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Armory notes

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Apr 29th, 2012
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  1. ADDED: Colt Woodsman
  2. * Pistol. .22LR, 10 round capacity.
  3. ADDED: HK P7
  4. * Pistol. Ammo type and capacity ingame cannot be determined, need clarification.
  5. ADDED: CZ 52
  6. * Pistol. 8 round capacity. Ammo type ingame cannot be determined, need clarification.
  7. ADDED: Star Megastar
  8. * Pistol. Ammo type and capacity ingame cannot be determined, need clarification.
  9. ADDED: Bianchi FA6
  10. * LMG. 150 round capacity. Ammo type ingame cannot be determined, need clarification.
  11. ADDED: LeMat Revolver
  12. * Pistol. 9 round capacity. Ammo type ingame cannot be determined, need clarification.
  13. ADDED: Moses Brothers Self-Defence Engine Frontier Model B
  14. * Pistol. Ammo type and capacity ingame cannot be determined, need clarification.
  15. ADDED: Model A-86E "Valiant"
  16. * Can't find any mention of this on the internet apart from the Armory. All info unknown, need clarification.
  17. ADDED: Backbreaker (Melee)
  18. * Melee. Already on the chart.
  19. ADDED: AMT Hardballer, Extended, Long Barrel, Silenced
  20. * Pistol. Ammo type and capacity ingame cannot be determined, need clarification.
  21. ADDED: Beretta M92FS Inox, Extended, Silenced
  22. * Pistol. Presumably 9mm. Capacity ingame cannot be determined, need clarification.
  23. ADDED: P38, Modified Receiver
  24. * Pistol, presumably Walther P38. 9mm? Could also be .22LR according to Wikipedia. 8 round capacity.
  25. ADDED: Remington 1858, Modified Receiver
  26. * Pistol. 6 round capacity. Ammo type ingame cannot be determined, need clarification.
  27. ADDED: Tacti-Tommy, Scoped, LAM, Silenced
  28. * SMG. Ammo type and capacity ingame cannot be determined, need clarification.
  29. ADDED: S&W Model 27 Performance Center, Modified Receiver
  30. * Pistol. 6 round capacity, .357 Magnum.
  31. ADDED: CheyTac M200 Intervention, Silenced
  32. * Sniper Rifle. 7 round capacity. Uses .408 IRL, unsure of ingame ammo (.308? .50 MG?).
  33. ADDED: PP-9 Klin
  34. * SMG. 20 or 30 round capacity IRL, unsure of ingame. 9mm.
  35. ADDED: Winchester 1300, Long Tube
  36. * Shotgun. 4, 5 or 7 round capacity, need clarification. 12Ga.
  37. ADDED: XM586
  38. * Assault Rifle. 30 round capacity. 5.56mm. NightVision? I don't even know what Vertigrip means.
  39. ADDED: Bofors Ak-5, Silenced, Scoped
  40. * Assault Rifle. 30 round capacity. 5.56.
  41. ADDED: Callahan Fullbore Autolock 'Vera', Silenced, LAM (Scoped by Default)
  42. * Shotgun? Fictional weapon, can't find much info on ammo types, capacity, even if it's a rifle or shotgun (built from a shotgun, but that's all I know).
  43. ADDED: MP-40, Extended Mags
  44. * SMG. 32 round capacity. 9mm.
  45. ADDED: Smith & Wesson Model 500
  46. * Pistol. 5 round capacity. Ammo type ingame cannot be determined, need clarification.
  47. ADDED: SVT-40, Scoped, Bayonet
  48. * Battle rifle. 10 round capacity. Ammo type ingame cannot be determined, need clarification.
  49. ADDED: Colt M4 S.P.R. S.I.R.S. S.O.P.M.O.D. (Fully Modded Tactilawl)(Vertigrip)
  50. * Assault rifle. 5.56mm. Unsure about capacity because of tactilol mods, need clarification. Probably has nightvision as part of tactilol, but please clarify.
  51. ADDED: Kimber Night Warrior, Extended Mag, Silenced, Tactical Assistance Module
  52. * Pistol. .45 Auto if using ammo from DLC, otherwise I dunno. Capacity ingame cannot be determined, need clarification. Tactical Assistance Module is not on the list of universal weapon mods, same as Tactical Equipment?
  53. ADDED: Magpul PDR
  54. * Assault Rifle. 5,56. Capacity ingame cannot be determined, need clarification.
  55. ADDED: DP-28
  56. * LMG. Ammo type and capacity ingame cannot be determined, need clarification.
  57. ADDED: PTRS-41
  58. * Battle rifle? It's a fucking anti-tank rifle, guessing that's the closest classification. 5 round capacity. Ammo type ingame cannot be determined, need clarification.
  59. ADDED: Thompson Center Arms G2 Contender, Scoped
  60. * Pistol or rifle? Please clarify.
