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- //-----------------------------------------------------------------------------------------------------
- // This is a list of rare items that you want your bot to pick up.
- // Note that you will find more rare items listed in the Magic.nip under combined RARE/MAGIC categories.
- //
- // Any item on this list which starts with //[ will NOT be picked up at all
- // Any item on this list which starts with [ will be picked up, THEN kept unid'ed OR checked and then kept if it's good enough.
- // More detailed instructions can be found at: http://www.projectetal.com/wiki/index.php/Nip_Config
- // -----------------------------------------------------------------------------------------------------
- // RARE RINGS
- [Type] == Ring && [Quality] >= rare # [FCR] >= 10 && [MaxHP] >= 20 && ([Strength] >= 15 || [Dexterity] >= 10)
- [Type] == Ring && [Quality] >= rare # [FCR] >= 10 && [MaxHP] >= 30 && ([Strength] >= 10 || [Dexterity] >= 10)
- [Type] == Ring && [Quality] >= rare # [FCR] >= 10 && [MaxHP] >= 20 && ([Strength] >= 10 || [Dexterity] >= 10) && (([ColdResist] >= 15 && [FireResist] >= 15) || ([ColdResist] >= 15 && [LightResist] >= 15) || ([LightResist] >= 15 && [FireResist] >= 15))
- [Type] == Ring && [Quality] >= rare # [ItemMagicBonus] >= 30
- [Type] == Ring && [Quality] >= rare # [ManaLeech] >= 5 && [LifeLeech] >= 5
- [Type] == Ring && [Quality] >= rare # [Dexterity] >= 15 && [Strength] >= 10 && [MaxHP] >= 15
- [Type] == Ring && [Quality] >= rare # [Dexterity] >= 15 && ([Strength] >= 15 || [MaxHP] >= 30 || [LifeLeech] >= 6)
- [Type] == Ring && [Quality] >= rare # [Strength] >= 15 && [LifeLeech] >= 6
- // ** RARE AMULETS **
- // 50+ MF AMULET
- [Type] == Amulet && [Quality] == Rare # [ItemMagicBonus] >= 50
- // +2 CHAR SPECIFIC
- [Type] == Amulet && [Quality] == Rare # [ItemAddClassSkills] >= 2 && [FCR] >= 10 && (([Strength] >= 15 && [Dexterity] >= 10) || ([Strength] >= 15 && [MaxHP] >= 30) || ([Dexterity] >= 15 && [MaxHP] >= 30))
- [Type] == Amulet && [Quality] == Rare # [ItemAddClassSkills] >= 2 && [FCR] >= 10 && ([Strength] >= 15 || [Dexterity] >= 15) && [ColdResist]+[FireResist]+[LightResist]+[PoisonResist] >= 40
- [Type] == Amulet && [Quality] == Rare # [ItemAddClassSkills] >= 2 && [FCR] >= 10 && ([Strength] >= 15 || [Dexterity] >= 15) && (([ColdResist] >= 25 && [FireResist] >= 25) || ([ColdResist] >= 25 && [LightResist] >= 25) || ([LightResist] >= 25 && [FireResist] >= 25))
- // +2 TREE SPECIFIC
- [Type] == Amulet && [Quality] == Rare # [ItemAddSkillTab] >= 2 && [FCR] >= 10 && [Strength] >= 15 && ([Dexterity] >= 10 || [MaxHP] >= 30)
- [Type] == Amulet && [Quality] == Rare # [ItemAddSkillTab] >= 2 && [FCR] >= 10 && [Dexterity] >= 15 && [MaxHP] >= 30
- [Type] == Amulet && [Quality] == Rare # [ItemAddSkillTab] >= 2 && [FCR] >= 10 && ([Strength] >= 15 || [Dexterity] >= 15) && (([ColdResist] >= 25 && [FireResist] >= 25) || ([ColdResist] >= 25 && [LightResist] >= 25) || ([LightResist] >= 25 && [FireResist] >= 25))
- [Type] == Amulet && [Quality] == Rare # [ItemAddSkillTab] >= 2 && [FCR] >= 10 && ([Strength] >= 15 || [Dexterity] >= 15) && [ColdResist]+[FireResist]+[LightResist]+[PoisonResist] >= 40
- // ** MAGIC/RARE DRUID SKILL PELTS SECTION **
- // GRIZZLY PELT
- [Name] == WolfHead && [Quality] >= Magic # [DruidSkills] >= 2 && ([SkillSummonGrizzly] >= 3 || [SkillTornado] >= 3 || [SkillFireclaws] >= 3)
- [Name] == HawkHelm && [Quality] >= Magic # [DruidSkills] >= 2 && ([SkillSummonGrizzly] >= 3 || [SkillTornado] >= 3 || [SkillFireclaws] >= 3)
- [Name] == Antlers && [Quality] >= Magic # [DruidSkills] >= 2 && ([SkillSummonGrizzly] >= 3 || [SkillTornado] >= 3 || [SkillFireclaws] >= 3)
- [Name] == FalconMask && [Quality] >= Magic # [DruidSkills] >= 2 && ([SkillSummonGrizzly] >= 3 || [SkillTornado] >= 3 || [SkillFireclaws] >= 3)
- [Name] == SpiritMask && [Quality] >= Magic # [DruidSkills] >= 2 && ([SkillSummonGrizzly] >= 3 || [SkillTornado] >= 3 || [SkillFireclaws] >= 3)
- [Name] == AlphaHelm && [Quality] >= Magic # [DruidSkills] >= 2 && ([SkillSummonGrizzly] >= 3 || [SkillTornado] >= 3 || [SkillFireclaws] >= 3)
