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  1. [2013-07-27 22:54:32] <Gamesmaster> For the last month, The Claws of Vengeance and the Hazens Pride dropships have travelled through the depths of space. Arriving at the zenith jump point of the Grimadi system, the dropships jumped to their target system, MT-698. For the past week, the dropships have been navigating carefully and on line of sight communications only, trying to maintain a stealthy approach to the operational area.
  2. [2013-07-27 22:57:49] <Gamesmaster> On board, the cadets have been making the best of the somewhat cramped conditions, and for one in particular, recovering from the effects of the violent jump.
  3. [2013-07-27 23:02:20] <Dierson_Pyre> Finished with excercise and martial arts training for the day...He was pleased from the recent successes in the partial repair of his Thunderbolt IIc and Vane's Spider...hopefully the time spent with the....tech's....was worth it
  4. [2013-07-27 23:03:51] *** Inks (~Inks@31.55.70.135) joined
  5. [2013-07-27 23:04:09] * Inks has been studying report logs to try to get a handle on the situation, and regretting the lack of battle simulators on board the dropship.
  6. [2013-07-27 23:04:29] *** Inks changed nick to _Linus_Svenssen
  7. [2013-07-27 23:07:14] * ^Stephan^ is just finished training woth
  8. [2013-07-27 23:08:42] *** Linus_Svenssen quit (Ping timeout)
  9. [2013-07-27 23:09:30] * ^Stephan^ is just finished training with Dierson. And is thinking of getting a snack before he gets some rest.
  10. [2013-07-27 23:10:49] * Jacob_Dorn after finaly aclimatizing to space travel conditions Dorn has been keeping his mind ocupied by studying The Weapon systems of the Dropship and the Mechs in the Mechbay.
  11. [2013-07-27 23:15:39] <Gamesmaster> It is now 07:00 hours, 4th October, 3067. It has been several days now since both dropships left the relative safety of their carrying jumpship, the Sirius Horizon. A Invader class jumpship, this vessel, you know from briefings, also carries the 4th White Fangs trinariesto assist you in the opening phase. All eyes of the 4th White Fangs were on the dropships of the Third White Fangs headed in system on their blooding trial.
  12. [2013-07-27 23:17:20] <Gamesmaster> With these elements awaiting the arrival of the second jumpship, the cadets know they are on their own.
  13. [2013-07-27 23:18:56] <Gamesmaster> The arrival at the AO seemed to come quickly. It wasn't long before out the small ports on the dropships sides you could see a small, dark, brown black speck coming closer, even through the glare of the systems white giant star.
  14. [2013-07-27 23:19:00] *** Inks (~Inks@31.55.70.135) joined
  15. [2013-07-27 23:19:08] *** Inks changed nick to Linus_Svenssen
  16. [2013-07-27 23:22:00] <Gamesmaster> As the dropship grew closer, you could see it grow larger. MT-698-2, the cadets destination, a brown, black rock appears, and even from space you can see that it is covered in rolling, brown swirling patches. sandstorms.
  17. [2013-07-27 23:23:23] <Gamesmaster> A few days before arrival, the cadets finally saw the AO proper, as the dropships navigated a dangerous debris field, left over from the collision of MT-698-2a, the planets moon, with another large object sometime in the distant past.
  18. [2013-07-27 23:23:51] *** _Linus_Svenssen quit (Ping timeout)
  19. [2013-07-27 23:24:54] *** Linus_Svenssen (~Inks@31.55.70.135) left ()
  20. [2013-07-27 23:25:38] *** _Linus_Svenssen (~Inks@31.55.70.135) joined
  21. [2013-07-27 23:26:17] <Gamesmaster> The pale corpse of MT-698-2A soon loomed large, as the dropships settled into position deep within the debris field. The morning after arrival, the cadets are summoned to the bridge, where Captain Bakar and XO Svetomir await to brief them on the situation
  22. [2013-07-27 23:28:57] <Gamesmaster> As the cadets enter the bridge, they see both men crowded over a holotable covered in conventional charts, read outs, and data slates. They beckon the cadets over to join the,
  23. [2013-07-27 23:29:00] <Gamesmaster> *them
  24. [2013-07-27 23:29:29] <Dierson_Pyre> Claw 2 and 3 reporting sir
  25. [2013-07-27 23:29:38] * ^Stephan^ enters the room and sits don at the table
  26. [2013-07-27 23:29:47] * Dierson_Pyre salutes
  27. [2013-07-27 23:30:07] <^Stephan^> down*
  28. [2013-07-27 23:30:08] * Dierson_Pyre looks at Stephan on the floor
  29. [2013-07-27 23:30:50] * Jacob_Dorn salutes then aproaches teh table standing semi at atention adn glances at the data slates
  30. [2013-07-27 23:31:29] * _Linus_Svenssen salutes the officers, and joins them at the table
  31. [2013-07-27 23:32:00] <Gamesmaster> *Both men turn to the cadets as they enter* "Good of you to join us, Claws 2 and 3" he states. "For the last 6 hours we have been conducting passive scans of the sector. What we have found has direct implications on the upcoming operation. In other words, we have a potential situation. I consulted Star Captain DeVega half an standard terran hour ago. He wants the Claws to decide on the next course of action themselves, as part of the evaluation"
  32. [2013-07-27 23:32:49] <Gamesmaster> *Bakar states
  33. [2013-07-27 23:32:56] <Dierson_Pyre> Aff Captian what are the details
  34. [2013-07-27 23:33:16] *** _Remus (~Focks@6-143-223-66.gci.net) joined
  35. [2013-07-27 23:33:17] *** Inks (~Inks@31.55.70.135) joined
  36. [2013-07-27 23:33:21] *** Inks changed nick to Linus_Svenssen
  37. [2013-07-27 23:34:12] *** Inks (~Inks@31.55.70.135) joined
  38. [2013-07-27 23:35:15] <Gamesmaster> "We arrived the operational area well ahead of our planned time, only to discover something we were not expecting." Svetomir states. " We have detected the profile of what appears to be another Merchant class Jumpship, within the moons debris field"
  39. [2013-07-27 23:35:26] <_Remus> //Finally after 10000 years I'm FREE//
  40. [2013-07-27 23:36:10] * Dierson_Pyre raises eyebrow
  41. [2013-07-27 23:36:24] <Dierson_Pyre> is the dropship going to investigate?
  42. [2013-07-27 23:36:25] <Gamesmaster> "At first, we thought it was an anomalous reading, but the pattern matching software in the dropships computer matches it exactly on further analysis"
  43. [2013-07-27 23:37:19] <Gamesmaster> "That is the course of action we need to decide. Heading for the Jumpship will mean we miss our landing window for the first phase of the operation, but it also represents a unique opportunity" Svetomir replies.
  44. [2013-07-27 23:37:29] *** _Linus_Svenssen quit (Ping timeout)
  45. [2013-07-27 23:39:18] <Dierson_Pyre> merchant vessel?
