2 < 3; ++l2)
- {
- k3 = i5 + (i3 - 1) * k5 + k2 * l5;
- j3 = j5 + l2;
- i4 = j2 + (i3 - 1) * l5 - k2 * k5;
- flag = l2 < 0;
- /** change this block **/
- this.worldServerInstance.setBlock(k3, j3, i4, flag ? Block.melon.blockID : 0);
- }
- }
- }
- }
- for (k2 = 0; k2 < 4; ++k2)
- {
- for (i3 = 0; i3 < 4; ++i3)
- {
- for (l2 = -1; l2 < 4; ++l2)
- {
- k3 = i5 + (i3 - 1) * k5;
- j3 = j5 + l2;
- i4 = j2 + (i3 - 1) * l5;
- flag = i3 == 0 || i3 == 3 || l2 == -1 || l2 == 3;
- /** change these blocks **/
- this.worldServerInstance.setBlock(k3, j3, i4, flag ? Block.melon.blockID : block2.blockID, 0, 2);
- }
- }
- for (i3 = 0; i3 < 4; ++i3)
- {
- for (l2 = -1; l2 < 4; ++l2)
- {
- k3 = i5 + (i3 - 1) * k5;
- j3 = j5 + l2;
- i4 = j2 + (i3 - 1) * l5;
- this.worldServerInstance.notifyBlocksOfNeighborChange(k3, j3, i4, this.worldServerInstance.getBlockId(k3, j3, i4));
- }
- }
- }
- return true;
- }
- /**
- * called periodically to remove out-of-date portal locations from the cache list. Argument par1 is a
- * WorldServer.getTotalWorldTime() value.
- */
- public void removeStalePortalLocations(long par1)
- {
- if (par1 % 100L == 0L)
- {
- Iterator iterator = this.destinationCoordinateKeys.iterator();
- long j = par1 - 600L;
- while (iterator.hasNext())
- {
- Long olong = (Long)iterator.next();
- PortalPosition portalposition = (PortalPosition)this.destinationCoordinateCache.getValueByKey(olong.longValue());
- if (portalposition == null || portalposition.lastUpdateTime < j)
- {
- iterator.remove();
- this.destinationCoordinateCache.remove(olong.longValue());
- }
- }
- }
- }
- }
- public static class ModdedPortalPosition extends ChunkCoordinates
- {
- public long field_85087_d;
- final ModdedTeleporter field_85088_e;
- public ModdedPortalPosition(ModdedTeleporter tutorialTeleporter, int par2, int par3, int par4, long par5)
- {
- super(par2, par3, par4);
- this.field_85088_e = tutorialTeleporter;
- this.field_85087_d = par5;
- }
- }
- public static class WorldProvidertestDime extends WorldProvider
- {
- /**
- * creates a new world chunk manager for WorldProvider
- */
- public void registerWorldChunkManager()
- {
- /*this.worldChunkMgr = new WorldChunkManager(this.worldObj.getSeed(), WorldType.DEFAULT){
- public BiomeGenBase getBiomeGenAt(int par1, int par2)
- {
- return BiomeGenBase.jungle;
- }
- };*/
- this.worldChunkMgr = new WorldChunkManagerHell(BiomeGenBase.plains, 0.5F, 0.0F);
- this.dimensionId = 3;
- }
- public IChunkProvider createChunkGenerator()
- {
- return new ChunkProviderModded(this.worldObj, this.worldObj.getSeed()-3854, false);
- }
- @SideOnly(Side.CLIENT)
- /**
- * Return Vec3D with biome specific fog color
- */
- public Vec3 getFogColor(float par1, float par2)
- {
- return this.worldObj.getWorldVec3Pool().getVecFromPool(0.0D,1.0D,1.0D);
- }
- /**
- * Creates the light to brightness table
- */
- protected void generateLightBrightnessTable()
- {
- float f = 0.1F;
- for (int i = 0; i <= 15; ++i)
- {
- float f1 = 1.0F - (float)i / 15.0F;
- this.lightBrightnessTable[i] = (1.0F - f1) / (f1 * 3.0F + 1.0F) * (1.0F - f) + f;
- }
- }
- /**
- * True if the player can respawn in this dimension (true = overworld, false = nether).
- */
- public boolean canRespawnHere()
- {
- return true;
- }
- @SideOnly(Side.CLIENT)
- /**
- * Returns true if the given X,Z coordinate should show environmental fog.
- */
- public boolean doesXZShowFog(int par1, int par2)
- {
- return false;
- }
- public boolean isSurfaceWorld()
- {
- return false;
- }
- /**
- * Returns the dimension's name, e.g. "The End", "Nether", or "Overworld".
