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- (The pound signs are my own alterations.)
- fixme:gameux:GameExplorerImpl_VerifyAccess (0x######, L"C:\\Program Files\\GOG.com\\The Witcher Enhanced Edition Directors Cut\\TheWitcherGDF.dll", 0x######)
- fixme:wininet:InternetSetOptionExW Flags 00000000 ignored
- err:wininet:NETCON_secure_connect SSL_connect failed: #####
- fixme:gameux:GameExplorerImpl_VerifyAccess (0x######, L"C:\\Program Files\\GOG.com\\The Witcher Enhanced Edition Directors Cut\\TheWitcherGDF.dll", 0x######)
- fixme:heap:HeapSetInformation 0x###### 0 0x####### 4
- fixme:ddraw:DirectDrawEnumerateExA flags 0x00000001 not handled
- fixme:d3d:init_driver_info Unable to find a driver/device info for vendor_id=0x#### device_id=0x### for driver_model=2
- fixme:win:EnumDisplayDevicesW ((null),0,0x#######,0x00000000), stub!
- fixme:d3d:init_driver_info Unable to find a driver/device info for vendor_id=0x#### device_id=0x### for driver_model=2
- fixme:win:EnumDisplayDevicesW ((null),0,0x#######,0x00000000), stub!
- fixme:wave:wodDsCreate DirectSound not implemented
- fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
- fixme:wave:AudioUnit_SetVolume independent left/right volume not implemented (1.000000, 1.000000)
- fixme:wave:wodDsCreate DirectSound not implemented
- fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
- fixme:wave:wodDsCreate DirectSound not implemented
- fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
- fixme:wave:wodDsCreate DirectSound not implemented
- fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
- fixme:wave:wodDsCreate DirectSound not implemented
- fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
- fixme:wave:wodDsCreate DirectSound not implemented
- fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
- fixme:wave:wodDsCreate DirectSound not implemented
- fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
- fixme:ole:CoInitializeSecurity (0x0,-1,0x0,0x0,0,3,0x0,0,0x0) - stub!
- fixme:wbemprox:wbem_locator_ConnectServer 0x######, L"ROOT\\CIMV2", (null), (null), (null), 0x00000000, (null), 0x0, 0x######)
- fixme:d3d:init_driver_info Unable to find a driver/device info for vendor_id=0x#### device_id=0x### for driver_model=2
- fixme:win:EnumDisplayDevicesW ((null),0,0x######,0x00000000), stub!
- fixme:wave:wodDsCreate DirectSound not implemented
- fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
- fixme:wave:wodDsCreate DirectSound not implemented
- fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
- fixme:wave:wodDsCreate DirectSound not implemented
- fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
- fixme:wave:wodDsCreate DirectSound not implemented
- fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
- fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x#######, 0000: semi-stub!
- fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x#######, 0000: semi-stub!
- fixme:file:MoveFileWithProgressW MOVEFILE_WRITE_THROUGH unimplemented
- fixme:file:MoveFileWithProgressW MOVEFILE_WRITE_THROUGH unimplemented
- The last two, fixme:file:MoveFileWithProgressW MOVEFILE_WRITE_THROUGH unimplemented, are associated with game save activity - i.e. the number of times I save, the number of times it appears. It happens regardless of a what point in the game I save. This may be the reason why not all the quests get put in the save file?
- As a side note, completely unrelated the graphics for the game are unstable even with the various fixes on AppDB. Sometimes I get puppet lines, sometimes the characters go transparent, and sometimes the game runs perfectly. Like the original reporter of the puppet line bug stated for the Witcher, I found no additional errors in the log to account for the puppet lines. However, on the very rare occasion the characters go transparent, I get a whole bunch of the following error:
- fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
- fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
- fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
- fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
- fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
- fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
- fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
- fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
- fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
- fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
- fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
- fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
- fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
- fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
- fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
- fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
- I hope this helps.
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