  61. ADDED: VSK-94, Scoped, Silenced, Stock
  62. * Sniper rifle. 9mm. 20 round capacity.
  63. ADDED: SR-2 Veresk, Silenced
  64. * SMG. 9mm. Capacity ingame cannot be determined, need clarification.
  65. ADDED: Howa Type 89
  66. * Assault Rifle. 5,56. Capacity ingame cannot be determined, need clarification.
  67. ADDED: AEK-972, Scoped, Silenced
  68. * Assault Rifle. 5,56. Capacity ingame cannot be determined, need clarification.
  69. ADDED: "Javelin" (Throwing Missile)(Craftable)
  70. *
  71. ADDED: A Really Bad Idea... (Throwing Nuke)(Craftable)
  72. *
  73. ADDED: F.T.G.E. (The ULTIMATE Mine)(Craftable)
  74. * Classified this as thrown weapon, as Explosives section has no column for craftable. Also because you throw mines, just not very far.
  75. ADDED: Nambu Type 14
  76. * Pistol. 8 round capacity. Ammo type ingame cannot be determined, need clarification.
  77. ADDED: Ares FMG/UC-M21
  78. * SMG. 9mm. Capacity ingame cannot be determined, need clarification.
  79. ADDED: HK MP5SD, Stock, Red Dot Sight (Integrated Silencer)
  80. * SMG. 9mm. 30 round capacity.
  81. ADDED: HK USC, Red Dot Sight
  82. * Battle rifle? Semi-auto SMG (that makes no sense)? 10 round capacity. .45 Auto if using DLC ammo, otherwise I dunno.
  83. ADDED: MSBS 'Radon' Prototype, Tactical Assistance Module, Silenced
  84. * Assault rifle. 5,56. Capacity ingame cannot be determined, need clarification.
  85. ADDED: Ramjet Rifle
  86. * Sniper rifle. Ammo type and capacity ingame cannot be determined, need clarification. There's still a community for C&C Renegade?
  87. ADDED: IMI Mini-Uzi, Extended Mag, Silenced
  88. * SMG. 9mm. Capacity ingame cannot be determined, need clarification.
  89. ADDED: Blade's MAC-10, Extended Mag
  90. * SMG. Ammo type and capacity ingame cannot be determined, need clarification. Also, according to IMFDB Blade's gun is mechanically a MAC-11 (but also part MAC-10 so whatever).
  91. ADDED: IMI Micro-Uzi, Extended Mag, Silenced
  92. * SMG. 9mm. Capacity ingame cannot be determined, need clarification.
  93. ADDED: Type 79
  94. * SMG. 20 round capacity. Ammo type ingame cannot be determined, need clarification.
  95. ADDED: MBA Gyrojet
  96. * Explosive. 6 round capacity. Ammo type ingame cannot be determined, need clarification (tiny, tiny rockets).
  97. ADDED: CF-05 (Vertigrip)
  98. * SMG. 9mm. 50 round capacity. There is no column in the SMG category for vertigrip, should this be in assault rifles for animation purposes?
  99. ADDED: Croon GCTG 222
  100. * Pistol. 6 round capacity. Ammo type ingame cannot be determined, need clarification. Looks an awful lot like Deckard's gun / That Gun to me.
  101. ADDED: LF K444 "Bear Killer"
  102. * Pistol. 4 round capacity. Ammo type ingame cannot be determined, need clarification. It is the more powerful pistol ever made!
  103. ADDED: SLM Depezador
  104. * Shotgun. 32 round capacity. 12Ga.
  105. ADDED: FKO Sulfatum
  106. * Heavy Weapon. 500 round capacity. 5,56.
  107. ADDED: Croon HS-010
  108. * SMG. 100 round capacity. Ammo type ingame cannot be determined, need clarification.
  109. ADDED: Paladin Cross (Melee)
  110. *
  111. ADDED: Wingstick (Throwing Weapon)(Craftable)
  112. *
  113. ADDED: VKS 'Vykhlop', Scoped
  114. * Sniper rifle. 5 round capacity. 12.7mm.
  115. ADDED: QCW-05
  116. * SMG. 50 round capacity. Ammo type ingame cannot be determined, need clarification.
  117. ADDED: CZ 75B, Extended Mag, Silenced
  118. * Pistol. 9mm. Capacity ingame cannot be determined, need clarification.
  119. ADDED: FN FNP-45, Extended Mag, Silenced
  120. * Pistol. .45 auto if using DLC ammo, otherwise I dunno. Capacity ingame cannot be determined, need clarification.
  121. ADDED: Walther PPK, Silenced, Extended Mag
  122. * Pistol. 9mm or .22LR, .380 seems to be an option too if I read Wikipedia right. Capacity depends on ammo type. My favourite gun from Goldeneye.
  123. ADDED: MP412 REX
  124. * Pistol. 6 round capacity. .357 magnum.
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