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- 11:21:02: Open Broadcaster Software v0.651b - 32bit (´・ω・`)
- 11:21:02: -------------------------------
- 11:21:02: CPU Name: Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz
- 11:21:02: CPU Speed: 3310MHz
- 11:21:02: Physical Memory: 4095MB Total, 4095MB Free
- 11:21:02: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
- 11:21:02: monitor 1: pos={0, 0}, size={1600, 900}
- 11:21:02: Windows Version: 6.1 Build 7601 S
- 11:21:02: Aero is Enabled
- 11:21:02: -------------------------------
- 11:21:02: OBS Modules:
- 11:21:02: Base Address Module
- 11:21:02: 01380000 OBS.exe
- 11:21:02: 6A220000 OBSApi.dll
- 11:21:02: 73A30000 DShowPlugin.dll
- 11:21:02: 73AC0000 GraphicsCapture.dll
- 11:21:02: 72600000 NoiseGate.dll
- 11:21:02: 73FC0000 PSVPlugin.dll
- 11:21:02: 729E0000 scenesw.dll
- 11:21:02: ------------------------------------------
- 11:21:02: Adapter 1
- 11:21:02: Video Adapter: AMD Radeon HD 7900 Series
- 11:21:02: Video Adapter Dedicated Video Memory: 3199393792
- 11:21:02: Video Adapter Shared System Memory: 1095507968
- 11:21:02: Video Adapter Output 1: pos={0, 0}, size={1600, 900}, attached=true
- 11:21:02: =====Stream Start: 2015-06-23, 11:21:02===============================================
- 11:21:02: Multithreaded optimizations: On
- 11:21:02: Base resolution: 1600x900
- 11:21:02: Output resolution: 1600x900
- 11:21:02: ------------------------------------------
- 11:21:02: Loading up D3D10 on AMD Radeon HD 7900 Series (Adapter 1)...
- 11:21:02: ------------------------------------------
- 11:21:02: Audio Format: 48000 Hz
- 11:21:02: ------------------------------------------
- 11:21:02: Audio Channels: 2 Ch
- 11:21:02: Playback device Default
- 11:21:02: ------------------------------------------
- 11:21:02: Using desktop audio input: Speakers (Realtek High Definition Audio)
- 11:21:02: Global Audio time adjust: 0
- 11:21:02: ------------------------------------------
- 11:21:02: Using auxilary audio input: Microphone (Realtek High Definition Audio)
- 11:21:02: Mic time offset: 0
- 11:21:02: ------------------------------------------
- 11:21:02: Audio Encoding: AAC
- 11:21:02: bitrate: 128
- 11:21:02: Using graphics capture
- 11:21:02: Using graphics capture
- 11:21:02: Scene buffering time set to 700
- 11:21:02: Using custom x264 settings: "crf=13"
- 11:21:02: ------------------------------------------
- 11:21:02: Video Encoding: x264
- 11:21:02: fps: 60
- 11:21:02: width: 1600, height: 900
- 11:21:02: preset: veryfast
- 11:21:02: profile: high
- 11:21:02: keyint: 250
- 11:21:02: CBR: no
- 11:21:02: CFR: yes
- 11:21:02: max bitrate: 5000
- 11:21:02: buffer size: 5000
- 11:21:02: quality: 19
- 11:21:02: ------------------------------------------
- 11:21:07: FlushBufferedVideo: Flushing 27 packets over 434 ms
- 11:21:08: Total frames encoded: 295, total frames duplicated: 0 (0.00%)
- 11:21:08: Total frames rendered: 317, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
- 11:21:08:
- 11:21:08: Profiler time results:
- 11:21:08:
- 11:21:08: ==============================================================
- 11:21:08: video thread frame - [100%] [avg time: 0.498 ms] [children: 16.9%] [unaccounted: 83.1%]
- 11:21:08: | scene->Preprocess - [0.201%] [avg time: 0.001 ms]
- 11:21:08: | GPU download and conversion - [16.7%] [avg time: 0.083 ms] [children: 15.1%] [unaccounted: 1.61%]
- 11:21:08: | | flush - [13.3%] [avg time: 0.066 ms]
- 11:21:08: | | CopyResource - [1.41%] [avg time: 0.007 ms]
- 11:21:08: | | conversion to 4:2:0 - [0.402%] [avg time: 0.002 ms]
- 11:21:08: Convert444Threads - [100%] [avg time: 0.522 ms] [children: 98.9%] [unaccounted: 1.15%]
- 11:21:08: | Convert444toNV12 - [98.9%] [avg time: 0.516 ms]
- 11:21:08: encoder thread frame - [100%] [avg time: 1.019 ms] [children: 0.491%] [unaccounted: 99.5%]
- 11:21:08: | sending stuff out - [0.491%] [avg time: 0.005 ms]
- 11:21:08: ==============================================================
- 11:21:08:
- 11:21:08:
- 11:21:08: Profiler CPU results:
- 11:21:08:
- 11:21:08: ==============================================================
- 11:21:08: video thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 11:21:08: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 11:21:08: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 11:21:08: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 11:21:08: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 11:21:08: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 11:21:08: Convert444Threads - [cpu time: avg 0.173 ms, total 93.6 ms] [avg calls per frame: 2]
- 11:21:08: | Convert444toNV12 - [cpu time: avg 0.173 ms, total 93.6 ms] [avg calls per frame: 2]
- 11:21:08: encoder thread frame - [cpu time: avg 0.931 ms, total 249.601 ms] [avg calls per frame: 1]
- 11:21:08: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 11:21:08: ==============================================================
- 11:21:08:
- 11:21:08: =====Stream End: 2015-06-23, 11:21:08=================================================
- 11:22:17: =====Stream Start: 2015-06-23, 11:22:17===============================================
- 11:22:17: Multithreaded optimizations: On
- 11:22:17: Base resolution: 1600x900
- 11:22:17: Output resolution: 1600x900
- 11:22:17: ------------------------------------------
- 11:22:17: Loading up D3D10 on AMD Radeon HD 7900 Series (Adapter 1)...
