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- <?xml version="1.0" encoding="utf-8"?>
- <plugin class="jmad" author="Moonfish" headersize="188">
- <tag name="Parent Animation Graph" offset="0" />
- <id name="Parent Animation Graph" offset="4" />
- <bitmask8 name="Inheritance Flags" offset="8">
- <option name="Inherit Root Trans Scale Only" value="0" />
- <option name="Inherit For Use On Player" value="1" />
- </bitmask8>
- <bitmask8 name="Private Flags*" offset="9">
- <option name="Prepared For Cache" value="0" />
- <option name="Unused" value="1" />
- <option name="Imported With Codec Compressors" value="2" />
- <option name="Unused Smelly Flag" value="3" />
- <option name="Written To Cache" value="4" />
- <option name="Animation Data Reordered" value="5" />
- </bitmask8>
- <short name="Animation Codec Pack*" offset="10" />
- <struct name="Animation Graph Node Block" offset="12" size="32" maxelements="255" padalign="4">
- <stringid name="Name^" offset="0" />
- <short name="Next Sibling Node Index*" offset="4" />
- <short name="First Child Node Index*" offset="6" />
- <short name="Parent Node Index*" offset="8" />
- <bitmask8 name="Model Flags*" offset="10">
- <option name="Primary Model" value="0" />
- <option name="Secondary Model" value="1" />
- <option name="Local Root" value="2" />
- <option name="Left Hand" value="3" />
- <option name="Right Hand" value="4" />
- <option name="Left Arm Member" value="5" />
- </bitmask8>
- <bitmask8 name="Node Joint Flags" offset="11">
- <option name="Ball-Socket" value="0" />
- <option name="Hinge" value="1" />
- <option name="No Movement" value="2" />
- </bitmask8>
- <float name="Base Vector* (x)" offset="12" />
- <float name="Base Vector* (y)" offset="12" />
- <float name="Base Vector* (z)" offset="12" />
- <float name="Vector Range*" offset="24" />
- <float name="Z Pos*" offset="28" />
- </struct>
- <struct name="Animation Graph Sound Reference Block" offset="20" size="12" maxelements="512" padalign="4">
- <tag name="Sound^" offset="0" />
- <id name="Sound^" offset="4" />
- <bitmask16 name="Flags" offset="8">
- <option name="Allow On Player" value="0" />
- <option name="Left Arm Only" value="1" />
- <option name="Right Arm Only" value="2" />
- <option name="First-Person Only" value="3" />
- <option name="Forward Only" value="4" />
- <option name="Reverse Only" value="5" />
- </bitmask16>
- <unused size="2" offset="10" />
- </struct>
- <struct name="Animation Graph Effect Reference Block" offset="28" size="12" maxelements="512" padalign="4">
- <tag name="Effect^" offset="0" />
- <id name="Effect^" offset="4" />
- <bitmask16 name="Flags" offset="8">
- <option name="Allow On Player" value="0" />
- <option name="Left Arm Only" value="1" />
- <option name="Right Arm Only" value="2" />
- <option name="First-Person Only" value="3" />
- <option name="Forward Only" value="4" />
- <option name="Reverse Only" value="5" />
- </bitmask16>
- <unused size="2" offset="10" />
- </struct>
- <struct name="Animation Blend Screen Block" offset="36" size="28" maxelements="64" padalign="4">
- <stringid name="Label^" offset="0" />
- <float name="Right Yaw Per Frame" offset="4" />
- <float name="Left Yaw Per Frame" offset="8" />
- <short name="Right Frame Count" offset="12" />
- <short name="Left Frame Count" offset="14" />
- <float name="Down Pitch Per Frame" offset="16" />
- <float name="Up Pitch Per Frame" offset="20" />
- <short name="Down Pitch Frame Count" offset="24" />
- <short name="Up Pitch Frame Count" offset="26" />
- </struct>
- <struct name="Animation Pool Block" offset="44" size="108" maxelements="2048" padalign="4">
- <stringid name="Name*^" offset="0" />
- <int name="Node List Checksum*" offset="4" />
- <int name="Production Checksum*" offset="8" />
- <int name="Import Checksum*" offset="12" />
- <enum8 name="Type*" offset="16">
- <option name="Base" value="0" />
- <option name="Overlay" value="1" />
- <option name="Replacement" value="2" />
- </enum8>
- <enum8 name="Frame Info Type*" offset="17">
- <option name="None" value="0" />
