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- Replace the [ShooterGame.SGUIHUDPlayer] part with this and make the file read-only!
- [ShooterGame.SGUIHUDPlayer]
- NativeHUDResolution=(X=1280, Y=720)
- ScopeInfoPosition=(Attach=(H=HA_CENTER), PixelOffset=(Y=500))
- ConsoleMessageLogPosition=(Align=(H=HA_right, V=HA_BOTTOM), Attach=(H=HA_RIGHT, V=HA_TOP, VA="ChatInput"), Skew=0)
- ChatInputPosition=(Align=(H=HA_RIGHT, V=HA_BOTTOM), Attach=(H=HA_RIGHT, V=HA_BOTTOM,VA="Minimap"), PixelOffset=(Y=-40), Skew=0)
- IncapMenuPosition=(Align=(H=HA_CENTER, V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_TOP, VA="DeathInfoCard"))
- GameWaveTimerPosition=(Attach=(H=HA_CENTER, V=HA_CENTER, VA="PlayerHealth"), PixelOffset=(Y=-20, X=-55)
- ObjectiveProgressionPosition= (Align=(H=HA_LEFT, V=HA_BOTTOM), Attach=(H=HA_LEFT, V=HA_BOTTOM), PixelOffset=(Y=-10), Skew=0)
- ObjectiveClockPosition=
- ObjectiveProgressionNotificationPosition=
- ObjectivePosition=
- ExpCounterPosition=
- GameplayNotificationPosition=
- MinimapPosition=(Align=(H=HA_CENTER, V=HA_BOTTOM),Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(X=104, Y=20), Skew=0)
- WeaponAmmoPosition=(Attach=(H=HA_CENTER, V=HA_CENTER, VA="PlayerHealth"), PixelOffset=(Y=24, X=210), Skew=0, ShadowOffset=(X=-1, Y=-1))
- AbilityCooldownPosition=(Align=(V=HA_TOP), Attach=(H=HA_CENTER, V=HA_BOTTOM, VA="PlayerHealth"), PixelOffset=(X=-256, Y=-20), ShadowOffset=(X=1, Y=1), Skew=0)
- PlayerHealthPosition=(Align=(V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=140, X=-360), Skew=0, ShadowOffset=(X=-1, Y=-1))
- ObituaryMessageLogPosition=(Attach=(H=HA_RIGHT,V=HA_TOP))
- InteractionFillbarPosition=(Attach=(H=HA_CENTER),PixelOffset=(Y=420))
- SubtitlesPosition=(Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=710))
- BadgeNotificationPosition=(Attach=(H=HA_CENTER, V=HA_TOP), PixelOffset=(Y=50))
- ObjectiveNotificationPosition=(Attach=(H=HA_CENTER, V=HA_TOP, VA="BadgeNotification"), PixelOffset=(Y=150), ShadowOffset=(X=1, Y=1))
- GameInfoPosition=(Attach=(H=HA_CENTER, V=HA_TOP))
- SpectatorInfoPosition=(Attach=(H=HA_CENTER,V=HA_BOTTOM),PixelOffset=(Y=150), ShadowOffset=(X=-1, Y=-1))
- DetectedNotificationPosition=(Align=(H=HA_CENTER, V=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=100))
- ReadyUpPosition=(Align=(V=HA_TOP,H=HA_CENTER), Attach=(H=HA_CENTER, V=HA_TOP))
- DeathInfoCardPosition=(Align=(V=HA_BOTTOM,H=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=0))
- ActionMenuPosition=(Align=(H=HA_LEFT, V=HA_TOP), Attach=(H=HA_LEFT, V=HA_BOTTOM,VA="Objective"), PixelOffset=(Y=-2))
- CharacterSelectionPosition=(Align=(H=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM) PixelOffset=(X=0, Y=100))
- MaxNumHitReticules=16
- MaxNumConsoleMsg=10
- MaxConsoleMsgTime=-1
- MaxConsoleParentDisplayTime=8
- ConsoleMsgYBufferHeight=1
- MaxNumObituaryMsg=8
- MaxObituaryMsgTime=5
- ObituaryMsgYBufferHeight=1
- m_bEnableHudShake=false
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