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- 01 - Congo 0:36 (0:16 faster)
- 02 - Well of Souls 1:03 (0:04 slower)
- 03 - Aztec 1:23 (0:03 s)
- 04 - Caged 1:23 (0:12 s)
- 05 - Ghost Town 0:40 (0:03 f)
- 06 - Baron's Lair 1:17 (0:15 f)
- 07 - Caughtyard 0:26 (even)
- 08 - Realm 0:34 (1:28 f)
- 09 - Abbattoire 1:09 (0:48 f)
- 10 - Onslaught 0:26 (0:07 f)
- 11 - Hunted 1:06 (0:07 s)
- 12 - Speed 0:53 (2:09 f)
- 13 - The Crypt 1:10 (0:34 f)
- 14 - Genesis 0:47 (0:19 f)
- 15 - The Twilight 1:11 (0:02 f)
- 16 - The Omen 0:31 (0:14 f)
- 17 - Compound 1:43 (0:14 f)
- 18 - Neurosphere 0:15 (0:14 f)
- 19 - NME 0:31 (1:05 f)
- 20 - The Death Domain 0:57 (0:47 f)
- 21 - Slayer 0:26 (0:11 f)
- 22 - Impossible Mission 1:26 (0:07 f)
- 23 - Tombstone 2:09 (0:21 f)
- 24 - The Final Frontier 1:18 (0:13 f)
- 25 - The Temple of Darkness 0:56 (1:06 f)
- 26 - Bunker 0:55 (0:01 f)
- 27 - Anti-Christ 1:07 (0:04 f)
- 28 - The Sewers 1:39 (0:31 f)
- 29 - Odyssey of Noises 1:22 (0:04 f)
- 30 - The Gateway of Hell 1:03 (0:03 f)
- total 30:22 10:49 faster
- 01: Only way this could be faster is if he didn't go get the armor. He'd probably die w/o it.
- 02: Nearly blew it at the crushers, heh
- 03: switch flub
- 04: Good at Doom counter: 1 / bit of trouble hitting the switch after the teleport / lost a
- second trying to hit the exit
- 05: much better executed than the previous couple of maps
- 06: good 1-cycle on the switch pressing at the end
- 07: nothing new here
- 08: way faster than stx-vile thanks to the glide. rude archvile, though.
- 09: kind of flubbed getting the blue key, pretty slow turnaround at the blue armor, but glide.
- 10: solid. got back inside before the key-door closed, wallran past the baron.
- 11: takes the same route as Drew but takes two archvile hits and they get in his way far more.
- 12: rocket jump route saves several minutes, but killing all the monsters could be done a bit
- faster.
- 13: clearing the first room was pretty sloppy, but not clearing the whole second area to get
- the soulsphere is where the saved time comes from
- 14: got the yellow key grab first try. missed the exit and lost a few seconds.
- 15: same route as Drew, just a little better optimized
- 16: got the archvile jump and didn't straferun off this time! also ignored the free soulsphere
- in the name of time.
- 17: arguable second notch on the Good at Doom counter with the caco outside. very cell-happy on
- this map. I kinda wish the death exit was a viable strategy. :v
- 18: the vile wasn't super quick to respond but he got the jump first try
- 19: hits max cells so being cell-happy on 17 isn't bad, glides to the exit
- 20: barons cooperate and hit the barrels so Dime doesn't have to wake up the revenants. I
- forgot how much Drew struggled with this part.
- 21: monster-blocked from below so he can't immediately get to the glide, falls off. loses a few
- seconds here.
- 22: pretty solid. archvile tosses him right to the exit of the room after the red key. does
- spend a few seconds getting the armor but he needs it. sort of worth noting: Drew hits the
- yellow-locked switch before going to grab the red key, while Dime does it after. Doing it
- before looks faster. It might not be actually faster, but it looks it.
- 23: spends less time killing things than Drew does
- 24: spends less time killing things / collecting powerups
- 25: a glide and a rocket jump! what more could you ask for in a map
- 26: nothing new here
- 27: doesn't grab invul at the start
- 28: who needs radiation protection anyway
- 29: misses a teleport, little too cautious about cyberdemon rockets. minor stuff, couple of
- seconds.
- 30: whiffed a whole bunch on IOS. takes 4 cycles to kill him, should only take one or two.
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