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  1. #define _ARMA_
  2. class CfgPatches
  3. {
  4. class Village
  5. {
  6. units[] = {"Village"};
  7. weapons[] = {};
  8. requiredVersion = 1.0;
  9. requiredAddons[] = {"Chernarus"};
  10. version = "2/12/2014";
  11. fileName = "Village.pbo";
  12. author = "Grimmeral";
  13. mail = "grimmeral@gmail.com";
  14. };
  15. };
  16.  
  17. class CfgWorlds
  18. {
  19. class CAWorld;
  20. class Chernarus: CAWorld
  21. {
  22. class Grid;
  23. class DefaultClutter;
  24. };
  25.  
  26. class Village: Chernarus
  27. {
  28. cutscenes[] = {};
  29. description = "Vybo, Czech Coast.";
  30. worldName = "GRMRL\Village\village.wrp";
  31. pictureShot = "GRMRL\Village\Data\vl_ui_ca.paa";
  32. startTime = "07:00";
  33. startDate = "05/03/2001";
  34. startWeather = 0.2;
  35. startFog = 0.0;
  36. forecastWeather = 0.6;
  37. forecastFog = 0.0;
  38. centerPosition[] = {1280,1280,100};
  39. seagullPos[] = {1280,1280,100};
  40. longitude = 15;
  41. latitude = 49;
  42. elevationOffset = 0;
  43. midDetailTexture = "GRMRL\Village\Data\vl_grass_mco.paa";
  44. minTreesInForestSquare = 4;
  45. minRocksInRockSquare = 2;
  46. ilsPosition[] = {1024,1024};
  47. ilsDirection[] = {0.5075,0.08,-0.8616};
  48. ilsTaxiIn[] = {};
  49. ilsTaxiOff[] = {};
  50. drawTaxiway = 0;
  51. class SecondaryAirports {};
  52.  
  53. class OutsideTerrain
  54. {
  55. satellite = "GRMRL\Village\Data\vl_satout_co.paa";
  56. enableTerrainSynth = 1;
  57. class Layers
  58. {
  59. class Layer0
  60. {
  61. nopx = "GRMRL\Village\Data\vl_grass_nopx.paa";
  62. texture = "GRMRL\Village\Data\vl_grass_co.paa";
  63. };
  64. };
  65. };
  66.  
  67. class Grid: Grid
  68. {
  69. offsetX = 0;
  70. offsetY = 2560;
  71. class Zoom1
  72. {
  73. zoomMax = 0.15;
  74. format = "XY";
  75. formatX = "000";
  76. formatY = "000";
  77. stepX = 100;
  78. stepY = -100;
  79. };
  80. class Zoom2
  81. {
  82. zoomMax = 0.85;
  83. format = "XY";
  84. formatX = "00";
  85. E formatY = "00";
  86. stepX = 1000;
  87. stepY = -1000;
  88. };
  89. class Zoom3
  90. {
  91. zoomMax = 1e+030.0;
  92. format = "XY";
  93. formatX = "0";
  94. formatY = "0";
  95. stepX = 10000;
  96. stepY = -10000;
  97. };
  98. };
  99.  
  100. class Clutter
  101. {
  102. #include "cfgClutter.hpp"
  103. };
  104.  
  105. class Names
  106. {
  107. #include "Village.hpp"
  108. };
  109. };
  110. };
  111.  
  112. class CfgWorldList
  113. {
  114. class Village{};
  115. };
  116. class CfgMissions
  117. {
  118. class Cutscenes
  119. {
  120. class vl_Intro1
  121. {
  122. directory = "GRMRL\Village\Data\scenes\intro1.village";
  123. };
  124. };
  125. };
  126.  
  127. #include "cfgSurfaces.hpp"
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