- <option name="Dx,Dy" value="1" />
- <option name="Dx,Dy,Dyaw" value="2" />
- <option name="Dx,Dy,Dz,Dyaw" value="3" />
- </enum8>
- <byte name="Blend Screen" offset="18" />
- <byte name="Node Count*" offset="19" />
- <short name="Frame Count*" offset="20" />
- <bitmask8 name="Internal Flags*" offset="22">
- <option name="<Unused0>!" value="0" />
- <option name="World Relative" value="1" />
- <option name="<Unused1>!" value="2" />
- <option name="<Unused2>!" value="3" />
- <option name="<Unused3>!" value="4" />
- <option name="Compression Disabled" value="5" />
- <option name="Old Production Checksum" value="6" />
- <option name="Valid Production Checksum" value="7" />
- </bitmask8>
- <bitmask8 name="Production Flags" offset="23">
- <option name="Do Not Monitor Changes" value="0" />
- <option name="Verify Sound Events" value="1" />
- <option name="Do Not Inherit For Player Graphs" value="2" />
- </bitmask8>
- <bitmask16 name="Playback Flags" offset="24">
- <option name="Disable Interpolation In" value="0" />
- <option name="Disable Interpolation Out" value="1" />
- <option name="Disable Mode Ik" value="2" />
- <option name="Disable Weapon Ik" value="3" />
- <option name="Disable Weapon Aim/1St Person" value="4" />
- <option name="Disable Look Screen" value="5" />
- <option name="Disable Transition Adjustment" value="6" />
- </bitmask16>
- <enum8 name="Desired Compression" offset="26">
- <option name="Best Score" value="0" />
- <option name="Best Compression" value="1" />
- <option name="Best Accuracy" value="2" />
- <option name="Best Fullframe" value="3" />
- <option name="Best Small Keyframe" value="4" />
- <option name="Best Large Keyframe" value="5" />
- </enum8>
- <enum8 name="Current Compression*" offset="27">
- <option name="Best Score" value="0" />
- <option name="Best Compression" value="1" />
- <option name="Best Accuracy" value="2" />
- <option name="Best Fullframe" value="3" />
- <option name="Best Small Keyframe" value="4" />
- <option name="Best Large Keyframe" value="5" />
- </enum8>
- <float name="Weight" offset="28" />
- <int name="Parent Graph Index!" offset="32" />
- <int name="Parent Graph Block Index!" offset="36" />
- <int name="Parent Graph Block Offset!" offset="40" />
- <short name="Parent Graph Starting Point Index!" offset="44" />
- <short name="Loop Frame Index" offset="46" />
- <short name="Parent Animation*!" offset="48" />
- <short name="Next Animation*!" offset="50" />
- <struct name="animation data*!" offset="52" size="1">
- <byte name="data" offset="1" />
- </struct>
- <byte name="0" offset="60" />
- <byte name="0" offset="61" />
- <short name="0" offset="62" />
- <short name="0" offset="64" />
- <short name="0" offset="66" />
- <int name="0" offset="68" />
- <int name="0" offset="72" />
- <struct name="Animation Frame Event Block" offset="76" size="4" maxelements="512" padalign="4">
- <enum16 name="Type" offset="0">
- <option name="Primary Keyframe" value="0" />
- <option name="Secondary Keyframe" value="1" />
- <option name="Left Foot" value="2" />
- <option name="Right Foot" value="3" />
- <option name="Allow Interruption" value="4" />
- <option name="Transition A" value="5" />
- <option name="Transition B" value="6" />
- <option name="Transition C" value="7" />
- <option name="Transition D" value="8" />
- <option name="Both-Feet Shuffle" value="9" />
- <option name="Body Impact" value="10" />
- </enum16>
- <short name="Frame" offset="2" />
- </struct>
- <struct name="Animation Sound Event Block" offset="84" size="8" maxelements="512" padalign="4">
- <short name="Sound" offset="0" />
- <short name="Frame" offset="2" />
- <stringid name="Marker Name" offset="4" />
- </struct>
- <struct name="Animation Effect Event Block" offset="92" size="4" maxelements="512" padalign="4">
- <short name="Effect" offset="0" />
- <short name="Frame" offset="2" />
- </struct>
- <struct name="Object Space Node Data Block" offset="100" size="28" maxelements="255" padalign="4">
- <short name="Node Index*" offset="0" />
- <bitmask16 name="Component Flags" offset="2">
