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Traitor 17: I Can See You

Jan 25th, 2014
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  1. 17 - - I Can See You
  2.  
  3. OMEN: Book
  4. ROOM: Balcony, Dining Room, Master Bedroom
  5. TRAITOR: Lowest Sanity
  6.  
  7. Paging through the old pictures in this photo album, you feel a sense of dread that you can't quite put your finger on. There's just something unusual about these photos…
  8.  
  9. Then you see it. Far in the background of this photo, a tall, faceless man is standing. And there he is in the next one. And the next one. He's somewhere in all of these photos, getting a bit closer to the camera with every one. The next page is just a direct photo of his featureless face, staring directly at the camera. But you feel as if he's not staring at the camera, but at you.
  10.  
  11. You turn uncertainly towards the trees outside the mansion and see him. And he sees you.
  12.  
  13. ----
  14.  
  15. Right Now
  16. Your character has been killed by the Watcher. Remove your figure from the game.
  17.  
  18. Put the Death token (light green) in the room where this haunt was revealed to represent the Watcher's Puppet.
  19. Set aside a number of Body tokens (blue) equal to twice the number of heroes.
  20.  
  21. ----
  22.  
  23. What You Know About the Heroes
  24. They're trying to banish the Watcher.
  25.  
  26. ----
  27.  
  28. You Win When …
  29. … all of the heroes are dead.
  30.  
  31. ----
  32.  
  33. The Watcher
  34. The true form of the Watcher is outside in the forest, but as long as he can see into the house, his Puppet can enter it and attack his prey.
  35.  
  36. After each hero's turn, if the Watcher's Puppet is not stunned it must move to one of the following rooms of the house: Entrance Hall, Gardens, Graveyard, Tower, on the Balcony, or in a room with an outside facing window. The Watcher's Puppet may not move to a room with a Paint token in it. If a hero is in its line of sight afterwards, it immediately makes a Might attack against that explorer (If more than one explorer is in its line of sight, you choose who it attacks).
  37.  
  38. If the Watcher's Puppet is defeated when it attacks, it does not take damage or become stunned (It may still become stunned when it defends).
  39.  
  40. At the beginning of its turn, the Watcher's Puppet rolls two dice and places that many Body tokens in the same room as itself. The Watcher animated these Bodies and uses them to defend itself. You may not add more Body tokens to the house than the amount set aside.
  41.  
  42. The Watcher's Puppet may not attack during its turn.
  43.  
  44. The Watcher's Puppet isn't affected by the Revolver or any other Speed attack.
  45.  
  46. ----
  47.  
  48. The Bodies
  49. The Bodies are corpses created by the Watcher's dark powers and manipulated to kill its prey. Bodies cannot move on the turn they appear. Bodies roll an additional two dice when attacking a hero who is not holding the book and does not have a Knowledge Roll token.
  50.  
  51. Bodies do not take any damage and are not stunned when they are attacking. If a Body is defeated in combat while defending, it is removed from the board and returned to the traitor’s supply.
  52.  
  53. ----
  54.  
  55. If You Win …
  56. It's been weeks since several townspeople went missing, last seen headed into the old house on the hill. No clues have yet been found as to what happened to them. But that's only because no one has thought to check that old photo album in the house. If they did, they would see a few new photos added: one for everyone who disappeared that night. And one strange being in the background of each photo, always watching.
  57.  
  58. ----
  59.  
  60. THE WATCHER
  61. Might
  62. 5
  63.  
  64. BODY
  65. Speed Might
  66. 2 3
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