  46. [2013-07-27 23:39:20] *** Linus_Svenssen quit (Ping timeout)
  47. [2013-07-27 23:39:20] *** Inks changed nick to Linus_Svenssen
  48. [2013-07-27 23:41:01] <Gamesmaster> "It is difficult to decide from this range. All we can ascertain is its class. It could have been modified, like the Sirius Horizon for military use. Such modifications are usually
  49. [2013-07-27 23:41:08] <Gamesmaster> not externally apparent." he replies
  50. [2013-07-27 23:41:28] <Dierson_Pyre> does this dropship have the armament to successfully disable such a craft?
  51. [2013-07-27 23:42:07] <Dierson_Pyre> a un-up armoured version yes, but if it has been converted......
  52. [2013-07-27 23:42:46] <Jacob_Dorn> Are there any signs that it has detected us?
  53. [2013-07-27 23:43:53] <Gamesmaster> Bakar cuts in "This ship is more than adequately armed to damage a JumpShip of that class, if it is the default model. However, if it has been modified, we risk losing both
  54. [2013-07-27 23:43:56] <Gamesmaster> dropships"
  55. [2013-07-27 23:44:32] <Dierson_Pyre> then we should continue on to the objective on planet
  56. [2013-07-27 23:44:47] <Gamesmaster> "There are no signs that it has detected us, and more interestingly, the reason it took long to identify it, is that its hull is extremely cold. We have ascertained that the
  57. [2013-07-27 23:44:55] <Gamesmaster> dropship appears to be unpowered"
  58. [2013-07-27 23:45:36] <Dierson_Pyre> then there is further reason to not bother, it would mean a critical delay for little to no gain....if they are indeed unpowered
  59. [2013-07-27 23:45:42] <Jacob_Dorn> Extremely cold? wouldnt that be unusal considerint the Proximity to the Star?
  60. [2013-07-27 23:45:50] <Gamesmaster> "However, continuing, as you have suggested Pyre, is potentially the best idea. It could always be a trap, as even with a perfect approach, detecting a ship in space on manuevers is childs play. We could only mitigate some of the risk"
  61. [2013-07-27 23:46:03] <_Remus> Sir, if I might interject?
  62. [2013-07-27 23:46:08] <Dierson_Pyre> Aff
  63. [2013-07-27 23:46:11] <Gamesmaster> "Cadet Dorn, the term is used relatively." he replies
  64. [2013-07-27 23:46:30] <Dierson_Pyre> Stephan does not have permission
  65. [2013-07-27 23:48:01] <_Remus> Even if it is a modified jumpship, it is going to have either convential weapons, which a dropship is going be well armored against. If they equiped it with naval weaponry, it should not be able to hit us.
  66. [2013-07-27 23:49:21] *** Inks (~Inks@31.55.70.135) joined
  67. [2013-07-27 23:52:35] <Gamesmaster> "True" he replies "Yet there is still the issue of the deployment window on the communications raid, and we risk making the enemy aware of our presense."
  68. [2013-07-27 23:52:41] *** Inks changed nick to _Linus_Svenssen
  69. [2013-07-27 23:54:12] *** Linus_Svenssen quit (Ping timeout)
  70. [2013-07-27 23:55:03] <_Remus> They are no doubt expecting some response, I do not see the problem.
  71. [2013-07-27 23:55:34] <_Remus> They are most likely always on alert.
  72. [2013-07-27 23:56:33] <Gamesmaster> "True" Bakar replies. "We have not detected any other craft in the area" comes a response from Svetomir
  73. [2013-07-27 23:57:55] <_Linus_Svenssen> Given that the ship is cold, would it be reasonable to suspect that (if indeed anyone remains on board) any power will have been diverted to the life support systems? If their sensor arrays are down... or at most only polling, we would have more of an element of surprise if we were to attempt an maneuver.
  74. [2013-07-28 00:00:05] <_Remus> Agreed, however, should we attempt this, we need to aproach with caution, as it may be a set-up.
  75. [2013-07-28 00:00:19] <^Stephan^> *// this is where stephan would say something od dierson wasn't such a little bitch //
  76. [2013-07-28 00:01:05] <Jacob_Dorn> So our options are delay and chek out a ghost ship or no delay and disable comunications.
  77. [2013-07-28 00:01:26] <^Stephan^> *// like the importance of mission at hand and distractions, following order to the letter, etc. //
  78. [2013-07-28 00:02:13] <Gamesmaster> "You have a point, Cadet Linus" Svetomir states "With the available data, an operation is more than possible. That is correct Cadet Dorn. It falls to lead Pyre to decide, hwoever."
  79. [2013-07-28 00:03:01] <Dierson_Pyre> we should not delay deployment for a mere side show of a powered down jumpship
  80. [2013-07-28 00:03:56] <Gamesmaster> "Is this your final decision, Cadet Pyre" Bakar asks.
  81. [2013-07-28 00:04:24] *** Inks (~Inks@31.55.70.135) joined
  82. [2013-07-28 00:04:28] *** Inks changed nick to Linus_Svenssen
  83. [2013-07-28 00:06:28] <Dierson_Pyre> Aff, I do not think it is a proper use of Clan resources when we have a schedule to meet....this time we are the only elements deploying, if that were different delay of schedule could cost valuable warriors
  84. [2013-07-28 00:08:29] <_Remus> \\fukken pencilpusher\\
  85. [2013-07-28 00:08:40] <_Remus> \\by pencil I mean DICK\\
  86. [2013-07-28 00:09:21] *** _Linus_Svenssen quit (Ping timeout)
  87. [2013-07-28 00:13:28] <Gamesmaster> "A rational response. We will keep it monitored for any changes. As such, we should now go over the Commications raid. " *witha sweep of a hand, Bakar brings up the sector grid automatically marked out by the ships computer and overlaid onto a 3d representation of the planetoid. You notice a giant crater in one side of the planet, and the holovid zooms into to one grid location*
  88. [2013-07-28 00:15:16] <Gamesmaster> "With the jumpship unable to stop any entry to the planetoid due to our differences in thrust and mass, we will be unaccosted. Scans of the base have not revealed any obvious anti ship weaponary. Aerospace fighters could be a concern, so I recommend a low altitude drop, adjusted for the 0.1 G conditions"
  89. [2013-07-28 00:16:10] <Gamesmaster> "Your opinions cadets?"
  90. [2013-07-28 00:16:13] <Dierson_Pyre> Aff, our arrival and drop are at your discretion
  91. [2013-07-28 00:16:57] <Dierson_Pyre> this is your dropship...I only ask that you put us down in correct preplanned place
  92. [2013-07-28 00:18:43] <Gamesmaster> "Aff. We will drop you as close to the facility as possible, to ensure as much shock and awe as possible. We have seen activity around the base, mostly what appears to be a small garrison unit. We believe that mech contact is possible, but unlikely, based on the available data."
