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- Spears: Atk 60, Def (Dodge) 60, LP 200, DMG 50, Range 2, move 2
- Swords: Atk 80/60, Def 60/80, LP 200, DMG 60, Move 2
- Bows: Atk 85, Def 50, LP 200, DMG 40, Range 5, can indirectly target for -30 atk. Move 2
- Guns: Atk 70, Def 50, LP 200, DMG 120, Range 10, cannot indirectly target. Move 1. Attacks every 2nd turn.
- -Penalties for defending from ranged attacks will be applied during this battle!
- Medics: Medicine 80, move 2
- Runners: Move 4
- Notes:
- Fenced walls/watchtowers can be attacked 'through' by weapons with appropriate range
- Bows can, per anima's rules, take a -25 to atk to attack twice.
- After losing 75 LP, a unit will begin to take losses.
- At 100 LP lost, 1 villager is wounded (wound is 'determined' end of 2 rounds after the damage was dealt unless damage continues to be dealt, see below)
- at 125 LP lost, 1 villager is killed (dies the end of the round after damage was dealt)
- at 150, another is wounded
- at 175, they are dead
- at 200, the last villager is wounded and retreats from battle.
- Should a unit retreat from battle, it is gone until the battle scene ends. At that point, the 3 remaining villagers for the unit will be available to do battle.
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