Advertisement
Brentnroberts

Untitled

Jan 19th, 2017
121
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 17.94 KB | None | 0 0
  1. //-----------------------------------------------------------------------------------------------------
  2. // This is a list of rare items that you want your bot to pick up.
  3. // Note that you will find more rare items listed in the Magic.nip under combined RARE/MAGIC categories.
  4. //
  5. // Any item on this list which starts with //[ will NOT be picked up at all
  6. // Any item on this list which starts with [ will be picked up, THEN kept unid'ed OR checked and then kept if it's good enough.
  7. // More detailed instructions can be found at: http://www.projectetal.com/wiki/index.php/Nip_Config
  8. // -----------------------------------------------------------------------------------------------------
  9.  
  10. // RARE RINGS
  11. [Type] == Ring && [Quality] >= rare # [FCR] >= 10 && [MaxHP] >= 20 && ([Strength] >= 15 || [Dexterity] >= 10)
  12. [Type] == Ring && [Quality] >= rare # [FCR] >= 10 && [MaxHP] >= 30 && ([Strength] >= 10 || [Dexterity] >= 10)
  13. [Type] == Ring && [Quality] >= rare # [FCR] >= 10 && [MaxHP] >= 20 && ([Strength] >= 10 || [Dexterity] >= 10) && (([ColdResist] >= 15 && [FireResist] >= 15) || ([ColdResist] >= 15 && [LightResist] >= 15) || ([LightResist] >= 15 && [FireResist] >= 15))
  14. [Type] == Ring && [Quality] >= rare # [ItemMagicBonus] >= 30
  15. [Type] == Ring && [Quality] >= rare # [ManaLeech] >= 5 && [LifeLeech] >= 5
  16. [Type] == Ring && [Quality] >= rare # [Dexterity] >= 15 && [Strength] >= 10 && [MaxHP] >= 15
  17. [Type] == Ring && [Quality] >= rare # [Dexterity] >= 15 && ([Strength] >= 15 || [MaxHP] >= 30 || [LifeLeech] >= 6)
  18. [Type] == Ring && [Quality] >= rare # [Strength] >= 15 && [LifeLeech] >= 6
  19.  
  20. // ** RARE AMULETS **
  21.  
  22. // 50+ MF AMULET
  23. [Type] == Amulet && [Quality] == Rare # [ItemMagicBonus] >= 50
  24.  
  25. // +2 CHAR SPECIFIC
  26. [Type] == Amulet && [Quality] == Rare # [ItemAddClassSkills] >= 2 && [FCR] >= 10 && (([Strength] >= 15 && [Dexterity] >= 10) || ([Strength] >= 15 && [MaxHP] >= 30) || ([Dexterity] >= 15 && [MaxHP] >= 30))
  27. [Type] == Amulet && [Quality] == Rare # [ItemAddClassSkills] >= 2 && [FCR] >= 10 && ([Strength] >= 15 || [Dexterity] >= 15) && [ColdResist]+[FireResist]+[LightResist]+[PoisonResist] >= 40
  28. [Type] == Amulet && [Quality] == Rare # [ItemAddClassSkills] >= 2 && [FCR] >= 10 && ([Strength] >= 15 || [Dexterity] >= 15) && (([ColdResist] >= 25 && [FireResist] >= 25) || ([ColdResist] >= 25 && [LightResist] >= 25) || ([LightResist] >= 25 && [FireResist] >= 25))
  29.  
  30. // +2 TREE SPECIFIC
  31. [Type] == Amulet && [Quality] == Rare # [ItemAddSkillTab] >= 2 && [FCR] >= 10 && [Strength] >= 15 && ([Dexterity] >= 10 || [MaxHP] >= 30)
  32. [Type] == Amulet && [Quality] == Rare # [ItemAddSkillTab] >= 2 && [FCR] >= 10 && [Dexterity] >= 15 && [MaxHP] >= 30
  33. [Type] == Amulet && [Quality] == Rare # [ItemAddSkillTab] >= 2 && [FCR] >= 10 && ([Strength] >= 15 || [Dexterity] >= 15) && (([ColdResist] >= 25 && [FireResist] >= 25) || ([ColdResist] >= 25 && [LightResist] >= 25) || ([LightResist] >= 25 && [FireResist] >= 25))
  34. [Type] == Amulet && [Quality] == Rare # [ItemAddSkillTab] >= 2 && [FCR] >= 10 && ([Strength] >= 15 || [Dexterity] >= 15) && [ColdResist]+[FireResist]+[LightResist]+[PoisonResist] >= 40
  35.  
