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RWR Output game.log

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Jul 18th, 2016
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  1. 23:13:44: Creating resource group General
  2. 23:13:44: Creating resource group Internal
  3. 23:13:44: Creating resource group Autodetect
  4. 23:13:44: SceneManagerFactory for type 'DefaultSceneManager' registered.
  5. 23:13:44: Registering ResourceManager for type Material
  6. 23:13:44: Registering ResourceManager for type Mesh
  7. 23:13:44: Registering ResourceManager for type Skeleton
  8. 23:13:44: MovableObjectFactory for type 'ParticleSystem' registered.
  9. 23:13:44: OverlayElementFactory for type Panel registered.
  10. 23:13:44: OverlayElementFactory for type BorderPanel registered.
  11. 23:13:44: OverlayElementFactory for type TextArea registered.
  12. 23:13:44: Registering ResourceManager for type Font
  13. 23:13:44: ArchiveFactory for archive type FileSystem registered.
  14. 23:13:44: ArchiveFactory for archive type Zip registered.
  15. 23:13:44: DDS codec registering
  16. 23:13:44: FreeImage version: 3.15.1
  17. 23:13:44: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
  18. 23:13:44: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,sti
  19. 23:13:44: Registering ResourceManager for type HighLevelGpuProgram
  20. 23:13:44: Registering ResourceManager for type Compositor
  21. 23:13:44: MovableObjectFactory for type 'Entity' registered.
  22. 23:13:44: MovableObjectFactory for type 'Light' registered.
  23. 23:13:44: MovableObjectFactory for type 'BillboardSet' registered.
  24. 23:13:44: MovableObjectFactory for type 'ManualObject' registered.
  25. 23:13:44: MovableObjectFactory for type 'BillboardChain' registered.
  26. 23:13:44: MovableObjectFactory for type 'RibbonTrail' registered.
  27. 23:13:44: *-*-* OGRE Initialising
  28. 23:13:44: *-*-* Version 1.7.4 (Cthugha)
  29. 23:13:44: initializing graphics
  30. 23:13:44: loading plugins
  31. 23:13:44: Loading library RenderSystem_Direct3D9
  32. 23:13:44: Installing plugin: D3D9 RenderSystem
  33. 23:13:44: D3D9 : Direct3D9 Rendering Subsystem created.
  34. 23:13:44: D3D9: Driver Detection Starts
  35. 23:13:44: D3D9: Driver Detection Ends
  36. 23:13:44: Plugin successfully installed
  37. 23:13:44: Loading library Plugin_CgProgramManager
  38. 23:13:44: Installing plugin: Cg Program Manager
  39. 23:13:44: Plugin successfully installed
  40. 23:13:44: Loading library Plugin_OctreeSceneManager
  41. 23:13:44: Installing plugin: Octree & Terrain Scene Manager
  42. 23:13:44: Plugin successfully installed
  43. 23:13:44: Loading library Plugin_ParticleFX
  44. 23:13:44: Installing plugin: ParticleFX
  45. 23:13:44: Particle Emitter Type 'Point' registered
  46. 23:13:44: Particle Emitter Type 'Box' registered
  47. 23:13:44: Particle Emitter Type 'Ellipsoid' registered
  48. 23:13:44: Particle Emitter Type 'Cylinder' registered
  49. 23:13:44: Particle Emitter Type 'Ring' registered
  50. 23:13:44: Particle Emitter Type 'HollowEllipsoid' registered
  51. 23:13:44: Particle Affector Type 'LinearForce' registered
  52. 23:13:44: Particle Affector Type 'ColourFader' registered
  53. 23:13:44: Particle Affector Type 'ColourFader2' registered
  54. 23:13:44: Particle Affector Type 'ColourImage' registered
  55. 23:13:44: Particle Affector Type 'ColourInterpolator' registered
  56. 23:13:44: Particle Affector Type 'Scaler' registered
  57. 23:13:44: Particle Affector Type 'Rotator' registered
  58. 23:13:44: Particle Affector Type 'DirectionRandomiser' registered
  59. 23:13:44: Particle Affector Type 'DeflectorPlane' registered
  60. 23:13:44: Plugin successfully installed
  61. 23:13:44: initializing render system
  62. 23:13:44: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
  63. 23:13:44: D3D9 : RenderSystem Option: Floating-point mode = Fastest
  64. 23:13:44: D3D9 : RenderSystem Option: VSync Interval = 1
  65. 23:13:44: render device Monitor-1-Intel(R) HD Graphics 3000
  66. 23:13:44: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-Intel(R) HD Graphics 3000
  67. 23:13:44: D3D9 : RenderSystem Option: FSAA = 0
  68. 23:13:44: D3D9 : RenderSystem Option: Full Screen = Yes
  69. 23:13:44: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
  70. 23:13:44: D3D9 : RenderSystem Option: VSync = Yes
  71. 23:13:44: D3D9 : RenderSystem Option: Video Mode = 1366 x 768 @ 32-bit colour
  72. 23:13:44: initializing render window
  73. 23:13:44: CPU Identifier & Features
  74. 23:13:44: -------------------------
  75. 23:13:44: * CPU ID: GenuineIntel: Intel(R) Core(TM) i3-2370M CPU @ 2.40GHz
  76. 23:13:44: * SSE: yes
  77. 23:13:44: * SSE2: yes
  78. 23:13:44: * SSE3: yes
  79. 23:13:44: * MMX: yes
  80. 23:13:44: * MMXEXT: yes
  81. 23:13:44: * 3DNOW: no
  82. 23:13:44: * 3DNOWEXT: no
  83. 23:13:44: * CMOV: yes
  84. 23:13:44: * TSC: yes
  85. 23:13:44: * FPU: yes
  86. 23:13:44: * PRO: yes
  87. 23:13:44: * HT: no
  88. 23:13:44: -------------------------
  89. 23:13:44: D3D9 : Subsystem Initialising
  90. 23:13:44: Registering ResourceManager for type Texture
  91. 23:13:44: Registering ResourceManager for type GpuProgram
  92. 23:13:44: D3D9RenderSystem::_createRenderWindow "RUNNING WITH RIFLES (c) Modulaatio Games 2016", 1366x768 fullscreen miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=true vsyncInterval=1
  93. 23:13:44: D3D9 : Created D3D9 Rendering Window 'RUNNING WITH RIFLES (c) Modulaatio Games 2016' : 1366x768, 32bpp
  94. 23:13:44: D3D9 : Multi head disabled. It causes application run time crashes when used in Vista + SP 1 or 2 combination
  95. 23:13:44: D3D9: Vertex texture format supported - PF_L8
  96. 23:13:44: D3D9: Vertex texture format supported - PF_L16
  97. 23:13:44: D3D9: Vertex texture format supported - PF_A8
  98. 23:13:44: D3D9: Vertex texture format supported - PF_A4L4
  99. 23:13:44: D3D9: Vertex texture format supported - PF_BYTE_LA
  100. 23:13:44: D3D9: Vertex texture format supported - PF_R5G6B5
  101. 23:13:44: D3D9: Vertex texture format supported - PF_B5G6R5
  102. 23:13:44: D3D9: Vertex texture format supported - PF_A4R4G4B4
  103. 23:13:44: D3D9: Vertex texture format supported - PF_A1R5G5B5
  104. 23:13:44: D3D9: Vertex texture format supported - PF_A8R8G8B8
  105. 23:13:44: D3D9: Vertex texture format supported - PF_B8G8R8A8
  106. 23:13:44: D3D9: Vertex texture format supported - PF_A2R10G10B10
  107. 23:13:44: D3D9: Vertex texture format supported - PF_A2B10G10R10
  108. 23:13:44: D3D9: Vertex texture format supported - PF_DXT1
  109. 23:13:44: D3D9: Vertex texture format supported - PF_DXT2
  110. 23:13:44: D3D9: Vertex texture format supported - PF_DXT3
  111. 23:13:44: D3D9: Vertex texture format supported - PF_DXT4
  112. 23:13:44: D3D9: Vertex texture format supported - PF_DXT5
  113. 23:13:44: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
  114. 23:13:44: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
  115. 23:13:44: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
  116. 23:13:44: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
  117. 23:13:44: D3D9: Vertex texture format supported - PF_X8R8G8B8
  118. 23:13:44: D3D9: Vertex texture format supported - PF_R8G8B8A8
  119. 23:13:44: D3D9: Vertex texture format supported - PF_DEPTH
  120. 23:13:44: D3D9: Vertex texture format supported - PF_SHORT_RGBA
  121. 23:13:44: D3D9: Vertex texture format supported - PF_FLOAT16_R
  122. 23:13:44: D3D9: Vertex texture format supported - PF_FLOAT32_R
  123. 23:13:44: D3D9: Vertex texture format supported - PF_SHORT_GR
  124. 23:13:44: D3D9: Vertex texture format supported - PF_FLOAT16_GR
  125. 23:13:44: D3D9: Vertex texture format supported - PF_FLOAT32_GR
  126. 23:13:44: D3D9: Vertex texture format supported - PF_SHORT_RGB
  127. 23:13:44: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
  128. 23:13:44: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
  129. 23:13:44: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
  130. 23:13:44: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
  131. 23:13:44: RenderSystem capabilities
  132. 23:13:44: -------------------------
  133. 23:13:44: RenderSystem Name: Direct3D9 Rendering Subsystem
  134. 23:13:44: GPU Vendor: intel
  135. 23:13:44: Device Name: Monitor-1-Intel(R) HD Graphics 3000
  136. 23:13:44: Driver Version: 9.17.10.4229
  137. 23:13:44: * Fixed function pipeline: yes
  138. 23:13:44: * Hardware generation of mipmaps: yes
  139. 23:13:44: * Texture blending: yes
  140. 23:13:44: * Anisotropic texture filtering: yes
  141. 23:13:44: * Dot product texture operation: yes
  142. 23:13:44: * Cube mapping: yes
  143. 23:13:44: * Hardware stencil buffer: yes
  144. 23:13:44: - Stencil depth: 8
  145. 23:13:44: - Two sided stencil support: yes
  146. 23:13:44: - Wrap stencil values: yes
  147. 23:13:44: * Hardware vertex / index buffers: yes
  148. 23:13:44: * Vertex programs: yes
  149. 23:13:44: * Number of floating-point constants for vertex programs: 256
  150. 23:13:44: * Number of integer constants for vertex programs: 16
  151. 23:13:44: * Number of boolean constants for vertex programs: 16
  152. 23:13:44: * Fragment programs: yes
  153. 23:13:44: * Number of floating-point constants for fragment programs: 224
  154. 23:13:44: * Number of integer constants for fragment programs: 16
  155. 23:13:44: * Number of boolean constants for fragment programs: 16
  156. 23:13:44: * Geometry programs: no
  157. 23:13:44: * Number of floating-point constants for geometry programs: 0
  158. 23:13:44: * Number of integer constants for geometry programs: 0
  159. 23:13:44: * Number of boolean constants for geometry programs: 0
  160. 23:13:44: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
  161. 23:13:44: * Texture Compression: yes
  162. 23:13:44: - DXT: yes
  163. 23:13:44: - VTC: no
  164. 23:13:44: - PVRTC: no
  165. 23:13:44: * Scissor Rectangle: yes
  166. 23:13:44: * Hardware Occlusion Query: yes
  167. 23:13:44: * User clip planes: yes
  168. 23:13:44: * VET_UBYTE4 vertex element type: yes
  169. 23:13:44: * Infinite far plane projection: yes
  170. 23:13:44: * Hardware render-to-texture: yes
  171. 23:13:44: * Floating point textures: yes
  172. 23:13:44: * Non-power-of-two textures: yes
  173. 23:13:44: * Volume textures: yes
  174. 23:13:44: * Multiple Render Targets: 4
  175. 23:13:44: - With different bit depths: yes
  176. 23:13:44: * Point Sprites: yes
  177. 23:13:44: * Extended point parameters: yes
  178. 23:13:44: * Max Point Size: 10
  179. 23:13:44: * Vertex texture fetch: yes
  180. 23:13:44: * Number of world matrices: 0
  181. 23:13:44: * Number of texture units: 8
  182. 23:13:44: * Stencil buffer depth: 8
  183. 23:13:44: * Number of vertex blend matrices: 0
  184. 23:13:44: - Max vertex textures: 4
  185. 23:13:44: - Vertex textures shared: no
  186. 23:13:44: * Render to Vertex Buffer : no
  187. 23:13:44: * DirectX per stage constants: yes
  188. 23:13:44: ***************************************
  189. 23:13:44: *** D3D9 : Subsystem Initialised OK ***
  190. 23:13:44: ***************************************
  191. 23:13:44: DefaultWorkQueue('Root') initialising on thread 02DABAE0.
  192. 23:13:44: DefaultWorkQueue('Root')::WorkerFunc - thread 00CA3600 starting.
  193. 23:13:44: DefaultWorkQueue('Root')::WorkerFunc - thread 00CA3630 starting.
  194. 23:13:44: DefaultWorkQueue('Root')::WorkerFunc - thread 00CA3690 starting.
  195. 23:13:44: DefaultWorkQueue('Root')::WorkerFunc - thread 00CA36F0 starting.
  196. 23:13:44: Particle Renderer Type 'billboard' registered
  197. 23:13:44: SceneManagerFactory for type 'OctreeSceneManager' registered.
  198. 23:13:44: SceneManagerFactory for type 'TerrainSceneManager' registered.
