Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- (30-11:55:10) D:\branch\1.1.1\Frameworks\Game\Net\NetMgr.cpp(187) : local address: 25.106.4.78
- (30-11:55:30) d:\branch\1.1.1\frameworks\game\state\StateChangeServer.cpp(171) : [4052] mainserver[2] connecting Try
- (30-11:55:30) d:\branch\1.1.1\frameworks\game\net\INFO.cpp(182) : mainserver[2:2:2] connected OK:
- (30-11:55:30) D:\branch\1.1.1\Frameworks\Game\Net\NetMgr.cpp(577) : [3268] castserver[2] connecting Try: 0 : 0
- (30-11:55:30) d:\branch\1.1.1\frameworks\game\net\INFO.cpp(197) : castserver[2] connected OK: -3
- (30-11:55:30) D:\branch\1.1.1\Frameworks\Game\Net\NetMgr.cpp(526) : castserver[2] connecting now: send ping: -2 : 1472576135
- (30-11:55:31) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [178] - [419]
- (30-11:55:31) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [75] - [111]
- (30-11:55:36) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [102] - [88]
- (30-11:55:41) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [95] - [87]
- (30-11:55:51) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [95] - [87]
- (30-11:56:01) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [87] - [88]
- (30-11:56:11) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [87] - [88]
- (30-11:56:21) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [87] - [86]
- (30-11:56:31) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [87] - [89]
- (30-11:56:41) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [88] - [88]
- (30-11:56:51) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [88] - [92]
- (30-11:57:01) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [89] - [90]
- (30-11:57:11) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [90] - [92]
- (30-11:57:21) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [91] - [110]
- (30-11:57:26) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [93] - [97]
- (30-11:57:39) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [93] - [83]
- (30-11:57:44) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [98] - [107]
- (30-11:57:49) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [104] - [133]
- (30-11:57:54) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [101] - [100]
- (30-11:57:59) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [112] - [129]
- (30-11:58:04) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [112] - [99]
- (30-11:58:09) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [109] - [100]
- (30-11:58:14) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [99] - [93]
- (30-11:58:19) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [104] - [115]
- (30-11:58:24) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [99] - [98]
- (30-11:58:29) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [97] - [95]
- (30-11:58:34) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [95] - [85]
- (30-11:58:39) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [98] - [103]
- (30-11:58:44) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [97] - [98]
- (30-11:58:48) d:\branch\1.1.1\frameworks\game\net\MOD.cpp(899) : [K33PER]:[5] MOD_LEAVE: NONE:
- (30-11:58:49) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [96] - [95]
- (30-11:58:54) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [95] - [93]
- (30-11:59:04) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [97] - [98]
- (30-11:59:09) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [97] - [98]
- (30-11:59:14) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [95] - [93]
- (30-11:59:19) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [94] - [89]
- (30-11:59:24) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [95] - [96]
- (30-11:59:29) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [95] - [105]
- (30-11:59:34) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [93] - [91]
- (30-11:59:39) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [93] - [93]
- (30-11:59:44) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [95] - [97]
- (30-11:59:49) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [93] - [89]
- (30-11:59:54) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [93] - [96]
- (30-11:59:59) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [95] - [97]
- (30-12:00:04) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [96] - [97]
- (30-12:00:09) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [94] - [91]
- (30-12:00:14) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [96] - [105]
- (30-12:00:19) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [96] - [94]
- (30-12:00:24) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [98] - [112]
- (30-12:00:29) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [103] - [134]
