MegaCelebi

Classes-v9g Patch Notes

Mar 7th, 2023 (edited)
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  1.  
  2. For those who want a clean to read changelog
  3.  
  4. ================
  5. Version 9 - G H
  6. ================
  7.  
  8. ==General
  9. -Added +FORCEALLYCOLLISION to team tricks
  10. --Rock/Doc/Wave/Charge/Shade/Plug/Venus
  11. -Added +DONTREFLECT to several class attacks
  12. -Fixed Class Info menu jump not working
  13. -Added/changed sounds for the following
  14. --Crystalman big fire/bounce
  15. --Dustman big shot death
  16. --Springman firing
  17. --Turboman wheel toss
  18. -Added flight disables to the following
  19. --Tengu alt, Bright Item, Burst Alt
  20.  
  21. ==Maestro
  22. -Fixed mugshot not showing on the scoreboard
  23.  
  24. ==Roll
  25. -Swing set explosion size 24->32
  26. --This applies to copy version
  27. -Health shot speed 50->41
  28.  
  29. ==Auto
  30. -Starting healing ammo 42->14
  31. -Starting crafting ammo 120->190
  32.  
  33. ==Fireman
  34. -Health 850->1000
  35.  
  36. ==Needleman
  37. -Needle shot speed 52->60
  38.  
  39. ==Geminiman
  40. -Fixed a crash involving GeminiClone
  41.  
  42. ==Darkman3
  43. -Sniper ring speed 120->180, damage 150->90
  44.  
  45. ==Darkman4
  46. -JumpZ 10->11
  47.  
  48. ==Yamatoman
  49. -Fired spear radius/height 5->8
  50.  
  51. ==Pirateman
  52. -Reload animation duration 35->24
  53.  
  54. ==Magmaman
  55. -Large shot ammo use 12->8
  56.  
  57. ==Commandoman
  58. -Invisible wave damagers for missiles 7->5
  59.  
  60. ==Solarman
  61. -Max power suction, passive->during altfire
  62.  
  63. ==Terra
  64. -Spark Chaser hold duration halved
  65. --Explosive damage 56->43
  66.  
  67. ==Mercury
  68. -Added missing TimeStopper pain frames
  69.  
  70. ==MegaWaterS
  71. -Starting shield ammo 4->14
  72.  
  73. ==RaThor
  74. -Grab slam now disables flight right away
  75. --This fixes flying up to avoid the snare
  76.  
  77. ================
  78. Version 9 - G
  79. ================
  80.  
  81. ==MM8BDM Related Changes
  82. -All of the SBARINFO was converted to ACS
  83. -Recolored sprites for cores teamcolor system
  84. -Removed HP respawn cvars and related ACS
  85. -Removed pickups being enabled in LMS
  86. --Core has an option to re-enable the above
  87. -CBM Training map removed
  88. --Helper actor added to TRAINING instead
  89. -Buster like shots now have a bigger hitbox
  90. --This is due to core MegaBuster radius 5->10
  91. -Replaced ACTRUTIL with a future fixed one for v6c
  92. -Replaced PUAPROP with a future fixed one for v6c
  93.  
  94. ==General
  95. -Players can now move instantly upon spawning
  96. -Grabs/snares now prevent constant dashes
  97. --Example, Tengu escaping Shade grab
  98. -Pit teleport disabled when holding CTFlags
  99. -Pit protection from flings has been removed
  100. -Increased damage from weaknesses removed
  101. -Adjusted movement check ACS method
  102. --Fixes controller issues for Pluto/Enker/Etc
  103. -RageRune now adds 50% damage to boomerang attacks
  104. --Cutman, Hardman, Ringman, Knightman, Pumpman
  105. -SpreadRune works with more attacks, such as quakes
  106. -Classes can now use all support items like RushJet
  107. -SCORINFO has been adjusted, if on Zand 3.2+
  108. --Removed handicap/playercolor/countryflag
  109. --Added team logos to TEAMINFO for the ScoreBoard
  110.  
  111. ==Copy Classes
  112. -WepC has been removed
  113. -Buster upgrades are usable for all copy classes
  114. --Tweaked colors for Arrow/Laser/MegaArm
  115. -Jet/Power Adaptor adjusted
  116. -All Purpose Upgrade removed
  117. --Protoman/Bass/Duo gained their upgrade
  118. -Custom weapons are now supported
  119. --Requires prior setup to do x10 damage
  120. --Added support for interacting with Rock/Doc/ER
  121. -Removed all loadout related actors/scripts
  122.  
