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- package com.doamax.game.graphics;
- import java.util.Random;
- import com.doamax.game.level.tile.Tile;
- public class Screen {
- public int width, height;
- public int[] pixels;
- public final int MAP_SIZE = 8;
- public final int MAP_SIZE_MASK = MAP_SIZE - 1;
- public int[] tiles = new int[MAP_SIZE * MAP_SIZE];
- public int xOffset, yOffset;
- private Random random = new Random();
- public Screen(int width, int height){
- this.width = width;
- this.height = height;
- pixels = new int[width * height];
- for (int i = 0; i < 8 * 8; i++){
- tiles[i] = random.nextInt(0xffffff);
- }
- }
- public void clear(){
- for(int i = 0; i < pixels.length; i++){
- pixels[i] = 0;
- }
- }
- public void renderTile(int xp, int yp, Tile tile){
- xp -= xOffset;
- yp -= yOffset;
- for (int y = 0; y < tile.sprite.SIZE; y++){
- int ya = y + yp;
- for (int x = 0; x < tile.sprite.SIZE; x++){
- int xa = x + xp;
- if(xa < 0 || xa >= width || ya < 0 || ya >= width) break;
- pixels[xa + ya * width] = tile.sprite.pixels[x + y * tile.sprite.SIZE];
- }
- }
- }
- public void setOffset(int xOffset, int yOffset) {
- this.xOffset = xOffset;
- this.yOffset = yOffset;
- }
- }
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