- */
- public String getDimensionName()
- {
- return "testDime";
- }
- //bananana
- public float calculateCelestialAngle(long par1, float par3){return 0.5F;}
- }
- static class BlockModdedFire extends BlockFire
- {
- private int[] chanceToEncourageFire = new int[256];
- private int[] abilityToCatchFire = new int[256];
- @SideOnly(Side.CLIENT)
- private Icon[] iconArray;
- public BlockModdedFire(int par1)
- {
- super(par1);
- setTickRandomly(true);
- }
- public Icon getIcon(int par1, int par2)
- {
- return this.blockIcon;
- }
- public void initializeBlock()
- {
- this.abilityToCatchFire = Block.blockFlammability;
- this.chanceToEncourageFire = Block.blockFireSpreadSpeed;
- setBurnRate(Block.planks.blockID, 5, 20);
- setBurnRate(Block.woodDoubleSlab.blockID, 5, 20);
- setBurnRate(Block.woodSingleSlab.blockID, 5, 20);
- setBurnRate(Block.fence.blockID, 5, 20);
- setBurnRate(Block.stairsWoodOak.blockID, 5, 20);
- setBurnRate(Block.stairsWoodBirch.blockID, 5, 20);
- setBurnRate(Block.stairsWoodSpruce.blockID, 5, 20);
- setBurnRate(Block.stairsWoodJungle.blockID, 5, 20);
- setBurnRate(Block.wood.blockID, 5, 5);
- setBurnRate(Block.leaves.blockID, 30, 60);
- setBurnRate(Block.bookShelf.blockID, 30, 20);
- setBurnRate(Block.tnt.blockID, 15, 100);
- setBurnRate(Block.tallGrass.blockID, 60, 100);
- setBurnRate(Block.cloth.blockID, 30, 60);
- setBurnRate(Block.vine.blockID, 15, 100);
- }
- private void setBurnRate(int par1, int par2, int par3)
- {
- Block.setBurnProperties(par1, par2, par3);
- }
- public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
- {
- return null;
- }
- public boolean isOpaqueCube()
- {
- return false;
- }
- public boolean renderAsNormalBlock()
- {
- return false;
- }
- public int getRenderType()
- {
- return 3;
- }
- public int quantityDropped(Random par1Random)
- {
- return 0;
- }
- public int tickRate(World par1World)
- {
- return 30;
- }
- public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
- {
- if (par1World.getGameRules().getGameRuleBooleanValue("doFireTick"))
- {
- Block base = Block.blocksList[par1World.getBlockId(par2, par3 - 1, par4)];
- boolean flag = (base != null) && (base.isFireSource(par1World, par2, par3 - 1, par4, par1World.getBlockMetadata(par2, par3 - 1, par4), ForgeDirection.UP));
- if (!canPlaceBlockAt(par1World, par2, par3, par4))
- {
- par1World.setBlockToAir(par2, par3, par4);
- }
- if ((!flag) && (par1World.isRaining()) && ((par1World.canLightningStrikeAt(par2, par3, par4)) || (par1World.canLightningStrikeAt(par2 - 1, par3, par4)) || (par1World.canLightningStrikeAt(par2 + 1, par3, par4)) || (par1World.canLightningStrikeAt(par2, par3, par4 - 1)) || (par1World.canLightningStrikeAt(par2, par3, par4 + 1))))
- {
- par1World.setBlockToAir(par2, par3, par4);
- }
- else
- {
- int l = par1World.getBlockMetadata(par2, par3, par4);
- if (l < 15)
- {
- par1World.setBlockMetadataWithNotify(par2, par3, par4, l + par5Random.nextInt(3) / 2, 4);
- }
- par1World.scheduleBlockUpdate(par2, par3, par4, this.blockID, tickRate(par1World) + par5Random.nextInt(10));
- if ((!flag) && (!canNeighborBurn(par1World, par2, par3, par4)))
- {
- if ((!par1World.doesBlockHaveSolidTopSurface(par2, par3 - 1, par4)) || (l > 3))
- {
- par1World.setBlockToAir(par2, par3, par4);
- }
- }
- else if ((!flag) && (!canBlockCatchFire(par1World, par2, par3 - 1, par4, ForgeDirection.UP)) && (l == 15) && (par5Random.nextInt(4) == 0))
- {
- par1World.setBlockToAir(par2, par3, par4);
- }
- else
- {
- boolean flag1 = par1World.isBlockHighHumidity(par2, par3, par4);
- byte b0 = 0;
- if (flag1)
- {
- b0 = -50;
- }
- tryToCatchBlockOnFire(par1World, par2 + 1, par3, par4, 300 + b0, par5Random, l, ForgeDirection.WEST);
- tryToCatchBlockOnFire(par1World, par2 - 1, par3, par4, 300 + b0, par5Random, l, ForgeDirection.EAST);
- tryToCatchBlockOnFire(par1World, par2, par3 - 1, par4, 250 + b0, par5Random, l, ForgeDirection.UP);
- tryToCatchBlockOnFire(par1World, par2, par3 + 1, par4, 250 + b0, par5Random, l, ForgeDirection.DOWN);
- tryToCatchBlockOnFire(par1World, par2, par3, par4 - 1, 300 + b0, par5Random, l, ForgeDirection.SOUTH);
- tryToCatchBlockOnFire(par1World, par2, par3, par4 + 1, 300 + b0, par5Random, l, ForgeDirection.NORTH);
