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- --Additional Natural Attacks
- --Gives an additional claw attack to almost all units with one. Also adds an additional attack of similiar attack types, e.g. talons, crusher's, and finally missing attack types from certain units, e.g. wolf hamstring, bear bite.
- Talons two attacks
- Wolf hamstring, 1 damage 1 ammo, causes limp on damage.
- --Agarthan Blunt Resistance Addition
- --This portion of the mod gives blunt resistance to Agarthans.
- This is for synergy with the new, better boulder throwers. Also agarthans are fat and the blunt weapons bounce off their fatness.
- --Age Fix
- --Fixes the age of various commanders and units that should be younger than they are.
- Witch hunter made 2 years younger.
- --Armor and Weapon Resource Tweaks
- --Alters weapon and armor resource values towards more reasonable amounts
- Basalt armor -7 res
- Icarian wings -2 res
- Spider armor -8 res
- --Armor Revamp
- --Changes armor and shield Prot, Def, and Enc values. Partially converted from Dominions 3 CBM 1.94
- Aegis +2 prot
- Armor of the dawn +2 prot
- Lots of -1 enc on many armors
- Black Steel Kite Shield +1 prot
- Bronze Cuirass +1 prot
- Dragon Scale Mail moved to 0 defense penalty, 0 enc
- Monolith armor -4 enc!
- Samuri armor +1 defense, to -1.
- Spider armor -1 defense, to -4.
- Weightless tower shield +2 prot.
- --Axe Changes
- --This portion of the mod makes axes length two, a few other axe tweaks, and fixes all relevant ambidexerous values.
- Throwing axes now only -2 precision, two attacks at the same time but one ammo, charge bonus.
- Relevant ambidextrous values refers to making sure every unit with an axe maintains the same attack.
- --Blunt Weapon Secondary
- --Adds an armor negating, size negates damage portion to hammer/club blunt weapons; a small one for 1h and a regular one for 2h.
- Made to represent the sadness of blunt weapons compared to other damage types. Activates on hit, not damage.
- Small blunt force trauma is -5, strength adds armor negating blunt fatigue damage, doesn't work on undead/inanimates or size 5+, partially useful on size 3-4.
- Blunt force trauma is -3, only applies to 2handed blunt weapons.
- Note: Only certain club/mace like weapons were touched, not things like morningstars.
- --Boulder Improvement
- --Makes boulders aoe 1, with a secondary aoe 5 debree effect, fixes range and damage, and adds charge.
- the aoe 5 debree effect is -15 damage, capped at 1.
- --Bows Improvement
- --Improves the magical bows to be useful.
- Many magical bows were hardly forgable, this changes them.
- Banefire crossbow put at const level 4 instead of 6. Area decay upped to 5 aoe from 3.
- Bow of war put at const level 2 instead of 6, uses fire to forge.
- Ivory bow given 13 attacks; it is now an ivory bow of war :)
- Longbow of accuracy put at const level 0, given 100 precision and 75 range.
- Piercer now only requires earth to forge.
- Thunder bow put at a construction level 2, only level 1 air needed to forge.
- Vine bow given 5 attacks.
- --Brand Debuff
- --Makes brands less good to increase item diversity.
- Fire brand made fire 2/earth 1
- Water brand made water 3
- Water brand -1 attack
- --Capital Recruitment Competition
- --Fixes some capital-only commanders being almost strictly better than others through some combination of buffing, nerfing, and making the commanders recruit anywhere.
- Admiral given expert leadership.
- Boar lord given 18 hp.
- Initiate of the Deep made recruit anywhere.
- Keeper of the Tombs given fire 2.
- Knight Commander given expert leadership.
- Mage engineer gives resource bonus of 10
- Spider Clan Sorcerer not slow to recruit.
- Talmai Elder gives resource bonus of 20
- Warlock apprentice made recruit anywhere in all three abysias.
- Zamzummite not slow to recruit.
- --Chaos Recruitment Buff
- --Increases the effect of Chaos Recruitment to be better.
- Aka-Oni chaos recruit 3
- Dai Oni chaos recruit 30
- Kuro Oni chaos recruit 7
- Oni chaos recruit 5
- Oni General chaos recruit 15
- --Charge Bonus Addition
- --Gives various weapons charge bonus damage.
