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Friday Night Chatroom 2014/12/14

Dec 14th, 2014
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  1. Friday Night Chatroom 12/14/2014
  2.  
  3. [18:07] == MerryBossMan_ [4cbcfdf4@gateway/web/freenode/ip.76.188.253.244] has joined #mmrpg
  4.  
  5. [18:08] == mode/#mmrpg [+o MerryBossMan_] by DededeTheKING
  6.  
  7. [18:08] <@MerryBossMan_> Wa?
  8.  
  9. [18:08] <@MerryBossMan_> Why are there so many mods?
  10.  
  11. [18:08] <@DededeTheKING> dont go too far with your powers
  12.  
  13. [18:08] <@MikeyMcScrooge> *points at DDD*
  14.  
  15. [18:08] * TheDoc points at DeDeDe
  16.  
  17. [18:08] == mode/#mmrpg [-o TheDoc] by MerryBossMan_
  18.  
  19. [18:08] <@DededeTheKING> .just for topic brainstorming.
  20.  
  21. [18:08] == mode/#mmrpg [-o MikeyMcScrooge] by MerryBossMan_
  22.  
  23. [18:08] == mode/#mmrpg [-o MerryBossMan] by MerryBossMan_
  24.  
  25. [18:08] == mode/#mmrpg [-o IceTailsMK4] by MerryBossMan_
  26.  
  27. [18:08] == mode/#mmrpg [-o IceTailsMK4] by DededeTheKING
  28.  
  29. [18:08] == mode/#mmrpg [-o CHAOS_FANTAZY] by MerryBossMan_
  30.  
  31. [18:08] == mode/#mmrpg [-o DededeTheKING] by MerryBossMan_
  32.  
  33. [18:08] <@MerryBossMan_> There.
  34.  
  35. [18:08] <DededeTheKING> Gah.
  36.  
  37. [18:08] <@MerryBossMan_> If I need to mod anyone else, I will.
  38.  
  39. [18:08] <DededeTheKING> dude.
  40.  
  41. [18:08] <MikeyMcScrooge> Heh.
  42.  
  43. [18:08] <DededeTheKING> i was here first..
  44.  
  45. [18:09] <@MerryBossMan_> King, you just showed why you can't be a mod.
  46.  
  47. [18:09] <IceTailsMK4> One mod for the session ought to be enough.
  48.  
  49. [18:09] <DededeTheKING> I guess your right.
  50.  
  51. [18:09] <@MerryBossMan_> Alright.
  52.  
  53. [18:09] <DededeTheKING> I just wanted to brainstorm, for our topic
  54.  
  55. [18:09] <@MerryBossMan_> Now that I'm back where I should be.
  56.  
  57. [18:09] == MerryBossMan_ changed the topic of #mmrpg to: Sunday Night Chatroom 12/14/2014
  58.  
  59. [18:09] <MikeyMcScrooge> Let the ideas and discussion floweth!
  60.  
  61. [18:10] <@MerryBossMan_> Alright.
  62.  
  63. [18:10] <DededeTheKING> Me first?
  64.  
  65. [18:10] <@MerryBossMan_> Tails, you can still go ahead with your idea.
  66.  
  67. [18:10] <DededeTheKING> oh, ok.
  68.  
  69. [18:10] <@MerryBossMan_> Adrian will still read this.
  70.  
  71. [18:10] <DededeTheKING> after...
  72.  
  73. [18:10] == MerryBossMan [46c2c0e7@gateway/web/freenode/ip.70.194.192.231] has quit [Ping timeout: 246 seconds]
  74.  
  75. [18:10] <DededeTheKING> 18:09.
  76.  
  77. [18:10] <IceTailsMK4> Well, you're just going to tell him?
  78.  
  79. [18:11] <@MerryBossMan_> Of course.
  80.  
  81. [18:11] <IceTailsMK4> Cause we discussed it already.
  82.  
  83. [18:11] <IceTailsMK4> Unless you want me just to mention it again on here?
  84.  
  85. [18:11] <TheDoc> Yes :)
  86.  
  87. [18:11] <@MerryBossMan_> Do what you want, I'm not you.
  88.  
  89. [18:11] <DededeTheKING> ok so...
  90.  
  91. [18:11] <IceTailsMK4> Well, it concerns the alt skins for those of you curious.
  92.  
  93. [18:11] <DededeTheKING> i guess i will get a 4 minute speach about bla bla bla
  94.  
  95. [18:11] <@MerryBossMan_> My idea won't be ready until next week.
  96.  
  97. [18:11] <DededeTheKING> just...
  98.  
  99. [18:12] <IceTailsMK4> Adrian said a while back, though I cannot remember what happened exactly...
  100.  
  101. [18:12] <@MerryBossMan_> I've been busy with SOOOO much, as I told Doc and Mike.
  102.  
  103. [18:12] <DededeTheKING> well.
  104.  
  105. [18:12] <IceTailsMK4> That he would do GS skins for the Prototype, since they are easy enough to do.
  106.  
  107. [18:12] <DededeTheKING> maybe we could brainstorm COSTUME IDEAS!
  108.  
  109. [18:12] <DededeTheKING> brb
  110.  
  111. [18:12] <IceTailsMK4> It would NOT be that hard to turn them to GB because the GB skins are really just two or three colors.
  112.  
  113. [18:12] <@MerryBossMan_> And I already have most of them done, of course.
  114.  
  115. [18:13] <@MerryBossMan_> But Adrian would have to manually put it in, as he said before.
  116.  
  117. [18:13] <IceTailsMK4> I don't see why we can't have both GB and GS skins on the Prototype.
  118.  
  119. [18:13] <IceTailsMK4> There's already tons of alts planned.
  120.  
  121. [18:13] <IceTailsMK4> And the main work is just doing the recolors, isn't it?
  122.  
  123. [18:13] <MikeyMcScrooge> Probably not.
  124.  
  125. [18:13] <IceTailsMK4> I don't know exactly how it works on his end...so it is an assumption, yes.
  126.  
  127. [18:13] <MikeyMcScrooge> He's not using anything with "Paint" in the title. He has full on Photoshop.
  128.  
  129. [18:14] <IceTailsMK4> But turning GS into GB shouldn't take that much effort to do.
  130.  
  131. [18:14] <IceTailsMK4> I just would like to see both kinds turned into alt skins for the RMs.
  132.  
  133. [18:14] <CHAOS_FANTAZY> Oh, the recolors are made manually?
  134.  
  135. [18:14] <MikeyMcScrooge> That's essentially downgrading it, and that has to be done by hand if the bot has no GB counterpart.
  136.  
  137. [18:14] <IceTailsMK4> That's my topic.
  138.  
  139. [18:15] <IceTailsMK4> Manually, yes.
  140.  
  141. [18:15] <@MerryBossMan_> Yep.
  142.  
  143. [18:15] <@MerryBossMan_> I'm evidence of that/
  144.  
  145. [18:15] <IceTailsMK4> Though GS can be done by a few commands, but that's it.
  146.  
  147. [18:15] <IceTailsMK4> The rest of the recolors Adrian is doing has to be done by hand.
  148.  
  149. [18:15] <MikeyMcScrooge> A command. 2 keystrokes in Paint.net.
  150.  
  151. [18:15] <@MerryBossMan_> If you guys want, I could put the GB colors on my sprite profile, so at least you could look at what could've been.
  152.  
  153. [18:16] <CHAOS_FANTAZY> The 4MI colors I wanted wouldn't have broken anything, though. That's good. It's kind of a shame that most of the alt colors Adrian is providing seem to be very safe and sterile. :/
  154.  
  155. [18:17] <@MerryBossMan_> Adrian said that in the future, he'd consider fan-game recolors.
  156.  
  157. [18:17] <IceTailsMK4> If what Adrian said was true about opening up certain positions...
  158.  
  159. [18:17] <IceTailsMK4> There could be someone else doing the recolors and adding them to the game.
  160.  
  161. [18:17] <@MerryBossMan_> I could handle sprites or music.
  162.  
  163. [18:17] <@MerryBossMan_> Photoshop isn't exactly cheap, but neither am I.
  164.  
  165. [18:17] <CHAOS_FANTAZY> Recoloring would be an easy job for me. Heck, I might even take some requests.
  166.  
  167. [18:18] <@MerryBossMan_> I remember when I used to do fan-requests...
  168.  
  169. [18:18] <IceTailsMK4> Perhaps if Adrian is willing to let others do recolors, some process could be put in place to accept or reject ideas.
  170.  
  171. [18:19] <IceTailsMK4> Though that'll sure be tons of skins to do in the game...
  172.  
  173. [18:19] <IceTailsMK4> And that may require a fourth shop...but let's not go down that road just yet. It was rocky last time we went there... <_<
  174.  
  175. [18:19] <TheDoc> Lol
  176.  
  177. [18:19] <@MerryBossMan_> Anyway, let's move on.
  178.  
  179. [18:19] <IceTailsMK4> That was all I wanted to mention, that I'd like to see both GS and GB alt skins for the game.
  180.  
  181. [18:20] <@MerryBossMan_> Yeah, of course.