- for (int i1 = par2 - 1; i1 <= par2 + 1; i1++)
- {
- for (int j1 = par4 - 1; j1 <= par4 + 1; j1++)
- {
- for (int k1 = par3 - 1; k1 <= par3 + 4; k1++)
- {
- if ((i1 != par2) || (k1 != par3) || (j1 != par4))
- {
- int l1 = 100;
- if (k1 > par3 + 1)
- {
- l1 += (k1 - (par3 + 1)) * 100;
- }
- int i2 = getChanceOfNeighborsEncouragingFire(par1World, i1, k1, j1);
- if (i2 > 0)
- {
- int j2 = (i2 + 40 + par1World.difficultySetting * 7) / (l + 30);
- if (flag1)
- {
- j2 /= 2;
- }
- if ((j2 > 0) && (par5Random.nextInt(l1) <= j2) && ((!par1World.isRaining()) || (!par1World.canLightningStrikeAt(i1, k1, j1))) && (!par1World.canLightningStrikeAt(i1 - 1, k1, par4)) && (!par1World.canLightningStrikeAt(i1 + 1, k1, j1)) && (!par1World.canLightningStrikeAt(i1, k1, j1 - 1)) && (!par1World.canLightningStrikeAt(i1, k1, j1 + 1)))
- {
- int k2 = l + par5Random.nextInt(5) / 4;
- if (k2 > 15)
- {
- k2 = 15;
- }
- par1World.setBlock(i1, k1, j1, this.blockID, k2, 3);
- }
- }
- }
- }
- }
- }
- }
- }
- }
- }
- public boolean func_82506_l() {
- return true;
- }
- @Deprecated
- private void tryToCatchBlockOnFire(World par1World, int par2, int par3, int par4, int par5, Random par6Random, int par7) {
- tryToCatchBlockOnFire(par1World, par2, par3, par4, par5, par6Random, par7, ForgeDirection.UP);
- }
- private void tryToCatchBlockOnFire(World par1World, int par2, int par3, int par4, int par5, Random par6Random, int par7, ForgeDirection face) {
- int j1 = 0;
- Block block = Block.blocksList[par1World.getBlockId(par2, par3, par4)];
- if (block != null)
- {
- j1 = block.getFlammability(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), face);
- }
- if (par6Random.nextInt(par5) < j1)
- {
- boolean flag = par1World.getBlockId(par2, par3, par4) == Block.tnt.blockID;
- if ((par6Random.nextInt(par7 + 10) < 5) && (!par1World.canLightningStrikeAt(par2, par3, par4)))
- {
- int k1 = par7 + par6Random.nextInt(5) / 4;
- if (k1 > 15)
- {
- k1 = 15;
- }
- par1World.setBlock(par2, par3, par4, this.blockID, k1, 3);
- }
- else
- {
- par1World.setBlockToAir(par2, par3, par4);
- }
- if (flag)
- {
- Block.tnt.onBlockDestroyedByPlayer(par1World, par2, par3, par4, 1);
- }
- }
- }
- private boolean canNeighborBurn(World par1World, int par2, int par3, int par4)
- {
- return (canBlockCatchFire(par1World, par2 + 1, par3, par4, ForgeDirection.WEST)) ||
- (canBlockCatchFire(par1World, par2 - 1, par3, par4, ForgeDirection.EAST)) ||
- (canBlockCatchFire(par1World, par2, par3 - 1, par4, ForgeDirection.UP)) ||
- (canBlockCatchFire(par1World, par2, par3 + 1, par4, ForgeDirection.DOWN)) ||
- (canBlockCatchFire(par1World, par2, par3, par4 - 1, ForgeDirection.SOUTH)) ||
- (canBlockCatchFire(par1World, par2, par3, par4 + 1, ForgeDirection.NORTH));
- }
- private int getChanceOfNeighborsEncouragingFire(World par1World, int par2, int par3, int par4)
- {
- byte b0 = 0;
- if (!par1World.isAirBlock(par2, par3, par4))
- {
- return 0;
- }
- int l = getChanceToEncourageFire(par1World, par2 + 1, par3, par4, b0, ForgeDirection.WEST);
- l = getChanceToEncourageFire(par1World, par2 - 1, par3, par4, l, ForgeDirection.EAST);
- l = getChanceToEncourageFire(par1World, par2, par3 - 1, par4, l, ForgeDirection.UP);
- l = getChanceToEncourageFire(par1World, par2, par3 + 1, par4, l, ForgeDirection.DOWN);
- l = getChanceToEncourageFire(par1World, par2, par3, par4 - 1, l, ForgeDirection.SOUTH);
- l = getChanceToEncourageFire(par1World, par2, par3, par4 + 1, l, ForgeDirection.NORTH);
- return l;
- }
- public boolean isCollidable()
- {
- return false;
- }
- @Deprecated
- public boolean canBlockCatchFire(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
- {
- return canBlockCatchFire(par1IBlockAccess, par2, par3, par4, ForgeDirection.UP);
- }
- @Deprecated
- public int getChanceToEncourageFire(World par1World, int par2, int par3, int par4, int par5)
- {
- return getChanceToEncourageFire(par1World, par2, par3, par4, par5, ForgeDirection.UP);
- }
- public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
- {
- return (par1World.doesBlockHaveSolidTopSurface(par2, par3 - 1, par4)) || (canNeighborBurn(par1World, par2, par3, par4));
- }
- public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
