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Heretiiik

gm_commands

Oct 19th, 2015
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  1. { "!RESERVED!", NULL, 0, POS_DEAD, GM_IMPLEMENTOR },
  2. { "who", do_who, 0, POS_DEAD, GM_IMPLEMENTOR },
  3. { "war", do_war, 0, POS_DEAD, GM_PLAYER },
  4. { "warp", do_warp, 0, POS_DEAD, GM_LOW_WIZARD },
  5. { "user", do_user, 0, POS_DEAD, GM_HIGH_WIZARD },
  6. { "notice", do_notice, 0, POS_DEAD, GM_HIGH_WIZARD },
  7. { "notice_map", do_map_notice, 0, POS_DEAD, GM_LOW_WIZARD },
  8. { "big_notice", do_big_notice, 0, POS_DEAD, GM_HIGH_WIZARD },
  9. { "nowar", do_nowar, 0, POS_DEAD, GM_PLAYER },
  10. { "purge", do_purge, 0, POS_DEAD, GM_WIZARD },
  11. { "weaken", do_weaken, 0, POS_DEAD, GM_GOD },
  12. { "dc", do_disconnect, 0, POS_DEAD, GM_LOW_WIZARD },
  13. { "transfer", do_transfer, 0, POS_DEAD, GM_LOW_WIZARD },
  14. { "goto", do_goto, 0, POS_DEAD, GM_LOW_WIZARD },
  15. { "level", do_level, 0, POS_DEAD, GM_LOW_WIZARD },
  16. { "eventflag", do_event_flag, 0, POS_DEAD, GM_HIGH_WIZARD },
  17. { "geteventflag", do_get_event_flag, 0, POS_DEAD, GM_LOW_WIZARD },
  18. { "item", do_item, 0, POS_DEAD, GM_GOD },
  19. { "mob", do_mob, 0, POS_DEAD, GM_HIGH_WIZARD },
  20. { "mob_ld", do_mob_ld, 0, POS_DEAD, GM_HIGH_WIZARD },
  21. { "ma", do_mob_aggresive, 0, POS_DEAD, GM_HIGH_WIZARD },
  22. { "mc", do_mob_coward, 0, POS_DEAD, GM_HIGH_WIZARD },
  23. { "mm", do_mob_map, 0, POS_DEAD, GM_HIGH_WIZARD },
  24. { "kill", do_kill, 0, POS_DEAD, GM_HIGH_WIZARD },
  25. { "ipurge", do_item_purge, 0, POS_DEAD, GM_HIGH_WIZARD },
  26. { "group", do_group, 0, POS_DEAD, GM_HIGH_WIZARD },
  27. { "grrandom", do_group_random, 0, POS_DEAD, GM_HIGH_WIZARD },
  28. { "set", do_set, 0, POS_DEAD, GM_IMPLEMENTOR },
  29. { "reset", do_reset, 0, POS_DEAD, GM_HIGH_WIZARD },
  30. { "greset", do_greset, 0, POS_DEAD, GM_HIGH_WIZARD },
  31. { "advance", do_advance, 0, POS_DEAD, GM_GOD },
  32. { "book", do_book, 0, POS_DEAD, GM_IMPLEMENTOR },
  33. { "console", do_console, 0, POS_DEAD, GM_LOW_WIZARD },
  34. { "shutdow", do_inputall, 0, POS_DEAD, GM_HIGH_WIZARD },
  35. { "shutdown", do_shutdown, 0, POS_DEAD, GM_IMPLEMENTOR },
  36. { "stat", do_stat, 0, POS_DEAD, GM_PLAYER },
  37. { "stat-", do_stat_minus, 0, POS_DEAD, GM_PLAYER },
  38. { "stat_reset", do_stat_reset, 0, POS_DEAD, GM_LOW_WIZARD },
  39. { "state", do_state, 0, POS_DEAD, GM_LOW_WIZARD },
  40. // ADD_COMMAND_SLOW_STUN
  41. { "stun", do_stun, 0, POS_DEAD, GM_LOW_WIZARD },
  42. { "slow", do_slow, 0, POS_DEAD, GM_LOW_WIZARD },
  43. // END_OF_ADD_COMMAND_SLOW_STUN
  44. { "respawn", do_respawn, 0, POS_DEAD, GM_WIZARD },
  45. { "makeguild", do_makeguild, 0, POS_DEAD, GM_HIGH_WIZARD },