  182.  
  183. [18:20] <IceTailsMK4> *steps off the stand*
  184.  
  185. [18:20] <@MerryBossMan_> And I'd love to see your idea in-game.
  186.  
  187. [18:20] <@MerryBossMan_> Anyway, should I go ahead?
  188.  
  189. [18:20] <MikeyMcScrooge> Sure.
  190.  
  191. [18:20] <@MerryBossMan_> *Steps on the stand*
  192.  
  193. [18:20] <IceTailsMK4> I'm all ears...or eyes, I guess.
  194.  
  195. [18:21] <@MerryBossMan_> Alright, I didn't get to finish this idea, as my week has been CRAZY
  196.  
  197. [18:21] <@MerryBossMan_> Green card renewals aren't exactly to fill out, amiright?
  198.  
  199. [18:21] <@MerryBossMan_> *exactly easy
  200.  
  201. [18:21] <@MerryBossMan_> Anyway, what I was planning...
  202.  
  203. [18:22] <DededeTheKING> BAAAAAAAAAACk
  204.  
  205. [18:22] <TheDoc> wb
  206.  
  207. [18:22] <@MerryBossMan_> Do you guys remember how the early chapters can be a bit of a pain your first-go-around?
  208.  
  209. [18:22] <IceTailsMK4> I wouldn't know since my family's immigrant line was over from the Mayflower...
  210.  
  211. [18:22] <@MerryBossMan_> Yeah, lucky...
  212.  
  213. [18:22] <DededeTheKING> Ahem, my op back?
  214.  
  215. [18:22] <TheDoc> yes
  216.  
  217. [18:22] <TheDoc> @MBM
  218.  
  219. [18:22] <IceTailsMK4> First go around, yeah.
  220.  
  221. [18:22] <@MerryBossMan_> So, I replayed it.
  222.  
  223. [18:22] <IceTailsMK4> I didn't have much trouble, but I did have a loss or two.
  224.  
  225. [18:23] <@MerryBossMan_> And I found myself getting whopped a bit.
  226.  
  227. [18:23] <@MerryBossMan_> Not too much trouble, but still a bit of a pain.
  228.  
  229. [18:23] <@MerryBossMan_> Now, imagine a first-timer with this.
  230.  
  231. [18:23] <@MerryBossMan_> Unfamiliar, all that.
  232.  
  233. [18:23] <@MerryBossMan_> Alright, side-note I noticed about Fire Man here.
  234.  
  235. [18:23] <IceTailsMK4> I didn't when I did a low-level run...especially since I chose to do Elec Man first and get Mega Man some experience with the Spine.
  236.  
  237. [18:23] <@MerryBossMan_> Fire Storm is a pain to deal with.
  238.  
  239. [18:24] <IceTailsMK4> And had Mega Man and Roll dealing with...Oil Man, I think I started with.
  240.  
  241. [18:24] <@MerryBossMan_> Not only is defense raised, but the attack gets stronger each time.
  242.  
  243. [18:24] <@MerryBossMan_> Now, that's a whole nother thing.
  244.  
  245. [18:24] <@MerryBossMan_> However, I managed to prevail being a smart cookie.
  246.  
  247. [18:24] <@MerryBossMan_> Like I said though, new guys?
  248.  
  249. [18:24] <@MerryBossMan_> They're going to have trouble.
  250.  
  251. [18:24] <IceTailsMK4> Indeed.
  252.  
  253. [18:24] <TheDoc> So what do you propose?
  254.  
  255. [18:25] <@MerryBossMan_> Now, there's experienced new-comers, and new-comers who aren't good with RPGs.
  256.  
  257. [18:25] <IceTailsMK4> This kind of difficulty should be experience later, rather than earlier.
  258.  
  259. [18:25] <@MerryBossMan_> For the latter, I propose an option you could find in the menu.
  260.  
  261. [18:25] <@MerryBossMan_> "Easy Mode"
  262.  
  263. [18:25] <MikeyMcScrooge> It's actually a LOT worse than high attack and defense, but, yes, it's a MASSIVE problem.
  264.  
  265. [18:25] <@MerryBossMan_> Lower field multipliers
  266.  
  267. [18:25] <@MerryBossMan_> Also, one bigger thing here
  268.  
  269. [18:25] <@MerryBossMan_> I'm still not 100% with this next thing
  270.  
  271. [18:26] <@MerryBossMan_> But the first time you fight a Robot Master?
  272.  
  273. [18:26] <IceTailsMK4> I fell into the former group, btw, having played tons of RPGs.
  274.  
  275. [18:26] <@MerryBossMan_> You know how they have a mecha?
  276.  
  277. [18:26] <@MerryBossMan_> And if you beat em, they have 2, and so forth?
  278.  
  279. [18:26] <TheDoc> yep
  280.  
  281. [18:26] <IceTailsMK4> Yeah, up to 5.
  282.  
  283. [18:26] <IceTailsMK4> Er, 4 mechas.
  284.  
  285. [18:26] <@MerryBossMan_> The first time you fight em in Easy Mode
  286.  
  287. [18:26] <@MerryBossMan_> They don't have a mecha.
  288.  
  289. [18:26] == DededeTheKING [ad50f880@gateway/web/freenode/ip.173.80.248.128] has quit [Ping timeout: 246 seconds]
  290.  
  291. [18:26] <IceTailsMK4> I disagree.
  292.  
  293. [18:26] <@MerryBossMan_> Yeah, I wasn't too big on that either.
  294.  
  295. [18:27] <@MerryBossMan_> But Easy Mode WOULD have to lower things.
  296.  
  297. [18:27] <IceTailsMK4> Because if you have trouble with the RMs...
  298.  
  299. [18:27] <@MerryBossMan_> Field Multipliers and such.
  300.  
  301. [18:27] <IceTailsMK4> Your only experience is from the Mets.
  302.  
  303. [18:27] <MikeyMcScrooge> The only way we gain exp then is to rehash the intro stage again and again. :P
  304.  
  305. [18:27] <@MerryBossMan_> No, you could still fight the mets.
  306.  
  307. [18:27] <IceTailsMK4> MBM.
  308.  
  309. [18:27] <@MerryBossMan_> Mike, I thought you were in support of that?
  310.  
  311. [18:27] <TheDoc> Also lower the BP output
  312.  
  313. [18:27] <IceTailsMK4> If you remove the mechas from the RM stages itself...
  314.  
  315. [18:27] <@MerryBossMan_> Doc?
  316.  
  317. [18:27] <@MerryBossMan_> Really?
  318.  
  319. [18:27] <IceTailsMK4> YOU CAN ONLY FIGHT METS TO GET EXP.
  320.  
  321. [18:27] <@MerryBossMan_> How did you?
  322.  
  323. [18:27] <TheDoc> .....Is there something on my face?
  324.  
  325. [18:28] * TheDoc awkwardly feels face
  326.  
  327. [18:28] <@MerryBossMan_> Tails, like I said, that wasn't something I was too big on.
  328.  
  329. [18:28] <@MerryBossMan_> The drawback to this
  330.  
  331. [18:28] <MikeyMcScrooge> @ Boss: Actually, I'm in support of there being MORE intro stages.
  332.  
  333. [18:28] <@MerryBossMan_> Lower BP amount
  334.  
  335. [18:28] <MikeyMcScrooge> like 3 or 4.
  336.  
  337. [18:28] <IceTailsMK4> Yes, I agree Easy needs to have something lowered, and the only thing really is Field Modifiers.
  338.  
  339. [18:28] <@MerryBossMan_> @Mike That's already something Adrian's working on.
  340.  
  341. [18:28] <@MerryBossMan_> Anyway, there needs to be an Easy mode.
  342.  
  343. [18:28] <IceTailsMK4> The tutorial stages, right?
  344.  
  345. [18:29] <MikeyMcScrooge> Nah, just more intro stages.
  346.  
  347. [18:29] <@MerryBossMan_> And the tutorial stages was something that I'll talk about next week.
  348.  
  349. [18:29] <IceTailsMK4> Oh.
  350.  
  351. [18:29] <MikeyMcScrooge> I don't know how Adrian feels about my tutorial idea.
  352.  
  353. [18:29] <MikeyMcScrooge> He never said anything about it last week.
  354.  
  355. [18:29] <@MerryBossMan_> Now, when you get to Final Destination
  356.  
  357. [18:29] <IceTailsMK4> How about some extra intro stages where you get level 1 Mechas randomly generated like in the Bonus Stages?
  358.  
  359. [18:29] == ZeroDXZ [44bfa6de@gateway/web/freenode/ip.68.191.166.222] has joined #mmrpg
  360.  
  361. [18:29] <TheDoc> Hiya Zero
  362.  
  363. [18:29] <ZeroDXZ> ZeroDXZ Present!
  364.  
  365. [18:30] <ZeroDXZ> Hi Doc
  366.  
  367. [18:30] <@MerryBossMan_> Like I said
  368.  
  369. [18:30] <@MerryBossMan_> When you get to FD
  370.  
  371. [18:30] <MikeyMcScrooge> Hey, DXZ.
  372.  
