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obs_lob_1

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Jun 23rd, 2015
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  1. 11:21:02: Open Broadcaster Software v0.651b - 32bit (´・ω・`)
  2. 11:21:02: -------------------------------
  3. 11:21:02: CPU Name: Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz
  4. 11:21:02: CPU Speed: 3310MHz
  5. 11:21:02: Physical Memory: 4095MB Total, 4095MB Free
  6. 11:21:02: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
  7. 11:21:02: monitor 1: pos={0, 0}, size={1600, 900}
  8. 11:21:02: Windows Version: 6.1 Build 7601 S
  9. 11:21:02: Aero is Enabled
  10. 11:21:02: -------------------------------
  11. 11:21:02: OBS Modules:
  12. 11:21:02: Base Address Module
  13. 11:21:02: 01380000 OBS.exe
  14. 11:21:02: 6A220000 OBSApi.dll
  15. 11:21:02: 73A30000 DShowPlugin.dll
  16. 11:21:02: 73AC0000 GraphicsCapture.dll
  17. 11:21:02: 72600000 NoiseGate.dll
  18. 11:21:02: 73FC0000 PSVPlugin.dll
  19. 11:21:02: 729E0000 scenesw.dll
  20. 11:21:02: ------------------------------------------
  21. 11:21:02: Adapter 1
  22. 11:21:02: Video Adapter: AMD Radeon HD 7900 Series
  23. 11:21:02: Video Adapter Dedicated Video Memory: 3199393792
  24. 11:21:02: Video Adapter Shared System Memory: 1095507968
  25. 11:21:02: Video Adapter Output 1: pos={0, 0}, size={1600, 900}, attached=true
  26. 11:21:02: =====Stream Start: 2015-06-23, 11:21:02===============================================
  27. 11:21:02: Multithreaded optimizations: On
  28. 11:21:02: Base resolution: 1600x900
  29. 11:21:02: Output resolution: 1600x900
  30. 11:21:02: ------------------------------------------
  31. 11:21:02: Loading up D3D10 on AMD Radeon HD 7900 Series (Adapter 1)...
  32. 11:21:02: ------------------------------------------
  33. 11:21:02: Audio Format: 48000 Hz
  34. 11:21:02: ------------------------------------------
  35. 11:21:02: Audio Channels: 2 Ch
  36. 11:21:02: Playback device Default
  37. 11:21:02: ------------------------------------------
  38. 11:21:02: Using desktop audio input: Speakers (Realtek High Definition Audio)
  39. 11:21:02: Global Audio time adjust: 0
  40. 11:21:02: ------------------------------------------
  41. 11:21:02: Using auxilary audio input: Microphone (Realtek High Definition Audio)
  42. 11:21:02: Mic time offset: 0
  43. 11:21:02: ------------------------------------------
  44. 11:21:02: Audio Encoding: AAC
  45. 11:21:02: bitrate: 128
  46. 11:21:02: Using graphics capture
  47. 11:21:02: Using graphics capture
  48. 11:21:02: Scene buffering time set to 700
  49. 11:21:02: Using custom x264 settings: "crf=13"
  50. 11:21:02: ------------------------------------------
  51. 11:21:02: Video Encoding: x264
  52. 11:21:02: fps: 60
  53. 11:21:02: width: 1600, height: 900
  54. 11:21:02: preset: veryfast
  55. 11:21:02: profile: high
  56. 11:21:02: keyint: 250
  57. 11:21:02: CBR: no
  58. 11:21:02: CFR: yes
  59. 11:21:02: max bitrate: 5000
  60. 11:21:02: buffer size: 5000
  61. 11:21:02: quality: 19
  62. 11:21:02: ------------------------------------------
  63. 11:21:07: FlushBufferedVideo: Flushing 27 packets over 434 ms
  64. 11:21:08: Total frames encoded: 295, total frames duplicated: 0 (0.00%)
  65. 11:21:08: Total frames rendered: 317, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  66. 11:21:08:
  67. 11:21:08: Profiler time results:
  68. 11:21:08:
  69. 11:21:08: ==============================================================
  70. 11:21:08: video thread frame - [100%] [avg time: 0.498 ms] [children: 16.9%] [unaccounted: 83.1%]
  71. 11:21:08: | scene->Preprocess - [0.201%] [avg time: 0.001 ms]
  72. 11:21:08: | GPU download and conversion - [16.7%] [avg time: 0.083 ms] [children: 15.1%] [unaccounted: 1.61%]
  73. 11:21:08: | | flush - [13.3%] [avg time: 0.066 ms]
  74. 11:21:08: | | CopyResource - [1.41%] [avg time: 0.007 ms]
  75. 11:21:08: | | conversion to 4:2:0 - [0.402%] [avg time: 0.002 ms]
  76. 11:21:08: Convert444Threads - [100%] [avg time: 0.522 ms] [children: 98.9%] [unaccounted: 1.15%]
  77. 11:21:08: | Convert444toNV12 - [98.9%] [avg time: 0.516 ms]
  78. 11:21:08: encoder thread frame - [100%] [avg time: 1.019 ms] [children: 0.491%] [unaccounted: 99.5%]
  79. 11:21:08: | sending stuff out - [0.491%] [avg time: 0.005 ms]
  80. 11:21:08: ==============================================================
  81. 11:21:08:
  82. 11:21:08:
  83. 11:21:08: Profiler CPU results:
  84. 11:21:08:
  85. 11:21:08: ==============================================================
  86. 11:21:08: video thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  87. 11:21:08: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  88. 11:21:08: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  89. 11:21:08: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  90. 11:21:08: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  91. 11:21:08: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  92. 11:21:08: Convert444Threads - [cpu time: avg 0.173 ms, total 93.6 ms] [avg calls per frame: 2]
  93. 11:21:08: | Convert444toNV12 - [cpu time: avg 0.173 ms, total 93.6 ms] [avg calls per frame: 2]
  94. 11:21:08: encoder thread frame - [cpu time: avg 0.931 ms, total 249.601 ms] [avg calls per frame: 1]
  95. 11:21:08: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  96. 11:21:08: ==============================================================
  97. 11:21:08:
  98. 11:21:08: =====Stream End: 2015-06-23, 11:21:08=================================================
  99. 11:22:17: =====Stream Start: 2015-06-23, 11:22:17===============================================
  100. 11:22:17: Multithreaded optimizations: On
  101. 11:22:17: Base resolution: 1600x900
  102. 11:22:17: Output resolution: 1600x900
  103. 11:22:17: ------------------------------------------
  104. 11:22:17: Loading up D3D10 on AMD Radeon HD 7900 Series (Adapter 1)...
  105. 11:22:17: ------------------------------------------
  106. 11:22:17: Audio Format: 48000 Hz
  107. 11:22:17: ------------------------------------------
  108. 11:22:17: Audio Channels: 2 Ch
  109. 11:22:17: Playback device Default
  110. 11:22:17: ------------------------------------------
  111. 11:22:17: Using desktop audio input: Speakers (Realtek High Definition Audio)
  112. 11:22:17: Global Audio time adjust: 0
  113. 11:22:17: ------------------------------------------
  114. 11:22:17: Using auxilary audio input: Microphone (Realtek High Definition Audio)
  115. 11:22:17: Mic time offset: 0
  116. 11:22:17: ------------------------------------------
  117. 11:22:17: Audio Encoding: AAC
  118. 11:22:17: bitrate: 128
  119. 11:22:17: Using graphics capture
  120. 11:22:17: Using graphics capture
  121. 11:22:17: Trying to hook process: ShooterGame-Win32-Shipping.exe
  122. 11:22:17: Scene buffering time set to 700
  123. 11:22:17: Using custom x264 settings: "crf=13"
