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WINE debug log Witcher

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Jul 27th, 2011
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  1. (The pound signs are my own alterations.)
  2.  
  3. fixme:gameux:GameExplorerImpl_VerifyAccess (0x######, L"C:\\Program Files\\GOG.com\\The Witcher Enhanced Edition Directors Cut\\TheWitcherGDF.dll", 0x######)
  4. fixme:wininet:InternetSetOptionExW Flags 00000000 ignored
  5. err:wininet:NETCON_secure_connect SSL_connect failed: #####
  6. fixme:gameux:GameExplorerImpl_VerifyAccess (0x######, L"C:\\Program Files\\GOG.com\\The Witcher Enhanced Edition Directors Cut\\TheWitcherGDF.dll", 0x######)
  7. fixme:heap:HeapSetInformation 0x###### 0 0x####### 4
  8. fixme:ddraw:DirectDrawEnumerateExA flags 0x00000001 not handled
  9. fixme:d3d:init_driver_info Unable to find a driver/device info for vendor_id=0x#### device_id=0x### for driver_model=2
  10. fixme:win:EnumDisplayDevicesW ((null),0,0x#######,0x00000000), stub!
  11. fixme:d3d:init_driver_info Unable to find a driver/device info for vendor_id=0x#### device_id=0x### for driver_model=2
  12. fixme:win:EnumDisplayDevicesW ((null),0,0x#######,0x00000000), stub!
  13. fixme:wave:wodDsCreate DirectSound not implemented
  14. fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
  15. fixme:wave:AudioUnit_SetVolume independent left/right volume not implemented (1.000000, 1.000000)
  16. fixme:wave:wodDsCreate DirectSound not implemented
  17. fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
  18. fixme:wave:wodDsCreate DirectSound not implemented
  19. fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
  20. fixme:wave:wodDsCreate DirectSound not implemented
  21. fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
  22. fixme:wave:wodDsCreate DirectSound not implemented
  23. fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
  24. fixme:wave:wodDsCreate DirectSound not implemented
  25. fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
  26. fixme:wave:wodDsCreate DirectSound not implemented
  27. fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
  28. fixme:ole:CoInitializeSecurity (0x0,-1,0x0,0x0,0,3,0x0,0,0x0) - stub!
  29. fixme:wbemprox:wbem_locator_ConnectServer 0x######, L"ROOT\\CIMV2", (null), (null), (null), 0x00000000, (null), 0x0, 0x######)
  30. fixme:d3d:init_driver_info Unable to find a driver/device info for vendor_id=0x#### device_id=0x### for driver_model=2
  31. fixme:win:EnumDisplayDevicesW ((null),0,0x######,0x00000000), stub!
  32. fixme:wave:wodDsCreate DirectSound not implemented
  33. fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
  34. fixme:wave:wodDsCreate DirectSound not implemented
  35. fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
  36. fixme:wave:wodDsCreate DirectSound not implemented
  37. fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
  38. fixme:wave:wodDsCreate DirectSound not implemented
  39. fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
  40. fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x#######, 0000: semi-stub!
  41. fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x#######, 0000: semi-stub!
  42. fixme:file:MoveFileWithProgressW MOVEFILE_WRITE_THROUGH unimplemented
  43. fixme:file:MoveFileWithProgressW MOVEFILE_WRITE_THROUGH unimplemented
  44.  
  45. The last two, fixme:file:MoveFileWithProgressW MOVEFILE_WRITE_THROUGH unimplemented, are associated with game save activity - i.e. the number of times I save, the number of times it appears. It happens regardless of a what point in the game I save. This may be the reason why not all the quests get put in the save file?
  46.  
  47. As a side note, completely unrelated the graphics for the game are unstable even with the various fixes on AppDB. Sometimes I get puppet lines, sometimes the characters go transparent, and sometimes the game runs perfectly. Like the original reporter of the puppet line bug stated for the Witcher, I found no additional errors in the log to account for the puppet lines. However, on the very rare occasion the characters go transparent, I get a whole bunch of the following error:
  48.  
  49. fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
  50. fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
  51. fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
  52. fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
  53. fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
  54. fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
  55. fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
  56. fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
  57. fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
  58. fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
  59. fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
  60. fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
  61. fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
  62. fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
  63. fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
  64. fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
  65.  
  66. I hope this helps.
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