- (30-12:00:34) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [103] - [93]
- (30-12:00:39) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [99] - [92]
- (30-12:00:44) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [100] - [96]
- (30-12:00:49) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [94] - [95]
- (30-12:00:54) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [94] - [102]
- (30-12:00:59) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [96] - [98]
- (30-12:01:04) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [98] - [121]
- (30-12:01:09) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [98] - [93]
- (30-12:01:14) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [97] - [86]
- (30-12:01:19) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [97] - [101]
- (30-12:01:24) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [99] - [103]
- (30-12:01:29) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [94] - [88]
- (30-12:01:34) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [97] - [103]
- (30-12:01:39) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [102] - [109]
- (30-12:01:44) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [99] - [92]
- (30-12:01:49) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [96] - [94]
- (30-12:01:54) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [98] - [99]
- (30-12:01:59) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [95] - [92]
- (30-12:02:04) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [92] - [88]
- (30-12:02:09) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [95] - [110]
- (30-12:02:14) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [94] - [93]
- (30-12:02:19) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [93] - [95]
- (30-12:02:24) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [93] - [92]
- (30-12:02:29) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [93] - [93]
- (30-12:02:34) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [93] - [96]
- (30-12:02:39) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [93] - [93]
- (30-12:02:40) D:\branch\1.1.1\ShareLibs\libnetengine\src\EventSelectModel.cpp(106) : [1472576560] errno: [0][10053] CLOSE: [4052][0]
- (30-12:02:40) D:\branch\1.1.1\Frameworks\Game\Net\MainConnectorTcp.cpp(80) : [4052][K33PER] mainserver[2] is disconnected: FAIL: (5)
- (30-12:02:40) d:\branch\1.1.1\frameworks\game\net\SEND_ID.cpp(241) : SEND_ID_QUIT: FAIL:
- (30-12:02:40) D:\branch\1.1.1\Frameworks\Game\Net\MainConnectorTcp.cpp(164) : [4052][K33PER] mainserver[2] is disconnected(0)
- (30-12:02:40) d:\branch\1.1.1\frameworks\game\net\INFO.cpp(182) : mainserver[2:2:2] connected OK:
- (30-12:02:40) D:\branch\1.1.1\ShareLibs\libnetengine\src\EventSelectModel.cpp(114) : [1472576560] errno: [183][0] read failed: [3268][1]
- (30-12:02:40) D:\branch\1.1.1\ShareLibs\libnetengine\src\EventSelectModel.cpp(114) : [1472576560] errno: [183][0] read failed: [3268][1]
- (30-12:02:40) D:\branch\1.1.1\ShareLibs\libnetengine\src\EventSelectModel.cpp(114) : [1472576560] errno: [183][0] read failed: [3268][1]
- (30-12:02:41) d:\branch\1.1.1\frameworks\game\state\StateLogin.cpp(206) : main server was connected: change login state: disconnect now.
- (30-12:02:41) D:\branch\1.1.1\Frameworks\Game\Net\NetMgr.cpp(871) : CNetMgr::DisconnectAll() : SERVER_DISCONNECTED : 13 : 41
- (30-12:02:41) d:\branch\1.1.1\frameworks\game\net\SEND_ID.cpp(247) : SEND_ID_QUIT: EXTRA(41):
- (30-12:02:41) D:\branch\1.1.1\ShareLibs\libnetengine\src\EventSelectModel.cpp(106) : [1472576561] errno: [0][10053] CLOSE: [3268][1]
- (30-12:02:41) D:\branch\1.1.1\Frameworks\Game\Net\CastConnectorTcp.cpp(90) : [3268][K33PER] castserver[2] is disconnected: FAIL: (5)
- (30-12:02:41) D:\branch\1.1.1\Frameworks\Game\Net\MainConnectorTcp.cpp(51) : [4052][K33PER] mainserver[-1] is disconnected by force(0)
- (30-12:02:41) D:\branch\1.1.1\Frameworks\Game\Net\NetMgr.cpp(873) : CNetMgr::DisconnectAll() : NULL : -1 : 2
- (30-12:02:45) d:\branch\1.1.1\frameworks\game\state\StateChangeServer.cpp(171) : [4052] mainserver[2] connecting Try
- (30-12:02:45) d:\branch\1.1.1\frameworks\game\net\INFO.cpp(182) : mainserver[2:2:2] connected OK:
- (30-12:02:45) D:\branch\1.1.1\Frameworks\Game\Net\NetMgr.cpp(577) : [3268] castserver[2] connecting Try: 0 : 0
- (30-12:02:45) d:\branch\1.1.1\frameworks\game\net\INFO.cpp(197) : castserver[2] connected OK: -3
- (30-12:02:45) D:\branch\1.1.1\Frameworks\Game\Net\NetMgr.cpp(526) : castserver[2] connecting now: send ping: -2 : 1472576570
- (30-12:02:46) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [138] - [101]
- (30-12:02:46) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [106] - [117]
- (30-12:02:57) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [106] - [98]