  36. // ** MAGIC/RARE DRUID SKILL PELTS SECTION **
  37.  
  38. // GRIZZLY PELT
  39. [Name] == WolfHead && [Quality] >= Magic # [DruidSkills] >= 2 && ([SkillSummonGrizzly] >= 3 || [SkillTornado] >= 3 || [SkillFireclaws] >= 3)
  40. [Name] == HawkHelm && [Quality] >= Magic # [DruidSkills] >= 2 && ([SkillSummonGrizzly] >= 3 || [SkillTornado] >= 3 || [SkillFireclaws] >= 3)
  41. [Name] == Antlers && [Quality] >= Magic # [DruidSkills] >= 2 && ([SkillSummonGrizzly] >= 3 || [SkillTornado] >= 3 || [SkillFireclaws] >= 3)
  42. [Name] == FalconMask && [Quality] >= Magic # [DruidSkills] >= 2 && ([SkillSummonGrizzly] >= 3 || [SkillTornado] >= 3 || [SkillFireclaws] >= 3)
  43. [Name] == SpiritMask && [Quality] >= Magic # [DruidSkills] >= 2 && ([SkillSummonGrizzly] >= 3 || [SkillTornado] >= 3 || [SkillFireclaws] >= 3)
  44. [Name] == AlphaHelm && [Quality] >= Magic # [DruidSkills] >= 2 && ([SkillSummonGrizzly] >= 3 || [SkillTornado] >= 3 || [SkillFireclaws] >= 3)
  45. [Name] == GriffonHeaddress && [Quality] >= Magic # [DruidSkills] >= 2 && ([SkillSummonGrizzly] >= 3 || [SkillTornado] >= 3 || [SkillFireclaws] >= 3)
  46. [Name] == HuntersGuise && [Quality] >= Magic # [DruidSkills] >= 2 && ([SkillSummonGrizzly] >= 3 || [SkillTornado] >= 3 || [SkillFireclaws] >= 3)
  47. [Name] == SacredFeathers && [Quality] >= Magic # [DruidSkills] >= 2 && ([SkillSummonGrizzly] >= 3 || [SkillTornado] >= 3 || [SkillFireclaws] >= 3)
  48. [Name] == TotemicMask && [Quality] >= Magic # [DruidSkills] >= 2 && ([SkillSummonGrizzly] >= 3 || [SkillTornado] >= 3 || [SkillFireclaws] >= 3)
  49. [Name] == BloodSpirit && [Quality] >= Magic # [DruidSkills] >= 2 && ([SkillSummonGrizzly] >= 3 || [SkillTornado] >= 3 || [SkillFireclaws] >= 3)
  50. [Name] == SunSpirit && [Quality] >= Magic # [DruidSkills] >= 2 && ([SkillSummonGrizzly] >= 3 || [SkillTornado] >= 3 || [SkillFireclaws] >= 3)
  51. [Name] == EarthSpirit && [Quality] >= Magic # [DruidSkills] >= 2 && ([SkillSummonGrizzly] >= 3 || [SkillTornado] >= 3 || [SkillFireclaws] >= 3)
  52. [Name] == SkySpirit && [Quality] >= Magic # [DruidSkills] >= 2 && ([SkillSummonGrizzly] >= 3 || [SkillTornado] >= 3 || [SkillFireclaws] >= 3)
  53. [Name] == DreamSpirit && [Quality] >= Magic # [DruidSkills] >= 2 && ([SkillSummonGrizzly] >= 3 || [SkillTornado] >= 3 || [SkillFireclaws] >= 3)
  54.  
  55. // ** RARE CIRCLETS SECTION **
  56.  
