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Oct 18th, 2014
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  1. 4796h, 5275m, 12048e, 5804w exdb Vote- [01:05:31] <0.153>
  2. ab weaponmastery
  3. Abilities in Weaponmastery:
  4. -------------------------------------------------------------------------------
  5. Swordplay Increased mastery of the shortsword.
  6. Continuation Shrug off afflictions like the trivialities they are.
  7. Overhand Split their skulls with a mighty blow.
  8. Carve Carve through your victim's defences.
  9. Splinter Splinter the defences protecting your opponent.
  10. Perceive Perceive the state of your opponent.
  11. Underhand Deliver a devastating rising stroke.
  12. Upset Bring them down in a tangle of limbs.
  13. Hew Deliver precision strikes against your opponent's limbs.
  14. Pulverise Pulp your opponent's limbs with crushing blows.
  15. Focus Alter your technique.
  16. Recover A true knight will die on his feet.
  17. Arc Swing your blade in a controlled arc.
  18. Devastate Destroy their limbs utterly.
  19. Impale Sink your blade into an opponent.
  20. Disembowel Tear the entrails from a target.
  21. -------------------------------------------------------------------------------
  22. To gain further information on an ability, AB <ability>.
  23. [Type MORE if you wish to continue reading. (99% shown)]
  24. 4796h, 5275m, 12068e, 5816w exdb Vote- [01:05:32] <1.804>
  25. ab weaponmastery continuation
  26. Continuation (Weaponmastery) Known: Yes
  27. -------------------------------------------------------------------------------
  28. Syntax: BATTLERAGE CONTINUATION
  29. Details:
  30. You may use this ability to shrug off the affects of paralysis. There is
  31. a fairly substantial delay before you may utilise this ability for a
  32. second time.
  33.  
  34. Your body takes time to recover from this ability, removing your
  35. capability to utilise fitness for a short time following it.
  36. -------------------------------------------------------------------------------
  37.  
  38. 4796h, 5275m, 12088e, 5843w exdb Vote- [01:05:37] <4.124>
  39. ab weaponmastery overhand
  40. Overhand (Weaponmastery) Known: Yes
  41. -------------------------------------------------------------------------------
  42. Syntax: OVERHAND <target>
  43. Details:
  44. This powerful blow aimed at the head shall deliver skull fractures. The
  45. more skull fractures your victim suffers from, the longer it shall take
  46. them to recover from sipping a healing elixir or tonic.
  47. -------------------------------------------------------------------------------
  48.  
  49. 4796h, 5275m, 12088e, 5843w exdb Vote- [01:05:39] <2.787>
  50. ab weaponmastery carve
  51. Carve (Weaponmastery) Known: Yes
  52. -------------------------------------------------------------------------------
  53. Syntax: CARVE <target>
  54. Details:
  55. This ability allows the user to carve through defences that would keep
  56. them from their opponent. If both the rebounding aura and shield defence
  57. are present, both are stripped
  58. if only one is, a followup damaging slash will be dealt.
  59.  
  60. This can only be done using a bladed weapon.
  61. -------------------------------------------------------------------------------
  62.  
  63. 4796h, 5275m, 12108e, 5855w exdb Vote- [01:05:44] <4.756>
  64. ab weaponmastery splinter
  65. Splinter (Weaponmastery) Known: Yes
  66. -------------------------------------------------------------------------------
  67. Syntax: SPLINTER <target>
  68. Details:
  69. This ability allows the user to smash through defences that would keep
  70. them from their opponent. If both the rebounding aura and shield defence
  71. are present, both are stripped
  72. if only one is, a followup damaging slash blow be dealt.
  73.  
  74. This can only be done using a warhammer of some description.
  75. -------------------------------------------------------------------------------
  76.  
  77. 4796h, 5275m, 12128e, 5867w exdb Vote- [01:05:46] <1.825>
  78. ab weaponmastery perceive
  79. Perceive (Weaponmastery) Known: Yes
  80. -------------------------------------------------------------------------------
  81. Syntax: BATTLERAGE PERCEIVE <target>
  82. Details:
  83. The trained warrior is able to pick out the slightest details of an
  84. opponent, even through the haze of battle.
  85.  
  86. This ability will allow you to determine the exact state of the injuries
  87. you have inflicted against a target.
  88. -------------------------------------------------------------------------------
  89.  