- [Name] == GriffonHeaddress && [Quality] >= Magic # [DruidSkills] >= 2 && ([SkillSummonGrizzly] >= 3 || [SkillTornado] >= 3 || [SkillFireclaws] >= 3)
- [Name] == HuntersGuise && [Quality] >= Magic # [DruidSkills] >= 2 && ([SkillSummonGrizzly] >= 3 || [SkillTornado] >= 3 || [SkillFireclaws] >= 3)
- [Name] == SacredFeathers && [Quality] >= Magic # [DruidSkills] >= 2 && ([SkillSummonGrizzly] >= 3 || [SkillTornado] >= 3 || [SkillFireclaws] >= 3)
- [Name] == TotemicMask && [Quality] >= Magic # [DruidSkills] >= 2 && ([SkillSummonGrizzly] >= 3 || [SkillTornado] >= 3 || [SkillFireclaws] >= 3)
- [Name] == BloodSpirit && [Quality] >= Magic # [DruidSkills] >= 2 && ([SkillSummonGrizzly] >= 3 || [SkillTornado] >= 3 || [SkillFireclaws] >= 3)
- [Name] == SunSpirit && [Quality] >= Magic # [DruidSkills] >= 2 && ([SkillSummonGrizzly] >= 3 || [SkillTornado] >= 3 || [SkillFireclaws] >= 3)
- [Name] == EarthSpirit && [Quality] >= Magic # [DruidSkills] >= 2 && ([SkillSummonGrizzly] >= 3 || [SkillTornado] >= 3 || [SkillFireclaws] >= 3)
- [Name] == SkySpirit && [Quality] >= Magic # [DruidSkills] >= 2 && ([SkillSummonGrizzly] >= 3 || [SkillTornado] >= 3 || [SkillFireclaws] >= 3)
- [Name] == DreamSpirit && [Quality] >= Magic # [DruidSkills] >= 2 && ([SkillSummonGrizzly] >= 3 || [SkillTornado] >= 3 || [SkillFireclaws] >= 3)
- // ** RARE CIRCLETS SECTION **
- // +2 CLASS SKILL/20 FCR CIRCLET
- [Type] == Circlet && [Quality] == Rare # [FCR] >= 20 && ([Sockets] >= 2 || ([Strength] >= 15 && [MaxHP] >= 10) || ([Dexterity] >= 15 && [MaxHP] >= 10)) && [Assassinskills] >= 2
- [Type] == Circlet && [Quality] == Rare # [FCR] >= 20 && ([Sockets] >= 2 || ([Strength] >= 15 && [MaxHP] >= 10) || ([Dexterity] >= 15 && [MaxHP] >= 10)) && [DruidSkills] >= 2
- [Type] == Circlet && [Quality] == Rare # [FCR] >= 20 && ([Sockets] >= 2 || ([Strength] >= 15 && [MaxHP] >= 10) || ([Dexterity] >= 15 && [MaxHP] >= 10)) && [SorceressSkills] >= 2
- [Type] == Circlet && [Quality] == Rare # [FCR] >= 20 && ([Sockets] >= 2 || ([Strength] >= 15 && [MaxHP] >= 10) || ([Dexterity] >= 15 && [MaxHP] >= 10)) && [NecromancerSkills] >= 2
- [Type] == Circlet && [Quality] == Rare # [FCR] >= 20 && ([Sockets] >= 2 || ([Strength] >= 15 && [MaxHP] >= 10) || ([Dexterity] >= 15 && [MaxHP] >= 10)) && [PaladinSkills] >= 2
- [Type] == Circlet && [Quality] == Rare # [FRW] >= 20 && ([Sockets] >= 2 || ([Strength] >= 15 && [MaxHP] >= 10) || ([Dexterity] >= 15 && [MaxHP] >= 10)) && [AmazonSkills] >= 2
- // +2 TREE SKILLS/20 FCR CIRCLET
- [Type] == Circlet && [Quality] == Rare # [FCR] >= 20 && [Sockets] >= 2 && ([LightningSkillTab] >= 2 || [ColdSkillTab] >= 2 || [FireSkillTab] >= 2)
- [Type] == Circlet && [Quality] == Rare # [FCR] >= 20 && [Sockets] >= 2 && ([Strength] >= 15 || [Dexterity] >= 15) && [MaxHP] >= 10 && ([LightningSkillTab] >= 2 || [ColdSkillTab] >= 2 || [FireSkillTab] >= 2)
- [Type] == Circlet && [Quality] == Rare # [FCR] >= 20 && [Sockets] >= 2 && ([PoisonAndBoneSkillTab] >= 2 || [ElementalSkillTab] >= 2 || [PaliCombatSkillTab] >= 2 || [TrapsSkillTab] >= 2)
- [Type] == Circlet && [Quality] == Rare # [FCR] >= 20 && [Sockets] >= 2 && ([Strength] >= 15 || [Dexterity] >= 15) && [MaxHP] >= 10 && ([PoisonAndBoneSkillTab] >= 2 || [ElementalSkillTab] >= 2 || [PaliCombatSkillTab] >= 2 || [TrapsSkillTab] >= 2)
- // VISIONARY CIRCLET
- [Type] == Circlet && [Quality] == Rare # [FHR] >= 10 && [MaxHP] >= 20 && [Sockets] >= 2 && [ItemToHitPercentPerLevel] >= 1 && ([Strength] >= 10 || [Dexterity] >= 10)
- [Type] == Circlet && [Quality] == Rare # [FHR] >= 10 && [MaxHP] >= 20 && [Sockets] >= 2 && [ItemToHitPercentPerLevel] >= 1 && [ColdResist]+[FireResist]+[LightResist]+[PoisonResist] >= 80
- // ** RARE ARMOR SECTION **
- // RARE VISIONARY PRIMAL HELM
- [Type] == PrimalHelm && [Quality] == Rare # [FHR] >= 10 && [MaxHP] >= 20 && [Sockets] >= 2 && [ItemToHitPercentPerLevel] >= 1
- // RARE SHIELDS
- [Type] == Shield && [Quality] == Rare # [FHR] >= 17 && [Sockets] >= 2 && [ToBlock] >= 20 && [FBR] >= 30
- // RARE HELMETS
- [Type] == Helm && [Quality] == Rare # [FHR] >= 10 && [MaxHP] >= 20 && [ItemToHitPercentPerLevel] >= 1 && [Sockets] >= 2
- [Type] == Circlet && [Quality] == Rare # [Strength] >= 15 && [Dexterity] >= 15 && [MaxHP] >= 20 && [ItemToHitPercentPerLevel] >= 1 && [Sockets] >= 2
- // RARE GLOVES