  199. 23:13:44: Added resource location 'media' of type 'FileSystem' to resource group 'General'
  200. 23:13:44: Added resource location 'media/textures' of type 'FileSystem' to resource group 'General'
  201. 23:13:44: Added resource location 'media/sounds' of type 'FileSystem' to resource group 'General'
  202. 23:13:44: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'General'
  203. 23:13:44: Added resource location 'media/packages/vanilla/languages' of type 'FileSystem' to resource group 'General'
  204. 23:13:44: Added resource location 'media/packages/vanilla/languages/de' of type 'FileSystem' to resource group 'General'
  205. 23:13:44: Added resource location 'media/data3.pak' of type 'Zip' to resource group 'General'
  206. 23:13:44: Added resource location 'media/data2.pak' of type 'Zip' to resource group 'General'
  207. 23:13:44: Parsing scripts for resource group Autodetect
  208. 23:13:44: Finished parsing scripts for resource group Autodetect
  209. 23:13:44: Parsing scripts for resource group General
  210. 23:13:44: Parsing script ShadowCaster.program
  211. 23:13:44: Parsing script AmbientOcclusion.program
  212. 23:13:44: Parsing script StdQuad_vp.program
  213. 23:13:44: Parsing script Vignette.program
  214. 23:13:45: Parsing script Intro.material
  215. 23:13:45: Parsing script ShadowCaster.material
  216. 23:13:45: Parsing script AmbientOcclusion.material
  217. 23:13:45: Parsing script Vignette.material
  218. 23:13:45: Parsing script AmbientOcclusion.compositor
  219. 23:13:45: Parsing script chinese_basic_font_025.fontdef
  220. 23:13:45: Parsing script chinese_basic_font_050.fontdef
  221. 23:13:45: Parsing script chinese_basic_font_100.fontdef
  222. 23:13:45: Parsing script chinese_basic_font_outline_025.fontdef
  223. 23:13:45: Parsing script chinese_basic_font_outline_050.fontdef
  224. 23:13:45: Parsing script chinese_basic_font_outline_100.fontdef
  225. 23:13:45: Parsing script chinese_input_font_outline_025.fontdef
  226. 23:13:45: Parsing script chinese_input_font_outline_050.fontdef
  227. 23:13:45: Parsing script chinese_input_font_outline_100.fontdef
  228. 23:13:45: Parsing script latin1_basic_font_025.fontdef
  229. 23:13:45: Parsing script latin1_basic_font_050.fontdef
  230. 23:13:45: Parsing script latin1_basic_font_100.fontdef
  231. 23:13:45: Parsing script latin1_basic_font_outline_025.fontdef
  232. 23:13:45: Parsing script latin1_basic_font_outline_050.fontdef
  233. 23:13:45: Parsing script latin1_basic_font_outline_100.fontdef
  234. 23:13:45: Parsing script latin1_input_font_outline_025.fontdef
  235. 23:13:45: Parsing script latin1_input_font_outline_050.fontdef
  236. 23:13:45: Parsing script latin1_input_font_outline_100.fontdef
  237. 23:13:45: Finished parsing scripts for resource group General
  238. 23:13:45: Parsing scripts for resource group Internal
  239. 23:13:45: Finished parsing scripts for resource group Internal
  240. 23:13:45: OverlayElementFactory for type TextArea2 registered.
  241. 23:13:45: initializing scene manager
  242. 23:13:45: TerrainSceneManager: Registered a new PageSource for type Heightmap
  243. 23:13:45: initializing audio
  244. 23:13:45: audio devices found: 0
  245. 23:13:45: no audio devices, audio disabled
  246. 23:13:45: initializing input
  247. 23:13:45: initializing Steam API
  248. 23:13:46: RUNNING WITH RIFLES, version 1.31
  249. 23:13:46: Map resource location set as media/packages/vanilla/maps/lobby
  250. 23:13:46: Using application folder C:\Users\John\AppData\Roaming\Running with rifles\
  251. 23:13:46: Using save path C:\Users\John\AppData\Roaming\Running with rifles\savegames/
  252. 23:13:46: activating metagame in regular game build
  253. 23:13:46: Texture: black.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  254. 23:13:46: Texture: splash.png: Loading 1 faces(PF_A8R8G8B8,970x137x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,970x137x1.
  255. 23:13:46: application start done
  256. 23:13:46: run simulation
  257. 23:13:46: rendering the first frame
  258. 23:13:46: Texture: vignette.png: Loading 1 faces(PF_A8R8G8B8,1920x1080x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1920x1080x1.
  259. 23:13:46: Texture: latin1_basic_font_outline_050.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  260. 23:13:46: first frame rendered ok
  261. 23:13:46: adding frame listener
  262. 23:13:46: starting rendering loop
  263. 23:13:47: game init start
  264. 23:13:47: Creating resource group sessionResourceGroup
  265. 23:13:47: adding package resource location media/packages/vanilla/
  266. 23:13:47: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'sessionResourceGroup'
  267. 23:13:47: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'sessionResourceGroup'
  268. 23:13:47: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'sessionResourceGroup'
  269. 23:13:47: Added resource location 'media/packages/vanilla/models' of type 'FileSystem' to resource group 'sessionResourceGroup'
  270. 23:13:47: Added resource location 'media/packages/vanilla/names' of type 'FileSystem' to resource group 'sessionResourceGroup'
  271. 23:13:47: Added resource location 'media/packages/vanilla/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
  272. 23:13:47: Added resource location 'media/packages/vanilla/materials' of type 'FileSystem' to resource group 'sessionResourceGroup'
  273. 23:13:47: Added resource location 'media/packages/vanilla/sounds' of type 'FileSystem' to resource group 'sessionResourceGroup'
  274. 23:13:47: Added resource location 'media/packages/vanilla/textures' of type 'FileSystem' to resource group 'sessionResourceGroup'
  275. 23:13:47: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'sessionResourceGroup'
  276. 23:13:47: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'sessionResourceGroup'
  277. 23:13:47: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'sessionResourceGroup'
  278. 23:13:47: Added resource location 'media/packages/vanilla/calls' of type 'FileSystem' to resource group 'sessionResourceGroup'
  279. 23:13:47: Added resource location 'media/packages/vanilla/grenades' of type 'FileSystem' to resource group 'sessionResourceGroup'
  280. 23:13:47: Added resource location 'media/packages/vanilla/projectiles' of type 'FileSystem' to resource group 'sessionResourceGroup'
  281. 23:13:47: Added resource location 'media/packages/vanilla/static_objects' of type 'FileSystem' to resource group 'sessionResourceGroup'
  282. 23:13:47: Added resource location 'media/packages/vanilla/scripts' of type 'FileSystem' to resource group 'sessionResourceGroup'
  283. 23:13:47: Added resource location 'media/packages/vanilla/scripts.legacy' of type 'FileSystem' to resource group 'sessionResourceGroup'
  284. 23:13:47: Added resource location 'media/packages/vanilla/custom_matches' of type 'FileSystem' to resource group 'sessionResourceGroup'
  285. 23:13:47: Added resource location 'media/packages/vanilla/languages/de' of type 'FileSystem' to resource group 'sessionResourceGroup'
  286. 23:13:47: Added resource location 'media/packages/vanilla/languages/de/maps/lobby' of type 'FileSystem' to resource group 'sessionResourceGroup'
  287. 23:13:47: Added resource location 'media/packages/vanilla/maps/lobby' of type 'FileSystem' to resource group 'sessionResourceGroup'
  288. 23:13:47: Added resource location 'media/packages/vanilla/maps/lobby/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
  289. 23:13:47: Added resource location 'media/packages/vanilla/maps/lobby/materials' of type 'FileSystem' to resource group 'sessionResourceGroup'
  290. 23:13:47: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup'
  291. 23:13:47: Initialising resource group sessionResourceGroup
  292. 23:13:47: Parsing scripts for resource group sessionResourceGroup
  293. 23:13:47: Parsing script Building.program
  294. 23:13:47: Parsing script MapViewForce.program
  295. 23:13:47: Parsing script NormalAndDepth.program
  296. 23:13:47: Parsing script soldieroutline.program
  297. 23:13:47: Parsing script soldierskin.program
  298. 23:13:47: Parsing script StdQuad_vp.program
  299. 23:13:47: Parsing script terrain.program
  300. 23:13:47: Parsing script tools.program
  301. 23:13:47: Parsing script WaterArea.program
  302. 23:13:48: Parsing script material.material
  303. 23:13:48: Parsing script chute.material
  304. 23:13:48: Parsing script flame2.material
  305. 23:13:48: Parsing script flare.material
  306. 23:13:48: Parsing script flash.material
  307. 23:13:48: Parsing script laser.material
  308. 23:13:48: Parsing script remote_grenade.material
  309. 23:13:48: Parsing script shadow_airplane.material
  310. 23:13:48: Parsing script woosh.material
  311. 23:13:48: Parsing script BackContour.material
  312. 23:13:48: Parsing script Blood.material
  313. 23:13:48: Parsing script Building.material
  314. 23:13:48: Parsing script Bullet.material
  315. 23:13:48: Parsing script BulletTrail.material
  316. 23:13:48: Parsing script BushPlant.material
  317. 23:13:48: Parsing script ChatBubble.material
  318. 23:13:48: Parsing script Cord.material
  319. 23:13:48: Parsing script Crate.material
  320. 23:13:48: Parsing script Crosshair.material
  321. 23:13:48: Parsing script Dust.material
  322. 23:13:48: Parsing script Explosion.material
  323. 23:13:48: Parsing script Flame.material
  324. 23:13:48: Parsing script Foam.material
  325. 23:13:48: Parsing script GenericColoredMesh.material
  326. 23:13:48: Parsing script GenericDecal.material
  327. 23:13:48: Parsing script GenericMesh.material
  328. 23:13:48: Parsing script GenericVehicle.material
  329. 23:13:48: Parsing script GrenadeCrate.material
  330. 23:13:48: Parsing script Hud.material
  331. 23:13:48: Parsing script InventoryView.material
  332. 23:13:48: Parsing script lines.material
  333. 23:13:48: Parsing script MapView.material
  334. 23:13:48: Parsing script MapViewForce.material
  335. 23:13:48: Parsing script MenuSystem.material
  336. 23:13:48: Parsing script MiniRank.material
  337. 23:13:48: Parsing script NormalAndDepth.material
  338. 23:13:48: Parsing script Piece.material
  339. 23:13:48: Parsing script Plant.material
  340. 23:13:48: Parsing script Platform.material
  341. 23:13:48: Parsing script PlayerFarMarker.material
  342. 23:13:48: Parsing script PlayerMarker.material
  343. 23:13:48: Parsing script RadioView.material
  344. 23:13:48: Parsing script ShadowPixel.material
  345. 23:13:48: Parsing script ShadowPlant.material
  346. 23:13:48: Parsing script ShoePrint.material
  347. 23:13:48: Parsing script Sign.material
  348. 23:13:48: Parsing script Soldier3dPixel.material
  349. 23:13:48: Parsing script TreeGroundBase.material
  350. 23:13:48: Parsing script TrophyView.material
  351. 23:13:48: Parsing script Wall.material
  352. 23:13:48: Parsing script WaterArea.material
  353. 23:13:48: Parsing script Weapon3dPixel.material
  354. 23:13:48: Parsing script Weave.material
  355. 23:13:48: Parsing script bigger_muzzle.particle
  356. 23:13:48: Parsing script big_muzzle.particle
  357. 23:13:48: Parsing script big_muzzle_repeat.particle
  358. 23:13:48: Parsing script burning_pieces.particle
  359. 23:13:48: Parsing script burning_pieces_barrier.particle
  360. 23:13:48: Parsing script burning_pieces_cleanup.particle
  361. 23:13:48: Parsing script burst_repeat.particle
  362. 23:13:48: Parsing script burst_shine.particle
  363. 23:13:48: Parsing script cannon_exhaust.particle
  364. 23:13:48: Parsing script deploy_hider.particle
  365. 23:13:48: Parsing script flare.particle
  366. 23:13:48: Parsing script flare_smoke.particle
  367. 23:13:48: Parsing script flash.particle
  368. 23:13:48: Parsing script law_muzzle.particle
  369. 23:13:48: Parsing script medium_smoke_vehicle.particle
  370. 23:13:48: Parsing script minor_fire_repeat.particle
  371. 23:13:48: Parsing script musket_muzzle.particle
  372. 23:13:48: Parsing script prison_smoke.particle
  373. 23:13:48: Parsing script propulsion.particle
  374. 23:13:48: Parsing script shadow_airplane_flyby.particle
  375. 23:13:48: Parsing script shield_burst.particle
  376. 23:13:48: Parsing script small_smoke_vehicle.particle
  377. 23:13:48: Parsing script woosh.particle
  378. 23:13:48: Parsing script woosh_big.particle
  379. 23:13:48: Parsing script Burst.particle
  380. 23:13:48: Parsing script Dust.particle
  381. 23:13:48: Parsing script Explosion.particle
  382. 23:13:48: Parsing script Foam.particle
  383. 23:13:48: Parsing script MinorExplosion.particle
  384. 23:13:48: Parsing script Muzzle.particle
  385. 23:13:48: Parsing script chinese_basic_font_025.fontdef
  386. 23:13:48: Parsing script chinese_basic_font_050.fontdef
  387. 23:13:48: Parsing script chinese_basic_font_100.fontdef
  388. 23:13:48: Parsing script chinese_basic_font_outline_025.fontdef
  389. 23:13:48: Parsing script chinese_basic_font_outline_050.fontdef
  390. 23:13:48: Parsing script chinese_basic_font_outline_100.fontdef
  391. 23:13:48: Parsing script chinese_input_font_outline_025.fontdef
  392. 23:13:48: Parsing script chinese_input_font_outline_050.fontdef
  393. 23:13:48: Parsing script chinese_input_font_outline_100.fontdef
  394. 23:13:48: Parsing script latin1_basic_font_025.fontdef
  395. 23:13:48: Parsing script latin1_basic_font_050.fontdef
  396. 23:13:48: Parsing script latin1_basic_font_100.fontdef
  397. 23:13:48: Parsing script latin1_basic_font_outline_025.fontdef
  398. 23:13:48: Parsing script latin1_basic_font_outline_050.fontdef
  399. 23:13:48: Parsing script latin1_basic_font_outline_100.fontdef
  400. 23:13:48: Parsing script latin1_input_font_outline_025.fontdef
  401. 23:13:48: Parsing script latin1_input_font_outline_050.fontdef
  402. 23:13:48: Parsing script latin1_input_font_outline_100.fontdef
  403. 23:13:48: Finished parsing scripts for resource group sessionResourceGroup
  404. 23:13:48: r=12582
  405. 23:13:48: loading factions in map config
  406. 23:13:48: loading map config media/packages/vanilla/maps/lobby/map_config.xml
  407. 23:13:48: loading map config, game=37102392
  408. 23:13:48: loading faction in green.xml
  409. 23:13:48: loading faction in media/packages/vanilla/maps/lobby/green.xml
  410. 23:13:48: default
  411. 23:13:48: creating faction, membership 0
  412. 23:13:48: loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
  413. 23:13:48: loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
  414. 23:13:48: loading faction in neutral.xml
  415. 23:13:48: loading faction in media/packages/vanilla/maps/lobby/neutral.xml
  416. 23:13:48: default
  417. 23:13:48: creating faction, membership 1
  418. 23:13:48: loading names in media/packages/vanilla/names/russian_firstnames.txt, russian_firstnames.txt
  419. 23:13:48: loading names in media/packages/vanilla/names/russian_lastnames.txt, russian_lastnames.txt
  420. 23:13:48: map config factions loaded
  421. 23:13:48: loading terrain layers
  422. 23:13:48: setting tag dirt, index=0
  423. 23:13:48: setting tag road, index=1
  424. 23:13:48: outline color=ColourValue(0.371094, 0.320313, 0.253906, 1)
  425. 23:13:48: outline color=ColourValue(0.296875, 0.355469, 0.296875, 1)
  426. 23:13:48: terrain.cfg: media/packages/vanilla//terrain.cfg
  427. 23:13:48: page size read: 513
  428. 23:13:48: terrain size read: 1024 inverse: 0.000976563
  429. 23:13:48: max height read: 25
  430. 23:13:48: heightmap load=media/packages/vanilla/maps/lobby/terrain5_heightmap.png
  431. 23:13:48: terrain normals
  432. 23:13:48: terrain normals done
  433. 23:13:48: world loaded
  434. 23:13:48: initializing terrain
  435. 23:13:49: terrain config 0: dirt.png,
  436. 23:13:49: terrain config 1: rocky_mountain.png, terrain5_alpha_rocky_mountain.png
  437. 23:13:49: terrain config 2: grass.png, terrain5_alpha_grass.png
  438. 23:13:49: terrain config 3: asphalt.png, terrain5_alpha_asphalt.png
  439. 23:13:49: terrain config 4: road.png, terrain5_alpha_road.png
  440. 23:13:49: splats=5, terrain5_combined_alpha.png exists
  441. 23:13:49: Texture: terrain5_combined_alpha.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  442. 23:13:49: Texture: isoline.png: Loading 1 faces(PF_R8G8B8,1x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x256x1.
