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  1. Empire Minecraft has a largely market-based economy, where goods and services are mostly provided by players. EMC has maintained stable growth in active players over time.
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  3. A player shop system based on signs and chests, free protected building space for farms and shops in the form of residences, and Wastelands worlds which are publicly available for mining and gathering resources are all key hallmarks of Empire Minecraft's economy. The forums are also key, allowing people to organize the buying, selling and auctioning of goods and services, and a professional Staff team ensure players' property rights are enforced, and the economy is not overinflated with exploited resources. Financial services, such as banks, are outlawed, due to the high risk.
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  5. Central to Empire Minecraft's economy is the rupee, a currency accepted for certain goods and services from the server itself, such as the cross-server vault and the Empire Shop. It is almost universally accepted by players, and can be used to buy items from player shops. Attempts in the past to set up competing currencies have failed, and the rupee has remained the backbone of the Empire economy, so much so that the rupee system is synonymous with the economy element of Empire Minecraft.
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  7. = Activities =
  8. The bulk of economic activities on EMC, including the production, distribution and consumption of goods and services, take place in Town. Common activities include farming crops and XP, mining ores such as diamonds in the Wastelands, mining stone using generators and villager trading in Town.
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  10. Players may process their raw goods into more valuable goods, through crafting, smelting, enchanting or brewing, or just sell them raw. Players may set up a shop on their residence to sell their goods, sell their goods to another shop, advertise their goods on the chat channel or forums, or auction them, either in-game or on the forums.
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  12. There are also many different services and intangible goods sold, mainly on the forums. These include Monster Spawner locations, residences (for their numbers), graphics such as forum signatures, Minecraft mods, using rendering software to generate high-quality screenshots for players, redstone engineering services, and expert building services.
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  14. = Notable businesses on EMC =
  15. EMC’s most famous businesses are its malls. Because of how they serve as a place for players to find almost any obtainable item in EMC, they are the most well known.
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  17. It is generally accepted that the most well known business on EMC is AC Inc., run by AlexChance. It encompasses a construction service, a grinder service, and megamalls across multiple servers, most famously the SMP2 Mall.
  18. Other such megamall owners include Leowaste, Todd_Vinton, and Faithcaster.
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  20. [This section could be touched up a bit if we have any more info on businesses which define the EMC economy, and we could probably add a couple of other things.]
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