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seal fight

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Mar 28th, 2015
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  1. use 1 figurine of an ancient seal
  2.  
  3. [196420] Infernal Seal Ritual
  4. Encounter: hermetic seal
  5. Round 0: ketchup monger wins initiative!
  6. Round 0: ketchup monger uses the facsimile dictionary!
  7. Round 1: The skeletal warrior and cleric nip off to the tavern for a few minutes, and come back in a significantly better mood.
  8. Round 1: Your skeletal buddy approaches the warrior with a microwave burrito, saying "Hey buuuuddy, weeze a little grindage?" The warrior eats it. Somehow.
  9. Round 1: Your skeletal warrior flexes his. . . humerus? Anyway, it seems to intimidate your opponent.
  10. Round 1: hermetic seal drops 25 attack power.
  11. Round 1: The skeletal wizard snaps his fingers, and the warrior's sword is suddenly wreathed in flames. Sweet.
  12. Round 1: Your skeletal cleric mutters an incantation, and holy light pours from his mouth to surround his entire skeleton.
  13. Round 1: Your skeletal wizard moves toward the cleric to take advantage of the additional light and peruse his spellbook a little.
  14. Round 1: The skeletal rogue eyes the cleric suspiciously with what would be his eyes, if he had eyes.
  15. Round 1: Your skeletal wizard pulls a vial of green liquid from... somewhere, and hands it to the rogue, who coats his blades with it.
  16. Round 1: Your skeletal rogue sneaks up behind your opponent and trips him for 1 damage.
  17. Round 1: hermetic seal takes 1 damage.
  18. Round 1: geezer bleeps, "MEDICAL SYSTEMS ACTIVATED," and fires a dart into your neck. You suddenly feel much better.
  19. You gain 266 hit points
  20. You gain 266 Muscularity Points
  21. Round 1: Your skeletal warrior thrusts his sword through your opponent, doing 1 (+1) damage and looking like a bad-ass heavy metal album cover.
  22. Round 1: hermetic seal takes 2 damage.
  23. Round 1: Taking advantage of the distraction, your skeletal rogue stabs your opponent right in the back, dealing an additional 1 damage.
  24. Round 1: hermetic seal takes 1 damage.
  25. Round 1: The holy light around your cleric burns away your opponent's impurities, for 1 damage.
  26. Round 1: hermetic seal takes 1 damage.
  27. Round 1: Frost forms on your skeletal wizard's fingerbones as he hurls a cold blast at your opponent for 1 damage.
  28. Round 1: hermetic seal takes 1 damage.
  29. Round 1: Your skeletal buddy tells a few lame jokes, then fakes its own death for comedic effect. Your opponent looks demoralized when it turns out the death was fake.
  30. Round 1: hermetic seal drops 4 defense.
  31. Round 1: hermetic seal takes 1 damage.
  32. Round 1: hermetic seal takes 1 damage.
  33. You lose 1 hit point
  34. Round 1: ketchup monger uses the facsimile dictionary!
  35. Round 2: geezer bleeps, "MEDICAL SYSTEMS ACTIVATED," and fires a dart into your neck. You suddenly feel much better.
  36. You gain 267 hit points
  37. You gain 267 Muscularity Points
  38. Round 2: In stilted, stop-motion-style action, your skeletal warrior hits your foe for 1 (+1) damage.
  39. Round 2: hermetic seal takes 2 damage.
  40. Round 2: Taking advantage of the distraction, your skeletal rogue stabs your opponent right in the back, dealing an additional 1 damage.
  41. Round 2: hermetic seal takes 1 damage.
  42. Round 2: Your cleric moans, "I can see your dirty pillows," and blasts him with his holy light for 1 damage.
  43. Round 2: hermetic seal takes 1 damage.
  44. Round 2: Your skeletal wizard points a cold shoulder (well, clavicle/humerus joint, anyway) at your opponent, doing 1 damage.
  45. Round 2: hermetic seal takes 1 damage.
  46. Round 2: Your skeletal buddy dons a dress and a fruit basket hat and does a ridiculous dance. Your opponent looks confused...
  47. Round 2: hermetic seal drops 5 defense.
  48. Round 2: ketchup monger uses the facsimile dictionary!
  49. Round 3: You hear a faint howling of wind, and geezer suddenly appears out of the shadows, holding your opponent's meat pouch.