  443. 23:13:49: Texture: dirt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  444. 23:13:49: Texture: rocky_mountain.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  445. 23:13:49: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  446. 23:13:49: Texture: asphalt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  447. 23:13:49: Texture: road.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  448. 23:13:49: Texture: terrain5_alpha_rocky_mountain.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  449. 23:13:49: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  450. 23:13:49: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  451. 23:13:49: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  452. 23:13:49: blitting effect_combined_alpha.png
  453. 23:13:49: Texture: EffectSplatMap: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 0 custom mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  454. 23:13:49: Texture: splat_effect_skidmark.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  455. 23:13:49: Texture: splat_effect_dirt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  456. 23:13:49: Texture: splat_effect_snow.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  457. 23:13:49: Texture: splat_effect_blood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  458. 23:13:49: TerrainSceneManager: Activated PageSource Heightmap
  459. 23:13:49: OGRE EXCEPTION(5:ItemIdentityException): RenderQueueInvocationSequence with the name WaterFoam not found. in Root::getRenderQueueInvocationSequence at ..\..\..\..\OgreMain\src\OgreRoot.cpp (line 1540)
  460. 23:13:49: Texture: plant2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  461. 23:13:49: Texture: shadowplant3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  462. 23:13:49: Texture: piece.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  463. 23:13:49: Texture: bullet_trail.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1.
  464. 23:13:49: Texture: laser.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1.
  465. 23:13:49: best usable soldier render technique: HighDetailHWSkin
  466. 23:13:49: HW skeleton supported: 1
  467. 23:13:49: best usable terrain render technique: ShadersShadows1Pass
  468. 23:13:49: Integrated shadows supported: 1
  469. 23:13:49: worldblocks loaded
  470. 23:13:49: Texture: splat_effect_alpha_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  471. 23:13:49: OGRE EXCEPTION(5:ItemIdentityException): RenderQueueInvocationSequence with the name EffectCanvas not found. in Root::getRenderQueueInvocationSequence at ..\..\..\..\OgreMain\src\OgreRoot.cpp (line 1540)
  472. 23:13:49: loading visual items in media/packages/vanilla/items/all_visual_items.xml
  473. 23:13:49: loading visual items in media/packages/vanilla/items/crate_debris.visual_item
  474. 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_jeep1.visual_item
  475. 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_jeep2.visual_item
  476. 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_jeep3.visual_item
  477. 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_jeep4.visual_item
  478. 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_jeep5.visual_item
  479. 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_jeep6.visual_item
  480. 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_car1.visual_item
  481. 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_car2.visual_item
  482. 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_car3.visual_item
  483. 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_car4.visual_item
  484. 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_car5.visual_item
  485. 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_armor1.visual_item
  486. 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_armor2.visual_item
  487. 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_armor3.visual_item
  488. 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_armor4.visual_item
  489. 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_truck1.visual_item
  490. 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_truck2.visual_item
  491. 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_truck3.visual_item
  492. 23:13:49: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  493. 23:13:49: Texture: cartoonflame.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  494. 23:13:49: Texture: foam.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  495. 23:13:49: Texture: dust4.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  496. 23:13:49: Texture: smoke2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  497. 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_truck4.visual_item
  498. 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_truck5.visual_item
  499. 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_truck6.visual_item
  500. 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_radartower.visual_item
  501. 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_tow.visual_item
  502. 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_barrier.visual_item
  503. 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_gas_tank1.visual_item
  504. 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_gas_tank2.visual_item
  505. 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_mortar1.visual_item
  506. 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_mortar2.visual_item
  507. 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_mortar3.visual_item
  508. 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_barrier.visual_item
  509. 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_aa.visual_item
  510. 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_water_tower1.visual_item
  511. 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_water_tower2.visual_item
  512. 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_water_tower3.visual_item
  513. 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates1.visual_item
  514. 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates2.visual_item
  515. 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates3.visual_item
  516. 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates4.visual_item
  517. 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates5.visual_item
  518. 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_cleanup.visual_item
  519. 23:13:49: visual items loaded
  520. 23:13:49: loading static objects in media/packages/vanilla/static_objects/all_static_objects.xml
  521. 23:13:49: loading static objects in media/packages/vanilla/static_objects/crate.static_object
  522. 23:13:49: loading static objects in media/packages/vanilla/static_objects/destructible_wall.static_object
  523. 23:13:49: loading static objects in media/packages/vanilla/static_objects/scripted_wall.static_object
  524. 23:13:49: loading resources in map config
  525. 23:13:49: loading map config media/packages/vanilla/maps/lobby/map_config.xml
  526. 23:13:49: loading weapons in all_weapons.xml, path=media/packages/vanilla/maps/lobby/all_weapons.xml
  527. 23:13:49: loading weapons in media/packages/vanilla/maps/lobby/all_weapons.xml
  528. 23:13:49: loading weapons in apc_hmg.weapon, path=media/packages/vanilla/weapons/apc_hmg.weapon
  529. 23:13:49: loading weapons in media/packages/vanilla/weapons/apc_hmg.weapon
  530. 23:13:49: weapon:APC HMG
  531. 23:13:49: loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
  532. 23:13:49: loading weapons in m24_a2.weapon, path=media/packages/vanilla/weapons/m24_a2.weapon
  533. 23:13:49: loading weapons in media/packages/vanilla/weapons/m24_a2.weapon
  534. 23:13:49: loading weapons in base_primary_sniper.weapon, path=media/packages/vanilla/weapons/base_primary_sniper.weapon
  535. 23:13:49: loading weapons in media/packages/vanilla/weapons/base_primary_sniper.weapon
  536. 23:13:49: weapon:
  537. 23:13:49: weapon:M24-A2
  538. 23:13:49: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  539. 23:13:49: loading weapons in riot_shield.weapon, path=media/packages/vanilla/weapons/riot_shield.weapon
  540. 23:13:49: loading weapons in media/packages/vanilla/weapons/riot_shield.weapon
  541. 23:13:49: loading weapons in riot_shield_base.weapon, path=media/packages/vanilla/weapons/riot_shield_base.weapon
  542. 23:13:49: loading weapons in media/packages/vanilla/weapons/riot_shield_base.weapon
  543. 23:13:49: loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
  544. 23:13:49: loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
  545. 23:13:49: weapon:Ballistischer Schutzschild
  546. 23:13:49: loading weapons in riot_shield_base.weapon, path=media/packages/vanilla/weapons/riot_shield_base.weapon
  547. 23:13:49: loading weapons in media/packages/vanilla/weapons/riot_shield_base.weapon
  548. 23:13:49: loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
  549. 23:13:49: loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
  550. 23:13:49: weapon:Ballistischer Schutzschild
  551. 23:13:49: loading weapons in m72_law.weapon, path=media/packages/vanilla/weapons/m72_law.weapon
  552. 23:13:49: loading weapons in media/packages/vanilla/weapons/m72_law.weapon
  553. 23:13:49: loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
  554. 23:13:49: loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
  555. 23:13:49: weapon:M72 LAW
  556. 23:13:49: loading projectile in m72_law_rocket.projectile, path=media/packages/vanilla/weapons/m72_law_rocket.projectile
  557. 23:13:49: loading weapons in m240.weapon, path=media/packages/vanilla/weapons/m240.weapon
  558. 23:13:49: loading weapons in media/packages/vanilla/weapons/m240.weapon
  559. 23:13:49: loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  560. 23:13:49: loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  561. 23:13:49: weapon:
  562. 23:13:49: weapon:M240
  563. 23:13:49: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  564. 23:13:49: loading weapons in mossberg.weapon, path=media/packages/vanilla/weapons/mossberg.weapon
  565. 23:13:49: loading weapons in media/packages/vanilla/weapons/mossberg.weapon
  566. 23:13:49: loading weapons in base_primary_shotgun.weapon, path=media/packages/vanilla/weapons/base_primary_shotgun.weapon
  567. 23:13:49: loading weapons in media/packages/vanilla/weapons/base_primary_shotgun.weapon
  568. 23:13:49: weapon:
  569. 23:13:49: weapon:Mossberg 500
  570. 23:13:49: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  571. 23:13:49: loading weapons in mp5sd.weapon, path=media/packages/vanilla/weapons/mp5sd.weapon
  572. 23:13:49: loading weapons in media/packages/vanilla/weapons/mp5sd.weapon
  573. 23:13:49: loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  574. 23:13:49: loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  575. 23:13:49: weapon:
  576. 23:13:49: weapon:MP5SD
  577. 23:13:49: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  578. 23:13:49: loading weapons in m16a4.weapon, path=media/packages/vanilla/weapons/m16a4.weapon
  579. 23:13:49: loading weapons in media/packages/vanilla/weapons/m16a4.weapon
  580. 23:13:49: loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  581. 23:13:49: loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  582. 23:13:49: weapon:
  583. 23:13:49: weapon:M16A4
  584. 23:13:49: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  585. 23:13:49: loading weapons in f2000.weapon, path=media/packages/vanilla/weapons/f2000.weapon
  586. 23:13:49: loading weapons in media/packages/vanilla/weapons/f2000.weapon
  587. 23:13:49: loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
  588. 23:13:49: loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
  589. 23:13:49: loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  590. 23:13:49: loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  591. 23:13:49: weapon:
  592. 23:13:49: weapon:F2000
  593. 23:13:49: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  594. 23:13:49: loading weapons in benelli_m4.weapon, path=media/packages/vanilla/weapons/benelli_m4.weapon
  595. 23:13:49: loading weapons in media/packages/vanilla/weapons/benelli_m4.weapon
  596. 23:13:49: loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
  597. 23:13:49: loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
  598. 23:13:49: loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  599. 23:13:49: loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  600. 23:13:49: weapon:
  601. 23:13:49: weapon:Benelli M4
  602. 23:13:49: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  603. 23:13:49: loading weapons in pepperdust.weapon, path=media/packages/vanilla/weapons/pepperdust.weapon
  604. 23:13:49: loading weapons in media/packages/vanilla/weapons/pepperdust.weapon
  605. 23:13:49: loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
  606. 23:13:49: loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
  607. 23:13:49: loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  608. 23:13:49: loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  609. 23:13:49: weapon:
  610. 23:13:49: weapon:pepperdust
  611. 23:13:49: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  612. 23:13:49: loading weapons in tank_cannon.weapon, path=media/packages/vanilla/weapons/tank_cannon.weapon
  613. 23:13:49: loading weapons in media/packages/vanilla/weapons/tank_cannon.weapon
  614. 23:13:49: weapon:Panzerkanone