  46. { "deleteguild", do_deleteguild, 0, POS_DEAD, GM_HIGH_WIZARD },
  47. { "mount", do_mount, 0, POS_MOUNTING, GM_PLAYER },
  48. { "restart_here", do_restart, SCMD_RESTART_HERE, POS_DEAD, GM_PLAYER },
  49. { "restart_town", do_restart, SCMD_RESTART_TOWN, POS_DEAD, GM_PLAYER },
  50. { "phase_selec", do_inputall, 0, POS_DEAD, GM_PLAYER },
  51. { "phase_select", do_cmd, SCMD_PHASE_SELECT, POS_DEAD, GM_PLAYER },
  52. { "qui", do_inputall, 0, POS_DEAD, GM_PLAYER },
  53. { "quit", do_cmd, SCMD_QUIT, POS_DEAD, GM_PLAYER },
  54. { "logou", do_inputall, 0, POS_DEAD, GM_PLAYER },
  55. { "logout", do_cmd, SCMD_LOGOUT, POS_DEAD, GM_PLAYER },
  56. { "skillup", do_skillup, 0, POS_DEAD, GM_PLAYER },
  57. { "gskillup", do_guildskillup, 0, POS_DEAD, GM_PLAYER },
  58. { "pvp", do_pvp, 0, POS_DEAD, GM_PLAYER },
  59. { "safebox", do_safebox_size, 0, POS_DEAD, GM_HIGH_WIZARD },
  60. { "safebox_close", do_safebox_close, 0, POS_DEAD, GM_PLAYER },
  61. { "safebox_passwor", do_inputall, 0, POS_DEAD, GM_PLAYER },
  62. { "safebox_password", do_safebox_password, 0, POS_DEAD, GM_PLAYER },
  63. { "safebox_change_passwor", do_inputall, 0, POS_DEAD, GM_PLAYER },
  64. { "safebox_change_password", do_safebox_change_password, 0, POS_DEAD, GM_PLAYER },
  65. { "mall_passwor", do_inputall, 0, POS_DEAD, GM_PLAYER },
  66. { "mall_password", do_mall_password, 0, POS_DEAD, GM_PLAYER },
  67. { "mall_close", do_mall_close, 0, POS_DEAD, GM_PLAYER },
  68. // Group Command
  69. { "ungroup", do_ungroup, 0, POS_DEAD, GM_PLAYER },
  70. // REFINE_ROD_HACK_BUG_FIX
  71. { "refine_rod", do_refine_rod, 0, POS_DEAD, GM_IMPLEMENTOR },
  72. // END_OF_REFINE_ROD_HACK_BUG_FIX
  73. // REFINE_PICK
  74. { "refine_pick", do_refine_pick, 0, POS_DEAD, GM_IMPLEMENTOR },
  75. { "max_pick", do_max_pick, 0, POS_DEAD, GM_IMPLEMENTOR },
  76. // END_OF_REFINE_PICK
  77. { "fish_simul", do_fishing_simul, 0, POS_DEAD, GM_IMPLEMENTOR },
  78. { "invisible", do_invisibility, 0, POS_DEAD, GM_LOW_WIZARD },
  79. { "qf", do_qf, 0, POS_DEAD, GM_IMPLEMENTOR },
  80. { "clear_quest", do_clear_quest, 0, POS_DEAD, GM_HIGH_WIZARD },
  81. { "close_shop", do_close_shop, 0, POS_DEAD, GM_PLAYER },
  82. { "set_walk_mode", do_set_walk_mode, 0, POS_DEAD, GM_PLAYER },
  83. { "set_run_mode", do_set_run_mode, 0, POS_DEAD, GM_PLAYER },
  84. { "setjob", do_set_skill_group, 0, POS_DEAD, GM_IMPLEMENTOR },
  85. { "setskill", do_setskill, 0, POS_DEAD, GM_LOW_WIZARD },
  86. { "setskillother", do_setskillother, 0, POS_DEAD, GM_HIGH_WIZARD },
  87. { "setskillpoint", do_set_skill_point, 0, POS_DEAD, GM_IMPLEMENTOR },
  88. { "reload", do_reload, 0, POS_DEAD, GM_IMPLEMENTOR },
  89. { "cooltime", do_cooltime, 0, POS_DEAD, GM_HIGH_WIZARD },
  90. { "gwlist", do_gwlist, 0, POS_DEAD, GM_LOW_WIZARD },