  57. // +2 CLASS SKILL/20 FCR CIRCLET
  58. [Type] == Circlet && [Quality] == Rare # [FCR] >= 20 && ([Sockets] >= 2 || ([Strength] >= 15 && [MaxHP] >= 10) || ([Dexterity] >= 15 && [MaxHP] >= 10)) && [Assassinskills] >= 2
  59. [Type] == Circlet && [Quality] == Rare # [FCR] >= 20 && ([Sockets] >= 2 || ([Strength] >= 15 && [MaxHP] >= 10) || ([Dexterity] >= 15 && [MaxHP] >= 10)) && [DruidSkills] >= 2
  60. [Type] == Circlet && [Quality] == Rare # [FCR] >= 20 && ([Sockets] >= 2 || ([Strength] >= 15 && [MaxHP] >= 10) || ([Dexterity] >= 15 && [MaxHP] >= 10)) && [SorceressSkills] >= 2
  61. [Type] == Circlet && [Quality] == Rare # [FCR] >= 20 && ([Sockets] >= 2 || ([Strength] >= 15 && [MaxHP] >= 10) || ([Dexterity] >= 15 && [MaxHP] >= 10)) && [NecromancerSkills] >= 2
  62. [Type] == Circlet && [Quality] == Rare # [FCR] >= 20 && ([Sockets] >= 2 || ([Strength] >= 15 && [MaxHP] >= 10) || ([Dexterity] >= 15 && [MaxHP] >= 10)) && [PaladinSkills] >= 2
  63. [Type] == Circlet && [Quality] == Rare # [FRW] >= 20 && ([Sockets] >= 2 || ([Strength] >= 15 && [MaxHP] >= 10) || ([Dexterity] >= 15 && [MaxHP] >= 10)) && [AmazonSkills] >= 2
  64.  
  65. // +2 TREE SKILLS/20 FCR CIRCLET
  66. [Type] == Circlet && [Quality] == Rare # [FCR] >= 20 && [Sockets] >= 2 && ([LightningSkillTab] >= 2 || [ColdSkillTab] >= 2 || [FireSkillTab] >= 2)
  67. [Type] == Circlet && [Quality] == Rare # [FCR] >= 20 && [Sockets] >= 2 && ([Strength] >= 15 || [Dexterity] >= 15) && [MaxHP] >= 10 && ([LightningSkillTab] >= 2 || [ColdSkillTab] >= 2 || [FireSkillTab] >= 2)
  68. [Type] == Circlet && [Quality] == Rare # [FCR] >= 20 && [Sockets] >= 2 && ([PoisonAndBoneSkillTab] >= 2 || [ElementalSkillTab] >= 2 || [PaliCombatSkillTab] >= 2 || [TrapsSkillTab] >= 2)
  69. [Type] == Circlet && [Quality] == Rare # [FCR] >= 20 && [Sockets] >= 2 && ([Strength] >= 15 || [Dexterity] >= 15) && [MaxHP] >= 10 && ([PoisonAndBoneSkillTab] >= 2 || [ElementalSkillTab] >= 2 || [PaliCombatSkillTab] >= 2 || [TrapsSkillTab] >= 2)
  70.  
  71. // VISIONARY CIRCLET
  72. [Type] == Circlet && [Quality] == Rare # [FHR] >= 10 && [MaxHP] >= 20 && [Sockets] >= 2 && [ItemToHitPercentPerLevel] >= 1 && ([Strength] >= 10 || [Dexterity] >= 10)
  73. [Type] == Circlet && [Quality] == Rare # [FHR] >= 10 && [MaxHP] >= 20 && [Sockets] >= 2 && [ItemToHitPercentPerLevel] >= 1 && [ColdResist]+[FireResist]+[LightResist]+[PoisonResist] >= 80
  74.  
  75. // ** RARE ARMOR SECTION **
  76.  
  77. // RARE VISIONARY PRIMAL HELM
  78. [Type] == PrimalHelm && [Quality] == Rare # [FHR] >= 10 && [MaxHP] >= 20 && [Sockets] >= 2 && [ItemToHitPercentPerLevel] >= 1
  79.  