  93. [2013-07-28 00:18:49] <_Remus> Low gravity?
  94. [2013-07-28 00:18:51] * _Remus groans.
  95. [2013-07-28 00:19:00] <^Stephan^> Aff. That would be adequate.
  96. [2013-07-28 00:19:19] *** Inks (~Inks@31.55.70.135) joined
  97. [2013-07-28 00:19:31] *** Inks changed nick to _Linus_Svenssen
  98. [2013-07-28 00:20:08] <Dierson_Pyre> Aff
  99. [2013-07-28 00:20:12] <_Remus> Will we be assault dropped?
  100. [2013-07-28 00:21:21] <Dierson_Pyre> I would ask we do not assault drop
  101. [2013-07-28 00:21:30] <Dierson_Pyre> if it is possible...it should be prepared for
  102. [2013-07-28 00:21:31] <Gamesmaster> "Correct" replies Svetomir with a smile. "Your mechs have already been outfitted with the necessary auxiliarry jet units"
  103. [2013-07-28 00:21:40] * _Remus groans again.
  104. [2013-07-28 00:21:51] <Jacob_Dorn> Fantasic!
  105. [2013-07-28 00:21:58] * Dierson_Pyre glares at the captain
  106. [2013-07-28 00:22:05] <_Remus> As much as I enjoy those, I think I might be sick in low grav.
  107. [2013-07-28 00:22:06] * ^Stephan^ remains emotionless
  108. [2013-07-28 00:22:07] <Dierson_Pyre> if it is avoidable...it should be avoided
  109. [2013-07-28 00:22:38] * Jacob_Dorn claps his hands together with excitement
  110. [2013-07-28 00:22:46] <_Remus> Well, I suppose there is no better time to see an Urbanmech can roll.
  111. [2013-07-28 00:22:51] * Ridian wonders how much thrust he needs to divert to one thruster to make the mech cartwheekl
  112. [2013-07-28 00:22:55] <Dierson_Pyre> assault drops are....risky, they should not be undertaken if not needed
  113. [2013-07-28 00:22:58] * _Linus_Svenssen nods
  114. [2013-07-28 00:24:21] <_Remus> They are fun.
  115. [2013-07-28 00:24:24] *** Linus_Svenssen quit (Ping timeout)
  116. [2013-07-28 00:25:30] <Gamesmaster> "If we avoid the assault drop, we give the enemy more time to mount a response. However, we could attempt a landing with the Claws of Vengeance, but the terrain also makes it difficult. The crater is covered with fissure cracks from the impact which will make finding a landing site near the communications array. We will already be assault dropping down into one of these fissure valleys"
  117. [2013-07-28 00:26:39] <Dierson_Pyre> more time to come to us and be killed?
  118. [2013-07-28 00:26:53] <Dierson_Pyre> why should we search them out when they can come to us?
  119. [2013-07-28 00:27:12] <_Remus> Because that puts us at a tactical disadvantage?
  120. [2013-07-28 00:27:36] <^Stephan^> But it is more honorable to fight mechs wnd not kill sleeping pilots
  121. [2013-07-28 00:27:44] <Dierson_Pyre> neg, they are vermon...they can never be at such a tatical advantage to overcome trueborn warriors of the Clan
  122. [2013-07-28 00:27:57] * Dierson_Pyre nods at Stephan
  123. [2013-07-28 00:27:57] * _Remus scoffs to himself.
  124. [2013-07-28 00:28:44] <Dierson_Pyre> this as well
  125. [2013-07-28 00:29:13] <Jacob_Dorn> True dat yall indeed inevitable Trueborn response, but that is we do not even know what kind of gear they have.
  126. [2013-07-28 00:29:23] <Dierson_Pyre> again, if it is unavoidable then so be it...but being scattered and alone...possible damaged does not seem like a tactical advantage to me
  127. [2013-07-28 00:29:59] <_Linus_Svenssen> I would favour the tactical approach...
  128. [2013-07-28 00:30:06] <Dierson_Pyre> better to be together and meet them than to orgainize the chaos that occurs with assault drops
  129. [2013-07-28 00:30:12] <_Remus> We risk damage, or risk being cornered and outnumbered. Either way there are drawbacks.
  130. [2013-07-28 00:30:50] <Gamesmaster> "Do not insult our pilots, Cadet Pyre" Svetomir cuts across "We will be able to deliver you on target. However, if you wish to land and antaganise the enemy force into coming to you, do remember we are dealing with bandits. What makes them think they would face the claws head on?"
  131. [2013-07-28 00:30:50] <Dierson_Pyre> I do not fear death or their skill...they are waste to be cleaned...
  132. [2013-07-28 00:31:08] * Jacob_Dorn shrugs
  133. [2013-07-28 00:31:30] <Jacob_Dorn> Well your choice either way so go with the flow of positie waves
  134. [2013-07-28 00:31:47] <Jacob_Dorn> Positive rather...
  135. [2013-07-28 00:31:48] * Ridian waves his arms to emphaise dorns waves
  136. [2013-07-28 00:32:00] <_Remus> Never underestimate your opponent, waste can clog your joints and bog you down.
  137. [2013-07-28 00:32:11] * Dierson_Pyre looks around the table
  138. [2013-07-28 00:32:23] <Dierson_Pyre> how many here have been apart of assault drops?
  139. [2013-07-28 00:32:59] * Dierson_Pyre looks at the captain...
  140. [2013-07-28 00:33:00] <Jacob_Dorn> One time back in training.
  141. [2013-07-28 00:33:06] * ^Stephan^ takes a step backward
  142. [2013-07-28 00:33:07] *** _Remus quit (Read error: Connection reset by peer)
  143. [2013-07-28 00:33:28] <^Stephan^> I have been trained in them as a clan warrior, however.
  144. [2013-07-28 00:33:29] *** _Remus (~Focks@6-143-223-66.gci.net) joined
  145. [2013-07-28 00:34:17] <Jacob_Dorn> I think?
  146. [2013-07-28 00:34:37] *** Inks (~Inks@31.55.70.135) joined
  147. [2013-07-28 00:35:10] *** Inks changed nick to Linus_Svenssen
  148. [2013-07-28 00:35:39] <Dierson_Pyre> and you captain? how many have you completed? succesfully?
  149. [2013-07-28 00:37:11] <Gamesmaster> "I have conducted two as part of operations within Clan Wolf Space, but albeit none with this crew or ship." Bakar admits
  150. [2013-07-28 00:39:19] *** _Linus_Svenssen quit (Ping timeout)
  151. [2013-07-28 00:39:51] <Dierson_Pyre> I have been apart of 3, none of them were without consequence...sometimes serious, needless....if it is a necessity, but if it is not and it is possible to land for a traditional drop that would be my preference....I would suggest that the mechs be outfitted for a Assault drop but only if a controlled drop is not an option
  152. [2013-07-28 00:40:53] <Dierson_Pyre> ....the decision will be yours captain, when the time comes...use your judgement...