  50. You gain 887 Meat.
  51. Round 3: In stilted, stop-motion-style action, your skeletal warrior hits your foe for 1 (+1) damage.
  52. Round 3: hermetic seal takes 2 damage.
  53. Round 3: Taking advantage of the distraction, your skeletal rogue stabs your opponent right in the back, dealing an additional 1 damage.
  54. Round 3: hermetic seal takes 1 damage.
  55. Round 3: Your cleric moans, "I can see your dirty pillows," and blasts him with his holy light for 1 damage.
  56. Round 3: hermetic seal takes 1 damage.
  57. Round 3: Your skeletal wizard raises his hand and fires a burst of frigid air at your opponent, dealing 1 damage, chilling him both to and from the bone.
  58. Round 3: hermetic seal takes 1 damage.
  59. Round 3: Your skeletal buddy delivers a stoned-sounding speech full of incomprehensible slang and weird pauses in the middle of wo . . . rds. Your foe looks confused.
  60. Round 3: hermetic seal drops 4 defense.
  61. Round 3: ketchup monger uses the facsimile dictionary!
  62. Round 4: geezer's bells jingle merrily.
  63. Round 4: You hear a faint howling of wind, and geezer suddenly appears out of the shadows, holding your opponent's meat pouch.
  64. You gain 1,247 Meat.
  65. Round 4: Your skeletal warrior thrusts his sword through your opponent, doing 1 (+1) damage and looking like a bad-ass heavy metal album cover.
  66. Round 4: hermetic seal takes 2 damage.
  67. Round 4: Taking advantage of the distraction, your skeletal rogue stabs your opponent right in the back, dealing an additional 1 damage.
  68. Round 4: hermetic seal takes 1 damage.
  69. Round 4: Your opponent hides from the holy light around your cleric, clawing at his own eyes for 1 damage.
  70. Round 4: hermetic seal takes 1 damage.
  71. Round 4: Icicles form in your skeletal wizard's eye sockets as he channels a blast of air as frigid as your mom at your opponent for 1 damage.
  72. Round 4: hermetic seal takes 1 damage.
  73. Round 4: Your skeletal buddy tells a few lame jokes, then fakes its own death for comedic effect. Your opponent looks demoralized when it turns out the death was fake.
  74. Round 4: hermetic seal drops 4 defense.
  75. Round 4: ketchup monger uses the facsimile dictionary!
  76. Round 5: geezer shouts "Yarrrr!" and battens your opponent's hatches for him. Violently. For 1 damage.
  77. Round 5: hermetic seal takes 1 damage.
  78. Round 5: Your skeletal warrior thrusts his sword through your opponent, doing 1 (+1) damage and looking like a bad-ass heavy metal album cover.
  79. Round 5: hermetic seal takes 2 damage.
  80. Round 5: Taking advantage of the distraction, your skeletal rogue stabs your opponent right in the back, dealing an additional 1 damage.
  81. Round 5: hermetic seal takes 1 damage.
  82. Round 5: The holy light around your cleric burns away your opponent's impurities, for 1 damage.
  83. Round 5: hermetic seal takes 1 damage.
  84. Round 5: Your skeletal wizard points a cold shoulder (well, clavicle/humerus joint, anyway) at your opponent, doing 1 damage.
  85. Round 5: hermetic seal takes 1 damage.
  86. Round 5: Your skeletal buddy tells a few lame jokes, then fakes its own death for comedic effect. Your opponent looks demoralized when it turns out the death was fake.
  87. Round 5: hermetic seal drops 5 defense.
  88. Round 5: ketchup monger uses the facsimile dictionary!
  89. Round 6: geezer shouts "Yarrrr!" and battens your opponent's hatches for him. Violently. For 1 damage.
  90. Round 6: hermetic seal takes 1 damage.
  91. Round 6: Your skeletal warrior slashes your opponent for 1 (+1) damage, leaving him thoroughly boned.
  92. Round 6: hermetic seal takes 2 damage.
  93. Round 6: Taking advantage of the distraction, your skeletal rogue stabs your opponent right in the back, dealing an additional 1 damage.
  94. Round 6: hermetic seal takes 1 damage.
  95. Round 6: Your cleric moans, "I can see your dirty pillows," and blasts him with his holy light for 1 damage.
  96. Round 6: hermetic seal takes 1 damage.
  97. Round 6: Your skeletal wizard points a cold shoulder (well, clavicle/humerus joint, anyway) at your opponent, doing 1 damage.
  98. Round 6: hermetic seal takes 1 damage.
  99. Round 6: Your skeletal buddy dons a dress and a fruit basket hat and does a ridiculous dance. Your opponent looks confused...
