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- public class Enemy_Move : MonoBehaviour
- {
- public GameObject enemy;
- public GameObject Sınır1;
- public GameObject Sınır2;
- public float enemy_hiz = 0.1f;
- bool goRight = true;
- void Start() {
- }
- void Update()
- {
- if (goRight)
- {
- enemy.transform.position = new Vector3(enemy.transform.position.x + enemy_hiz, transform.position.y);
- }
- else
- {
- enemy.transform.position = new Vector3(enemy.transform.position.x - enemy_hiz, transform.position.y);
- }
- float sınır1 = Sınır1.transform.position.x;
- float sınır2 = Sınır2.transform.position.x;
- if (enemy.transform.position.x < sınır1) {
- goRight = true;
- }
- if (enemy.transform.position.x > sınır2) {
- goRight = false;
- Debug.Log(enemy.transform.position.x - enemy_hiz);
- }
- }
- }
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