  153. [2013-07-28 00:42:27] <Gamesmaster> "We only have one potential landing site mapped, and it is around 25km from the base, with potential terrain obstacles inbetween" Svetomir states "However, DeVega has left the final decisions to you, Team Leader Pyre. Make the choice"
  154. [2013-07-28 00:42:55] <Jacob_Dorn> Again options are Land with out mishap and lose a suprised advantage or Assault Drop and scrare their jimmies out of them and posibly become displaced.
  155. [2013-07-28 00:43:26] <Ridian> I would honestly prefer the assualt drop, sounds significantly more interesting
  156. [2013-07-28 00:43:43] <Ridian> more chance for a challenege
  157. [2013-07-28 00:43:44] * Dierson_Pyre thinking...
  158. [2013-07-28 00:43:52] <Ridian> and more chance for salvinging some loot
  159. [2013-07-28 00:44:03] <Dierson_Pyre> I will allow the claws to decide...what will it be
  160. [2013-07-28 00:45:24] <Linus_Svenssen> Ah, what the hell. An assault drop does have its advantages.
  161. [2013-07-28 00:45:24] <Jacob_Dorn> You live a thousand times but you only die once, I say strap on those rocket boots and assault jump
  162. [2013-07-28 00:45:42] <Dierson_Pyre> Remus? Stephan?
  163. [2013-07-28 00:45:46] <^Stephan^> Any would do. But I would prefer to face my enemies in a mech.
  164. [2013-07-28 00:45:51] <Ridian> Fine words dorn
  165. [2013-07-28 00:46:04] * Ridian motions for hi five
  166. [2013-07-28 00:46:28] <^Stephan^> I would prefer a landing.
  167. [2013-07-28 00:46:38] <Jacob_Dorn> No Stephan we are goingt o throw you out the Hangar doors on teh way down in a space suit...
  168. [2013-07-28 00:46:48] <_Remus> Agreed, if all else fails. I completed the Communion, I can help the Sheroid scrubs survive in the wild.
  169. [2013-07-28 00:46:56] <^Stephan^> Is that a call for trial?
  170. [2013-07-28 00:47:12] <Dierson_Pyre> So....all for Assault drops....
  171. [2013-07-28 00:47:16] <Dierson_Pyre> sit back down Stephan
  172. [2013-07-28 00:47:18] <Ridian> come on hot wheels you know you want to go down trhe fun and rocket powered way
  173. [2013-07-28 00:47:22] <Dierson_Pyre> we don't have time for that
  174. [2013-07-28 00:47:30] * Ridian hands up for assualt drops
  175. [2013-07-28 00:47:41] <Jacob_Dorn> It was "Called" a Joke ho ho ho
  176. [2013-07-28 00:47:44] <Dierson_Pyre> Aff, there you have it Captain...we assault drop
  177. [2013-07-28 00:47:45] <_Remus> I was agreeing to the asault drop.
  178. [2013-07-28 00:48:07] <^Stephan^> Humor is irrelevant.
  179. [2013-07-28 00:48:33] <_Remus> And there we have it, thetruest of the trueborns
  180. [2013-07-28 00:48:50] <Ridian> balls of steel....if we had balls
  181. [2013-07-28 00:48:56] * Linus_Svenssen rolls eyes
  182. [2013-07-28 00:49:46] *** Inks (~Inks@31.55.70.135) joined
  183. [2013-07-28 00:49:53] *** Inks changed nick to _Linus_Svenssen
  184. [2013-07-28 00:50:39] <Gamesmaster> "Aff." he replies "Svetomir, how long would it take to plot a course and put us in position to drop the claws in position?" Bakar asks "At most, 6 hours. That should be enough time for the calculations and burn" Svetomir replies
  185. [2013-07-28 00:51:07] * Jacob_Dorn smirks and shrugs at Stephan
  186. [2013-07-28 00:51:30] <Dierson_Pyre> Aff, do we have atmospherics at drop altitude?
  187. [2013-07-28 00:52:45] * Ridian waves at imaginary board.
  188. [2013-07-28 00:52:55] <Ridian> TOdays weather is light showers with a westernly breeze
  189. [2013-07-28 00:52:56] <Gamesmaster> "Negative, the moon has a extremely atmosphere, making any friction negligible. You will need to handle your fuel reserves carefully, as you will lose little speed once deployed over the target area" Svetomir states
  190. [2013-07-28 00:53:01] <Gamesmaster> *thin
  191. [2013-07-28 00:53:06] <^Stephan^> *\\external positron scanners have detected minor anomalies of gas moluciles in the lower potiond of the stellar body.
  192. [2013-07-28 00:53:08] <Ridian> temperatures will get to 5 degrees celcius peaking at 10 in the afternoon
  193. [2013-07-28 00:53:40] * Dierson_Pyre nods looking at the others
  194. [2013-07-28 00:54:10] <Dierson_Pyre> hopefully those here who haven't completed multiple drops in all weather condidtions will be able to handle it
  195. [2013-07-28 00:54:55] *** Linus_Svenssen quit (Ping timeout)
  196. [2013-07-28 00:57:46] <Gamesmaster> Svetomir nods. "I hope so, Cadet Pyre, or the Star Captain will be most displeased"
  197. [2013-07-28 00:57:47] <Jacob_Dorn> Look on the bright side, If we dont We will be Dead!
  198. [2013-07-28 00:58:12] <Dierson_Pyre> well said Dorn, the weak will be culled from the pack
  199. [2013-07-28 00:58:20] * _Linus_Svenssen mutters "Oh yeah, that's definitely the bright side..."
  200. [2013-07-28 00:58:29] <Ridian> or eon the even brighter side, if we fuck up, we can point out mech at any targets of interest and see if we can plow them from the sky
  201. [2013-07-28 00:58:36] <^Stephan^> Finding you dear, Dron. That WULD be bright.
  202. [2013-07-28 00:58:39] <^Stephan^> dead*
  203. [2013-07-28 00:58:58] * Dierson_Pyre looks at Stephan
  204. [2013-07-28 00:59:01] <Dierson_Pyre> are you ok?
