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Apr 9th, 2015
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  1. Replace the [ShooterGame.SGUIHUDPlayer] part with this and make the file read-only!
  2.  
  3. [ShooterGame.SGUIHUDPlayer]
  4. NativeHUDResolution=(X=1280, Y=720)
  5. ScopeInfoPosition=(Attach=(H=HA_CENTER), PixelOffset=(Y=500))
  6.  
  7. ConsoleMessageLogPosition=(Align=(H=HA_right, V=HA_BOTTOM), Attach=(H=HA_RIGHT, V=HA_TOP, VA="ChatInput"), Skew=0)
  8. ChatInputPosition=(Align=(H=HA_RIGHT, V=HA_BOTTOM), Attach=(H=HA_RIGHT, V=HA_BOTTOM,VA="Minimap"), PixelOffset=(Y=-40), Skew=0)
  9. IncapMenuPosition=(Align=(H=HA_CENTER, V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_TOP, VA="DeathInfoCard"))
  10.  
  11. GameWaveTimerPosition=(Attach=(H=HA_CENTER, V=HA_CENTER, VA="PlayerHealth"), PixelOffset=(Y=-20, X=-55)
  12. ObjectiveProgressionPosition= (Align=(H=HA_LEFT, V=HA_BOTTOM), Attach=(H=HA_LEFT, V=HA_BOTTOM), PixelOffset=(Y=-10), Skew=0)
  13. ObjectiveClockPosition=
  14. ObjectiveProgressionNotificationPosition=
  15. ObjectivePosition=
  16. ExpCounterPosition=
  17. GameplayNotificationPosition=
  18.  
  19. MinimapPosition=(Align=(H=HA_CENTER, V=HA_BOTTOM),Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(X=104, Y=20), Skew=0)
  20. WeaponAmmoPosition=(Attach=(H=HA_CENTER, V=HA_CENTER, VA="PlayerHealth"), PixelOffset=(Y=24, X=210), Skew=0, ShadowOffset=(X=-1, Y=-1))
  21. AbilityCooldownPosition=(Align=(V=HA_TOP), Attach=(H=HA_CENTER, V=HA_BOTTOM, VA="PlayerHealth"), PixelOffset=(X=-256, Y=-20), ShadowOffset=(X=1, Y=1), Skew=0)
  22. PlayerHealthPosition=(Align=(V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=140, X=-360), Skew=0, ShadowOffset=(X=-1, Y=-1))
  23.  
  24. ObituaryMessageLogPosition=(Attach=(H=HA_RIGHT,V=HA_TOP))
  25. InteractionFillbarPosition=(Attach=(H=HA_CENTER),PixelOffset=(Y=420))
  26. SubtitlesPosition=(Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=710))
  27. BadgeNotificationPosition=(Attach=(H=HA_CENTER, V=HA_TOP), PixelOffset=(Y=50))
  28. ObjectiveNotificationPosition=(Attach=(H=HA_CENTER, V=HA_TOP, VA="BadgeNotification"), PixelOffset=(Y=150), ShadowOffset=(X=1, Y=1))
  29. GameInfoPosition=(Attach=(H=HA_CENTER, V=HA_TOP))
  30. SpectatorInfoPosition=(Attach=(H=HA_CENTER,V=HA_BOTTOM),PixelOffset=(Y=150), ShadowOffset=(X=-1, Y=-1))
  31. DetectedNotificationPosition=(Align=(H=HA_CENTER, V=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=100))
  32. ReadyUpPosition=(Align=(V=HA_TOP,H=HA_CENTER), Attach=(H=HA_CENTER, V=HA_TOP))
  33. DeathInfoCardPosition=(Align=(V=HA_BOTTOM,H=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=0))
  34. ActionMenuPosition=(Align=(H=HA_LEFT, V=HA_TOP), Attach=(H=HA_LEFT, V=HA_BOTTOM,VA="Objective"), PixelOffset=(Y=-2))
  35. CharacterSelectionPosition=(Align=(H=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM) PixelOffset=(X=0, Y=100))
  36. MaxNumHitReticules=16
  37. MaxNumConsoleMsg=10
  38. MaxConsoleMsgTime=-1
  39. MaxConsoleParentDisplayTime=8
  40. ConsoleMsgYBufferHeight=1
  41. MaxNumObituaryMsg=8
  42. MaxObituaryMsgTime=5
  43. ObituaryMsgYBufferHeight=1
  44. m_bEnableHudShake=false
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