- {
- if ((!par1World.doesBlockHaveSolidTopSurface(par2, par3 - 1, par4)) && (!canNeighborBurn(par1World, par2, par3, par4)))
- {
- par1World.setBlockToAir(par2, par3, par4);
- }
- }
- public void onBlockAdded(World par1World, int par2, int par3, int par4)
- {
- /** Change these to your portal frame and Portal block **/
- if ((par1World.getBlockId(par2, par3 - 1, par4) != Block.melon.blockID) || (!block2.tryToCreatePortal(par1World, par2, par3, par4)))
- {
- if ((!par1World.doesBlockHaveSolidTopSurface(par2, par3 - 1, par4)) && (!canNeighborBurn(par1World, par2, par3, par4)))
- {
- par1World.setBlockToAir(par2, par3, par4);
- }
- else
- {
- par1World.scheduleBlockUpdate(par2, par3, par4, this.blockID, tickRate(par1World) + par1World.rand.nextInt(10));
- par1World.setBlockToAir(par2, par3, par4);
- }
- }
- }
- @SideOnly(Side.CLIENT)
- public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
- {
- if (par5Random.nextInt(24) == 0)
- {
- par1World.playSound(par2 + 0.5F, par3 + 0.5F, par4 + 0.5F, "fire.fire", 1.0F + par5Random.nextFloat(), par5Random.nextFloat() * 0.7F + 0.3F, false);
- }
- if ((!par1World.doesBlockHaveSolidTopSurface(par2, par3 - 1, par4)) && (!ModdedFire.canBlockCatchFire(par1World, par2, par3 - 1, par4, ForgeDirection.UP)))
- {
- if (ModdedFire.canBlockCatchFire(par1World, par2 - 1, par3, par4, ForgeDirection.EAST))
- {
- for (int l = 0; l < 2; l++)
- {
- float f = par2 + par5Random.nextFloat() * 0.1F;
- float f1 = par3 + par5Random.nextFloat();
- float f2 = par4 + par5Random.nextFloat();
- par1World.spawnParticle("largesmoke", f, f1, f2, 0.0D, 0.0D, 0.0D);
- }
- }
- if (ModdedFire.canBlockCatchFire(par1World, par2 + 1, par3, par4, ForgeDirection.WEST))
- {
- for (int l = 0; l < 2; l++)
- {
- float f = par2 + 1 - par5Random.nextFloat() * 0.1F;
- float f1 = par3 + par5Random.nextFloat();
- float f2 = par4 + par5Random.nextFloat();
- par1World.spawnParticle("largesmoke", f, f1, f2, 0.0D, 0.0D, 0.0D);
- }
- }
- if (ModdedFire.canBlockCatchFire(par1World, par2, par3, par4 - 1, ForgeDirection.SOUTH))
- {
- for (int l = 0; l < 2; l++)
- {
- float f = par2 + par5Random.nextFloat();
- float f1 = par3 + par5Random.nextFloat();
- float f2 = par4 + par5Random.nextFloat() * 0.1F;
- par1World.spawnParticle("largesmoke", f, f1, f2, 0.0D, 0.0D, 0.0D);
- }
- }
- if (ModdedFire.canBlockCatchFire(par1World, par2, par3, par4 + 1, ForgeDirection.NORTH))
- {
- for (int l = 0; l < 2; l++)
- {
- float f = par2 + par5Random.nextFloat();
- float f1 = par3 + par5Random.nextFloat();
- float f2 = par4 + 1 - par5Random.nextFloat() * 0.1F;
- par1World.spawnParticle("largesmoke", f, f1, f2, 0.0D, 0.0D, 0.0D);
- }
- }
- if (ModdedFire.canBlockCatchFire(par1World, par2, par3 + 1, par4, ForgeDirection.DOWN))
- {
- for (int l = 0; l < 2; l++)
- {
- float f = par2 + par5Random.nextFloat();
- float f1 = par3 + 1 - par5Random.nextFloat() * 0.1F;
- float f2 = par4 + par5Random.nextFloat();
- par1World.spawnParticle("largesmoke", f, f1, f2, 0.0D, 0.0D, 0.0D);
- }
- }
- }
- else
- {
- for (int l = 0; l < 3; l++)
- {
- float f = par2 + par5Random.nextFloat();
- float f1 = par3 + par5Random.nextFloat() * 0.5F + 0.5F;
- float f2 = par4 + par5Random.nextFloat();
- par1World.spawnParticle("largesmoke", f, f1, f2, 0.0D, 0.0D, 0.0D);
- }
- }
- }
- public boolean canBlockCatchFire(IBlockAccess world, int x, int y, int z, ForgeDirection face)
- {
- Block block = Block.blocksList[world.getBlockId(x, y, z)];
- if (block != null)
- {
- return block.isFlammable(world, x, y, z, world.getBlockMetadata(x, y, z), face);
- }
- return false;
- }
- public int getChanceToEncourageFire(World world, int x, int y, int z, int oldChance, ForgeDirection face)
- {
- int newChance = 0;
- Block block = Block.blocksList[world.getBlockId(x, y, z)];
- if (block != null)
- {
- newChance = block.getFireSpreadSpeed(world, x, y, z, world.getBlockMetadata(x, y, z), face);
- }
- return newChance > oldChance ? newChance : oldChance;
- }
- /** registers Icons, set textures here **/
- @SideOnly(Side.CLIENT)
- public void registerIcons(IconRegister par1IconRegister)
- {
- this.iconArray = new Icon[] { par1IconRegister.registerIcon("mob_spawner"), par1IconRegister.registerIcon("mob_spawner") };
