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  1. <Entity>
  2. <EditorSession>
  3. <Performance CamClipPlanes="0.05 1000" LightsActive="true" PSActive="true" ShowFog="true" ShowSkybox="true" WorldReflection="true" />
  4. <ViewportConfig BGColor="0.2 0.2 0.2 1" GAmbientLight="true" GPointLight="true" GridSnap="false" GridSnapSeparation="0.25" SelectedViewport="3" UsingEnlargedViewport="true">
  5. <Viewport CameraPosition="0 0 20" CameraTarget="0 0 0" CameraZoom="0.916291" GridHeight="0" GridPlane="2" Preset="0" RenderMode="1" ShowAxes="true" ShowGrid="true" UsingLTCam="true" />
  6. <Viewport CameraPosition="20 0 0" CameraTarget="0 0 0" CameraZoom="0.916291" GridHeight="0" GridPlane="0" Preset="1" RenderMode="1" ShowAxes="true" ShowGrid="true" UsingLTCam="true" />
  7. <Viewport CameraPosition="0 20 0" CameraTarget="0 0 0" CameraZoom="0.916291" GridHeight="0" GridPlane="1" Preset="2" RenderMode="1" ShowAxes="true" ShowGrid="true" UsingLTCam="true" />
  8. <Viewport CameraPosition="0.969639 2.09692 2.56515" CameraTarget="-0.111803 0.627765 -0.488257" CameraZoom="2.64315" GridHeight="0" GridPlane="1" Preset="3" RenderMode="0" ShowAxes="true" ShowGrid="true" UsingLTCam="true" />
  9. </ViewportConfig>
  10. </EditorSession>
  11. <ModelData>
  12. <Entities />
  13. <Mesh Filename="entities/ODC/Girl_scary/Girl_scary.dae">
  14. <SubMesh Active="true" ID="1" Material="" Name="servant_grunt_hair" Rotation="0 0 0" Scale="1 1 1" SubMeshID="1" Tag="" WorldPos="0 0 0" />
  15. <SubMesh Active="true" ID="38" Material="" Name="Mesh" Rotation="0 0 0" Scale="1 1 1" SubMeshID="0" Tag="" WorldPos="0 0 0" />
  16. </Mesh>
  17. <Bones>
  18. <Bone ID="39" Name="joint1" />
  19. <Bone ID="40" Name="joint2" />
  20. <Bone ID="41" Name="joint3" />
  21. <Bone ID="42" Name="joint4" />
  22. <Bone ID="43" Name="joint51" />
  23. <Bone ID="44" Name="joint52" />
  24. <Bone ID="45" Name="joint53" />
  25. <Bone ID="46" Name="joint54" />
  26. <Bone ID="47" Name="joint55" />
  27. <Bone ID="48" Name="joint33" />
  28. <Bone ID="49" Name="joint34" />
  29. <Bone ID="50" Name="joint35" />
  30. <Bone ID="51" Name="joint36" />
  31. <Bone ID="52" Name="joint37" />
  32. <Bone ID="53" Name="joint38" />
  33. <Bone ID="54" Name="joint39" />
  34. <Bone ID="55" Name="joint40" />
  35. <Bone ID="56" Name="joint41" />
  36. <Bone ID="57" Name="joint42" />
  37. <Bone ID="58" Name="joint43" />
  38. <Bone ID="59" Name="joint44" />
  39. <Bone ID="60" Name="joint45" />
  40. <Bone ID="61" Name="joint46" />
  41. <Bone ID="62" Name="joint47" />
  42. <Bone ID="63" Name="joint48" />
  43. <Bone ID="64" Name="joint49" />
  44. <Bone ID="65" Name="joint50" />
  45. <Bone ID="66" Name="joint9" />
  46. <Bone ID="67" Name="joint10" />
  47. <Bone ID="68" Name="joint11" />
  48. <Bone ID="69" Name="joint12" />
  49. <Bone ID="70" Name="joint14" />
  50. <Bone ID="71" Name="joint15" />
  51. <Bone ID="72" Name="joint16" />
  52. <Bone ID="73" Name="joint17" />
  53. <Bone ID="74" Name="joint18" />
  54. <Bone ID="75" Name="joint19" />
  55. <Bone ID="76" Name="joint20" />
  56. <Bone ID="77" Name="joint21" />
  57. <Bone ID="78" Name="joint22" />
  58. <Bone ID="79" Name="joint23" />
  59. <Bone ID="80" Name="joint24" />