- 11:22:17: ------------------------------------------
- 11:22:17: Audio Format: 48000 Hz
- 11:22:17: ------------------------------------------
- 11:22:17: Audio Channels: 2 Ch
- 11:22:17: Playback device Default
- 11:22:17: ------------------------------------------
- 11:22:17: Using desktop audio input: Speakers (Realtek High Definition Audio)
- 11:22:17: Global Audio time adjust: 0
- 11:22:17: ------------------------------------------
- 11:22:17: Using auxilary audio input: Microphone (Realtek High Definition Audio)
- 11:22:17: Mic time offset: 0
- 11:22:17: ------------------------------------------
- 11:22:17: Audio Encoding: AAC
- 11:22:17: bitrate: 128
- 11:22:17: Using graphics capture
- 11:22:17: Using graphics capture
- 11:22:17: Trying to hook process: ShooterGame-Win32-Shipping.exe
- 11:22:17: Scene buffering time set to 700
- 11:22:17: Using custom x264 settings: "crf=13"
- 11:22:17: ------------------------------------------
- 11:22:17: Video Encoding: x264
- 11:22:17: fps: 60
- 11:22:17: width: 1600, height: 900
- 11:22:17: preset: veryfast
- 11:22:17: profile: high
- 11:22:17: keyint: 250
- 11:22:17: CBR: no
- 11:22:17: CFR: yes
- 11:22:17: max bitrate: 5000
- 11:22:17: buffer size: 5000
- 11:22:17: quality: 19
- 11:22:17: ------------------------------------------
- 11:22:17: SharedTexCapture hooked
- 11:22:18: GraphicsCaptureSource::NewCapture: eliminating old capture
- 11:22:18: SharedTexCapture hooked
- 11:22:20: GraphicsCaptureSource::NewCapture: eliminating old capture
- 11:22:20: SharedTexCapture hooked
- 11:22:28: FlushBufferedVideo: Flushing 29 packets over 466 ms
- 11:22:28: Total frames encoded: 648, total frames duplicated: 71 (10.96%)
- 11:22:28: Number of frames skipped due to encoder lag: 13 (2.01%)
- 11:22:28: Total frames rendered: 628, number of late frames: 18 (2.87%) (it's okay for some frames to be late)
- 11:22:28:
- 11:22:28: Profiler time results:
- 11:22:28:
- 11:22:28: ==============================================================
- 11:22:28: video thread frame - [100%] [avg time: 2.389 ms] [children: 58.5%] [unaccounted: 41.5%]
- 11:22:28: | scene->Preprocess - [0.0419%] [avg time: 0.001 ms]
- 11:22:28: | GPU download and conversion - [58.4%] [avg time: 1.396 ms] [children: 59.4%] [unaccounted: -1%]
- 11:22:28: | | flush - [7.53%] [avg time: 0.18 ms]
- 11:22:28: | | CopyResource - [51.8%] [avg time: 1.238 ms]
- 11:22:28: | | conversion to 4:2:0 - [0.0837%] [avg time: 0.002 ms]
- 11:22:28: Convert444Threads - [100%] [avg time: 0.802 ms] [children: 96.1%] [unaccounted: 3.87%]
- 11:22:28: | Convert444toNV12 - [96.1%] [avg time: 0.771 ms]
- 11:22:28: encoder thread frame - [100%] [avg time: 2.428 ms] [children: 0.535%] [unaccounted: 99.5%]
- 11:22:28: | sending stuff out - [0.535%] [avg time: 0.013 ms]
- 11:22:28: ==============================================================
- 11:22:28:
- 11:22:28:
- 11:22:28: Profiler CPU results:
- 11:22:28:
- 11:22:28: ==============================================================
- 11:22:28: video thread frame - [cpu time: avg 0.099 ms, total 62.4 ms] [avg calls per frame: 1]
- 11:22:28: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 11:22:28: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 11:22:28: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 11:22:28: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 11:22:28: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 11:22:28: Convert444Threads - [cpu time: avg 0.431 ms, total 499.202 ms] [avg calls per frame: 2]
- 11:22:28: | Convert444toNV12 - [cpu time: avg 0.431 ms, total 499.202 ms] [avg calls per frame: 2]
- 11:22:28: encoder thread frame - [cpu time: avg 1.008 ms, total 624.004 ms] [avg calls per frame: 1]
- 11:22:28: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 11:22:28: ==============================================================