  373. [18:30] <ZeroDXZ> Hello Mikey
  374.  
  375. [18:31] <@MerryBossMan_> A prompt would come up, only in Easy Mode, that would encourage the player to play on Normal Mode
  376.  
  377. [18:31] <@MerryBossMan_> In fact, maybe one day in the future...
  378.  
  379. [18:31] <@MerryBossMan_> We could get an unlockable mode known as Hard Mode.
  380.  
  381. [18:31] <ZeroDXZ> are we talking Mega-Man
  382.  
  383. [18:31] <ZeroDXZ> or Smash Bros?
  384.  
  385. [18:31] <@MerryBossMan_> But that's for another day.
  386.  
  387. [18:31] <@MerryBossMan_> Mega Man.
  388.  
  389. [18:31] <ZeroDXZ> ok
  390.  
  391. [18:31] <MikeyMcScrooge> XD @ DXZ
  392.  
  393. [18:31] <ZeroDXZ> just to be clear
  394.  
  395. [18:31] <IceTailsMK4> MMRPG Prototype, to be exact.
  396.  
  397. [18:32] <TheDoc> MMRPG has a Final Destination stage
  398.  
  399. [18:32] <ZeroDXZ> my Phoenix Wright sense just kicked in there xD
  400.  
  401. [18:32] <MikeyMcScrooge> I second DXZ's emotion, actually.
  402.  
  403. [18:32] <IceTailsMK4> Each story has three missions on it.
  404.  
  405. [18:32] <MikeyMcScrooge> :P
  406.  
  407. [18:32] <@MerryBossMan_> Anyway, I think we all could agree this game could use an Easy Mode.
  408.  
  409. [18:32] <IceTailsMK4> Yes.
  410.  
  411. [18:32] <TheDoc> Yus
  412.  
  413. [18:32] <ZeroDXZ> um
  414.  
  415. [18:32] <MikeyMcScrooge> Nah.
  416.  
  417. [18:32] <ZeroDXZ> if i may
  418.  
  419. [18:32] <MikeyMcScrooge> Thats more work for Adrian.
  420.  
  421. [18:32] <ZeroDXZ> if i may!!
  422.  
  423. [18:32] <@MerryBossMan_> Clicking an option and changing field multipliers?
  424.  
  425. [18:32] <TheDoc> @Zero you don't need to ask. Just throw it out there :D
  426.  
  427. [18:33] <IceTailsMK4> ...No, that'd be a bit too complicated
  428.  
  429. [18:33] <ZeroDXZ> the game itself is actually already easy
  430.  
  431. [18:33] <ZeroDXZ> IF!
  432.  
  433. [18:33] <ZeroDXZ> you have the stars
  434.  
  435. [18:33] <ZeroDXZ> and OP stats
  436.  
  437. [18:33] <IceTailsMK4> Zero, think about people with ...
  438.  
  439. [18:33] <IceTailsMK4> Zero, first go around.
  440.  
  441. [18:33] <ZeroDXZ> i know
  442.  
  443. [18:33] <TheDoc> We're talking about when you first start
  444.  
  445. [18:33] <ZeroDXZ> i know Tails
  446.  
  447. [18:33] <ZeroDXZ> but
  448.  
  449. [18:33] <ZeroDXZ> that's why they have the demo mode
  450.  
  451. [18:33] <MikeyMcScrooge> He'd also have to code things for the game to MAKE this Easy Mode
  452.  
  453. [18:33] <@MerryBossMan_> If it is something that requires A LOT of work, we could make it the focus of a Update.
  454.  
  455. [18:33] <ZeroDXZ> that in itself is a Easy Mode
  456.  
  457. [18:33] <@MerryBossMan_> What I just said.
  458.  
  459. [18:33] <ZeroDXZ> to show players about the game
  460.  
  461. [18:33] <IceTailsMK4> The demo mode is not really like that of the main game.
  462.  
  463. [18:33] <ZeroDXZ> and maybe give them a tutorial
  464.  
  465. [18:34] <ZeroDXZ> *shakes head*
  466.  
  467. [18:34] <@MerryBossMan_> I already have a tutorial mode idea in the works.
  468.  
  469. [18:34] <MikeyMcScrooge> There's a simpler way to fix this. It's part of my presentation, this week.
  470.  
  471. [18:34] <ZeroDXZ> well
  472.  
  473. [18:34] <ZeroDXZ> may we hear about it MegaBossMan?
  474.  
  475. [18:34] <@MerryBossMan_> The "Scream at Mikey" ideas?
  476.  
  477. [18:34] <@MerryBossMan_> I don't have it ready.
  478.  
  479. [18:34] <ZeroDXZ> well
  480.  
  481. [18:34] <ZeroDXZ> may we at least hear about it?
  482.  
  483. [18:34] <ZeroDXZ> like
  484.  
  485. [18:34] <ZeroDXZ> the idea
  486.  
  487. [18:34] <ZeroDXZ> and how it's going to be worked out?
  488.  
  489. [18:34] <@MerryBossMan_> It's a tutorial.
  490.  
  491. [18:34] <IceTailsMK4> I'd like to see the beginning made a tiny bit easier, but the game should get a tiny bit harder the later you go through the game, and not just the spike in difficulty at Chapter 4.
  492.  
  493. [18:34] <@MerryBossMan_> How else would it work?
  494.  
  495. [18:35] <MikeyMcScrooge> That's what I have in mind, too.
  496.  
  497. [18:35] <ZeroDXZ> *facepalms*
  498.  
  499. [18:35] <MikeyMcScrooge> I'm waiting my turn, DXZ. Patience. I always go last. Every week.
  500.  
  501. [18:36] <ZeroDXZ> well
  502.  
  503. [18:36] <ZeroDXZ> as for me
  504.  
  505. [18:36] <ZeroDXZ> i had mentioned in the xat
  506.  
  507. [18:36] <ZeroDXZ> about the MMX and MMZ series
  508.  
  509. [18:36] <ZeroDXZ> if anybody remembers correctly
  510.  
  511. [18:36] <ZeroDXZ> i was hoping IF, i had the help...maybe near future..i could refer to some of you people to make a cross-over game
  512.  
  513. [18:37] <@MerryBossMan_> ?
  514.  
  515. [18:37] <ZeroDXZ> maybe asking for Adrians help, and usage of the system used for the Prototype as well
  516.  
  517. [18:37] <CHAOS_FANTAZY> I think the balance of this game will take a turn for the better, once Adrian finishes this winter update with the stat rebalancing.
  518.  
  519. [18:37] <@MerryBossMan_> I don't think that would work.
  520.  
  521. [18:37] <ZeroDXZ> it's worth a try MBM
  522.  
  523. [18:37] <ZeroDXZ> worth a try
  524.  
  525. [18:37] <ZeroDXZ> and if it doesn't work
  526.  
  527. [18:37] <IceTailsMK4> ...I just remembered one of Mikey's ideas... -_-
  528.  
  529. [18:37] <@MerryBossMan_> First off, unless your game was a RPG, you couldn't use this system.
  530.  
  531. [18:37] <ZeroDXZ> there's always a plan B
  532.  
  533. [18:38] <ZeroDXZ> tell us tails xD
  534.  
  535. [18:38] <@MerryBossMan_> Second off, you'd need someone with tons of code experience, and Adrian would be too busy here.
  536.  
  537. [18:38] <@MerryBossMan_> And go ahead, Tails.
  538.  
  539. [18:38] <IceTailsMK4> I think he'll mention it later... >_>
  540.  
  541. [18:38] <@MerryBossMan_> The "S" idea.
  542.  
  543. [18:38] <@MerryBossMan_> Oh boy.
  544.  
  545. [18:38] <@MerryBossMan_> Anyway, who's next on the stand?
  546.  
  547. [18:38] <@MerryBossMan_> *Steps off stand*
  548.  
  549. [18:38] * TheDoc eats a cookie
  550.  
  551. [18:39] <IceTailsMK4> Code experience? Does working towards a Bachelor's in Computer Science count? :P
  552.  
  553. [18:39] <ZeroDXZ> ...
  554.  
  555. [18:39] <ZeroDXZ> depending
  556.  
  557. [18:39] <ZeroDXZ> on what field it's for my friend
  558.  
  559. [18:39] <IceTailsMK4> No one else has ideas except for Mikey?
  560.  
  561. [18:39] <ZeroDXZ> -erherm-
  562.  
  563. [18:39] <ZeroDXZ> and me
  564.  
  565. [18:39] <ZeroDXZ> xD
  566.  
  567. [18:40] <IceTailsMK4> Go ahead DXZ.
  568.  
  569. [18:40] <ZeroDXZ> which were said earlier
  570.  
  571. [18:40] <@MerryBossMan_> If no one else had anythinh, I suppose it's your turn Zero.
  572.  
  573. [18:40] <ZeroDXZ> i was contemplating on the 'NO ITEM' usage on the Player Battles
  574.  
  575. [18:40] <ZeroDXZ> and i came with the conclusion
  576.  
  577. [18:41] <ZeroDXZ> "well what if it's just the pellets?"
  578.  