- Alicorn, Fire Javelin, Golden Horns, Gore, Harpoon, Head Butt, Javelin, Javelin of Flight, Poisonous Gore, Spectral Javelin, Stinger, Throw Rocks
- --Cool Cats Club
- --Improves the various feline units in minor ways.
- Lions made disciplined.
- Tigers made stealthy.
- --Darkvision Expansion
- --Expands the number of units with Darkvision, and improves some unit's existing darkvision.
- Cave drakes darkvision 100
- Cave grubs darkvision 100
- Cave Knight darvision 100
- Cavern Wight darkvision 100
- Sea Dog darkvision 100
- --Encumbrance Fix
- --Tweaks Enumberance values of units to be fixed.
- Living pillar base enc 2
- Nightmare base enc 10
- Salamander base enc 10
- Slinger (like from EA Arco) base enc 3
- --Enkidu Horn Helmet Addition
- --This portion of the mod gives Enkidus a 2-prot horn helmet.
- --Gold Cost Tweaks
- --Changes gold cost of various units.
- Censor 20 gold before autocalc
- Lord Warden 20 gold before autocalc
- Melqart summon no longer costs upkeep
- Salamander basecost 40 gold
- Sobek General 45 gold before autocalc
- Troglodyte and Troglodyte Lord 40 gold before autocalc
- --Item Viability Enhancement
- --Various changes to magic items to increase viability, mainly construction level, gem cost, and paths required.
- Alchemist's Stone made forgelevel 4 instead of 8.
- Amulet of the Fish made just 5 water gems
- Bear Claw Talisman made just 5 nature gems
- Berserker Pelt gives +2 str/att
- Boots of Long Strides reinvig 1
- Cat's Eye Amulet made just 5 death gems, gives darkvision 100.
- Champion's Skull made const level 0, just 5 death gems.
- Enchanted Ring Mail Armor gives slashresist
- Fire Bola made aoe 1
- Medallion of Vengeance const level 2
- --Javelin Thrower Speed Enhancement
- --Gives units made specifically to be javelin throwers an additional point of AP.
- Fomorian Javelinist, Hyena Clan Warrior, Jotun Javelinist, Leve, Marverni Javelineer, Peltast, Velite
- --Lance Replacement
- --Gives Light and Regular Lances to various monsters that should be wielding them.
- Light lance: Avvite Charioteer, Horse Brother, Light Cavalry, Runner
- Lance: Vanabog, Vanadrott
- --Leadership Fix
- --Adds, removes, and tweaks leadership values for commanders.
- Skeptic has leadership removed
- --Luck Enhancement
- --Improves luck granting items by also making them autocast Twist Fate on the holder at the start of battle.
- Faithful, Lucky Coin, Mistletoe Garland, Pendant of Luck
- --Missing Equipment Addition
- --Adds on missing equipment to certain units.
- Keeper of the Tombs and Lizard King given crown
- --Mounted Unit Encumbrance and Gold Tweak Tweak
- --Alters mounted unit encumbrance and gold costs to be better.
- Most regular mounted units have been made 5 gold cheaper, and given -1 enc to 4 enc.
- -1 enc: Agema Commander, Archerless Chariot, Barbarian Heavy Horseman, Black Templar, Chariot, Fire Lord, General, Grey Knight, Grey Lord, Hochmeister, Holy Knight, Imperial Commander, Khan, Knight Commander, Knight Commander of Avalon, Knight of Avalon, Mounted Commander, Royal Guard, Tower Knight
- -5 gold: Ancestor Vessal, Androphag, Black Hood, Cataphract, Eponi Chieftain, Eponi Knight, Equite of the Sacred Shroud, Horse Brother, Horse Tribe Cavalry, Jade Maiden, Knight of Man, Light Cavalry, Oiopata
- Both: Heavy Cavalry, Heavy Horseman, Imperial Horseman, Knight, Knight of the Chalice, Malaia Druzhina, Sauromatian Cataphract, Triton Prince, Wind Lord,
- -10 gold: Equite
- -15 gold: Wind Rider
- -40 gold: Prince General
- --New National Spells
- --Adds new spells for specific nations.