  615. 23:13:50: loading projectile in tank_cannon.projectile, path=media/packages/vanilla/weapons/tank_cannon.projectile
  616. 23:13:50: loading weapons in tank_mg.weapon, path=media/packages/vanilla/weapons/tank_mg.weapon
  617. 23:13:50: loading weapons in media/packages/vanilla/weapons/tank_mg.weapon
  618. 23:13:50: weapon:Panzer-MG
  619. 23:13:50: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  620. 23:13:50: loading weapons in aks74u.weapon, path=media/packages/vanilla/weapons/aks74u.weapon
  621. 23:13:50: loading weapons in media/packages/vanilla/weapons/aks74u.weapon
  622. 23:13:50: loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
  623. 23:13:50: loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
  624. 23:13:50: loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  625. 23:13:50: loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  626. 23:13:50: weapon:
  627. 23:13:50: weapon:AKS-74U
  628. 23:13:50: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  629. 23:13:50: loading weapons in p90.weapon, path=media/packages/vanilla/weapons/p90.weapon
  630. 23:13:50: loading weapons in media/packages/vanilla/weapons/p90.weapon
  631. 23:13:50: loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
  632. 23:13:50: loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
  633. 23:13:50: loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  634. 23:13:50: loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  635. 23:13:50: weapon:
  636. 23:13:50: weapon:P90
  637. 23:13:50: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  638. 23:13:50: loading weapons in medikit.weapon, path=media/packages/vanilla/weapons/medikit.weapon
  639. 23:13:50: loading weapons in media/packages/vanilla/weapons/medikit.weapon
  640. 23:13:50: loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
  641. 23:13:50: loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
  642. 23:13:50: weapon:Verbandtasche
  643. 23:13:50: loading weapons in tow.weapon, path=media/packages/vanilla/weapons/tow.weapon
  644. 23:13:50: loading weapons in media/packages/vanilla/weapons/tow.weapon
  645. 23:13:50: weapon:Panzerkanone
  646. 23:13:50: loading projectile in tow.projectile, path=media/packages/vanilla/weapons/tow.projectile
  647. 23:13:50: loading weapons in vss_vintorez.weapon, path=media/packages/vanilla/weapons/vss_vintorez.weapon
  648. 23:13:50: loading weapons in media/packages/vanilla/weapons/vss_vintorez.weapon
  649. 23:13:50: loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
  650. 23:13:50: loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
  651. 23:13:50: loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  652. 23:13:50: loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  653. 23:13:50: weapon:
  654. 23:13:50: weapon:VSS Vintorez
  655. 23:13:50: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  656. 23:13:50: loading weapons in ns2000.weapon, path=media/packages/vanilla/weapons/ns2000.weapon
  657. 23:13:50: loading weapons in media/packages/vanilla/weapons/ns2000.weapon
  658. 23:13:50: loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
  659. 23:13:50: loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
  660. 23:13:50: loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  661. 23:13:50: loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  662. 23:13:50: weapon:
  663. 23:13:50: weapon:Neostead 2000
  664. 23:13:50: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  665. 23:13:50: loading weapons in cover_resource.weapon, path=media/packages/vanilla/weapons/cover_resource.weapon
  666. 23:13:50: loading weapons in media/packages/vanilla/weapons/cover_resource.weapon
  667. 23:13:50: loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
  668. 23:13:50: loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
  669. 23:13:50: Texture: smoke1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  670. 23:13:50: Texture: shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  671. 23:13:50: Texture: godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  672. 23:13:50: weapon:Feldbefestigung
  673. 23:13:50: loading weapons in humvee_mg.weapon, path=media/packages/vanilla/weapons/humvee_mg.weapon
  674. 23:13:50: loading weapons in media/packages/vanilla/weapons/humvee_mg.weapon
  675. 23:13:50: weapon:Humvee MG
  676. 23:13:50: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  677. 23:13:50: loading weapons in stoner_lmg.weapon, path=media/packages/vanilla/weapons/stoner_lmg.weapon
  678. 23:13:50: loading weapons in media/packages/vanilla/weapons/stoner_lmg.weapon
  679. 23:13:50: loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
  680. 23:13:50: loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
  681. 23:13:50: loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  682. 23:13:50: loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  683. 23:13:50: weapon:
  684. 23:13:50: weapon:Stoner LMG
  685. 23:13:50: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  686. 23:13:50: loading weapons in m79.weapon, path=media/packages/vanilla/weapons/m79.weapon
  687. 23:13:50: loading weapons in media/packages/vanilla/weapons/m79.weapon
  688. 23:13:50: loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
  689. 23:13:50: loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
  690. 23:13:50: loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  691. 23:13:50: loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  692. 23:13:50: weapon:
  693. 23:13:50: weapon:M79 Granatenwerfer
  694. 23:13:50: loading projectile in m79.projectile, path=media/packages/vanilla/weapons/m79.projectile
  695. 23:13:50: loading weapons in mg_resource.weapon, path=media/packages/vanilla/weapons/mg_resource.weapon
  696. 23:13:50: loading weapons in media/packages/vanilla/weapons/mg_resource.weapon
  697. 23:13:50: loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
  698. 23:13:50: loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
  699. 23:13:50: weapon:MG Kit
  700. 23:13:50: loading weapons in deployable_mg.weapon, path=media/packages/vanilla/weapons/deployable_mg.weapon
  701. 23:13:50: loading weapons in media/packages/vanilla/weapons/deployable_mg.weapon
  702. 23:13:50: weapon:MG
  703. 23:13:50: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  704. 23:13:50: loading weapons in patrol_ship_mg.weapon, path=media/packages/vanilla/weapons/patrol_ship_mg.weapon
  705. 23:13:50: loading weapons in media/packages/vanilla/weapons/patrol_ship_mg.weapon
  706. 23:13:50: weapon:M240
  707. 23:13:50: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  708. 23:13:50: loading weapons in patrol_ship_cannon.weapon, path=media/packages/vanilla/weapons/patrol_ship_cannon.weapon
  709. 23:13:50: loading weapons in media/packages/vanilla/weapons/patrol_ship_cannon.weapon
  710. 23:13:50: weapon:D40mm-Flak
  711. 23:13:50: loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
  712. 23:13:50: loading weapons in patrol_ship_mortar.weapon, path=media/packages/vanilla/weapons/patrol_ship_mortar.weapon
  713. 23:13:50: loading weapons in media/packages/vanilla/weapons/patrol_ship_mortar.weapon
  714. 23:13:50: weapon:PS Mortar
  715. 23:13:50: loading projectile in rocket2.projectile, path=media/packages/vanilla/weapons/rocket2.projectile
  716. 23:13:50: loading weapons in pb.weapon, path=media/packages/vanilla/weapons/pb.weapon
  717. 23:13:50: loading weapons in media/packages/vanilla/weapons/pb.weapon
  718. 23:13:50: loading weapons in base_secondary_sidearm.weapon, path=media/packages/vanilla/weapons/base_secondary_sidearm.weapon
  719. 23:13:50: loading weapons in media/packages/vanilla/weapons/base_secondary_sidearm.weapon
  720. 23:13:50: weapon:
  721. 23:13:50: weapon:PB
  722. 23:13:50: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  723. 23:13:50: loading weapons in glock17.weapon, path=media/packages/vanilla/weapons/glock17.weapon
  724. 23:13:50: loading weapons in media/packages/vanilla/weapons/glock17.weapon
  725. 23:13:50: loading weapons in base_secondary_sidearm.weapon, path=media/packages/vanilla/weapons/base_secondary_sidearm.weapon
  726. 23:13:50: loading weapons in media/packages/vanilla/weapons/base_secondary_sidearm.weapon
  727. 23:13:50: weapon:
  728. 23:13:50: weapon:Glock 17
  729. 23:13:50: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  730. 23:13:50: loading weapons in beretta_m9.weapon, path=media/packages/vanilla/weapons/beretta_m9.weapon
  731. 23:13:50: loading weapons in media/packages/vanilla/weapons/beretta_m9.weapon
  732. 23:13:50: loading weapons in base_secondary_sidearm.weapon, path=media/packages/vanilla/weapons/base_secondary_sidearm.weapon
  733. 23:13:50: loading weapons in media/packages/vanilla/weapons/base_secondary_sidearm.weapon
  734. 23:13:50: weapon:
  735. 23:13:50: weapon:Beretta M9
  736. 23:13:50: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  737. 23:13:50: loading weapons in desert_eagle.weapon, path=media/packages/vanilla/weapons/desert_eagle.weapon
  738. 23:13:50: loading weapons in media/packages/vanilla/weapons/desert_eagle.weapon
  739. 23:13:50: loading weapons in base_secondary_sidearm.weapon, path=media/packages/vanilla/weapons/base_secondary_sidearm.weapon
  740. 23:13:50: loading weapons in media/packages/vanilla/weapons/base_secondary_sidearm.weapon
  741. 23:13:50: weapon:
  742. 23:13:50: weapon:Desert Eagle
  743. 23:13:50: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  744. 23:13:50: loading weapons in desert_eagle_gold.weapon, path=media/packages/vanilla/weapons/desert_eagle_gold.weapon
  745. 23:13:50: loading weapons in media/packages/vanilla/weapons/desert_eagle_gold.weapon
  746. 23:13:50: loading weapons in base_secondary_sidearm.weapon, path=media/packages/vanilla/weapons/base_secondary_sidearm.weapon
  747. 23:13:50: loading weapons in media/packages/vanilla/weapons/base_secondary_sidearm.weapon
  748. 23:13:50: weapon:
  749. 23:13:50: weapon:Desert Eagle GOLD
  750. 23:13:50: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  751. 23:13:50: loading weapons in aa-12.weapon, path=media/packages/vanilla/weapons/aa-12.weapon
  752. 23:13:50: loading weapons in media/packages/vanilla/weapons/aa-12.weapon
  753. 23:13:50: loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
  754. 23:13:50: loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
  755. 23:13:50: loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  756. 23:13:50: loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  757. 23:13:50: weapon:
  758. 23:13:50: weapon:AA-12
  759. 23:13:50: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  760. 23:13:50: loading weapons in mgl_flasher.weapon, path=media/packages/vanilla/weapons/mgl_flasher.weapon
  761. 23:13:50: loading weapons in media/packages/vanilla/weapons/mgl_flasher.weapon
  762. 23:13:50: loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
  763. 23:13:50: loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
  764. 23:13:50: loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  765. 23:13:50: loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  766. 23:13:50: weapon:
  767. 23:13:50: weapon:MGL Flasher
  768. 23:13:50: loading projectile in mgl_flasher.projectile, path=media/packages/vanilla/weapons/mgl_flasher.projectile
  769. 23:13:50: loading weapons in barrett_m107.weapon, path=media/packages/vanilla/weapons/barrett_m107.weapon
  770. 23:13:50: loading weapons in media/packages/vanilla/weapons/barrett_m107.weapon
  771. 23:13:50: loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
  772. 23:13:50: loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
  773. 23:13:50: loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  774. 23:13:50: loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  775. 23:13:50: weapon:
  776. 23:13:50: weapon:Barrett M107
  777. 23:13:50: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  778. 23:13:50: loading weapons in xm8.weapon, path=media/packages/vanilla/weapons/xm8.weapon
  779. 23:13:50: loading weapons in media/packages/vanilla/weapons/xm8.weapon
  780. 23:13:50: loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
  781. 23:13:50: loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
  782. 23:13:50: loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  783. 23:13:50: loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  784. 23:13:50: weapon:
  785. 23:13:50: weapon:XM8
  786. 23:13:50: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  787. 23:13:50: loading weapons in apc_hmg_1.weapon, path=media/packages/vanilla/weapons/apc_hmg_1.weapon
  788. 23:13:50: loading weapons in media/packages/vanilla/weapons/apc_hmg_1.weapon
  789. 23:13:50: weapon:APC HMG
  790. 23:13:50: loading projectile in apc_hmg_1.projectile, path=media/packages/vanilla/weapons/apc_hmg_1.projectile
  791. 23:13:50: loading weapons in apc_hmg_2.weapon, path=media/packages/vanilla/weapons/apc_hmg_2.weapon
  792. 23:13:50: loading weapons in media/packages/vanilla/weapons/apc_hmg_2.weapon
  793. 23:13:50: weapon:APC HMG
  794. 23:13:50: loading projectile in apc_hmg_2.projectile, path=media/packages/vanilla/weapons/apc_hmg_2.projectile
  795. 23:13:50: Texture: flash_shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  796. 23:13:50: Texture: flash_godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  797. 23:13:50: loading weapons in tank_cannon_1.weapon, path=media/packages/vanilla/weapons/tank_cannon_1.weapon