- (30-12:02:57) D:\branch\1.1.1\ShareLibs\libnetengine\src\EventSelectModel.cpp(106) : [1472576577] errno: [0][10053] CLOSE: [4052][0]
- (30-12:02:57) D:\branch\1.1.1\Frameworks\Game\Net\MainConnectorTcp.cpp(80) : [4052][K33PER] mainserver[2] is disconnected: FAIL: (5)
- (30-12:02:57) d:\branch\1.1.1\frameworks\game\net\SEND_ID.cpp(241) : SEND_ID_QUIT: FAIL:
- (30-12:02:57) D:\branch\1.1.1\Frameworks\Game\Net\MainConnectorTcp.cpp(164) : [4052][K33PER] mainserver[2] is disconnected(0)
- (30-12:02:58) d:\branch\1.1.1\frameworks\game\net\INFO.cpp(182) : mainserver[2:2:2] connected OK:
- (30-12:02:58) D:\branch\1.1.1\ShareLibs\libnetengine\src\EventSelectModel.cpp(114) : [1472576578] errno: [183][0] read failed: [3268][1]
- (30-12:02:58) D:\branch\1.1.1\ShareLibs\libnetengine\src\EventSelectModel.cpp(114) : [1472576578] errno: [183][0] read failed: [3268][1]
- (30-12:02:58) D:\branch\1.1.1\ShareLibs\libnetengine\src\EventSelectModel.cpp(114) : [1472576578] errno: [183][0] read failed: [3268][1]
- (30-12:02:58) D:\branch\1.1.1\ShareLibs\libnetengine\src\EventSelectModel.cpp(114) : [1472576578] errno: [183][0] read failed: [3268][1]
- (30-12:02:58) D:\branch\1.1.1\ShareLibs\libnetengine\src\EventSelectModel.cpp(114) : [1472576578] errno: [183][0] read failed: [3268][1]
- (30-12:02:58) D:\branch\1.1.1\ShareLibs\libnetengine\src\EventSelectModel.cpp(114) : [1472576578] errno: [183][0] read failed: [3268][1]
- (30-12:03:04) d:\branch\1.1.1\frameworks\game\state\StateLogin.cpp(206) : main server was connected: change login state: disconnect now.
- (30-12:03:04) D:\branch\1.1.1\Frameworks\Game\Net\NetMgr.cpp(871) : CNetMgr::DisconnectAll() : SERVER_DISCONNECTED : 13 : 41
- (30-12:03:04) d:\branch\1.1.1\frameworks\game\net\SEND_ID.cpp(247) : SEND_ID_QUIT: EXTRA(41):
- (30-12:03:04) D:\branch\1.1.1\Frameworks\Game\Net\MainConnectorTcp.cpp(51) : [4052][K33PER] mainserver[-1] is disconnected by force(0)
- (30-12:03:04) D:\branch\1.1.1\Frameworks\Game\Net\NetMgr.cpp(873) : CNetMgr::DisconnectAll() : NULL : -1 : 2
- (30-12:03:11) d:\branch\1.1.1\frameworks\game\state\StateChangeServer.cpp(171) : [4052] mainserver[2] connecting Try
- (30-12:03:11) d:\branch\1.1.1\frameworks\game\net\INFO.cpp(182) : mainserver[2:2:2] connected OK:
- (30-12:03:11) D:\branch\1.1.1\Frameworks\Game\Net\NetMgr.cpp(577) : [3268] castserver[2] connecting Try: 0 : 0
- (30-12:03:12) d:\branch\1.1.1\frameworks\game\net\INFO.cpp(197) : castserver[2] connected OK: -3
- (30-12:03:12) D:\branch\1.1.1\Frameworks\Game\Net\NetMgr.cpp(526) : castserver[2] connecting now: send ping: -2 : 1472576596
- (30-12:03:12) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [119] - [95]
- (30-12:03:12) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [94] - [94]
- (30-12:03:22) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [97] - [102]
- (30-12:03:27) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [97] - [105]
- (30-12:03:32) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [100] - [103]
- (30-12:03:37) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [99] - [87]
- (30-12:03:42) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [103] - [105]
- (30-12:03:47) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [102] - [100]
- (30-12:03:52) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [102] - [110]
- (30-12:03:57) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [100] - [95]
- (30-12:04:02) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [105] - [114]
- (30-12:04:07) D:\branch\1.1.1\ShareLibs\libnetengine\src\EventSelectModel.cpp(106) : [1472576647] errno: [0][10053] CLOSE: [4052][0]
- (30-12:04:07) D:\branch\1.1.1\Frameworks\Game\Net\MainConnectorTcp.cpp(80) : [4052][K33PER] mainserver[2] is disconnected: FAIL: (5)
- (30-12:04:07) d:\branch\1.1.1\frameworks\game\net\SEND_ID.cpp(241) : SEND_ID_QUIT: FAIL:
- (30-12:04:07) D:\branch\1.1.1\Frameworks\Game\Net\MainConnectorTcp.cpp(164) : [4052][K33PER] mainserver[2] is disconnected(0)
- (30-12:04:08) d:\branch\1.1.1\frameworks\game\net\INFO.cpp(182) : mainserver[2:2:2] connected OK:
- (30-12:04:08) D:\branch\1.1.1\ShareLibs\libnetengine\src\EventSelectModel.cpp(114) : [1472576648] errno: [183][0] read failed: [3268][1]
- (30-12:04:08) D:\branch\1.1.1\ShareLibs\libnetengine\src\EventSelectModel.cpp(114) : [1472576648] errno: [183][0] read failed: [3268][1]
- (30-12:04:08) D:\branch\1.1.1\ShareLibs\libnetengine\src\EventSelectModel.cpp(114) : [1472576648] errno: [183][0] read failed: [3268][1]
- (30-12:04:08) D:\branch\1.1.1\ShareLibs\libnetengine\src\EventSelectModel.cpp(114) : [1472576648] errno: [183][0] read failed: [3268][1]
- (30-12:04:08) d:\branch\1.1.1\frameworks\game\state\StateLogin.cpp(206) : main server was connected: change login state: disconnect now.