  123. ==Megaman
  124. -Health 900->1000
  125. -Charge shot damage 400->350, speed 26->40
  126. -Total slide bars 5->3
  127. -Now spawns with infinite use adaptors
  128. --Use item to swap between modes
  129.  
  130. ==Protoman
  131. -Changed hud color to not match core ProtoBuster
  132. -Can now do a boosted jump during slide
  133. --Even when sliding off ledges
  134. -Proto Strike no longer requires upgrade
  135. --Strike no longer rips, damages once
  136. --Does more damage at long range
  137.  
  138. ==Bass
  139. -Changed hud color to not match core BassBuster
  140. -Removed unique TrebleBoost weapon
  141. -Air dash no longer requires upgrade
  142. -Can now kick upwards during a dash
  143.  
  144. ==Duo
  145. -Now resists half hitstun like Hardman
  146. -Tackle dash is now limited to 3 uses
  147. --Can be freely aimed and usable in the air
  148. -Meteor replacement item now permanent
  149. --Requires 2/3 dash ammo to be used
  150.  
  151. ==Maestro
  152. -Health 750->800
  153.  
  154. ==Auto
  155. -Added BeatCall to creation list
  156. --Costs 60 ammo to create
  157.  
  158. ==SniperJoe
  159. -Apache skin updated by FTX6004
  160.  
  161. ==Timeman
  162. -No longer immune to TimeSlow/TimeStopper
  163.  
  164. ==Metalman
  165. -Blade radius 3->4, height 4->5
  166. -Removed invisible blade to spawn floor shot
  167. --Always spawns floor shot now
  168.  
  169. ==Airman
  170. -Item ammo drain when on the ground removed
  171.  
  172. ==Bubbleman
  173. -Alt attack is now more aimable vertically
  174.  
  175. ==Flashman
  176. -No longer immune to TimeSlow/TimeStopper
  177.  
  178. ==Heatman
  179. -Minor HUD animation changes
  180. -Atomic Fire delay before firing 13->7
  181. -Atomic Pillar delay before firing 12->8
  182. -Tackle is now done via Altfire->Mainfire
  183. --Can tackle on both weapons
  184.  
  185. ==Woodman
  186. -Slam set explosion size 8->24
  187.  
  188. ==Hardman
  189. -Altfire boost ammo use 3->2
  190.  
  191. ==Topman
  192. -All jump reductions during mainfire removed
  193.  
  194. ==Snakeman
  195. -Created a new SearchSnake for teamcolor
  196. --This snake cannot climb actors
  197.  
  198. ==DocRobot
  199. -Scanner moved from altfire to item use
  200. -Altfire on buster does nothing
  201. -Stats applied to buster upgrades
  202.  
  203. ==Pharaohman
  204. -Shot3 fixed to not use shot2 damage
  205. --Set explosion size 16->24
  206.  
  207. ==Diveman
  208. -Missiles now aim like Airman altfire
  209. --Adjusted initial thrust for better aiming
  210. -The first missile fired is now centered
  211. -Smoke FX removed from basic missiles
  212.  
  213. ==Gravityman
  214. -Gravity Well base delay 24->12
  215. --Delay per 256 units 8->4
  216. --Maximum delay distance 1280->1536
  217.  
  218. ==Darkman1
  219. -Mainfire damage is correctly x10
  220.  
  221. ==Blizzardman
  222. -Can now look around during the bowl
  223. --Due to above, can also jump during bowl
  224.  
  225. ==Centaurman
  226. -Lowered the amount alpha on CentaurFlash
  227. -Now maintains velocity after warp
  228.  
  229. ==Turboman
  230. -Weapon states cleaned up to fix desync
  231. -Altfire can now be used in the air
  232. --Charges even faster on solid ground
  233.  
  234. ==EvilRobot
  235. -Rage shifted from altfire to item use
  236. -During rage, item use will swap to base weapon
  237. -Base weapon still performs giga attacks
  238. -Rage drain per tic 4->3
  239.  
  240. ==Dynamoman
  241. -Hud updated by Pegg
  242.  
  243. ==Groundman
  244. -Attempted to better sync weapon states
  245. -Removed using altfire before full ammo
  246.  
