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- structure - 8022FBC0
- current function - 8022FD50
- 8022E95C - initialise
- 8002B1E0
- 800A457C
- 80034EC0
- 8022D2CC
- 8022D6F0
- 8022D3C8
- 8022DFD8
- 8022CEE0 (function) - sets next function
- 8022EA80 - unload
- 8002709C
- 8005C3AC
- 8005BCC8
- 8022F258 - main
- 800A49FC
- 8022DF50 (actor, ctxt) - handles damage
- 8022DD20 (actor, ctxt)
- check byte at 0x23D
- 8022DD60 (actor, ctxt)
- 8002F828
- 8003426C
- 80034EC0
- 8003426C
- 80035628
- 8002F828
- 80032C7C
- 8002F828
- 8022CEE0
- 8022CEE0
- 8022DC38
- 8002F828
- 800A49FC
- 8002D7EC
- 8002E4B4
- (current actor function)
- 8022E274
- 8022E78C
- 8022E294
- 8022E148
- 8022DB74
- 8022D99C - damage to Link
- 800D084C
- 800D0984
- 800D0D20
- 800D1AF4
- 800D0884
- 8005DC4C (ctxt, ctxt + 11E60, hitbox 3)
- 8022D8A4 -
- 800626DC
- 8005D9F4
- 8022D8E8 - damage to skulltula
- 800626DC (actor, hitbox 1)
- 8005D9F4 (ctxt, ctxt + 11E60, hitbox 1)
- 800626DC (actor, hitbox 2)
- 8005D9F4 (ctxt, ctxt + 11E60, hitbox 2)
- 8002D5B8
- 8022F534 - draw?
- 8022D830
- 80093D18
- 800A15C8
- 8022EB00 - up (idle)
- 8022EB54 - turning function (main loop)
- 80034EC0
- 80034EC0
- 8022E66C (actor, ctxt) - returns 0 if
- 8022D5F0 (actor, ctxt)
- 8002F828
- 80034EC0
- 8022CEE0
- 8002F828
- 8022E600
- 8022EC4C - reaching ground
- 8022ED50 - going down
- 8022EE48 - going up/taking damage
- 8022EF1C - killed
- 8022EFEC - killed part 2
- 8022F160 - death
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