  80. // RARE SHIELDS
  81. [Type] == Shield && [Quality] == Rare # [FHR] >= 17 && [Sockets] >= 2 && [ToBlock] >= 20 && [FBR] >= 30
  82.  
  83. // RARE HELMETS
  84. [Type] == Helm && [Quality] == Rare # [FHR] >= 10 && [MaxHP] >= 20 && [ItemToHitPercentPerLevel] >= 1 && [Sockets] >= 2
  85. [Type] == Circlet && [Quality] == Rare # [Strength] >= 15 && [Dexterity] >= 15 && [MaxHP] >= 20 && [ItemToHitPercentPerLevel] >= 1 && [Sockets] >= 2
  86.  
  87. // RARE GLOVES
  88. [Type] == Gloves && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [Strength] >= 10 && [Dexterity] >= 10 && (([ColdResist] >= 25 && [FireResist] >= 25) || ([ColdResist] >= 25 && [LightResist] >= 25) || ([LightResist] >= 25 && [FireResist] >= 25))
  89. [Type] == Gloves && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [Strength] >= 10 && [Dexterity] >= 10 && ([BowAndCrossbowSkillTab] >= 2 || [PassiveAndMagicSkillTab] >= 2 || [JavelinAndSpearSkillTab] >=2)
  90.  
  91. // RARE BOOTS
  92. [Type] == Boots && [Quality] == Rare && [Flag] != Ethereal # [FHR] >= 20 && [FRW] >= 20 && (([ColdResist] >= 25 && [FireResist] >= 25) || ([LightResist] >= 25 && [FireResist] >= 25))
  93. [Type] == Boots && [Quality] == Rare && [Flag] != Ethereal # [FHR] >= 10 && [FRW] >= 10 && [ColdResist] >= 25 && [LightResist] >= 25
  94. [Type] == Boots && [Quality] == Rare && [Flag] != Ethereal # [FHR] >= 10 && [FRW] >= 10 && [ColdResist] >= 25 && [FireResist] >= 25 && [LightResist] >= 25
  95. [Type] == Boots && [Quality] == Rare && [Flag] != Ethereal # [FHR] >= 10 && [FRW] >= 10 && [Strength] >= 8 && [Dexterity] >= 8
  96. [Type] == Boots && [Quality] == Rare && [Flag] != Ethereal # [FHR] >= 10 && [FRW] >= 10 && [FireResist] >= 25 && [LightResist] >= 25 && [PoisonResist] >= 28
  97. [Type] == Boots && [Quality] == Rare && [Flag] != Ethereal # [FHR] >= 10 && [FRW] >= 10 && [FireResist] >= 25 && [ColdResist] >= 25 && [PoisonResist] >= 28
  98. [Type] == Boots && [Quality] == Rare && [Flag] != Ethereal # [FHR] >= 10 && [FRW] >= 10 && [LightResist] >= 25 && [ColdResist] >= 25 && [PoisonResist] >= 28
  99.  
  100. // RARE BELTS
  101. [Type] == Belt && [Quality] == Rare && [Flag] != Ethereal # [FHR] >= 24 && [Strength] >= 20 && [MaxHP] >= 40
  102. [Type] == Belt && [Quality] == Rare && [Flag] != Ethereal # [FHR] >= 24 && [Strength] >= 25 && [MaxHP] >= 40
  103. [Type] == Belt && [Quality] == Rare && [Flag] != Ethereal # [FHR] >= 17 && [Strength] >= 28 && [MaxHP] >= 40
  104. [Type] == Belt && [Quality] == Rare && [Flag] != Ethereal # [FHR] >= 17 && [Strength] >= 22 && [MaxHP] >= 40 && ([FireResist] >= 25 || [LightResist] >= 25 || [ColdResist] >= 28)
  105. [Type] == Belt && [Quality] == Rare && [Flag] != Ethereal # [FHR] >= 17 && [Strength] >= 22 && [MaxHP] >= 40 && (([FireResist] >= 15 && [LightResist] >= 15) || ([FireResist] >= 15 && [ColdResist] >= 20) || ([ColdResist] >= 20 && [Lightresist] >= 15))
  106.  