  205. [2013-07-28 01:00:01] * Dierson_Pyre looks back at the others satisfied by Stephans silence
  206. [2013-07-28 01:01:25] <Gamesmaster> "The last thing that must be said is the access point of the base. We believe that the exterior entry to the base is facilitated by a large elevator, which descends presumably down to a storage or hangar facility. On the surface, we have all detected auxiliarry buildings, of interest are several dish arrays. These are to be destroyed at your discretion. We advise you leave the elevator intact, so that the interior can be secured after its capture." Bakar continues
  207. [2013-07-28 01:03:19] <Gamesmaster> "At which point, you are to proceed inside and eliminate all base personnel, along with any usable equipment. DeVega has been specific about this - we do not have the time or capability to take any isorla"
  208. [2013-07-28 01:04:59] *** Inks (~Inks@31.55.70.135) joined
  209. [2013-07-28 01:06:27] <Dierson_Pyre> Aff, no insorla...kill everthing, Aff
  210. [2013-07-28 01:08:13] *** Inks changed nick to Linus_Svenssen
  211. [2013-07-28 01:08:17] <Linus_Svenssen> Aff
  212. [2013-07-28 01:09:22] * Linus_Svenssen assumes a resigned look
  213. [2013-07-28 01:09:46] *** _Linus_Svenssen quit (Ping timeout)
  214. [2013-07-28 01:11:36] <Gamesmaster> "Then move out immediately. I will inform the techs you are on your way to complete pre battle checks" Bakar replies. "We will remain in contact to offer tactical support, but after a certain window, we will be out of contact until we complete a single orbit. Secure the facility til we can land at the designated pickup point, 30km from the moonside AO"
  215. [2013-07-28 01:11:56] <Dierson_Pyre> Aff
  216. [2013-07-28 01:13:18] <Gamesmaster> "You are dismissed then" Bakar states, and disables the holovid interface.
  217. [2013-07-28 01:13:36] * Dierson_Pyre salutes and turns
  218. [2013-07-28 01:13:41] * Dierson_Pyre departs
  219. [2013-07-28 01:14:24] * ^Stephan^ heads to the mech bay
  220. [2013-07-28 01:14:30] * Ridian wanders off to the mech bay
  221. [2013-07-28 01:17:49] * Linus_Svenssen follows them, for lack of anything better to do
  222. [2013-07-28 01:19:27] * Dierson_Pyre arrives in mechbay
  223. [2013-07-28 01:20:08] *** Inks (~Inks@31.55.70.135) joined
  224. [2013-07-28 01:20:11] <Dierson_Pyre> start presystems checks and have the techs do any last minute calibrations to the jump cradles if your mech is not jump capable
  225. [2013-07-28 01:20:44] <^Stephan^> (im mech bay) In my mech prepared for the drop, techs?
  226. [2013-07-28 01:20:48] * Ridian casually pokes at a few controls
  227. [2013-07-28 01:22:12] <Jacob_Dorn> Wilco
  228. [2013-07-28 01:22:36] <Ridian> Yo dorn, how about a race to the planets surface?
  229. [2013-07-28 01:23:13] * Jacob_Dorn jogs off to the mech bay to perform said last minitue tasks with the techs
  230. [2013-07-28 01:24:08] <Jacob_Dorn> Sure why not
  231. [2013-07-28 01:24:39] * Ridian whispers to forn
  232. [2013-07-28 01:24:52] <Ridian> First one down gets to leg stephan
  233. [2013-07-28 01:24:59] *** Linus_Svenssen quit (Ping timeout)
  234. [2013-07-28 01:24:59] *** Inks changed nick to Linus_Svenssen
  235. [2013-07-28 01:25:28] <Gamesmaster> *The technician overseeing the incubus turns to Stephan and replies "Everything appears nominal. The jump pack is fitted and secured"*
  236. [2013-07-28 01:26:09] <Gamesmaster> \stephan king of magical hearing
  237. [2013-07-28 01:26:21] <^Stephan^> Aff. That is adequate tech, thank you.
  238. [2013-07-28 01:26:28] <Jacob_Dorn> Sucks, i left my clubs at home...
  239. [2013-07-28 01:26:33] * ^Stephan^ me climbs into his mech.
  240. [2013-07-28 01:27:10] * Dierson_Pyre finishes discussing proper calibration of jump cradle with tech
  241. [2013-07-28 01:27:19] <Gamesmaster> *The inside of the Incubus is tiny and crampled, but Stephan feels a thrill of excitement as he finally descends into the cockpit of a real battlemech
  242. [2013-07-28 01:28:13] * Ridian sighs
  243. [2013-07-28 01:28:22] <Ridian> Lets see if this hunk of junk can still dance
  244. [2013-07-28 01:28:23] <^Stephan^> (to himself) I have been waiting for thin for a long time. (turns battlemech on)
  245. [2013-07-28 01:28:29] * Ridian climbs into his mech and inspects
  246. [2013-07-28 01:29:45] * Ridian presses a few buttons inquisitivelyi
  247. [2013-07-28 01:29:53] * ^Stephan^ goes through stnadard checks
  248. [2013-07-28 01:30:02] * Jacob_Dorn looks up at the Cobra with its Jump Cradle attached
  249. [2013-07-28 01:30:21] * Dierson_Pyre climbs in and goes over the IS retrofit...
  250. [2013-07-28 01:30:21] <Ridian> Hey!, the cockpit lights adjustable
  251. [2013-07-28 01:30:26] <Jacob_Dorn> And now Deathwish has a Rocket Skirt
  252. [2013-07-28 01:30:36] * Ridian presses button again and again
  253. [2013-07-28 01:32:00] <Gamesmaster> *The cockpit lights of the Jenner IIC flash wildly, in different colours along 5 second intervals*
  254. [2013-07-28 01:33:20] * Ridian pull sout a stim and lets it sit on the cockpit infront of him
  255. [2013-07-28 01:33:35] * Ridian looks at it smiling
  256. [2013-07-28 01:33:43] * Ridian waits
  257. [2013-07-28 01:34:00] <Gamesmaster> *For the next 5 and a half hours, the cadets assist the techs in the predrop checks. The weapons of the mechs are loaded, large elevator platforms painstakingly loading and preparing each mech up to battle readyness*
  258. [2013-07-28 01:35:16] *** _Linus_Svenssen (~Inks@31.55.70.135) joined
  259. [2013-07-28 01:35:48] <Gamesmaster> *Reactors are checked for anomalies, myomer cables checked for reaction speed, and computers calibrated. After a brief out of cockpit rest, a call over the intercomm indicates that the dropship is nearing the release point* "This is XO Svetomir. All pilots and technicians prepare for assault drop. T minus 20 minutes. Clock is ticking, people"
  260. [2013-07-28 01:36:18] <Gamesmaster> *The cadets here the shrill shouts of Head Technician
  261. [2013-07-28 01:36:18] <Gamesmaster> Kveta
  262. [2013-07-28 01:36:50] <Gamesmaster> as she directs the technicians into a frenzy of action.
  263. [2013-07-28 01:37:19] * Ridian walks over and climbs into his mech, makes sure his stim is still there#
  264. [2013-07-28 01:37:50] <Gamesmaster> "All mechwarriors, ensure you are onboard and prepare for final neurohelmet synchronisation check"
  265. [2013-07-28 01:37:56] <Gamesmaster> you here her shout
  266. [2013-07-28 01:38:15] <Dierson_Pyre> **Aff tech lead**
  267. [2013-07-28 01:38:26] * Dierson_Pyre over mech external comm
  268. [2013-07-28 01:40:08] *** Linus_Svenssen quit (Ping timeout)
  269. [2013-07-28 01:40:56] <Gamesmaster> "Cadet Stephan, 99% synchronisation rate achieved. The Incubus is set for final checks."