  100. Round 6: hermetic seal drops 5 defense.
  101. Round 6: ketchup monger uses the facsimile dictionary!
  102. Round 7: geezer shouts "Yarrrr!" and battens your opponent's hatches for him. Violently. For 1 damage.
  103. Round 7: hermetic seal takes 1 damage.
  104. Round 7: Your skeletal warrior has a bone to pick with your foe, but settles for a sword to slash for 1 (+1) damage.
  105. Round 7: hermetic seal takes 2 damage.
  106. Round 7: Taking advantage of the distraction, your skeletal rogue stabs your opponent right in the back, dealing an additional 1 damage.
  107. Round 7: hermetic seal takes 1 damage.
  108. Round 7: The holy light around your cleric burns away your opponent's impurities, for 1 damage.
  109. Round 7: hermetic seal takes 1 damage.
  110. Round 7: Frost forms on your skeletal wizard's fingerbones as he hurls a cold blast at your opponent for 1 damage.
  111. Round 7: hermetic seal takes 1 damage.
  112. Round 7: Your skeletal buddy tells a few lame jokes, then fakes its own death for comedic effect. Your opponent looks demoralized when it turns out the death was fake.
  113. Round 7: hermetic seal drops 5 defense.
  114. Round 7: ketchup monger uses the facsimile dictionary!
  115. Round 8: geezer does a pelvic thrust at your opponent. A piece of toast ricochets off his head, momentarily stunning him (and/or driving him insa-a-a-a-ane.)
  116. You acquire an item: toast
  117. Round 8: Your skeletal warrior thrusts his sword through your opponent, doing 1 (+1) damage and looking like a bad-ass heavy metal album cover.
  118. Round 8: hermetic seal takes 2 damage.
  119. Round 8: Taking advantage of the distraction, your skeletal rogue stabs your opponent right in the back, dealing an additional 1 damage.
  120. Round 8: hermetic seal takes 1 damage.
  121. Round 8: Your cleric moans, "I can see your dirty pillows," and blasts him with his holy light for 1 damage.
  122. Round 8: hermetic seal takes 1 damage.
  123. Round 8: Icicles form in your skeletal wizard's eye sockets as he channels a blast of air as frigid as your mom at your opponent for 1 damage.
  124. Round 8: hermetic seal takes 1 damage.
  125. Round 8: Your skeletal buddy delivers a stoned-sounding speech full of incomprehensible slang and weird pauses in the middle of wo . . . rds. Your foe looks confused.
  126. Round 8: hermetic seal drops 4 defense.
  127. Round 8: ketchup monger uses the facsimile dictionary!
  128. Round 9: geezer shouts "Yarrrr!" and battens your opponent's hatches for him. Violently. For 1 damage.
  129. Round 9: hermetic seal takes 1 damage.
  130. Round 9: Your skeletal warrior thrusts his sword through your opponent, doing 1 (+1) damage and looking like a bad-ass heavy metal album cover.
  131. Round 9: hermetic seal takes 2 damage.
  132. Round 9: Taking advantage of the distraction, your skeletal rogue stabs your opponent right in the back, dealing an additional 1 damage.
  133. Round 9: hermetic seal takes 1 damage.
  134. Round 9: Your opponent hides from the holy light around your cleric, clawing at his own eyes for 1 damage.
  135. Round 9: hermetic seal takes 1 damage.
  136. Round 9: Frost briefly forms a wizardly beard on your wizard skeleton, as he hurls a blast of frigid air at your opponent for 1 damage.
  137. Round 9: hermetic seal takes 1 damage.
  138. Round 9: Your skeletal buddy does his best impression of a weasel, confusing the bejeebus out of your opponent.
  139. Round 9: hermetic seal drops 4 defense.
  140. Round 9: ketchup monger uses the facsimile dictionary!
  141. Round 10: geezer shambles up to your opponent with a "Graaaaagh," and bites him on the head. He seems a little dazed by the experience.
  142. Round 10: hermetic seal drops 87 attack power.
  143. Round 10: hermetic seal drops 87 defense.
  144. Round 10: In stilted, stop-motion-style action, your skeletal warrior hits your foe for 1 (+1) damage.
  145. Round 10: hermetic seal takes 2 damage.
  146. Round 10: Taking advantage of the distraction, your skeletal rogue stabs your opponent right in the back, dealing an additional 1 damage.