  91. { "gwstop", do_stop_guild_war, 0, POS_DEAD, GM_LOW_WIZARD },
  92. { "gwcancel", do_cancel_guild_war, 0, POS_DEAD, GM_LOW_WIZARD },
  93. { "gstate", do_guild_state, 0, POS_DEAD, GM_LOW_WIZARD },
  94. { "pkmode", do_pkmode, 0, POS_DEAD, GM_PLAYER },
  95. { "messenger_auth", do_messenger_auth, 0, POS_DEAD, GM_PLAYER },
  96. { "getqf", do_getqf, 0, POS_DEAD, GM_LOW_WIZARD },
  97. { "setqf", do_setqf, 0, POS_DEAD, GM_LOW_WIZARD },
  98. { "delqf", do_delqf, 0, POS_DEAD, GM_LOW_WIZARD },
  99. { "set_state", do_set_state, 0, POS_DEAD, GM_LOW_WIZARD },
  100. { "·Î±×¸¦ş¸ż©Áŕ", do_detaillog, 0, POS_DEAD, GM_LOW_WIZARD },
  101. { "¸ó˝şĹÍş¸ż©Áŕ", do_monsterlog, 0, POS_DEAD, GM_LOW_WIZARD },
  102. { "detaillog", do_detaillog, 0, POS_DEAD, GM_LOW_WIZARD },
  103. { "monsterlog", do_monsterlog, 0, POS_DEAD, GM_LOW_WIZARD },
  104. { "forgetme", do_forgetme, 0, POS_DEAD, GM_LOW_WIZARD },
  105. { "aggregate", do_aggregate, 0, POS_DEAD, GM_LOW_WIZARD },
  106. { "attract_ranger", do_attract_ranger, 0, POS_DEAD, GM_LOW_WIZARD },
  107. { "pull_monster", do_pull_monster, 0, POS_DEAD, GM_LOW_WIZARD },
  108. { "setblockmode", do_setblockmode, 0, POS_DEAD, GM_PLAYER },
  109. { "polymorph", do_polymorph, 0, POS_DEAD, GM_LOW_WIZARD },
  110. { "polyitem", do_polymorph_item, 0, POS_DEAD, GM_HIGH_WIZARD },
  111. { "priv_empire", do_priv_empire, 0, POS_DEAD, GM_HIGH_WIZARD },
  112. { "priv_guild", do_priv_guild, 0, POS_DEAD, GM_HIGH_WIZARD },
  113. { "mount_test", do_mount_test, 0, POS_DEAD, GM_IMPLEMENTOR },
  114. { "unmount", do_unmount, 0, POS_DEAD, GM_PLAYER },
  115. { "private", do_private, 0, POS_DEAD, GM_IMPLEMENTOR },
  116. { "party_request", do_party_request, 0, POS_DEAD, GM_PLAYER },
  117. { "party_request_accept", do_party_request_accept, 0, POS_DEAD, GM_PLAYER },
  118. { "party_request_deny", do_party_request_deny, 0, POS_DEAD, GM_PLAYER },
  119. { "observer", do_observer, 0, POS_DEAD, GM_IMPLEMENTOR },
  120. { "observer_exit", do_observer_exit, 0, POS_DEAD, GM_PLAYER },
  121. { "socketitem", do_socket_item, 0, POS_DEAD, GM_IMPLEMENTOR },
  122. { "saveati", do_save_attribute_to_image, 0, POS_DEAD, GM_IMPLEMENTOR },
  123. { "xmas_boom", do_xmas, SCMD_XMAS_BOOM, POS_DEAD, GM_HIGH_WIZARD },
  124. { "xmas_snow", do_xmas, SCMD_XMAS_SNOW, POS_DEAD, GM_HIGH_WIZARD },
  125. { "xmas_santa", do_xmas, SCMD_XMAS_SANTA, POS_DEAD, GM_HIGH_WIZARD },
  126. { "view_equip", do_view_equip, 0, POS_DEAD, GM_PLAYER },
  127. { "jy", do_block_chat, 0, POS_DEAD, GM_HIGH_WIZARD },
  128. // BLOCK_CHAT
  129. { "vote_block_chat", do_vote_block_chat, 0, POS_DEAD, GM_PLAYER },
  130. { "block_chat", do_block_chat, 0, POS_DEAD, GM_PLAYER },
  131. { "block_chat_list", do_block_chat_list, 0, POS_DEAD, GM_PLAYER },