  90. 4796h, 5275m, 12148e, 5894w exdb Vote- [01:05:49] <3.517>
  91. ab weaponmastery underhand
  92. Underhand (Weaponmastery) Known: Yes
  93. -------------------------------------------------------------------------------
  94. Syntax: UNDERHAND <target>
  95. Details:
  96. This raising strike aimed at the torso aims to crack the ribs of your
  97. opponent. The more cracked ribs they suffer from, the less healing
  98. elixirs or tonics shall restore them for.
  99. -------------------------------------------------------------------------------
  100.  
  101. 4796h, 5275m, 12148e, 5894w exdb Vote- [01:05:51] <1.956>
  102. ab weaponmastery upset
  103. Upset (Weaponmastery) Known: Yes
  104. -------------------------------------------------------------------------------
  105. Syntax: BATTLERAGE UPSET <target>
  106. Details:
  107. Against an opponent who has suffered at least one badly damaged leg, you
  108. may exploit their motions to gain an opening with which to tangle your
  109. weapon with their legs. This will bring them crashing to the ground.
  110. -------------------------------------------------------------------------------
  111.  
  112. 4796h, 5275m, 12168e, 5906w exdb Vote- [01:05:55] <3.630>
  113. ab weaponmastery hew
  114. Hew (Weaponmastery) Known: Yes
  115. -------------------------------------------------------------------------------
  116. Syntax: HEW <target> <LEFT|RIGHT > <ARM|LEG>
  117. Details:
  118. This ability can target either the arms or legs of your opponent. When
  119. striking the arms they will suffer from wrist fractures, and when
  120. hitting the legs you will deliver torn tendons.
  121. -------------------------------------------------------------------------------
  122.  
  123. 4796h, 5275m, 12168e, 5918w exdb Vote- [01:05:56] <1.357>
  124. ab weaponmastery pulverise
  125. Pulverise (Weaponmastery) Known: Yes
  126. -------------------------------------------------------------------------------
  127. Syntax: PULVERISE <target> <LEFT|RIGHT> <ARM|LEG>
  128. Details:
  129. This ability can target either the arms or legs of your opponent. When
  130. striking the arms they will suffer from wrist fractures, and when
  131. hitting the legs you will deliver torn tendons.
  132. -------------------------------------------------------------------------------
  133.  
  134. 4796h, 5275m, 12208e, 5945w exdb Vote- [01:06:01] <4.728>
  135. ab weaponmastery focus
  136. Focus (Weaponmastery) Known: Yes
  137. -------------------------------------------------------------------------------
  138. Syntax: BATTLERAGE FOCUS <SPEED|PRECISION>
  139. Details:
  140. This ability will allow the trained knight to alter his stance to
  141. produce various results. By focusing on speed, the next attack will be
  142. sped up. By focusing on precision, the damage dealt by the next attack
  143. will be reduced, but the number of limb-based afflictions dealt will be
  144. doubled.
  145. -------------------------------------------------------------------------------
  146.  
  147. 4796h, 5275m, 12208e, 5945w exdb Vote- [01:06:03] <1.769>
  148. ab weaponmastery recover
  149. Recover (Weaponmastery) Known: Yes
  150. -------------------------------------------------------------------------------
  151. Syntax: RECOVER FOOTING
  152. Details:
  153. Having learned to roll with the momentum of your blows, you will be able
  154. to come back to your feet if knocked down. This ability does not require
  155. balance.
  156. -------------------------------------------------------------------------------
  157.  
  158. 4796h, 5275m, 12228e, 5957w exdb Vote- [01:06:06] <3.095>
  159. ab weaponmastery arc
  160. Arc (Weaponmastery) Known: Yes
  161. -------------------------------------------------------------------------------
  162. Syntax: ARC
  163. ARC <target>
  164. Works on/against: Room
  165. Details:
  166. By swinging your sword in a controlled arc, you will be able to damage
  167. everyone in the room with your sword.
  168.  
  169. If you optionally specify a target, the arc shall only strike that
  170. person, but the blow is far swifter to recover from.
  171. -------------------------------------------------------------------------------
  172.  
  173. 4796h, 5275m, 12248e, 5984w exdb Vote- [01:06:11] <4.875>
  174. ab weaponmastery devastate
  175. Devastate (Weaponmastery) Known: Yes
  176. -------------------------------------------------------------------------------
  177. Syntax: DEVASTATE <ARMS|LEGS>
  178. Details:
  179. This ability delivers a single, powerful strike across your opponent's
  180. body, targeting either their arms or their legs. The more wrist
  181. fractures or torn tendons they suffer from respectively, the greater the
  182. damage to their limbs.
