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- case GS_DISARM:
- rate = 3*skill_lv;
- if (sstatus->dex > tstatus->dex)
- rate += (sstatus->dex - tstatus->dex)/5; //TODO: Made up formula
- // rA 2016 Update by Darkness (Original idea by Karmic eA)
- if ( !skill_strip_equip(src,bl, EQP_WEAPON, rate, skill_lv, skill_get_time(skill_id,skill_lv)) ){
- clif_skill_fail(sd,skill_id,0,0); // Opcional
- } else {
- clif_displaymessage(sd->fd,"El rival ha sido desarmado."); // Opcional
- clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
- }
- break;
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