- Rekindle: Alt 3 fire 1 spell for Abysia, makes caster 5 years younger.
- --Niefel Mountain Survival
- --Grants Niefel giants and jarls mountain survival, as mountain fairing frost giants should have.
- Abductor, Niefl Giant, Niefl Jarl
- --Priest Additions and Improvements
- --Makes certain units priests that were not priests before, and improves the holy level of some priests.
- Made priest level 1: Ancient Lord, Boar Lord, Censor, Hunter Lord, Lord Warden, Manflayer, Prince General, Serpent Lord, Sobek General, Triton Prince, Wind Lord
- --Range Tweaks
- --Tweaks ranges on ranged weapons to be more accurate and balanced.
- Slings/poison slings range 35
- --Repel Weapon Fix
- --Changes some weapons so they cannot be repelled.
- Life Drain, Paralyze, Steal Strength
- --Scale Tweaks
- --Alters the effect of the scales.
- +7% events per luck scale, from 5
- +-20% resources per resource scale, from 15
- Gain points from any deviation of tempature away from recommended
- +-3% events per order scale, from 2
- All resources amounts in game multiplied by 110%
- All supply amounts in game multiplied by 90%
- --Spell Debuff
- --Makes certain overtly powerful or annoying spells less powerful to increase fun.
- Astral corruption research level 8, costs 266 slaves from 166 to be easier to dispel.
- Burden of Time research level 7.
- --Spell Viability Enhancement
- --Various changes to spells to be more viable, mainly research level, gem cost, and paths required.
- Acashic Knowledge 20 pearls, from 25.
- Dragon Master research level 5, from 8, 20 gems from 30.
- Enfeeble 80 fatigue instead of 100
- Sabbath Master 99 fatigue instead of 100
- The Kindly Ones research level 7 instead of 9.
- --Summon Viability Enhancement
- --Changes to various summons to make sure each summon in the game has a use.
- Ether gate 60 pearls instead of 90.
- Hidden in Sand/Snow/Underneath 55 gems instead of 75.
- Revive Wights 6 wights instead of 4.
- Summon Amphiptere 3 gems instead of 5.
- Summon Animals 4 gems instead of 10.
- Summon Crocadiles given deathroll (additional damage) and armloss on their bite attack.
- Fall Bears given 8 prot, from 0.
- Fire ants given fire resist 15, from 0, and fire power 1, from 0.
- Summer Lion and Winter Wolves given Fire/Frost bite attack which deal additional fire damage/cold fatigue
- --Thematic Tweaks
- --Alters units and/or their descriptions slightly to be more consistent, thematically.
- Zmey made not cold blooded.
- --Thunderstrike Evocation Rebalance
- --Reduces research on Falling Frost and Fires, damage on Thunderstrike, and a few other spell tweaks to be inline with this change.
- Falling Fires and Frost research level 4. Thunderstrike -11 damage on mainstrike, Fire cloud given 7 damage from 8 and lasts an extra round.
- --Underwater Spell Expansion
- --Increases the number of spells that can be cast underwater.
- Arouse Hunger, Black Servant, Call the Eater of the Dead, Call Wraith Lord, Clockwork Horrors, Clockwork Soldiers, Create Revenant, Iron Dragon, Legion of Wights, Lichcraft, Mechanical Men, Pale Riders, Revive Bane, Revive Bane Lord, Revive King, Revive Wights, Siege Golem, Summon Mound Fiend, Tartarian Gate.
- --Unit Size Changes
- --Changes the size of various units to be better.
- Tiny Bakemono now size 1.
- Bog Beast, Cave Cows, Cave Spiders, Fire Ant, and Killer Mantis now size 3.
- --War Horn Addition
- --This portion of the mod creates a new weapon, the "War Horn", which is given to all horn blowing units.
- single ammo aoe 1 fear effect given to: Avvite Horn Blower, Enkidu Horn Blower, Marverni Horn Blower, Zebulunite Horn Blower
- Wail from banshees replaced with area fear (aoe 5 instead of 3, fear 4 instead of 2. Yaaaa banshee buff!)
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