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- First and foremost; as for May 12th 2018, the JUMP (direction) commands don't work, so don't try them.
- Instead, you want the MOVE, ADJUST, or STRAFE commands combined with an X press! For example: "move right & X"
- Okay, now that this is cleared up, here's a list of commands you can use to dodge attacks from one enemy!
- Pay close attention to whether the enemy is centred on screen, whether it's locked-on, and if possible, learn its attack pattern.
- [*] Lock-on to a single target: "Focus, (b,) Shield"
- No shield is needed for this command to work. Focus can be replaced with LT (both are equivalent).
- The reason we need LT is to make sure it's unpressed, which fixes the "strafing pose forever" state that Link gets into sometimes.
- [*] If Link ISN'T locked on, the only way I know to dodge is "STRAFE left & X" or "STRAFE right & X".
- Currently, you can't strafe back or forward.
- [*] If Link IS locked on, then STRAFE can be replaced with MOVE.
- Therefore, a backflip can be done using "MOVE back & X".
- [*] During the Kakariko shrine's tutorial, you'll be nagged repeatedly about how to do a certain action.
- This results in LOSING the lock-on; if that happens (while not approached yet), press "hold A, LT, (b,) Shield" to fix it.
- If that happens while approached already, and just before an enemy attack, you should either STRAFE&X or retreat instead.
- That's because the lock-on command takes a while to execute, and we can't pause buffer during that delay.
- Of course, after a side- or back-flip dodge, you want to spam a bunch of Y (while you've got a weapon equipped, duh)!
- Try to spam Y,Y,Y after a confidently well-timed dodge input, whether it be during a pause buffer, or without.
- I advise just starting or keeping up a pause buffer, just to be sure! Try "select,start" to stay paused, and "B, y, y, start" to rush in while staying paused! For a safer way to unpause the game (so that an excessive B spam doesn't cancel the rush), try "select(, rb, rb, rb), start, start".
- Good luck! :D
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