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- 23:13:44: Creating resource group General
- 23:13:44: Creating resource group Internal
- 23:13:44: Creating resource group Autodetect
- 23:13:44: SceneManagerFactory for type 'DefaultSceneManager' registered.
- 23:13:44: Registering ResourceManager for type Material
- 23:13:44: Registering ResourceManager for type Mesh
- 23:13:44: Registering ResourceManager for type Skeleton
- 23:13:44: MovableObjectFactory for type 'ParticleSystem' registered.
- 23:13:44: OverlayElementFactory for type Panel registered.
- 23:13:44: OverlayElementFactory for type BorderPanel registered.
- 23:13:44: OverlayElementFactory for type TextArea registered.
- 23:13:44: Registering ResourceManager for type Font
- 23:13:44: ArchiveFactory for archive type FileSystem registered.
- 23:13:44: ArchiveFactory for archive type Zip registered.
- 23:13:44: DDS codec registering
- 23:13:44: FreeImage version: 3.15.1
- 23:13:44: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
- 23:13:44: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,sti
- 23:13:44: Registering ResourceManager for type HighLevelGpuProgram
- 23:13:44: Registering ResourceManager for type Compositor
- 23:13:44: MovableObjectFactory for type 'Entity' registered.
- 23:13:44: MovableObjectFactory for type 'Light' registered.
- 23:13:44: MovableObjectFactory for type 'BillboardSet' registered.
- 23:13:44: MovableObjectFactory for type 'ManualObject' registered.
- 23:13:44: MovableObjectFactory for type 'BillboardChain' registered.
- 23:13:44: MovableObjectFactory for type 'RibbonTrail' registered.
- 23:13:44: *-*-* OGRE Initialising
- 23:13:44: *-*-* Version 1.7.4 (Cthugha)
- 23:13:44: initializing graphics
- 23:13:44: loading plugins
- 23:13:44: Loading library RenderSystem_Direct3D9
- 23:13:44: Installing plugin: D3D9 RenderSystem
- 23:13:44: D3D9 : Direct3D9 Rendering Subsystem created.
- 23:13:44: D3D9: Driver Detection Starts
- 23:13:44: D3D9: Driver Detection Ends
- 23:13:44: Plugin successfully installed
- 23:13:44: Loading library Plugin_CgProgramManager
- 23:13:44: Installing plugin: Cg Program Manager
- 23:13:44: Plugin successfully installed
- 23:13:44: Loading library Plugin_OctreeSceneManager
- 23:13:44: Installing plugin: Octree & Terrain Scene Manager
- 23:13:44: Plugin successfully installed
- 23:13:44: Loading library Plugin_ParticleFX
- 23:13:44: Installing plugin: ParticleFX
- 23:13:44: Particle Emitter Type 'Point' registered
- 23:13:44: Particle Emitter Type 'Box' registered
- 23:13:44: Particle Emitter Type 'Ellipsoid' registered
- 23:13:44: Particle Emitter Type 'Cylinder' registered
- 23:13:44: Particle Emitter Type 'Ring' registered
- 23:13:44: Particle Emitter Type 'HollowEllipsoid' registered
- 23:13:44: Particle Affector Type 'LinearForce' registered
- 23:13:44: Particle Affector Type 'ColourFader' registered
- 23:13:44: Particle Affector Type 'ColourFader2' registered
- 23:13:44: Particle Affector Type 'ColourImage' registered
- 23:13:44: Particle Affector Type 'ColourInterpolator' registered
- 23:13:44: Particle Affector Type 'Scaler' registered
- 23:13:44: Particle Affector Type 'Rotator' registered
- 23:13:44: Particle Affector Type 'DirectionRandomiser' registered
- 23:13:44: Particle Affector Type 'DeflectorPlane' registered
- 23:13:44: Plugin successfully installed
- 23:13:44: initializing render system
- 23:13:44: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
- 23:13:44: D3D9 : RenderSystem Option: Floating-point mode = Fastest
- 23:13:44: D3D9 : RenderSystem Option: VSync Interval = 1
- 23:13:44: render device Monitor-1-Intel(R) HD Graphics 3000
- 23:13:44: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-Intel(R) HD Graphics 3000
- 23:13:44: D3D9 : RenderSystem Option: FSAA = 0
- 23:13:44: D3D9 : RenderSystem Option: Full Screen = Yes
- 23:13:44: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
- 23:13:44: D3D9 : RenderSystem Option: VSync = Yes
- 23:13:44: D3D9 : RenderSystem Option: Video Mode = 1366 x 768 @ 32-bit colour
- 23:13:44: initializing render window
- 23:13:44: CPU Identifier & Features
- 23:13:44: -------------------------
- 23:13:44: * CPU ID: GenuineIntel: Intel(R) Core(TM) i3-2370M CPU @ 2.40GHz
- 23:13:44: * SSE: yes
- 23:13:44: * SSE2: yes
- 23:13:44: * SSE3: yes
- 23:13:44: * MMX: yes
- 23:13:44: * MMXEXT: yes
- 23:13:44: * 3DNOW: no
- 23:13:44: * 3DNOWEXT: no
- 23:13:44: * CMOV: yes
- 23:13:44: * TSC: yes
- 23:13:44: * FPU: yes
- 23:13:44: * PRO: yes
- 23:13:44: * HT: no
- 23:13:44: -------------------------
- 23:13:44: D3D9 : Subsystem Initialising
- 23:13:44: Registering ResourceManager for type Texture
- 23:13:44: Registering ResourceManager for type GpuProgram
- 23:13:44: D3D9RenderSystem::_createRenderWindow "RUNNING WITH RIFLES (c) Modulaatio Games 2016", 1366x768 fullscreen miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=true vsyncInterval=1
- 23:13:44: D3D9 : Created D3D9 Rendering Window 'RUNNING WITH RIFLES (c) Modulaatio Games 2016' : 1366x768, 32bpp
- 23:13:44: D3D9 : Multi head disabled. It causes application run time crashes when used in Vista + SP 1 or 2 combination
- 23:13:44: D3D9: Vertex texture format supported - PF_L8
- 23:13:44: D3D9: Vertex texture format supported - PF_L16
- 23:13:44: D3D9: Vertex texture format supported - PF_A8
- 23:13:44: D3D9: Vertex texture format supported - PF_A4L4
- 23:13:44: D3D9: Vertex texture format supported - PF_BYTE_LA
- 23:13:44: D3D9: Vertex texture format supported - PF_R5G6B5
- 23:13:44: D3D9: Vertex texture format supported - PF_B5G6R5
- 23:13:44: D3D9: Vertex texture format supported - PF_A4R4G4B4
- 23:13:44: D3D9: Vertex texture format supported - PF_A1R5G5B5
- 23:13:44: D3D9: Vertex texture format supported - PF_A8R8G8B8
- 23:13:44: D3D9: Vertex texture format supported - PF_B8G8R8A8
- 23:13:44: D3D9: Vertex texture format supported - PF_A2R10G10B10
- 23:13:44: D3D9: Vertex texture format supported - PF_A2B10G10R10
- 23:13:44: D3D9: Vertex texture format supported - PF_DXT1
- 23:13:44: D3D9: Vertex texture format supported - PF_DXT2
- 23:13:44: D3D9: Vertex texture format supported - PF_DXT3
- 23:13:44: D3D9: Vertex texture format supported - PF_DXT4
- 23:13:44: D3D9: Vertex texture format supported - PF_DXT5
- 23:13:44: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
- 23:13:44: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
- 23:13:44: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
- 23:13:44: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
- 23:13:44: D3D9: Vertex texture format supported - PF_X8R8G8B8
- 23:13:44: D3D9: Vertex texture format supported - PF_R8G8B8A8
- 23:13:44: D3D9: Vertex texture format supported - PF_DEPTH
- 23:13:44: D3D9: Vertex texture format supported - PF_SHORT_RGBA
- 23:13:44: D3D9: Vertex texture format supported - PF_FLOAT16_R
- 23:13:44: D3D9: Vertex texture format supported - PF_FLOAT32_R
- 23:13:44: D3D9: Vertex texture format supported - PF_SHORT_GR
- 23:13:44: D3D9: Vertex texture format supported - PF_FLOAT16_GR
- 23:13:44: D3D9: Vertex texture format supported - PF_FLOAT32_GR
- 23:13:44: D3D9: Vertex texture format supported - PF_SHORT_RGB
- 23:13:44: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
- 23:13:44: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
- 23:13:44: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
- 23:13:44: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
- 23:13:44: RenderSystem capabilities
- 23:13:44: -------------------------
- 23:13:44: RenderSystem Name: Direct3D9 Rendering Subsystem
- 23:13:44: GPU Vendor: intel
- 23:13:44: Device Name: Monitor-1-Intel(R) HD Graphics 3000
- 23:13:44: Driver Version: 9.17.10.4229
- 23:13:44: * Fixed function pipeline: yes
- 23:13:44: * Hardware generation of mipmaps: yes
- 23:13:44: * Texture blending: yes
- 23:13:44: * Anisotropic texture filtering: yes
- 23:13:44: * Dot product texture operation: yes
- 23:13:44: * Cube mapping: yes
- 23:13:44: * Hardware stencil buffer: yes
- 23:13:44: - Stencil depth: 8
- 23:13:44: - Two sided stencil support: yes
- 23:13:44: - Wrap stencil values: yes
- 23:13:44: * Hardware vertex / index buffers: yes
- 23:13:44: * Vertex programs: yes
- 23:13:44: * Number of floating-point constants for vertex programs: 256
- 23:13:44: * Number of integer constants for vertex programs: 16
- 23:13:44: * Number of boolean constants for vertex programs: 16
- 23:13:44: * Fragment programs: yes
- 23:13:44: * Number of floating-point constants for fragment programs: 224
- 23:13:44: * Number of integer constants for fragment programs: 16
- 23:13:44: * Number of boolean constants for fragment programs: 16
- 23:13:44: * Geometry programs: no
- 23:13:44: * Number of floating-point constants for geometry programs: 0
- 23:13:44: * Number of integer constants for geometry programs: 0
- 23:13:44: * Number of boolean constants for geometry programs: 0
- 23:13:44: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
- 23:13:44: * Texture Compression: yes
- 23:13:44: - DXT: yes
- 23:13:44: - VTC: no
- 23:13:44: - PVRTC: no
- 23:13:44: * Scissor Rectangle: yes
- 23:13:44: * Hardware Occlusion Query: yes
- 23:13:44: * User clip planes: yes
- 23:13:44: * VET_UBYTE4 vertex element type: yes
- 23:13:44: * Infinite far plane projection: yes
- 23:13:44: * Hardware render-to-texture: yes
- 23:13:44: * Floating point textures: yes
- 23:13:44: * Non-power-of-two textures: yes
- 23:13:44: * Volume textures: yes
- 23:13:44: * Multiple Render Targets: 4
- 23:13:44: - With different bit depths: yes
- 23:13:44: * Point Sprites: yes
- 23:13:44: * Extended point parameters: yes
- 23:13:44: * Max Point Size: 10
- 23:13:44: * Vertex texture fetch: yes
- 23:13:44: * Number of world matrices: 0
- 23:13:44: * Number of texture units: 8
- 23:13:44: * Stencil buffer depth: 8
- 23:13:44: * Number of vertex blend matrices: 0
- 23:13:44: - Max vertex textures: 4
- 23:13:44: - Vertex textures shared: no
- 23:13:44: * Render to Vertex Buffer : no
- 23:13:44: * DirectX per stage constants: yes
- 23:13:44: ***************************************
- 23:13:44: *** D3D9 : Subsystem Initialised OK ***
- 23:13:44: ***************************************
- 23:13:44: DefaultWorkQueue('Root') initialising on thread 02DABAE0.
- 23:13:44: DefaultWorkQueue('Root')::WorkerFunc - thread 00CA3600 starting.
- 23:13:44: DefaultWorkQueue('Root')::WorkerFunc - thread 00CA3630 starting.