  270. [2013-07-28 01:42:26] <Gamesmaster> "All pilots, you are syncronised. Begin startup sequence!" she shouts
  271. [2013-07-28 01:43:55] <Ridian> Boop Beep Boop
  272. [2013-07-28 01:44:03] <Dierson_Pyre> start up sequence initiated
  273. [2013-07-28 01:44:08] <Dierson_Pyre> all systems green
  274. [2013-07-28 01:44:13] * Jacob_Dorn climp up to his Cobra and enterd the cockpit, after siting down in its pilot chair he dons his Neurohelm and within moments it calibrates to his thought pattrns
  275. [2013-07-28 01:44:36] * _Linus_Svenssen 's mech stutters for a moment, before achieving synchronization
  276. [2013-07-28 01:44:45] * _Linus_Svenssen ... and activating
  277. [2013-07-28 01:44:54] <Ridian> Hey Linus, you tried turning it off and on again?
  278. [2013-07-28 01:45:09] <_Linus_Svenssen> Ha. Ha ha. Thanks.
  279. [2013-07-28 01:46:25] <Dierson_Pyre> **probelms Linus**
  280. [2013-07-28 01:46:27] <Gamesmaster> " All mech systems looking green. Move on to final jump pack checks, no skimping on the details!" you hear her shout up again
  281. [2013-07-28 01:47:17] * _Remus rubs the foot of the Urbanmech as he prepares to accend into it's glorious innards, pulling a tooth on a necklace out of his jumpsuit,
  282. [2013-07-28 01:47:26] <_Linus_Svenssen> You can't see me from in here, but I'm giving you the finger.
  283. [2013-07-28 01:47:34] <_Remus> Good to see this old bitch in action again.
  284. [2013-07-28 01:48:06] <Dierson_Pyre> **Linus? copy, are all systems green? report?**
  285. [2013-07-28 01:48:22] * _Linus_Svenssen realizes his radio was inactive, activates it, and responds
  286. [2013-07-28 01:48:43] <_Linus_Svenssen> **KZZT looks like everything's OK. All green.**
  287. [2013-07-28 01:49:00] <Dierson_Pyre> **understood**
  288. [2013-07-28 01:49:03] <Ridian> * This is the glorius return of radio trueborn coming to you liiiiive from the jenners warm belly. Tonighrt we bring you action action action followed by the news.
  289. [2013-07-28 01:49:13] <Gamesmaster> "Cadet Remus, hurry it up!" you heard a shrills cream from the direction of the central platform
  290. [2013-07-28 01:49:50] * _Remus clambers before giving one last thumbs up to the techs and sealing the cockpit.
  291. [2013-07-28 01:50:11] <Dierson_Pyre> **CUT THE CHATTER CLAW 2**
  292. [2013-07-28 01:50:22] * _Remus goes through all the startup bullshit for his babby.
  293. [2013-07-28 01:50:25] *** Inks (~Inks@31.55.70.135) joined
  294. [2013-07-28 01:50:45] * Jacob_Dorn performs the checks on jump procedure as well as diagnostics on teh jump cradle
  295. [2013-07-28 01:51:01] <Gamesmaster> "I am reading the automatic startup sequence for the Urbanmech was successful, you may move straight onto Booster checks, Cadet Remus"
  296. [2013-07-28 01:51:06] *** Inks changed nick to Linus_Svenssen
  297. [2013-07-28 01:51:28] <Jacob_Dorn> *If this shit doesnt work Im going to aim for the centre of the Base and plow staight into them Misile Style.*
  298. [2013-07-28 01:51:45] * Ridian picks up the stim from the front of the cockpit, lays back into the seat before taking the stim
  299. [2013-07-28 01:52:45] <Ridian> *Pro-tip, remove the shielding on your reactor first for extra fun
  300. [2013-07-28 01:53:08] <Gamesmaster> "All pilots, jump packs confirmed for operation. Cadet Dorn, yours is exceeding nominal levels, keep an eye on it whilst dropping"
  301. [2013-07-28 01:53:38] <_Remus> *Turn and burn, Dorn*
  302. [2013-07-28 01:53:56] <Gamesmaster> *"This is Bakar speaking. We are approaching the drop point. All technicians are to immediately vacate the mech bay. Pilots, we are beginning drop sequence"*
  303. [2013-07-28 01:54:11] <_Remus> *Hahaha, here we go!*
  304. [2013-07-28 01:54:43] <Ridian> *Remeber the bet dorn, such a glorius prize as well
  305. [2013-07-28 01:55:06] <Dierson_Pyre> **Aff Bakar, confirm...all points confirmed ready**
  306. [2013-07-28 01:55:16] *** _Linus_Svenssen quit (Ping timeout)
  307. [2013-07-28 01:55:25] *** Linus_Svenssen quit (Quit: HydraIRC -> http://www.hydrairc.com <- Like it? Visit #hydrairc on EFNet)
  308. [2013-07-28 01:55:34] *** Linus_Svenssen (~Inks@31.55.70.135) joined
  309. [2013-07-28 01:56:07] <Gamesmaster> *The mech bay lights dim to red, and you hear the sound of metallic screeching as infront of each mech, a large blast door begins to descend.*
  310. [2013-07-28 01:56:14] <Jacob_Dorn> *Awesome my rocket boots may ot may not expload*
  311. [2013-07-28 01:56:43] <Dierson_Pyre> **Claws, no goofing around on surface...this is real combat, cut the chatter**
  312. [2013-07-28 01:56:53] <Dierson_Pyre> \\ serious business
  313. [2013-07-28 01:57:34] <_Remus> *Aff, lead. Into the fires*
  314. [2013-07-28 01:57:41] <Linus_Svenssen> ** A'ight, this is going to be a good jump. **
  315. [2013-07-28 01:57:55] <^Stephan^> **aff, lead**
  316. [2013-07-28 01:58:16] <Linus_Svenssen> \\ ... we shall not die, NO! It is the ENEMY who will DIE!
  317. [2013-07-28 01:58:21] * Ridian swing the mech 180 degrees in reverse
  318. [2013-07-28 01:59:08] <_Remus> \\POWER RANGERS STYLE\\
  319. [2013-07-28 01:59:25] <Gamesmaster> *" We are beginning final burn. Prepare for..."*
  320. [2013-07-28 01:59:29] <Linus_Svenssen> `````````````````````````````````````
  321. [2013-07-28 01:59:32] * Jacob_Dorn in an act to piss every one off and for a laugh that no down wil result in him being punched, Dorn suddenly blasts Ride of the Valkeries at medium volume over the Mechs Commc to each Mech in teh unit
  322. [2013-07-28 01:59:47] <Gamesmaster> *Suddenly, you feel the dropship rock violently*
  323. [2013-07-28 01:59:54] * Ridian flares disco light control in response
  324. [2013-07-28 02:00:28] * _Remus takes the tooth necklace in hand and kisses it before whiteknuckling the controls of the Urbie.
