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Quicksilver QK-11-SLV vr2

Jan 29th, 2017
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  1. Quicksilver QK-11-SLV vr2
  2.  
  3. Mass: 30 tons
  4. Tech Base: Inner Sphere
  5. Chassis Config: Biped Omnimech
  6. Rules Level: Experimental Tech
  7. Era: Dark Ages
  8. Tech Rating/Era Availability: F/X-X-F-A
  9. Production Year: 3132
  10. Cost: 25,000,625 C-Bills
  11. Battle Value: 629
  12.  
  13. Chassis: FITES-Q Endo-Steel
  14. Power Plant: Imperator 330 XXL Fusion Engine
  15. Walking Speed: 118.8 km/h
  16. Maximum Speed: 183.6 km/h
  17. Jump Jets: None
  18. Jump Capacity: 0 meters
  19. Armor: StarGuard Reflec Laser-Reflective
  20. Armament:
  21. 9.0 tons of pod space.
  22. Manufacturer: Achernar BattleMechs
  23. Primary Factory: New Avalon
  24. Communications System: Achernar Electronics HID-9.3
  25. Targeting and Tracking System: Federated Hunter Mk. IX
  26.  
  27. Overview:
  28. As the Blackout continued, the Federated Suns realized that their foes were
  29. deploying units with advanced scouting technology in numbers that the AFFS
  30. could not match with their current designs. The Quicksilver was developed in
  31. just 9 months to tip the scales and cripple the enemy's scouting efforts.
  32.  
  33.  
  34. Capabilities:
  35. Built off of a heavily modified Osiris chassis, the Quicksilver replaced the
  36. jump jets of its progenitor for more speed. To do so, the Quicksilver devotes
  37. almost 30 percent of its mass to attain a top speed of 180 kp/h, using an XXL
  38. engine and Endo Steel to provide the design with a reasonable payload. A thick
  39. skin of Reflective armor ensures the speedy 'Mech can shrug off laser fire.
  40. Each of the Quicksilver's five configurations are designed with scouting and
  41. information relay in mind, and all of them mount a Boosted C3 Slave or Master.
  42.  
  43.  
  44. Deployment:
  45. Since the Quicksilver's introduction in 3146, the design has seen heavy action
  46. on all fronts in the Federated Suns. Though initially earmarked for units on
  47. the Capellan front, AFFS Command's need for scouting units spread the design
  48. throughout the entire AFFS, earning the Quicksilver a reputation for breaking
  49. enemy lines wide open.
  50. The action that solidified this reputation and made the Quicksilver the darling
  51. of the AFFS was the retaking of New Syrtis. A battalion of volunteers from
  52. across the Cappellan March prepared the way for the rest of the invasion force.
  53. Dropped in using only Quicksilvers in his company, Captain Timothy Jessup of
  54. the 5th Syrtis Fusiliers lead an attack on an airbase supporting a wing of CCAF
  55. Aerospace fighters. Using his lance of Quicksilver Primes to disable the
  56. scrambling fighters and base defenses, Captain Jessup managed to destroy 12
  57. fighters and 3 mechs before retreating. The lack of air defense in the sector
  58. allowed the invasion force to establish the first of many footholds.
  59. On other fronts, the Quicksilver has been matched against a number of odd
  60. designs, some using the RISC technology, found scattered throughout the wider
  61. Inner Sphere, others using more typical technologies, but each time the
  62. Quicksilver has prevailed.
  63.  
  64.  
  65. Notable 'Mechs & MechWarriors:
  66. Captain Timothy Jessup: Awarded a number of medals for his part in the
  67. recapture of New Syrtis, including the Limp Sword Flag, the Syrtis Medal of
  68. Honor and the Federated Suns Star, Captain Jessup has been pulled from the 5th
  69. Syrtis Fusiliers and reassigned to the newly formed Second Davion Guards as a
  70. scout company commander, where his skills will be put to the best use in
  71. defending the Federated Suns.
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