- <option name="Rotation" value="0" />
- <option name="Translation" value="1" />
- <option name="Scale" value="2" />
- </bitmask16>
- <short name="Rotation X*" offset="4" />
- <short name="Rotation Y*" offset="6" />
- <short name="Rotation Z*" offset="8" />
- <short name="Rotation W*" offset="10" />
- <float name="Default Translation* (x)" offset="12" />
- <float name="Default Translation* (y)" offset="12" />
- <float name="Default Translation* (z)" offset="12" />
- <float name="Default Scale*" offset="24" />
- </struct>
- </struct>
- <struct name="Animation Mode Block" offset="52" size="20" maxelements="512" padalign="4">
- <stringid name="Label^" offset="0" />
- <struct name="Weapon Class Block" offset="4" size="20" maxelements="64" padalign="4">
- <stringid name="Label^" offset="0" />
- <struct name="Weapon Type Block" offset="4" size="52" maxelements="64" padalign="4">
- <stringid name="Label^" offset="0" />
- <struct name="Animation Entry Block" offset="4" size="8" maxelements="256" padalign="4">
- <stringid name="Label^" offset="0" />
- <short name="Graph Index*" offset="4" />
- <short name="Animation*" offset="6" />
- </struct>
- <struct name="Animation Entry Block" offset="12" size="8" maxelements="256" padalign="4">
- <stringid name="Label^" offset="0" />
- <short name="Graph Index*" offset="4" />
- <short name="Animation*" offset="6" />
- </struct>
- <struct name="Damage Animation Block" offset="20" size="12" maxelements="8" padalign="4">
- <stringid name="Label^" offset="0" />
- <struct name="Damage Direction Block" offset="4" size="8" maxelements="4" padalign="4">
- <struct name="Damage Region Block" offset="0" size="4" maxelements="11" padalign="4">
- <short name="Graph Index*" offset="0" />
- <short name="Animation*" offset="2" />
- </struct>
- </struct>
- </struct>
- <struct name="Animation Transition Block" offset="28" size="20" maxelements="256" padalign="4">
- <stringid name="Full Name^" description="name of the mode & state of the source" offset="0" />
- <stringid name="State Name*" description="name of the state" offset="4" />
- <unused size="2" offset="8" />
- <byte name="Index A*" description="first level sub-index into state" offset="10" />
- <byte name="Index B*" description="second level sub-index into state" offset="11" />
- <struct name="Animation Transition Destination Block" offset="12" size="20" maxelements="32" padalign="4">
- <stringid name="Full Name^" description="name of the mode & state this transitions to" offset="0" />
- <stringid name="Mode*" description="name of the mode" offset="4" />
- <stringid name="State Name*" description="name of the state" offset="8" />
- <enum8 name="Frame Event Link*" description="which frame event to link to" offset="12">
- <option name="NO KEYFRAME" value="0" />
- <option name="KEYFRAME TYPE A" value="1" />
- <option name="KEYFRAME TYPE B" value="2" />
- <option name="KEYFRAME TYPE C" value="3" />
- <option name="KEYFRAME TYPE D" value="4" />
- </enum8>
- <unused size="1" offset="13" />
- <byte name="Index A*" description="first level sub-index into state" offset="14" />
- <byte name="Index B*" description="second level sub-index into state" offset="15" />
- <short name="Graph Index*" offset="16" />
- <short name="Animation*" offset="18" />
- </struct>
- </struct>
- <struct name="Precache List Block" offset="36" size="4" maxelements="1024" padalign="4">
- <int name="Cache Block Index" offset="0" />
- </struct>
- <struct name="Precache List Block" offset="44" size="4" maxelements="1024" padalign="4">
- <int name="Cache Block Index" offset="0" />
- </struct>
- </struct>
- <struct name="Animation Ik Block" offset="12" size="8" maxelements="8" padalign="4">
- <stringid name="Marker" description="the marker name on the object being attached" offset="0" />
- <stringid name="Attach To Marker" description="the marker name object (weapon, vehicle, etc.) the above marker is being attached to" offset="4" />
- </struct>
- </struct>
- <struct name="Animation Ik Block" offset="12" size="8" maxelements="8" padalign="4">
