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- //Kao sto znas prvo moras definisat textdraw ali on mora biti Player
- #define PlayerText:ImeTvodTda[MAX_PLAYERS]; naravno ovo ImeTvogTda mozes staviti kako os
- pod OnPlayerConnect stavis textdraw ili ako nest napravis stock i stavis pod stock i stock stavis pod onplayerconnect
- //znaci sad ovo samo ubacis pod onplayerconnect i vo textdraw[0] promjenis u gore kako si promjenio ImeTvodTda
- Textdraw0[playerid] = CreatePlayerTextDraw(playerid, 127.999923, 427.093444, "Skorpija");
- PlayerTextDrawLetterSize(playerid, Textdraw0[playerid], 0.233999, 0.815999);
- PlayerTextDrawAlignment(playerid, Textdraw0[playerid], 1);
- PlayerTextDrawColor(playerid, Textdraw0[playerid], -1);
- PlayerTextDrawSetShadow(playerid, Textdraw0[playerid], -1);
- PlayerTextDrawSetOutline(playerid, Textdraw0[playerid], 0);
- PlayerTextDrawBackgroundColor(playerid, Textdraw0[playerid], 51);
- PlayerTextDrawFont(playerid, Textdraw0[playerid], 2);
- PlayerTextDrawSetProportional(playerid, Textdraw0[playerid], 1);
- e sad napravis forward gdje ces stavit funckiju
- forward ZaDavida(playerid); ovo ZaDavida mozes promjeniti kako os
- public ZaDavida(playerid)
- {
- new david[500], name[MAX_PLAYER_NAME];
- GetPlayerName(playerid, name, MAX_PLAYER_NAME);
- format(david, sizeof(david), "%s", name);
- TextDrawSetString(ImeTvodTda, david);
- TextDrawShowForPlayer(playerid, ImeTvodTda);
- return 1;
- }
- //i ovo ZaDavida(playerid); stavljas pod onplayerspawn
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