  247. ==Concreteman
  248. -Air tackle speed matches ground speed
  249. -Tackle can now push PirateMines
  250.  
  251. ==Magmaman
  252. -Item removed, ammo regens when not moving
  253. -Large shot ammo use 8->12
  254.  
  255. ==Blademan
  256. -Adjusted animations to 2 tic
  257. -Holding altfire now prevents clinging
  258. -Cling floor check limit 32->16
  259. -Removed instant dash from wall to ground
  260.  
  261. ==Commandoman
  262. -Missile now goes to the floor on direct hits
  263. --Direct damage 50->10, explosion damage 100->190
  264. -Wave invisible damagers spawned 5->7
  265.  
  266. ==Nitroman
  267. -Ramming explosion size 36->48
  268. --Ram now flings away based on velocity
  269. --Re-hit protection 35->28
  270.  
  271. ==Mercury
  272. -Item changed to a second weapon like Mars
  273. -Can stay in blob form when out of ammo
  274. -Blob return height 13->32
  275.  
  276. ==Mars
  277. -Firing bloom pattern offsetted -> angled
  278. -Missile explosion does 50 more on time out
  279.  
  280. ==Uranus
  281. -Speed 0.6->0.69
  282. -Speed increase based on rage removed
  283.  
  284. ==Pluto
  285. -Ammo drain is now delayed by 9 tics
  286.  
  287. ==BusterRodG
  288. -Redid mainfire to work with core team colors
  289. -Hud animations adjusted
  290.  
  291. ==HyperStormH
  292. -Added colorful sprites for mainfire
  293.  
  294. ==Punk
  295. -Rapid shot now fires like core's ScrewCrusher
  296. --Damage 190->140
  297.  
  298. ==Modding Notes (not shown internally)
  299. -Protoman's Buster infinite shield spawning fixed
  300. -Fixed Auto and DocRobot not working with lowered MaxHealth (Fishy)
  301. //-Fixed CBM_TEST giving core E/MTanks
  302. //-Fixed several healing cases that weren't x10 if scaling health was disabled
  303. -Heatman pillar weapon frame name HEAA to HEAB
  304. -Adjusted all pain effects to not use team colors (floor freeze/burning)
  305. -Fixed 1/256 chance of ignoring pain (PlayerPawn default issue)
  306. -Added cvar YD_Chaos_StartWithRune
  307. -Adjusted A_WeaponReady on Blademan to fix weapon swap issues...again?
  308. -FlagBearer speed increased like Hardman and friends (9-FH)
  309. -Fakeman SBAR 'Fan The Hammer' icon added
  310. -Timeman firing offset for fast/slow shots 8 -> -8
  311. -Wily Capsule Ice Wep regen matches Fire Wep
  312. -Clownman spread peg issue fixed
  313. -"cbm_FetchMovementInput" instances changed to "cbm_IsInputingMovement"/"cbm_FetchInputDir"
  314. --Except Solarman if that old style is ever used
  315. -TenguIsHovering/HornetIsHovering renamed to CBM_IsHovering
  316. -CountBomb 6/10 versions beefed up
  317. -Removed old BreakDash copywep sprites
  318. -Shifted Magic confetti from PCNF to MGB8 (MagicMDeath_Confetti)
  319. //-C_CHECK_SINGLE_INPUT Cases: changed to match order of BT_ ids
  320. //--Added a MODINPUT_BUTTONS check as an option (Mars altfire)
  321. -MagicCard sprite offsets adjusted
  322. -Venus bubble desync online fixed
  323. -Crash with Darkman2 spreadrune mainfire shield fixed
  324. -Added items AirJumpster and WallJumpster
  325. -Adjusted ClassBase over to v6b methods
  326. -Renamed all class weapon files/actors from RollingCutterBoss to Cutman_W
  327. -DONTDRAIN actors removed due to core applying the flag
  328. -Tweaked Telefog and removed edited core actors for painstates (FirePillar/TeruTeru)
  329. --Added fire/freeze/elec/etc damagers to all related classes
  330. -Added and removed copywep damagers
  331. -Removed sounds/renamed SNDINFO that core is now using
  332. -Several class flag inventory were changed to ammo for bar ACS
  333. -GravitySlammer/BubbleFlood now use core aprop_powers for gravity changes
  334. --Shifted slam actors to their weapon files
  335. -Removed mugshots that are now in core
  336. -Removed invis team icons for Shadow/Drill/Search/Ground
  337. -Changed Swordman/BusterRodG user_variable use to Args
  338. -Somehow edited Iceman alt to match changed skin
  339. -Added pixel to Flameman's pain frame
  340. -Woodman idle frames made to match adjusted skin
  341. -Groundman walk frames updated. (Thanks Pegg!)
