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- quest drop begin
- state start begin
- when kill with not npc.is_pc() and math.random(100) >= 20 begin
- local mob_lvl=npc.get_level()
- local player_level=pc.get_level()
- if player_level - mob_lvl <= 15 and player_level - mob_lvl >= -15 then
- game.drop_item_with_ownership(50042,1)
- end
- end
- end
- end
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