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Teraunce

William (GM only)

Sep 18th, 2012
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  1. William Mc-no-name[/B][/size][/url], Half-Mimic, Metal Sorcerer
  2. [B]Init[/B] +2 [B]HP[/B] 25/25 [B]Bloodied[/B] 12 [B]Healing Surge[/B] 6 ( used /7)
  3. [B]AC[/B] 15 [B]Fort[/B] 12 [B]Reflex[/B] 13 [B]Will[/B] 13 [B]Speed[/B] 5
  4. [B]Str[/B] 14 (+2) [B]Con[/B] 13 (+1) [B]Dex[/B] 14 (+2) [B]Int[/B] 12 (+1) [B]Wis[/B] 12 (+1) [B]Cha[/B] 16 (+3)
  5. [OOC='[STRIKE]Shapeshift[/STRIKE]'][B]Shapeshift[/B]
  6. At-Will Star.gif Polymorph, Stance
  7. Standard Action Personal
  8. Effect: You assume one of the following stances.
  9.  
  10. * Ooze Form: Whilst in this stance, you may move at full speed and do not grant combat advantage whilst squeezing.
  11. * Humanoid Form: Whilst in this stance, you take on the appearance of any medium humanoid. Any creature that attempts to see through your ruse makes an Insight check opposed by your Bluff check, and you gain a +5 bonus to your check.
  12. * Object Form: While in this stance you appear to look like an inanimate object made from your racial material. You are immobilized and may not make attacks. You gain resistance 5 to all damage. If you make an attempt to hide, you gain a +5 bonus to your stealth check, and may remain hidden if you no longer have concealment or cover as long as you remain in this stance. [/OOC], [OOC='[STRIKE]Burning Spray[/STRIKE]'][B]Burning Spray[/B]
  13. You fling your arm in a wide arc, casting liquid fire at your foes.
  14. At-Will ✦ Arcane, Fire, Implement
  15. Standard Action Close blast 3
  16. Target: Each creature in blast
  17. Attack: Charisma vs. Reflex
  18. Hit: 1d8 + Charisma modifier fire damage.
  19. Level 21: 2d8 + Charisma modifier fire damage.
  20. Dragon Magic: The next enemy that hits you with a
  21. melee attack before the end of your next turn takes fire
  22. damage equal to your Strength modifier.[/OOC], [OOC='[STRIKE]Lightning Breath[/STRIKE]'][B]Lightning Breath[/B]
  23. You exhale a blast of lightning at your foes. The lightning then
  24. forms a ring around you, repelling nearby attackers.
  25. Daily ✦ Arcane, Implement, Lightning
  26. Standard Action Close blast 3
  27. Target: Each creature in blast
  28. Attack: Charisma vs. Reflex
  29. Hit: 3d8 + Charisma modifier lightning damage.
  30. Miss: Half damage.
  31. Effect: Until the end of your next turn, whenever an enemy
  32. hits you with a melee attack, you push that enemy 1
  33. square.
  34. Dragon Magic: The enemy also takes 5 lightning damage.
  35. Sustain Minor: The effect persists.[/OOC], [OOC='[STRIKE]DragonFrost[/STRIKE]'][B]DragonFrost[/B]
  36. A gust of frost hammers your foe and knocks it back.
  37. At-Will ✦ Arcane, Cold, Implement
  38. Standard Action Ranged 10
  39. Target: One creature
  40. Attack: Charisma vs. Fortitude
  41. Hit: 1d8 + Charisma modifier cold damage, and you push
  42. the target 1 square.
  43. Level 21: 2d8 + Charisma modifier cold damage.
  44. Special: This power can be used as a ranged basic attack.[/OOC], [OOC='[STRIKE]Tempest Breath[/STRIKE]'][B]Tempest Breath[/B]
  45. You exhale mist that burns and disorients your foes, and a
  46. lingering fog obscures you.
  47. Encounter ✦ Acid, Arcane, Implement
  48. Standard Action Close blast 3
  49. Target: Each creature in blast
  50. Attack: Charisma vs. Reflex
  51. Hit: 2d6 + Charisma modifier acid damage, and the target
  52. can’t gain combat advantage against any creature until
  53. the end of your next turn.
  54. Dragon Magic: You gain concealment until the end of your
  55. next turn.[/OOC]
  56. [B]Notes[/B] </node>
  57. <node name="text1">secretive, doesn't like showing his face.</node>
  58. <node name="text2"></node>
  59. <node name="text4"></node>
  60. <node name="text5"></node>
  61. <node name="text6">20gp?</node>
  62. <node name="text7"></node>
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