  183. -------------------------------------------------------------------------------
  184.  
  185. 4796h, 5275m, 12268e, 5996w exdb Vote- [01:06:13] <2.475>
  186. ab weaponmastery impale
  187. Impale (Weaponmastery) Known: Yes
  188. -------------------------------------------------------------------------------
  189. Syntax: IMPALE <target>
  190. WITHDRAW BLADE
  191. Details:
  192. This wicked ability may be used when your hapless victim has fallen to
  193. the ground and lies there, helpless. With it, you will drive your sword
  194. into his body, causing regular damage as long as he is on the sword.
  195. Further, while impaled, he will find himself unable to move, though you
  196. too will be unable to move.
  197.  
  198. Each broken leg your victim suffers from will extend the length of time
  199. it will take him to escape your blade.
  200. -------------------------------------------------------------------------------
  201.  
  202. 4796h, 5275m, 12268e, 5996w exdb Vote- [01:06:15] <1.873>
  203. ab weaponmastery disembowel
  204. Disembowel (Weaponmastery) Known: Yes
  205. -------------------------------------------------------------------------------
  206. Syntax: DISEMBOWEL <target> knight_twohanded
  207. Details:
  208. Once you have impaled someone, you may disembowel them, ripping open
  209. their bloated bellies, and causing immense damage.
  210.  
  211. Those suffering from internal bleeding will take more damage from this
  212. attack.
  213. -------------------------------------------------------------------------------
  214.  
  215.  
  216. Sword and Board
  217.  
  218. ab weaponmastery
  219. Abilities in Weaponmastery:
  220. -------------------------------------------------------------------------------
  221. Swordplay Increased mastery of the shortsword.
  222. Rend Rend the flesh of your foes.
  223. Raze Remove the defences that would keep your weapons from your foe.
  224. Smash Deliver a crushing blow with your shield.
  225. Combination Link your blade and shield attacks into devastating combinations.
  226. Drive Deny them of breath with a precise strike to the throat.
  227. Slice Speed is the mark of a true master.
  228. Impale Pin them to the ground with your blade.
  229. Concuss Rattle their brain with a mighty blow.
  230. Trip Send them sprawling.
  231. Club A brutal display of power.
  232. Arc Swing your blade in a controlled arc.
  233. Dedication Your dedication to victory can overcome all barriers.
  234. Ferocity Channel the ferocity of battle.
  235. Strike Unleash your ferocity against your foe.
  236. Guardbreak Exploit holes in their guard.
  237. Disembowel Tear the entrails from a target.
  238. -------------------------------------------------------------------------------
  239. [Type MORE if you wish to continue reading. (96% shown)]
  240. 4796h, 5475m, 12668e, 6549w exdb Vote- [01:07:34] <1.214>
  241. ab weaponmastery rend
  242. Rend (Weaponmastery) Known: Yes
  243. -------------------------------------------------------------------------------
  244. Syntax: REND <target> [limb] [venom]
  245. Details:
  246. Deliver a slow, yet powerful blow with your sword.
  247. -------------------------------------------------------------------------------
  248.  
  249. 4796h, 5475m, 12688e, 6561w exdb Vote- [01:07:40] <5.278>
  250. ab weaponmastery raze
  251. Raze (Weaponmastery) Known: Yes
  252. -------------------------------------------------------------------------------
  253. Syntax: RAZE <target>
  254. Details:
  255. This ability will allow you to raze the defences that would protect your
  256. opponent from your attacks, such as the aura of rebounding or magical
  257. shields.
  258. -------------------------------------------------------------------------------
  259.  
  260. 4796h, 5475m, 12708e, 6588w exdb Vote- [01:07:41] <1.428>
  261. ab weaponmastery smash
  262. Smash (Weaponmastery) Known: Yes
  263. -------------------------------------------------------------------------------
  264. Syntax: SMASH <target> [HIGH|MID|LOW]
  265. Details:
  266. This powerful strike with your shield will have various affects
  267. depending on where you strike your victim.
  268.  
  269. Targeting high shall deliver a mental affliction, as well as upset their
  270. mental focus.
  271.  
  272. Targeting mid shall cause their muscles to lock in paralysis.
  273.  
  274. Targeting low shall cause them to stumble and become hopelessly clumsy.
  275.  
  276. If no target is specified for this attack, the damage dealt is more
  277. significant.
  278. -------------------------------------------------------------------------------
  279.  