- (30-12:04:08) D:\branch\1.1.1\Frameworks\Game\Net\NetMgr.cpp(871) : CNetMgr::DisconnectAll() : SERVER_DISCONNECTED : 13 : 41
- (30-12:04:08) d:\branch\1.1.1\frameworks\game\net\SEND_ID.cpp(247) : SEND_ID_QUIT: EXTRA(41):
- (30-12:04:08) D:\branch\1.1.1\Frameworks\Game\Net\MainConnectorTcp.cpp(51) : [4052][K33PER] mainserver[-1] is disconnected by force(0)
- (30-12:04:08) D:\branch\1.1.1\Frameworks\Game\Net\NetMgr.cpp(873) : CNetMgr::DisconnectAll() : NULL : -1 : 2
- (30-12:04:15) d:\branch\1.1.1\frameworks\game\state\StateChangeServer.cpp(171) : [4052] mainserver[2] connecting Try
- (30-12:04:15) d:\branch\1.1.1\frameworks\game\net\INFO.cpp(182) : mainserver[2:2:2] connected OK:
- (30-12:04:15) D:\branch\1.1.1\Frameworks\Game\Net\NetMgr.cpp(577) : [3268] castserver[2] connecting Try: 0 : 0
- (30-12:04:15) d:\branch\1.1.1\frameworks\game\net\INFO.cpp(197) : castserver[2] connected OK: -3
- (30-12:04:15) D:\branch\1.1.1\Frameworks\Game\Net\NetMgr.cpp(526) : castserver[2] connecting now: send ping: -2 : 1472576660
- (30-12:04:16) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [145] - [94]
- (30-12:04:16) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [99] - [106]
- (30-12:04:21) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [99] - [90]
- (30-12:04:26) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [94] - [91]
- (30-12:04:31) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [92] - [93]
- (30-12:04:36) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [93] - [95]
- (30-12:04:41) D:\branch\1.1.1\ShareLibs\libnetengine\src\EventSelectModel.cpp(106) : [1472576681] errno: [0][10053] CLOSE: [4052][0]
- (30-12:04:41) D:\branch\1.1.1\Frameworks\Game\Net\MainConnectorTcp.cpp(80) : [4052][K33PER] mainserver[2] is disconnected: FAIL: (5)
- (30-12:04:41) d:\branch\1.1.1\frameworks\game\net\SEND_ID.cpp(241) : SEND_ID_QUIT: FAIL:
- (30-12:04:41) D:\branch\1.1.1\Frameworks\Game\Net\MainConnectorTcp.cpp(164) : [4052][K33PER] mainserver[2] is disconnected(0)
- (30-12:04:41) d:\branch\1.1.1\frameworks\game\net\INFO.cpp(182) : mainserver[2:2:2] connected OK:
- (30-12:04:41) D:\branch\1.1.1\ShareLibs\libnetengine\src\EventSelectModel.cpp(114) : [1472576681] errno: [183][0] read failed: [3268][1]
- (30-12:04:41) D:\branch\1.1.1\ShareLibs\libnetengine\src\EventSelectModel.cpp(114) : [1472576681] errno: [183][0] read failed: [3268][1]
- (30-12:04:42) D:\branch\1.1.1\ShareLibs\libnetengine\src\EventSelectModel.cpp(114) : [1472576682] errno: [183][0] read failed: [3268][1]
- (30-12:04:42) D:\branch\1.1.1\ShareLibs\libnetengine\src\EventSelectModel.cpp(114) : [1472576682] errno: [183][0] read failed: [3268][1]
- (30-12:04:43) D:\branch\1.1.1\ShareLibs\libnetengine\src\EventSelectModel.cpp(106) : [1472576683] errno: [0][10053] CLOSE: [3268][1]
- (30-12:04:43) D:\branch\1.1.1\Frameworks\Game\Net\CastConnectorTcp.cpp(90) : [3268][K33PER] castserver[2] is disconnected: FAIL: (5)
- (30-12:04:43) D:\branch\1.1.1\Frameworks\Game\Net\NetMgr.cpp(577) : [3268] castserver[2] connecting Try: 0 : 0
- (30-12:04:43) d:\branch\1.1.1\frameworks\game\net\INFO.cpp(197) : castserver[2] connected OK: -3
- (30-12:04:43) D:\branch\1.1.1\Frameworks\Game\Net\NetMgr.cpp(526) : castserver[2] connecting now: send ping: -2 : 1472576688
- (30-12:04:44) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [60] - [15]