  798. 23:13:50: loading weapons in media/packages/vanilla/weapons/tank_cannon_1.weapon
  799. 23:13:50: weapon:Panzerkanone
  800. 23:13:50: loading projectile in tank_cannon_1.projectile, path=media/packages/vanilla/weapons/tank_cannon_1.projectile
  801. 23:13:50: loading weapons in tank_cannon_2.weapon, path=media/packages/vanilla/weapons/tank_cannon_2.weapon
  802. 23:13:50: loading weapons in media/packages/vanilla/weapons/tank_cannon_2.weapon
  803. 23:13:50: weapon:Panzerkanone
  804. 23:13:50: loading projectile in tank_cannon_2.projectile, path=media/packages/vanilla/weapons/tank_cannon_2.projectile
  805. 23:13:50: loading weapons in tank_mg_1.weapon, path=media/packages/vanilla/weapons/tank_mg_1.weapon
  806. 23:13:50: loading weapons in media/packages/vanilla/weapons/tank_mg_1.weapon
  807. 23:13:50: weapon:Panzer-MG
  808. 23:13:50: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  809. 23:13:50: loading weapons in tank_mg_2.weapon, path=media/packages/vanilla/weapons/tank_mg_2.weapon
  810. 23:13:50: loading weapons in media/packages/vanilla/weapons/tank_mg_2.weapon
  811. 23:13:50: weapon:Panzer-MG
  812. 23:13:50: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  813. 23:13:50: loading weapons in bullseye.weapon, path=media/packages/vanilla/weapons/bullseye.weapon
  814. 23:13:50: loading weapons in media/packages/vanilla/weapons/bullseye.weapon
  815. 23:13:50: weapon:M240
  816. 23:13:50: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  817. 23:13:50: loading weapons in mini_uzi.weapon, path=media/packages/vanilla/weapons/mini_uzi.weapon
  818. 23:13:50: loading weapons in media/packages/vanilla/weapons/mini_uzi.weapon
  819. 23:13:50: weapon:mini UZI
  820. 23:13:50: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  821. 23:13:50: loading weapons in steyr_tmp.weapon, path=media/packages/vanilla/weapons/steyr_tmp.weapon
  822. 23:13:50: loading weapons in media/packages/vanilla/weapons/steyr_tmp.weapon
  823. 23:13:50: weapon:Steyr TMP
  824. 23:13:50: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  825. 23:13:50: loading weapons in aek_919k.weapon, path=media/packages/vanilla/weapons/aek_919k.weapon
  826. 23:13:50: loading weapons in media/packages/vanilla/weapons/aek_919k.weapon
  827. 23:13:50: weapon:AEK-919k
  828. 23:13:50: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  829. 23:13:50: loading weapons in binoculars.weapon, path=media/packages/vanilla/weapons/binoculars.weapon
  830. 23:13:50: loading weapons in media/packages/vanilla/weapons/binoculars.weapon
  831. 23:13:50: weapon:Fernglas
  832. 23:13:50: loading projectile in all_throwables.xml, path=media/packages/vanilla/weapons/all_throwables.xml
  833. 23:13:50: loading projectile in stun_grenade.projectile, path=media/packages/vanilla/weapons/stun_grenade.projectile
  834. 23:13:50: loading projectile in hand_grenade.projectile, path=media/packages/vanilla/weapons/hand_grenade.projectile
  835. 23:13:50: loading projectile in mortar_shell.projectile, path=media/packages/vanilla/weapons/mortar_shell.projectile
  836. 23:13:50: loading projectile in impact_grenade.projectile, path=media/packages/vanilla/weapons/impact_grenade.projectile
  837. 23:13:50: loading projectile in c4.projectile, path=media/packages/vanilla/weapons/c4.projectile
  838. 23:13:50: loading projectile in artillery_shell.projectile, path=media/packages/vanilla/weapons/artillery_shell.projectile
  839. 23:13:50: loading projectile in flare.projectile, path=media/packages/vanilla/weapons/flare.projectile
  840. 23:13:50: loading projectile in claymore_blast.projectile, path=media/packages/vanilla/weapons/claymore_blast.projectile
  841. 23:13:50: loading projectile in claymore.projectile, path=media/packages/vanilla/weapons/claymore.projectile
  842. 23:13:50: loading projectile in naval_mine.projectile, path=media/packages/vanilla/weapons/naval_mine.projectile
  843. 23:13:50: loading projectile in flare_checkpoint.projectile, path=media/packages/vanilla/weapons/flare_checkpoint.projectile
  844. 23:13:50: loading projectile in debri_stun.projectile, path=media/packages/vanilla/weapons/debri_stun.projectile
  845. 23:13:50: loading projectile in debri_stun_medium.projectile, path=media/packages/vanilla/weapons/debri_stun_medium.projectile
  846. 23:13:50: loading projectile in debri_stun_big.projectile, path=media/packages/vanilla/weapons/debri_stun_big.projectile
  847. 23:13:50: loading projectile in debri_destroy_big.projectile, path=media/packages/vanilla/weapons/debri_destroy_big.projectile
  848. 23:13:50: loading carry items in all_carry_items.xml
  849. 23:13:50: ->media/packages/vanilla/items/all_carry_items.xml
  850. 23:13:50: loading carry items in whiskey_bottle.carry_item
  851. 23:13:50: ->media/packages/vanilla/items/whiskey_bottle.carry_item
  852. 23:13:50: loading carry items in base_valuable.carry_item
  853. 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
  854. 23:13:50: loading carry items in cigarettes.carry_item
  855. 23:13:50: ->media/packages/vanilla/items/cigarettes.carry_item
  856. 23:13:50: loading carry items in base_valuable.carry_item
  857. 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
  858. 23:13:50: loading carry items in dollars.carry_item
  859. 23:13:50: ->media/packages/vanilla/items/dollars.carry_item
  860. 23:13:50: loading carry items in base_valuable.carry_item
  861. 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
  862. 23:13:50: loading carry items in gamingdevice.carry_item
  863. 23:13:50: ->media/packages/vanilla/items/gamingdevice.carry_item
  864. 23:13:50: loading carry items in base_valuable.carry_item
  865. 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
  866. 23:13:50: loading carry items in gem.carry_item
  867. 23:13:50: ->media/packages/vanilla/items/gem.carry_item
  868. 23:13:50: loading carry items in base_valuable.carry_item
  869. 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
  870. 23:13:50: loading carry items in painting.carry_item
  871. 23:13:50: ->media/packages/vanilla/items/painting.carry_item
  872. 23:13:50: loading carry items in base_valuable.carry_item
  873. 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
  874. 23:13:50: loading carry items in horny_magazine.carry_item
  875. 23:13:50: ->media/packages/vanilla/items/horny_magazine.carry_item
  876. 23:13:50: loading carry items in base_valuable.carry_item
  877. 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
  878. 23:13:50: Texture: burst_shine.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  879. 23:13:50: loading carry items in comic_book.carry_item
  880. 23:13:50: ->media/packages/vanilla/items/comic_book.carry_item
  881. 23:13:50: loading carry items in base_valuable.carry_item
  882. 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
  883. 23:13:50: loading carry items in rwr_handbook.carry_item
  884. 23:13:50: ->media/packages/vanilla/items/rwr_handbook.carry_item
  885. 23:13:50: loading carry items in base_valuable.carry_item
  886. 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
  887. 23:13:50: loading carry items in oscar_statue.carry_item
  888. 23:13:50: ->media/packages/vanilla/items/oscar_statue.carry_item
  889. 23:13:50: loading carry items in base_valuable.carry_item
  890. 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
  891. 23:13:50: loading carry items in vest2.carry_item
  892. 23:13:50: ->media/packages/vanilla/items/vest2.carry_item
  893. 23:13:50: loading carry items in cigars.carry_item
  894. 23:13:50: ->media/packages/vanilla/items/cigars.carry_item
  895. 23:13:50: loading carry items in base_valuable.carry_item
  896. 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
  897. 23:13:50: loading carry items in beer_can.carry_item
  898. 23:13:50: ->media/packages/vanilla/items/beer_can.carry_item
  899. 23:13:50: loading carry items in base_valuable.carry_item
  900. 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
  901. 23:13:50: loading carry items in lighter.carry_item
  902. 23:13:50: ->media/packages/vanilla/items/lighter.carry_item
  903. 23:13:50: loading carry items in base_valuable.carry_item
  904. 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
  905. 23:13:50: loading carry items in steroids.carry_item
  906. 23:13:50: ->media/packages/vanilla/items/steroids.carry_item
  907. 23:13:50: loading carry items in base_valuable.carry_item
  908. 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
  909. 23:13:50: loading carry items in teddy.carry_item
  910. 23:13:50: ->media/packages/vanilla/items/teddy.carry_item
  911. 23:13:50: loading carry items in base_valuable.carry_item
  912. 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
  913. 23:13:50: loading carry items in vest3.carry_item
  914. 23:13:50: ->media/packages/vanilla/items/vest3.carry_item
  915. 23:13:50: loading carry items in bible.carry_item
  916. 23:13:50: ->media/packages/vanilla/items/bible.carry_item
  917. 23:13:50: loading carry items in base_valuable.carry_item
  918. 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
  919. 23:13:50: loading carry items in koran.carry_item
  920. 23:13:50: ->media/packages/vanilla/items/koran.carry_item
  921. 23:13:50: loading carry items in base_valuable.carry_item
  922. 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
  923. 23:13:50: loading carry items in chewing_gum.carry_item
  924. 23:13:50: ->media/packages/vanilla/items/chewing_gum.carry_item
  925. 23:13:50: loading carry items in base_valuable.carry_item
  926. 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
  927. 23:13:50: loading carry items in bizarre_rubber_bullet.carry_item
  928. 23:13:50: ->media/packages/vanilla/items/bizarre_rubber_bullet.carry_item
  929. 23:13:50: loading carry items in base_valuable.carry_item
  930. 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
  931. 23:13:50: loading carry items in chocolate.carry_item
  932. 23:13:50: ->media/packages/vanilla/items/chocolate.carry_item
  933. 23:13:50: loading carry items in base_valuable.carry_item
  934. 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
  935. 23:13:50: loading carry items in dollars_300.carry_item
  936. 23:13:50: ->media/packages/vanilla/items/dollars_300.carry_item
  937. 23:13:50: loading carry items in base_valuable.carry_item
  938. 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
  939. 23:13:50: loading carry items in energy_drink.carry_item
  940. 23:13:50: ->media/packages/vanilla/items/energy_drink.carry_item
  941. 23:13:50: loading carry items in base_valuable.carry_item
  942. 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
  943. 23:13:50: loading carry items in fancy_sunglasses.carry_item
  944. 23:13:50: ->media/packages/vanilla/items/fancy_sunglasses.carry_item
  945. 23:13:50: loading carry items in base_valuable.carry_item
  946. 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
  947. 23:13:50: loading carry items in radio.carry_item
  948. 23:13:50: ->media/packages/vanilla/items/radio.carry_item
  949. 23:13:50: loading carry items in base_valuable.carry_item
  950. 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
  951. 23:13:50: loading carry items in razor.carry_item
  952. 23:13:50: ->media/packages/vanilla/items/razor.carry_item
  953. 23:13:50: loading carry items in base_valuable.carry_item
  954. 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
  955. 23:13:50: loading carry items in sheaths.carry_item
  956. 23:13:50: ->media/packages/vanilla/items/sheaths.carry_item
  957. 23:13:50: loading carry items in base_valuable.carry_item
  958. 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
  959. 23:13:50: loading carry items in sheaths_xxl.carry_item
  960. 23:13:50: ->media/packages/vanilla/items/sheaths_xxl.carry_item
  961. 23:13:50: loading carry items in base_valuable.carry_item
  962. 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
  963. 23:13:50: loading carry items in sunglasses.carry_item
  964. 23:13:50: ->media/packages/vanilla/items/sunglasses.carry_item
  965. 23:13:50: loading carry items in base_valuable.carry_item
  966. 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
  967. 23:13:50: loading carry items in ipoo_player_blue.carry_item
  968. 23:13:50: ->media/packages/vanilla/items/ipoo_player_blue.carry_item
  969. 23:13:50: loading carry items in base_valuable.carry_item
  970. 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
  971. 23:13:50: loading carry items in ipoo_player_red.carry_item
  972. 23:13:50: ->media/packages/vanilla/items/ipoo_player_red.carry_item
  973. 23:13:50: loading carry items in base_valuable.carry_item
  974. 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
  975. 23:13:50: loading carry items in ipoo_player_white.carry_item
  976. 23:13:50: ->media/packages/vanilla/items/ipoo_player_white.carry_item
  977. 23:13:50: loading carry items in base_valuable.carry_item
  978. 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
  979. 23:13:50: loading carry items in ipoo_player_silver.carry_item
  980. 23:13:50: ->media/packages/vanilla/items/ipoo_player_silver.carry_item
  981. 23:13:50: loading carry items in base_valuable.carry_item
  982. 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
  983. 23:13:50: loading carry items in ipoo_player_yellow.carry_item
  984. 23:13:50: ->media/packages/vanilla/items/ipoo_player_yellow.carry_item