  579. [18:41] <@MerryBossMan_> No.
  580.  
  581. [18:41] <@MerryBossMan_> At least, I wouldn't like that.
  582.  
  583. [18:41] <ZeroDXZ> thats also what i said merry
  584.  
  585. [18:41] <IceTailsMK4> Especially not the Weapon Pellets.
  586.  
  587. [18:41] <ZeroDXZ> i do have another idea
  588.  
  589. [18:41] <ZeroDXZ> actually
  590.  
  591. [18:41] <@MerryBossMan_> The Player Battles are supposed to be fair.
  592.  
  593. [18:41] <ZeroDXZ> -ahem-
  594.  
  595. [18:41] <IceTailsMK4> "fair".
  596.  
  597. [18:41] <ZeroDXZ> i contemplated what you both said -_-
  598.  
  599. [18:41] <ZeroDXZ> anyways
  600.  
  601. [18:41] <IceTailsMK4> Starforce broke the fairness a long time ago. :/
  602.  
  603. [18:41] <ZeroDXZ> THAT also!
  604.  
  605. [18:42] <ZeroDXZ> i know the Starforce is supposed to be random
  606.  
  607. [18:42] <ZeroDXZ> and we have that Chart
  608.  
  609. [18:42] <IceTailsMK4> There's NO defense against someone with max Starforce.
  610.  
  611. [18:42] <ZeroDXZ> from whats-his-face
  612.  
  613. [18:42] <@MerryBossMan_> *cough* coreguard
  614.  
  615. [18:42] <IceTailsMK4> ...yet.
  616.  
  617. [18:42] <TheDoc> Random how?
  618.  
  619. [18:42] <ZeroDXZ> well
  620.  
  621. [18:42] <ZeroDXZ> notice how the fusion and field stars all depend on a certain field
  622.  
  623. [18:43] <@MerryBossMan_> It isn't random, I believe.
  624.  
  625. [18:43] <ZeroDXZ> or Fusion Field?
  626.  
  627. [18:43] <ZeroDXZ> actually
  628.  
  629. [18:43] <@MerryBossMan_> You mean the moves.
  630.  
  631. [18:43] <ZeroDXZ> considering
  632.  
  633. [18:43] <ZeroDXZ> it is
  634.  
  635. [18:43] <@MerryBossMan_> No, it depends on how much you have.
  636.  
  637. [18:43] <TheDoc> You can set up the fields to get specific stars
  638.  
  639. [18:43] <TheDoc> There is no randomness to it
  640.  
  641. [18:43] <ZeroDXZ> *facepalms then sets hands on his Defense Attorney's Desk*
  642.  
  643. [18:44] <ZeroDXZ> know
  644.  
  645. [18:44] <ZeroDXZ> what
  646.  
  647. [18:44] <@MerryBossMan_> Zero, you're talking to someone who has all 1024 stars, I think I know what I'm saying.
  648.  
  649. [18:44] <ZeroDXZ> look at it from my P.O.V
  650.  
  651. [18:44] <IceTailsMK4> *people
  652.  
  653. [18:44] <ZeroDXZ> i mean
  654.  
  655. [18:44] <@MerryBossMan_> Doc doesn't have them all.
  656.  
  657. [18:44] <ZeroDXZ> *takes up a paper and taps it with his finger*
  658.  
  659. [18:44] <ZeroDXZ> yes
  660.  
  661. [18:44] <ZeroDXZ> 1024
  662.  
  663. [18:45] <ZeroDXZ> 1024 stars
  664.  
  665. [18:45] <@MerryBossMan_> Go ahead, I'm listening.
  666.  
  667. [18:45] <ZeroDXZ> that being alot
  668.  
  669. [18:45] <ZeroDXZ> yes
  670.  
  671. [18:45] <ZeroDXZ> it is possible they are set random
  672.  
  673. [18:45] <ZeroDXZ> yes it isn't considered random considering you have the set fields
  674.  
  675. [18:45] * TheDoc drools
  676.  
  677. [18:45] <ZeroDXZ> but what really gets me is how you could POSSIBLY!...and i mean possibly
  678.  
  679. [18:45] <ZeroDXZ> get them all
  680.  
  681. [18:45] <@MerryBossMan_> ?
  682.  
  683. [18:45] <ZeroDXZ> with the tedious acts and all that also with said stratz
  684.  
  685. [18:46] <@MerryBossMan_> But that isn't random, that's determination.
  686.  
  687. [18:46] <ZeroDXZ> how would you possibly know the combinations for all 1024?
  688.  
  689. [18:46] <ZeroDXZ> or even the single fields for some?
  690.  
  691. [18:46] <@MerryBossMan_> Because we put a lot of thought into getting them all.
  692.  
  693. [18:46] <ZeroDXZ> ....
  694.  
  695. [18:46] <IceTailsMK4> The combos are based off of the RM pairs.
  696.  
  697. [18:46] <@MerryBossMan_> We don't get it willy-nilly, we plan it.
  698.  
  699. [18:46] <ZeroDXZ> so says the man that let IceTailsMK4 pass him
  700.  
  701. [18:46] <ZeroDXZ> WAY off the chart
  702.  
  703. [18:46] <@MerryBossMan_> ........
  704.  
  705. [18:46] <@MerryBossMan_> *Sigh*
  706.  
  707. [18:46] <ZeroDXZ> maybe
  708.  
  709. [18:46] <IceTailsMK4> Uh, let's not go there. >_>
  710.  
  711. [18:47] <@MerryBossMan_> Listen.
  712.  
  713. [18:47] <MikeyMcScrooge> Heh.
  714.  
  715. [18:47] <IceTailsMK4> What happens in the top 3, stays in the top 3. :P
  716.  
  717. [18:47] <@MerryBossMan_> It's not random, we plan it.
  718.  
  719. [18:47] <TheDoc> @Zero Whether or not you think it's ridiculous, the evidence still stands. People have done it; it's not impossible
  720.  
  721. [18:47] <IceTailsMK4> We have...7 people, atm? One just needs 3 more Stars to be the 8th.
  722.  
  723. [18:48] <@MerryBossMan_> I'd prefer if we didn't spend time on this, let's move on.
  724.  
  725. [18:48] <ZeroDXZ> 0.0'
  726.  
  727. [18:48] <MikeyMcScrooge> 7, yes. Full list in order on my profile.
  728.  
  729. [18:48] <@MerryBossMan_> Adrian still has to read this.
  730.  
  731. [18:48] <TheDoc> Is that all the ideas then?
  732.  
  733. [18:48] <@MerryBossMan_> No, Mikester.
  734.  
  735. [18:48] <IceTailsMK4> This is going to be a large pastebin...and we haven't even got to Mikey yet.
  736.  
  737. [18:48] <ZeroDXZ> ...
  738.  
  739. [18:48] <TheDoc> Well BESIDES Mikey lol
  740.  
  741. [18:48] <ZeroDXZ> *slams desk*
  742.  
  743. [18:48] <MikeyMcScrooge> HAH. :P
  744.  
  745. [18:48] <ZeroDXZ> i don't last remember the time i last talked to Adrian
  746.  
  747. [18:49] <@MerryBossMan_> Mike himself could amount to a full meeting.
  748.  
  749. [18:49] <ZeroDXZ> @CHAOS_FANTAZY.... btw...love your profile :3
  750.  
  751. [18:49] <IceTailsMK4> With whatever is in his sinistar beaker of a mind. lol
  752.  
  753. [18:49] <IceTailsMK4> *sinister
  754.  
  755. [18:49] <IceTailsMK4> Bah.
  756.  
  757. [18:49] <@MerryBossMan_> Alright, let's get to the Mike-screamy portion.
  758.  
  759. [18:50] <IceTailsMK4> *claps slowly as Mikey takes the stand*
  760.  
  761. [18:50] <@MerryBossMan_> I assume no one else has anything, so we'll get to the meat of the section.
  762.  
  763. [18:50] * TheDoc eats another cookie
  764.  
  765. [18:50] <IceTailsMK4> (Prepare your low voices. lol)
  766.  
  767. [18:50] <@MerryBossMan_> [Hey, let's not get too goofy here though]
  768.  
  769. [18:50] * TheDoc fluffs his pillow
  770.  
  771. [18:50] <IceTailsMK4> (Yeah yeah, I know...)
  772.  
  773. [18:51] <ZeroDXZ> *taps my piece of paper*
  774.  
  775. [18:51] <MikeyMcScrooge> All right. Please understand that I make these ideas not to be a ***** or a *********, but because Prototype is uneven; the MM1 bots are hardest, and that's just plain ridiculous, so, this week I have 7 idea to make Prototype a more enjoyable and more fufilling experience.
  776.  
  777. [18:51] <@MerryBossMan_> [Zero, were you not done?]
  778.  
  779. [18:51] <@MerryBossMan_> [Alright, we'll get to you later, after this]
  780.  
  781. [18:52] <IceTailsMK4> I think that's been established already it's been uneven...so we're all ears.
  782.  
  783. [18:52] <ZeroDXZ> um
  784.  
  785. [18:52] <MikeyMcScrooge> Enjoy. http://pastebin.com/mxZV1ZfZ
  786.  
