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Pilz

Villager Militia stats and rules

Nov 12th, 2019
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  1. Spears: Atk 60, Def (Dodge) 60, LP 200, DMG 50, Range 2, move 2
  2. Swords: Atk 80/60, Def 60/80, LP 200, DMG 60, Move 2
  3.  
  4. Bows: Atk 85, Def 50, LP 200, DMG 40, Range 5, can indirectly target for -30 atk. Move 2
  5. Guns: Atk 70, Def 50, LP 200, DMG 120, Range 10, cannot indirectly target. Move 1. Attacks every 2nd turn.
  6. -Penalties for defending from ranged attacks will be applied during this battle!
  7.  
  8. Medics: Medicine 80, move 2
  9. Runners: Move 4
  10.  
  11. Notes:
  12. Fenced walls/watchtowers can be attacked 'through' by weapons with appropriate range
  13. Bows can, per anima's rules, take a -25 to atk to attack twice.
  14.  
  15. After losing 75 LP, a unit will begin to take losses.
  16. At 100 LP lost, 1 villager is wounded (wound is 'determined' end of 2 rounds after the damage was dealt unless damage continues to be dealt, see below)
  17. at 125 LP lost, 1 villager is killed (dies the end of the round after damage was dealt)
  18. at 150, another is wounded
  19. at 175, they are dead
  20. at 200, the last villager is wounded and retreats from battle.
  21.  
  22. Should a unit retreat from battle, it is gone until the battle scene ends. At that point, the 3 remaining villagers for the unit will be available to do battle.
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