- }
- @SideOnly(Side.CLIENT)
- public Icon func_94438_c(int par1) {
- return this.iconArray[par1];
- }
- @SideOnly(Side.CLIENT)
- public Icon getBlockTextureFromSideAndMetadata(int par1, int par2)
- {
- return this.iconArray[0];
- }
- }
- static class Itemblock extends Item
- {
- public Itemblock(int par1)
- {
- super(par1);
- this.maxStackSize = 1;
- setMaxDamage(64);
- setCreativeTab(CreativeTabs.tabTools);
- }
- public boolean onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)
- {
- if (par7 == 0)
- {
- par5--;
- }
- if (par7 == 1)
- {
- par5++;
- }
- if (par7 == 2)
- {
- par6--;
- }
- if (par7 == 3)
- {
- par6++;
- }
- if (par7 == 4)
- {
- par4--;
- }
- if (par7 == 5)
- {
- par4++;
- }
- if (!par2EntityPlayer.canPlayerEdit(par4, par5, par6, par7, par1ItemStack))
- {
- return false;
- }
- int i1 = par3World.getBlockId(par4, par5, par6);
- if (i1 == 0)
- {
- par3World.playSoundEffect(par4 + 0.5D, par5 + 0.5D, par6 + 0.5D, "fire.ignite", 1.0F, itemRand.nextFloat() * 0.4F + 0.8F);
- /** replace with your fire block **/
- par3World.setBlock(par4, par5, par6, ModdedFire.blockID);
- }
- par1ItemStack.damageItem(1, par2EntityPlayer);
- return true;
- }
- }
- //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- public static class ChunkProviderModded implements IChunkProvider
- {
- private Random hellRNG;
- private Random rand;
- /** A NoiseGeneratorOctaves used in generating nether terrain */
- private NoiseGeneratorOctaves netherNoiseGen1;
- private NoiseGeneratorOctaves netherNoiseGen2;
- private NoiseGeneratorOctaves netherNoiseGen3;
- /** Determines whether slowsand or gravel can be generated at a location */
- private NoiseGeneratorOctaves slowsandGravelNoiseGen;
- /**
- * Determines whether something other than nettherack can be generated at a location
- */
- private NoiseGeneratorOctaves netherrackExculsivityNoiseGen;
- public NoiseGeneratorOctaves netherNoiseGen6;
- public NoiseGeneratorOctaves netherNoiseGen7;
- /** Is the world that the nether is getting generated. */
- private World worldObj;
- private double[] noiseField;
- public MapGenNetherBridge genNetherBridge = new MapGenNetherBridge();
- /**
- * Holds the noise used to determine whether slowsand can be generated at a location
- */
- private double[] slowsandNoise = new double[256];
- private double[] gravelNoise = new double[256];
- /**
- * Holds the noise used to determine whether something other than netherrack can be generated at a location
- */
- private double[] netherrackExclusivityNoise = new double[256];
- private MapGenBase netherCaveGenerator = new MapGenCavesHell();
- double[] noiseData1;
- double[] noiseData2;
- double[] noiseData3;
- double[] noiseData4;
- double[] noiseData5;
- //drek
- {
- netherCaveGenerator = TerrainGen.getModdedMapGen(netherCaveGenerator, NETHER_CAVE);
- }
- public ChunkProviderModded(World par1World, long par2, boolean kruh)
- {
- this.worldObj = par1World;
- this.hellRNG = new Random(par2);
- this.rand = new Random(par2);
- this.netherNoiseGen1 = new NoiseGeneratorOctaves(this.hellRNG, 16);
- this.netherNoiseGen2 = new NoiseGeneratorOctaves(this.hellRNG, 16);
- this.netherNoiseGen3 = new NoiseGeneratorOctaves(this.hellRNG, 8);
- this.slowsandGravelNoiseGen = new NoiseGeneratorOctaves(this.hellRNG, 4);
- this.netherrackExculsivityNoiseGen = new NoiseGeneratorOctaves(this.hellRNG, 4);
- this.netherNoiseGen6 = new NoiseGeneratorOctaves(this.hellRNG, 10);
- this.netherNoiseGen7 = new NoiseGeneratorOctaves(this.hellRNG, 16);
- NoiseGeneratorOctaves[] noiseGens = {netherNoiseGen1, netherNoiseGen2, netherNoiseGen3, slowsandGravelNoiseGen, netherrackExculsivityNoiseGen, netherNoiseGen6, netherNoiseGen7};
- noiseGens = TerrainGen.getModdedNoiseGenerators(par1World, this.hellRNG, noiseGens);
- this.netherNoiseGen1 = noiseGens[0];
- this.netherNoiseGen2 = noiseGens[1];
- this.netherNoiseGen3 = noiseGens[2];
- this.slowsandGravelNoiseGen = noiseGens[3];
- this.netherrackExculsivityNoiseGen = noiseGens[4];
- this.netherNoiseGen6 = noiseGens[5];
- this.netherNoiseGen7 = noiseGens[6];
- }
- /**
- * Generates the shape of the terrain in the nether.