  787. [18:52] <ZeroDXZ> not to interupt
  788.  
  789. [18:52] <ZeroDXZ> but Mikey
  790.  
  791. [18:52] <MikeyMcScrooge> Hmm?
  792.  
  793. [18:52] <ZeroDXZ> i was lucky to pass the MM1 bots with a single failure
  794.  
  795. [18:52] == Tobyjolly [4a6f7275@gateway/web/freenode/ip.74.111.114.117] has joined #mmrpg
  796.  
  797. [18:52] <IceTailsMK4> Oh, I see. This helps...
  798.  
  799. [18:52] <ZeroDXZ> that being i believe on Time-Man
  800.  
  801. [18:52] <IceTailsMK4> Looking at #1 now.
  802.  
  803. [18:52] <MikeyMcScrooge> Key word there: lucky.
  804.  
  805. [18:52] <MikeyMcScrooge> I died 9 times.
  806.  
  807. [18:52] <ZeroDXZ> well
  808.  
  809. [18:52] <ZeroDXZ> being me
  810.  
  811. [18:52] <ZeroDXZ> and i played Pokemon
  812.  
  813. [18:52] <ZeroDXZ> understood stratagy
  814.  
  815. [18:52] <MikeyMcScrooge> ......BEFORE I BEAT ONE.
  816.  
  817. [18:53] <ZeroDXZ> and many other stuff
  818.  
  819. [18:53] <ZeroDXZ> yea
  820.  
  821. [18:53] <ZeroDXZ> you threw me off
  822.  
  823. [18:53] <ZeroDXZ> thanks alot -_-
  824.  
  825. [18:53] <@MerryBossMan_> 3, I will never agree with.
  826.  
  827. [18:53] <ZeroDXZ> you deserve a penalty from the judge
  828.  
  829. [18:53] <ZeroDXZ> xD
  830.  
  831. [18:53] <IceTailsMK4> I'm already brushing aside #1.
  832.  
  833. [18:54] <@MerryBossMan_> 5, I could see a bit.
  834.  
  835. [18:54] <IceTailsMK4> Cause I talked about the problem with this one so many times.
  836.  
  837. [18:54] <@MerryBossMan_> 6?
  838.  
  839. [18:54] <@MerryBossMan_> I think you got some of those wrong.
  840.  
  841. [18:54] <IceTailsMK4> Why bother with the MM1 robots when the other robots have higher starting stats?
  842.  
  843. [18:54] <ZeroDXZ> ....
  844.  
  845. [18:54] <@MerryBossMan_> Most of those work with percentages that only boost stats.
  846.  
  847. [18:54] <ZeroDXZ> @IceTails
  848.  
  849. [18:54] <ZeroDXZ> agreed
  850.  
  851. [18:54] <MikeyMcScrooge> Just edited #1 with the link from the past Pastebin. Forgot about that. :P
  852.  
  853. [18:55] <@MerryBossMan_> And for 7, you shall be crucified.
  854.  
  855. [18:55] <ZeroDXZ> ...
  856.  
  857. [18:55] <IceTailsMK4> Unlike MBM, I'll go slow and carefully read each idea...
  858.  
  859. [18:55] <@MerryBossMan_> I read and think fast.
  860.  
  861. [18:55] <IceTailsMK4> We've talked about #2 already and I still am unsure about that one...
  862.  
  863. [18:56] <Tobyjolly> I'm sorry, what am I missing here? Also, hello
  864.  
  865. [18:56] <@MerryBossMan_> Hey.
  866.  
  867. [18:56] <@MerryBossMan_> 2 would be nice, but that's a finishing touch.
  868.  
  869. [18:56] <IceTailsMK4> Especially when some of the abilities are Tier II abilities.
  870.  
  871. [18:56] <@MerryBossMan_> That'd take quite a bit to do.
  872.  
  873. [18:56] <IceTailsMK4> It'd make more sense to make the Tier I abilities exclusive, imo.
  874.  
  875. [18:56] <ZeroDXZ> ....
  876.  
  877. [18:57] <@MerryBossMan_> Exclusive moves wouldn't be bad.
  878.  
  879. [18:57] <ZeroDXZ> to be honest
  880.  
  881. [18:57] <ZeroDXZ> i think i've been abusing my "OP" Bass
  882.  
  883. [18:57] <MikeyMcScrooge> Hey, T.J. Just presented my ideas. Hold on.
  884.  
  885. [18:57] <IceTailsMK4> My main problem with increasing stats...
  886.  
  887. [18:57] <MikeyMcScrooge> http://pastebin.com/mxZV1ZfZ
  888.  
  889. [18:57] <IceTailsMK4> You're proposing to increase the BASE stats.
  890.  
  891. [18:57] <MikeyMcScrooge> Yep.
  892.  
  893. [18:57] <IceTailsMK4> Which I cannot agree with.
  894.  
  895. [18:57] <@MerryBossMan_> I dunno about 4, that has a lot of work in it.
  896.  
  897. [18:58] <ZeroDXZ> ...
  898.  
  899. [18:58] <IceTailsMK4> If you're talking about gradually increasing the level of the robots, that's another thing entirely.
  900.  
  901. [18:58] <@MerryBossMan_> 5 though.
  902.  
  903. [18:58] <@MerryBossMan_> Yeah, I wouldn't mind.
  904.  
  905. [18:58] <MikeyMcScrooge> We do that already. They're still simple.
  906.  
  907. [18:58] <@MerryBossMan_> Also, can I talk about something real quick?
  908.  
  909. [18:58] <IceTailsMK4> And Adrian's new stat adjustment system can give us some variety.
  910.  
  911. [18:58] <MikeyMcScrooge> Even the Final Destination ones.
  912.  
  913. [18:58] <ZeroDXZ> ...
  914.  
  915. [18:59] <@MerryBossMan_> Hey, Zero, I hope you don't mind, but could I get a quick idea before the rest of your ideas?
  916.  
  917. [18:59] <@MerryBossMan_> I promise you, it'd be really quick.
  918.  
  919. [18:59] <IceTailsMK4> I think you can kind of determine how your stats will grow as you level up...
  920.  
  921. [18:59] <IceTailsMK4> I might need to read that again.
  922.  
  923. [18:59] <ZeroDXZ> sure
  924.  
  925. [18:59] <IceTailsMK4> But robots at the same level do not need to have the same exact stats, just like Pokemon in the wild don't have the same exact stats.
  926.  
  927. [19:00] <@MerryBossMan_> As for unofficial 8...
  928.  
  929. [19:00] <IceTailsMK4> The BASE stats are the same.
  930.  
  931. [19:00] <@MerryBossMan_> Isn't there something after 100 levels?
  932.  
  933. [19:00] <IceTailsMK4> But some robots could get higher stats per level.
  934.  
  935. [19:00] <@MerryBossMan_> Like increasing stats?
  936.  
  937. [19:00] <IceTailsMK4> I thought Adrian was getting rid of that?
  938.  
  939. [19:00] <@MerryBossMan_> No, he isn't.
  940.  
  941. [19:00] <@MerryBossMan_> There's just a limit now.
  942.  
  943. [19:01] <@MerryBossMan_> Also, #7 is the S idea.
  944.  
  945. [19:01] <IceTailsMK4> I'm interested now...so ok, let me rephrase...
  946.  
  947. [19:01] <IceTailsMK4> Even though robots and Mechas max out at level 100...
  948.  
  949. [19:01] <IceTailsMK4> They can still grow.
  950.  
  951. [19:01] <IceTailsMK4> (not Mechas, though)
  952.  
  953. [19:01] <ZeroDXZ> ...
  954.  
  955. [19:01] <IceTailsMK4> If you applied that concept instead of adjusting base stats, Mikey, then you'd have my support for idea 1.
  956.  
  957. [19:02] <IceTailsMK4> Reading idea 4 now...
  958.  
  959. [19:02] <ZeroDXZ> um
  960.  
  961. [19:02] <ZeroDXZ> i support Idea #7
  962.  
  963. [19:03] <ZeroDXZ> not saying the Starforce was usefull
  964.  
  965. [19:03] <@MerryBossMan_> I could never support idea 7.
  966.  
  967. [19:03] <@MerryBossMan_> Imagine.
  968.  
  969. [19:03] <@MerryBossMan_> The 7 players who grinded for days..
  970.  
  971. [19:03] <IceTailsMK4> Critical hits...I'm not sure what to say about this one.
  972.  
  973. [19:03] <ZeroDXZ> i kinda did see bad things about the Starforce
  974.  
  975. [19:03] <@MerryBossMan_> And all their starforce just poof?
  976.  
  977. [19:03] <Tobyjolly> I can agree with Idea 1-3, I completely disagree with idea 4-5, and I get what you are saying with idea 6-7, but that is NOT the correct way to balance them.
  978.  
  979. [19:03] <IceTailsMK4> I'll get back to idea 4.
  980.  
  981. [19:03] <ZeroDXZ> MBM
  982.  
  983. [19:03] <ZeroDXZ> i kinda support you
  984.  