- [Type] == Gloves && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [Strength] >= 10 && [Dexterity] >= 10 && (([ColdResist] >= 25 && [FireResist] >= 25) || ([ColdResist] >= 25 && [LightResist] >= 25) || ([LightResist] >= 25 && [FireResist] >= 25))
- [Type] == Gloves && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [Strength] >= 10 && [Dexterity] >= 10 && ([BowAndCrossbowSkillTab] >= 2 || [PassiveAndMagicSkillTab] >= 2 || [JavelinAndSpearSkillTab] >=2)
- // RARE BOOTS
- [Type] == Boots && [Quality] == Rare && [Flag] != Ethereal # [FHR] >= 20 && [FRW] >= 20 && (([ColdResist] >= 25 && [FireResist] >= 25) || ([LightResist] >= 25 && [FireResist] >= 25))
- [Type] == Boots && [Quality] == Rare && [Flag] != Ethereal # [FHR] >= 10 && [FRW] >= 10 && [ColdResist] >= 25 && [LightResist] >= 25
- [Type] == Boots && [Quality] == Rare && [Flag] != Ethereal # [FHR] >= 10 && [FRW] >= 10 && [ColdResist] >= 25 && [FireResist] >= 25 && [LightResist] >= 25
- [Type] == Boots && [Quality] == Rare && [Flag] != Ethereal # [FHR] >= 10 && [FRW] >= 10 && [Strength] >= 8 && [Dexterity] >= 8
- [Type] == Boots && [Quality] == Rare && [Flag] != Ethereal # [FHR] >= 10 && [FRW] >= 10 && [FireResist] >= 25 && [LightResist] >= 25 && [PoisonResist] >= 28
- [Type] == Boots && [Quality] == Rare && [Flag] != Ethereal # [FHR] >= 10 && [FRW] >= 10 && [FireResist] >= 25 && [ColdResist] >= 25 && [PoisonResist] >= 28
- [Type] == Boots && [Quality] == Rare && [Flag] != Ethereal # [FHR] >= 10 && [FRW] >= 10 && [LightResist] >= 25 && [ColdResist] >= 25 && [PoisonResist] >= 28
- // RARE BELTS
- [Type] == Belt && [Quality] == Rare && [Flag] != Ethereal # [FHR] >= 24 && [Strength] >= 20 && [MaxHP] >= 40
- [Type] == Belt && [Quality] == Rare && [Flag] != Ethereal # [FHR] >= 24 && [Strength] >= 25 && [MaxHP] >= 40
- [Type] == Belt && [Quality] == Rare && [Flag] != Ethereal # [FHR] >= 17 && [Strength] >= 28 && [MaxHP] >= 40
- [Type] == Belt && [Quality] == Rare && [Flag] != Ethereal # [FHR] >= 17 && [Strength] >= 22 && [MaxHP] >= 40 && ([FireResist] >= 25 || [LightResist] >= 25 || [ColdResist] >= 28)
- [Type] == Belt && [Quality] == Rare && [Flag] != Ethereal # [FHR] >= 17 && [Strength] >= 22 && [MaxHP] >= 40 && (([FireResist] >= 15 && [LightResist] >= 15) || ([FireResist] >= 15 && [ColdResist] >= 20) || ([ColdResist] >= 20 && [Lightresist] >= 15))
- // ** RARE WEAPONS SECTION **
- // FOOLS 1H AXE
- [Name] == Tomahawk && [Quality] == Rare && [Flag] == Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 100 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
- [Name] == Tomahawk && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 200 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
- [Name] == SmallCrescent && [Quality] == Rare && [Flag] == Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 100 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
- [Name] == SmallCrescent && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 200 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
- [Name] == EttinAxe && [Quality] == Rare && [Flag] == Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 100 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
- [Name] == EttinAxe && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 200 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
- [Name] == WarSpike && [Quality] == Rare && [Flag] == Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 100 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
- [Name] == WarSpike && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 200 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
- [Name] == BerserkerAxe && [Quality] == Rare && [Flag] == Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 100 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
- [Name] == BerserkerAxe && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 200 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
- [Name] == Hatchet && [Quality] == Rare && [Flag] == Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 100 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
- [Name] == Hatchet && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 200 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