  107. // ** RARE WEAPONS SECTION **
  108.  
  109. // FOOLS 1H AXE
  110. [Name] == Tomahawk && [Quality] == Rare && [Flag] == Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 100 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
  111. [Name] == Tomahawk && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 200 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
  112. [Name] == SmallCrescent && [Quality] == Rare && [Flag] == Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 100 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
  113. [Name] == SmallCrescent && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 200 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
  114. [Name] == EttinAxe && [Quality] == Rare && [Flag] == Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 100 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
  115. [Name] == EttinAxe && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 200 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
  116. [Name] == WarSpike && [Quality] == Rare && [Flag] == Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 100 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
  117. [Name] == WarSpike && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 200 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
  118. [Name] == BerserkerAxe && [Quality] == Rare && [Flag] == Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 100 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
  119. [Name] == BerserkerAxe && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 200 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
  120. [Name] == Hatchet && [Quality] == Rare && [Flag] == Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 100 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
  121. [Name] == Hatchet && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 200 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
  122. [Name] == Cleaver && [Quality] == Rare && [Flag] == Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 100 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
  123. [Name] == Cleaver && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 200 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
  124. [Name] == TwinAxe && [Quality] == Rare && [Flag] == Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 100 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
  125. [Name] == TwinAxe && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 200 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
  126. [Name] == CrowBill && [Quality] == Rare && [Flag] == Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 100 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
  127. [Name] == CrowBill && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 200 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
  128. [Name] == Naga && [Quality] == Rare && [Flag] == Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 100 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
  129. [Name] == Naga && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 200 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
  130. [Name] == HandAxe && [Quality] == Rare && [Flag] == Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 100 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
  131. [Name] == HandAxe && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 200 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
  132. [Name] == Axe && [Quality] == Rare && [Flag] == Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 100 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
  133. [Name] == Axe && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 200 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
  134. [Name] == DoubleAxe && [Quality] == Rare && [Flag] == Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 100 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
  135. [Name] == DoubleAxe && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 200 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
  136. [Name] == MilitaryPick && [Quality] == Rare && [Flag] == Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 100 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
  137. [Name] == MilitaryPick && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 200 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
  138. [Name] == WarAxe && [Quality] == Rare && [Flag] == Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 100 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
  139. [Name] == WarAxe && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 200 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
  140.  
  141. // FOOLS 1H/2H SWORD
  142. [Type] == Sword && [Quality] == Rare && [Flag] == Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 100 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
  143. [Type] == Sword && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 200 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1 || [ItemMaxDamagePerLevel] >= 1)
  144.  
  145. // ETH 350+ ED SWORD w/ 20 IAS
  146. [Type] == Sword && [Quality] == Rare && [Flag] == Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 350
  147.  
  148. // FOOLS CLAWS
  149. [Name] == RunicTalons && [Quality] == Rare # [IAS] >= 20 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1)
  150. [Name] == FeralClaws && [Quality] == Rare # [IAS] >= 20 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1)
  151. [Name] == WristSword && [Quality] == Rare # [IAS] >= 20 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1)
  152. [Name] == BattleCestus && [Quality] == Rare # [IAS] >= 20 && ([ItemToHitPercentPerLevel] >= 1 || [ItemToHitPerLevel] >= 1)
  153.  
  154. // 4-6 JAV SKILLS 30+ IAS JAVELINS
  155. [Name] == MaidenJavelin && [Quality] >= Magic # ([JavelinAndSpearSkillTab] >= 4 || ([JavelinAndSpearSkillTab] >= 2 && [AmazonSkills] >= 2)) && [IAS] >= 30
  156. [Name] == CeremonialJavelin && [Quality] >= Magic # ([JavelinAndSpearSkillTab] >= 4 || ([JavelinAndSpearSkillTab] >= 2 && [AmazonSkills] >= 2)) && [IAS] >= 30
  157. [Name] == MatriarchalJavelin && [Quality] >= Magic # ([JavelinAndSpearSkillTab] >= 4 || ([JavelinAndSpearSkillTab] >= 2 && [AmazonSkills] >= 2)) && [IAS] >= 30
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement