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- if(strcmp(cmdtext,"/gwar",true)==0)
- {
- new vehicleid = GetPlayerVehicleID(playerid);
- new State = GetPlayerState(playerid);
- new playername[MAX_PLAYER_NAME];
- GetPlayerName(playerid, playername, sizeof(playername));
- format(string, sizeof(string), "{00BFFF}[TELEPORTE] {FFFFFF}%s foi para a Gwar.{00BFFF} (/GWAR)",playername);
- if(IsPlayerInAnyVehicle(playerid) && State == PLAYER_STATE_DRIVER)
- {
- GameTextForPlayer(playerid,"",4000,6);
- LinkVehicleToInterior(vehicleid,0);
- SetPlayerInterior(playerid,0);
- SendClientMessageToAll(0xFF0000FF, string);
- return SetVehiclePos(vehicleid,2427.3479,-663.4003,225.9615);
- }
- SetPlayerPos(playerid,1370.7323,2196.4946,14.2495,61.2315);
- GivePlayerWeapon(playerid,24,9999);
- GivePlayerWeapon(playerid,26,9999);
- GivePlayerWeapon(playerid,28,9999);
- GivePlayerWeapon(playerid,34,9999);
- SetPlayerInterior(playerid,0);
- SetPlayerInterior(playerid, 0);
- SetPlayerHealth(playerid, 100);
- SetPlayerArmour(playerid, 100);
- PlayerPlaySound(playerid, 1054, 0.0, 0.0, 0.0);
- SendClientMessageToAll(0xFF0000FF, string);
- return 1;
- }
- -------------------------------------------------------------------
- if(strcmp(cmdtext,"/ww",true)==0)
- {
- new vehicleid = GetPlayerVehicleID(playerid);
- new State = GetPlayerState(playerid);
- new playername[MAX_PLAYER_NAME];
- GetPlayerName(playerid, playername, sizeof(playername));
- format(string, sizeof(string), "{00BFFF}[TELEPORTE] {FFFFFF}%s foi para o WW.{00BFFF} (/WW)",playername);
- if(IsPlayerInAnyVehicle(playerid) && State == PLAYER_STATE_DRIVER)
- {
- GameTextForPlayer(playerid,"",4000,6);
- LinkVehicleToInterior(vehicleid,0);
- SetPlayerInterior(playerid,0);
- SendClientMessageToAll(0xFF0000FF, string);
- return SetVehiclePos(vehicleid,2427.3479,-663.4003,225.9615);
- }
- SetPlayerPos(playerid,1370.7323,2196.4946,14.2495,61.2315);
- GivePlayerWeapon(playerid,24,9999);
- GivePlayerWeapon(playerid,25,9999);
- GivePlayerWeapon(playerid,34,9999);
- SetPlayerInterior(playerid,0);
- SetPlayerInterior(playerid, 0);
- SetPlayerHealth(playerid, 100);
- SetPlayerArmour(playerid, 100);
- PlayerPlaySound(playerid, 1054, 0.0, 0.0, 0.0);
- SendClientMessageToAll(0xFF0000FF, string);
- return 1;
- }
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