  132. // END_OF_BLOCK_CHAT
  133. { "build", do_build, 0, POS_DEAD, GM_PLAYER },
  134. { "clear_land", do_clear_land, 0, POS_DEAD, GM_HIGH_WIZARD },
  135. { "affect_remove", do_affect_remove, 0, POS_DEAD, GM_LOW_WIZARD },
  136. { "horse_state", do_horse_state, 0, POS_DEAD, GM_HIGH_WIZARD },
  137. { "horse_level", do_horse_level, 0, POS_DEAD, GM_HIGH_WIZARD },
  138. { "horse_ride", do_horse_ride, 0, POS_DEAD, GM_HIGH_WIZARD },
  139. { "horse_summon", do_horse_summon, 0, POS_DEAD, GM_HIGH_WIZARD },
  140. { "horse_unsummon", do_horse_unsummon, 0, POS_DEAD, GM_HIGH_WIZARD },
  141. { "horse_set_stat", do_horse_set_stat, 0, POS_DEAD, GM_HIGH_WIZARD },
  142. { "pcbang_update", do_pcbang_update, 0, POS_DEAD, GM_LOW_WIZARD },
  143. { "pcbang_check", do_pcbang_check, 0, POS_DEAD, GM_LOW_WIZARD },
  144. { "emotion_allow", do_emotion_allow, 0, POS_FIGHTING, GM_PLAYER },
  145. { "kiss", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
  146. { "slap", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
  147. { "french_kiss", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
  148. { "clap", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
  149. { "cheer1", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
  150. { "cheer2", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
  151. // DANCE
  152. { "dance1", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
  153. { "dance2", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
  154. { "dance3", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
  155. { "dance4", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
  156. { "dance5", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
  157. { "dance6", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
  158. // END_OF_DANCE
  159. { "congratulation", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
  160. { "forgive", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
  161. { "angry", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
  162. { "attractive", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
  163. { "sad", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
  164. { "shy", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
  165. { "cheerup", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
  166. { "banter", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
  167. { "joy", do_emotion, 0, POS_FIGHTING, GM_PLAYER },
  168. { "change_attr", do_change_attr, 0, POS_DEAD, GM_IMPLEMENTOR },
  169. { "add_attr", do_add_attr, 0, POS_DEAD, GM_IMPLEMENTOR },
  170. { "add_socket", do_add_socket, 0, POS_DEAD, GM_IMPLEMENTOR },
  171. { "user_horse_ride", do_user_horse_ride, 0, POS_FISHING, GM_PLAYER },
  172. { "user_horse_back", do_user_horse_back, 0, POS_FISHING, GM_PLAYER },
  173. { "user_horse_feed", do_user_horse_feed, 0, POS_FISHING, GM_PLAYER },
  174. { "show_arena_list", do_show_arena_list, 0, POS_DEAD, GM_LOW_WIZARD },
  175. { "end_all_duel", do_end_all_duel, 0, POS_DEAD, GM_LOW_WIZARD },
  176. { "end_duel", do_end_duel, 0, POS_DEAD, GM_LOW_WIZARD },
  177. { "duel", do_duel, 0, POS_DEAD, GM_LOW_WIZARD },
  178. { "con+", do_stat_plus_amount, POINT_HT, POS_DEAD, GM_LOW_WIZARD },
  179. { "int+", do_stat_plus_amount, POINT_IQ, POS_DEAD, GM_LOW_WIZARD },
  180. { "str+", do_stat_plus_amount, POINT_ST, POS_DEAD, GM_LOW_WIZARD },
  181. { "dex+", do_stat_plus_amount, POINT_DX, POS_DEAD, GM_LOW_WIZARD },
  182. { "break_marriage", do_break_marriage, 0, POS_DEAD, GM_LOW_WIZARD },
  183. { "show_quiz", do_oxevent_show_quiz, 0, POS_DEAD, GM_LOW_WIZARD },
  184. { "log_oxevent", do_oxevent_log, 0, POS_DEAD, GM_LOW_WIZARD },
  185. { "get_oxevent_att", do_oxevent_get_attender, 0, POS_DEAD, GM_LOW_WIZARD },
  186. { "effect", do_effect, 0, POS_DEAD, GM_LOW_WIZARD },
  187. { "threeway_info", do_threeway_war_info, 0, POS_DEAD, GM_LOW_WIZARD },
  188. { "threeway_myinfo", do_threeway_war_myinfo, 0, POS_DEAD, GM_LOW_WIZARD },
  189. { "mto", do_monarch_warpto, 0, POS_DEAD, GM_PLAYER },
  190. { "mtr", do_monarch_transfer, 0, POS_DEAD, GM_PLAYER },
  191. { "minfo", do_monarch_info, 0, POS_DEAD, GM_PLAYER },
  192. { "mtax", do_monarch_tax, 0, POS_DEAD, GM_PLAYER },
  193. { "mmob", do_monarch_mob, 0, POS_DEAD, GM_PLAYER },
  194. { "elect", do_elect, 0, POS_DEAD, GM_HIGH_WIZARD },
  195. { "rmcandidacy", do_rmcandidacy, 0, POS_DEAD, GM_LOW_WIZARD },
  196. { "setmonarch", do_setmonarch, 0, POS_DEAD, GM_LOW_WIZARD },
  197. { "rmmonarch", do_rmmonarch, 0, POS_DEAD, GM_LOW_WIZARD },
  198. { "hair", do_hair, 0, POS_DEAD, GM_PLAYER },
  199. { "inventory", do_inventory, 0, POS_DEAD, GM_LOW_WIZARD },
  200. { "cube", do_cube, 0, POS_DEAD, GM_PLAYER },
  201. { "siege", do_siege, 0, POS_DEAD, GM_LOW_WIZARD },
  202. { "temp", do_temp, 0, POS_DEAD, GM_IMPLEMENTOR },
  203. { "frog", do_frog, 0, POS_DEAD, GM_HIGH_WIZARD },
  204. { "check_mmoney", do_check_monarch_money, 0, POS_DEAD, GM_IMPLEMENTOR },
  205. { "reset_subskill", do_reset_subskill, 0, POS_DEAD, GM_HIGH_WIZARD },
  206. { "flush", do_flush, 0, POS_DEAD, GM_IMPLEMENTOR },
  207. { "gift", do_gift, 0, POS_DEAD, GM_PLAYER }, //gift
  208. { "mnotice", do_monarch_notice, 0, POS_DEAD, GM_PLAYER },
  209. { "eclipse", do_eclipse, 0, POS_DEAD, GM_HIGH_WIZARD },
  210. { "weeklyevent", do_weeklyevent, 0, POS_DEAD, GM_LOW_WIZARD },
  211. { "eventhelper", do_event_helper, 0, POS_DEAD, GM_HIGH_WIZARD },
  212. { "in_game_mall", do_in_game_mall, 0, POS_DEAD, GM_PLAYER },
  213. { "get_mob_count", do_get_mob_count, 0, POS_DEAD, GM_LOW_WIZARD },