- <stringid name="Marker" description="the marker name on the object being attached" offset="0" />
- <stringid name="Attach To Marker" description="the marker name object (weapon, vehicle, etc.) the above marker is being attached to" offset="4" />
- </struct>
- </struct>
- <struct name="Vehicle Suspension Block" offset="60" size="40" maxelements="32" padalign="4">
- <stringid name="Label^" offset="0" />
- <short name="Graph Index*" offset="4" />
- <short name="Animation*" offset="6" />
- <stringid name="Marker Name" offset="8" />
- <float name="Mass Point Offset" offset="12" />
- <float name="Full Extension Ground Depth" offset="16" />
- <float name="Full Compression Ground Depth" offset="20" />
- <stringid name="Region Name" offset="24" />
- <float name="Destroyed Mass Point Offset" offset="28" />
- <float name="Destroyed Full Extension Ground Depth" offset="32" />
- <float name="Destroyed Full Compression Ground Depth" offset="36" />
- </struct>
- <struct name="Object Animation Block" offset="68" size="20" maxelements="32" padalign="4">
- <stringid name="Label^" offset="0" />
- <short name="Graph Index*" offset="4" />
- <short name="Animation*" offset="6" />
- <unused size="2" offset="8" />
- <enum16 name="Function Controls" offset="10">
- <option name="Frame" value="0" />
- <option name="Scale" value="1" />
- </enum16>
- <stringid name="Function" offset="12" />
- <unused size="4" offset="16" />
- </struct>
- <struct name="Inherited Animation Block" offset="76" size="32" maxelements="8" padalign="4">
- <tag name="Inherited Graph*" offset="0" />
- <id name="Inherited Graph*" offset="4" />
- <struct name="Inherited Animation Node Map Block" offset="8" size="2" maxelements="255" padalign="4">
- <short name="Local Node" offset="0" />
- </struct>
- <struct name="Inherited Animation Node Map Flag Block" offset="16" size="4" maxelements="255" padalign="4">
- <int name="Local Node Flags" offset="0" />
- </struct>
- <float name="Root Z Offset*" offset="24" />
- <int name="Inheritance Flags*" offset="28" />
- </struct>
- <struct name="Weapon Class Lookup Block" offset="84" size="8" maxelements="64" padalign="4">
- <stringid name="Weapon Name^" offset="0" />
- <stringid name="Weapon Class" offset="4" />
- </struct>
- <unused size="32" offset="92" />
- <unused size="32" offset="124" />
- <struct name="last import results*" offset="156" size="1">
- <byte name="data" offset="1" />
- </struct>
- <struct name="Additional Node Data Block" offset="164" size="60" maxelements="255" padalign="4">
- <stringid name="Node Name^" offset="0" />
- <float name="Default Rotation* (i)" offset="4" />
- <float name="Default Rotation* (j)" offset="4" />
- <float name="Default Rotation* (k)" offset="4" />
- <float name="Default Rotation* (w)" offset="4" />
- <float name="Default Translation* (x)" offset="20" />
- <float name="Default Translation* (y)" offset="20" />
- <float name="Default Translation* (z)" offset="20" />
- <float name="Default Scale*" offset="32" />
- <float name="Min Bounds (x)" offset="36" />
- <float name="Min Bounds (y)" offset="36" />
- <float name="Min Bounds (z)" offset="36" />
- <float name="Max Bounds (x)" offset="48" />
- <float name="Max Bounds (y)" offset="48" />
- <float name="Max Bounds (z)" offset="48" />
- </struct>
- <struct name="Post-Processed Animation Block Info" offset="172" visible="false" size="20" label="Unknown">
- <id name="Owner" offset="0" />
- <int name="Block Size*" offset="52" />
- <int name="Block Offset*" offset="56" />
- <unused size="8" offset="60" />
- </struct>
- <struct name="Post-Processed * Block" offset="180" visible="false" size="24" label="">
- <int name="Unknown" offset="0" visible="False" />
- <int name="Unknown" offset="4" visible="False" />
- <int name="Unknown" offset="8" visible="False" />
- <int name="Unknown" offset="12" visible="False" />
- <int name="Unknown" offset="16" visible="False" />
- <int name="Unknown" offset="20" visible="False" />
- </struct>
- </plugin>
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