  985. 23:13:50: loading carry items in base_valuable.carry_item
  986. 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
  987. 23:13:50: loading carry items in ipoo_player_green.carry_item
  988. 23:13:50: ->media/packages/vanilla/items/ipoo_player_green.carry_item
  989. 23:13:50: loading carry items in base_valuable.carry_item
  990. 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
  991. 23:13:50: loading carry items in ipoo_player_pink.carry_item
  992. 23:13:50: ->media/packages/vanilla/items/ipoo_player_pink.carry_item
  993. 23:13:50: loading carry items in base_valuable.carry_item
  994. 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
  995. 23:13:50: loading carry items in playing_cards.carry_item
  996. 23:13:50: ->media/packages/vanilla/items/playing_cards.carry_item
  997. 23:13:50: loading carry items in base_valuable.carry_item
  998. 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
  999. 23:13:50: loading carry items in underpants.carry_item
  1000. 23:13:50: ->media/packages/vanilla/items/underpants.carry_item
  1001. 23:13:50: loading carry items in base_valuable.carry_item
  1002. 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
  1003. 23:13:50: loading carry items in kamasutra.carry_item
  1004. 23:13:50: ->media/packages/vanilla/items/kamasutra.carry_item
  1005. 23:13:50: loading carry items in base_valuable.carry_item
  1006. 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
  1007. 23:13:50: loading carry items in cd.carry_item
  1008. 23:13:50: ->media/packages/vanilla/items/cd.carry_item
  1009. 23:13:50: loading carry items in base_valuable.carry_item
  1010. 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
  1011. 23:13:50: loading carry items in eodvest.carry_item
  1012. 23:13:50: ->media/packages/vanilla/items/eodvest.carry_item
  1013. 23:13:50: loading carry items in camouflage_suit.carry_item
  1014. 23:13:50: ->media/packages/vanilla/items/camouflage_suit.carry_item
  1015. 23:13:50: loading carry items in vest1.carry_item
  1016. 23:13:50: ->media/packages/vanilla/items/vest1.carry_item
  1017. 23:13:50: loading vehicle in all_vehicles.xml
  1018. 23:13:50: loading vehicle in jeep.vehicle
  1019. 23:13:50: loading vehicle in vehicle_base.vehicle
  1020. 23:13:50: loading vehicle in apc.vehicle
  1021. 23:13:50: loading vehicle in vehicle_base.vehicle
  1022. 23:13:50: loading vehicle in armored_truck.vehicle
  1023. 23:13:50: loading vehicle in vehicle_base.vehicle
  1024. 23:13:50: loading vehicle in radar_truck.vehicle
  1025. 23:13:50: loading vehicle in vehicle_base.vehicle
  1026. 23:13:50: loading vehicle in rubber_boat.vehicle
  1027. 23:13:50: Texture: cartoonflame2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1028. 23:13:50: Texture: woosh.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1029. 23:13:50: loading vehicle in tank.vehicle
  1030. 23:13:50: loading vehicle in vehicle_base.vehicle
  1031. 23:13:50: loading vehicle in tow.vehicle
  1032. 23:13:50: loading vehicle in cover1.vehicle
  1033. 23:13:50: loading vehicle in humvee.vehicle
  1034. 23:13:50: loading vehicle in vehicle_base.vehicle
  1035. 23:13:50: loading vehicle in transport_truck.vehicle
  1036. 23:13:50: loading vehicle in vehicle_base.vehicle
  1037. 23:13:50: loading vehicle in radar_tower.vehicle
  1038. 23:13:50: loading vehicle in patrol_ship.vehicle
  1039. 23:13:50: loading vehicle in deployable_mg.vehicle
  1040. 23:13:50: loading vehicle in deco_vehicles.xml
  1041. 23:13:50: loading vehicle in deco_car1_brown.vehicle
  1042. 23:13:50: loading vehicle in deco_car1_blue.vehicle
  1043. 23:13:50: loading vehicle in deco_car1_yellow.vehicle
  1044. 23:13:50: loading vehicle in deco_car1_black.vehicle
  1045. 23:13:50: loading vehicle in deco_car1_white.vehicle
  1046. 23:13:50: loading vehicle in deco_car1_red.vehicle
  1047. 23:13:50: loading vehicle in deco_car1_pink.vehicle
  1048. 23:13:50: loading vehicle in deco_car1_green.vehicle
  1049. 23:13:50: loading vehicle in deco_car2_red.vehicle
  1050. 23:13:50: loading vehicle in deco_car2_green.vehicle
  1051. 23:13:50: loading vehicle in deco_car2_yellow.vehicle
  1052. 23:13:50: loading vehicle in deco_car2_white.vehicle
  1053. 23:13:50: loading vehicle in deco_car2_silver.vehicle
  1054. 23:13:50: loading vehicle in deco_car2_grey.vehicle
  1055. 23:13:50: loading vehicle in deco_car2_brown.vehicle
  1056. 23:13:50: loading vehicle in deco_car2_blue.vehicle
  1057. 23:13:50: loading vehicle in deco_car2_black.vehicle
  1058. 23:13:50: loading vehicle in deco_car3_sky.vehicle
  1059. 23:13:50: loading vehicle in deco_car3_green.vehicle
  1060. 23:13:50: loading vehicle in deco_car3_blue.vehicle
  1061. 23:13:50: loading vehicle in deco_car3_red.vehicle
  1062. 23:13:50: loading vehicle in deco_car3_yellow.vehicle
  1063. 23:13:50: loading vehicle in deco_car3_black.vehicle
  1064. 23:13:50: loading vehicle in deco_van_blue.vehicle
  1065. 23:13:50: loading vehicle in deco_van_khaki.vehicle
  1066. 23:13:50: loading vehicle in deco_van_sky.vehicle
  1067. 23:13:50: loading vehicle in deco_van_brown.vehicle
  1068. 23:13:50: loading vehicle in deco_van_yellow.vehicle
  1069. 23:13:50: loading vehicle in deco_van_red.vehicle
  1070. 23:13:50: loading vehicle in deco_van_green.vehicle
  1071. 23:13:50: loading vehicle in deco_pickup_red.vehicle
  1072. 23:13:50: loading vehicle in deco_pickup_yellow.vehicle
  1073. 23:13:50: loading vehicle in deco_pickup_blue.vehicle
  1074. 23:13:50: loading vehicle in deco_pickup_green.vehicle
  1075. 23:13:50: loading vehicle in deco_pickup_khaki.vehicle
  1076. 23:13:50: loading vehicle in dumpster.vehicle
  1077. 23:13:50: loading vehicle in mortar.vehicle
  1078. 23:13:50: loading vehicle in deployable_minig.vehicle
  1079. 23:13:50: loading vehicle in mobile_armory.vehicle
  1080. 23:13:50: loading vehicle in vehicle_base.vehicle
  1081. 23:13:50: loading vehicle in gas_tank.vehicle
  1082. 23:13:50: loading vehicle in para_spawn.vehicle
  1083. 23:13:50: loading vehicle in radio_jammer.vehicle
  1084. 23:13:50: loading vehicle in water_tower.vehicle
  1085. 23:13:50: loading vehicle in heli_extraction_broken.vehicle
  1086. 23:13:50: loading vehicle in heli_broken1.vehicle
  1087. 23:13:50: loading vehicle in heli_broken2.vehicle
  1088. 23:13:50: loading vehicle in special_crates_wood.xml
  1089. 23:13:50: loading vehicle in special_crate_wood_base.vehicle
  1090. 23:13:50: loading vehicle in special_crate_wood_base.vehicle
  1091. 23:13:50: loading vehicle in special_crate_wood_base.vehicle
  1092. 23:13:50: loading vehicle in special_crate_wood_base.vehicle
  1093. 23:13:50: loading vehicle in special_crate_wood_base.vehicle
  1094. 23:13:50: loading vehicle in special_crate_wood_base.vehicle
  1095. 23:13:50: loading vehicle in special_crate_wood_base.vehicle
  1096. 23:13:50: loading vehicle in special_crate_wood_base.vehicle
  1097. 23:13:50: loading vehicle in bullseye.vehicle
  1098. 23:13:50: loading vehicle in bullseye2.vehicle
  1099. 23:13:50: loading vehicle in tut_sign.vehicle
  1100. 23:13:50: Texture: sparkle.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1101. 23:13:50: Texture: smoke.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1102. 23:13:50: Texture: flare.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  1103. 23:13:50: loading vehicle in tut_sign.vehicle
  1104. 23:13:50: loading vehicle in tut_sign.vehicle
  1105. 23:13:50: loading vehicle in tut_sign.vehicle
  1106. 23:13:50: loading vehicle in tut_sign.vehicle
  1107. 23:13:50: loading vehicle in tut_sign.vehicle
  1108. 23:13:50: loading vehicle in tut_sign.vehicle
  1109. 23:13:50: loading calls in media/packages/vanilla/maps/lobby/all_calls.xml
  1110. 23:13:50: loading calls in media/packages/vanilla/calls/cover_drop.call
  1111. 23:13:50: loading calls in media/packages/vanilla/calls/mortar1.call
  1112. 23:13:50: loading calls in media/packages/vanilla/maps/lobby/paratroopers1_1st_time.call
  1113. 23:13:50: loading calls in media/packages/vanilla/calls/paratroopers1.call
  1114. 23:13:50: loading squad configs in media/packages/vanilla/factions/all_squad_configs.xml
  1115. 23:13:50: loading squad configs in media/packages/vanilla/factions/default.squad_config
  1116. 23:13:50: loading squad configs in media/packages/vanilla/factions/assault1.squad_config
  1117. 23:13:50: loading squad configs in media/packages/vanilla/factions/stealth1.squad_config
  1118. 23:13:50: loading squad configs in media/packages/vanilla/factions/destroyer1.squad_config
  1119. 23:13:50: loading reward config in media/packages/vanilla//rewards.xml
  1120. 23:13:50: enabling all resources for all factions
  1121. 23:13:50: setting up initial faction resources
  1122. 23:13:50: loading faction resources in media/packages/vanilla/maps/lobby/green.xml
  1123. 23:13:50: loading faction resources for 0
  1124. 23:13:50: loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
  1125. 23:13:50: loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
  1126. 23:13:50: loading faction resources in media/packages/vanilla/maps/lobby/neutral.xml
  1127. 23:13:50: loading faction resources for 1
  1128. 23:13:50: loading names in media/packages/vanilla/names/russian_firstnames.txt, russian_firstnames.txt
  1129. 23:13:50: loading names in media/packages/vanilla/names/russian_lastnames.txt, russian_lastnames.txt
  1130. 23:13:50: map config weapons loaded
  1131. 23:13:50: Texture: shadow_airplane.png: Loading 1 faces(PF_A8R8G8B8,400x400x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x400x1.
  1132. 23:13:51: loading world objects
  1133. 23:13:51: Texture: none.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1134. 23:13:51: Texture: world_atlas1.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  1135. 23:13:51: adding tree config: TreeDefault
  1136. 23:13:51: layer: materials
  1137. 23:13:51: decal_template clover
  1138. 23:13:51: decal_template pavement1
  1139. 23:13:51: decal_template flower
  1140. 23:13:51: decal_template pavement_tile1
  1141. 23:13:51: decal_template roof_tile1
  1142. 23:13:51: decal_template manhole
  1143. 23:13:51: decal_template cracks_1
  1144. 23:13:51: decal_template cracks_2
  1145. 23:13:51: decal_template cracks_3
  1146. 23:13:51: decal_template cracks_4
  1147. 23:13:51: decal_template cracks_5
  1148. 23:13:51: decal_template cracks_6
  1149. 23:13:51: decal_template cracks_7
  1150. 23:13:51: decal_template parking_line
  1151. 23:13:51: not handled: 3 4 4
  1152. 23:13:51: Texture: fence_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1153. 23:13:51: Texture: cutout.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1154. 23:13:51: Texture: wall_atlas1.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1155. 23:13:51: not handled: #color = fill
  1156. 23:13:51: adding tree config: TreeBirch
  1157. 23:13:51: post_template post1_4
  1158. 23:13:51: post_template post1_3
  1159. 23:13:51: not handled: #color = fill
  1160. 23:13:51: not handled: #color = fill
  1161. 23:13:51: not handled: #color = fill
  1162. 23:13:51: not handled: #side_texture_scale = 2.0 1.25
  1163. 23:13:51: not handled: #side_texture_atlas_cell = 0 1 4 4 0.015625
  1164. 23:13:51: not handled: #separator_side_texture_scale = 0.2 1.0
  1165. 23:13:51: not handled: #separator_side_texture_atlas_cell = 2 1 4 4 0.03125 0.015625
  1166. 23:13:51: not handled: #separator_top_texture_scale = 0.2 1.0
  1167. 23:13:51: not handled: #separator_top_texture_atlas_cell = 2 1 4 4 0.03125 0.03125
  1168. 23:13:51: not handled: #separator_color = stroke
  1169. 23:13:51: layer: alpha_road
  1170. 23:13:51: layer: offroad
  1171. 23:13:51: layer: bases
  1172. 23:13:51: layer: layer
  1173. 23:13:51: layer: boundaries
  1174. 23:13:51: layer: walls
  1175. 23:13:51: layer: objects
  1176. 23:13:51: Mesh: Loading enclosure.mesh.
  1177. 23:13:51: not handled: climbable = 0
  1178. 23:13:51: Texture: bushplant.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1179. 23:13:51: Texture: alpha.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  1180. 23:13:51: Mesh: Loading container.mesh.
  1181. 23:13:51: not handled: #collision_model_offset = 0 0.8 0
  1182. 23:13:51: not handled: #walkable = 1
  1183. 23:13:51: not handled: climbable = 0
  1184. 23:13:51: layer: other
  1185. 23:13:51: Mesh: Loading barell.mesh.
  1186. 23:13:51: Texture: shooting_range.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1187. 23:13:51: Mesh: Loading shooting_range.mesh.
  1188. 23:13:51: Texture: bushes_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1189. 23:13:51: Mesh: Loading bush4.mesh.
  1190. 23:13:51: Mesh: Loading awning.mesh.
  1191. 23:13:51: Texture: armory.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1192. 23:13:51: Mesh: Loading armory.mesh.
  1193. 23:13:51: Mesh: Loading bush2.mesh.
  1194. 23:13:51: Mesh: Loading weapon_rack.mesh.
  1195. 23:13:51: Mesh: Loading streetlight.mesh.
  1196. 23:13:51: Texture: ee_0: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1197. 23:13:51: Mesh: Loading placard.mesh.
  1198. 23:13:51: Mesh: Loading post1_3.mesh.
  1199. 23:13:51: layer: rocks
  1200. 23:13:51: Mesh: Loading rock_s1.mesh.
  1201. 23:13:51: Mesh: Loading stone_3.mesh.
  1202. 23:13:51: Mesh: Loading stone_4.mesh.
  1203. 23:13:51: Mesh: Loading rock_m4.mesh.
  1204. 23:13:51: Mesh: Loading rock_s3.mesh.
  1205. 23:13:51: Mesh: Loading stone_5.mesh.
  1206. 23:13:51: Mesh: Loading rock_b2.mesh.