  214. { "dice", do_dice, 0, POS_DEAD, GM_PLAYER },
  215. { "ÁÖ»çŔ§", do_dice, 0, POS_DEAD, GM_PLAYER },
  216. { "special_item", do_special_item, 0, POS_DEAD, GM_IMPLEMENTOR },
  217. { "click_mall", do_click_mall, 0, POS_DEAD, GM_PLAYER },
  218. { "ride", do_ride, 0, POS_DEAD, GM_PLAYER },
  219. { "item_id_list", do_get_item_id_list, 0, POS_DEAD, GM_LOW_WIZARD },
  220. { "set_socket", do_set_socket, 0, POS_DEAD, GM_LOW_WIZARD },
  221. #ifdef __AUCTION__
  222. // auction ŔÓ˝Ă
  223. { "auction_list", do_get_auction_list, 0, POS_DEAD, GM_PLAYER },
  224. { "my_auction_list", do_get_my_auction_list, 0, POS_DEAD, GM_PLAYER },
  225. { "my_purchase_list", do_get_my_purchase_list, 0, POS_DEAD, GM_PLAYER },
  226. { "enroll_auction", do_enroll_auction, 0, POS_DEAD, GM_PLAYER },
  227. { "bid", do_auction_bid, 0, POS_DEAD, GM_PLAYER },
  228. { "impur", do_auction_impur, 0, POS_DEAD, GM_PLAYER },
  229. { "enroll_wish", do_enroll_wish, 0, POS_DEAD, GM_PLAYER },
  230. { "enroll_sale", do_enroll_sale, 0, POS_DEAD, GM_PLAYER },
  231. { "get_auctioned_item", do_get_auctioned_item, 0, POS_DEAD, GM_PLAYER },
  232. { "buy_sold_item", do_buy_sold_item, 0, POS_DEAD, GM_PLAYER },
  233. { "cancel_auction", do_cancel_auction, 0, POS_DEAD, GM_PLAYER },
  234. { "cancel_wish", do_cancel_wish, 0, POS_DEAD, GM_PLAYER },
  235. { "cancel_sale", do_cancel_sale, 0, POS_DEAD, GM_PLAYER },
  236. { "rebid", do_rebid, 0, POS_DEAD, GM_PLAYER },
  237. { "bid_cancel", do_bid_cancel, 0, POS_DEAD, GM_PLAYER },
  238. #endif
  239. { "costume", do_costume, 0, POS_DEAD, GM_PLAYER },
  240. { "guild_safebox_close", do_guild_safebox_close, 0, POS_DEAD, GM_PLAYER },
  241. { "tcon", do_set_stat, POINT_HT, POS_DEAD, GM_LOW_WIZARD },
  242. { "tint", do_set_stat, POINT_IQ, POS_DEAD, GM_LOW_WIZARD },
  243. { "tstr", do_set_stat, POINT_ST, POS_DEAD, GM_LOW_WIZARD },
  244. { "tdex", do_set_stat, POINT_DX, POS_DEAD, GM_LOW_WIZARD },
  245. { "cannot_dead", do_can_dead, 1, POS_DEAD, GM_LOW_WIZARD },
  246. { "can_dead", do_can_dead, 0, POS_DEAD, GM_LOW_WIZARD },
  247. { "full_set", do_full_set, 0, POS_DEAD, GM_LOW_WIZARD },
  248. { "item_full_set", do_item_full_set, 0, POS_DEAD, GM_LOW_WIZARD },
  249. { "attr_full_set", do_attr_full_set, 0, POS_DEAD, GM_LOW_WIZARD },
  250. { "all_skill_master", do_all_skill_master, 0, POS_DEAD, GM_LOW_WIZARD },
  251. { "use_item", do_use_item, 0, POS_DEAD, GM_LOW_WIZARD },
  252. { "dragon_soul", do_dragon_soul, 0, POS_DEAD, GM_PLAYER },
  253. { "ds_list", do_ds_list, 0, POS_DEAD, GM_PLAYER },
  254. { "do_clear_affect", do_clear_affect, 0, POS_DEAD, GM_LOW_WIZARD },
  255. { "\n", NULL, 0, POS_DEAD, GM_IMPLEMENTOR }
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