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Oct 1st, 2012
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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.6.13
  6. Passed cmdline options:
  7. -spec_exp 0.7
  8. -ogl_spec 15
  9. -spec_static 1.0
  10. -spec_point 0.7
  11. -spec_tube 1.0
  12. -ambient_factor 90
  13. -soft_particles
  14. -post_process
  15. -bloom_intensity 20
  16. -fxaa
  17. -cache_bitmaps
  18. -ship_choice_3d
  19. -weapon_choice_3d
  20. -warp_flash
  21. -snd_preload
  22. -mod (No mod)
  23. Building file index...
  24. Found root pack 'C:\Games\Diaspora\R1.0.2_Patch.vp' with a checksum of 0x7df9132d
  25. Found root pack 'C:\Games\Diaspora\R1_Core.vp' with a checksum of 0x2b0863f9
  26. Found root pack 'C:\Games\Diaspora\R1_Effects.vp' with a checksum of 0xbd1d2fde
  27. Found root pack 'C:\Games\Diaspora\R1_Interface.vp' with a checksum of 0x2ed2245f
  28. Found root pack 'C:\Games\Diaspora\R1_Movies.vp' with a checksum of 0xe66ae339
  29. Found root pack 'C:\Games\Diaspora\R1_Ships.vp' with a checksum of 0x07315d6d
  30. Found root pack 'C:\Games\Diaspora\R1_Sound.vp' with a checksum of 0xdc928568
  31. Found root pack 'C:\Games\Diaspora\R1_Textures.vp' with a checksum of 0xdd208c33
  32. Searching root 'C:\Games\Diaspora\(No mod)\' ... 0 files
  33. Searching root 'C:\Games\Diaspora\' ... 8 files
  34. Searching root pack 'C:\Games\Diaspora\R1.0.2_Patch.vp' ... 78 files
  35. Searching root pack 'C:\Games\Diaspora\R1_Core.vp' ... 86 files
  36. Searching root pack 'C:\Games\Diaspora\R1_Effects.vp' ... 2451 files
  37. Searching root pack 'C:\Games\Diaspora\R1_Interface.vp' ... 1518 files
  38. Searching root pack 'C:\Games\Diaspora\R1_Movies.vp' ... 1432 files
  39. Searching root pack 'C:\Games\Diaspora\R1_Ships.vp' ... 353 files
  40. Searching root pack 'C:\Games\Diaspora\R1_Sound.vp' ... 1367 files
  41. Searching root pack 'C:\Games\Diaspora\R1_Textures.vp' ... 574 files
  42. Searching root 'h:\' ... 0 files
  43. Found 11 roots and 7867 files.
  44. Setting language to English
  45. Initializing OpenAL...
  46. OpenAL Vendor : Creative Labs Inc.
  47. OpenAL Renderer : Software
  48. OpenAL Version : 1.1
  49.  
  50. Found extension "ALC_EXT_EFX".
  51.  
  52. Sample rate: 44100 (44100)
  53. EFX version: 1.0
  54. Max auxiliary sends: 1
  55. Playback device: Generic Software on Speakers (Realtek High Definition Audio)
  56. Capture device: <not available>
  57. ... OpenAL successfully initialized!
  58. Failed to init speech
  59. Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
  60. Initializing WGL...
  61. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  62. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  63. OpenGL Vendor : ATI Technologies Inc.
  64. OpenGL Renderer : AMD Radeon HD 6900 Series
  65. OpenGL Version : 4.2.11762 Compatibility Profile Context
  66.  
  67. Using extension "GL_EXT_fog_coord".
  68. Using extension "GL_ARB_multitexture".
  69. Using extension "GL_ARB_texture_env_add".
  70. Using extension "GL_ARB_texture_compression".
  71. Using extension "GL_EXT_texture_compression_s3tc".
  72. Using extension "GL_EXT_texture_filter_anisotropic".
  73. Using extension "GL_ARB_texture_env_combine".
  74. Using extension "GL_EXT_compiled_vertex_array".
  75. Using extension "GL_EXT_draw_range_elements".
  76. Using extension "GL_ARB_texture_mirrored_repeat".
  77. Using extension "GL_ARB_texture_non_power_of_two".
  78. Using extension "GL_ARB_vertex_buffer_object".
  79. Using extension "GL_ARB_pixel_buffer_object".
  80. Using extension "GL_SGIS_generate_mipmap".
  81. Using extension "GL_EXT_framebuffer_object".
  82. Using extension "GL_ARB_texture_rectangle".
  83. Using extension "GL_EXT_bgra".
  84. Using extension "GL_ARB_texture_cube_map".
  85. Using extension "GL_EXT_texture_lod_bias".
  86. Using extension "GL_ARB_point_sprite".
  87. Using extension "GL_ARB_shading_language_100".
  88. Using extension "GL_ARB_shader_objects".
  89. Using extension "GL_ARB_vertex_shader".
  90. Using extension "GL_ARB_fragment_shader".
  91. Using extension "GL_ARB_shader_texture_lod".
  92. Using extension "GL_ARB_texture_float".
  93. Using extension "GL_ARB_draw_elements_base_vertex".
  94. Found special extension function "wglSwapIntervalEXT".
  95.  
  96. Compiling new shader:
  97. Loading built-in default shader for: soft-v.sdr
  98. Loading built-in default shader for: soft-f.sdr
  99. Shader features:
  100. Depth-blended Particles
  101. Compiling new shader:
  102. Loading built-in default shader for: soft-v.sdr
  103. Loading built-in default shader for: soft-f.sdr
  104. Shader features:
  105. Distorted Particles
  106.  