  1207. 23:13:51: Mesh: Loading stone_1.mesh.
  1208. 23:13:51: Mesh: Loading rock_b3.mesh.
  1209. 23:13:51: Mesh: Loading rock_s4.mesh.
  1210. 23:13:51: Mesh: Loading rock_m1.mesh.
  1211. 23:13:51: Mesh: Loading rock_m2.mesh.
  1212. 23:13:51: layer: woods_pine
  1213. 23:13:51: WARNING, decal template not found, template=tree_ground_base1
  1214. 23:13:51: WARNING, decal template not found, template=tree_ground_base1
  1215. 23:13:51: WARNING, decal template not found, template=tree_ground_base1
  1216. 23:13:51: WARNING, decal template not found, template=tree_ground_base1
  1217. 23:13:51: WARNING, decal template not found, template=tree_ground_base1
  1218. 23:13:51: WARNING, decal template not found, template=tree_ground_base1
  1219. 23:13:51: WARNING, decal template not found, template=tree_ground_base1
  1220. 23:13:51: WARNING, decal template not found, template=tree_ground_base1
  1221. 23:13:51: WARNING, decal template not found, template=tree_ground_base1
  1222. 23:13:51: WARNING, decal template not found, template=tree_ground_base1
  1223. 23:13:51: WARNING, decal template not found, template=tree_ground_base1
  1224. 23:13:51: WARNING, decal template not found, template=tree_ground_base1
  1225. 23:13:51: WARNING, decal template not found, template=tree_ground_base1
  1226. 23:13:51: WARNING, decal template not found, template=tree_ground_base1
  1227. 23:13:51: WARNING, decal template not found, template=tree_ground_base1
  1228. 23:13:51: WARNING, decal template not found, template=tree_ground_base1
  1229. 23:13:51: WARNING, decal template not found, template=tree_ground_base1
  1230. 23:13:51: WARNING, decal template not found, template=tree_ground_base1
  1231. 23:13:51: WARNING, decal template not found, template=tree_ground_base1
  1232. 23:13:51: WARNING, decal template not found, template=tree_ground_base1
  1233. 23:13:51: WARNING, decal template not found, template=tree_ground_base1
  1234. 23:13:51: WARNING, decal template not found, template=tree_ground_base1
  1235. 23:13:51: WARNING, decal template not found, template=tree_ground_base1
  1236. 23:13:51: WARNING, decal template not found, template=tree_ground_base1
  1237. 23:13:51: layer: crate
  1238. 23:13:51: walls set to be merged = 0
  1239. 23:13:51: create merged walls
  1240. 23:13:51: merged walls created = 0
  1241. 23:13:51: post process objects
  1242. 23:13:51: post process objects done
  1243. 23:13:51: layer: layer2
  1244. 23:13:51: layer: objects
  1245. 23:13:51: Mesh: Loading pipe.mesh.
  1246. 23:13:51: layer: walls
  1247. 23:13:51: layer: crate
  1248. 23:13:51: Mesh: Loading crate.mesh.
  1249. 23:13:51: Texture: crate.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
  1250. 23:13:51: layer: other
  1251. 23:13:51: Texture: rwr.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1252. 23:13:51: Mesh: Loading rwr.mesh.
  1253. 23:13:51: walls set to be merged = 0
  1254. 23:13:51: create merged walls
  1255. 23:13:51: merged walls created = 0
  1256. 23:13:51: post process objects
  1257. 23:13:51: post process objects done
  1258. 23:13:51: attaching ladders, 4
  1259. 23:13:51: attaching ladders done
  1260. 23:13:51: road network
  1261. 23:13:51: nodes: 34
  1262. 23:13:51: connections: 34
  1263. 23:13:51: cleaning up meshes, count 26
  1264. 23:13:51: done
  1265. 23:13:51: creating decoration
  1266. 23:13:51: Texture: ground_decoration.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1267. 23:13:52: creating decoration done
  1268. 23:13:52: generate water nav map
  1269. 23:13:52: generate water nav map done
  1270. 23:13:52: nodes: 0
  1271. 23:13:52: connections: 0
  1272. 23:13:52: loading soldiers in map config
  1273. 23:13:52: loading map config media/packages/vanilla/maps/lobby/map_config.xml
  1274. 23:13:52: loading soldiers in media/packages/vanilla/maps/lobby/green.xml
  1275. 23:13:52: loading models in media/packages/vanilla/factions/green_default_basic.models
  1276. 23:13:52: loading models in media/packages/vanilla/factions/green_default.models
  1277. 23:13:53: loading faction resources in media/packages/vanilla/maps/lobby/common.resources
  1278. 23:13:53: loading faction resources in media/packages/vanilla/factions/green_primaries.resources
  1279. 23:13:53: loading faction resources in media/packages/vanilla/factions/green_secondaries.resources
  1280. 23:13:53: loading faction resources in media/packages/vanilla/factions/green_default.resources
  1281. 23:13:53: medic
  1282. 23:13:53: copy_from = default
  1283. 23:13:53: loading faction resources in media/packages/vanilla/factions/common_medic.resources
  1284. 23:13:53: loading faction resources in media/packages/vanilla/factions/green_primaries.resources
  1285. 23:13:53: loading soldiers in media/packages/vanilla/maps/lobby/neutral.xml
  1286. 23:13:53: map config soldiers loaded
  1287. 23:13:53: soldiers loaded
  1288. 23:13:53: Texture: hud_apc.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
  1289. 23:13:53: Texture: hud_m24a2.png: Loading 1 faces(PF_A8R8G8B8,83x259x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x259x1.
  1290. 23:13:53: Texture: hud_riot_shield.png: Loading 1 faces(PF_A8R8G8B8,72x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x210x1.
  1291. 23:13:53: Texture: hud_m72law.png: Loading 1 faces(PF_A8R8G8B8,86x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x241x1.
  1292. 23:13:53: Texture: hud_m240.png: Loading 1 faces(PF_A8R8G8B8,92x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x290x1.
  1293. 23:13:53: Texture: hud_mossberg.png: Loading 1 faces(PF_A8R8G8B8,72x243x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x243x1.
  1294. 23:13:53: Texture: hud_mp5sd.png: Loading 1 faces(PF_A8R8G8B8,87x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x171x1.
  1295. 23:13:53: Texture: hud_m16a4.png: Loading 1 faces(PF_A8R8G8B8,86x237x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x237x1.
  1296. 23:13:53: Texture: hud_f2000.png: Loading 1 faces(PF_A8R8G8B8,81x151x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x151x1.
  1297. 23:13:53: Texture: hud_benelli_m4.png: Loading 1 faces(PF_A8R8G8B8,71x226x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x226x1.
  1298. 23:13:53: Texture: hud_pepperdust.png: Loading 1 faces(PF_A8R8G8B8,81x218x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x218x1.
  1299. 23:13:53: Texture: hud_tank_cannon.png: Loading 1 faces(PF_A8R8G8B8,67x273x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,67x273x1.
  1300. 23:13:53: Texture: hud_tank_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
  1301. 23:13:53: Texture: hud_aks74u.png: Loading 1 faces(PF_A8R8G8B8,82x177x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x177x1.
  1302. 23:13:53: Texture: hud_p90.png: Loading 1 faces(PF_A8R8G8B8,74x135x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x135x1.
  1303. 23:13:53: Texture: hud_medikit.png: Loading 1 faces(PF_A8R8G8B8,100x89x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x89x1.
  1304. 23:13:53: Texture: hud_tow.png: Loading 1 faces(PF_A8R8G8B8,100x274x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x274x1.
  1305. 23:13:53: Texture: hud_vss_vintorez.png: Loading 1 faces(PF_A8R8G8B8,85x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x255x1.
  1306. 23:13:53: Texture: hud_ns2000.png: Loading 1 faces(PF_A8R8G8B8,91x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x182x1.
  1307. 23:13:53: Texture: hud_hesco_barrier.png: Loading 1 faces(PF_A8R8G8B8,100x113x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x113x1.
  1308. 23:13:53: Texture: hud_stoner_lmg.png: Loading 1 faces(PF_A8R8G8B8,73x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,73x210x1.
  1309. 23:13:53: Texture: hud_m79.png: Loading 1 faces(PF_A8R8G8B8,83x180x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x180x1.
  1310. 23:13:53: Texture: hud_deployable_mg.png: Loading 1 faces(PF_A8R8G8B8,100x114x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x114x1.
  1311. 23:13:53: Texture: hud_patrol_ship_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
  1312. 23:13:53: Texture: hud_patrol_ship_cannon.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
  1313. 23:13:53: Texture: hud_patrol_ship_mortar.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1314. 23:13:53: Texture: hud_pb.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
  1315. 23:13:53: Texture: hud_glock17.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
  1316. 23:13:53: Texture: hud_beretta_m9.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
  1317. 23:13:53: Texture: hud_desert_eagle.png: Loading 1 faces(PF_A8R8G8B8,100x194x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x194x1.
  1318. 23:13:53: Texture: hud_desert_eagle_gold.png: Loading 1 faces(PF_A8R8G8B8,100x194x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x194x1.
  1319. 23:13:53: Texture: hud_aa-12.png: Loading 1 faces(PF_A8R8G8B8,78x204x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,78x204x1.
  1320. 23:13:53: Texture: hud_mgl.png: Loading 1 faces(PF_A8R8G8B8,81x189x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x189x1.
  1321. 23:13:53: Texture: hud_barrett_m107.png: Loading 1 faces(PF_A8R8G8B8,81x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x290x1.
  1322. 23:13:53: Texture: hud_xm8.png: Loading 1 faces(PF_A8R8G8B8,70x158x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,70x158x1.
  1323. 23:13:53: Texture: hud_uzi_mini.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
  1324. 23:13:53: Texture: hud_steyr_tmp.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
  1325. 23:13:53: Texture: hud_aek_919k.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
  1326. 23:13:53: Texture: hud_binoculars.png: Loading 1 faces(PF_A8R8G8B8,101x101x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,101x101x1.
  1327. 23:13:53: Texture: hud_ak47.png: Loading 1 faces(PF_A8R8G8B8,82x212x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x212x1.
  1328. 23:13:53: Texture: hud_stun_grenade.png: Loading 1 faces(PF_A8R8G8B8,76x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,76x100x1.
  1329. 23:13:53: Texture: hud_grenade.png: Loading 1 faces(PF_A8R8G8B8,75x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,75x100x1.
  1330. 23:13:53: Texture: hud_impact_grenade.png: Loading 1 faces(PF_A8R8G8B8,92x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x100x1.
  1331. 23:13:53: Texture: hud_c4.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1332. 23:13:53: Texture: hud_flare.png: Loading 1 faces(PF_A8R8G8B8,100x122x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x122x1.
  1333. 23:13:53: Texture: hud_claymore.png: Loading 1 faces(PF_A8R8G8B8,100x99x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x99x1.
  1334. 23:13:53: Texture: hud_at_mine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1335. 23:13:53: Texture: hud_mortar1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1336. 23:13:53: Texture: hud_paratroopers1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1337. 23:13:53: Texture: hud_whiskey_bottle.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1338. 23:13:53: Texture: hud_cigarettes.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1339. 23:13:53: Texture: hud_dollars_100.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1340. 23:13:53: Texture: hud_gamingdevice.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1341. 23:13:53: Texture: hud_gem.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1342. 23:13:53: Texture: hud_painting.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1343. 23:13:53: Texture: hud_horny_magazine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1344. 23:13:53: Texture: hud_comic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1345. 23:13:53: Texture: hud_rwr_handbook.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1346. 23:13:53: Texture: hud_oscar_statue.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1347. 23:13:53: Texture: hud_vest.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
  1348. 23:13:53: Texture: hud_vest_hole1.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
  1349. 23:13:53: Texture: hud_vest_hole2.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
  1350. 23:13:53: Texture: hud_cigars.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1351. 23:13:53: Texture: hud_beer_can.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1352. 23:13:53: Texture: hud_lighter.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1353. 23:13:53: Texture: hud_steroids.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1354. 23:13:53: Texture: hud_teddy.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1355. 23:13:53: Texture: hud_bible.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1356. 23:13:53: Texture: hud_koran.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1357. 23:13:53: Texture: hud_chewing_gum.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1358. 23:13:53: Texture: hud_bizarre_rubber_bullet.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1359. 23:13:53: Texture: hud_chocolate.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1360. 23:13:53: Texture: hud_dollars_300.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1361. 23:13:53: Texture: hud_energy_drink.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1362. 23:13:53: Texture: hud_fancy_sunglasses.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1363. 23:13:53: Texture: hud_radio.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1364. 23:13:53: Texture: hud_razor.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1365. 23:13:53: Texture: hud_sheaths.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1366. 23:13:53: Texture: hud_sheaths_xxl.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1367. 23:13:53: Texture: hud_sunglasses.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1368. 23:13:53: Texture: hud_ipoo_blue.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1369. 23:13:53: Texture: hud_ipoo_red.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1370. 23:13:53: Texture: hud_ipoo_white.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1371. 23:13:53: Texture: hud_ipoo_silver.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1372. 23:13:53: Texture: hud_ipoo_yellow.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1373. 23:13:53: Texture: hud_ipoo_green.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1374. 23:13:53: Texture: hud_ipoo_pink.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1375. 23:13:53: Texture: hud_playing_cards.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1376. 23:13:53: Texture: hud_worn_underpants.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1377. 23:13:53: Texture: hud_kamasutra.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1378. 23:13:53: Texture: hud_cd.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1379. 23:13:53: Texture: hud_eod.png: Loading 1 faces(PF_A8R8G8B8,100x116x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x116x1.
  1380. 23:13:53: Texture: hud_eod1.png: Loading 1 faces(PF_A8R8G8B8,100x116x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x116x1.