  985. [19:03] <@MerryBossMan_> That'd be such a kick in the gut, I couldn't even describe it.
  986.  
  987. [19:03] <ZeroDXZ> but i also support the taking down of the Starforce
  988.  
  989. [19:03] <ZeroDXZ> either way if it goes
  990.  
  991. [19:03] <ZeroDXZ> or if it doesn;t
  992.  
  993. [19:03] <MikeyMcScrooge> It's hard to answer everything at once in here. :P
  994.  
  995. [19:03] <ZeroDXZ> *'t
  996.  
  997. [19:04] <ZeroDXZ> then i'll be happy
  998.  
  999. [19:04] <IceTailsMK4> Yeah, I know.
  1000.  
  1001. [19:04] <ZeroDXZ> as long as it gets a verdict
  1002.  
  1003. [19:04] <IceTailsMK4> No comments about Idea 5 because we really need this.
  1004.  
  1005. [19:04] <@MerryBossMan_> Alright, should we take this one at a time?
  1006.  
  1007. [19:04] <IceTailsMK4> That's what I was doing, MBM, and I'm now going to read idea 6.
  1008.  
  1009. [19:04] <@MerryBossMan_> I know, I wasn't directly speaking to you.
  1010.  
  1011. [19:04] <ZeroDXZ> *taps my piece of paper*
  1012.  
  1013. [19:04] <@MerryBossMan_> Give us a bit more.
  1014.  
  1015. [19:05] <MikeyMcScrooge> Yeah, lets do this one at a time, please.
  1016.  
  1017. [19:05] <ZeroDXZ> @MBM if you feel what i said before was offensive then i'm sorry
  1018.  
  1019. [19:05] <MikeyMcScrooge> ...andthankyou.
  1020.  
  1021. [19:05] <@MerryBossMan_> @Zero No, it's fine.
  1022.  
  1023. [19:06] <IceTailsMK4> Idea 6 is good to me, now to read 7...
  1024.  
  1025. [19:07] <IceTailsMK4> *prepares the cross* lol
  1026.  
  1027. [19:07] <ZeroDXZ> ...
  1028.  
  1029. [19:07] <ZeroDXZ> if i may interrupt
  1030.  
  1031. [19:07] <ZeroDXZ> um
  1032.  
  1033. [19:07] <ZeroDXZ> the Core-Force idea
  1034.  
  1035. [19:07] <ZeroDXZ> ..as an idea for a defense against the Star-Froce
  1036.  
  1037. [19:07] <ZeroDXZ> *force
  1038.  
  1039. [19:07] <CHAOS_FANTAZY> You do realize that these suggestions basically kill everything that MMRPG ever had going for it in its history of forever, right?
  1040.  
  1041. [19:08] <ZeroDXZ> seeing as aforementioned a certain someone wanted the Star-Force removed
  1042.  
  1043. [19:08] <IceTailsMK4> Starforce needs to do more than just increase attack. I believe this was suggested before.
  1044.  
  1045. [19:08] <@MerryBossMan_> @CHAOS That's exactly what I think.
  1046.  
  1047. [19:08] <ZeroDXZ> wouldn't that make the Core-Force useless?
  1048.  
  1049. [19:08] <MikeyMcScrooge> It's already useless.
  1050.  
  1051. [19:08] <@MerryBossMan_> No, it defends aganist Starforce.
  1052.  
  1053. [19:08] <ZeroDXZ> Merry
  1054.  
  1055. [19:08] <ZeroDXZ> i'm saying
  1056.  
  1057. [19:08] <ZeroDXZ> what if Star-Force DOES
  1058.  
  1059. [19:08] <ZeroDXZ> get removed
  1060.  
  1061. [19:08] <@MerryBossMan_> Ah, yes.
  1062.  
  1063. [19:08] <IceTailsMK4> It's not going to.
  1064.  
  1065. [19:08] <ZeroDXZ> Core-Force would be useless
  1066.  
  1067. [19:08] <ZeroDXZ> UTTERLY
  1068.  
  1069. [19:08] <@MerryBossMan_> That's another reason why.
  1070.  
  1071. [19:08] <@MerryBossMan_> We can't just cut it out.
  1072.  
  1073. [19:09] <@MerryBossMan_> I mean, that's two huge mechanics cut off.
  1074.  
  1075. [19:09] <MikeyMcScrooge> That's what I'm saying: Both should be eliminated.
  1076.  
  1077. [19:09] <IceTailsMK4> Starforce just needs to be adjusted, not removed.
  1078.  
  1079. [19:09] <MikeyMcScrooge> It just helps to break an otherwise awesome games.
  1080.  
  1081. [19:09] <IceTailsMK4> Having tons of Starforce should INCREASE the defense against the same element.
  1082.  
  1083. [19:09] <MikeyMcScrooge> *game
  1084.  
  1085. [19:09] <@MerryBossMan_> Break an otherwise awesome game?
  1086.  
  1087. [19:09] <@MerryBossMan_> How many people have starforce again?
  1088.  
  1089. [19:09] <@MerryBossMan_> 7?
  1090.  
  1091. [19:09] <ZeroDXZ> hey
  1092.  
  1093. [19:10] <@MerryBossMan_> The full set.
  1094.  
  1095. [19:10] <MikeyMcScrooge> You assume that you need all 1,024 to beat Tails.
  1096.  
  1097. [19:10] <ZeroDXZ> ok nvm
  1098.  
  1099. [19:10] <MikeyMcScrooge> You don't.
  1100.  
  1101. [19:10] <IceTailsMK4> You could get away with only certain elements.
  1102.  
  1103. [19:10] <MikeyMcScrooge> 900 at the minimum, I think.
  1104.  
  1105. [19:10] <IceTailsMK4> Not even that much.
  1106.  
  1107. [19:10] <@MerryBossMan_> That's still quite a bit.
  1108.  
  1109. [19:10] <ZeroDXZ> ...
  1110.  
  1111. [19:10] <IceTailsMK4> This does kind of spoil the big secrets...but I feel I should make a point.
  1112.  
  1113. [19:11] <MikeyMcScrooge> Not really.
  1114.  
  1115. [19:11] <IceTailsMK4> There's two ways to beat my team, and any team, really.
  1116.  
  1117. [19:11] <ZeroDXZ> also
  1118.  
  1119. [19:11] <MikeyMcScrooge> DXZ still has to figure out HOW to beat you with only 57 Stars. :P
  1120.  
  1121. [19:11] <ZeroDXZ> last time for me interrupting
  1122.  
  1123. [19:11] <@MerryBossMan_> Yeah, not to you Mike.
  1124.  
  1125. [19:11] <IceTailsMK4> The broken Rain Flush ability beefed up with max Water Starforce...
  1126.  
  1127. [19:11] <@MerryBossMan_> But you have loads of freetime.
  1128.  
  1129. [19:11] <ZeroDXZ> the fact of 250 being the Level Cap
  1130.  
  1131. [19:11] <@MerryBossMan_> Me?
  1132.  
  1133. [19:11] <@MerryBossMan_> I took about a week.
  1134.  
  1135. [19:11] <ZeroDXZ> it concerns me
  1136.  
  1137. [19:11] <@MerryBossMan_> And it was a long tedious week.
  1138.  
  1139. [19:12] <@MerryBossMan_> You should've seen my GF.
  1140.  
  1141. [19:12] <IceTailsMK4> Or a quick attacking ability like Quick Boomerang with its max amount of Starforce.
  1142.  
  1143. [19:12] == CHAOS_FANTAZY [4a8ab802@gateway/web/freenode/ip.74.138.184.2] has quit [Ping timeout: 246 seconds]
  1144.  
  1145. [19:12] <IceTailsMK4> And Quick Boomerange actually gets more powerful overtime.
  1146.  
  1147. [19:12] <IceTailsMK4> Because it gets power from TWO elements.
  1148.  
  1149. [19:12] <ZeroDXZ> oh ya
  1150.  
  1151. [19:12] <ZeroDXZ> it does
  1152.  
  1153. [19:12] <ZeroDXZ> doesn't it have
  1154.  
  1155. [19:12] <ZeroDXZ> cutter and quick?
  1156.  
  1157. [19:12] <MikeyMcScrooge> It's worth mentioning that I address the kind of thing that Quick Boomerang can allow you to do in Idea #5.
  1158.  
  1159. [19:12] <ZeroDXZ> or
  1160.  
  1161. [19:12] <ZeroDXZ> swift
  1162.  
  1163. [19:13] <ZeroDXZ> i mean
  1164.  
  1165. [19:13] <IceTailsMK4> Cutter is one of the most dominant elements, btw.
  1166.  
  1167. [19:13] <@MerryBossMan_> Quick Boomerang ignores stats?
  1168.  
  1169. [19:13] <MikeyMcScrooge> I'm posting a whole thread on this when this is over, so, you can kill me there. :P
  1170.  
  1171. [19:13] <@MerryBossMan_> Oy.
  1172.  
  1173. [19:13] <IceTailsMK4> I have to brb, but that leads to the discussion regarding how broken Starforce gets, and it needs to be adjusted to increase defense or something.
  1174.  