- [Name] == Cleaver && [Quality] == Rare && [Flag] == Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 100 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
- [Name] == Cleaver && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 200 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
- [Name] == TwinAxe && [Quality] == Rare && [Flag] == Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 100 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
- [Name] == TwinAxe && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 200 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
- [Name] == CrowBill && [Quality] == Rare && [Flag] == Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 100 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
- [Name] == CrowBill && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 200 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
- [Name] == Naga && [Quality] == Rare && [Flag] == Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 100 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
- [Name] == Naga && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 200 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
- [Name] == HandAxe && [Quality] == Rare && [Flag] == Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 100 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
- [Name] == HandAxe && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 200 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
- [Name] == Axe && [Quality] == Rare && [Flag] == Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 100 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
- [Name] == Axe && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 200 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
- [Name] == DoubleAxe && [Quality] == Rare && [Flag] == Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 100 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
- [Name] == DoubleAxe && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 200 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
- [Name] == MilitaryPick && [Quality] == Rare && [Flag] == Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 100 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
- [Name] == MilitaryPick && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 200 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
- [Name] == WarAxe && [Quality] == Rare && [Flag] == Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 100 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
- [Name] == WarAxe && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 200 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
- // FOOLS 1H/2H SWORD
- [Type] == Sword && [Quality] == Rare && [Flag] == Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 100 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
- [Type] == Sword && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 200 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
- // ETH 350+ ED SWORD w/ 20 IAS
- [Type] == Sword && [Quality] == Rare && [Flag] == Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 350
- // FOOLS CLAWS
- [Name] == RunicTalons && [Quality] == Rare # [IAS] >= 20 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1)
- [Name] == FeralClaws && [Quality] == Rare # [IAS] >= 20 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1)
- [Name] == WristSword && [Quality] == Rare # [IAS] >= 20 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1)
- [Name] == BattleCestus && [Quality] == Rare # [IAS] >= 20 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1)
- // 4-6 JAV SKILLS 30+ IAS JAVELINS
- [Name] == MaidenJavelin && [Quality] >= Magic # ([JavelinAndSpearSkillTab] >= 4 || ([JavelinAndSpearSkillTab] >= 2 && [AmazonSkills] >= 2)) && [IAS] >= 30
- [Name] == CeremonialJavelin && [Quality] >= Magic # ([JavelinAndSpearSkillTab] >= 4 || ([JavelinAndSpearSkillTab] >= 2 && [AmazonSkills] >= 2)) && [IAS] >= 30
- [Name] == MatriarchalJavelin && [Quality] >= Magic # ([JavelinAndSpearSkillTab] >= 4 || ([JavelinAndSpearSkillTab] >= 2 && [AmazonSkills] >= 2)) && [IAS] >= 30
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