  60. <Bone ID="81" Name="joint25" />
  61. <Bone ID="82" Name="joint26" />
  62. <Bone ID="83" Name="joint27" />
  63. <Bone ID="84" Name="joint32" />
  64. <Bone ID="85" Name="joint28" />
  65. <Bone ID="86" Name="joint29" />
  66. <Bone ID="87" Name="joint30" />
  67. <Bone ID="88" Name="joint31" />
  68. <Bone ID="89" Name="joint13" />
  69. <Bone ID="90" Name="joint5" />
  70. <Bone ID="91" Name="joint6" />
  71. <Bone ID="92" Name="joint7" />
  72. <Bone ID="93" Name="joint8" />
  73. </Bones>
  74. <Shapes />
  75. <Bodies />
  76. <Joints />
  77. <Animations>
  78. <Animation File="C:/Program/AmnesiaTesting/Amnesia - The Dark Descent/redist/entities/ODC/Girl_scary/animations/idle.dae_anim" Name="Idle" SpecialEventTime="0" Speed="0.8" />
  79. <Animation File="C:/Program/AmnesiaTesting/Amnesia - The Dark Descent/redist/entities/ODC/Girl_scary/animations/walk.dae_anim" Name="Walk" SpecialEventTime="0" Speed="0.8" />
  80. <Animation File="C:/Program/AmnesiaTesting/Amnesia - The Dark Descent/redist/entities/ODC/Girl_scary/animations/point.dae_anim" Name="IdleExtra1" SpecialEventTime="0" Speed="0.7" />
  81. </Animations>
  82. </ModelData>
  83. <UserDefinedVariables EntitySubType="" EntityType="Enemy_Grunt">
  84. <Var Name="Health" Value="100" />
  85. <Var Name="Toughness" Value="0" />
  86. <Var Name="SightRange" Value="20" />
  87. <Var Name="DarknessSightRange" Value="5" />
  88. <Var Name="HearVolume" Value="0.55" />
  89. <Var Name="FOV" Value="120" />
  90. <Var Name="FOVXMul" Value="1" />
  91. <Var Name="ActivationDistance" Value="40" />
  92. <Var Name="MaxRegenHealth" Value="100" />
  93. <Var Name="RegenHealthSpeed" Value="5" />
  94. <Var Name="DangerMusic" Value="" />
  95. <Var Name="DangerMusicPrio" Value="0" />
  96. <Var Name="SearchMusic" Value="" />
  97. <Var Name="SearchMusicPrio" Value="0" />
  98. <Var Name="AttackMusic" Value="" />
  99. <Var Name="AttackMusicPrio" Value="0" />
  100. <Var Name="PlayerSearchMaxAngle" Value="45" />
  101. <Var Name="PlayerSearchMinDistMul" Value="0.5" />
  102. <Var Name="PlayerSearchMaxDistMul" Value="2" />
  103. <Var Name="PlayerSearchTime" Value="10" />
  104. <Var Name="PlayerPatrolMaxAngle" Value="110" />
  105. <Var Name="PlayerPatrolMinDist" Value="8" />
  106. <Var Name="PlayerPatrolMaxDist" Value="18" />
  107. <Var Name="Body_Size" Value="1.2 1.85 1.2" />
  108. <Var Name="Body_Mass" Value="50" />
  109. <Var Name="Body_AccurateClimbing" Value="true" />
  110. <Var Name="Body_MaxNoSlideSlopeAngle" Value="45" />
  111. <Var Name="Body_MaxPushMass" Value="40" />
  112. <Var Name="Body_PushForce" Value="200" />
  113. <Var Name="Body_CharacterMaxPushMass" Value="20" />
  114. <Var Name="Body_CharacterPushForce" Value="100" />
  115. <Var Name="Body_MaxStepSize" Value="0.5" />
  116. <Var Name="Body_StepClimbSpeed" Value="6.0" />
  117. <Var Name="Body_OffsetRot" Value="0 180 0" />
  118. <Var Name="Body_OffsetTrans" Value="0 -0.02 0" />
  119. <Var Name="Walk_ForwardSpeed" Value="1.3" />
  120. <Var Name="Walk_BackwardSpeed" Value="0.4" />
  121. <Var Name="Walk_ForwardAcc" Value="2.0" />
  122. <Var Name="Walk_ForwardDeacc" Value="18.0" />
  123. <Var Name="Run_ForwardSpeed" Value="5.1" />
