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- ADDED: Colt Woodsman
- * Pistol. .22LR, 10 round capacity.
- ADDED: HK P7
- * Pistol. Ammo type and capacity ingame cannot be determined, need clarification.
- ADDED: CZ 52
- * Pistol. 8 round capacity. Ammo type ingame cannot be determined, need clarification.
- ADDED: Star Megastar
- * Pistol. Ammo type and capacity ingame cannot be determined, need clarification.
- ADDED: Bianchi FA6
- * LMG. 150 round capacity. Ammo type ingame cannot be determined, need clarification.
- ADDED: LeMat Revolver
- * Pistol. 9 round capacity. Ammo type ingame cannot be determined, need clarification.
- ADDED: Moses Brothers Self-Defence Engine Frontier Model B
- * Pistol. Ammo type and capacity ingame cannot be determined, need clarification.
- ADDED: Model A-86E "Valiant"
- * Can't find any mention of this on the internet apart from the Armory. All info unknown, need clarification.
- ADDED: Backbreaker (Melee)
- * Melee. Already on the chart.
- ADDED: AMT Hardballer, Extended, Long Barrel, Silenced
- * Pistol. Ammo type and capacity ingame cannot be determined, need clarification.
- ADDED: Beretta M92FS Inox, Extended, Silenced
- * Pistol. Presumably 9mm. Capacity ingame cannot be determined, need clarification.
- ADDED: P38, Modified Receiver
- * Pistol, presumably Walther P38. 9mm? Could also be .22LR according to Wikipedia. 8 round capacity.
- ADDED: Remington 1858, Modified Receiver
- * Pistol. 6 round capacity. Ammo type ingame cannot be determined, need clarification.
- ADDED: Tacti-Tommy, Scoped, LAM, Silenced
- * SMG. Ammo type and capacity ingame cannot be determined, need clarification.
- ADDED: S&W Model 27 Performance Center, Modified Receiver
- * Pistol. 6 round capacity, .357 Magnum.
- ADDED: CheyTac M200 Intervention, Silenced
- * Sniper Rifle. 7 round capacity. Uses .408 IRL, unsure of ingame ammo (.308? .50 MG?).
- ADDED: PP-9 Klin
- * SMG. 20 or 30 round capacity IRL, unsure of ingame. 9mm.
- ADDED: Winchester 1300, Long Tube
- * Shotgun. 4, 5 or 7 round capacity, need clarification. 12Ga.
- ADDED: XM586
- * Assault Rifle. 30 round capacity. 5.56mm. NightVision? I don't even know what Vertigrip means.
- ADDED: Bofors Ak-5, Silenced, Scoped
- * Assault Rifle. 30 round capacity. 5.56.
- ADDED: Callahan Fullbore Autolock 'Vera', Silenced, LAM (Scoped by Default)
- * Shotgun? Fictional weapon, can't find much info on ammo types, capacity, even if it's a rifle or shotgun (built from a shotgun, but that's all I know).
- ADDED: MP-40, Extended Mags
- * SMG. 32 round capacity. 9mm.
- ADDED: Smith & Wesson Model 500
- * Pistol. 5 round capacity. Ammo type ingame cannot be determined, need clarification.
- ADDED: SVT-40, Scoped, Bayonet
- * Battle rifle. 10 round capacity. Ammo type ingame cannot be determined, need clarification.
- ADDED: Colt M4 S.P.R. S.I.R.S. S.O.P.M.O.D. (Fully Modded Tactilawl)(Vertigrip)
- * Assault rifle. 5.56mm. Unsure about capacity because of tactilol mods, need clarification. Probably has nightvision as part of tactilol, but please clarify.
- ADDED: Kimber Night Warrior, Extended Mag, Silenced, Tactical Assistance Module
- * Pistol. .45 Auto if using ammo from DLC, otherwise I dunno. Capacity ingame cannot be determined, need clarification. Tactical Assistance Module is not on the list of universal weapon mods, same as Tactical Equipment?
- ADDED: Magpul PDR
- * Assault Rifle. 5,56. Capacity ingame cannot be determined, need clarification.
- ADDED: DP-28
- * LMG. Ammo type and capacity ingame cannot be determined, need clarification.
- ADDED: PTRS-41
- * Battle rifle? It's a fucking anti-tank rifle, guessing that's the closest classification. 5 round capacity. Ammo type ingame cannot be determined, need clarification.
- ADDED: Thompson Center Arms G2 Contender, Scoped
- * Pistol or rifle? Please clarify.
- ADDED: VSK-94, Scoped, Silenced, Stock
- * Sniper rifle. 9mm. 20 round capacity.
- ADDED: SR-2 Veresk, Silenced
- * SMG. 9mm. Capacity ingame cannot be determined, need clarification.
- ADDED: Howa Type 89
- * Assault Rifle. 5,56. Capacity ingame cannot be determined, need clarification.
- ADDED: AEK-972, Scoped, Silenced
- * Assault Rifle. 5,56. Capacity ingame cannot be determined, need clarification.
- ADDED: "Javelin" (Throwing Missile)(Craftable)
- *
- ADDED: A Really Bad Idea... (Throwing Nuke)(Craftable)
- *
- ADDED: F.T.G.E. (The ULTIMATE Mine)(Craftable)
- * Classified this as thrown weapon, as Explosives section has no column for craftable. Also because you throw mines, just not very far.
- ADDED: Nambu Type 14
- * Pistol. 8 round capacity. Ammo type ingame cannot be determined, need clarification.
- ADDED: Ares FMG/UC-M21
- * SMG. 9mm. Capacity ingame cannot be determined, need clarification.
- ADDED: HK MP5SD, Stock, Red Dot Sight (Integrated Silencer)
- * SMG. 9mm. 30 round capacity.
- ADDED: HK USC, Red Dot Sight
- * Battle rifle? Semi-auto SMG (that makes no sense)? 10 round capacity. .45 Auto if using DLC ammo, otherwise I dunno.
- ADDED: MSBS 'Radon' Prototype, Tactical Assistance Module, Silenced
- * Assault rifle. 5,56. Capacity ingame cannot be determined, need clarification.
- ADDED: Ramjet Rifle
- * Sniper rifle. Ammo type and capacity ingame cannot be determined, need clarification. There's still a community for C&C Renegade?
- ADDED: IMI Mini-Uzi, Extended Mag, Silenced
- * SMG. 9mm. Capacity ingame cannot be determined, need clarification.
- ADDED: Blade's MAC-10, Extended Mag
- * SMG. Ammo type and capacity ingame cannot be determined, need clarification. Also, according to IMFDB Blade's gun is mechanically a MAC-11 (but also part MAC-10 so whatever).
- ADDED: IMI Micro-Uzi, Extended Mag, Silenced
- * SMG. 9mm. Capacity ingame cannot be determined, need clarification.
- ADDED: Type 79
- * SMG. 20 round capacity. Ammo type ingame cannot be determined, need clarification.
- ADDED: MBA Gyrojet
- * Explosive. 6 round capacity. Ammo type ingame cannot be determined, need clarification (tiny, tiny rockets).
- ADDED: CF-05 (Vertigrip)
- * SMG. 9mm. 50 round capacity. There is no column in the SMG category for vertigrip, should this be in assault rifles for animation purposes?
- ADDED: Croon GCTG 222
- * Pistol. 6 round capacity. Ammo type ingame cannot be determined, need clarification. Looks an awful lot like Deckard's gun / That Gun to me.
- ADDED: LF K444 "Bear Killer"
- * Pistol. 4 round capacity. Ammo type ingame cannot be determined, need clarification. It is the more powerful pistol ever made!
- ADDED: SLM Depezador
- * Shotgun. 32 round capacity. 12Ga.
- ADDED: FKO Sulfatum
- * Heavy Weapon. 500 round capacity. 5,56.
- ADDED: Croon HS-010
- * SMG. 100 round capacity. Ammo type ingame cannot be determined, need clarification.
- ADDED: Paladin Cross (Melee)
- *
- ADDED: Wingstick (Throwing Weapon)(Craftable)
- *
- ADDED: VKS 'Vykhlop', Scoped
- * Sniper rifle. 5 round capacity. 12.7mm.
- ADDED: QCW-05
- * SMG. 50 round capacity. Ammo type ingame cannot be determined, need clarification.
- ADDED: CZ 75B, Extended Mag, Silenced
- * Pistol. 9mm. Capacity ingame cannot be determined, need clarification.
- ADDED: FN FNP-45, Extended Mag, Silenced
- * Pistol. .45 auto if using DLC ammo, otherwise I dunno. Capacity ingame cannot be determined, need clarification.
- ADDED: Walther PPK, Silenced, Extended Mag
- * Pistol. 9mm or .22LR, .380 seems to be an option too if I read Wikipedia right. Capacity depends on ammo type. My favourite gun from Goldeneye.
- ADDED: MP412 REX
- * Pistol. 6 round capacity. .357 magnum.
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