- (30-12:04:44) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [60] - [101]
- (30-12:04:44) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [89] - [101]
- (30-12:04:49) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [89] - [90]
- (30-12:04:54) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [94] - [91]
- (30-12:04:59) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [97] - [131]
- (30-12:05:04) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [102] - [116]
- (30-12:05:09) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [105] - [110]
- (30-12:05:14) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [107] - [96]
- (30-12:05:19) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [116] - [124]
- (30-12:05:24) D:\branch\1.1.1\ShareLibs\libnetengine\src\EventSelectModel.cpp(106) : [1472576724] errno: [0][10053] CLOSE: [4052][0]
- (30-12:05:24) D:\branch\1.1.1\Frameworks\Game\Net\MainConnectorTcp.cpp(80) : [4052][K33PER] mainserver[2] is disconnected: FAIL: (5)
- (30-12:05:24) d:\branch\1.1.1\frameworks\game\net\SEND_ID.cpp(241) : SEND_ID_QUIT: FAIL:
- (30-12:05:24) D:\branch\1.1.1\Frameworks\Game\Net\MainConnectorTcp.cpp(164) : [4052][K33PER] mainserver[2] is disconnected(0)
- (30-12:05:25) d:\branch\1.1.1\frameworks\game\net\INFO.cpp(182) : mainserver[2:2:2] connected OK:
- (30-12:05:25) D:\branch\1.1.1\ShareLibs\libnetengine\src\EventSelectModel.cpp(114) : [1472576725] errno: [183][0] read failed: [3268][1]
- (30-12:05:25) D:\branch\1.1.1\ShareLibs\libnetengine\src\EventSelectModel.cpp(114) : [1472576725] errno: [183][0] read failed: [3268][1]
- (30-12:05:25) D:\branch\1.1.1\ShareLibs\libnetengine\src\EventSelectModel.cpp(114) : [1472576725] errno: [183][0] read failed: [3268][1]
- (30-12:05:27) d:\branch\1.1.1\frameworks\game\state\StateLogin.cpp(206) : main server was connected: change login state: disconnect now.
- (30-12:05:27) D:\branch\1.1.1\Frameworks\Game\Net\NetMgr.cpp(871) : CNetMgr::DisconnectAll() : SERVER_DISCONNECTED : 13 : 41
- (30-12:05:27) d:\branch\1.1.1\frameworks\game\net\SEND_ID.cpp(247) : SEND_ID_QUIT: EXTRA(41):
- (30-12:05:27) D:\branch\1.1.1\Frameworks\Game\Net\MainConnectorTcp.cpp(51) : [4052][K33PER] mainserver[-1] is disconnected by force(0)
- (30-12:05:27) D:\branch\1.1.1\Frameworks\Game\Net\NetMgr.cpp(873) : CNetMgr::DisconnectAll() : NULL : -1 : 2
- (30-12:05:31) d:\branch\1.1.1\frameworks\game\state\StateChangeServer.cpp(171) : [4052] mainserver[2] connecting Try
- (30-12:05:31) d:\branch\1.1.1\frameworks\game\net\INFO.cpp(182) : mainserver[2:2:2] connected OK:
- (30-12:05:31) D:\branch\1.1.1\Frameworks\Game\Net\NetMgr.cpp(577) : [3268] castserver[2] connecting Try: 0 : 0
- (30-12:05:31) d:\branch\1.1.1\frameworks\game\net\INFO.cpp(197) : castserver[2] connected OK: -3
- (30-12:05:31) D:\branch\1.1.1\Frameworks\Game\Net\NetMgr.cpp(526) : castserver[2] connecting now: send ping: -2 : 1472576736
- (30-12:05:32) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [153] - [88]
- (30-12:05:32) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [93] - [93]
- (30-12:05:37) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [94] - [92]
- (30-12:05:42) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [92] - [91]
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement