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Aug 30th, 2016
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  1. (30-11:55:10) D:\branch\1.1.1\Frameworks\Game\Net\NetMgr.cpp(187) : local address: 25.106.4.78
  2. (30-11:55:30) d:\branch\1.1.1\frameworks\game\state\StateChangeServer.cpp(171) : [4052] mainserver[2] connecting Try
  3. (30-11:55:30) d:\branch\1.1.1\frameworks\game\net\INFO.cpp(182) : mainserver[2:2:2] connected OK:
  4. (30-11:55:30) D:\branch\1.1.1\Frameworks\Game\Net\NetMgr.cpp(577) : [3268] castserver[2] connecting Try: 0 : 0
  5. (30-11:55:30) d:\branch\1.1.1\frameworks\game\net\INFO.cpp(197) : castserver[2] connected OK: -3
  6. (30-11:55:30) D:\branch\1.1.1\Frameworks\Game\Net\NetMgr.cpp(526) : castserver[2] connecting now: send ping: -2 : 1472576135
  7. (30-11:55:31) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [178] - [419]
  8. (30-11:55:31) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [75] - [111]
  9. (30-11:55:36) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [102] - [88]
  10. (30-11:55:41) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [95] - [87]
  11. (30-11:55:51) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [95] - [87]
  12. (30-11:56:01) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [87] - [88]
  13. (30-11:56:11) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [87] - [88]
  14. (30-11:56:21) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [87] - [86]
  15. (30-11:56:31) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [87] - [89]
  16. (30-11:56:41) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [88] - [88]
  17. (30-11:56:51) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [88] - [92]
  18. (30-11:57:01) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [89] - [90]
  19. (30-11:57:11) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [90] - [92]
  20. (30-11:57:21) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [91] - [110]
  21. (30-11:57:26) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [93] - [97]
  22. (30-11:57:39) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [93] - [83]
  23. (30-11:57:44) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [98] - [107]
  24. (30-11:57:49) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [104] - [133]
  25. (30-11:57:54) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [101] - [100]
  26. (30-11:57:59) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [112] - [129]
  27. (30-11:58:04) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [112] - [99]
  28. (30-11:58:09) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [109] - [100]
  29. (30-11:58:14) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [99] - [93]
  30. (30-11:58:19) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [104] - [115]
  31. (30-11:58:24) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [99] - [98]
  32. (30-11:58:29) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [97] - [95]
  33. (30-11:58:34) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [95] - [85]
  34. (30-11:58:39) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [98] - [103]
  35. (30-11:58:44) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [97] - [98]
  36. (30-11:58:48) d:\branch\1.1.1\frameworks\game\net\MOD.cpp(899) : [K33PER]:[5] MOD_LEAVE: NONE:
  37. (30-11:58:49) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [96] - [95]
  38. (30-11:58:54) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [95] - [93]
  39. (30-11:59:04) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [97] - [98]
  40. (30-11:59:09) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [97] - [98]
  41. (30-11:59:14) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [95] - [93]
  42. (30-11:59:19) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [94] - [89]
  43. (30-11:59:24) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [95] - [96]
  44. (30-11:59:29) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [95] - [105]
  45. (30-11:59:34) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [93] - [91]
  46. (30-11:59:39) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [93] - [93]
  47. (30-11:59:44) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [95] - [97]
  48. (30-11:59:49) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [93] - [89]
  49. (30-11:59:54) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [93] - [96]
  50. (30-11:59:59) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [95] - [97]
  51. (30-12:00:04) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [96] - [97]
  52. (30-12:00:09) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [94] - [91]
  53. (30-12:00:14) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [96] - [105]
  54. (30-12:00:19) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [96] - [94]
  55. (30-12:00:24) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [98] - [112]
  56. (30-12:00:29) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [103] - [134]
  57. (30-12:00:34) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [103] - [93]
  58. (30-12:00:39) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [99] - [92]
  59. (30-12:00:44) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [100] - [96]
  60. (30-12:00:49) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [94] - [95]
  61. (30-12:00:54) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [94] - [102]
  62. (30-12:00:59) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [96] - [98]
  63. (30-12:01:04) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [98] - [121]
  64. (30-12:01:09) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [98] - [93]
  65. (30-12:01:14) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [97] - [86]
  66. (30-12:01:19) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [97] - [101]
  67. (30-12:01:24) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [99] - [103]
  68. (30-12:01:29) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [94] - [88]
  69. (30-12:01:34) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [97] - [103]
  70. (30-12:01:39) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [102] - [109]
  71. (30-12:01:44) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [99] - [92]
  72. (30-12:01:49) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [96] - [94]
  73. (30-12:01:54) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [98] - [99]
  74. (30-12:01:59) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [95] - [92]
  75. (30-12:02:04) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [92] - [88]
  76. (30-12:02:09) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [95] - [110]
  77. (30-12:02:14) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [94] - [93]
  78. (30-12:02:19) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [93] - [95]
  79. (30-12:02:24) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [93] - [92]
  80. (30-12:02:29) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [93] - [93]
  81. (30-12:02:34) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [93] - [96]
  82. (30-12:02:39) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [93] - [93]
  83. (30-12:02:40) D:\branch\1.1.1\ShareLibs\libnetengine\src\EventSelectModel.cpp(106) : [1472576560] errno: [0][10053] CLOSE: [4052][0]
  84. (30-12:02:40) D:\branch\1.1.1\Frameworks\Game\Net\MainConnectorTcp.cpp(80) : [4052][K33PER] mainserver[2] is disconnected: FAIL: (5)
  85. (30-12:02:40) d:\branch\1.1.1\frameworks\game\net\SEND_ID.cpp(241) : SEND_ID_QUIT: FAIL:
  86. (30-12:02:40) D:\branch\1.1.1\Frameworks\Game\Net\MainConnectorTcp.cpp(164) : [4052][K33PER] mainserver[2] is disconnected(0)
  87. (30-12:02:40) d:\branch\1.1.1\frameworks\game\net\INFO.cpp(182) : mainserver[2:2:2] connected OK:
  88. (30-12:02:40) D:\branch\1.1.1\ShareLibs\libnetengine\src\EventSelectModel.cpp(114) : [1472576560] errno: [183][0] read failed: [3268][1]
  89. (30-12:02:40) D:\branch\1.1.1\ShareLibs\libnetengine\src\EventSelectModel.cpp(114) : [1472576560] errno: [183][0] read failed: [3268][1]
  90. (30-12:02:40) D:\branch\1.1.1\ShareLibs\libnetengine\src\EventSelectModel.cpp(114) : [1472576560] errno: [183][0] read failed: [3268][1]
  91. (30-12:02:41) d:\branch\1.1.1\frameworks\game\state\StateLogin.cpp(206) : main server was connected: change login state: disconnect now.
  92. (30-12:02:41) D:\branch\1.1.1\Frameworks\Game\Net\NetMgr.cpp(871) : CNetMgr::DisconnectAll() : SERVER_DISCONNECTED : 13 : 41
  93. (30-12:02:41) d:\branch\1.1.1\frameworks\game\net\SEND_ID.cpp(247) : SEND_ID_QUIT: EXTRA(41):
  94. (30-12:02:41) D:\branch\1.1.1\ShareLibs\libnetengine\src\EventSelectModel.cpp(106) : [1472576561] errno: [0][10053] CLOSE: [3268][1]
  95. (30-12:02:41) D:\branch\1.1.1\Frameworks\Game\Net\CastConnectorTcp.cpp(90) : [3268][K33PER] castserver[2] is disconnected: FAIL: (5)
  96. (30-12:02:41) D:\branch\1.1.1\Frameworks\Game\Net\MainConnectorTcp.cpp(51) : [4052][K33PER] mainserver[-1] is disconnected by force(0)
  97. (30-12:02:41) D:\branch\1.1.1\Frameworks\Game\Net\NetMgr.cpp(873) : CNetMgr::DisconnectAll() : NULL : -1 : 2
  98. (30-12:02:45) d:\branch\1.1.1\frameworks\game\state\StateChangeServer.cpp(171) : [4052] mainserver[2] connecting Try
  99. (30-12:02:45) d:\branch\1.1.1\frameworks\game\net\INFO.cpp(182) : mainserver[2:2:2] connected OK:
  100. (30-12:02:45) D:\branch\1.1.1\Frameworks\Game\Net\NetMgr.cpp(577) : [3268] castserver[2] connecting Try: 0 : 0
  101. (30-12:02:45) d:\branch\1.1.1\frameworks\game\net\INFO.cpp(197) : castserver[2] connected OK: -3
  102. (30-12:02:45) D:\branch\1.1.1\Frameworks\Game\Net\NetMgr.cpp(526) : castserver[2] connecting now: send ping: -2 : 1472576570
  103. (30-12:02:46) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [138] - [101]
  104. (30-12:02:46) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [106] - [117]
  105. (30-12:02:57) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [106] - [98]
  106. (30-12:02:57) D:\branch\1.1.1\ShareLibs\libnetengine\src\EventSelectModel.cpp(106) : [1472576577] errno: [0][10053] CLOSE: [4052][0]
  107. (30-12:02:57) D:\branch\1.1.1\Frameworks\Game\Net\MainConnectorTcp.cpp(80) : [4052][K33PER] mainserver[2] is disconnected: FAIL: (5)
  108. (30-12:02:57) d:\branch\1.1.1\frameworks\game\net\SEND_ID.cpp(241) : SEND_ID_QUIT: FAIL:
  109. (30-12:02:57) D:\branch\1.1.1\Frameworks\Game\Net\MainConnectorTcp.cpp(164) : [4052][K33PER] mainserver[2] is disconnected(0)
  110. (30-12:02:58) d:\branch\1.1.1\frameworks\game\net\INFO.cpp(182) : mainserver[2:2:2] connected OK:
  111. (30-12:02:58) D:\branch\1.1.1\ShareLibs\libnetengine\src\EventSelectModel.cpp(114) : [1472576578] errno: [183][0] read failed: [3268][1]
  112. (30-12:02:58) D:\branch\1.1.1\ShareLibs\libnetengine\src\EventSelectModel.cpp(114) : [1472576578] errno: [183][0] read failed: [3268][1]
  113. (30-12:02:58) D:\branch\1.1.1\ShareLibs\libnetengine\src\EventSelectModel.cpp(114) : [1472576578] errno: [183][0] read failed: [3268][1]
  114. (30-12:02:58) D:\branch\1.1.1\ShareLibs\libnetengine\src\EventSelectModel.cpp(114) : [1472576578] errno: [183][0] read failed: [3268][1]
  115. (30-12:02:58) D:\branch\1.1.1\ShareLibs\libnetengine\src\EventSelectModel.cpp(114) : [1472576578] errno: [183][0] read failed: [3268][1]
  116. (30-12:02:58) D:\branch\1.1.1\ShareLibs\libnetengine\src\EventSelectModel.cpp(114) : [1472576578] errno: [183][0] read failed: [3268][1]
  117. (30-12:03:04) d:\branch\1.1.1\frameworks\game\state\StateLogin.cpp(206) : main server was connected: change login state: disconnect now.
  118. (30-12:03:04) D:\branch\1.1.1\Frameworks\Game\Net\NetMgr.cpp(871) : CNetMgr::DisconnectAll() : SERVER_DISCONNECTED : 13 : 41
  119. (30-12:03:04) d:\branch\1.1.1\frameworks\game\net\SEND_ID.cpp(247) : SEND_ID_QUIT: EXTRA(41):
  120. (30-12:03:04) D:\branch\1.1.1\Frameworks\Game\Net\MainConnectorTcp.cpp(51) : [4052][K33PER] mainserver[-1] is disconnected by force(0)
  121. (30-12:03:04) D:\branch\1.1.1\Frameworks\Game\Net\NetMgr.cpp(873) : CNetMgr::DisconnectAll() : NULL : -1 : 2
  122. (30-12:03:11) d:\branch\1.1.1\frameworks\game\state\StateChangeServer.cpp(171) : [4052] mainserver[2] connecting Try
  123. (30-12:03:11) d:\branch\1.1.1\frameworks\game\net\INFO.cpp(182) : mainserver[2:2:2] connected OK:
  124. (30-12:03:11) D:\branch\1.1.1\Frameworks\Game\Net\NetMgr.cpp(577) : [3268] castserver[2] connecting Try: 0 : 0
  125. (30-12:03:12) d:\branch\1.1.1\frameworks\game\net\INFO.cpp(197) : castserver[2] connected OK: -3
  126. (30-12:03:12) D:\branch\1.1.1\Frameworks\Game\Net\NetMgr.cpp(526) : castserver[2] connecting now: send ping: -2 : 1472576596
  127. (30-12:03:12) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [119] - [95]
  128. (30-12:03:12) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [94] - [94]
  129. (30-12:03:22) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [97] - [102]
  130. (30-12:03:27) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [97] - [105]
  131. (30-12:03:32) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [100] - [103]
  132. (30-12:03:37) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [99] - [87]
  133. (30-12:03:42) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [103] - [105]
  134. (30-12:03:47) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [102] - [100]
  135. (30-12:03:52) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [102] - [110]
  136. (30-12:03:57) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [100] - [95]
  137. (30-12:04:02) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [105] - [114]
  138. (30-12:04:07) D:\branch\1.1.1\ShareLibs\libnetengine\src\EventSelectModel.cpp(106) : [1472576647] errno: [0][10053] CLOSE: [4052][0]
  139. (30-12:04:07) D:\branch\1.1.1\Frameworks\Game\Net\MainConnectorTcp.cpp(80) : [4052][K33PER] mainserver[2] is disconnected: FAIL: (5)
  140. (30-12:04:07) d:\branch\1.1.1\frameworks\game\net\SEND_ID.cpp(241) : SEND_ID_QUIT: FAIL:
  141. (30-12:04:07) D:\branch\1.1.1\Frameworks\Game\Net\MainConnectorTcp.cpp(164) : [4052][K33PER] mainserver[2] is disconnected(0)
  142. (30-12:04:08) d:\branch\1.1.1\frameworks\game\net\INFO.cpp(182) : mainserver[2:2:2] connected OK:
  143. (30-12:04:08) D:\branch\1.1.1\ShareLibs\libnetengine\src\EventSelectModel.cpp(114) : [1472576648] errno: [183][0] read failed: [3268][1]
  144. (30-12:04:08) D:\branch\1.1.1\ShareLibs\libnetengine\src\EventSelectModel.cpp(114) : [1472576648] errno: [183][0] read failed: [3268][1]
  145. (30-12:04:08) D:\branch\1.1.1\ShareLibs\libnetengine\src\EventSelectModel.cpp(114) : [1472576648] errno: [183][0] read failed: [3268][1]
  146. (30-12:04:08) D:\branch\1.1.1\ShareLibs\libnetengine\src\EventSelectModel.cpp(114) : [1472576648] errno: [183][0] read failed: [3268][1]
  147. (30-12:04:08) d:\branch\1.1.1\frameworks\game\state\StateLogin.cpp(206) : main server was connected: change login state: disconnect now.
  148. (30-12:04:08) D:\branch\1.1.1\Frameworks\Game\Net\NetMgr.cpp(871) : CNetMgr::DisconnectAll() : SERVER_DISCONNECTED : 13 : 41
  149. (30-12:04:08) d:\branch\1.1.1\frameworks\game\net\SEND_ID.cpp(247) : SEND_ID_QUIT: EXTRA(41):
  150. (30-12:04:08) D:\branch\1.1.1\Frameworks\Game\Net\MainConnectorTcp.cpp(51) : [4052][K33PER] mainserver[-1] is disconnected by force(0)
  151. (30-12:04:08) D:\branch\1.1.1\Frameworks\Game\Net\NetMgr.cpp(873) : CNetMgr::DisconnectAll() : NULL : -1 : 2
  152. (30-12:04:15) d:\branch\1.1.1\frameworks\game\state\StateChangeServer.cpp(171) : [4052] mainserver[2] connecting Try
  153. (30-12:04:15) d:\branch\1.1.1\frameworks\game\net\INFO.cpp(182) : mainserver[2:2:2] connected OK:
  154. (30-12:04:15) D:\branch\1.1.1\Frameworks\Game\Net\NetMgr.cpp(577) : [3268] castserver[2] connecting Try: 0 : 0
  155. (30-12:04:15) d:\branch\1.1.1\frameworks\game\net\INFO.cpp(197) : castserver[2] connected OK: -3
  156. (30-12:04:15) D:\branch\1.1.1\Frameworks\Game\Net\NetMgr.cpp(526) : castserver[2] connecting now: send ping: -2 : 1472576660
  157. (30-12:04:16) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [145] - [94]
  158. (30-12:04:16) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [99] - [106]
  159. (30-12:04:21) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [99] - [90]
  160. (30-12:04:26) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [94] - [91]
  161. (30-12:04:31) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [92] - [93]
  162. (30-12:04:36) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [93] - [95]
  163. (30-12:04:41) D:\branch\1.1.1\ShareLibs\libnetengine\src\EventSelectModel.cpp(106) : [1472576681] errno: [0][10053] CLOSE: [4052][0]
  164. (30-12:04:41) D:\branch\1.1.1\Frameworks\Game\Net\MainConnectorTcp.cpp(80) : [4052][K33PER] mainserver[2] is disconnected: FAIL: (5)
  165. (30-12:04:41) d:\branch\1.1.1\frameworks\game\net\SEND_ID.cpp(241) : SEND_ID_QUIT: FAIL:
  166. (30-12:04:41) D:\branch\1.1.1\Frameworks\Game\Net\MainConnectorTcp.cpp(164) : [4052][K33PER] mainserver[2] is disconnected(0)
  167. (30-12:04:41) d:\branch\1.1.1\frameworks\game\net\INFO.cpp(182) : mainserver[2:2:2] connected OK:
  168. (30-12:04:41) D:\branch\1.1.1\ShareLibs\libnetengine\src\EventSelectModel.cpp(114) : [1472576681] errno: [183][0] read failed: [3268][1]
  169. (30-12:04:41) D:\branch\1.1.1\ShareLibs\libnetengine\src\EventSelectModel.cpp(114) : [1472576681] errno: [183][0] read failed: [3268][1]
  170. (30-12:04:42) D:\branch\1.1.1\ShareLibs\libnetengine\src\EventSelectModel.cpp(114) : [1472576682] errno: [183][0] read failed: [3268][1]
  171. (30-12:04:42) D:\branch\1.1.1\ShareLibs\libnetengine\src\EventSelectModel.cpp(114) : [1472576682] errno: [183][0] read failed: [3268][1]
  172. (30-12:04:43) D:\branch\1.1.1\ShareLibs\libnetengine\src\EventSelectModel.cpp(106) : [1472576683] errno: [0][10053] CLOSE: [3268][1]
  173. (30-12:04:43) D:\branch\1.1.1\Frameworks\Game\Net\CastConnectorTcp.cpp(90) : [3268][K33PER] castserver[2] is disconnected: FAIL: (5)
  174. (30-12:04:43) D:\branch\1.1.1\Frameworks\Game\Net\NetMgr.cpp(577) : [3268] castserver[2] connecting Try: 0 : 0
  175. (30-12:04:43) d:\branch\1.1.1\frameworks\game\net\INFO.cpp(197) : castserver[2] connected OK: -3
  176. (30-12:04:43) D:\branch\1.1.1\Frameworks\Game\Net\NetMgr.cpp(526) : castserver[2] connecting now: send ping: -2 : 1472576688
  177. (30-12:04:44) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [60] - [15]
