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ShadowKing74

FPBase2.sqf

Jul 21st, 2013
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C++ 18.87 KB | None | 0 0
  1. if (isServer) then {
  2.  
  3. _vehicle_0 = objNull;
  4. if (true) then
  5. {
  6.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [2101.3186, 14832.684, -0.7868138], [], 0, "CAN_COLLIDE"];
  7.   _vehicle_0 = _this;
  8.   _this setDir 29.420418;
  9.   _this setPos [2101.3186, 14832.684, -0.7868138];
  10. };
  11.  
  12. _vehicle_1 = objNull;
  13. if (true) then
  14. {
  15.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [2090.0803, 14839.097, -0.77511108], [], 0, "CAN_COLLIDE"];
  16.   _vehicle_1 = _this;
  17.   _this setDir 29.368629;
  18.   _this setPos [2090.0803, 14839.097, -0.77511108];
  19. };
  20.  
  21. _vehicle_2 = objNull;
  22. if (true) then
  23. {
  24.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [2078.9287, 14845.189, -0.54547215], [], 0, "CAN_COLLIDE"];
  25.   _vehicle_2 = _this;
  26.   _this setDir 29.368629;
  27.   _this setPos [2078.9287, 14845.189, -0.54547215];
  28. };
  29.  
  30. _vehicle_3 = objNull;
  31. if (true) then
  32. {
  33.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [2065.6641, 14852.704, -0.20270592], [], 0, "CAN_COLLIDE"];
  34.   _vehicle_3 = _this;
  35.   _this setDir 29.368629;
  36.   _this setPos [2065.6641, 14852.704, -0.20270592];
  37. };
  38.  
  39. _vehicle_4 = objNull;
  40. if (true) then
  41. {
  42.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [2052.5774, 14860.027, -0.14962421], [], 0, "CAN_COLLIDE"];
  43.   _vehicle_4 = _this;
  44.   _this setDir 29.368629;
  45.   _this setPos [2052.5774, 14860.027, -0.14962421];
  46. };
  47.  
  48. _vehicle_5 = objNull;
  49. if (true) then
  50. {
  51.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [2050.2366, 14869.442, -0.071128845], [], 0, "CAN_COLLIDE"];
  52.   _vehicle_5 = _this;
  53.   _this setDir -61.39304;
  54.   _this setVehicleAmmo 0.89999998;
  55.   _this setPos [2050.2366, 14869.442, -0.071128845];
  56. };
  57.  
  58. _vehicle_6 = objNull;
  59. if (true) then
  60. {
  61.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [2057.4204, 14882.644, -0.58474267], [], 0, "CAN_COLLIDE"];
  62.   _vehicle_6 = _this;
  63.   _this setDir -61.354656;
  64.   _this setPos [2057.4204, 14882.644, -0.58474267];
  65. };
  66.  
  67. _vehicle_7 = objNull;
  68. if (true) then
  69. {
  70.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [2064.5896, 14895.406, -0.77425343], [], 0, "CAN_COLLIDE"];
  71.   _vehicle_7 = _this;
  72.   _this setDir -61.103199;
  73.   _this setPos [2064.5896, 14895.406, -0.77425343];
  74. };
  75.  
  76. _vehicle_8 = objNull;
  77. if (true) then
  78. {
  79.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [2071.5566, 14908.398, -0.93457997], [], 0, "CAN_COLLIDE"];
  80.   _vehicle_8 = _this;
  81.   _this setDir -62.469727;
  82.   _this setPos [2071.5566, 14908.398, -0.93457997];
  83. };
  84.  
  85. _vehicle_9 = objNull;
  86. if (true) then
  87. {
  88.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [2077.9749, 14920.983, -1.024472], [], 0, "CAN_COLLIDE"];
  89.   _vehicle_9 = _this;
  90.   _this setDir -64.341255;
  91.   _this setPos [2077.9749, 14920.983, -1.024472];
  92. };
  93.  