- 11:22:28:
- 11:22:28: =====Stream End: 2015-06-23, 11:22:28=================================================
- 11:22:43: Terminating 0x1478
- 11:22:43: Terminating 0x10d4
- Last game capture log:
- 2015-06-23, 11:22:17: we're booting up:
- 11:22:17: CaptureThread: attached to process ShooterGame-Win32-Shipping.exe
- 11:22:17: D3D9EndScene called
- 11:22:17: D3DPRESENT_PARAMETERS {
- 11:22:17: BackBufferWidth: 1600
- 11:22:17: BackBufferHeight: 900
- 11:22:17: BackBufferFormat: D3DFMT_A8R8G8B8
- 11:22:17: BackBufferCount: 1
- 11:22:17: MultiSampleType: D3DMULTISAMPLE_NONE
- 11:22:17: MultiSampleQuality: 0
- 11:22:17: SwapEffect: D3DSWAPEFFECT_DISCARD
- 11:22:17: hDeviceWindow: 1180786
- 11:22:17: Windowed: false
- 11:22:17: EnableAutoDepthStencil: false
- 11:22:17: AutoDepthStencilFormat: D3DFMT_UNKNOWN
- 11:22:17: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
- 11:22:17: FullScreen_RefreshRateInHz: 60
- 11:22:17: PresentationInterval: 1
- 11:22:17: };
- 11:22:17: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 11:22:17: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 11:22:17: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 11:22:17: successfully set up d3d9 hooks
- 11:22:17: D3D9Present called
- 11:22:17: D3D9 Present
- 11:22:17: WARNING: Another hook is already present while trying to hook opengl32.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 11:22:17: GL Present
- 11:22:17: DirectDraw Present
- 11:22:17: (half life scientist) everything.. seems to be in order
- 11:22:17: DoD3D9GPUHook: success
- 11:22:17: D3DSURFACE_DESC {
- 11:22:17: Format: D3DFMT_A8R8G8B8
- 11:22:17: Type: D3DRTYPE_SURFACE
- 11:22:17: Usage: D3DUSAGE_RENDERTARGET
- 11:22:17: Pool: D3DPOOL_DEFAULT
- 11:22:17: MultiSampleType: D3DMULTISAMPLE_NONE
- 11:22:17: MultiSampleQuality: 0
- 11:22:17: Width: 1600
- 11:22:17: Height: 900
- 11:22:17: };
- 11:22:17: successfully capturing d3d9 frames via GPU
- 11:22:18: D3D9Reset called
- 11:22:18: ---------------------- Cleared D3D9 Capture ----------------------
- 11:22:18: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 11:22:18: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 11:22:18: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 11:22:18: successfully set up d3d9 hooks
- 11:22:18: D3D9EndScene called
- 11:22:18: D3D9Present called
- 11:22:18: DoD3D9GPUHook: success
- 11:22:18: D3DSURFACE_DESC {
- 11:22:18: Format: D3DFMT_A8R8G8B8
- 11:22:18: Type: D3DRTYPE_SURFACE
- 11:22:18: Usage: D3DUSAGE_RENDERTARGET
- 11:22:18: Pool: D3DPOOL_DEFAULT
- 11:22:18: MultiSampleType: D3DMULTISAMPLE_NONE
- 11:22:18: MultiSampleQuality: 0
- 11:22:18: Width: 1600
- 11:22:18: Height: 900
- 11:22:18: };
- 11:22:18: successfully capturing d3d9 frames via GPU
- 11:22:20: D3D9Reset called
- 11:22:20: ---------------------- Cleared D3D9 Capture ----------------------
- 11:22:20: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 11:22:20: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 11:22:20: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
- 11:22:20: successfully set up d3d9 hooks
- 11:22:20: D3D9EndScene called
- 11:22:20: D3D9Present called
- 11:22:20: DoD3D9GPUHook: success
- 11:22:20: D3DSURFACE_DESC {
- 11:22:20: Format: D3DFMT_A8R8G8B8
- 11:22:20: Type: D3DRTYPE_SURFACE
- 11:22:20: Usage: D3DUSAGE_RENDERTARGET
- 11:22:20: Pool: D3DPOOL_DEFAULT
- 11:22:20: MultiSampleType: D3DMULTISAMPLE_NONE
- 11:22:20: MultiSampleQuality: 0
- 11:22:20: Width: 1600
- 11:22:20: Height: 900
- 11:22:20: };
- 11:22:20: successfully capturing d3d9 frames via GPU
- 11:22:28: ---------------------- Cleared D3D9 Capture ----------------------
- 11:22:28: D3D9EndScene called
- 11:22:28: D3D9Present called
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