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Mar 5th, 2015
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  1. // outColor = originAndLength; // Produces opaque blue
  2. // outColor = texelFetch(gradientColLUT, ivec2(0.0, 0.0), 0); // Produces opaque green
  3. // outColor = texelFetch(gradientColLUT, ivec2(0.0, 0.0), 0 ) * vec4(1.0, 1.0, originAndLength[2], 1.0); // Produces no output whatsoever
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