  94. _vehicle_10 = objNull;
  95. if (true) then
  96. {
  97.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [2083.957, 14933.68, -0.86901325], [], 0, "CAN_COLLIDE"];
  98.   _vehicle_10 = _this;
  99.   _this setDir -66.207214;
  100.   _this setPos [2083.957, 14933.68, -0.86901325];
  101. };
  102.  
  103. _vehicle_12 = objNull;
  104. if (true) then
  105. {
  106.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [2092.8403, 14937.028, -0.93696636], [], 0, "CAN_COLLIDE"];
  107.   _vehicle_12 = _this;
  108.   _this setDir 26.860229;
  109.   _this setPos [2092.8403, 14937.028, -0.93696636];
  110. };
  111.  
  112. _vehicle_13 = objNull;
  113. if (true) then
  114. {
  115.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [2106.4509, 14929.899, -0.89878446], [], 0, "CAN_COLLIDE"];
  116.   _vehicle_13 = _this;
  117.   _this setDir 28.15498;
  118.   _this setPos [2106.4509, 14929.899, -0.89878446];
  119. };
  120.  
  121. _vehicle_15 = objNull;
  122. if (true) then
  123. {
  124.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [2119.4265, 14923.374, -0.89169145], [], 0, "CAN_COLLIDE"];
  125.   _vehicle_15 = _this;
  126.   _this setDir 25.758945;
  127.   _this setPos [2119.4265, 14923.374, -0.89169145];
  128. };
  129.  
  130. _vehicle_16 = objNull;
  131. if (true) then
  132. {
  133.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [2140.387, 14811.693, -0.61991739], [], 0, "CAN_COLLIDE"];
  134.   _vehicle_16 = _this;
  135.   _this setDir 29.368629;
  136.   _this setPos [2140.387, 14811.693, -0.61991739];
  137. };
  138.  
  139. _vehicle_17 = objNull;
  140. if (true) then
  141. {
  142.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [2150.8572, 14806.252, -0.47223061], [], 0, "CAN_COLLIDE"];
  143.   _vehicle_17 = _this;
  144.   _this setDir 28.161415;
  145.   _this setPos [2150.8572, 14806.252, -0.47223061];
  146. };
  147.  
  148. _vehicle_18 = objNull;
  149. if (true) then
  150. {
  151.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [2163.6104, 14799.67, -0.58070445], [], 0, "CAN_COLLIDE"];
  152.   _vehicle_18 = _this;
  153.   _this setDir 27.067968;
  154.   _this setPos [2163.6104, 14799.67, -0.58070445];
  155. };
  156.  
  157. _vehicle_19 = objNull;
  158. if (true) then
  159. {
  160.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [2176.9304, 14792.848, -0.66108102], [], 0, "CAN_COLLIDE"];
  161.   _vehicle_19 = _this;
  162.   _this setDir 27.039619;
  163.   _this setPos [2176.9304, 14792.848, -0.66108102];
  164. };
  165.  
  166. _vehicle_20 = objNull;
  167. if (true) then
  168. {
  169.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [2190.686, 14786.165, -0.87403828], [], 0, "CAN_COLLIDE"];
  170.   _vehicle_20 = _this;
  171.   _this setDir 24.465141;
  172.   _this setPos [2190.686, 14786.165, -0.87403828];
  173. };
  174.  
  175. _vehicle_21 = objNull;
  176. if (true) then
  177. {
  178.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [2201.1711, 14788.925, -0.94837511], [], 0, "CAN_COLLIDE"];
  179.   _vehicle_21 = _this;
  180.   _this setDir -51.166866;
  181.   _this setPos [2201.1711, 14788.925, -0.94837511];
  182. };
  183.  
  184. _vehicle_22 = objNull;
  185. if (true) then
  186. {
  187.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [2210.3875, 14800.88, -0.74911994], [], 0, "CAN_COLLIDE"];
  188.   _vehicle_22 = _this;
  189.   _this setDir -53.514874;
  190.   _this setPos [2210.3875, 14800.88, -0.74911994];
  191. };
  192.  