- */
- public void generateNetherTerrain(int par1, int par2, byte[] par3ArrayOfByte)
- {
- byte b0 = 4;
- byte b1 = 32;
- int k = b0 + 1;
- byte b2 = 17;
- int l = b0 + 1;
- this.noiseField = this.initializeNoiseField(this.noiseField, par1 * b0, 0, par2 * b0, k, b2, l);
- for (int i1 = 0; i1 < b0; ++i1)
- {
- for (int j1 = 0; j1 < b0; ++j1)
- {
- for (int k1 = 0; k1 < 16; ++k1)
- {
- double d0 = 0.125D;
- double d1 = this.noiseField[((i1 + 0) * l + j1 + 0) * b2 + k1 + 0];
- double d2 = this.noiseField[((i1 + 0) * l + j1 + 1) * b2 + k1 + 0];
- double d3 = this.noiseField[((i1 + 1) * l + j1 + 0) * b2 + k1 + 0];
- double d4 = this.noiseField[((i1 + 1) * l + j1 + 1) * b2 + k1 + 0];
- double d5 = (this.noiseField[((i1 + 0) * l + j1 + 0) * b2 + k1 + 1] - d1) * d0;
- double d6 = (this.noiseField[((i1 + 0) * l + j1 + 1) * b2 + k1 + 1] - d2) * d0;
- double d7 = (this.noiseField[((i1 + 1) * l + j1 + 0) * b2 + k1 + 1] - d3) * d0;
- double d8 = (this.noiseField[((i1 + 1) * l + j1 + 1) * b2 + k1 + 1] - d4) * d0;
- for (int l1 = 0; l1 < 8; ++l1)
- {
- double d9 = 0.25D;
- double d10 = d1;
- double d11 = d2;
- double d12 = (d3 - d1) * d9;
- double d13 = (d4 - d2) * d9;
- for (int i2 = 0; i2 < 4; ++i2)
- {
- int j2 = i2 + i1 * 4 << 11 | 0 + j1 * 4 << 7 | k1 * 8 + l1;
- short short1 = 128;
- double d14 = 0.25D;
- double d15 = d10;
- double d16 = (d11 - d10) * d14;
- for (int k2 = 0; k2 < 4; ++k2)
- {
- int l2 = 0;
- if (k1 * 8 + l1 < b1)
- {
- l2 = Block.waterStill.blockID;
- }
- if (d15 > 0.0D)
- {
- l2 = Block.ice.blockID;
- }
- par3ArrayOfByte[j2] = (byte)l2;
- j2 += short1;
- d15 += d16;
- }
- d10 += d12;
- d11 += d13;
- }
- d1 += d5;
- d2 += d6;
- d3 += d7;
- d4 += d8;
- }
- }
- }
- }
- }
- /**
- * name based on ChunkProviderGenerate
- */
- public void replaceBlocksForBiome(int par1, int par2, byte[] par3ArrayOfByte)
- {
- ChunkProviderEvent.ReplaceBiomeBlocks event = new ChunkProviderEvent.ReplaceBiomeBlocks(this, par1, par2, par3ArrayOfByte, null);
- MinecraftForge.EVENT_BUS.post(event);
- if (event.getResult() == Result.DENY) return;
- byte b0 = 64;
- double d0 = 0.03125D;
- this.slowsandNoise = this.slowsandGravelNoiseGen.generateNoiseOctaves(this.slowsandNoise, par1 * 16, par2 * 16, 0, 16, 16, 1, d0, d0, 1.0D);
- this.gravelNoise = this.slowsandGravelNoiseGen.generateNoiseOctaves(this.gravelNoise, par1 * 16, 109, par2 * 16, 16, 1, 16, d0, 1.0D, d0);
- this.netherrackExclusivityNoise = this.netherrackExculsivityNoiseGen.generateNoiseOctaves(this.netherrackExclusivityNoise, par1 * 16, par2 * 16, 0, 16, 16, 1, d0 * 2.0D, d0 * 2.0D, d0 * 2.0D);
- for (int k = 0; k < 16; ++k)
- {
- for (int l = 0; l < 16; ++l)
- {
- boolean flag = this.slowsandNoise[k + l * 16] + this.hellRNG.nextDouble() * 0.2D > 0.0D;
- boolean flag1 = this.gravelNoise[k + l * 16] + this.hellRNG.nextDouble() * 0.2D > 0.0D;
- int i1 = (int)(this.netherrackExclusivityNoise[k + l * 16] / 3.0D + 3.0D + this.hellRNG.nextDouble() * 0.25D);
- int j1 = -1;
- byte b1 = (byte)Block.ice.blockID;
- byte b2 = (byte)Block.ice.blockID;
- for (int k1 = 127; k1 >= 0; --k1)
- {
- int l1 = (l * 16 + k) * 128 + k1;
- if (k1 < 127 - this.hellRNG.nextInt(5) && k1 > 0 + this.hellRNG.nextInt(5))
- {
- byte b3 = par3ArrayOfByte[l1];
- if (b3 == 0)
- {
- j1 = -1;
- }
- else if (b3 == Block.ice.blockID)
- {
- if (j1 == -1)
- {
- if (i1 <= 0)
- {
- b1 = 0;
- b2 = (byte)Block.ice.blockID;
- }
- else if (k1 >= b0 - 4 && k1 <= b0 + 1)
- {
- b1 = (byte)Block.ice.blockID;
- b2 = (byte)Block.ice.blockID;
- if (flag1)
- {
- b1 = (byte)Block.glass.blockID;
- }
- if (flag1)
- {
- b2 = (byte)Block.ice.blockID;
- }
- if (flag)
- {
- b1 = (byte).blockID;
- }
- if (flag)
- {
- b2 = (byte).blockID;
- }
- }
- if (k1 < b0 && b1 == 0)
- {
- b1 = (byte)Block.waterStill.blockID;
- }
- j1 = i1;
- if (k1 >= b0 - 1)
- {
- par3ArrayOfByte[l1] = b1;
- }
- else
- {
- par3ArrayOfByte[l1] = b2;
- }
- }
- else if (j1 > 0)
- {
- --j1;
- par3ArrayOfByte[l1] = b2;
- }
- }
- }
- else
- {
- par3ArrayOfByte[l1] = (byte)Block.bedrock.blockID;
- }
- }
- }
- }
- }
- /**
- * loads or generates the chunk at the chunk location specified
- */
- public Chunk loadChunk(int par1, int par2)
- {
- return this.provideChunk(par1, par2);
- }
- /**
- * Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the
- * specified chunk from the map seed and chunk seed
- */
- public Chunk provideChunk(int par1, int par2)
- {
- this.hellRNG.setSeed((long)par1 * 341873128712L + (long)par2 * 132897987541L);
- byte[] abyte = new byte[32768];
- this.generateNetherTerrain(par1, par2, abyte);
- this.replaceBlocksForBiome(par1, par2, abyte);
- Chunk chunk = new Chunk(this.worldObj, abyte, par1, par2);
- BiomeGenBase[] abiomegenbase = this.worldObj.getWorldChunkManager().loadBlockGeneratorData((BiomeGenBase[])null, par1 * 16, par2 * 16, 16, 16);
- byte[] abyte1 = chunk.getBiomeArray();
- for (int k = 0; k < abyte1.length; ++k)
- {
- abyte1[k] = (byte)abiomegenbase[k].biomeID;
- }
- chunk.resetRelightChecks();
- return chunk;
- }
- /**
- * generates a subset of the level's terrain data. Takes 7 arguments: the [empty] noise array, the position, and the
- * size.