- 23:13:44: DefaultWorkQueue('Root')::WorkerFunc - thread 00CA3690 starting.
- 23:13:44: DefaultWorkQueue('Root')::WorkerFunc - thread 00CA36F0 starting.
- 23:13:44: Particle Renderer Type 'billboard' registered
- 23:13:44: SceneManagerFactory for type 'OctreeSceneManager' registered.
- 23:13:44: SceneManagerFactory for type 'TerrainSceneManager' registered.
- 23:13:44: Added resource location 'media' of type 'FileSystem' to resource group 'General'
- 23:13:44: Added resource location 'media/textures' of type 'FileSystem' to resource group 'General'
- 23:13:44: Added resource location 'media/sounds' of type 'FileSystem' to resource group 'General'
- 23:13:44: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'General'
- 23:13:44: Added resource location 'media/packages/vanilla/languages' of type 'FileSystem' to resource group 'General'
- 23:13:44: Added resource location 'media/packages/vanilla/languages/de' of type 'FileSystem' to resource group 'General'
- 23:13:44: Added resource location 'media/data3.pak' of type 'Zip' to resource group 'General'
- 23:13:44: Added resource location 'media/data2.pak' of type 'Zip' to resource group 'General'
- 23:13:44: Parsing scripts for resource group Autodetect
- 23:13:44: Finished parsing scripts for resource group Autodetect
- 23:13:44: Parsing scripts for resource group General
- 23:13:44: Parsing script ShadowCaster.program
- 23:13:44: Parsing script AmbientOcclusion.program
- 23:13:44: Parsing script StdQuad_vp.program
- 23:13:44: Parsing script Vignette.program
- 23:13:45: Parsing script Intro.material
- 23:13:45: Parsing script ShadowCaster.material
- 23:13:45: Parsing script AmbientOcclusion.material
- 23:13:45: Parsing script Vignette.material
- 23:13:45: Parsing script AmbientOcclusion.compositor
- 23:13:45: Parsing script chinese_basic_font_025.fontdef
- 23:13:45: Parsing script chinese_basic_font_050.fontdef
- 23:13:45: Parsing script chinese_basic_font_100.fontdef
- 23:13:45: Parsing script chinese_basic_font_outline_025.fontdef
- 23:13:45: Parsing script chinese_basic_font_outline_050.fontdef
- 23:13:45: Parsing script chinese_basic_font_outline_100.fontdef
- 23:13:45: Parsing script chinese_input_font_outline_025.fontdef
- 23:13:45: Parsing script chinese_input_font_outline_050.fontdef
- 23:13:45: Parsing script chinese_input_font_outline_100.fontdef
- 23:13:45: Parsing script latin1_basic_font_025.fontdef
- 23:13:45: Parsing script latin1_basic_font_050.fontdef
- 23:13:45: Parsing script latin1_basic_font_100.fontdef
- 23:13:45: Parsing script latin1_basic_font_outline_025.fontdef
- 23:13:45: Parsing script latin1_basic_font_outline_050.fontdef
- 23:13:45: Parsing script latin1_basic_font_outline_100.fontdef
- 23:13:45: Parsing script latin1_input_font_outline_025.fontdef
- 23:13:45: Parsing script latin1_input_font_outline_050.fontdef
- 23:13:45: Parsing script latin1_input_font_outline_100.fontdef
- 23:13:45: Finished parsing scripts for resource group General
- 23:13:45: Parsing scripts for resource group Internal
- 23:13:45: Finished parsing scripts for resource group Internal
- 23:13:45: OverlayElementFactory for type TextArea2 registered.
- 23:13:45: initializing scene manager
- 23:13:45: TerrainSceneManager: Registered a new PageSource for type Heightmap
- 23:13:45: initializing audio
- 23:13:45: audio devices found: 0
- 23:13:45: no audio devices, audio disabled
- 23:13:45: initializing input
- 23:13:45: initializing Steam API
- 23:13:46: RUNNING WITH RIFLES, version 1.31
- 23:13:46: Map resource location set as media/packages/vanilla/maps/lobby
- 23:13:46: Using application folder C:\Users\John\AppData\Roaming\Running with rifles\
- 23:13:46: Using save path C:\Users\John\AppData\Roaming\Running with rifles\savegames/
- 23:13:46: activating metagame in regular game build
- 23:13:46: Texture: black.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 23:13:46: Texture: splash.png: Loading 1 faces(PF_A8R8G8B8,970x137x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,970x137x1.
- 23:13:46: application start done
- 23:13:46: run simulation
- 23:13:46: rendering the first frame
- 23:13:46: Texture: vignette.png: Loading 1 faces(PF_A8R8G8B8,1920x1080x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1920x1080x1.
- 23:13:46: Texture: latin1_basic_font_outline_050.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 23:13:46: first frame rendered ok
- 23:13:46: adding frame listener
- 23:13:46: starting rendering loop
- 23:13:47: game init start
- 23:13:47: Creating resource group sessionResourceGroup
- 23:13:47: adding package resource location media/packages/vanilla/
- 23:13:47: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 23:13:47: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 23:13:47: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 23:13:47: Added resource location 'media/packages/vanilla/models' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 23:13:47: Added resource location 'media/packages/vanilla/names' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 23:13:47: Added resource location 'media/packages/vanilla/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 23:13:47: Added resource location 'media/packages/vanilla/materials' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 23:13:47: Added resource location 'media/packages/vanilla/sounds' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 23:13:47: Added resource location 'media/packages/vanilla/textures' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 23:13:47: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 23:13:47: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 23:13:47: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 23:13:47: Added resource location 'media/packages/vanilla/calls' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 23:13:47: Added resource location 'media/packages/vanilla/grenades' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 23:13:47: Added resource location 'media/packages/vanilla/projectiles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 23:13:47: Added resource location 'media/packages/vanilla/static_objects' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 23:13:47: Added resource location 'media/packages/vanilla/scripts' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 23:13:47: Added resource location 'media/packages/vanilla/scripts.legacy' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 23:13:47: Added resource location 'media/packages/vanilla/custom_matches' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 23:13:47: Added resource location 'media/packages/vanilla/languages/de' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 23:13:47: Added resource location 'media/packages/vanilla/languages/de/maps/lobby' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 23:13:47: Added resource location 'media/packages/vanilla/maps/lobby' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 23:13:47: Added resource location 'media/packages/vanilla/maps/lobby/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 23:13:47: Added resource location 'media/packages/vanilla/maps/lobby/materials' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 23:13:47: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup'
- 23:13:47: Initialising resource group sessionResourceGroup
- 23:13:47: Parsing scripts for resource group sessionResourceGroup
- 23:13:47: Parsing script Building.program
- 23:13:47: Parsing script MapViewForce.program
- 23:13:47: Parsing script NormalAndDepth.program
- 23:13:47: Parsing script soldieroutline.program
- 23:13:47: Parsing script soldierskin.program
- 23:13:47: Parsing script StdQuad_vp.program
- 23:13:47: Parsing script terrain.program
- 23:13:47: Parsing script tools.program
- 23:13:47: Parsing script WaterArea.program
- 23:13:48: Parsing script material.material
- 23:13:48: Parsing script chute.material
- 23:13:48: Parsing script flame2.material
- 23:13:48: Parsing script flare.material
- 23:13:48: Parsing script flash.material
- 23:13:48: Parsing script laser.material
- 23:13:48: Parsing script remote_grenade.material
- 23:13:48: Parsing script shadow_airplane.material
- 23:13:48: Parsing script woosh.material
- 23:13:48: Parsing script BackContour.material
- 23:13:48: Parsing script Blood.material
- 23:13:48: Parsing script Building.material
- 23:13:48: Parsing script Bullet.material
- 23:13:48: Parsing script BulletTrail.material
- 23:13:48: Parsing script BushPlant.material
- 23:13:48: Parsing script ChatBubble.material
- 23:13:48: Parsing script Cord.material
- 23:13:48: Parsing script Crate.material
- 23:13:48: Parsing script Crosshair.material
- 23:13:48: Parsing script Dust.material
- 23:13:48: Parsing script Explosion.material
- 23:13:48: Parsing script Flame.material
- 23:13:48: Parsing script Foam.material
- 23:13:48: Parsing script GenericColoredMesh.material
- 23:13:48: Parsing script GenericDecal.material
- 23:13:48: Parsing script GenericMesh.material
- 23:13:48: Parsing script GenericVehicle.material
- 23:13:48: Parsing script GrenadeCrate.material
- 23:13:48: Parsing script Hud.material
- 23:13:48: Parsing script InventoryView.material
- 23:13:48: Parsing script lines.material
- 23:13:48: Parsing script MapView.material
- 23:13:48: Parsing script MapViewForce.material
- 23:13:48: Parsing script MenuSystem.material
- 23:13:48: Parsing script MiniRank.material
- 23:13:48: Parsing script NormalAndDepth.material
- 23:13:48: Parsing script Piece.material
- 23:13:48: Parsing script Plant.material
- 23:13:48: Parsing script Platform.material
- 23:13:48: Parsing script PlayerFarMarker.material
- 23:13:48: Parsing script PlayerMarker.material
- 23:13:48: Parsing script RadioView.material
- 23:13:48: Parsing script ShadowPixel.material
- 23:13:48: Parsing script ShadowPlant.material
- 23:13:48: Parsing script ShoePrint.material
- 23:13:48: Parsing script Sign.material
- 23:13:48: Parsing script Soldier3dPixel.material
- 23:13:48: Parsing script TreeGroundBase.material
- 23:13:48: Parsing script TrophyView.material
- 23:13:48: Parsing script Wall.material
- 23:13:48: Parsing script WaterArea.material
- 23:13:48: Parsing script Weapon3dPixel.material
- 23:13:48: Parsing script Weave.material
- 23:13:48: Parsing script bigger_muzzle.particle
- 23:13:48: Parsing script big_muzzle.particle
- 23:13:48: Parsing script big_muzzle_repeat.particle
- 23:13:48: Parsing script burning_pieces.particle
- 23:13:48: Parsing script burning_pieces_barrier.particle
- 23:13:48: Parsing script burning_pieces_cleanup.particle
- 23:13:48: Parsing script burst_repeat.particle
- 23:13:48: Parsing script burst_shine.particle
- 23:13:48: Parsing script cannon_exhaust.particle
- 23:13:48: Parsing script deploy_hider.particle
- 23:13:48: Parsing script flare.particle
- 23:13:48: Parsing script flare_smoke.particle
- 23:13:48: Parsing script flash.particle
- 23:13:48: Parsing script law_muzzle.particle
- 23:13:48: Parsing script medium_smoke_vehicle.particle
- 23:13:48: Parsing script minor_fire_repeat.particle
- 23:13:48: Parsing script musket_muzzle.particle
- 23:13:48: Parsing script prison_smoke.particle
- 23:13:48: Parsing script propulsion.particle
- 23:13:48: Parsing script shadow_airplane_flyby.particle
- 23:13:48: Parsing script shield_burst.particle
- 23:13:48: Parsing script small_smoke_vehicle.particle
- 23:13:48: Parsing script woosh.particle
- 23:13:48: Parsing script woosh_big.particle
- 23:13:48: Parsing script Burst.particle
- 23:13:48: Parsing script Dust.particle
- 23:13:48: Parsing script Explosion.particle
- 23:13:48: Parsing script Foam.particle
- 23:13:48: Parsing script MinorExplosion.particle
- 23:13:48: Parsing script Muzzle.particle
- 23:13:48: Parsing script chinese_basic_font_025.fontdef
- 23:13:48: Parsing script chinese_basic_font_050.fontdef
- 23:13:48: Parsing script chinese_basic_font_100.fontdef
- 23:13:48: Parsing script chinese_basic_font_outline_025.fontdef
- 23:13:48: Parsing script chinese_basic_font_outline_050.fontdef
- 23:13:48: Parsing script chinese_basic_font_outline_100.fontdef
- 23:13:48: Parsing script chinese_input_font_outline_025.fontdef
- 23:13:48: Parsing script chinese_input_font_outline_050.fontdef
- 23:13:48: Parsing script chinese_input_font_outline_100.fontdef
- 23:13:48: Parsing script latin1_basic_font_025.fontdef
- 23:13:48: Parsing script latin1_basic_font_050.fontdef
- 23:13:48: Parsing script latin1_basic_font_100.fontdef
- 23:13:48: Parsing script latin1_basic_font_outline_025.fontdef
- 23:13:48: Parsing script latin1_basic_font_outline_050.fontdef
- 23:13:48: Parsing script latin1_basic_font_outline_100.fontdef
- 23:13:48: Parsing script latin1_input_font_outline_025.fontdef
- 23:13:48: Parsing script latin1_input_font_outline_050.fontdef
- 23:13:48: Parsing script latin1_input_font_outline_100.fontdef
- 23:13:48: Finished parsing scripts for resource group sessionResourceGroup
- 23:13:48: r=12582
- 23:13:48: loading factions in map config
- 23:13:48: loading map config media/packages/vanilla/maps/lobby/map_config.xml
- 23:13:48: loading map config, game=37102392
- 23:13:48: loading faction in green.xml
- 23:13:48: loading faction in media/packages/vanilla/maps/lobby/green.xml
- 23:13:48: default
- 23:13:48: creating faction, membership 0
- 23:13:48: loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
- 23:13:48: loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
- 23:13:48: loading faction in neutral.xml
- 23:13:48: loading faction in media/packages/vanilla/maps/lobby/neutral.xml
- 23:13:48: default
- 23:13:48: creating faction, membership 1
- 23:13:48: loading names in media/packages/vanilla/names/russian_firstnames.txt, russian_firstnames.txt
- 23:13:48: loading names in media/packages/vanilla/names/russian_lastnames.txt, russian_lastnames.txt
- 23:13:48: map config factions loaded
- 23:13:48: loading terrain layers
- 23:13:48: setting tag dirt, index=0
- 23:13:48: setting tag road, index=1
- 23:13:48: outline color=ColourValue(0.371094, 0.320313, 0.253906, 1)
- 23:13:48: outline color=ColourValue(0.296875, 0.355469, 0.296875, 1)
- 23:13:48: terrain.cfg: media/packages/vanilla//terrain.cfg
- 23:13:48: page size read: 513
- 23:13:48: terrain size read: 1024 inverse: 0.000976563
- 23:13:48: max height read: 25
- 23:13:48: heightmap load=media/packages/vanilla/maps/lobby/terrain5_heightmap.png
- 23:13:48: terrain normals
- 23:13:48: terrain normals done
- 23:13:48: world loaded
- 23:13:48: initializing terrain
- 23:13:49: terrain config 0: dirt.png,
- 23:13:49: terrain config 1: rocky_mountain.png, terrain5_alpha_rocky_mountain.png
- 23:13:49: terrain config 2: grass.png, terrain5_alpha_grass.png
- 23:13:49: terrain config 3: asphalt.png, terrain5_alpha_asphalt.png
- 23:13:49: terrain config 4: road.png, terrain5_alpha_road.png
- 23:13:49: splats=5, terrain5_combined_alpha.png exists
- 23:13:49: Texture: terrain5_combined_alpha.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 23:13:49: Texture: isoline.png: Loading 1 faces(PF_R8G8B8,1x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x256x1.