  1381. 23:13:53: Texture: hud_eod2.png: Loading 1 faces(PF_A8R8G8B8,100x116x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x116x1.
  1382. 23:13:53: Texture: hud_eod3.png: Loading 1 faces(PF_A8R8G8B8,100x116x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x116x1.
  1383. 23:13:53: Texture: hud_eod4.png: Loading 1 faces(PF_A8R8G8B8,100x116x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x116x1.
  1384. 23:13:53: Texture: hud_eod_critical.png: Loading 1 faces(PF_A8R8G8B8,100x116x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x116x1.
  1385. 23:13:53: Texture: hud_camouflage_suit.png: Loading 1 faces(PF_A8R8G8B8,100x93x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x93x1.
  1386. 23:13:53: Texture: hud_vest1.png: Loading 1 faces(PF_A8R8G8B8,101x122x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,101x122x1.
  1387. 23:13:53: Texture: hud_vest1_hole1.png: Loading 1 faces(PF_A8R8G8B8,101x122x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,101x122x1.
  1388. 23:13:53: Texture: chat_icon_default.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1389. 23:13:53: Texture: chat_icon_soldier_green.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1390. 23:13:53: Texture: chat_icon_commander_green.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1391. 23:13:53: Texture: chat_icon_soldier_gray.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1392. 23:13:53: Texture: chat_icon_commander_gray.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1393. 23:13:53: Texture: hud_teammember.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  1394. 23:13:53: Texture: hud_medic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1395. 23:13:53: Texture: hud_rank0.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1396. 23:13:53: Texture: hud_badge_dogtag.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  1397. 23:13:53: Texture: hud_meter.png: Loading 1 faces(PF_A8R8G8B8,534x50x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,534x50x1.
  1398. 23:13:53: Texture: hud_meter_cursor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1399. 23:13:53: Texture: MeterTexture: Loading 1 faces(PF_R8G8B8,2x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,2x1x1.
  1400. 23:13:53: Texture: radioview_shortcut_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1401. 23:13:53: Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,400x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x80x1.
  1402. 23:13:53: Texture: squad_ai_marker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
  1403. 23:13:53: Texture: mapview_player.png: Loading 1 faces(PF_A8R8G8B8,320x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,320x64x1.
  1404. 23:13:53: Texture: squad_marker_foot.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1405. 23:13:53: Texture: command_marker.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1406. 23:13:53: Texture: squad_marker_vehicle.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1407. 23:13:53: Texture: squad_marker_vehicle_iconmask.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1408. 23:13:53: Texture: mapview_vehicle.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1409. 23:13:53: Texture: callmarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
  1410. 23:13:53: Texture: mapview_attack_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1411. 23:13:53: Texture: mapview_defense_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1412. 23:13:53: Texture: inventoryview_connection_reverse.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1413. 23:13:53: Texture: inventoryview_connection.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1414. 23:13:53: Texture: inventoryview_connection_horizontal.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1415. 23:13:53: Texture: inventoryview_section_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1416. 23:13:53: Texture: inventoryview_section_background.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1417. 23:13:53: Texture: inventoryview_slot_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1418. 23:13:53: Texture: inventoryview_slot_highlight.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  1419. 23:13:53: Texture: hud_badge_kill_combo1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  1420. 23:13:53: Texture: inventoryview_backpack_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1421. 23:13:53: Texture: radioview_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1422. 23:13:53: Texture: inventoryview_calls_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1423. 23:13:53: Texture: hud_radio_meter.png: Loading 1 faces(PF_A8R8G8B8,24x24x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,24x24x1.
  1424. 23:13:53: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,1x1x1) with 0 custom mipmaps from Image. Internal format is PF_X8R8G8B8,1x1x1.
  1425. 23:13:53: Texture: map.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  1426. 23:13:53: Texture: mapview_grid.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1427. 23:13:54: Texture: mapview_frame.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  1428. 23:13:54: Texture: mapview_force.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1429. 23:13:54: Texture: mapview_force_noise.png: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
  1430. 23:13:54: Texture: mapview_battle_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1431. 23:13:54: Texture: mapview_attack_start.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1432. 23:13:54: Texture: mapview_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1433. 23:13:54: Texture: mapview_resource.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1434. 23:13:54: Texture: mapview_comms_marker.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1435. 23:13:54: Texture: mapview_spawnpoint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1436. 23:13:54: Texture: mapview_positioner.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1437. 23:13:54: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1438. 23:13:54: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1439. 23:13:54: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1440. 23:13:54: Texture: worldview_atlas.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  1441. 23:13:54: Texture: menu_title.png: Loading 1 faces(PF_A8R8G8B8,708x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,708x100x1.
  1442. 23:13:54: game mode: 0
  1443. 23:13:54: Texture: menusystem_slider.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1444. 23:13:54: loading map info
  1445. 23:13:54: loading map info
  1446. 23:13:54: loading map info
  1447. 23:13:54: loading map info
  1448. 23:13:54: loading map info
  1449. 23:13:55: loading map info
  1450. 23:13:55: loading map info
  1451. 23:13:55: loading map info
  1452. 23:13:55: loading map info
  1453. 23:13:55: loading map info
  1454. 23:13:55: loading map info
  1455. 23:13:56: loading map info
  1456. 23:13:56: loading map info
  1457. 23:13:56: loading map info
  1458. 23:13:56: Texture: glow1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1459. 23:13:56: Texture: glow2.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1460. 23:13:56: Texture: campaign_win_0.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1461. 23:13:56: Texture: chatbubbleborder.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1462. 23:13:56: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource chatlog_channel.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
  1463. 23:13:56: Error loading texture chatlog_channel.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource chatlog_channel.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
  1464. 23:13:56: Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1465. 23:13:56: Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1466. 23:13:56: game reset
  1467. 23:13:56: 1: ColourValue(0, 0.5, 0.1, 1), Greenbelts
  1468. 23:13:56: 1: ColourValue(1, 1, 0.95, 1), Neutral
  1469. 23:13:56: profile folder = savegames/_default.save
  1470. 23:13:56: profiles at C:\Users\John\AppData\Roaming\Running with rifles\savegames/_default.save/
  1471. 23:13:56: savename _default.save
  1472. 23:13:56: Setting init data, machine id = 0
  1473. 23:13:56: init data set done
  1474. 23:13:56: WARNING, problem at base divisioning, couldn't find initial base for 1
  1475. 23:13:56: no old character, attempt load
  1476. 23:13:56: Mesh: Loading chute.mesh.
  1477. 23:13:56: Can't assign material _missing_material_ to SubEntity of Ogre/MO38 because this Material does not exist. Have you forgotten to define it in a .material script?
  1478. 23:13:56: Texture: signs.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1479. 23:13:56: Texture: chute.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1480. 23:13:56: command: update_inventory
  1481. 23:13:56: command: create_instance
  1482. 23:13:56: Mesh: Loading bullseye.mesh.
  1483. 23:13:56: Texture: building_atlas.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1484. 23:13:56: Texture: dynamic_crosshair.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  1485. 23:13:56: Texture: los.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1486. 23:13:57: command: create_instance
  1487. 23:13:57: command: create_instance
  1488. 23:13:57: Mesh: Loading radio_jammer.mesh.
  1489. 23:13:57: Texture: radar_tower.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1490. 23:13:57: Mesh: Loading radio_jammer_broken.mesh.
  1491. 23:13:57: Texture: radar_tower_broken.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1492. 23:13:57: command: create_instance
  1493. 23:13:57: Mesh: Loading tut_sign.mesh.
  1494. 23:13:57: Texture: tut_sign.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1495. 23:13:57: command: create_instance
  1496. 23:13:57: command: create_instance
  1497. 23:13:57: command: create_instance
  1498. 23:13:57: command: create_instance
  1499. 23:13:57: command: create_instance
  1500. 23:13:57: command: create_instance
  1501. 23:13:57: saving
  1502. 23:13:57: save path=C:\Users\John\AppData\Roaming\Running with rifles\savegames/_default.save
  1503. 23:13:57: mode = 0
  1504. 23:13:57: last script =
  1505. 23:13:57: save done
  1506. 23:13:57: saving C:\Users\John\AppData\Roaming\Running with rifles\savegames/_default.save/effect_splat_map.png
  1507. 23:13:57: new game created
  1508. 23:13:57: settings loaded
  1509. 23:13:57: r=31563
  1510. 23:13:57: game init done
  1511. 23:13:57: Texture: terrain5_heightmap.png: Loading 1 faces(PF_L8,513x513x1) with 9 generated mipmaps from Image. Internal format is PF_L8,513x513x1.
  1512. 23:13:57: Texture: wave.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1513. 23:13:57: Texture: hud_squad0.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
  1514. 23:13:57: Texture: hud_meter_cursor_capture_area_friendly.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1515. 23:13:57: Mesh: Loading jeep_body.mesh.
  1516. 23:13:57: Texture: jeep_body.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1517. 23:13:57: Mesh: Loading jeep_body_broken.mesh.
  1518. 23:13:57: Texture: jeep_body_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1519. 23:13:57: Mesh: Loading jeep_wheel.mesh.
  1520. 23:13:57: Texture: jeep_wheel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1521. 23:13:57: Mesh: Loading dumpster.mesh.
  1522. 23:13:57: Texture: dumpster.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1523. 23:13:57: Mesh: Loading gas_tank.mesh.
  1524. 23:13:57: Texture: gas_tank.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1525. 23:13:57: Mesh: Loading gas_tank_broken.mesh.
  1526. 23:13:57: Texture: gas_tank_broken.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1527. 23:13:57: saving
  1528. 23:13:57: save path=C:\Users\John\AppData\Roaming\Running with rifles\savegames/_default.save
  1529. 23:13:57: mode = 0
  1530. 23:13:57: last script =
  1531. 23:13:57: save done
  1532. 23:13:58: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,3x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,3x1x1.
  1533. 23:13:58: Texture: menusystem_control_focus_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1534. 23:14:02: Texture: crosshair_poor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1535. 23:14:02: Texture: latin1_basic_font_050.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1536. 23:14:44: quit game
  1537. 23:14:44: save before exit?
  1538. 23:14:44: saving
  1539. 23:14:44: save path=C:\Users\John\AppData\Roaming\Running with rifles\savegames/_default.save
  1540. 23:14:44: mode = 0
  1541. 23:14:44: last script =
  1542. 23:14:44: save done
  1543. 23:14:44: clearing awareness of last metagame selfstart
  1544. 23:14:44: saving C:\Users\John\AppData\Roaming\Running with rifles\savegames/_default.save/effect_splat_map.png
  1545. 23:14:44: OGRE EXCEPTION(3:RenderingAPIException): D3DXLoadSurfaceFromSurface failed in D3D9HardwarePixelBuffer::blitToMemory at ..\..\..\..\..\RenderSystems\Direct3D9\src\OgreD3D9HardwarePixelBuffer.cpp (line 802)
  1546. 23:14:44: couldn't write effect_splat_map.png
  1547. 23:14:44: copying media/packages/vanilla/maps/lobby/effect_combined_alpha.png to C:\Users\John\AppData\Roaming\Running with rifles\savegames/_default.save/effect_splat_map.png
  1548. 23:14:45: check = 0
  1549. 23:14:45: freeing regions
  1550. 23:14:45: Destroying resource group sessionResourceGroup
  1551. 23:14:45: Unloading resource group sessionResourceGroup
  1552. 23:14:45: Finished unloading resource group sessionResourceGroup
  1553. 23:14:45: game uninitialized
  1554. 23:14:45: DefaultWorkQueue('Root') shutting down on thread 02DABAE0.
  1555. 23:14:45: DefaultWorkQueue('Root')::WorkerFunc - thread 00CA3690 stopped.
  1556. 23:14:45: DefaultWorkQueue('Root')::WorkerFunc - thread 00CA36F0 stopped.
  1557. 23:14:45: DefaultWorkQueue('Root')::WorkerFunc - thread 00CA3600 stopped.
  1558. 23:14:45: DefaultWorkQueue('Root')::WorkerFunc - thread 00CA3630 stopped.
  1559. 23:14:45: *-*-* OGRE Shutdown
  1560. 23:14:45: Unregistering ResourceManager for type Compositor
  1561. 23:14:45: Unregistering ResourceManager for type Font
  1562. 23:14:45: Unregistering ResourceManager for type Skeleton
  1563. 23:14:45: Unregistering ResourceManager for type Mesh
  1564. 23:14:45: Unregistering ResourceManager for type HighLevelGpuProgram
  1565. 23:14:45: Uninstalling plugin: ParticleFX
  1566. 23:14:45: Plugin successfully uninstalled
  1567. 23:14:45: Unloading library Plugin_ParticleFX
  1568. 23:14:45: Uninstalling plugin: Octree & Terrain Scene Manager
  1569. 23:14:45: Plugin successfully uninstalled
  1570. 23:14:45: Unloading library Plugin_OctreeSceneManager
  1571. 23:14:45: Uninstalling plugin: Cg Program Manager
  1572. 23:14:45: Plugin successfully uninstalled
  1573. 23:14:45: Unloading library Plugin_CgProgramManager
  1574. 23:14:45: Uninstalling plugin: D3D9 RenderSystem
  1575. 23:14:45: D3D9 : Shutting down cleanly.
  1576. 23:14:45: Unregistering ResourceManager for type Texture
  1577. 23:14:45: Unregistering ResourceManager for type GpuProgram
  1578. 23:14:45: D3D9 : Direct3D9 Rendering Subsystem destroyed.
  1579. 23:14:45: Plugin successfully uninstalled
  1580. 23:14:45: Unloading library RenderSystem_Direct3D9
  1581. 23:14:45: Unregistering ResourceManager for type Material
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