  147. Round 10: hermetic seal takes 1 damage.
  148. Round 10: The halo of light around your skeletal cleric radiates out at your opponent, burning him, in his naughtiness, for 1 damage.
  149. Round 10: hermetic seal takes 1 damage.
  150. Round 10: Your skeletal wizard raises his hand and fires a burst of frigid air at your opponent, dealing 1 damage, chilling him both to and from the bone.
  151. Round 10: hermetic seal takes 1 damage.
  152. Round 10: Your skeletal buddy dons a dress and a fruit basket hat and does a ridiculous dance. Your opponent looks confused...
  153. Round 10: hermetic seal drops 4 defense.
  154. Round 10: ketchup monger uses the facsimile dictionary!
  155. Round 11: geezer shambles up to your opponent with a "Graaaaagh," and bites him on the head. He seems a little dazed by the experience.
  156. Round 11: hermetic seal drops 86 attack power.
  157. Round 11: hermetic seal drops 86 defense.
  158. Round 11: Your skeletal warrior thrusts his sword through your opponent, doing 1 (+1) damage and looking like a bad-ass heavy metal album cover.
  159. Round 11: hermetic seal takes 2 damage.
  160. Round 11: Taking advantage of the distraction, your skeletal rogue stabs your opponent right in the back, dealing an additional 1 damage.
  161. Round 11: hermetic seal takes 1 damage.
  162. Round 11: The light around your skeletal cleric seeks out your opponent's impurities and burns them away, for 1 damage.
  163. Round 11: hermetic seal takes 1 damage.
  164. Round 11: Your skeletal wizard raises his hand and fires a burst of frigid air at your opponent, dealing 1 damage, chilling him both to and from the bone.
  165. Round 11: hermetic seal takes 1 damage.
  166. Round 11: Your skeletal buddy does his best impression of a weasel, confusing the bejeebus out of your opponent.
  167. Round 11: hermetic seal drops 5 defense.
  168. Round 11: ketchup monger casts FURIOUS WALLOP!
  169. Round 12: hermetic seal takes 686815 damage.
  170. You gain 20 hit points
  171. Round 12: geezer bleeps, "MEDICAL SYSTEMS ACTIVATED," and fires a dart into your neck. You suddenly feel much better.
  172. You gain 267 hit points
  173. You gain 267 Muscularity Points
  174. Round 12: Your skeletal warrior has a bone to pick with your foe, but settles for a sword to slash for 1 (+1) damage.
  175. Round 12: hermetic seal takes 2 damage.
  176. Round 12: Taking advantage of the distraction, your skeletal rogue stabs your opponent right in the back, dealing an additional 1 damage.
  177. Round 12: hermetic seal takes 1 damage.
  178. Round 12: The light around your skeletal cleric seeks out your opponent's impurities and burns them away, for 1 damage.
  179. Round 12: hermetic seal takes 1 damage.
  180. Round 12: Your skeletal wizard raises his hand and fires a burst of frigid air at your opponent, dealing 1 damage, chilling him both to and from the bone.
  181. Round 12: hermetic seal takes 1 damage.
  182. Round 12: Your skeletal buddy tells a few lame jokes, then fakes its own death for comedic effect. Your opponent looks demoralized when it turns out the death was fake.
  183. Round 12: hermetic seal drops 5 defense.
  184. Round 12: ketchup monger wins the fight!
  185. After Battle: Your skeletal buddy howls wildly at the cleric, trying to get him to loosen up a little bit. It has the opposite effect.
  186. After Battle: The skeletal cleric splashes you with what you sincerely hope is holy water. It does seem to heal your wounds a little, at least.
  187. You gain 25 hit points
  188. After Battle: Your skeletal buddy attempts to teach the skeletal wizard how to more effectively "weeze the juice." You can't tell if it works, but the wizard definitely looks angrier.
  189. After Battle: The skeletal wizard drains a little bit of the thaumosphere's magical energy and channels it into your body.
  190. You gain 10 Muscularity Points
  191. After Battle: The skeletal rogue vanishes into the darkness, and returns with some meat on the point of his dagger.
  192. After Battle: Your skeletal buddy points out a few "choice stash locations" that the rogue overlooked.
  193. You gain 44 Meat.
  194. After Battle: You chuckle as your skeletal buddy regales you with tales of his time in the Army.
  195. You gain 10 hit points
  196. You gain 10 Muscularity Points
  197. You acquire an item: powdered sealbone
  198. You gain 98 muskewlairtees
  199. You gain 58 mistikkaltees
  200. You gain 158 mawksees
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