  280. 4796h, 5475m, 12708e, 6588w exdb Vote- [01:07:43] <1.913>
  281. ab weaponmastery combination
  282. Combination (Weaponmastery) Known: Yes
  283. -------------------------------------------------------------------------------
  284. Syntax: COMBINATION <target> <sword attack> [limb] [venom] <shield attack> [arguments]
  285. Details:
  286. By performing both sword and shield attacks in synch, you are able to
  287. unleash vicious combinations against your opponents.
  288. -------------------------------------------------------------------------------
  289.  
  290. 4796h, 5475m, 12708e, 6588w exdb Vote- [01:07:45] <1.761>
  291. ab weaponmastery drive
  292. Drive (Weaponmastery) Known: Yes
  293. -------------------------------------------------------------------------------
  294. Syntax: DRIVE <target>
  295. Details:
  296. By driving the edge of your shield into your opponent's throat, you may
  297. cut off their air supply, inflicting them with a case of asthma.
  298. -------------------------------------------------------------------------------
  299.  
  300. 4796h, 5475m, 12728e, 6600w exdb Vote- [01:07:47] <1.999>
  301. ab weaponmastery slice
  302. Slice (Weaponmastery) Known: Yes
  303. -------------------------------------------------------------------------------
  304. Syntax: SLICE <target> [limb] [venom]
  305. Details:
  306. Deliver a swift strike with your blade, sacrificing damage for speed.
  307. -------------------------------------------------------------------------------
  308.  
  309. 4796h, 5475m, 12748e, 6612w exdb Vote- [01:07:50] <2.913>
  310. ab weaponmastery impale
  311. Impale (Weaponmastery) Known: Yes
  312. -------------------------------------------------------------------------------
  313. Syntax: IMPALE <target>
  314. Details:
  315. This wicked ability may be used when your hapless victim has fallen to
  316. the ground and lies there, helpless. With it, you will drive your sword
  317. into his body, causing regular damage as long as he is on the sword.
  318. Further,
  319.  
  320. while impaled, he will find himself unable to move, though you too will
  321. be unable to move.
  322.  
  323. Each broken leg your victim suffers from will extend the length of time
  324. it will take him to escape your blade.
  325. -------------------------------------------------------------------------------
  326.  
  327. 4796h, 5475m, 12748e, 6627w exdb Vote- [01:07:51] <1.643>
  328. ab weaponmastery concuss
  329. Concuss (Weaponmastery) Known: Yes
  330. -------------------------------------------------------------------------------
  331. Syntax: CONCUSS <target>
  332. Details:
  333. When your victim lies helpless at your feet, you may deliver a mighty
  334. blow to their head with your shield, making them see stars and
  335. afflicting them with the blackout affliction.
  336. -------------------------------------------------------------------------------
  337.  
  338. 4796h, 5475m, 12768e, 6627w exdb Vote- [01:07:53] <1.644>
  339. ab weaponmastery trip
  340. Trip (Weaponmastery) Known: Yes
  341. -------------------------------------------------------------------------------
  342. Syntax: TRIP <target>
  343. Details:
  344. With this ability, you may knock the legs out from under a happless
  345. victim.
  346. -------------------------------------------------------------------------------
  347.  
  348. 4796h, 5475m, 12768e, 6639w exdb Vote- [01:07:56] <3.568>
  349. ab weaponmastery club
  350. Club (Weaponmastery) Known: Yes
  351. -------------------------------------------------------------------------------
  352. Syntax: CLUB <target>
  353. Details:
  354. Once you have sutably prepared your opponent by breaking one of his
  355. limbs and impaling him upon your blade, you may bring your shield
  356. crashing down upon his skull, stunning him momentarily.
  357. -------------------------------------------------------------------------------
  358.  
  359. 4796h, 5475m, 12788e, 6651w exdb Vote- [01:07:58] <1.216>
  360. ab weaponmastery arc
  361. Arc (Weaponmastery) Known: Yes
  362. -------------------------------------------------------------------------------
  363. Syntax: ARC
  364. ARC <target>
  365. Works on/against: Room
  366. Details:
  367. By swinging your sword in a controlled arc, you will be able to damage
  368. everyone in the room with your sword.
  369.  
  370. If you optionally specify a target, the arc shall only strike that
  371. person, but the blow is far swifter to recover from.
  372. -------------------------------------------------------------------------------
  373.  
  374. 4796h, 5475m, 12788e, 6651w exdb Vote- [01:07:59] <1.709>
  375. ab weaponmastery dedication
  376. Dedication (Weaponmastery) Known: Yes
  377. -------------------------------------------------------------------------------
  378. Syntax: DEDICATION
  379. Details:
  380. Your dedication to victory is so great that at the cost of your own
  381. health, you may fight through the affects of paralysis.
  382. -------------------------------------------------------------------------------
  383.  
  384. 4796h, 5475m, 12808e, 6678w exdb Vote- [01:08:04] <4.670>
  385. ab weaponmastery ferocity
  386. Ferocity (Weaponmastery) Known: Yes
  387. -------------------------------------------------------------------------------
  388. Syntax:
  389. Details:
  390. You have reached a point in your training where you are able to channel
  391. the ferocity of battle which each successful combination attack that you
  392. may land.
  393. -------------------------------------------------------------------------------
  394.  
  395. 4796h, 5475m, 12828e, 6690w exdb Vote- [01:08:06] <2.131>
  396. ab weaponmastery strike
  397. Strike (Weaponmastery) Known: Yes
  398. -------------------------------------------------------------------------------
  399. Syntax: SHIELD STRIKE <target> <HIGH|MID|LOW>
  400. Details:
  401. Once you have generated sufficient ferocity, you may unleash a
  402. devastating blow with your shield. This attack does not consume balance
  403. and may be followed with a standard combination attack.
  404.  
  405. When targeted high, the strike will stun your opponent.
  406.  
  407. When targeted to the midsection, the strike will deliver sensitivity.
  408.  
  409. When striking low, you will knock your opponent to the ground.
  410. -------------------------------------------------------------------------------
  411.  
  412. 4796h, 5475m, 12828e, 6690w exdb Vote- [01:08:08] <1.752>
  413. ab weaponmastery guardbreak
  414. Guardbreak (Weaponmastery) Known: Yes
  415. -------------------------------------------------------------------------------
  416. Syntax: GUARDBREAK <target> [venom]
  417. Details:
  418. This attack is not as fast or powerful as other sword based slashes, but
  419. it generates twice as much ferocity when successful.
  420. -------------------------------------------------------------------------------
  421.  
  422. 4796h, 5475m, 12848e, 6717w exdb Vote- [01:08:12] <4.374>
  423. ab weaponmastery disembowel
  424. Disembowel (Weaponmastery) Known: Yes
  425. -------------------------------------------------------------------------------
  426. Syntax: DISEMBOWEL <target>
  427. Details:
  428. Once you have impaled someone, you may disembowel them, ripping open
  429. their bloated bellies, and causing immense damage.
  430.  
  431. Those suffering from internal bleeding will take more damage from this
  432. attack.
  433. -------------------------------------------------------------------------------
  434.  
  435. 4796h, 5475m, 12868e, 6729w exdb Vote- [01:08:15] <2.774>
  436.  
  437. Dual Blunt
  438.  
  439.  
  440.  
  441. gainspec dualblunt
  442. Ok, changed to the dualblunt knight specialisation.
  443. 4796h, 5475m, 13108e, 7415w exdb Vote- [01:09:04] <8.053>
  444. ab weaponmastery
  445. Abilities in Weaponmastery:
  446. -------------------------------------------------------------------------------
  447. Swordplay Increased mastery of the shortsword.
  448. Momentum Strike them with ever greater power.
  449. Whirl The most basic of blunt attacks.
  450. Fracture Fracture the defences that would protect your opponent.
  451. Doublewhirl Strike twice as fast.
  452. Expend Expend your momentum for crippling effects.
  453. Assault Unleash a terrible assault against a helpless opponent.
  454. Arc Swing your blade in a controlled arc.
  455. -------------------------------------------------------------------------------
  456. To gain further information on an ability, AB <ability>.
  457.  
  458. 4796h, 5475m, 13148e, 7427w exdb Vote- [01:09:09] <5.028>
  459. ab weaponmastery momentum
  460. Momentum (Weaponmastery) Known: Yes
  461. -------------------------------------------------------------------------------
  462. Syntax: MOMENTUM
  463. Details:
  464. The skilled wielder of the flail or morningstar is capable of using the
  465. momentum of previous attacks to perform greater feats. Each whirl based
  466. attack performed with one of these weapons that lands shall raise the
  467. momentum of the knights following attacks, to potentially devastating
  468. affect.
  469. -------------------------------------------------------------------------------
  470.  
  471. 4796h, 5475m, 13148e, 7439w exdb Vote- [01:09:12] <2.707>
  472. ab weaponmastery whirl
  473. Whirl (Weaponmastery) Known: Yes
  474. -------------------------------------------------------------------------------
  475. Syntax: WHIRL <target> [limb]
  476. Extra Information: Either a flail or a morningstar.
  477.  
  478. Details:
  479. This ability delivers a single, powerful blow with your chosen weapon.
  480. -------------------------------------------------------------------------------
  481.  
  482. 4796h, 5475m, 13168e, 7466w exdb Vote- [01:09:14] <2.048>
  483. ab weaponmastery fracture
  484. Fracture (Weaponmastery) Known: Yes
  485. -------------------------------------------------------------------------------
  486. Syntax: FRACTURE <target> [REBOUNDING|SHIELD]
  487. Extra Information: A flail or morningstar.
  488.  
  489. Details:
  490. This attack will allow you to shatter the aura of rebounding or magical
  491. shield that may protect an opponent. The more momentum you have built
  492. up, the faster you shall recover from this attack. Be worned however.
  493. Due to the nature of this attack, a failed fracture attempt shall result
  494. in a loss of momentum.
  495. -------------------------------------------------------------------------------
  496.  
  497. 4796h, 5475m, 13168e, 7466w exdb Vote- [01:09:17] <2.765>
  498. ab weaponmastery doublewhirl
  499. Doublewhirl (Weaponmastery) Known: Yes
  500. -------------------------------------------------------------------------------
  501. Syntax: DOUBLEWHIRL <target> [limb1] [limb2]
  502. Extra Information: Two flails or morningstars.
  503.  
  504. Details:
  505. You have reached a point in your training where you may now utilise two
  506. weapons at once to attack. Your skill is such that you may target each
  507. separate attack to a different limb of your target.
  508.  
  509. The damage inflicted by doublewhirl is increased when targeting a prone
  510. opponent, and when attacking an already damaged limb.
  511. -------------------------------------------------------------------------------
  512.  
  513. 4796h, 5475m, 13188e, 7478w exdb Vote- [01:09:21] <4.303>
  514. ab weaponmastery expend
  515. Expend (Weaponmastery) Known: Yes
  516. -------------------------------------------------------------------------------
  517. Syntax: DOUBLEWHIRL <target> <limb1> [EXPEND] <limb2> [EXPEND]
  518. Details:
  519. You may now expend your momentum when striking at the limbs of your
  520. target to produce various effects. This will both require and expend
  521. momentum.
  522.  
  523. When striking head, your opponent will be stunned.
  524.  
  525. When striking torso, you will drive the air from your target's lungs,
  526. cancelling any aura of rebounding that they may have begun establishing
  527. about their person.
  528.  
  529. When striking the left arm, you will make them unable to parry
  530. affectively for a short time.
  531.  
  532. When striking the right arm, they will find themselves unable to utilise
  533. tattoos affectively for a time.
  534.  
  535. [Type MORE if you wish to continue reading. (82% shown)]
  536. 4796h, 5475m, 13208e, 7505w exdb Vote- [01:09:24] <3.569>
  537. more
  538. [File continued via MORE]
  539. Finally, when striking either leg, your target will be knocked to the
  540. ground.
  541. -------------------------------------------------------------------------------
  542.  
  543. 4796h, 5475m, 13228e, 7517w exdb Vote- [01:09:27] <2.811>
  544. ab weaponmastery assault
  545. Assault (Weaponmastery) Known: Yes
  546. -------------------------------------------------------------------------------
  547. Syntax: ASSAULT <target> <HEAD|TORSO>
  548. Extra Information: At least 5 momentum.
  549.  
  550. Details:
  551. This brutal attack can only be performed against a prone opponent. It
  552. deals significant damage, as well as raising the targeted limbs damage
  553. by a complete level, regardless of how damaged that limb may currently
  554. be. It consumes 5 momentum.
  555. -------------------------------------------------------------------------------
  556.  
  557. 4796h, 5475m, 13248e, 7529w exdb Vote- [01:09:30] <2.661>
  558. ab weaponmastery arc
  559. Arc (Weaponmastery) Known: Yes
  560. -------------------------------------------------------------------------------
  561. Syntax: ARC
  562. ARC <target>
  563. Works on/against: Room
  564. Details:
  565. By swinging your sword in a controlled arc, you will be able to damage
  566. everyone in the room with your sword.
  567.  
  568. If you optionally specify a target, the arc shall only strike that
  569. person, but the blow is far swifter to recover from.
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