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- <?xml version="1.0"?>
- <CARD_V2 ExportVersion="1">
- <FILENAME text="MEANDERING_TOWERSHELL_CW_386602" />
- <CARDNAME text="MEANDERING_TOWERSHELL" />
- <TITLE>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Meandering Towershell]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Carapace fortifiée errante]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Quelonio colosal merodeador]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Wandernde Turmschildkröte]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Roccaguscio Vagante]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[うねる塔甲羅]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[배회하는 탑거북]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Бродячая Гигантопаха]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Casco-torre Vagueante]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[曲行塔壳龟]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[曲行塔殼龜]]></LOCALISED_TEXT>
- </TITLE>
- <MULTIVERSEID value="386602" />
- <ARTID value="MEANDERING_TOWERSHELL" />
- <ARTIST name="YW Tang" />
- <CASTING_COST cost="{3}{G}{G}" />
- <TYPE metaname="Creature" />
- <SUB_TYPE metaname="Turtle" />
- <EXPANSION value="KTK" />
- <RARITY metaname="R" />
- <POWER value="5" />
- <TOUGHNESS value="9" />
- <STATIC_ABILITY>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Islandwalk]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Traversée des îles]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cruza islas.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Inseltarnung]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Passa-Isole]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[島渡り]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Islandwalk]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Знание Островов]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Travessia de ilha]]></LOCALISED_TEXT>
- <INTRINSIC characteristic="CHARACTERISTIC_ISLANDWALK" />
- </STATIC_ABILITY>
- <TRIGGERED_ABILITY>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever Meandering Towershell attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[À chaque fois que la Carapace fortifiée errante attaque, exilez-la. Renvoyez-la sur le champ de bataille sous votre contrôle, engagée et attaquante, au début de l’étape de déclaration des attaquants de votre prochain tour.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Siempre que el Quelonio colosal merodeador ataque, exílialo. Regrésalo al campo de batalla bajo tu control girado y atacando al comienzo del paso de declarar atacantes de tu próximo turno.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Immer wenn die Wandernde Turmschildkröte angreift, schicke sie ins Exil. Bringe sie zu Beginn des Angreifer-deklarieren-Segments in deinem nächsten Zug unter deiner Kontrolle getappt und angreifend ins Spiel zurück.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogniqualvolta la Roccaguscio Vagante attacca, esiliala. Rimettila sul campo di battaglia sotto il tuo controllo TAPpata e attaccante all’inizio della sottofase di dichiarazione delle creature attaccanti del tuo prossimo turno.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[うねる塔甲羅が攻撃するたび、これを追放する。あなたの次のターンの攻撃クリーチャー指定ステップの開始時に、これをあなたのコントロール下でタップ状態で攻撃している状態で戦場に戻す。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[배회하는 탑거북이 공격할 때마다, 배회하는 탑거북을 추방한다. 당신의 다음 턴의 공격자 지정단 시작에, 이 생물을 당신의 조종하에 탭되어 공격하는 상태로 전장으로 되돌린다.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Каждый раз, когда Бродячая Гигантопаха атакует, изгоните ее. Верните ее на поле битвы под вашим контролем повернутой и атакующей в начале шага объявления атакующих в вашем следующем ходу.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Toda vez que Casco-torre Vagueante atacar, exile-o. Devolva-o ao campo de batalha sob seu controle virado e atacando no início da etapa de declaração de atacantes no seu próximo turno.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[每当曲行塔壳龟攻击时,将它放逐。在你下一个回合的宣告攻击者步骤开始时,将它在你的操控下横置移回战场且正进行攻击。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[每當曲行塔殼龜攻擊時,將它放逐。在你下一個回合的宣告攻擊者步驟開始時,將它在你的操控下橫置移回戰場且正進行攻擊。]]></LOCALISED_TEXT>
- <TRIGGER value="ATTACKING" simple_qualifier="self" />
- <RESOLUTION_TIME_ACTION>
- if EffectSource() ~= nil then
- EffectSource():Exile()
- local delayDC = EffectDC():Make_Chest(1)
- delayDC:Set_CardPtr(0, target)
- delayDC:Set_CardPtr(1, EffectSource())
- delayDC:Protect_CardPtr(0)
- MTG():CreateDelayedTrigger(2, delayDC)
- end
- </RESOLUTION_TIME_ACTION>
- <AUTO_SKIP no_effect_source="1" />
- </TRIGGERED_ABILITY>
- <TRIGGERED_ABILITY resource_id="2">
- <TRIGGER value="BEGINNING_OF_PLAYERS_STEP" simple_qualifier="controller" pre_trigger="1">
- return MTG():GetStep() == STEP_DECLARE_ATTACKERS
- </TRIGGER>
- <RESOLUTION_TIME_ACTION>
- if EffectController() ~= nil then
- local filter = ClearFilter()
- filter:SetFilterType(FILTER_TYPE_PLAYERS)
- filter:Add( FE_TEAM, OP_NOT, EffectController():GetTeam() )
- EffectController():ChooseItem( "SPL_CARD_QUERY_CHOOSE_PLAYER_TO_ATTACK", EffectDC():Make_Targets(3) )
- end
- </RESOLUTION_TIME_ACTION>
- <RESOLUTION_TIME_ACTION>
- local effectController = EffectController()
- local target_player = EffectDC():Get_Targets(3) and EffectDC():Get_Targets(3):Get_PlayerPtr(0)
- if target_player ~= nil then
- target:PutOntoBattlefieldTappedAndAttacking( effectController, target_player )
- end
- </RESOLUTION_TIME_ACTION>
- </TRIGGERED_ABILITY>
- <HELP title="MORE_INFO_BADGE_TITLE_17" body="MORE_INFO_BADGE_BODY_17" zone="ZONE_ANY" />
- <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
- <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
- <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
- <EDITORS><![CDATA[Splinterverse]]></EDITORS>
- <DATE><![CDATA[29-09-16]]></DATE>
- </CARD_V2>
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