  325. [2013-07-28 02:01:12] <Gamesmaster> *"We are taking light ground fire, LRM batteries. Automated installations. This is going to get rough"*
  326. [2013-07-28 02:01:13] * Jacob_Dorn has a somewhat disturbing maniac grin on his face, if of course you could see it
  327. [2013-07-28 02:01:40] <Gamesmaster> you hear Svetomir over the intercomm, his voice seeming far and distant from your cockpit
  328. [2013-07-28 02:01:47] <Ridian> #Wooooooweeee, got us a regular barn dance here, everyone ready to hoedown
  329. [2013-07-28 02:02:19] <Dierson_Pyre> \\ serious...little too silly....
  330. [2013-07-28 02:02:37] <Gamesmaster> *"Required velocity achieved, prepare for drop in 20 seconds"*
  331. [2013-07-28 02:02:52] <^Stephan^> 19
  332. [2013-07-28 02:02:54] <^Stephan^> 18
  333. [2013-07-28 02:02:55] <^Stephan^> 17
  334. [2013-07-28 02:02:56] <^Stephan^> 16
  335. [2013-07-28 02:02:58] <^Stephan^> 15
  336. [2013-07-28 02:02:59] <^Stephan^> 14
  337. [2013-07-28 02:03:01] <^Stephan^> 13
  338. [2013-07-28 02:03:02] <^Stephan^> 12
  339. [2013-07-28 02:03:08] <^Stephan^> 11
  340. [2013-07-28 02:03:09] <^Stephan^> 10
  341. [2013-07-28 02:03:11] <^Stephan^> 9
  342. [2013-07-28 02:03:12] <^Stephan^> 8
  343. [2013-07-28 02:03:13] <^Stephan^> 7
  344. [2013-07-28 02:03:14] <^Stephan^> 6
  345. [2013-07-28 02:03:15] <^Stephan^> 5
  346. [2013-07-28 02:03:16] <^Stephan^> 4
  347. [2013-07-28 02:03:16] <^Stephan^> 3
  348. [2013-07-28 02:03:17] <^Stephan^> 2
  349. [2013-07-28 02:03:19] <^Stephan^> 1
  350. [2013-07-28 02:03:21] <^Stephan^> 0
  351. [2013-07-28 02:04:09] <_Remus> \\2stonk2smrt\\
  352. [2013-07-28 02:05:04] <Gamesmaster> *With a large clunk, you feel momentarily weightless as behind you a release door unlocks. With a catapulting action, your mechs are violently launched backwards. The sudden gs slam you deep into your piloting chair as your mechs begin to freefall*
  353. [2013-07-28 02:05:22] *** Inks (~Inks@31.55.70.135) joined
  354. [2013-07-28 02:05:24] *** Inks changed nick to _Linus_Svenssen
  355. [2013-07-28 02:05:32] <_Remus> HOLY FUUUUUUCCCCK
  356. [2013-07-28 02:05:42] * ^Stephan^ grins
  357. [2013-07-28 02:05:48] <Jacob_Dorn> YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAHHHHHHHHHHHHH!!!!!!!!!!
  358. [2013-07-28 02:05:52] * Dierson_Pyre grim face
  359. [2013-07-28 02:06:02] <_Remus> \\GO GO GO GO GO GO GALO SANGEN!
  360. [2013-07-28 02:06:44] * Ridian smiles manically as his mech flips
  361. [2013-07-28 02:06:48] * _Linus_Svenssen concentrates, gripping the controls of his 'mech, making adjustments to optimally align his position
  362. [2013-07-28 02:07:14] <Ridian> YAAAAAAAAAAAAAA HA HA HA HA
  363. [2013-07-28 02:07:35] * Ridian flicks his auto pilot off
  364. [2013-07-28 02:09:30] <Dierson_Pyre> **RIDIAN! TIGHTEN UP, YOUR OUT OF POSITION**
  365. [2013-07-28 02:09:44] * _Remus has the urge to hotdog it up
  366. [2013-07-28 02:09:46] <Gamesmaster> *Ridian is the first to see how scarily close the planetary surface appears to be. The lines which from space looked like cracks in an eggshell, are now deep valleys, depressions and fissures. Beyond that, the void of space is filled with the pinpoints of bright stars. The surface is barely illuminated, MT-698 quickly disappearing over the horizon as you continue to plummet at an insane speed.*
  367. [2013-07-28 02:09:52] <Jacob_Dorn> Computer! Calculate Optium last chance Velocity Burn!
  368. [2013-07-28 02:09:54] <Ridian> *YAH HA HA HA HA#
  369. [2013-07-28 02:10:11] <Gamesmaster> *You see the dropship seem to rise and fall away as you plummet towards your destination*
  370. [2013-07-28 02:10:34] *** Linus_Svenssen quit (Ping timeout)
  371. [2013-07-28 02:11:15] * Ridian scoffs over the intercomm
  372. [2013-07-28 02:11:24] <Ridian> **Who needs computers,watch this bitches
  373. [2013-07-28 02:11:43] <^Stephan^> *\\ famous last words
  374. [2013-07-28 02:12:04] * Ridian controls bursts of thrusts to cancel spin, counting outlouad before starting a gradual urn
  375. [2013-07-28 02:12:10] * Ridian * burn
  376. [2013-07-28 02:13:42] <Dierson_Pyre> **......well done Ridian.....**
  377. [2013-07-28 02:14:36] <_Linus_Svenssen> **... fucking reckless, mind. **
  378. [2013-07-28 02:14:42] <Gamesmaster> *With his roll corrected from his... unusual launch technique and the booster autopilot disabled, Ridian is again on target*
  379. [2013-07-28 02:14:43] <_Remus> *Haha, excellent piloting, you should teach us how to do that*
  380. [2013-07-28 02:15:10] * Ridian keeps counting as he adjusts burn
  381. [2013-07-28 02:15:12] * Jacob_Dorn after no response dorn puts in the command manually into teh Computer to calculate the bast point and time to engage the boosters at the last moment to avoid becomeing a Man Missile Loaded with man man man man many missiles
  382. [2013-07-28 02:15:39] * Dierson_Pyre silently watching telemetry from the computer feed
  383. [2013-07-28 02:16:00] <Ridian> **Last time I did this it was a sulla on Tamar, bit different but same difference. Easy as pie
  384. [2013-07-28 02:18:10] <Ridian> * Dammit, must have screwed the dismount slightly
  385. [2013-07-28 02:19:14] * Dierson_Pyre seeing the telemetry of drop, notices that he will be off target by 2 clicks...quickly, he feeds in new data to the computer...it corrects the misalignment
  386. [2013-07-28 02:19:22] <Gamesmaster> *WARNING: Begin burn sequence* your computers warn.