- 23:13:49: Texture: dirt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
- 23:13:49: Texture: rocky_mountain.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 23:13:49: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 23:13:49: Texture: asphalt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 23:13:49: Texture: road.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 23:13:49: Texture: terrain5_alpha_rocky_mountain.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 23:13:49: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 23:13:49: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 23:13:49: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 23:13:49: blitting effect_combined_alpha.png
- 23:13:49: Texture: EffectSplatMap: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 0 custom mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 23:13:49: Texture: splat_effect_skidmark.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 23:13:49: Texture: splat_effect_dirt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 23:13:49: Texture: splat_effect_snow.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 23:13:49: Texture: splat_effect_blood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 23:13:49: TerrainSceneManager: Activated PageSource Heightmap
- 23:13:49: OGRE EXCEPTION(5:ItemIdentityException): RenderQueueInvocationSequence with the name WaterFoam not found. in Root::getRenderQueueInvocationSequence at ..\..\..\..\OgreMain\src\OgreRoot.cpp (line 1540)
- 23:13:49: Texture: plant2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 23:13:49: Texture: shadowplant3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 23:13:49: Texture: piece.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
- 23:13:49: Texture: bullet_trail.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1.
- 23:13:49: Texture: laser.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1.
- 23:13:49: best usable soldier render technique: HighDetailHWSkin
- 23:13:49: HW skeleton supported: 1
- 23:13:49: best usable terrain render technique: ShadersShadows1Pass
- 23:13:49: Integrated shadows supported: 1
- 23:13:49: worldblocks loaded
- 23:13:49: Texture: splat_effect_alpha_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 23:13:49: OGRE EXCEPTION(5:ItemIdentityException): RenderQueueInvocationSequence with the name EffectCanvas not found. in Root::getRenderQueueInvocationSequence at ..\..\..\..\OgreMain\src\OgreRoot.cpp (line 1540)
- 23:13:49: loading visual items in media/packages/vanilla/items/all_visual_items.xml
- 23:13:49: loading visual items in media/packages/vanilla/items/crate_debris.visual_item
- 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_jeep1.visual_item
- 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_jeep2.visual_item
- 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_jeep3.visual_item
- 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_jeep4.visual_item
- 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_jeep5.visual_item
- 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_jeep6.visual_item
- 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_car1.visual_item
- 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_car2.visual_item
- 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_car3.visual_item
- 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_car4.visual_item
- 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_car5.visual_item
- 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_armor1.visual_item
- 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_armor2.visual_item
- 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_armor3.visual_item
- 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_armor4.visual_item
- 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_truck1.visual_item
- 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_truck2.visual_item
- 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_truck3.visual_item
- 23:13:49: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 23:13:49: Texture: cartoonflame.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 23:13:49: Texture: foam.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 23:13:49: Texture: dust4.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 23:13:49: Texture: smoke2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_truck4.visual_item
- 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_truck5.visual_item
- 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_truck6.visual_item
- 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_radartower.visual_item
- 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_tow.visual_item
- 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_barrier.visual_item
- 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_gas_tank1.visual_item
- 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_gas_tank2.visual_item
- 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_mortar1.visual_item
- 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_mortar2.visual_item
- 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_mortar3.visual_item
- 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_barrier.visual_item
- 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_aa.visual_item
- 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_water_tower1.visual_item
- 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_water_tower2.visual_item
- 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_water_tower3.visual_item
- 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates1.visual_item
- 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates2.visual_item
- 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates3.visual_item
- 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates4.visual_item
- 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates5.visual_item
- 23:13:49: loading visual items in media/packages/vanilla/items/burning_piece_cleanup.visual_item
- 23:13:49: visual items loaded
- 23:13:49: loading static objects in media/packages/vanilla/static_objects/all_static_objects.xml
- 23:13:49: loading static objects in media/packages/vanilla/static_objects/crate.static_object
- 23:13:49: loading static objects in media/packages/vanilla/static_objects/destructible_wall.static_object
- 23:13:49: loading static objects in media/packages/vanilla/static_objects/scripted_wall.static_object
- 23:13:49: loading resources in map config
- 23:13:49: loading map config media/packages/vanilla/maps/lobby/map_config.xml
- 23:13:49: loading weapons in all_weapons.xml, path=media/packages/vanilla/maps/lobby/all_weapons.xml
- 23:13:49: loading weapons in media/packages/vanilla/maps/lobby/all_weapons.xml
- 23:13:49: loading weapons in apc_hmg.weapon, path=media/packages/vanilla/weapons/apc_hmg.weapon
- 23:13:49: loading weapons in media/packages/vanilla/weapons/apc_hmg.weapon
- 23:13:49: weapon:APC HMG
- 23:13:49: loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
- 23:13:49: loading weapons in m24_a2.weapon, path=media/packages/vanilla/weapons/m24_a2.weapon
- 23:13:49: loading weapons in media/packages/vanilla/weapons/m24_a2.weapon
- 23:13:49: loading weapons in base_primary_sniper.weapon, path=media/packages/vanilla/weapons/base_primary_sniper.weapon
- 23:13:49: loading weapons in media/packages/vanilla/weapons/base_primary_sniper.weapon
- 23:13:49: weapon:
- 23:13:49: weapon:M24-A2
- 23:13:49: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 23:13:49: loading weapons in riot_shield.weapon, path=media/packages/vanilla/weapons/riot_shield.weapon
- 23:13:49: loading weapons in media/packages/vanilla/weapons/riot_shield.weapon
- 23:13:49: loading weapons in riot_shield_base.weapon, path=media/packages/vanilla/weapons/riot_shield_base.weapon
- 23:13:49: loading weapons in media/packages/vanilla/weapons/riot_shield_base.weapon
- 23:13:49: loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
- 23:13:49: loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
- 23:13:49: weapon:Ballistischer Schutzschild
- 23:13:49: loading weapons in riot_shield_base.weapon, path=media/packages/vanilla/weapons/riot_shield_base.weapon
- 23:13:49: loading weapons in media/packages/vanilla/weapons/riot_shield_base.weapon
- 23:13:49: loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
- 23:13:49: loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
- 23:13:49: weapon:Ballistischer Schutzschild
- 23:13:49: loading weapons in m72_law.weapon, path=media/packages/vanilla/weapons/m72_law.weapon
- 23:13:49: loading weapons in media/packages/vanilla/weapons/m72_law.weapon
- 23:13:49: loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
- 23:13:49: loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
- 23:13:49: weapon:M72 LAW
- 23:13:49: loading projectile in m72_law_rocket.projectile, path=media/packages/vanilla/weapons/m72_law_rocket.projectile
- 23:13:49: loading weapons in m240.weapon, path=media/packages/vanilla/weapons/m240.weapon
- 23:13:49: loading weapons in media/packages/vanilla/weapons/m240.weapon
- 23:13:49: loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 23:13:49: loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 23:13:49: weapon:
- 23:13:49: weapon:M240
- 23:13:49: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 23:13:49: loading weapons in mossberg.weapon, path=media/packages/vanilla/weapons/mossberg.weapon
- 23:13:49: loading weapons in media/packages/vanilla/weapons/mossberg.weapon
- 23:13:49: loading weapons in base_primary_shotgun.weapon, path=media/packages/vanilla/weapons/base_primary_shotgun.weapon
- 23:13:49: loading weapons in media/packages/vanilla/weapons/base_primary_shotgun.weapon
- 23:13:49: weapon:
- 23:13:49: weapon:Mossberg 500
- 23:13:49: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 23:13:49: loading weapons in mp5sd.weapon, path=media/packages/vanilla/weapons/mp5sd.weapon
- 23:13:49: loading weapons in media/packages/vanilla/weapons/mp5sd.weapon
- 23:13:49: loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 23:13:49: loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 23:13:49: weapon:
- 23:13:49: weapon:MP5SD
- 23:13:49: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 23:13:49: loading weapons in m16a4.weapon, path=media/packages/vanilla/weapons/m16a4.weapon
- 23:13:49: loading weapons in media/packages/vanilla/weapons/m16a4.weapon
- 23:13:49: loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 23:13:49: loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 23:13:49: weapon:
- 23:13:49: weapon:M16A4
- 23:13:49: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 23:13:49: loading weapons in f2000.weapon, path=media/packages/vanilla/weapons/f2000.weapon
- 23:13:49: loading weapons in media/packages/vanilla/weapons/f2000.weapon
- 23:13:49: loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
- 23:13:49: loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
- 23:13:49: loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 23:13:49: loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 23:13:49: weapon:
- 23:13:49: weapon:F2000
- 23:13:49: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 23:13:49: loading weapons in benelli_m4.weapon, path=media/packages/vanilla/weapons/benelli_m4.weapon
- 23:13:49: loading weapons in media/packages/vanilla/weapons/benelli_m4.weapon
- 23:13:49: loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
- 23:13:49: loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
- 23:13:49: loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 23:13:49: loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 23:13:49: weapon:
- 23:13:49: weapon:Benelli M4
- 23:13:49: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 23:13:49: loading weapons in pepperdust.weapon, path=media/packages/vanilla/weapons/pepperdust.weapon
- 23:13:49: loading weapons in media/packages/vanilla/weapons/pepperdust.weapon
- 23:13:49: loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
- 23:13:49: loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
- 23:13:49: loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 23:13:49: loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 23:13:49: weapon:
- 23:13:49: weapon:pepperdust
- 23:13:49: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 23:13:49: loading weapons in tank_cannon.weapon, path=media/packages/vanilla/weapons/tank_cannon.weapon
- 23:13:49: loading weapons in media/packages/vanilla/weapons/tank_cannon.weapon
- 23:13:49: weapon:Panzerkanone
- 23:13:50: loading projectile in tank_cannon.projectile, path=media/packages/vanilla/weapons/tank_cannon.projectile
- 23:13:50: loading weapons in tank_mg.weapon, path=media/packages/vanilla/weapons/tank_mg.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/tank_mg.weapon
- 23:13:50: weapon:Panzer-MG
- 23:13:50: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 23:13:50: loading weapons in aks74u.weapon, path=media/packages/vanilla/weapons/aks74u.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/aks74u.weapon
- 23:13:50: loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
- 23:13:50: loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 23:13:50: weapon:
- 23:13:50: weapon:AKS-74U
- 23:13:50: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 23:13:50: loading weapons in p90.weapon, path=media/packages/vanilla/weapons/p90.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/p90.weapon
- 23:13:50: loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
- 23:13:50: loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 23:13:50: weapon:
- 23:13:50: weapon:P90
- 23:13:50: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 23:13:50: loading weapons in medikit.weapon, path=media/packages/vanilla/weapons/medikit.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/medikit.weapon
- 23:13:50: loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
- 23:13:50: weapon:Verbandtasche
- 23:13:50: loading weapons in tow.weapon, path=media/packages/vanilla/weapons/tow.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/tow.weapon
- 23:13:50: weapon:Panzerkanone
- 23:13:50: loading projectile in tow.projectile, path=media/packages/vanilla/weapons/tow.projectile
- 23:13:50: loading weapons in vss_vintorez.weapon, path=media/packages/vanilla/weapons/vss_vintorez.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/vss_vintorez.weapon
- 23:13:50: loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
- 23:13:50: loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 23:13:50: weapon:
- 23:13:50: weapon:VSS Vintorez
- 23:13:50: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 23:13:50: loading weapons in ns2000.weapon, path=media/packages/vanilla/weapons/ns2000.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/ns2000.weapon
- 23:13:50: loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
- 23:13:50: loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 23:13:50: weapon:
- 23:13:50: weapon:Neostead 2000
- 23:13:50: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 23:13:50: loading weapons in cover_resource.weapon, path=media/packages/vanilla/weapons/cover_resource.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/cover_resource.weapon
- 23:13:50: loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
- 23:13:50: Texture: smoke1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 23:13:50: Texture: shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 23:13:50: Texture: godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 23:13:50: weapon:Feldbefestigung
- 23:13:50: loading weapons in humvee_mg.weapon, path=media/packages/vanilla/weapons/humvee_mg.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/humvee_mg.weapon
- 23:13:50: weapon:Humvee MG
- 23:13:50: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 23:13:50: loading weapons in stoner_lmg.weapon, path=media/packages/vanilla/weapons/stoner_lmg.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/stoner_lmg.weapon
- 23:13:50: loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
- 23:13:50: loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 23:13:50: weapon:
- 23:13:50: weapon:Stoner LMG
- 23:13:50: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 23:13:50: loading weapons in m79.weapon, path=media/packages/vanilla/weapons/m79.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/m79.weapon
- 23:13:50: loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
- 23:13:50: loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 23:13:50: weapon:
- 23:13:50: weapon:M79 Granatenwerfer
- 23:13:50: loading projectile in m79.projectile, path=media/packages/vanilla/weapons/m79.projectile
- 23:13:50: loading weapons in mg_resource.weapon, path=media/packages/vanilla/weapons/mg_resource.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/mg_resource.weapon
- 23:13:50: loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
- 23:13:50: weapon:MG Kit
- 23:13:50: loading weapons in deployable_mg.weapon, path=media/packages/vanilla/weapons/deployable_mg.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/deployable_mg.weapon
- 23:13:50: weapon:MG
- 23:13:50: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 23:13:50: loading weapons in patrol_ship_mg.weapon, path=media/packages/vanilla/weapons/patrol_ship_mg.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/patrol_ship_mg.weapon
- 23:13:50: weapon:M240
- 23:13:50: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 23:13:50: loading weapons in patrol_ship_cannon.weapon, path=media/packages/vanilla/weapons/patrol_ship_cannon.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/patrol_ship_cannon.weapon
- 23:13:50: weapon:D40mm-Flak
- 23:13:50: loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
- 23:13:50: loading weapons in patrol_ship_mortar.weapon, path=media/packages/vanilla/weapons/patrol_ship_mortar.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/patrol_ship_mortar.weapon
- 23:13:50: weapon:PS Mortar
- 23:13:50: loading projectile in rocket2.projectile, path=media/packages/vanilla/weapons/rocket2.projectile
- 23:13:50: loading weapons in pb.weapon, path=media/packages/vanilla/weapons/pb.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/pb.weapon
- 23:13:50: loading weapons in base_secondary_sidearm.weapon, path=media/packages/vanilla/weapons/base_secondary_sidearm.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/base_secondary_sidearm.weapon
- 23:13:50: weapon:
- 23:13:50: weapon:PB
- 23:13:50: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 23:13:50: loading weapons in glock17.weapon, path=media/packages/vanilla/weapons/glock17.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/glock17.weapon
- 23:13:50: loading weapons in base_secondary_sidearm.weapon, path=media/packages/vanilla/weapons/base_secondary_sidearm.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/base_secondary_sidearm.weapon
- 23:13:50: weapon:
- 23:13:50: weapon:Glock 17
- 23:13:50: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 23:13:50: loading weapons in beretta_m9.weapon, path=media/packages/vanilla/weapons/beretta_m9.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/beretta_m9.weapon
- 23:13:50: loading weapons in base_secondary_sidearm.weapon, path=media/packages/vanilla/weapons/base_secondary_sidearm.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/base_secondary_sidearm.weapon
- 23:13:50: weapon:
- 23:13:50: weapon:Beretta M9
- 23:13:50: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 23:13:50: loading weapons in desert_eagle.weapon, path=media/packages/vanilla/weapons/desert_eagle.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/desert_eagle.weapon
- 23:13:50: loading weapons in base_secondary_sidearm.weapon, path=media/packages/vanilla/weapons/base_secondary_sidearm.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/base_secondary_sidearm.weapon
- 23:13:50: weapon:
- 23:13:50: weapon:Desert Eagle
- 23:13:50: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 23:13:50: loading weapons in desert_eagle_gold.weapon, path=media/packages/vanilla/weapons/desert_eagle_gold.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/desert_eagle_gold.weapon
- 23:13:50: loading weapons in base_secondary_sidearm.weapon, path=media/packages/vanilla/weapons/base_secondary_sidearm.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/base_secondary_sidearm.weapon
- 23:13:50: weapon:
- 23:13:50: weapon:Desert Eagle GOLD
- 23:13:50: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 23:13:50: loading weapons in aa-12.weapon, path=media/packages/vanilla/weapons/aa-12.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/aa-12.weapon
- 23:13:50: loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
- 23:13:50: loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 23:13:50: weapon:
- 23:13:50: weapon:AA-12
- 23:13:50: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 23:13:50: loading weapons in mgl_flasher.weapon, path=media/packages/vanilla/weapons/mgl_flasher.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/mgl_flasher.weapon
- 23:13:50: loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
- 23:13:50: loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 23:13:50: weapon:
- 23:13:50: weapon:MGL Flasher
- 23:13:50: loading projectile in mgl_flasher.projectile, path=media/packages/vanilla/weapons/mgl_flasher.projectile
- 23:13:50: loading weapons in barrett_m107.weapon, path=media/packages/vanilla/weapons/barrett_m107.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/barrett_m107.weapon
- 23:13:50: loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
- 23:13:50: loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 23:13:50: weapon:
- 23:13:50: weapon:Barrett M107
- 23:13:50: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 23:13:50: loading weapons in xm8.weapon, path=media/packages/vanilla/weapons/xm8.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/xm8.weapon
- 23:13:50: loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
- 23:13:50: loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 23:13:50: weapon:
- 23:13:50: weapon:XM8
- 23:13:50: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 23:13:50: loading weapons in apc_hmg_1.weapon, path=media/packages/vanilla/weapons/apc_hmg_1.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/apc_hmg_1.weapon
- 23:13:50: weapon:APC HMG
- 23:13:50: loading projectile in apc_hmg_1.projectile, path=media/packages/vanilla/weapons/apc_hmg_1.projectile
- 23:13:50: loading weapons in apc_hmg_2.weapon, path=media/packages/vanilla/weapons/apc_hmg_2.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/apc_hmg_2.weapon
- 23:13:50: weapon:APC HMG
- 23:13:50: loading projectile in apc_hmg_2.projectile, path=media/packages/vanilla/weapons/apc_hmg_2.projectile
- 23:13:50: Texture: flash_shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 23:13:50: Texture: flash_godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 23:13:50: loading weapons in tank_cannon_1.weapon, path=media/packages/vanilla/weapons/tank_cannon_1.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/tank_cannon_1.weapon
- 23:13:50: weapon:Panzerkanone
- 23:13:50: loading projectile in tank_cannon_1.projectile, path=media/packages/vanilla/weapons/tank_cannon_1.projectile
- 23:13:50: loading weapons in tank_cannon_2.weapon, path=media/packages/vanilla/weapons/tank_cannon_2.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/tank_cannon_2.weapon
- 23:13:50: weapon:Panzerkanone
- 23:13:50: loading projectile in tank_cannon_2.projectile, path=media/packages/vanilla/weapons/tank_cannon_2.projectile
- 23:13:50: loading weapons in tank_mg_1.weapon, path=media/packages/vanilla/weapons/tank_mg_1.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/tank_mg_1.weapon
- 23:13:50: weapon:Panzer-MG