  1175. [19:14] <MikeyMcScrooge> It ignores s****.
  1176.  
  1177. [19:14] <ZeroDXZ> Mikey
  1178.  
  1179. [19:14] <@MerryBossMan_> Quick Boomerang doesn't ignore anything.
  1180.  
  1181. [19:14] <TheDoc> But isn't that why coreguard is becoming a thing?
  1182.  
  1183. [19:14] <ZeroDXZ> *throws an Objection!*
  1184.  
  1185. [19:14] <@MerryBossMan_> Exactly.
  1186.  
  1187. [19:14] <ZeroDXZ> *slams desk*
  1188.  
  1189. [19:14] <TheDoc> The "adjustment" is already planned
  1190.  
  1191. [19:14] <ZeroDXZ> i never got my answer about the Level. 250 Cap. concern
  1192.  
  1193. [19:14] <ZeroDXZ> that i had
  1194.  
  1195. [19:14] <TheDoc> You said it concerns and didn't explain why
  1196.  
  1197. [19:15] <ZeroDXZ> well
  1198.  
  1199. [19:15] <MikeyMcScrooge> That's the thing, do you have any idea how much damage that those of us with, say, 800 or more stars can do?
  1200.  
  1201. [19:15] <TheDoc> That's not a question to answer
  1202.  
  1203. [19:15] <ZeroDXZ> give me time here
  1204.  
  1205. [19:15] <ZeroDXZ> i'm still asking myself
  1206.  
  1207. [19:15] <ZeroDXZ> "why?"
  1208.  
  1209. [19:15] <ZeroDXZ> ok
  1210.  
  1211. [19:15] <@MerryBossMan_> Mike.
  1212.  
  1213. [19:15] <ZeroDXZ> got it now
  1214.  
  1215. [19:15] <ZeroDXZ> yet
  1216.  
  1217. [19:15] <MikeyMcScrooge> I addresssed that in the Pastebin, DXZ.
  1218.  
  1219. [19:15] <@MerryBossMan_> Coreguard blocks a PERCENTAGE of damage.
  1220.  
  1221. [19:15] <ZeroDXZ> shouldn't the EXP needed for that be increased?
  1222.  
  1223. [19:15] <@MerryBossMan_> It doesn't block a set amount
  1224.  
  1225. [19:15] <ZeroDXZ> like maybe 250 points?
  1226.  
  1227. [19:15] <TheDoc> @Zero please stop taking 4-5 comments to finish one sentence
  1228.  
  1229. [19:15] <ZeroDXZ> or another 1,000?
  1230.  
  1231. [19:16] <MikeyMcScrooge> Coreguard, if I'm told correctly will allow you to block up to 49.5% of damage from an element, yes?
  1232.  
  1233. [19:16] <TheDoc> Afk I may have to go here
  1234.  
  1235. [19:16] <@MerryBossMan_> The percent hasn't been announced yet.
  1236.  
  1237. [19:16] <ZeroDXZ> *waited*
  1238.  
  1239. [19:17] <MikeyMcScrooge> Whatever it is, it won't be enough.
  1240.  
  1241. [19:17] <@MerryBossMan_> Do you know that?
  1242.  
  1243. [19:17] <@MerryBossMan_> Better than nothing, or just throwing it all the window.
  1244.  
  1245. [19:17] <@MerryBossMan_> *Just throwing it all out
  1246.  
  1247. [19:17] <MikeyMcScrooge> I do. Remember that image you posted, Boss, about you overkilling Ring Man by 3/4 of a BILLION damage?
  1248.  
  1249. [19:18] <@MerryBossMan_> That wasn't only due to Starforce though.
  1250.  
  1251. [19:18] <@MerryBossMan_> Anyway, let's move on.
  1252.  
  1253. [19:18] <MikeyMcScrooge> 99% of that is STILL 10 million damage.
  1254.  
  1255. [19:18] <IceTailsMK4> Just got back, wanted to respond to something I saw before I left.
  1256.  
  1257. [19:18] <IceTailsMK4> Mikey, Quick Boomerang doesn't ignore Speed.
  1258.  
  1259. [19:18] <MikeyMcScrooge> It'll block NOTHING.
  1260.  
  1261. [19:18] <@MerryBossMan_> The game doesn't have coreguard though.
  1262.  
  1263. [19:18] <MikeyMcScrooge> What happens if you use it, Tails?
  1264.  
  1265. [19:18] <@MerryBossMan_> Player Battles have coreguard.
  1266.  
  1267. [19:18] <MikeyMcScrooge> You go......?
  1268.  
  1269. [19:18] <IceTailsMK4> If you have opponents using two Quick Boomerang, two Search Snakes, or a combo, the player with the highest Speed fires.
  1270.  
  1271. [19:18] <ZeroDXZ> ...
  1272.  
  1273. [19:19] <IceTailsMK4> And Quick Boomerang versus Proto Strike?
  1274.  
  1275. [19:19] <MikeyMcScrooge> Other wise, you gooooo......?
  1276.  
  1277. [19:19] <IceTailsMK4> Proto Strike fires first.
  1278.  
  1279. [19:19] <@MerryBossMan_> ?
  1280.  
  1281. [19:19] <ZeroDXZ> ...
  1282.  
  1283. [19:19] <IceTailsMK4> The issue at hand is Attack Speed.
  1284.  
  1285. [19:19] <ZeroDXZ> -cough- Bass Baroque -cough-
  1286.  
  1287. [19:19] <IceTailsMK4> On the flip side...
  1288.  
  1289. [19:19] <MikeyMcScrooge> Which ignores speed.
  1290.  
  1291. [19:20] <IceTailsMK4> Any other ability will fire before Hard Knuckle.
  1292.  
  1293. [19:20] <IceTailsMK4> It does NOT ignore speed if the opponent uses a move with the same Attack Speed, Mikey.
  1294.  
  1295. [19:20] <MikeyMcScrooge> otherwise, it does.
  1296.  
  1297. [19:21] <ZeroDXZ> ....
  1298.  
  1299. [19:21] <MikeyMcScrooge> That's the truth. That's nt be being stubborn. That's the plain truth.
  1300.  
  1301. [19:21] <MikeyMcScrooge> *that's not me being stubborn
  1302.  
  1303. [19:21] <@MerryBossMan_> I don't like this truth.
  1304.  
  1305. [19:21] <MikeyMcScrooge> Attack Speed makes Speed look utterly useless.
  1306.  
  1307. [19:21] <TheDoc> What
  1308.  
  1309. [19:22] <@MerryBossMan_> ....
  1310.  
  1311. [19:22] <ZeroDXZ> @Mikey agreed
  1312.  
  1313. [19:22] <TheDoc> What about all the abilities you were complaining about in #6?
  1314.  
  1315. [19:22] <@MerryBossMan_> PFFF
  1316.  
  1317. [19:22] <TheDoc> Do ALL of those ignore speed?
  1318.  
  1319. [19:22] <@MerryBossMan_> Speed is what decided accuracy, and that's pretty big.
  1320.  
  1321. [19:22] <@MerryBossMan_> *decides
  1322.  
  1323. [19:22] <MikeyMcScrooge> They ignore Defense, actually.
  1324.  
  1325. [19:22] <MikeyMcScrooge> That shouldn't be happening, either.
  1326.  
  1327. [19:22] <IceTailsMK4> Speed determining accuracy...I hear about this, but I haven't noticed this, MBM.
  1328.  
  1329. [19:23] <TheDoc> My point is that Attack Speed isn't as broken as you're making it sound
  1330.  
  1331. [19:23] <MikeyMcScrooge> Yes, it is.
  1332.  
  1333. [19:23] <@MerryBossMan_> Mike, attack speed isn't broken.
  1334.  
  1335. [19:23] <MikeyMcScrooge> I can beat Tails in Player Battles.
  1336.  
  1337. [19:23] <ZeroDXZ> huh
  1338.  
  1339. [19:23] <MikeyMcScrooge> CRUSH Tails in Player Battles.
  1340.  
  1341. [19:23] <ZeroDXZ> actually re-reading the pastebin i have one more question Mikey
  1342.  
  1343. [19:23] <@MerryBossMan_> Speed doesn't do anything if it isn't powerful.
  1344.  
  1345. [19:23] <@MerryBossMan_> What did you tell me?
  1346.  
  1347. [19:23] <IceTailsMK4> Cause of Quick Boomerang. :P
  1348.  
  1349. [19:23] <MikeyMcScrooge> Nah.
  1350.  
  1351. [19:23] <MikeyMcScrooge> Other things, too.
  1352.  
  1353. [19:23] <@MerryBossMan_> "Think through the eyes of a newbie"
  1354.  
  1355. [19:23] <ZeroDXZ> What do you really mean by "Super Bosses?"
  1356.  
  1357. [19:24] <@MerryBossMan_> Quick Boomerang is utterly useless with starforce.
  1358.  
  1359. [19:24] <TheDoc> @Zero prior meetings
  1360.  
  1361. [19:24] <MikeyMcScrooge> No, TOP SPIN is utterly useless with Star Force.
  1362.  
  1363. [19:24] <MikeyMcScrooge> It's pathetically weak.
  1364.  
  1365. [19:24] <@MerryBossMan_> So is Quick Boomerang.
  1366.  
  1367. [19:24] <TheDoc> That is subjective
  1368.  
  1369. [19:24] <@MerryBossMan_> It's pathetically weak as well.
  1370.  
  1371. [19:24] <MikeyMcScrooge> Not with Star Force.
  1372.  
  1373. [19:24] <IceTailsMK4> Let's go over the abilities that have a higher attack speed than normal...
  1374.  
  1375. [19:24] <@MerryBossMan_> Plus, you know Tails?
  1376.  
  1377. [19:24] <TheDoc> Not subjective
  1378.  
  1379. [19:25] <@MerryBossMan_> His robots easily KO me with Top Spin.
  1380.  
  1381. [19:25] <TheDoc> It just has to do with luck lol
  1382.  
  1383. [19:25] <MikeyMcScrooge> ^
  1384.  
  1385. [19:25] <@MerryBossMan_> Plus, accuract.
  1386.  
  1387. [19:25] <IceTailsMK4> I can think of Quick Boomerang and Search Snake right off the bat.
  1388.  
  1389. [19:25] <IceTailsMK4> And Search Snake is weak atm.
  1390.  
  1391. [19:25] <MikeyMcScrooge> I'll do that for you.
  1392.  
  1393. [19:25] <@MerryBossMan_> Tails has 9999, so all it does is hit.
  1394.  
  1395. [19:25] <ZeroDXZ> ....
  1396.  
  1397. [19:25] <IceTailsMK4> Oil Slider is another possbility...
  1398.  
  1399. [19:26] <MikeyMcScrooge> Quick Boomerang, Search Snake, Oil Slider, Mecha Support, Field Support and uhhhh,
  1400.  
  1401. [19:26] <@MerryBossMan_> Whatever.
  1402.  
  1403. [19:26] <IceTailsMK4> We won't consider the Supports.
  1404.  
  1405. [19:26] <MikeyMcScrooge> .......I know I'm missing one....
  1406.  
  1407. [19:26] <@MerryBossMan_> Let's move on, Adrian still has to read this.
  1408.  
  1409. [19:26] <IceTailsMK4> Let's bring this to the Xat chat, then.
  1410.  
  1411. [19:26] <@MerryBossMan_> Yeah, we'll argue later on Xat.
  1412.  
  1413. [19:26] <IceTailsMK4> Was there any other topic we wanted to talk about?
  1414.  
  1415. [19:26] <@MerryBossMan_> That's actually pretty smart Tails.
  1416.  
  1417. [19:26] <@MerryBossMan_> I have something.
  1418.  
  1419. [19:27] <@MerryBossMan_> Can I take the stand?
  1420.  
  1421. [19:27] <IceTailsMK4> If you push Mikey off, sure. lol
  1422.  
  1423. [19:27] <@MerryBossMan_> Whatever, I'm going up there.
  1424.  
  1425. [19:27] <MikeyMcScrooge> *steps down* I have to make the thread for this, anyway.
  1426.  
  1427. [19:27] <@MerryBossMan_> Alright then.
  1428.  
  1429. [19:27] <@MerryBossMan_> My topic?
  1430.  
  1431. [19:27] <@MerryBossMan_> Crash Bomber.
  1432.  
  1433. [19:27] <@MerryBossMan_> Look, here's the thing.
  1434.  
  1435. [19:28] <TheDoc> Does this have to do with Mikey's #6?
  1436.  
  1437. [19:28] <@MerryBossMan_> Crash Man is NOT a percent based-robot.
  1438.  
  1439. [19:28] <@MerryBossMan_> He's an attack robot.
  1440.  
  1441. [19:28] <@MerryBossMan_> So, Crash Bomber is pratically spitting on his attack stat.
  1442.  
  1443. [19:28] <@MerryBossMan_> I really wish we could revert it to the old way.
  1444.  
  1445. [19:28] <@MerryBossMan_> That way?
  1446.  
  1447. [19:28] <@MerryBossMan_> No percents.
  1448.  
  1449. [19:28] <IceTailsMK4> For me I've actually noticed that Crash Bomber does MORE damage as the defense of the target goes UP.
  1450.  
  1451. [19:29] <@MerryBossMan_> But Crash Man isn't that type of robot, Tails.
  1452.  
  1453. [19:29] <ZeroDXZ> ...
  1454.  
  1455. [19:29] <IceTailsMK4> I'm just saying why I hate the ability.
  1456.  
  1457. [19:29] <@MerryBossMan_> The older version took 5 turns, but had MASSIVE damage.
  1458.  
  1459. [19:29] <@MerryBossMan_> It was based on his attack stat.
  1460.  
  1461. [19:29] <IceTailsMK4> The current version now does MASSIVE damage in 3 turns.
  1462.  
  1463. [19:29] <@MerryBossMan_> And unless there was a glitch from the old system, I'd really prefer it if we just used that.
  1464.  
  1465. [19:30] <IceTailsMK4> I WISH I could see what the overkill is for a robot on my side that is defeated.
  1466.  
  1467. [19:30] <@MerryBossMan_> The 5 turns, damage based on attack was so much better.
  1468.  
  1469. [19:30] <@MerryBossMan_> Speaking of that, does Bomb Man need an affinity to Explode?
  1470.  
  1471. [19:30] <TheDoc> I feel like I addressed this a long time ago
  1472.  
  1473. [19:31] <@MerryBossMan_> Sorry then, Doc.
  1474.  
  1475. [19:31] <TheDoc> Namely about his Danger Bomb + his affinity
  1476.  
  1477. [19:31] <TheDoc> No no you're fine
  1478.  
  1479. [19:31] <@MerryBossMan_> Well, that was just a side-note.
  1480.  
  1481. [19:31] <@MerryBossMan_> Anyway, Zero?
  1482.  
  1483. [19:31] <@MerryBossMan_> Did you have something?
  1484.  
  1485. [19:31] <ZeroDXZ> *suddenly wakes up slamming my head on my desk&
  1486.  
  1487. [19:31] <ZeroDXZ> *
  1488.  
  1489. [19:31] <ZeroDXZ> ow
  1490.  
  1491. [19:32] <TheDoc> I gtg. C ya guys
  1492.  
  1493. [19:32] <MikeyMcScrooge> For easier access, Adrian, the Thread: http://rpg.megamanpoweredup.net/community/general/928/mikey-s-ideas-5-for-a-better-experience-for-all/
  1494.  
  1495. [19:32] <@MerryBossMan_> See you.
  1496.  
  1497. [19:32] <IceTailsMK4> I goofed on something I said earlier, but I'll talk about it in Xat.
  1498.  
  1499. [19:32] <MikeyMcScrooge> [he's not here, I know, but, he's reading this, and stuff.]
  1500.  
  1501. [19:33] <@MerryBossMan_> Shouldn't it be moved to Development though? :P
  1502.  
  1503. [19:33] <ZeroDXZ> ....
  1504.  
  1505. [19:33] <ZeroDXZ> uh
  1506.  
  1507. [19:33] <IceTailsMK4> I think we're done with the serious business aside from one thing...so I'll just transfer to Xat.
  1508.  
  1509. [19:33] <@MerryBossMan_> Yeah, Zero, go ahead.
  1510.  
  1511. [19:33] <ZeroDXZ> i...
  1512.  
  1513. [19:33] <ZeroDXZ> kinda had something
  1514.  
  1515. [19:34] <ZeroDXZ> ^ (this...again i'm sorry)
  1516.  
  1517. [19:34] <@MerryBossMan_> Just go ahead.
  1518.  
  1519. [19:34] <MikeyMcScrooge> Nah.
  1520.  
  1521. [19:34] <MikeyMcScrooge> It's ideas. Nothing permanent, yet.
  1522.  
  1523. [19:34] <@MerryBossMan_> I'll PB it.
  1524.  
  1525. [19:34] <ZeroDXZ> it involved the Rankings
  1526.  
  1527. [19:34] <@MerryBossMan_> Just go ahead.
  1528.  
  1529. [19:34] <IceTailsMK4> Oh?
  1530.  
  1531. [19:35] <ZeroDXZ> n...never mind..i saw something really *****d up
  1532.  
  1533. [19:35] <ZeroDXZ> on youtube
  1534.  
  1535. [19:35] <ZeroDXZ> and i forgot
  1536.  
  1537. [19:35] <@MerryBossMan_> Oh?
  1538.  
  1539. [19:35] <@MerryBossMan_> Alright then?
  1540.  
  1541. [19:35] <@MerryBossMan_> You can't remember it?
  1542.  
  1543. [19:35] <@MerryBossMan_> Cause I'm about to PB....
  1544.  
  1545. [19:36] == TheDoc [6320a70f@gateway/web/freenode/ip.99.32.167.15] has quit [Ping timeout: 246 seconds]
  1546.  
  1547. [19:36] <@MerryBossMan_> Alright, if it's done.
  1548.  
  1549. [19:36] <@MerryBossMan_> EVERYONE GET OUTTA HERE
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