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Apr 24th, 2013
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  1. ProjectileBlueprint {
  2. Audio = {
  3. Impact = 'SC2/SC2/Projectiles/ILLUMINATE/Laser/snd_Illuminate_Laser_Impact',
  4. ImpactTerrain = 'SC2/SC2/Projectiles/ILLUMINATE/Laser/snd_Illuminate_Laser_Impact_Land',
  5. ImpactWater = 'SC2/SC2/Projectiles/ILLUMINATE/Laser/snd_Illuminate_Laser_Impact_Water',
  6. },
  7. Categories = {
  8. 'ILLUMINATE',
  9. 'PROJECTILE',
  10. 'DIRECTFIRE',
  11. },
  12. Display = {
  13. StrategicIconSize = 1,
  14. },
  15. Effects = {
  16. Emitters = {
  17. Template = 'IOhCannonProjectileTrail',
  18. },
  19. Impacts = {
  20. Prop = {
  21. Template = 'IOhCannonHit',
  22. },
  23. Shield = {
  24. Template = 'Illuminate_Shield_Impact_Small01',
  25. },
  26. Terrain = {
  27. Template = 'IOhCannonHit',
  28. },
  29. Unit = {
  30. Template = 'IOhCannonHit',
  31. },
  32. Water = {
  33. Template = 'Water_Impact_Small01',
  34. },
  35. },
  36. },
  37. General = {
  38. Category = 'Direct Fire',
  39. EntityCategory = {
  40. 'ILLUMINATE',
  41. 'PROJECTILE',
  42. 'DIRECTFIRE',
  43. },
  44. Faction = 'Illuminate',
  45. TechLevel = 1,
  46. },
  47. Interface = {
  48. HelpText = 0,
  49. },
  50. Physics = {
  51. InitialSpeed = 14.6,
  52. InitialSpeedRange = 3,
  53. InitialSpeedReduceDistance = 30,
  54. LeadTarget = false,
  55. TurnRate = 360,
  56. VelocityAlign = true,
  57. },
  58. ScriptClass = 'IOhCannon01',
  59. ScriptModule = '/projectiles/Illuminate/IOhCannon01/IOhCannon01_script.lua',
  60. }
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