- 23:13:50: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 23:13:50: loading weapons in tank_mg_2.weapon, path=media/packages/vanilla/weapons/tank_mg_2.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/tank_mg_2.weapon
- 23:13:50: weapon:Panzer-MG
- 23:13:50: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 23:13:50: loading weapons in bullseye.weapon, path=media/packages/vanilla/weapons/bullseye.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/bullseye.weapon
- 23:13:50: weapon:M240
- 23:13:50: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 23:13:50: loading weapons in mini_uzi.weapon, path=media/packages/vanilla/weapons/mini_uzi.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/mini_uzi.weapon
- 23:13:50: weapon:mini UZI
- 23:13:50: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 23:13:50: loading weapons in steyr_tmp.weapon, path=media/packages/vanilla/weapons/steyr_tmp.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/steyr_tmp.weapon
- 23:13:50: weapon:Steyr TMP
- 23:13:50: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 23:13:50: loading weapons in aek_919k.weapon, path=media/packages/vanilla/weapons/aek_919k.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/aek_919k.weapon
- 23:13:50: weapon:AEK-919k
- 23:13:50: loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 23:13:50: loading weapons in binoculars.weapon, path=media/packages/vanilla/weapons/binoculars.weapon
- 23:13:50: loading weapons in media/packages/vanilla/weapons/binoculars.weapon
- 23:13:50: weapon:Fernglas
- 23:13:50: loading projectile in all_throwables.xml, path=media/packages/vanilla/weapons/all_throwables.xml
- 23:13:50: loading projectile in stun_grenade.projectile, path=media/packages/vanilla/weapons/stun_grenade.projectile
- 23:13:50: loading projectile in hand_grenade.projectile, path=media/packages/vanilla/weapons/hand_grenade.projectile
- 23:13:50: loading projectile in mortar_shell.projectile, path=media/packages/vanilla/weapons/mortar_shell.projectile
- 23:13:50: loading projectile in impact_grenade.projectile, path=media/packages/vanilla/weapons/impact_grenade.projectile
- 23:13:50: loading projectile in c4.projectile, path=media/packages/vanilla/weapons/c4.projectile
- 23:13:50: loading projectile in artillery_shell.projectile, path=media/packages/vanilla/weapons/artillery_shell.projectile
- 23:13:50: loading projectile in flare.projectile, path=media/packages/vanilla/weapons/flare.projectile
- 23:13:50: loading projectile in claymore_blast.projectile, path=media/packages/vanilla/weapons/claymore_blast.projectile
- 23:13:50: loading projectile in claymore.projectile, path=media/packages/vanilla/weapons/claymore.projectile
- 23:13:50: loading projectile in naval_mine.projectile, path=media/packages/vanilla/weapons/naval_mine.projectile
- 23:13:50: loading projectile in flare_checkpoint.projectile, path=media/packages/vanilla/weapons/flare_checkpoint.projectile
- 23:13:50: loading projectile in debri_stun.projectile, path=media/packages/vanilla/weapons/debri_stun.projectile
- 23:13:50: loading projectile in debri_stun_medium.projectile, path=media/packages/vanilla/weapons/debri_stun_medium.projectile
- 23:13:50: loading projectile in debri_stun_big.projectile, path=media/packages/vanilla/weapons/debri_stun_big.projectile
- 23:13:50: loading projectile in debri_destroy_big.projectile, path=media/packages/vanilla/weapons/debri_destroy_big.projectile
- 23:13:50: loading carry items in all_carry_items.xml
- 23:13:50: ->media/packages/vanilla/items/all_carry_items.xml
- 23:13:50: loading carry items in whiskey_bottle.carry_item
- 23:13:50: ->media/packages/vanilla/items/whiskey_bottle.carry_item
- 23:13:50: loading carry items in base_valuable.carry_item
- 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
- 23:13:50: loading carry items in cigarettes.carry_item
- 23:13:50: ->media/packages/vanilla/items/cigarettes.carry_item
- 23:13:50: loading carry items in base_valuable.carry_item
- 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
- 23:13:50: loading carry items in dollars.carry_item
- 23:13:50: ->media/packages/vanilla/items/dollars.carry_item
- 23:13:50: loading carry items in base_valuable.carry_item
- 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
- 23:13:50: loading carry items in gamingdevice.carry_item
- 23:13:50: ->media/packages/vanilla/items/gamingdevice.carry_item
- 23:13:50: loading carry items in base_valuable.carry_item
- 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
- 23:13:50: loading carry items in gem.carry_item
- 23:13:50: ->media/packages/vanilla/items/gem.carry_item
- 23:13:50: loading carry items in base_valuable.carry_item
- 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
- 23:13:50: loading carry items in painting.carry_item
- 23:13:50: ->media/packages/vanilla/items/painting.carry_item
- 23:13:50: loading carry items in base_valuable.carry_item
- 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
- 23:13:50: loading carry items in horny_magazine.carry_item
- 23:13:50: ->media/packages/vanilla/items/horny_magazine.carry_item
- 23:13:50: loading carry items in base_valuable.carry_item
- 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
- 23:13:50: Texture: burst_shine.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 23:13:50: loading carry items in comic_book.carry_item
- 23:13:50: ->media/packages/vanilla/items/comic_book.carry_item
- 23:13:50: loading carry items in base_valuable.carry_item
- 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
- 23:13:50: loading carry items in rwr_handbook.carry_item
- 23:13:50: ->media/packages/vanilla/items/rwr_handbook.carry_item
- 23:13:50: loading carry items in base_valuable.carry_item
- 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
- 23:13:50: loading carry items in oscar_statue.carry_item
- 23:13:50: ->media/packages/vanilla/items/oscar_statue.carry_item
- 23:13:50: loading carry items in base_valuable.carry_item
- 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
- 23:13:50: loading carry items in vest2.carry_item
- 23:13:50: ->media/packages/vanilla/items/vest2.carry_item
- 23:13:50: loading carry items in cigars.carry_item
- 23:13:50: ->media/packages/vanilla/items/cigars.carry_item
- 23:13:50: loading carry items in base_valuable.carry_item
- 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
- 23:13:50: loading carry items in beer_can.carry_item
- 23:13:50: ->media/packages/vanilla/items/beer_can.carry_item
- 23:13:50: loading carry items in base_valuable.carry_item
- 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
- 23:13:50: loading carry items in lighter.carry_item
- 23:13:50: ->media/packages/vanilla/items/lighter.carry_item
- 23:13:50: loading carry items in base_valuable.carry_item
- 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
- 23:13:50: loading carry items in steroids.carry_item
- 23:13:50: ->media/packages/vanilla/items/steroids.carry_item
- 23:13:50: loading carry items in base_valuable.carry_item
- 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
- 23:13:50: loading carry items in teddy.carry_item
- 23:13:50: ->media/packages/vanilla/items/teddy.carry_item
- 23:13:50: loading carry items in base_valuable.carry_item
- 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
- 23:13:50: loading carry items in vest3.carry_item
- 23:13:50: ->media/packages/vanilla/items/vest3.carry_item
- 23:13:50: loading carry items in bible.carry_item
- 23:13:50: ->media/packages/vanilla/items/bible.carry_item
- 23:13:50: loading carry items in base_valuable.carry_item
- 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
- 23:13:50: loading carry items in koran.carry_item
- 23:13:50: ->media/packages/vanilla/items/koran.carry_item
- 23:13:50: loading carry items in base_valuable.carry_item
- 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
- 23:13:50: loading carry items in chewing_gum.carry_item
- 23:13:50: ->media/packages/vanilla/items/chewing_gum.carry_item
- 23:13:50: loading carry items in base_valuable.carry_item
- 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
- 23:13:50: loading carry items in bizarre_rubber_bullet.carry_item
- 23:13:50: ->media/packages/vanilla/items/bizarre_rubber_bullet.carry_item
- 23:13:50: loading carry items in base_valuable.carry_item
- 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
- 23:13:50: loading carry items in chocolate.carry_item
- 23:13:50: ->media/packages/vanilla/items/chocolate.carry_item
- 23:13:50: loading carry items in base_valuable.carry_item
- 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
- 23:13:50: loading carry items in dollars_300.carry_item
- 23:13:50: ->media/packages/vanilla/items/dollars_300.carry_item
- 23:13:50: loading carry items in base_valuable.carry_item
- 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
- 23:13:50: loading carry items in energy_drink.carry_item
- 23:13:50: ->media/packages/vanilla/items/energy_drink.carry_item
- 23:13:50: loading carry items in base_valuable.carry_item
- 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
- 23:13:50: loading carry items in fancy_sunglasses.carry_item
- 23:13:50: ->media/packages/vanilla/items/fancy_sunglasses.carry_item
- 23:13:50: loading carry items in base_valuable.carry_item
- 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
- 23:13:50: loading carry items in radio.carry_item
- 23:13:50: ->media/packages/vanilla/items/radio.carry_item
- 23:13:50: loading carry items in base_valuable.carry_item
- 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
- 23:13:50: loading carry items in razor.carry_item
- 23:13:50: ->media/packages/vanilla/items/razor.carry_item
- 23:13:50: loading carry items in base_valuable.carry_item
- 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
- 23:13:50: loading carry items in sheaths.carry_item
- 23:13:50: ->media/packages/vanilla/items/sheaths.carry_item
- 23:13:50: loading carry items in base_valuable.carry_item
- 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
- 23:13:50: loading carry items in sheaths_xxl.carry_item
- 23:13:50: ->media/packages/vanilla/items/sheaths_xxl.carry_item
- 23:13:50: loading carry items in base_valuable.carry_item
- 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
- 23:13:50: loading carry items in sunglasses.carry_item
- 23:13:50: ->media/packages/vanilla/items/sunglasses.carry_item
- 23:13:50: loading carry items in base_valuable.carry_item
- 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
- 23:13:50: loading carry items in ipoo_player_blue.carry_item
- 23:13:50: ->media/packages/vanilla/items/ipoo_player_blue.carry_item
- 23:13:50: loading carry items in base_valuable.carry_item
- 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
- 23:13:50: loading carry items in ipoo_player_red.carry_item
- 23:13:50: ->media/packages/vanilla/items/ipoo_player_red.carry_item
- 23:13:50: loading carry items in base_valuable.carry_item
- 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
- 23:13:50: loading carry items in ipoo_player_white.carry_item
- 23:13:50: ->media/packages/vanilla/items/ipoo_player_white.carry_item
- 23:13:50: loading carry items in base_valuable.carry_item
- 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
- 23:13:50: loading carry items in ipoo_player_silver.carry_item
- 23:13:50: ->media/packages/vanilla/items/ipoo_player_silver.carry_item
- 23:13:50: loading carry items in base_valuable.carry_item
- 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
- 23:13:50: loading carry items in ipoo_player_yellow.carry_item
- 23:13:50: ->media/packages/vanilla/items/ipoo_player_yellow.carry_item
- 23:13:50: loading carry items in base_valuable.carry_item
- 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
- 23:13:50: loading carry items in ipoo_player_green.carry_item
- 23:13:50: ->media/packages/vanilla/items/ipoo_player_green.carry_item
- 23:13:50: loading carry items in base_valuable.carry_item
- 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
- 23:13:50: loading carry items in ipoo_player_pink.carry_item
