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Spookygnu

config

Sep 2nd, 2016
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  1. class cfgVehicleClasses
  2. {
  3. class CfgEditorCategories
  4. {
  5. displayName = "BGZ Models";
  6. };
  7. class CfgEditorSubcategories
  8. {
  9. displayName = "BGZ Buildings";
  10. };
  11. };
  12. class CfgVehicles
  13. {
  14. class CfgDestroy
  15. {
  16. class BuildingHit
  17. {
  18. sound[] = {};
  19. };
  20. };
  21. class House; // declare House from ArmA 3
  22. class House_F : House // declare and define House_F, and make it inheret House
  23. {
  24. class DestructionEffects;
  25. };
  26.  
  27. class Ruins_F;
  28.  
  29. class spkg_wall1 : House_F
  30. {
  31.  
  32. scope = 2;
  33. cost = 40;
  34. vehicleClass = SpkgObjects;
  35. editorCatergory = "BGZ Models";
  36. editorSubCategory = "BGZ Buildings";
  37. model = "spooks\benghazi_models\wall_broken_quarter.p3d";
  38. displayName = "broken_wall_quarter";
  39. displayNameShort = "Wall";
  40.  
  41. };
  42.  
  43. class spkg_house_wip1 : House_F
  44. {
  45. scope = 2;
  46. cost = 40;
  47. vehicleClass = SpkgObjects;
  48. editorCatergory = "BGZ Models";
  49. editorSubCategory = "BGZ Buildings";
  50. model = "spooks\benghazi_models\house_wip1.p3d";
  51. displayName = "House_WIP1";
  52. displayNameShort = "house_WIP1";
  53. class DestructionEffects: DestructionEffects
  54. {
  55. class Ruin1
  56. {
  57. simulation = "ruin";
  58. type = "\a3\structures_f\households\house_small01\House_Small_01_V1_ruins_F";
  59. position = "";
  60. intensity = 1;
  61. interval = 1;
  62. lifeTime = 1;
  63. };
  64. };
  65. };
  66. };
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