  124. 11:22:17: ------------------------------------------
  125. 11:22:17: Video Encoding: x264
  126. 11:22:17: fps: 60
  127. 11:22:17: width: 1600, height: 900
  128. 11:22:17: preset: veryfast
  129. 11:22:17: profile: high
  130. 11:22:17: keyint: 250
  131. 11:22:17: CBR: no
  132. 11:22:17: CFR: yes
  133. 11:22:17: max bitrate: 5000
  134. 11:22:17: buffer size: 5000
  135. 11:22:17: quality: 19
  136. 11:22:17: ------------------------------------------
  137. 11:22:17: SharedTexCapture hooked
  138. 11:22:18: GraphicsCaptureSource::NewCapture: eliminating old capture
  139. 11:22:18: SharedTexCapture hooked
  140. 11:22:20: GraphicsCaptureSource::NewCapture: eliminating old capture
  141. 11:22:20: SharedTexCapture hooked
  142. 11:22:28: FlushBufferedVideo: Flushing 29 packets over 466 ms
  143. 11:22:28: Total frames encoded: 648, total frames duplicated: 71 (10.96%)
  144. 11:22:28: Number of frames skipped due to encoder lag: 13 (2.01%)
  145. 11:22:28: Total frames rendered: 628, number of late frames: 18 (2.87%) (it's okay for some frames to be late)
  146. 11:22:28:
  147. 11:22:28: Profiler time results:
  148. 11:22:28:
  149. 11:22:28: ==============================================================
  150. 11:22:28: video thread frame - [100%] [avg time: 2.389 ms] [children: 58.5%] [unaccounted: 41.5%]
  151. 11:22:28: | scene->Preprocess - [0.0419%] [avg time: 0.001 ms]
  152. 11:22:28: | GPU download and conversion - [58.4%] [avg time: 1.396 ms] [children: 59.4%] [unaccounted: -1%]
  153. 11:22:28: | | flush - [7.53%] [avg time: 0.18 ms]
  154. 11:22:28: | | CopyResource - [51.8%] [avg time: 1.238 ms]
  155. 11:22:28: | | conversion to 4:2:0 - [0.0837%] [avg time: 0.002 ms]
  156. 11:22:28: Convert444Threads - [100%] [avg time: 0.802 ms] [children: 96.1%] [unaccounted: 3.87%]
  157. 11:22:28: | Convert444toNV12 - [96.1%] [avg time: 0.771 ms]
  158. 11:22:28: encoder thread frame - [100%] [avg time: 2.428 ms] [children: 0.535%] [unaccounted: 99.5%]
  159. 11:22:28: | sending stuff out - [0.535%] [avg time: 0.013 ms]
  160. 11:22:28: ==============================================================
  161. 11:22:28:
  162. 11:22:28:
  163. 11:22:28: Profiler CPU results:
  164. 11:22:28:
  165. 11:22:28: ==============================================================
  166. 11:22:28: video thread frame - [cpu time: avg 0.099 ms, total 62.4 ms] [avg calls per frame: 1]
  167. 11:22:28: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  168. 11:22:28: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  169. 11:22:28: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  170. 11:22:28: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  171. 11:22:28: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  172. 11:22:28: Convert444Threads - [cpu time: avg 0.431 ms, total 499.202 ms] [avg calls per frame: 2]
  173. 11:22:28: | Convert444toNV12 - [cpu time: avg 0.431 ms, total 499.202 ms] [avg calls per frame: 2]
  174. 11:22:28: encoder thread frame - [cpu time: avg 1.008 ms, total 624.004 ms] [avg calls per frame: 1]
  175. 11:22:28: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  176. 11:22:28: ==============================================================
  177. 11:22:28:
  178. 11:22:28: =====Stream End: 2015-06-23, 11:22:28=================================================
  179. 11:22:43: Terminating 0x1478
  180. 11:22:43: Terminating 0x10d4
  181.  
  182.  
  183. Last game capture log:
  184. 2015-06-23, 11:22:17: we're booting up:
  185. 11:22:17: CaptureThread: attached to process ShooterGame-Win32-Shipping.exe
  186. 11:22:17: D3D9EndScene called
  187. 11:22:17: D3DPRESENT_PARAMETERS {
  188. 11:22:17: BackBufferWidth: 1600
  189. 11:22:17: BackBufferHeight: 900
  190. 11:22:17: BackBufferFormat: D3DFMT_A8R8G8B8
  191. 11:22:17: BackBufferCount: 1
  192. 11:22:17: MultiSampleType: D3DMULTISAMPLE_NONE
  193. 11:22:17: MultiSampleQuality: 0
  194. 11:22:17: SwapEffect: D3DSWAPEFFECT_DISCARD
  195. 11:22:17: hDeviceWindow: 1180786
  196. 11:22:17: Windowed: false
  197. 11:22:17: EnableAutoDepthStencil: false
  198. 11:22:17: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  199. 11:22:17: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
  200. 11:22:17: FullScreen_RefreshRateInHz: 60
  201. 11:22:17: PresentationInterval: 1
  202. 11:22:17: };
  203. 11:22:17: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  204. 11:22:17: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  205. 11:22:17: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  206. 11:22:17: successfully set up d3d9 hooks
  207. 11:22:17: D3D9Present called
  208. 11:22:17: D3D9 Present
  209. 11:22:17: WARNING: Another hook is already present while trying to hook opengl32.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  210. 11:22:17: GL Present
  211. 11:22:17: DirectDraw Present
  212. 11:22:17: (half life scientist) everything.. seems to be in order
  213. 11:22:17: DoD3D9GPUHook: success
  214. 11:22:17: D3DSURFACE_DESC {
  215. 11:22:17: Format: D3DFMT_A8R8G8B8
  216. 11:22:17: Type: D3DRTYPE_SURFACE
  217. 11:22:17: Usage: D3DUSAGE_RENDERTARGET
  218. 11:22:17: Pool: D3DPOOL_DEFAULT
  219. 11:22:17: MultiSampleType: D3DMULTISAMPLE_NONE
  220. 11:22:17: MultiSampleQuality: 0
  221. 11:22:17: Width: 1600
  222. 11:22:17: Height: 900
  223. 11:22:17: };
  224. 11:22:17: successfully capturing d3d9 frames via GPU
  225. 11:22:18: D3D9Reset called
  226. 11:22:18: ---------------------- Cleared D3D9 Capture ----------------------
  227. 11:22:18: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  228. 11:22:18: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  229. 11:22:18: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  230. 11:22:18: successfully set up d3d9 hooks
  231. 11:22:18: D3D9EndScene called
  232. 11:22:18: D3D9Present called
  233. 11:22:18: DoD3D9GPUHook: success
  234. 11:22:18: D3DSURFACE_DESC {
  235. 11:22:18: Format: D3DFMT_A8R8G8B8
  236. 11:22:18: Type: D3DRTYPE_SURFACE
  237. 11:22:18: Usage: D3DUSAGE_RENDERTARGET
  238. 11:22:18: Pool: D3DPOOL_DEFAULT
  239. 11:22:18: MultiSampleType: D3DMULTISAMPLE_NONE
  240. 11:22:18: MultiSampleQuality: 0
  241. 11:22:18: Width: 1600
  242. 11:22:18: Height: 900
  243. 11:22:18: };
  244. 11:22:18: successfully capturing d3d9 frames via GPU
  245. 11:22:20: D3D9Reset called
  246. 11:22:20: ---------------------- Cleared D3D9 Capture ----------------------
  247. 11:22:20: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  248. 11:22:20: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  249. 11:22:20: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  250. 11:22:20: successfully set up d3d9 hooks
  251. 11:22:20: D3D9EndScene called
  252. 11:22:20: D3D9Present called
  253. 11:22:20: DoD3D9GPUHook: success
  254. 11:22:20: D3DSURFACE_DESC {
  255. 11:22:20: Format: D3DFMT_A8R8G8B8
  256. 11:22:20: Type: D3DRTYPE_SURFACE
  257. 11:22:20: Usage: D3DUSAGE_RENDERTARGET
  258. 11:22:20: Pool: D3DPOOL_DEFAULT
  259. 11:22:20: MultiSampleType: D3DMULTISAMPLE_NONE
  260. 11:22:20: MultiSampleQuality: 0
  261. 11:22:20: Width: 1600
  262. 11:22:20: Height: 900
  263. 11:22:20: };
  264. 11:22:20: successfully capturing d3d9 frames via GPU
  265. 11:22:28: ---------------------- Cleared D3D9 Capture ----------------------
  266. 11:22:28: D3D9EndScene called
  267. 11:22:28: D3D9Present called
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