- 23:13:50: ->media/packages/vanilla/items/ipoo_player_pink.carry_item
- 23:13:50: loading carry items in base_valuable.carry_item
- 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
- 23:13:50: loading carry items in playing_cards.carry_item
- 23:13:50: ->media/packages/vanilla/items/playing_cards.carry_item
- 23:13:50: loading carry items in base_valuable.carry_item
- 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
- 23:13:50: loading carry items in underpants.carry_item
- 23:13:50: ->media/packages/vanilla/items/underpants.carry_item
- 23:13:50: loading carry items in base_valuable.carry_item
- 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
- 23:13:50: loading carry items in kamasutra.carry_item
- 23:13:50: ->media/packages/vanilla/items/kamasutra.carry_item
- 23:13:50: loading carry items in base_valuable.carry_item
- 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
- 23:13:50: loading carry items in cd.carry_item
- 23:13:50: ->media/packages/vanilla/items/cd.carry_item
- 23:13:50: loading carry items in base_valuable.carry_item
- 23:13:50: ->media/packages/vanilla/items/base_valuable.carry_item
- 23:13:50: loading carry items in eodvest.carry_item
- 23:13:50: ->media/packages/vanilla/items/eodvest.carry_item
- 23:13:50: loading carry items in camouflage_suit.carry_item
- 23:13:50: ->media/packages/vanilla/items/camouflage_suit.carry_item
- 23:13:50: loading carry items in vest1.carry_item
- 23:13:50: ->media/packages/vanilla/items/vest1.carry_item
- 23:13:50: loading vehicle in all_vehicles.xml
- 23:13:50: loading vehicle in jeep.vehicle
- 23:13:50: loading vehicle in vehicle_base.vehicle
- 23:13:50: loading vehicle in apc.vehicle
- 23:13:50: loading vehicle in vehicle_base.vehicle
- 23:13:50: loading vehicle in armored_truck.vehicle
- 23:13:50: loading vehicle in vehicle_base.vehicle
- 23:13:50: loading vehicle in radar_truck.vehicle
- 23:13:50: loading vehicle in vehicle_base.vehicle
- 23:13:50: loading vehicle in rubber_boat.vehicle
- 23:13:50: Texture: cartoonflame2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 23:13:50: Texture: woosh.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 23:13:50: loading vehicle in tank.vehicle
- 23:13:50: loading vehicle in vehicle_base.vehicle
- 23:13:50: loading vehicle in tow.vehicle
- 23:13:50: loading vehicle in cover1.vehicle
- 23:13:50: loading vehicle in humvee.vehicle
- 23:13:50: loading vehicle in vehicle_base.vehicle
- 23:13:50: loading vehicle in transport_truck.vehicle
- 23:13:50: loading vehicle in vehicle_base.vehicle
- 23:13:50: loading vehicle in radar_tower.vehicle
- 23:13:50: loading vehicle in patrol_ship.vehicle
- 23:13:50: loading vehicle in deployable_mg.vehicle
- 23:13:50: loading vehicle in deco_vehicles.xml
- 23:13:50: loading vehicle in deco_car1_brown.vehicle
- 23:13:50: loading vehicle in deco_car1_blue.vehicle
- 23:13:50: loading vehicle in deco_car1_yellow.vehicle
- 23:13:50: loading vehicle in deco_car1_black.vehicle
- 23:13:50: loading vehicle in deco_car1_white.vehicle
- 23:13:50: loading vehicle in deco_car1_red.vehicle
- 23:13:50: loading vehicle in deco_car1_pink.vehicle
- 23:13:50: loading vehicle in deco_car1_green.vehicle
- 23:13:50: loading vehicle in deco_car2_red.vehicle
- 23:13:50: loading vehicle in deco_car2_green.vehicle
- 23:13:50: loading vehicle in deco_car2_yellow.vehicle
- 23:13:50: loading vehicle in deco_car2_white.vehicle
- 23:13:50: loading vehicle in deco_car2_silver.vehicle
- 23:13:50: loading vehicle in deco_car2_grey.vehicle
- 23:13:50: loading vehicle in deco_car2_brown.vehicle
- 23:13:50: loading vehicle in deco_car2_blue.vehicle
- 23:13:50: loading vehicle in deco_car2_black.vehicle
- 23:13:50: loading vehicle in deco_car3_sky.vehicle
- 23:13:50: loading vehicle in deco_car3_green.vehicle
- 23:13:50: loading vehicle in deco_car3_blue.vehicle
- 23:13:50: loading vehicle in deco_car3_red.vehicle
- 23:13:50: loading vehicle in deco_car3_yellow.vehicle
- 23:13:50: loading vehicle in deco_car3_black.vehicle
- 23:13:50: loading vehicle in deco_van_blue.vehicle
- 23:13:50: loading vehicle in deco_van_khaki.vehicle
- 23:13:50: loading vehicle in deco_van_sky.vehicle
- 23:13:50: loading vehicle in deco_van_brown.vehicle
- 23:13:50: loading vehicle in deco_van_yellow.vehicle
- 23:13:50: loading vehicle in deco_van_red.vehicle
- 23:13:50: loading vehicle in deco_van_green.vehicle
- 23:13:50: loading vehicle in deco_pickup_red.vehicle
- 23:13:50: loading vehicle in deco_pickup_yellow.vehicle
- 23:13:50: loading vehicle in deco_pickup_blue.vehicle
- 23:13:50: loading vehicle in deco_pickup_green.vehicle
- 23:13:50: loading vehicle in deco_pickup_khaki.vehicle
- 23:13:50: loading vehicle in dumpster.vehicle
- 23:13:50: loading vehicle in mortar.vehicle
- 23:13:50: loading vehicle in deployable_minig.vehicle
- 23:13:50: loading vehicle in mobile_armory.vehicle
- 23:13:50: loading vehicle in vehicle_base.vehicle
- 23:13:50: loading vehicle in gas_tank.vehicle
- 23:13:50: loading vehicle in para_spawn.vehicle
- 23:13:50: loading vehicle in radio_jammer.vehicle
- 23:13:50: loading vehicle in water_tower.vehicle
- 23:13:50: loading vehicle in heli_extraction_broken.vehicle
- 23:13:50: loading vehicle in heli_broken1.vehicle
- 23:13:50: loading vehicle in heli_broken2.vehicle
- 23:13:50: loading vehicle in special_crates_wood.xml
- 23:13:50: loading vehicle in special_crate_wood_base.vehicle
- 23:13:50: loading vehicle in special_crate_wood_base.vehicle
- 23:13:50: loading vehicle in special_crate_wood_base.vehicle
- 23:13:50: loading vehicle in special_crate_wood_base.vehicle
- 23:13:50: loading vehicle in special_crate_wood_base.vehicle
- 23:13:50: loading vehicle in special_crate_wood_base.vehicle
- 23:13:50: loading vehicle in special_crate_wood_base.vehicle
- 23:13:50: loading vehicle in special_crate_wood_base.vehicle
- 23:13:50: loading vehicle in bullseye.vehicle
- 23:13:50: loading vehicle in bullseye2.vehicle
- 23:13:50: loading vehicle in tut_sign.vehicle
- 23:13:50: Texture: sparkle.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 23:13:50: Texture: smoke.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 23:13:50: Texture: flare.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 23:13:50: loading vehicle in tut_sign.vehicle
- 23:13:50: loading vehicle in tut_sign.vehicle
- 23:13:50: loading vehicle in tut_sign.vehicle
- 23:13:50: loading vehicle in tut_sign.vehicle
- 23:13:50: loading vehicle in tut_sign.vehicle
- 23:13:50: loading vehicle in tut_sign.vehicle
- 23:13:50: loading calls in media/packages/vanilla/maps/lobby/all_calls.xml
- 23:13:50: loading calls in media/packages/vanilla/calls/cover_drop.call
- 23:13:50: loading calls in media/packages/vanilla/calls/mortar1.call
- 23:13:50: loading calls in media/packages/vanilla/maps/lobby/paratroopers1_1st_time.call
- 23:13:50: loading calls in media/packages/vanilla/calls/paratroopers1.call
- 23:13:50: loading squad configs in media/packages/vanilla/factions/all_squad_configs.xml
- 23:13:50: loading squad configs in media/packages/vanilla/factions/default.squad_config
- 23:13:50: loading squad configs in media/packages/vanilla/factions/assault1.squad_config
- 23:13:50: loading squad configs in media/packages/vanilla/factions/stealth1.squad_config
- 23:13:50: loading squad configs in media/packages/vanilla/factions/destroyer1.squad_config
- 23:13:50: loading reward config in media/packages/vanilla//rewards.xml
- 23:13:50: enabling all resources for all factions
- 23:13:50: setting up initial faction resources
- 23:13:50: loading faction resources in media/packages/vanilla/maps/lobby/green.xml
- 23:13:50: loading faction resources for 0
- 23:13:50: loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
- 23:13:50: loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
- 23:13:50: loading faction resources in media/packages/vanilla/maps/lobby/neutral.xml
- 23:13:50: loading faction resources for 1
- 23:13:50: loading names in media/packages/vanilla/names/russian_firstnames.txt, russian_firstnames.txt
- 23:13:50: loading names in media/packages/vanilla/names/russian_lastnames.txt, russian_lastnames.txt
- 23:13:50: map config weapons loaded
- 23:13:50: Texture: shadow_airplane.png: Loading 1 faces(PF_A8R8G8B8,400x400x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x400x1.
- 23:13:51: loading world objects
- 23:13:51: Texture: none.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 23:13:51: Texture: world_atlas1.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 23:13:51: adding tree config: TreeDefault
- 23:13:51: layer: materials
- 23:13:51: decal_template clover
- 23:13:51: decal_template pavement1
- 23:13:51: decal_template flower
- 23:13:51: decal_template pavement_tile1
- 23:13:51: decal_template roof_tile1
- 23:13:51: decal_template manhole
- 23:13:51: decal_template cracks_1
- 23:13:51: decal_template cracks_2
- 23:13:51: decal_template cracks_3
- 23:13:51: decal_template cracks_4
- 23:13:51: decal_template cracks_5
- 23:13:51: decal_template cracks_6
- 23:13:51: decal_template cracks_7
- 23:13:51: decal_template parking_line
- 23:13:51: not handled: 3 4 4
- 23:13:51: Texture: fence_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 23:13:51: Texture: cutout.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 23:13:51: Texture: wall_atlas1.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 23:13:51: not handled: #color = fill
- 23:13:51: adding tree config: TreeBirch
- 23:13:51: post_template post1_4
- 23:13:51: post_template post1_3
- 23:13:51: not handled: #color = fill
- 23:13:51: not handled: #color = fill
- 23:13:51: not handled: #color = fill
- 23:13:51: not handled: #side_texture_scale = 2.0 1.25
- 23:13:51: not handled: #side_texture_atlas_cell = 0 1 4 4 0.015625
- 23:13:51: not handled: #separator_side_texture_scale = 0.2 1.0
- 23:13:51: not handled: #separator_side_texture_atlas_cell = 2 1 4 4 0.03125 0.015625
- 23:13:51: not handled: #separator_top_texture_scale = 0.2 1.0
- 23:13:51: not handled: #separator_top_texture_atlas_cell = 2 1 4 4 0.03125 0.03125
- 23:13:51: not handled: #separator_color = stroke
- 23:13:51: layer: alpha_road
- 23:13:51: layer: offroad
- 23:13:51: layer: bases
- 23:13:51: layer: layer
- 23:13:51: layer: boundaries
- 23:13:51: layer: walls
- 23:13:51: layer: objects
- 23:13:51: Mesh: Loading enclosure.mesh.
- 23:13:51: not handled: climbable = 0
- 23:13:51: Texture: bushplant.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 23:13:51: Texture: alpha.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
- 23:13:51: Mesh: Loading container.mesh.
- 23:13:51: not handled: #collision_model_offset = 0 0.8 0
- 23:13:51: not handled: #walkable = 1
- 23:13:51: not handled: climbable = 0
- 23:13:51: layer: other
- 23:13:51: Mesh: Loading barell.mesh.
- 23:13:51: Texture: shooting_range.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 23:13:51: Mesh: Loading shooting_range.mesh.
- 23:13:51: Texture: bushes_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 23:13:51: Mesh: Loading bush4.mesh.
- 23:13:51: Mesh: Loading awning.mesh.
- 23:13:51: Texture: armory.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 23:13:51: Mesh: Loading armory.mesh.
- 23:13:51: Mesh: Loading bush2.mesh.
- 23:13:51: Mesh: Loading weapon_rack.mesh.
- 23:13:51: Mesh: Loading streetlight.mesh.
- 23:13:51: Texture: ee_0: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 23:13:51: Mesh: Loading placard.mesh.
- 23:13:51: Mesh: Loading post1_3.mesh.
- 23:13:51: layer: rocks
- 23:13:51: Mesh: Loading rock_s1.mesh.
- 23:13:51: Mesh: Loading stone_3.mesh.
- 23:13:51: Mesh: Loading stone_4.mesh.
- 23:13:51: Mesh: Loading rock_m4.mesh.
- 23:13:51: Mesh: Loading rock_s3.mesh.
- 23:13:51: Mesh: Loading stone_5.mesh.
- 23:13:51: Mesh: Loading rock_b2.mesh.
- 23:13:51: Mesh: Loading stone_1.mesh.
- 23:13:51: Mesh: Loading rock_b3.mesh.
- 23:13:51: Mesh: Loading rock_s4.mesh.
- 23:13:51: Mesh: Loading rock_m1.mesh.
- 23:13:51: Mesh: Loading rock_m2.mesh.
- 23:13:51: layer: woods_pine
- 23:13:51: WARNING, decal template not found, template=tree_ground_base1
- 23:13:51: WARNING, decal template not found, template=tree_ground_base1
- 23:13:51: WARNING, decal template not found, template=tree_ground_base1
- 23:13:51: WARNING, decal template not found, template=tree_ground_base1
- 23:13:51: WARNING, decal template not found, template=tree_ground_base1
- 23:13:51: WARNING, decal template not found, template=tree_ground_base1
- 23:13:51: WARNING, decal template not found, template=tree_ground_base1
- 23:13:51: WARNING, decal template not found, template=tree_ground_base1
- 23:13:51: WARNING, decal template not found, template=tree_ground_base1
- 23:13:51: WARNING, decal template not found, template=tree_ground_base1
- 23:13:51: WARNING, decal template not found, template=tree_ground_base1
- 23:13:51: WARNING, decal template not found, template=tree_ground_base1
- 23:13:51: WARNING, decal template not found, template=tree_ground_base1
- 23:13:51: WARNING, decal template not found, template=tree_ground_base1
- 23:13:51: WARNING, decal template not found, template=tree_ground_base1
- 23:13:51: WARNING, decal template not found, template=tree_ground_base1
- 23:13:51: WARNING, decal template not found, template=tree_ground_base1
- 23:13:51: WARNING, decal template not found, template=tree_ground_base1
- 23:13:51: WARNING, decal template not found, template=tree_ground_base1
- 23:13:51: WARNING, decal template not found, template=tree_ground_base1
- 23:13:51: WARNING, decal template not found, template=tree_ground_base1
- 23:13:51: WARNING, decal template not found, template=tree_ground_base1
- 23:13:51: WARNING, decal template not found, template=tree_ground_base1
- 23:13:51: WARNING, decal template not found, template=tree_ground_base1
- 23:13:51: layer: crate
- 23:13:51: walls set to be merged = 0
- 23:13:51: create merged walls
- 23:13:51: merged walls created = 0
- 23:13:51: post process objects
- 23:13:51: post process objects done
- 23:13:51: layer: layer2
- 23:13:51: layer: objects
- 23:13:51: Mesh: Loading pipe.mesh.
- 23:13:51: layer: walls
- 23:13:51: layer: crate
- 23:13:51: Mesh: Loading crate.mesh.
- 23:13:51: Texture: crate.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
- 23:13:51: layer: other
- 23:13:51: Texture: rwr.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 23:13:51: Mesh: Loading rwr.mesh.
- 23:13:51: walls set to be merged = 0
- 23:13:51: create merged walls
- 23:13:51: merged walls created = 0
- 23:13:51: post process objects
- 23:13:51: post process objects done
- 23:13:51: attaching ladders, 4
- 23:13:51: attaching ladders done
- 23:13:51: road network
- 23:13:51: nodes: 34
- 23:13:51: connections: 34
- 23:13:51: cleaning up meshes, count 26
- 23:13:51: done
- 23:13:51: creating decoration
- 23:13:51: Texture: ground_decoration.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 23:13:52: creating decoration done
- 23:13:52: generate water nav map
- 23:13:52: generate water nav map done
- 23:13:52: nodes: 0
- 23:13:52: connections: 0
- 23:13:52: loading soldiers in map config
- 23:13:52: loading map config media/packages/vanilla/maps/lobby/map_config.xml
- 23:13:52: loading soldiers in media/packages/vanilla/maps/lobby/green.xml
- 23:13:52: loading models in media/packages/vanilla/factions/green_default_basic.models
- 23:13:52: loading models in media/packages/vanilla/factions/green_default.models
- 23:13:53: loading faction resources in media/packages/vanilla/maps/lobby/common.resources
- 23:13:53: loading faction resources in media/packages/vanilla/factions/green_primaries.resources
- 23:13:53: loading faction resources in media/packages/vanilla/factions/green_secondaries.resources
- 23:13:53: loading faction resources in media/packages/vanilla/factions/green_default.resources
- 23:13:53: medic
- 23:13:53: copy_from = default
- 23:13:53: loading faction resources in media/packages/vanilla/factions/common_medic.resources
- 23:13:53: loading faction resources in media/packages/vanilla/factions/green_primaries.resources
- 23:13:53: loading soldiers in media/packages/vanilla/maps/lobby/neutral.xml
- 23:13:53: map config soldiers loaded
- 23:13:53: soldiers loaded
- 23:13:53: Texture: hud_apc.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
- 23:13:53: Texture: hud_m24a2.png: Loading 1 faces(PF_A8R8G8B8,83x259x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x259x1.
- 23:13:53: Texture: hud_riot_shield.png: Loading 1 faces(PF_A8R8G8B8,72x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x210x1.
- 23:13:53: Texture: hud_m72law.png: Loading 1 faces(PF_A8R8G8B8,86x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x241x1.
- 23:13:53: Texture: hud_m240.png: Loading 1 faces(PF_A8R8G8B8,92x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x290x1.
- 23:13:53: Texture: hud_mossberg.png: Loading 1 faces(PF_A8R8G8B8,72x243x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x243x1.
- 23:13:53: Texture: hud_mp5sd.png: Loading 1 faces(PF_A8R8G8B8,87x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x171x1.
- 23:13:53: Texture: hud_m16a4.png: Loading 1 faces(PF_A8R8G8B8,86x237x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x237x1.
- 23:13:53: Texture: hud_f2000.png: Loading 1 faces(PF_A8R8G8B8,81x151x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x151x1.
- 23:13:53: Texture: hud_benelli_m4.png: Loading 1 faces(PF_A8R8G8B8,71x226x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x226x1.
- 23:13:53: Texture: hud_pepperdust.png: Loading 1 faces(PF_A8R8G8B8,81x218x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x218x1.
- 23:13:53: Texture: hud_tank_cannon.png: Loading 1 faces(PF_A8R8G8B8,67x273x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,67x273x1.
- 23:13:53: Texture: hud_tank_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
- 23:13:53: Texture: hud_aks74u.png: Loading 1 faces(PF_A8R8G8B8,82x177x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x177x1.
- 23:13:53: Texture: hud_p90.png: Loading 1 faces(PF_A8R8G8B8,74x135x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x135x1.
- 23:13:53: Texture: hud_medikit.png: Loading 1 faces(PF_A8R8G8B8,100x89x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x89x1.
- 23:13:53: Texture: hud_tow.png: Loading 1 faces(PF_A8R8G8B8,100x274x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x274x1.
- 23:13:53: Texture: hud_vss_vintorez.png: Loading 1 faces(PF_A8R8G8B8,85x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x255x1.
- 23:13:53: Texture: hud_ns2000.png: Loading 1 faces(PF_A8R8G8B8,91x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x182x1.
- 23:13:53: Texture: hud_hesco_barrier.png: Loading 1 faces(PF_A8R8G8B8,100x113x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x113x1.
- 23:13:53: Texture: hud_stoner_lmg.png: Loading 1 faces(PF_A8R8G8B8,73x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,73x210x1.
- 23:13:53: Texture: hud_m79.png: Loading 1 faces(PF_A8R8G8B8,83x180x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x180x1.
- 23:13:53: Texture: hud_deployable_mg.png: Loading 1 faces(PF_A8R8G8B8,100x114x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x114x1.
- 23:13:53: Texture: hud_patrol_ship_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
- 23:13:53: Texture: hud_patrol_ship_cannon.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
- 23:13:53: Texture: hud_patrol_ship_mortar.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 23:13:53: Texture: hud_pb.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
- 23:13:53: Texture: hud_glock17.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
- 23:13:53: Texture: hud_beretta_m9.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
- 23:13:53: Texture: hud_desert_eagle.png: Loading 1 faces(PF_A8R8G8B8,100x194x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x194x1.
- 23:13:53: Texture: hud_desert_eagle_gold.png: Loading 1 faces(PF_A8R8G8B8,100x194x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x194x1.
- 23:13:53: Texture: hud_aa-12.png: Loading 1 faces(PF_A8R8G8B8,78x204x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,78x204x1.
- 23:13:53: Texture: hud_mgl.png: Loading 1 faces(PF_A8R8G8B8,81x189x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x189x1.
- 23:13:53: Texture: hud_barrett_m107.png: Loading 1 faces(PF_A8R8G8B8,81x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x290x1.
- 23:13:53: Texture: hud_xm8.png: Loading 1 faces(PF_A8R8G8B8,70x158x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,70x158x1.
- 23:13:53: Texture: hud_uzi_mini.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
- 23:13:53: Texture: hud_steyr_tmp.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
- 23:13:53: Texture: hud_aek_919k.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
- 23:13:53: Texture: hud_binoculars.png: Loading 1 faces(PF_A8R8G8B8,101x101x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,101x101x1.
- 23:13:53: Texture: hud_ak47.png: Loading 1 faces(PF_A8R8G8B8,82x212x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x212x1.
- 23:13:53: Texture: hud_stun_grenade.png: Loading 1 faces(PF_A8R8G8B8,76x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,76x100x1.
- 23:13:53: Texture: hud_grenade.png: Loading 1 faces(PF_A8R8G8B8,75x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,75x100x1.
- 23:13:53: Texture: hud_impact_grenade.png: Loading 1 faces(PF_A8R8G8B8,92x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x100x1.
- 23:13:53: Texture: hud_c4.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 23:13:53: Texture: hud_flare.png: Loading 1 faces(PF_A8R8G8B8,100x122x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x122x1.
- 23:13:53: Texture: hud_claymore.png: Loading 1 faces(PF_A8R8G8B8,100x99x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x99x1.
- 23:13:53: Texture: hud_at_mine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 23:13:53: Texture: hud_mortar1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 23:13:53: Texture: hud_paratroopers1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 23:13:53: Texture: hud_whiskey_bottle.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 23:13:53: Texture: hud_cigarettes.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 23:13:53: Texture: hud_dollars_100.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 23:13:53: Texture: hud_gamingdevice.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 23:13:53: Texture: hud_gem.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 23:13:53: Texture: hud_painting.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 23:13:53: Texture: hud_horny_magazine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 23:13:53: Texture: hud_comic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 23:13:53: Texture: hud_rwr_handbook.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 23:13:53: Texture: hud_oscar_statue.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 23:13:53: Texture: hud_vest.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 23:13:53: Texture: hud_vest_hole1.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 23:13:53: Texture: hud_vest_hole2.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 23:13:53: Texture: hud_cigars.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 23:13:53: Texture: hud_beer_can.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 23:13:53: Texture: hud_lighter.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 23:13:53: Texture: hud_steroids.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 23:13:53: Texture: hud_teddy.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 23:13:53: Texture: hud_bible.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 23:13:53: Texture: hud_koran.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 23:13:53: Texture: hud_chewing_gum.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 23:13:53: Texture: hud_bizarre_rubber_bullet.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 23:13:53: Texture: hud_chocolate.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 23:13:53: Texture: hud_dollars_300.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 23:13:53: Texture: hud_energy_drink.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 23:13:53: Texture: hud_fancy_sunglasses.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 23:13:53: Texture: hud_radio.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 23:13:53: Texture: hud_razor.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 23:13:53: Texture: hud_sheaths.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 23:13:53: Texture: hud_sheaths_xxl.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 23:13:53: Texture: hud_sunglasses.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 23:13:53: Texture: hud_ipoo_blue.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 23:13:53: Texture: hud_ipoo_red.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 23:13:53: Texture: hud_ipoo_white.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 23:13:53: Texture: hud_ipoo_silver.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 23:13:53: Texture: hud_ipoo_yellow.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 23:13:53: Texture: hud_ipoo_green.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 23:13:53: Texture: hud_ipoo_pink.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 23:13:53: Texture: hud_playing_cards.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 23:13:53: Texture: hud_worn_underpants.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 23:13:53: Texture: hud_kamasutra.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 23:13:53: Texture: hud_cd.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 23:13:53: Texture: hud_eod.png: Loading 1 faces(PF_A8R8G8B8,100x116x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x116x1.
- 23:13:53: Texture: hud_eod1.png: Loading 1 faces(PF_A8R8G8B8,100x116x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x116x1.
- 23:13:53: Texture: hud_eod2.png: Loading 1 faces(PF_A8R8G8B8,100x116x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x116x1.
- 23:13:53: Texture: hud_eod3.png: Loading 1 faces(PF_A8R8G8B8,100x116x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x116x1.
- 23:13:53: Texture: hud_eod4.png: Loading 1 faces(PF_A8R8G8B8,100x116x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x116x1.
- 23:13:53: Texture: hud_eod_critical.png: Loading 1 faces(PF_A8R8G8B8,100x116x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x116x1.
- 23:13:53: Texture: hud_camouflage_suit.png: Loading 1 faces(PF_A8R8G8B8,100x93x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x93x1.
- 23:13:53: Texture: hud_vest1.png: Loading 1 faces(PF_A8R8G8B8,101x122x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,101x122x1.
- 23:13:53: Texture: hud_vest1_hole1.png: Loading 1 faces(PF_A8R8G8B8,101x122x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,101x122x1.
- 23:13:53: Texture: chat_icon_default.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 23:13:53: Texture: chat_icon_soldier_green.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 23:13:53: Texture: chat_icon_commander_green.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 23:13:53: Texture: chat_icon_soldier_gray.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 23:13:53: Texture: chat_icon_commander_gray.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 23:13:53: Texture: hud_teammember.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 23:13:53: Texture: hud_medic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 23:13:53: Texture: hud_rank0.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 23:13:53: Texture: hud_badge_dogtag.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 23:13:53: Texture: hud_meter.png: Loading 1 faces(PF_A8R8G8B8,534x50x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,534x50x1.
- 23:13:53: Texture: hud_meter_cursor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 23:13:53: Texture: MeterTexture: Loading 1 faces(PF_R8G8B8,2x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,2x1x1.
- 23:13:53: Texture: radioview_shortcut_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 23:13:53: Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,400x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x80x1.
- 23:13:53: Texture: squad_ai_marker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
- 23:13:53: Texture: mapview_player.png: Loading 1 faces(PF_A8R8G8B8,320x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,320x64x1.
- 23:13:53: Texture: squad_marker_foot.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 23:13:53: Texture: command_marker.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 23:13:53: Texture: squad_marker_vehicle.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 23:13:53: Texture: squad_marker_vehicle_iconmask.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 23:13:53: Texture: mapview_vehicle.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 23:13:53: Texture: callmarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
- 23:13:53: Texture: mapview_attack_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 23:13:53: Texture: mapview_defense_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 23:13:53: Texture: inventoryview_connection_reverse.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 23:13:53: Texture: inventoryview_connection.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 23:13:53: Texture: inventoryview_connection_horizontal.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 23:13:53: Texture: inventoryview_section_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 23:13:53: Texture: inventoryview_section_background.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 23:13:53: Texture: inventoryview_slot_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 23:13:53: Texture: inventoryview_slot_highlight.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 23:13:53: Texture: hud_badge_kill_combo1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 23:13:53: Texture: inventoryview_backpack_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 23:13:53: Texture: radioview_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 23:13:53: Texture: inventoryview_calls_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 23:13:53: Texture: hud_radio_meter.png: Loading 1 faces(PF_A8R8G8B8,24x24x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,24x24x1.
- 23:13:53: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,1x1x1) with 0 custom mipmaps from Image. Internal format is PF_X8R8G8B8,1x1x1.
- 23:13:53: Texture: map.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 23:13:53: Texture: mapview_grid.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 23:13:54: Texture: mapview_frame.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 23:13:54: Texture: mapview_force.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 23:13:54: Texture: mapview_force_noise.png: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
- 23:13:54: Texture: mapview_battle_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 23:13:54: Texture: mapview_attack_start.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 23:13:54: Texture: mapview_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 23:13:54: Texture: mapview_resource.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 23:13:54: Texture: mapview_comms_marker.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 23:13:54: Texture: mapview_spawnpoint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 23:13:54: Texture: mapview_positioner.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 23:13:54: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 23:13:54: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 23:13:54: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 23:13:54: Texture: worldview_atlas.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 23:13:54: Texture: menu_title.png: Loading 1 faces(PF_A8R8G8B8,708x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,708x100x1.
- 23:13:54: game mode: 0
- 23:13:54: Texture: menusystem_slider.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 23:13:54: loading map info
- 23:13:54: loading map info
- 23:13:54: loading map info
- 23:13:54: loading map info
- 23:13:54: loading map info
- 23:13:55: loading map info
- 23:13:55: loading map info
- 23:13:55: loading map info
- 23:13:55: loading map info
- 23:13:55: loading map info
- 23:13:55: loading map info
- 23:13:56: loading map info
- 23:13:56: loading map info
- 23:13:56: loading map info
- 23:13:56: Texture: glow1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 23:13:56: Texture: glow2.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 23:13:56: Texture: campaign_win_0.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 23:13:56: Texture: chatbubbleborder.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 23:13:56: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource chatlog_channel.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
- 23:13:56: Error loading texture chatlog_channel.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource chatlog_channel.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
- 23:13:56: Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 23:13:56: Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 23:13:56: game reset
- 23:13:56: 1: ColourValue(0, 0.5, 0.1, 1), Greenbelts
- 23:13:56: 1: ColourValue(1, 1, 0.95, 1), Neutral
- 23:13:56: profile folder = savegames/_default.save
- 23:13:56: profiles at C:\Users\John\AppData\Roaming\Running with rifles\savegames/_default.save/
- 23:13:56: savename _default.save
- 23:13:56: Setting init data, machine id = 0
- 23:13:56: init data set done
- 23:13:56: WARNING, problem at base divisioning, couldn't find initial base for 1
- 23:13:56: no old character, attempt load
- 23:13:56: Mesh: Loading chute.mesh.
- 23:13:56: Can't assign material _missing_material_ to SubEntity of Ogre/MO38 because this Material does not exist. Have you forgotten to define it in a .material script?
- 23:13:56: Texture: signs.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 23:13:56: Texture: chute.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 23:13:56: command: update_inventory
- 23:13:56: command: create_instance
- 23:13:56: Mesh: Loading bullseye.mesh.
- 23:13:56: Texture: building_atlas.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 23:13:56: Texture: dynamic_crosshair.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
- 23:13:56: Texture: los.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 23:13:57: command: create_instance
- 23:13:57: command: create_instance
- 23:13:57: Mesh: Loading radio_jammer.mesh.
- 23:13:57: Texture: radar_tower.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 23:13:57: Mesh: Loading radio_jammer_broken.mesh.
- 23:13:57: Texture: radar_tower_broken.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 23:13:57: command: create_instance
- 23:13:57: Mesh: Loading tut_sign.mesh.
- 23:13:57: Texture: tut_sign.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 23:13:57: command: create_instance
- 23:13:57: command: create_instance
- 23:13:57: command: create_instance
- 23:13:57: command: create_instance
- 23:13:57: command: create_instance
- 23:13:57: command: create_instance
- 23:13:57: saving
- 23:13:57: save path=C:\Users\John\AppData\Roaming\Running with rifles\savegames/_default.save
- 23:13:57: mode = 0
- 23:13:57: last script =
- 23:13:57: save done
- 23:13:57: saving C:\Users\John\AppData\Roaming\Running with rifles\savegames/_default.save/effect_splat_map.png
- 23:13:57: new game created
- 23:13:57: settings loaded
- 23:13:57: r=31563
- 23:13:57: game init done
- 23:13:57: Texture: terrain5_heightmap.png: Loading 1 faces(PF_L8,513x513x1) with 9 generated mipmaps from Image. Internal format is PF_L8,513x513x1.
- 23:13:57: Texture: wave.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 23:13:57: Texture: hud_squad0.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
- 23:13:57: Texture: hud_meter_cursor_capture_area_friendly.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 23:13:57: Mesh: Loading jeep_body.mesh.
- 23:13:57: Texture: jeep_body.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 23:13:57: Mesh: Loading jeep_body_broken.mesh.
- 23:13:57: Texture: jeep_body_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 23:13:57: Mesh: Loading jeep_wheel.mesh.
- 23:13:57: Texture: jeep_wheel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 23:13:57: Mesh: Loading dumpster.mesh.
- 23:13:57: Texture: dumpster.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 23:13:57: Mesh: Loading gas_tank.mesh.
- 23:13:57: Texture: gas_tank.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 23:13:57: Mesh: Loading gas_tank_broken.mesh.
- 23:13:57: Texture: gas_tank_broken.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 23:13:57: saving
- 23:13:57: save path=C:\Users\John\AppData\Roaming\Running with rifles\savegames/_default.save
- 23:13:57: mode = 0
- 23:13:57: last script =
- 23:13:57: save done
- 23:13:58: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,3x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,3x1x1.
- 23:13:58: Texture: menusystem_control_focus_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 23:14:02: Texture: crosshair_poor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 23:14:02: Texture: latin1_basic_font_050.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 23:14:44: quit game
- 23:14:44: save before exit?
- 23:14:44: saving
- 23:14:44: save path=C:\Users\John\AppData\Roaming\Running with rifles\savegames/_default.save
- 23:14:44: mode = 0
- 23:14:44: last script =
- 23:14:44: save done
- 23:14:44: clearing awareness of last metagame selfstart
- 23:14:44: saving C:\Users\John\AppData\Roaming\Running with rifles\savegames/_default.save/effect_splat_map.png
- 23:14:44: OGRE EXCEPTION(3:RenderingAPIException): D3DXLoadSurfaceFromSurface failed in D3D9HardwarePixelBuffer::blitToMemory at ..\..\..\..\..\RenderSystems\Direct3D9\src\OgreD3D9HardwarePixelBuffer.cpp (line 802)
- 23:14:44: couldn't write effect_splat_map.png
- 23:14:44: copying media/packages/vanilla/maps/lobby/effect_combined_alpha.png to C:\Users\John\AppData\Roaming\Running with rifles\savegames/_default.save/effect_splat_map.png
- 23:14:45: check = 0
- 23:14:45: freeing regions
- 23:14:45: Destroying resource group sessionResourceGroup
- 23:14:45: Unloading resource group sessionResourceGroup
- 23:14:45: Finished unloading resource group sessionResourceGroup
- 23:14:45: game uninitialized
- 23:14:45: DefaultWorkQueue('Root') shutting down on thread 02DABAE0.
- 23:14:45: DefaultWorkQueue('Root')::WorkerFunc - thread 00CA3690 stopped.
- 23:14:45: DefaultWorkQueue('Root')::WorkerFunc - thread 00CA36F0 stopped.
- 23:14:45: DefaultWorkQueue('Root')::WorkerFunc - thread 00CA3600 stopped.
- 23:14:45: DefaultWorkQueue('Root')::WorkerFunc - thread 00CA3630 stopped.
- 23:14:45: *-*-* OGRE Shutdown
- 23:14:45: Unregistering ResourceManager for type Compositor
- 23:14:45: Unregistering ResourceManager for type Font
- 23:14:45: Unregistering ResourceManager for type Skeleton
- 23:14:45: Unregistering ResourceManager for type Mesh
- 23:14:45: Unregistering ResourceManager for type HighLevelGpuProgram
- 23:14:45: Uninstalling plugin: ParticleFX
- 23:14:45: Plugin successfully uninstalled
- 23:14:45: Unloading library Plugin_ParticleFX
- 23:14:45: Uninstalling plugin: Octree & Terrain Scene Manager
- 23:14:45: Plugin successfully uninstalled
- 23:14:45: Unloading library Plugin_OctreeSceneManager
- 23:14:45: Uninstalling plugin: Cg Program Manager
- 23:14:45: Plugin successfully uninstalled
- 23:14:45: Unloading library Plugin_CgProgramManager
- 23:14:45: Uninstalling plugin: D3D9 RenderSystem
- 23:14:45: D3D9 : Shutting down cleanly.
- 23:14:45: Unregistering ResourceManager for type Texture
- 23:14:45: Unregistering ResourceManager for type GpuProgram
- 23:14:45: D3D9 : Direct3D9 Rendering Subsystem destroyed.
- 23:14:45: Plugin successfully uninstalled
- 23:14:45: Unloading library RenderSystem_Direct3D9
- 23:14:45: Unregistering ResourceManager for type Material
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