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- ProjectileBlueprint {
- Audio = {
- Impact = 'SC2/SC2/Projectiles/ILLUMINATE/Laser/snd_Illuminate_Laser_Impact',
- ImpactTerrain = 'SC2/SC2/Projectiles/ILLUMINATE/Laser/snd_Illuminate_Laser_Impact_Land',
- ImpactWater = 'SC2/SC2/Projectiles/ILLUMINATE/Laser/snd_Illuminate_Laser_Impact_Water',
- },
- Categories = {
- 'ILLUMINATE',
- 'PROJECTILE',
- 'DIRECTFIRE',
- },
- Display = {
- StrategicIconSize = 1,
- },
- Effects = {
- Emitters = {
- Template = 'IOhCannonProjectileTrail',
- },
- Impacts = {
- Prop = {
- Template = 'IOhCannonHit',
- },
- Shield = {
- Template = 'Illuminate_Shield_Impact_Small01',
- },
- Terrain = {
- Template = 'IOhCannonHit',
- },
- Unit = {
- Template = 'IOhCannonHit',
- },
- Water = {
- Template = 'Water_Impact_Small01',
- },
- },
- },
- General = {
- Category = 'Direct Fire',
- EntityCategory = {
- 'ILLUMINATE',
- 'PROJECTILE',
- 'DIRECTFIRE',
- },
- Faction = 'Illuminate',
- TechLevel = 1,
- },
- Interface = {
- HelpText = 0,
- },
- Physics = {
- InitialSpeed = 14.6,
- InitialSpeedRange = 3,
- InitialSpeedReduceDistance = 30,
- LeadTarget = false,
- TurnRate = 360,
- VelocityAlign = true,
- },
- ScriptClass = 'IOhCannon01',
- ScriptModule = '/projectiles/Illuminate/IOhCannon01/IOhCannon01_script.lua',
- }
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