  342. -Changed all instances of sqrt8 usage in ACS to VectorLength
  343. -Almost every class projectile sprite is colored normally
  344. --Removed unneeded Cyan/Blue sprites due to above
  345. -Removed StaminaFlag and Resolidifier actors due to core using them
  346. --Adjusted all uses of resolid to use core's scripts
  347. -Adjusted death states of the classbase due to core changes
  348. --Adjusted class death states and attempted fixes to make them work
  349. -Removed hop on spawn user cvar due to core copying NOGRAVITY on spawn
  350. -Fixed -1 dimamount in menu due to Zand menu logic changes (cannot manually do -1)
  351. -"PITFIND.acs" has been removed. Long live "core_checkPit"
  352. -Adjusted JupiterBeam due to it relying on desync to fire online (color issue)
  353. -Removed Chillman's shield ACS and replaced it with 99% armor.
  354. ---Dev note: It was possible to keep it working, however due to possible increased healing via
  355. ---new things and the hit sounds, it would just lead to more confusion to both the user and foes.
  356. -Added Massacre damagetype to the pit teleports
  357. -Removed Chillman's 99% armor and replaced it with an EVENT script
  358. -Increased the radius of many buster like projectiles due to core changing MegaBuster shot radius 5->10
  359. --Full list of every exact change at the bottom of the internal changelog
  360. -"C_CHECK_TARGET_OOC" and friends removed, "use cbm_PointerExists instead" (core version is different!)
  361. -Added Trillster's FAKEWEP wrapper ACS (For Snatcher classes and RockClass)
  362. -Added a weapon define system for Rock/DocRobot/Evilrobot's systems
  363. -Proto/Bass rush actors are no longer seperate items
  364. --They will still show up when rush coil/jet/marine is used by them
  365. -Plantman drain changed to use the drainrune stacker
  366. -Shademan changed to use drainrune stacker rather than flat heals
  367. --However since drain is 75%, Shade always heals at least 10hp per hit
  368. -FlagBearer no longer uses clearinventory so everything in core doesn't break
  369. -Replaced several class flags to use Vivify flags if possible (Bearer)
  370. -Adjusted all instances of Rage/Spread rune checks to core flags/scripts
  371. --Fixed several instances of old rage/spread checks being swapped
  372. --Added more checks for spread on many instances of single damaging actors
  373. -Added copies of ArrowBuster/LaserBuster/MegaArm to tweak their hud frames from basic buster colors
  374. -Adjusted core BassBuster's spread, removed the refire delay, and added a proper cooldown
  375. -Added the TargetMarker changes from core
  376. -Added missing blink frames to Power/Jet Mega skins
  377. -Suffered adjusting Shadowman's skin, nothing can be done for fire frames
  378. -Stoneman skin colors adjusted back to core colors and 'core' to skin colors
  379. -Applied similar flag cleanup from CTF morph to possession pickup
  380. -Added check to prevent flash state disable in possession for select classes
  381. -Search hud updated by Pegg (tweaked hold/fire frames [Cel])
  382. -DocRobot's class scanner and DocScannerWep is now dynamic
  383. --Custom weapons/classes can be added to the array to hand out the weapons
  384. ---Check "CBM_DEFS.acs" to see how they are added
  385. -Set up a copynerf stacker for modders to add their own damage reductions for their copy weapons
  386. -"cbm_sv_allowsnatching" and related actors removed. (It was a good attempt)
  387. -Replaced FAKEWEP acs with different Rock ball tricks.
  388. -Health/Ammo can be snatched again
  389. -Doc/ER ammo tricks now work with ammo2 on custom weapons
  390. -Swapped DocScanner actors so DocScannerWep is the original
  391. -Further tweaks to FAKEWEP to prevent ItemFog on pickup
  392. -Removed all old bar/var TEXTURES/ANIMDEFS that are in the new system
  393. -Adjusted several CBM acs to Core acs. They are within "LEGACY.acs"
  394. -All classes now [player.startitem "CBM_BaseFlagPack"] due to the ENTER script being delayed with lag
  395. -Rearranged ClassBase so Weakness damagetypes are at the start
  396. --This allows for custom weapons to 'goto' specific damagetypes for weakness sounds
  397. -Removed increased damage weaknesses, sounds are still there
  398. -Changed poison (afterburn) methods to a different style (DrLight/DrWily/Rock)
  399. -Updated floor quakes to an adjusted method from Unholy
  400. --Copied Unholy Handyman's quake FX tricks
  401. //-Attempted redoing EvilRobot laser to be more precise
  402. //--...ACS cannot handle it, clientside fade issues
  403. -Adjusted most? TID uses to use negative TID (Sword camera/Magicman warp)
  404. --Added CBM's used TIDs to Core reserve TID tricks
  405. -After several days, fixed EvilRobot's laser to work online
  406. -For some reason changing Gemini Clone ACS to use similar core ACS completely broke it
  407. --Cleaned Gemini Clone decorate/ACS due to above
  408. -Added additional flag resets to after FlagBearer demorph
  409. -Adjusted the join game menu. Modders don't need to change it anymore
  410. -Added 'HasSemiStunArmor' to all classes that spawn with it for morph/demorph take/give
  411. -Adjusted core Beef actors to have +SKYEXPLODE and use Args[] for explosions
  412. --Most core projectiles should now properly interact with the sky
  413. -Applied +SKYEXPLODE to most projectiles that explode/bounce/special death tricks
  414. --This is done so they work on the sky. Such as Ballade's shot VS a Gravityman on the sky
  415. -Fixed a strange issue where Roll's bucket shots caused severe FPS lag???
  416. -Fixed SniperJoe going into the 4th dimension with multiple crates
  417. -Added "cbm_aimattargetcursor", an edit of core's to allow negative TIDs
  418. -Further sweep through so more attacks work with SpreadRune, such as PlugDrain or DocScanner
  419. -Adjusted similar attacks to use cores new sounds, such as FreezeCracker and FlashBomb
  420. -Added "cbm_knockback", edit of core's to allow ThrustThingZ to not reset velocity
  421. -Adjusted all pain fling aways to above script
  422. -Removed redundancy for give enemy item on pain
  423. --Moved pain gives/flings from "ClassBaseTID.txt" to their respective class weapons
  424. -Removed 'BossFlashStopperedStop', use 'EternalPainFlag' instead
  425. -Added "cbm_countinv_acs_ptr", to check a pointer's pointer
  426. -Fixed "HealThingMod.txt" actors not healing properly
  427. -Ported Trillster's "Hero Megaman" with adjustments
  428. -Removed Bass TrebleBooster actors
  429. -Moved all class bar actors from "ClassBarZone.txt" to the bottom of their weapon files
  430. -Fixed Chillman ACS not loading properly and the watcher stacking in CTF/Skulltag (ACS File names)
  431. -Shifted over all 'classhelp' ACS strings to LANGUAGE.TIPS
  432. --Updated tips and removed outdated notes
  433. -Renamed Semi/StunArmor to 'HalfHitStunFlag'/'NoHitStunFlag'
  434. -Added 'HalfPushFlag' to match cores 'NoPushFlag'
  435. --Changed all use of Semi/StunArmor to ACS calls like PROPUTIL
  436. -Most pain flings now respect 'HalfPushFlag' and 'NoPushFlag'
  437. -Fixed several special death states for classes
  438. -Shifted files around/renamed, such as ClassBaseFlags
  439. -Reorganized Graphics folder
  440. -'NoPushFlag' added to SniperJoe crate/Drillman alt/Groundman alt
  441. -Fixed a strange case where players always gibbed on unknown death states
  442. -Further work on CTF morph and demorph
  443. -Tweaked "HITSOUND.acs" to limit crits to 500 damage at most
  444. -Added 4 tic delay Alpha fix to Possession script (Galaxy?)
  445. -Added "sv_weapondrop = true" to GAMEMODE...
  446. --Removed the above, causes issues for hosts
  447. -Removed Timeman alt powerup icon, tweaked hud/bar color
  448. -Pirateman's face is team colored
  449. -Applied several white/black color suggestions/fixes from Trillster
  450. -Replaced TimeStop frames for a few classes
  451. -Added "CBMTUTOR.ACS", a copy of CBM_TEST ACS with improvements
  452. --Spawns an actor on TRAINING to execute everything
  453. -Added several debuff/buffs to PowerAprop systems for morphes
  454. --This includes copies of core TimeSlow/SparkShock
  455. -Fixed pain conflict issues for wait until hit tricks (Burst bubble)
  456. --Fixed classes with alternate ClassPain states not breaking free from TimeBender on hit
  457. -IsInPain repurposed for delayed pain FX. Use EternalPainFlag instead
  458. -Updated GoldenNapalmBombWep [For campaign's MM6 Boss fight]
  459. -Removed "0.001" from SavePercent on all armor pickups
  460. -Fixed Auto's ETank healing less than intended
  461. -Added something more fitting to weapon despawn
  462. -The following files had projectiles changed from ThrustThingZ to A_ChangeVelocity on spawn
  463. --FragBomber, FlashBulb, PlantTrapper, Rock, Roll, SniperJoe, Guts, Ice, Bomb,
  464. -- Oil, Bubble, Heat, Wood, Alien, Needle, Spark, Shadow, Bright, Charge, Napalm,
  465. -- Darkman1, Plant, Junk, Spring, Slash, Tengu, Frost, Grenade, Aqua, Burner, Magic,
  466. -- Concrete, Splash*, Hornet, Commando, Chill, Nitro, Solar, Mercury, Uranus, YellowDevil
  467. -"core_checkPit" -> "cbm_checkDamagingPit" to allow flying over dynamic pits
  468. -Added attempted failsafe for pit teleport, teleporting you into a pit
  469. --It will call core's ExitUnit script to teleport back to spawn
  470. -Shadowman can use Crypt Blocks in Rock Force pack
  471. -Changed GeminiClone double damage damagefactor to a pickup
  472. -Cleaned up "cbm_legacyDustPull" to remove redundancy
  473. -Renamed ACS "C_DIVELOCKDISPLAY" [4407] to "cbm_DiveLockDisplay"
  474. -Removed scripts 522, 4004, and 4707. Use "cbm_GetPlayerButtonInput" or "cbm_GetPointerButtonInput"
  475. --"C_JAX_CHECK_JUMP", "C_CHECK_SINGLE_INPUT", "C_CHECK_TID_JUMP"
  476. -Shifted Splashwoman's buffs to the assist display system
  477. -CBM_GENERAL.acs shifted to CBMACSHR.acs and CBM_TOOLS.acs
  478. -CBM_SPECIFIC.acs split apart into seperate CBMACS_#.acs
  479. -Script 812 renamed to "cbm_GradualAngleTurn"
  480. --Improved the angle precision so its not solid angle integers
  481. -Removed C_JAX_SPECTRUM scripts 444/445/446
  482. -"C_JAX_SUCKRECODE" [422] renamed to "cbm_ConedPushPull"
  483. -Renamed "cbm_legacyDustPull" to "cbm_ThrustNearbyPlayers"
  484. -Added 'CBM_ShootableActor' and slots like core ClassBase
  485. --Modders can add DamageFactors they want shootable objects to resist/ignore
  486. -Fixed Joe colors for crate->apache
  487. --Joe has NOGRAV during Crate Menu
  488. --Cleaned up flag management, removed some flags
  489. -$$$ Beginning going through every class to adjust infinite ammo/missed rage/spread
  490. -Fixed pixels on several Auto Hud frames
  491. --Combined hud sprites so right arm isn't displayed via Flash state
  492. -Changed DrLight stamina management to match Mega/Proto/etc
  493. -Extra infinite ammo adjustments done to the following classes
  494. --DrWily, SniperJoe, Bubble/Splash, Flash, Drill, Gravity,
  495. --Tengu, Ground, Splash, Nitro, Venus, RaThor
  496. -Junkman hud combined and flash state animations removed
  497. -Adjusted Mercury from item -> weapon swap, uses PreferredSkin now
  498. -$$$ Finished going through every class to adjust infinite ammo/missed rage/spread
  499. -Changed Crystalman secondary color cyan->white due to skin changes
  500. -Changed BBA's teamcolors and corpse colors and fixed DYE numbers
  501. -Changed Doom 1 chat sound from Temmie voice to MM7/MMB chatter sounds
  502. -Shifted several class specific hud icons to the top right corner
  503. -Added 'DefaultPropertiesSet_F' to help support "PUAPROP.acs" fixes
  504.  
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