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- Skywind 0.9.0.1 public release
- Quests
- Hlaalu questline (complete) by digitalparanoid
- Creatures
- Ogrims by Ravanna, AlexanderB and Eloth
- Town improvements
- Seyda Neen by Archievision
- Misc
- Free slaves options by digitalparanoid
- Taunt and Bribe options by digitalparanoid
- More lockpicks in random loot by digitalparanoid
- model fixes by digitalparanoid
- door fixes by Mehh
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- ==== History ====
- Skywind 0.9 public release (not released)
- Quests
- * Main quest completed (open for debugging) by digitalparanoid
- * Tribunal temple completed by SBB64, debugged by digitalparanoid
- * Wilderness quests (3) by digitalparanoid
- * all generic greetings/rumors/dialogues are now scripted by digitalparanoid
- Armory by Eloth
- * adds outfit to a number of guards
- Weapons Pack R4 by the GreatGameCreator
- * steel longsword, steel claymore, steel battleaxe
- * iron arrow
- * update to previously released assets
- Crimes by digitalparanoid
- * crime system setup for all towns and villages.
- Lanscape
- * Molag Amur by SquallyDaBeanz
- * Suran by lifelong
- * Odai River beautification by Iniquity
- Navmesh
- * Interior cells Sha*-Shu* by donAllister
- * Eb-En cells by donAllister
- * Suran (Interior and exterior cells) by donAllister
- * Ald'ruhn interior cells by Sjors Boomschors
- * Skaal Interiors by Sanguinius1111
- * Seyda Neen exteriors by ArchieVision
- Assets
- * Witcher 2 Environmental assets (for landscapers) by happychappy
- Misc
- * Birthsigns menu improvement by digitalparanoid
- * Dock and boat creak sound attenuation by ArchieVision
- * Arrile merchant fix by the GreatGameCreator
- * Census office ownership by the GreatGameCreator
- * 600+ NPC dark forehead fixed by digitalparanoid
- * No more frenzied NPC by Zilav
- * AI for Seyda Neen citizens (pt1) by ArchieVision
- * Seyda Neen cluttering by ArchieVision
- * Seyda Neen guards patrols by ArchieVision
- Skywind 0.8.2 dev release
- ==== release note ====
- Creatures
- - Ash creatures R3 by Eloth and Ravanna
- - Ash Zombies
- - Ash Ghouls
- - Ash Slaves
- Iron Weapons by thegreatgamecreator2
- - Battle Axe
- - Mace
- - War Axe
- - Spear
- - Dagger
- - Warhammer
- - Halberd
- - Throwing Knife
- - Shortsword
- Landscaping
- - Ascadian Isles Southern area by Silvermodder
- - Molag Amur by SquallyDaBeanz
- Quests
- - Mages Guild storyline by SBB64, debugged by digitalparanoid
- - "The beauty and the Bandit" by mehh and digitalparanoid
- - "Blades Trainers" by SBB64
- - Scripts for greetings in MorroDefaultQuest by digitalparanoid
- - bug fixes by digitalparanoid
- - Main Quest: fixed rank upon joining the blades
- - Main Quest: various fixes (MQ01-MQ08) (including http://morroblivion.com/forums/skyrim/skywind-problems/5476)
- Crafting
- - Usable tanning racks by iceflame542
- AI Packages by SBB64
- - AI Packages for NPC in Balmora and Caldera
- - Patrol routes for guards in Balmora and Caldera
- Navmeshing
- - U interior cells (35) by Sjors Boomschors
- - Suran interior cells by donAllister
- Lootification by SBB64
- - Leveled item list fixed
- Dialogue updates by digitalparanoid
- - basic conditions on all remaining dialogues (identify NPC)
- - tweaks on Attack and hit dialogues
- NPC Updates by digitalparanoid
- - added NPC to the Skaal faction
- - fixed voicetypes for Vivec, Almalexia and Azura Avatar
- - added undead faction (to avoid creatures in-fighting)
- - added creatures to ash faction members (to avoid creatures in-fighting)
- Other bugfixes by digitalparanoid
- - vendors door lock fixed - Shops open 8AM-8PM (AldRuhn, Balmora, Sadrith Mora, Vivec, Caldera, Molag Mar, Pelagiad, Suran, Tel Mora, Dagon Fel, Tel Aruhn, Tel Branora - only for vendors already implemented)
- - fixed cave doors mesh
- - loot drops for Nix hound, Ash slaves
- - dark foreheads (in progress)
- Skywind 0.8.1 dev release
- ==== release note ====
- Creatures by Alexanderb
- - Kwama Worker
- - Morrowind mudcrabs
- Quests by SBB64 and digitalparanoid
- - Fargoth's Hiding Place
- - Vodunius Nuccius
- - Death of a Taxman
- Skywind Intro video by LASentry
- Weapons by thegreatgamecreator
- - iron battle axe
- - iron war axe
- - iron mace
- Voicetypes by Zilav
- - Most NPC now use a custom skywind voicetype
- Dialogues by digitalparanoid
- - Reorganization topics R-Z
- - Hit dialogues (spoken when NPC get struck)
- - Idle dialogues
- - Tresspass dialogues (spoken when the PC tresspases)
- - Thief dialogues (spoken when the PC steals something)
- - Greetings
- - Fix "join the morag tong" topic appearing in Skyrim
- - Branches and topics renaming (internal)
- Landscaping/Cluttering/Lighting
- - West Gash by Sheo
- - Molag Armur by SquallyDaBeanz
- - Buckmoth and Moonmoth Legion forts by Andynev1
- - Ghostfence mountains by Eloth
- - Interior lighting by Eloth
- - Common interiors assets corrections by Eloth
- - Ascadian Isles 1.8 by Vincent Steinkopf
- Navmeshing
- - Tel Mora Elegnan Clothier by Iniquity
- - Seyda Neen by Eloth
- - Tel Aruhn by Eloth
- - Sadrith by Eloth
- Trainers by SBB64
- - Expert and common trainers
- NPC Facegen by Iniquity
- Bug Fixes
- Fargoth's ring script bloat
- - Quest rewriting to get rid of onRegisterUpdate calls
- Huleeya Informant by digitalparanoid
- - fixed bug when PC enter the black shalk corner and all thugs attack immediately
- Fog Cloud by Zilav
- - Disables fog clouds that are attached to player in several Skywind weathers
- Door fixes by Mehh
- - Telvanni and Imperial Fixes
- Ghostgate fix by Mehh
- - position fix
- Various dialogue bugs fixes by digitalparanoid
- Missing models by digitalparanoid
- - Repair hammers
- - Wood cups
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