- */
- private double[] initializeNoiseField(double[] par1ArrayOfDouble, int par2, int par3, int par4, int par5, int par6, int par7)
- {
- ChunkProviderEvent.InitNoiseField event = new ChunkProviderEvent.InitNoiseField(this, par1ArrayOfDouble, par2, par3, par4, par5, par6, par7);
- MinecraftForge.EVENT_BUS.post(event);
- if (event.getResult() == Result.DENY) return event.noisefield;
- if (par1ArrayOfDouble == null)
- {
- par1ArrayOfDouble = new double[par5 * par6 * par7];
- }
- double d0 = 684.412D;
- double d1 = 2053.236D;
- this.noiseData4 = this.netherNoiseGen6.generateNoiseOctaves(this.noiseData4, par2, par3, par4, par5, 1, par7, 1.0D, 0.0D, 1.0D);
- this.noiseData5 = this.netherNoiseGen7.generateNoiseOctaves(this.noiseData5, par2, par3, par4, par5, 1, par7, 100.0D, 0.0D, 100.0D);
- this.noiseData1 = this.netherNoiseGen3.generateNoiseOctaves(this.noiseData1, par2, par3, par4, par5, par6, par7, d0 / 80.0D, d1 / 60.0D, d0 / 80.0D);
- this.noiseData2 = this.netherNoiseGen1.generateNoiseOctaves(this.noiseData2, par2, par3, par4, par5, par6, par7, d0, d1, d0);
- this.noiseData3 = this.netherNoiseGen2.generateNoiseOctaves(this.noiseData3, par2, par3, par4, par5, par6, par7, d0, d1, d0);
- int k1 = 0;
- int l1 = 0;
- double[] adouble1 = new double[par6];
- int i2;
- for (i2 = 0; i2 < par6; ++i2)
- {
- adouble1[i2] = Math.cos((double)i2 * Math.PI * 6.0D / (double)par6) * 2.0D;
- double d2 = (double)i2;
- if (i2 > par6 / 2)
- {
- d2 = (double)(par6 - 1 - i2);
- }
- if (d2 < 4.0D)
- {
- d2 = 4.0D - d2;
- adouble1[i2] -= d2 * d2 * d2 * 10.0D;
- }
- }
- for (i2 = 0; i2 < par5; ++i2)
- {
- for (int j2 = 0; j2 < par7; ++j2)
- {
- double d3 = (this.noiseData4[l1] + 256.0D) / 512.0D;
- if (d3 > 1.0D)
- {
- d3 = 1.0D;
- }
- double d4 = 0.0D;
- double d5 = this.noiseData5[l1] / 8000.0D;
- if (d5 < 0.0D)
- {
- d5 = -d5;
- }
- d5 = d5 * 3.0D - 3.0D;
- if (d5 < 0.0D)
- {
- d5 /= 2.0D;
- if (d5 < -1.0D)
- {
- d5 = -1.0D;
- }
- d5 /= 1.4D;
- d5 /= 2.0D;
- d3 = 0.0D;
- }
- else
- {
- if (d5 > 1.0D)
- {
- d5 = 1.0D;
- }
- d5 /= 6.0D;
- }
- d3 += 0.5D;
- d5 = d5 * (double)par6 / 16.0D;
- ++l1;
- for (int k2 = 0; k2 < par6; ++k2)
- {
- double d6 = 0.0D;
- double d7 = adouble1[k2];
- double d8 = this.noiseData2[k1] / 512.0D;
- double d9 = this.noiseData3[k1] / 512.0D;
- double d10 = (this.noiseData1[k1] / 10.0D + 1.0D) / 2.0D;
- if (d10 < 0.0D)
- {
- d6 = d8;
- }
- else if (d10 > 1.0D)
- {
- d6 = d9;
- }
- else
- {
- d6 = d8 + (d9 - d8) * d10;
- }
- d6 -= d7;
- double d11;
- if (k2 > par6 - 4)
- {
- d11 = (double)((float)(k2 - (par6 - 4)) / 3.0F);
- d6 = d6 * (1.0D - d11) + -10.0D * d11;
- }
- if ((double)k2 < d4)
- {
- d11 = (d4 - (double)k2) / 4.0D;
- if (d11 < 0.0D)
- {
- d11 = 0.0D;
- }
- if (d11 > 1.0D)
- {
- d11 = 1.0D;
- }
- d6 = d6 * (1.0D - d11) + -10.0D * d11;
- }
- par1ArrayOfDouble[k1] = d6;
- ++k1;
- }
- }
- }
- return par1ArrayOfDouble;
- }
- /**
- * Checks to see if a chunk exists at x, y
- */
- public boolean chunkExists(int par1, int par2)
- {
- return true;
- }
- /**
- * Populates chunk with ores etc etc
- */
- public void populate(IChunkProvider par1IChunkProvider, int par2, int par3)
- {
- BlockSand.fallInstantly = true;
- MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, worldObj, hellRNG, par2, par3, false));
- int k = par2 * 16;
- int l = par3 * 16;
- int i1;
- int j1;
- int k1;
- int l1;
- boolean doGen = TerrainGen.populate(par1IChunkProvider, worldObj, hellRNG, par2, par3, false, NETHER_LAVA);
- for (i1 = 0; doGen && i1 < 8; ++i1)
- {
- j1 = k + this.hellRNG.nextInt(16) + 8;
- k1 = this.hellRNG.nextInt(120) + 4;
- l1 = l + this.hellRNG.nextInt(16) + 8;
- (new WorldGenHellLava(Block.lavaMoving.blockID, false)).generate(this.worldObj, this.hellRNG, j1, k1, l1);
- }
- i1 = this.hellRNG.nextInt(this.hellRNG.nextInt(10) + 1) + 1;
- int i2;
- doGen = TerrainGen.populate(par1IChunkProvider, worldObj, hellRNG, par2, par3, false, FIRE);
- for (j1 = 0; doGen && j1 < i1; ++j1)
- {
- k1 = k + this.hellRNG.nextInt(16) + 8;
- l1 = this.hellRNG.nextInt(120) + 4;
- i2 = l + this.hellRNG.nextInt(16) + 8;
- (new WorldGenFire()).generate(this.worldObj, this.hellRNG, k1, l1, i2);
- }
- i1 = this.hellRNG.nextInt(this.hellRNG.nextInt(10) + 1);
- doGen = TerrainGen.populate(par1IChunkProvider, worldObj, hellRNG, par2, par3, false, GLOWSTONE);
- for (j1 = 0; doGen && j1 < i1; ++j1)
- {
- k1 = k + this.hellRNG.nextInt(16) + 8;
- l1 = this.hellRNG.nextInt(120) + 4;
- i2 = l + this.hellRNG.nextInt(16) + 8;
- (new WorldGenGlowStone1()).generate(this.worldObj, this.hellRNG, k1, l1, i2);
- }
- for (j1 = 0; doGen && j1 < 10; ++j1)
- {
- k1 = k + this.hellRNG.nextInt(16) + 8;
- l1 = this.hellRNG.nextInt(128);
- i2 = l + this.hellRNG.nextInt(16) + 8;
- (new WorldGenGlowStone2()).generate(this.worldObj, this.hellRNG, k1, l1, i2);
- }
- int var4 = par2 * 16;
- int var5 = par3 * 16;
- MinecraftForge.EVENT_BUS.post(new DecorateBiomeEvent.Pre(worldObj, hellRNG, k, l));
- doGen = TerrainGen.decorate(worldObj, hellRNG, k, l, SHROOM);
- WorldGenMinable worldgenminable = new WorldGenMinable(Block.slowSand.blockID, 13, Block.ice.blockID);
- int j2;
- for (k1 = 0; k1 < 16; ++k1)
- {
- l1 = k + this.hellRNG.nextInt(16);
- i2 = this.hellRNG.nextInt(108) + 10;
- j2 = l + this.hellRNG.nextInt(16);
- worldgenminable.generate(this.worldObj, this.hellRNG, l1, i2, j2);
- }
- for (k1 = 0; k1 < 16; ++k1)
- {
- l1 = k + this.hellRNG.nextInt(16);
- i2 = this.hellRNG.nextInt(108) + 10;
- j2 = l + this.hellRNG.nextInt(16);
- (new WorldGenHellLava(Block.waterStill.blockID, true)).generate(this.worldObj, this.hellRNG, l1, i2, j2);
- }
- MinecraftForge.EVENT_BUS.post(new DecorateBiomeEvent.Post(worldObj, hellRNG, k, l));
- MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(par1IChunkProvider, worldObj, hellRNG, par2, par3, false));
- BlockSand.fallInstantly = false;
- }
- /**
- * Two modes of operation: if passed true, save all Chunks in one go. If passed false, save up to two chunks.
- * Return true if all chunks have been saved.
- */
- public boolean saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate)
- {
- return true;
- }
- public void func_104112_b() {}
- /**
- * Unloads chunks that are marked to be unloaded. This is not guaranteed to unload every such chunk.
- */
- public boolean unloadQueuedChunks()
- {
- return false;
- }
- /**
- * Returns if the IChunkProvider supports saving.
- */
- public boolean canSave()
- {
- return true;
- }
- /**
- * Converts the instance data to a readable string.
- */
- public String makeString()
- {
- return "HellRandomLevelSource";
- }
- /**
- * Returns a list of creatures of the specified type that can spawn at the given location.
- */
- //kaj se lahko spawna!!! pozorno
- public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4)
- {
- BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(par2, par4);
- return biomegenbase == null ? null : biomegenbase.getSpawnableList(par1EnumCreatureType);
- }
- /**
- * Returns the location of the closest structure of the specified type. If not found returns null.
- */
- public ChunkPosition findClosestStructure(World par1World, String par2Str, int par3, int par4, int par5)
- {
- return null;
- }
- public int getLoadedChunkCount()
- {
- return 0;
- }
- public void recreateStructures(int par1, int par2)
- {
- }
- }
- }
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