  178. (30-12:04:44) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [60] - [101]
  179. (30-12:04:44) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [89] - [101]
  180. (30-12:04:49) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [89] - [90]
  181. (30-12:04:54) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [94] - [91]
  182. (30-12:04:59) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [97] - [131]
  183. (30-12:05:04) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [102] - [116]
  184. (30-12:05:09) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [105] - [110]
  185. (30-12:05:14) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [107] - [96]
  186. (30-12:05:19) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [116] - [124]
  187. (30-12:05:24) D:\branch\1.1.1\ShareLibs\libnetengine\src\EventSelectModel.cpp(106) : [1472576724] errno: [0][10053] CLOSE: [4052][0]
  188. (30-12:05:24) D:\branch\1.1.1\Frameworks\Game\Net\MainConnectorTcp.cpp(80) : [4052][K33PER] mainserver[2] is disconnected: FAIL: (5)
  189. (30-12:05:24) d:\branch\1.1.1\frameworks\game\net\SEND_ID.cpp(241) : SEND_ID_QUIT: FAIL:
  190. (30-12:05:24) D:\branch\1.1.1\Frameworks\Game\Net\MainConnectorTcp.cpp(164) : [4052][K33PER] mainserver[2] is disconnected(0)
  191. (30-12:05:25) d:\branch\1.1.1\frameworks\game\net\INFO.cpp(182) : mainserver[2:2:2] connected OK:
  192. (30-12:05:25) D:\branch\1.1.1\ShareLibs\libnetengine\src\EventSelectModel.cpp(114) : [1472576725] errno: [183][0] read failed: [3268][1]
  193. (30-12:05:25) D:\branch\1.1.1\ShareLibs\libnetengine\src\EventSelectModel.cpp(114) : [1472576725] errno: [183][0] read failed: [3268][1]
  194. (30-12:05:25) D:\branch\1.1.1\ShareLibs\libnetengine\src\EventSelectModel.cpp(114) : [1472576725] errno: [183][0] read failed: [3268][1]
  195. (30-12:05:27) d:\branch\1.1.1\frameworks\game\state\StateLogin.cpp(206) : main server was connected: change login state: disconnect now.
  196. (30-12:05:27) D:\branch\1.1.1\Frameworks\Game\Net\NetMgr.cpp(871) : CNetMgr::DisconnectAll() : SERVER_DISCONNECTED : 13 : 41
  197. (30-12:05:27) d:\branch\1.1.1\frameworks\game\net\SEND_ID.cpp(247) : SEND_ID_QUIT: EXTRA(41):
  198. (30-12:05:27) D:\branch\1.1.1\Frameworks\Game\Net\MainConnectorTcp.cpp(51) : [4052][K33PER] mainserver[-1] is disconnected by force(0)
  199. (30-12:05:27) D:\branch\1.1.1\Frameworks\Game\Net\NetMgr.cpp(873) : CNetMgr::DisconnectAll() : NULL : -1 : 2
  200. (30-12:05:31) d:\branch\1.1.1\frameworks\game\state\StateChangeServer.cpp(171) : [4052] mainserver[2] connecting Try
  201. (30-12:05:31) d:\branch\1.1.1\frameworks\game\net\INFO.cpp(182) : mainserver[2:2:2] connected OK:
  202. (30-12:05:31) D:\branch\1.1.1\Frameworks\Game\Net\NetMgr.cpp(577) : [3268] castserver[2] connecting Try: 0 : 0
  203. (30-12:05:31) d:\branch\1.1.1\frameworks\game\net\INFO.cpp(197) : castserver[2] connected OK: -3
  204. (30-12:05:31) D:\branch\1.1.1\Frameworks\Game\Net\NetMgr.cpp(526) : castserver[2] connecting now: send ping: -2 : 1472576736
  205. (30-12:05:32) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [153] - [88]
  206. (30-12:05:32) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [93] - [93]
  207. (30-12:05:37) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [94] - [92]
  208. (30-12:05:42) d:\branch\1.1.1\frameworks\game\net\ID.cpp(868) : server ping: [92] - [91]
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