  193. _vehicle_23 = objNull;
  194. if (true) then
  195. {
  196.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [2218.969, 14812.465, -0.77190292], [], 0, "CAN_COLLIDE"];
  197.   _vehicle_23 = _this;
  198.   _this setDir -54.239529;
  199.   _this setPos [2218.969, 14812.465, -0.77190292];
  200. };
  201.  
  202. _vehicle_24 = objNull;
  203. if (true) then
  204. {
  205.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [2227.5977, 14824.421, -0.84554547], [], 0, "CAN_COLLIDE"];
  206.   _vehicle_24 = _this;
  207.   _this setDir -54.409801;
  208.   _this setPos [2227.5977, 14824.421, -0.84554547];
  209. };
  210.  
  211. _vehicle_25 = objNull;
  212. if (true) then
  213. {
  214.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [2236.6917, 14835.745, -0.84314269], [], 0, "CAN_COLLIDE"];
  215.   _vehicle_25 = _this;
  216.   _this setDir -49.415623;
  217.   _this setPos [2236.6917, 14835.745, -0.84314269];
  218. };
  219.  
  220. _vehicle_26 = objNull;
  221. if (true) then
  222. {
  223.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [2245.6902, 14846.083, -0.94003409], [], 0, "CAN_COLLIDE"];
  224.   _vehicle_26 = _this;
  225.   _this setDir -47.75629;
  226.   _this setPos [2245.6902, 14846.083, -0.94003409];
  227. };
  228.  
  229. _vehicle_27 = objNull;
  230. if (true) then
  231. {
  232.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [2255.4238, 14857.402, -0.87670314], [], 0, "CAN_COLLIDE"];
  233.   _vehicle_27 = _this;
  234.   _this setDir -52.863094;
  235.   _this setPos [2255.4238, 14857.402, -0.87670314];
  236. };
  237.  
  238. _vehicle_28 = objNull;
  239. if (true) then
  240. {
  241.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [2133.3018, 14916.512, -0.75788379], [], 0, "CAN_COLLIDE"];
  242.   _vehicle_28 = _this;
  243.   _this setDir 25.841169;
  244.   _this setPos [2133.3018, 14916.512, -0.75788379];
  245. };
  246.  
  247. _vehicle_29 = objNull;
  248. if (true) then
  249. {
  250.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [2145.9182, 14910.203, -0.84074241], [], 0, "CAN_COLLIDE"];
  251.   _vehicle_29 = _this;
  252.   _this setDir 27.123526;
  253.   _this setPos [2145.9182, 14910.203, -0.84074241];
  254. };
  255.  
  256. _vehicle_30 = objNull;
  257. if (true) then
  258. {
  259.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [2159.1047, 14904.021, -0.76683092], [], 0, "CAN_COLLIDE"];
  260.   _vehicle_30 = _this;
  261.   _this setDir 24.546862;
  262.   _this setPos [2159.1047, 14904.021, -0.76683092];
  263. };
  264.  
  265. _vehicle_31 = objNull;
  266. if (true) then
  267. {
  268.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [2204.2439, 14889.879, -1.108234], [], 0, "CAN_COLLIDE"];
  269.   _vehicle_31 = _this;
  270.   _this setDir -53.652584;
  271.   _this setPos [2204.2439, 14889.879, -1.108234];
  272. };
  273.  
  274. _vehicle_32 = objNull;
  275. if (true) then
  276. {
  277.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [2171.4453, 14898.34, -0.91437495], [], 0, "CAN_COLLIDE"];
  278.   _vehicle_32 = _this;
  279.   _this setDir 23.678812;
  280.   _this setPos [2171.4453, 14898.34, -0.91437495];
  281. };
  282.  
  283. _vehicle_33 = objNull;
  284. if (true) then
  285. {
  286.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [2183.3679, 14893.129, -0.89607716], [], 0, "CAN_COLLIDE"];
  287.   _vehicle_33 = _this;
  288.   _this setDir 26.622055;
  289.   _this setPos [2183.3679, 14893.129, -0.89607716];
  290. };
  291.  
  292. _vehicle_35 = objNull;
  293. if (true) then
  294. {
  295.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [2194.1609, 14887.257, -0.96421713], [], 0, "CAN_COLLIDE"];
  296.   _vehicle_35 = _this;
  297.   _this setDir 29.368629;
  298.   _this setPos [2194.1609, 14887.257, -0.96421713];
  299. };
  300.  
  301. _vehicle_36 = objNull;
  302. if (true) then
  303. {
  304.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [2213.2175, 14901.179, -1.0333828], [], 0, "CAN_COLLIDE"];
  305.   _vehicle_36 = _this;
  306.   _this setDir -50.46664;
  307.   _this setPos [2213.2175, 14901.179, -1.0333828];
  308. };
  309.  
  310. _vehicle_37 = objNull;
  311. if (true) then
  312. {
  313.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [2221.9814, 14911.577, -1.1498758], [], 0, "CAN_COLLIDE"];
  314.   _vehicle_37 = _this;
  315.   _this setDir -50.672882;
  316.   _this setPos [2221.9814, 14911.577, -1.1498758];
  317. };
  318.  
  319. _vehicle_38 = objNull;
  320. if (true) then
  321. {
  322.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [2231.9348, 14912.27, -0.89612514], [], 0, "CAN_COLLIDE"];
  323.   _vehicle_38 = _this;
  324.   _this setDir 40.2957;
  325.   _this setPos [2231.9348, 14912.27, -0.89612514];
  326. };
  327.  
  328. _vehicle_39 = objNull;
  329. if (true) then
  330. {
  331.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [2242.3589, 14902.91, -0.85236382], [], 0, "CAN_COLLIDE"];
  332.   _vehicle_39 = _this;
  333.   _this setDir 43.600155;
  334.   _this setPos [2242.3589, 14902.91, -0.85236382];
  335. };
  336.  
  337. _vehicle_40 = objNull;
  338. if (true) then
  339. {
  340.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [2252.8386, 14892.704, -0.76572263], [], 0, "CAN_COLLIDE"];
  341.   _vehicle_40 = _this;
  342.   _this setDir 44.974388;
  343.   _this setPos [2252.8386, 14892.704, -0.76572263];
  344. };
  345.  
  346. _vehicle_41 = objNull;
  347. if (true) then
  348. {
  349.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [2263.1904, 14882.033, -0.73916322], [], 0, "CAN_COLLIDE"];
  350.   _vehicle_41 = _this;
  351.   _this setDir 46.644459;
  352.   _this setPos [2263.1904, 14882.033, -0.73916322];
  353. };
  354.  
  355. _vehicle_42 = objNull;
  356. if (true) then
  357. {
  358.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [2263.7295, 14869.81, -0.89354324], [], 0, "CAN_COLLIDE"];
  359.   _vehicle_42 = _this;
  360.   _this setDir -58.005203;
  361.   _this setPos [2263.7295, 14869.81, -0.89354324];
  362. };
  363.  
  364. _vehicle_45 = objNull;
  365. if (true) then
  366. {
  367.   _this = createVehicle ["Land_Fort_Watchtower_EP1", [2112.5845, 14828.408, -0.73482108], [], 0, "CAN_COLLIDE"];
  368.   _vehicle_45 = _this;
  369.   _this setDir -64.167496;
  370.   _this setPos [2112.5845, 14828.408, -0.73482108];
  371. };
  372.  
  373. _vehicle_49 = objNull;
  374. if (true) then
  375. {
  376.   _this = createVehicle ["Land_Fort_Watchtower_EP1", [2130.5762, 14819.157, -0.50379217], [], 0, "CAN_COLLIDE"];
  377.   _vehicle_49 = _this;
  378.   _this setDir -61.596767;
  379.   _this setPos [2130.5762, 14819.157, -0.50379217];
  380. };
  381.  
  382. _vehicle_50 = objNull;
  383. if (true) then
  384. {
  385.   _this = createVehicle ["ZavoraAnim", [2130.8376, 14825.769, -0.26189682], [], 0, "CAN_COLLIDE"];
  386.   _vehicle_50 = _this;
  387.   _this setDir 26.584728;
  388.   _this setPos [2130.8376, 14825.769, -0.26189682];
  389. };
  390.  
  391. _vehicle_51 = objNull;
  392. if (true) then
  393. {
  394.   _this = createVehicle ["ZavoraAnim", [2123.5889, 14829.18, -0.26198837], [], 0, "CAN_COLLIDE"];
  395.   _vehicle_51 = _this;
  396.   _this setDir -151.45775;
  397.   _this setPos [2123.5889, 14829.18, -0.26198837];
  398. };
  399.  
  400. _vehicle_89 = objNull;
  401. if (true) then
  402. {
  403.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [2063.8384, 14878.275, -0.78796482], [], 0, "CAN_COLLIDE"];
  404.   _vehicle_89 = _this;
  405.   _this setDir 24.53879;
  406.   _this setPos [2063.8384, 14878.275, -0.78796482];
  407. };
  408.  
  409. _vehicle_90 = objNull;
  410. if (true) then
  411. {
  412.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [2086.8792, 14920.249, -0.37260672], [], 0, "CAN_COLLIDE"];
  413.   _vehicle_90 = _this;
  414.   _this setDir 22.75762;
  415.   _this setPos [2086.8792, 14920.249, -0.37260672];
  416. };
  417.  
  418. _vehicle_91 = objNull;
  419. if (true) then
  420. {
  421.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [2098.6243, 14915.265, -0.50624967], [], 0, "CAN_COLLIDE"];
  422.   _vehicle_91 = _this;
  423.   _this setDir 22.375076;
  424.   _this setPos [2098.6243, 14915.265, -0.50624967];
  425. };
  426.  
  427. _vehicle_92 = objNull;
  428. if (true) then
  429. {
  430.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [2077.2749, 14872.131, -0.64503402], [], 0, "CAN_COLLIDE"];
  431.   _vehicle_92 = _this;
  432.   _this setDir 24.971872;
  433.   _this setPos [2077.2749, 14872.131, -0.64503402];
  434. };
  435.  
  436. _vehicle_93 = objNull;
  437. if (true) then
  438. {
  439.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [2091.364, 14868.472, -0.60450739], [], 0, "CAN_COLLIDE"];
  440.   _vehicle_93 = _this;
  441.   _this setDir 3.7169502;
  442.   _this setPos [2091.364, 14868.472, -0.60450739];
  443. };
  444.  
  445. _vehicle_94 = objNull;
  446. if (true) then
  447. {
  448.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [2110.4136, 14906.979, -1.2079806], [], 0, "CAN_COLLIDE"];
  449.   _vehicle_94 = _this;
  450.   _this setDir 47.536888;
  451.   _this setPos [2110.4136, 14906.979, -1.2079806];
  452. };
  453.  
  454. _vehicle_95 = objNull;
  455. if (true) then
  456. {
  457.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [2101.2473, 14874.198, -0.77965492], [], 0, "CAN_COLLIDE"];
  458.   _vehicle_95 = _this;
  459.   _this setDir -63.914001;
  460.   _this setPos [2101.2473, 14874.198, -0.77965492];
  461. };
  462.  
  463. _vehicle_96 = objNull;
  464. if (true) then
  465. {
  466.   _this = createVehicle ["Base_WarfareBBarrier10xTall", [2111.6636, 14895.691, -1.1648952], [], 0, "CAN_COLLIDE"];
  467.   _vehicle_96 = _this;
  468.   _this setDir -62.242302;
  469.   _this setPos [2111.6636, 14895.691, -1.1648952];
  470. };
  471.  