  387. [2013-07-28 02:20:04] * ^Stephan^ engages burn sequence
  388. [2013-07-28 02:20:12] <Jacob_Dorn> NOT YET!
  389. [2013-07-28 02:20:30] * Dierson_Pyre drop calculated revised, on target...margin of error 00.000000001...landing site confirmed
  390. [2013-07-28 02:20:43] *** Linus_Svenssen (~Inks@31.55.70.135) joined
  391. [2013-07-28 02:20:49] <Gamesmaster> *You begin to see the buildings of the facility rushing towards you, the large comm arays now clearly visible*
  392. [2013-07-28 02:20:50] * Linus_Svenssen deftly makes manual adjustments to the piloting program, correcting the slight overshoot
  393. [2013-07-28 02:20:56] * Ridian ignores the computer due to his "alternative" course and burn, counts an extra 15 serconds before slamming burn to full
  394. [2013-07-28 02:22:01] * _Remus does a little pose with the legs of his Urbie as the rockets kick in full
  395. [2013-07-28 02:25:22] *** _Linus_Svenssen quit (Ping timeout)
  396. [2013-07-28 02:25:23] * Ridian instead of landing traditionally, burns until he is flying along the ground before kicking his legs into gear and turning the burn into a full on jenner sprint towards the facility
  397. [2013-07-28 02:25:42] <Gamesmaster> *The ground is now scarily close. The facility now dominates your screens as it seemingly rises now to greet you. The Gs of the activated boosters shake you wildly, and your rate of descent rapidly slows*
  398. [2013-07-28 02:27:48] * Dierson_Pyre 's computer shows landing zone to be facility roof near comm array
  399. [2013-07-28 02:28:30] <Ridian> **Weapons armed sky bros, charging
  400. [2013-07-28 02:28:41] * ^Stephan^ || as stephan is about to land he scans the area.
  401. [2013-07-28 02:28:51] * Linus_Svenssen lands more gracefully than it might be thought possible for a lump of steel, fallen from the sky, to land.
  402. [2013-07-28 02:29:11] * Dierson_Pyre 's computer annouces : LANDING CONFIRMED, SITE CONFIRMED, PREPARE FOR TOUCH DOWN
  403. [2013-07-28 02:30:44] * Dierson_Pyre lands on communications dish, instantly crushing it...debris flying in all directions
  404. [2013-07-28 02:31:17] <Ridian> **And Dierson nails the dismount!!
  405. [2013-07-28 02:31:25] * ^Stephan^ || static fills up stephans ears. the enemy is definately panicking and confused.
  406. [2013-07-28 02:31:43] * Dierson_Pyre watches as several running personal are scythed down by the exploding polymer and fiberglass
  407. [2013-07-28 02:31:47] <^Stephan^> ** the element of surprise is ours**
  408. [2013-07-28 02:32:40] * Jacob_Dorn ajusting for the extra power and thrust of his Cradle dorn waits just or the right moment to blass the jets full force, with a loud roar that would probably scare the shit out of most personal within hearing range, Dorns Cobra plumets down then rapidly sloows to a hover where the jets then cut off and the Cobra touches down with a light thud
  409. [2013-07-28 02:33:59] <Ridian> **Hey Dorn, I think I won
  410. [2013-07-28 02:34:26] <Linus_Svenssen> ** ... I have to admit, Ridian, that was impressive. **
  411. [2013-07-28 02:35:02] <Jacob_Dorn> *WOAH>>>> YEAH HAAHA
  412. [2013-07-28 02:35:05] <Jacob_Dorn> *
  413. [2013-07-28 02:35:25] * _Remus slams into the ground infront of a building, and uses the shock from the cradle in conbination with his jumpjets to bounce up and land on the roof.
  414. [2013-07-28 02:35:47] *** Inks (~Inks@31.55.70.135) joined
  415. [2013-07-28 02:35:51] *** Inks changed nick to _Linus_Svenssen
  416. [2013-07-28 02:36:39] <Gamesmaster> *Stephan hears a burst of encrypted audio... "BZZZZZtek~~i~#~tekidsajksamw~~shobzzzttsa"*
  417. [2013-07-28 02:36:51] * ^Stephan^ lands normally and does a full chech on his surroundings
  418. [2013-07-28 02:39:51] * Ridian runs towards the rest of the starbros keeping an eye on radar
  419. [2013-07-28 02:40:42] <Gamesmaster> *Stephan can clearly make out the drab buildings. Several look like geodesic domes, other look like rectangular blocks, sporting numerous dish arrays. Vehicles and other equipment little the area and tarmac that connects the buildings. You see some space suit wearing personnel scattering in every direction for cover*
  420. [2013-07-28 02:40:43] *** Linus_Svenssen quit (Ping timeout)
  421. [2013-07-28 02:41:01] * _Linus_Svenssen recognizes the bursts of static to be regular, with a small pause every 2.5 seconds. Realising that this is a key re-synchronization for the enemy comms, he quickly runs a listener program and begins recovering the key.
  422. [2013-07-28 02:41:48] * _Linus_Svenssen ... Within a few seconds, the encryption key is broken and Linus transmits it over the group data link, synchronizing the group's radio link with the encrypted transmission
  423. [2013-07-28 02:42:42] <Gamesmaster> *Suddenly, the radio link is flooded with a incomprehensible langauge. Linus immediately recognises it as Japanese*
  424. [2013-07-28 02:43:26] <Dierson_Pyre> \\ THIS IS FOR PEARL HARBOR YOU SLANT EYE GOOKS
  425. [2013-07-28 02:44:42] * Ridian winces before turning his radio down,
  426. [2013-07-28 02:44:52] <Ridian> **I didnt like this channel anyway
  427. [2013-07-28 02:46:05] <_Remus> \\sorry was AFK\\
  428. [2013-07-28 02:46:22] <_Remus> \\of course, oyu know, bitch slave robert had to run off and do things\\
  429. [2013-07-28 02:46:38] <Gamesmaster> *Stephan notices movement in one of the buildings. A blast door begins to slide up, and out clumsily step two Wasp battlemechs, their medium lasers levelled at your position*
  430. [2013-07-28 02:47:12] <Dierson_Pyre> ** HA!...can you make any of that out? Bravo 4**
  431. [2013-07-28 02:47:19] <Jacob_Dorn> *Dracs? Here!?*
  432. [2013-07-28 02:47:35] <_Linus_Svenssen> ** Sounds like it, yeah. **
  433. [2013-07-28 02:48:25] * ^Stephan^ opens fire -> more im megamek, in 2 weeks
  434. [2013-07-28 02:48:51] <Ridian> **...Sounds like they will do your whites for free if you also submit a dark wash
  435. [2013-07-28 02:49:10] <^Stephan^> Enemy freebirths detected, engaging.
  436. [2013-07-28 02:49:24] <^Stephan^> *\\ session end pls
  437. [2013-07-28 02:49:50] <Gamesmaster> <-END OF SESSION 13->
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