  124. <Var Name="Run_BackwardSpeed" Value="2.0" />
  125. <Var Name="Run_ForwardAcc" Value="4.0" />
  126. <Var Name="Run_ForwardDeacc" Value="8.0" />
  127. <Var Name="TurnSpeedMul" Value="6" />
  128. <Var Name="TurnMaxSpeed" Value="12" />
  129. <Var Name="TurnMinBreakAngle" Value="10" />
  130. <Var Name="TurnBreakMul" Value="2" />
  131. <Var Name="MoveSpeedAnimMul" Value="1.2" />
  132. <Var Name="StoppedToWalkSpeed" Value="0.15" />
  133. <Var Name="WalkToStoppedSpeed" Value="0.1" />
  134. <Var Name="WalkToRunSpeed" Value="3.2" />
  135. <Var Name="RunToWalkSpeed" Value="2.8" />
  136. <Var Name="WaterStepSpeedWalk" Value="3.0" />
  137. <Var Name="WaterStepSpeedRun" Value="5.0" />
  138. <Var Name="WaterStepSpeedMisc" Value="3.0" />
  139. <Var Name="HitPS_Sword" Value="hit/blood.ps" />
  140. <Var Name="HitSound_Sword" Value="grunt/hit_generic" />
  141. <Var Name="HitPS_Club" Value="hit/blood.ps" />
  142. <Var Name="HitSound_Club" Value="grunt/hit_generic" />
  143. <Var Name="HitPS_Bullet" Value="hit/blood.ps" />
  144. <Var Name="HitSound_Bullet" Value="grunt/hit_generic" />
  145. <Var Name="HitPS_Dud" Value="" />
  146. <Var Name="HitSound_Dud" Value="" />
  147. <Var Name="AmbientSound_Idle" Value="" />
  148. <Var Name="AmbientMinTime_Idle" Value="1" />
  149. <Var Name="AmbientMaxTime_Idle" Value="3" />
  150. <Var Name="AmbientSound_Alert" Value="" />
  151. <Var Name="AmbientMinTime_Alert" Value="1" />
  152. <Var Name="AmbientMaxTime_Alert" Value="3" />
  153. <Var Name="AmbientSound_Hunt" Value="" />
  154. <Var Name="AmbientMinTime_Hunt" Value="1" />
  155. <Var Name="AmbientMaxTime_Hunt" Value="3" />
  156. <Var Name="NormalAttackDistance" Value="1.9" />
  157. <Var Name="NormalDamageSize" Value="1 1.6 1.75" />
  158. <Var Name="NormalDamageOffset" Value="0 0 1.2" />
  159. <Var Name="NormalAttackHitSound" Value="grunt/attack_claw_hit" />
  160. <Var Name="NormalAttackDamage" Value="30 60" />
  161. <Var Name="NormalAttackForce" Value="30 5" />
  162. <Var Name="NormalAttackStrength" Value="1" />
  163. <Var Name="NormalDamageType" Value="Claws" />
  164. <Var Name="BreakDoorAttackDamage" Value="26 26" />
  165. <Var Name="BreakDoorAttackForce" Value="30 5" />
  166. <Var Name="BreakDoorAttackStrength" Value="6" />
  167. <Var Name="BreakDoorAttackHitSound" Value="grunt/attack_claw_hit" />
  168. <Var Name="BreakDoorDamageType" Value="BloodSplat" />
  169. <Var Name="NoticeSound" Value="" />
  170. <Var Name="EnabledSound" Value="" />
  171. <Var Name="GroggyDamageCount" Value="1" />
  172. <Var Name="AlertToHuntDistance" Value="9" />
  173. <Var Name="AlertToInstantHuntDistance" Value="2.5" />
  174. <Var Name="HuntPauseMinTime" Value="2.0" />
  175. <Var Name="HuntPauseMaxTime" Value="4.5" />
  176. <Var Name="IncreaseAlertSpeedDistance" Value="6" />
  177. <Var Name="IncreasedAlertSpeedMul" Value="1.25" />
  178. <Var Name="AlertRunTowardsToHuntLimit" Value="30" />
  179. <Var Name="AlertRunTowardsCheckDistance" Value="6" />
  180. <Var Name="IdleExtraTimeMin" Value="2" />
  181. <Var Name="IdleExtraTimeMax" Value="6" />
  182. <Var Name="IdleExtraNum" Value="3" />
  183. </UserDefinedVariables>
  184. </Entity>
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