  472. _vehicle_97 = objNull;
  473. if (true) then
  474. {
  475.   _this = createVehicle ["Land_pumpa", [2070.7073, 14900.724, 0.0062488462], [], 0, "CAN_COLLIDE"];
  476.   _vehicle_97 = _this;
  477.   _this setDir -59.665413;
  478.   _this setPos [2070.7073, 14900.724, 0.0062488462];
  479. };
  480.  
  481. _vehicle_98 = objNull;
  482. if (true) then
  483. {
  484.   _this = createVehicle ["Land_Fire_barrel", [2072.0806, 14902.914, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  485.   _vehicle_98 = _this;
  486.   _this setPos [2072.0806, 14902.914, -6.1035156e-005];
  487. };
  488.  
  489. _vehicle_100 = objNull;
  490. if (true) then
  491. {
  492.   _this = createVehicle ["Hhedgehog_concreteBig", [2112.115, 14821.014, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  493.   _vehicle_100 = _this;
  494.   _this setDir 116.9291;
  495.   _this setPos [2112.115, 14821.014, -6.1035156e-005];
  496. };
  497.  
  498. _vehicle_101 = objNull;
  499. if (true) then
  500. {
  501.   _this = createVehicle ["Hhedgehog_concreteBig", [2124.187, 14814.959, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  502.   _vehicle_101 = _this;
  503.   _this setDir -57.643288;
  504.   _this setPos [2124.187, 14814.959, -3.0517578e-005];
  505. };
  506.  
  507. _vehicle_102 = objNull;
  508. if (true) then
  509. {
  510.   _this = createVehicle ["Hhedgehog_concreteBig", [2119.5894, 14807.465, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  511.   _vehicle_102 = _this;
  512.   _this setDir -58.512688;
  513.   _this setPos [2119.5894, 14807.465, -3.0517578e-005];
  514. };
  515.  
  516. _vehicle_103 = objNull;
  517. if (true) then
  518. {
  519.   _this = createVehicle ["Hhedgehog_concreteBig", [2107.8777, 14813.238], [], 0, "CAN_COLLIDE"];
  520.   _vehicle_103 = _this;
  521.   _this setDir -61.33147;
  522.   _this setPos [2107.8777, 14813.238];
  523. };
  524.  
  525. _vehicle_114 = objNull;
  526. if (true) then
  527. {
  528.   _this = createVehicle ["Land_Wall_Gate_Kolchoz", [2111.6479, 14805.902, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  529.   _vehicle_114 = _this;
  530.   _this setDir 26.843409;
  531.   _this setPos [2111.6479, 14805.902, 3.0517578e-005];
  532. };
  533.  
  534. _vehicle_117 = objNull;
  535. if (true) then
  536. {
  537.   _this = createVehicle ["Land_A_statue02", [2136.9204, 14809.035, -0.90528893], [], 0, "CAN_COLLIDE"];
  538.   _vehicle_117 = _this;
  539.   _this setDir -238.98332;
  540.   _this setPos [2136.9204, 14809.035, -0.90528893];
  541. };
  542.  
  543. _vehicle_118 = objNull;
  544. if (true) then
  545. {
  546.   _this = createVehicle ["Land_A_statue02", [2103.6172, 14826.775, -0.77408135], [], 0, "CAN_COLLIDE"];
  547.   _vehicle_118 = _this;
  548.   _this setDir -242.72742;
  549.   _this setPos [2103.6172, 14826.775, -0.77408135];
  550. };
  551.  
  552. _vehicle_119 = objNull;
  553. if (true) then
  554. {
  555.   _this = createVehicle ["Land_radar_EP1", [2130.3606, 14620.228, -0.26607469], [], 0, "CAN_COLLIDE"];
  556.   _vehicle_119 = _this;
  557.   _this setDir -55.450386;
  558.   _this setPos [2130.3606, 14620.228, -0.26607469];
  559. };
  560.  
  561. _vehicle_120 = objNull;
  562. if (true) then
  563. {
  564.   _this = createVehicle ["Land_radar_EP1", [1954.0211, 14879.308, -0.00021362305], [], 0, "CAN_COLLIDE"];
  565.   _vehicle_120 = _this;
  566.   _this setDir 133.11819;
  567.   _this setPos [1954.0211, 14879.308, -0.00021362305];
  568. };
  569.  
  570. _vehicle_121 = objNull;
  571. if (true) then
  572. {
  573.   _this = createVehicle ["Land_CamoNetB_NATO", [2090.8223, 14929.19, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  574.   _vehicle_121 = _this;
  575.   _this setDir -58.479736;
  576.   _this setPos [2090.8223, 14929.19, -6.1035156e-005];
  577. };
  578.  
  579. _vehicle_122 = objNull;
  580. if (true) then
  581. {
  582.   _this = createVehicle ["Land_CamoNetB_NATO", [2058.073, 14870.096, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  583.   _vehicle_122 = _this;
  584.   _this setDir -57.980522;
  585.   _this setPos [2058.073, 14870.096, 6.1035156e-005];
  586. };
  587.  
  588. _vehicle_123 = objNull;
  589. if (true) then
  590. {
  591.   _this = createVehicle ["Land_CamoNetB_NATO", [2134.3411, 14908.401, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  592.   _vehicle_123 = _this;
  593.   _this setDir 25.819172;
  594.   _this setPos [2134.3411, 14908.401, -9.1552734e-005];
  595. };
  596.  
  597. _vehicle_124 = objNull;
  598. if (true) then
  599. {
  600.   _this = createVehicle ["Land_CamoNetB_NATO", [2147.2744, 14901.874, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  601.   _vehicle_124 = _this;
  602.   _this setDir 26.474756;
  603.   _this setPos [2147.2744, 14901.874, -6.1035156e-005];
  604. };
  605.  
  606. _vehicle_125 = objNull;
  607. if (true) then
  608. {
  609.   _this = createVehicle ["Land_CamoNetB_NATO", [2160.1475, 14895.507, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  610.   _vehicle_125 = _this;
  611.   _this setDir 26.704514;
  612.   _this setPos [2160.1475, 14895.507, 3.0517578e-005];
  613. };
  614.  
  615. _vehicle_126 = objNull;
  616. if (true) then
  617. {
  618.   _this = createVehicle ["Land_CamoNetB_NATO", [2174.7844, 14889.867, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  619.   _vehicle_126 = _this;
  620.   _this setDir 28.737917;
  621.   _this setPos [2174.7844, 14889.867, -9.1552734e-005];
  622. };
  623.  
  624. _vehicle_127 = objNull;
  625. if (true) then
  626. {
  627.   _this = createVehicle ["Land_CamoNetB_NATO", [2189.3291, 14882.652, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  628.   _vehicle_127 = _this;
  629.   _this setDir 33.692478;
  630.   _this setPos [2189.3291, 14882.652, -6.1035156e-005];
  631. };
  632.  
  633. _vehicle_128 = objNull;
  634. if (true) then
  635. {
  636.   _this = createVehicle ["Land_CamoNetB_NATO", [2219.4441, 14825.795, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  637.   _vehicle_128 = _this;
  638.   _this setDir -233.47034;
  639.   _this setPos [2219.4441, 14825.795, -6.1035156e-005];
  640. };
  641.  
  642. _vehicle_129 = objNull;
  643. if (true) then
  644. {
  645.   _this = createVehicle ["Land_CamoNetB_NATO", [2210.4565, 14813.068, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  646.   _vehicle_129 = _this;
  647.   _this setDir 128.38475;
  648.   _this setPos [2210.4565, 14813.068, -6.1035156e-005];
  649. };
  650. };
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