  107. Compiling post-processing shader 1 ...
  108. Loading built-in default shader for: post-v.sdr
  109. Loading built-in default shader for: post-f.sdr
  110. Compiling post-processing shader 2 ...
  111. Loading built-in default shader for: post-v.sdr
  112. Loading built-in default shader for: blur-f.sdr
  113. Compiling post-processing shader 3 ...
  114. Loading built-in default shader for: post-v.sdr
  115. Loading built-in default shader for: blur-f.sdr
  116. Compiling post-processing shader 4 ...
  117. Loading built-in default shader for: post-v.sdr
  118. Loading built-in default shader for: brightpass-f.sdr
  119. Compiling post-processing shader 5 ...
  120. Loading built-in default shader for: fxaa-v.sdr
  121. Loading built-in default shader for: fxaa-f.sdr
  122. Compiling post-processing shader 6 ...
  123. Loading built-in default shader for: post-v.sdr
  124. Loading built-in default shader for: fxaapre-f.sdr
  125. Compiling post-processing shader 7 ...
  126. Loading built-in default shader for: post-v.sdr
  127. Loading built-in default shader for: ls-f.sdr
  128.  
  129. Max texture units: 8 (16)
  130. Max elements vertices: 2147483647
  131. Max elements indices: 16777215
  132. Max texture size: 16384x16384
  133. Max render buffer size: 16384x16384
  134. Can use compressed textures: YES
  135. Texture compression available: YES
  136. Post-processing enabled: YES
  137. Using trilinear texture filter.
  138. OpenGL Shader Version: 4.20
  139. ... OpenGL init is complete!
  140. Size of bitmap info = 742 KB
  141. Size of bitmap extra info = 48 bytes
  142. ANI cursorweb with size 24x24 (25.0% wasted)
  143. GRAPHICS: Initializing default colors...
  144. Game Settings Table: Using Standard Loops For SEXP Arguments
  145. Game Settings Table: Using standard event chaining behavior
  146. Game Settings Table: External shaders are DISABLED
  147. Game Settings Table: Using Reversed Loops For SEXP Arguments
  148. SCRIPTING: Beginning initialization sequence...
  149. SCRIPTING: Beginning Lua initialization...
  150. LUA: Opening LUA state...
  151. LUA: Initializing base Lua libraries...
  152. LUA: Beginning ADE initialization
  153. ADE: Initializing enumeration constants...
  154. ADE: Assigning Lua session...
  155. SCRIPTING: Beginning main hook parse sequence....
  156. Wokka! Error opening file (scripting.tbl)!
  157. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  158. TBM => Starting parse of 'PitchYawBankLocked-sct.tbm' ...
  159. TBM => Starting parse of 'flakSnd-sct.tbm' ...
  160. TBM => Starting parse of 'explosions-sct.tbm' ...
  161. TBM => Starting parse of 'debris-sct.tbm' ...
  162. TBM => Starting parse of 'cylonHud-sct.tbm' ...
  163. SCRIPTING: Inititialization complete.
  164. SCRIPTING: Splash screen overrides checked
  165. SCRIPTING: Splash hook has been run
  166. SCRIPTING: Splash screen conditional hook has been run
  167. Using high memory settings...
  168. Wokka! Error opening file (interface.tbl)!
  169. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  170. Windows reported 16 joysticks, we found 0
  171. Current soundtrack set to -1 in event_music_reset_choices
  172. TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
  173. Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
  174. BMPMAN: Found EFF (Exp_Nuke.eff) with 86 frames at 24 fps.
  175. BMPMAN: Found EFF (Exp_Fighter_Norm.eff) with 71 frames at 30 fps.
  176. BMPMAN: Found EFF (Exp_Fighter_Vapor.eff) with 92 frames at 30 fps.
  177. BMPMAN: Found EFF (Exp_Flak_Big.eff) with 120 frames at 20 fps.
  178. BMPMAN: Found EFF (Exp_Flak_Small.eff) with 98 frames at 30 fps.
  179. BMPMAN: Found EFF (Exp_Medium.eff) with 100 frames at 30 fps.
  180. BMPMAN: Found EFF (Exp_Missile_Small.eff) with 45 frames at 30 fps.
  181. BMPMAN: Found EFF (Exp_Missile_EMP.eff) with 72 frames at 30 fps.
  182. BMPMAN: Found EFF (Exp_Huge.eff) with 106 frames at 30 fps.
  183. BMPMAN: Found EFF (Exp_Large.eff) with 125 frames at 25 fps.
  184. BMPMAN: Found EFF (Exp_Nuke_Big.eff) with 64 frames at 15 fps.
  185. TBM => Starting parse of 'weak-wep.tbm' ...
  186. Weapon 'MEC-A6#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
  187. Weapon '30mm 2.1#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
  188. Weapon 'HD-70 Lightning Javelin#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
  189. Weapon 'TM-7 Pyro Javelin#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
  190. Weapon 'GBU-102 Tercio#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
  191. Weapon 'SRM-AF 2.6 Pilum#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
  192. Weapon 'LRT-AP 2.2 Shipwreck#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
  193. Weapon 'MRT-HE 1.0 Scythe#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
  194. Weapon 'MRT-N 2.3 Mangonel#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
  195. TBM => Starting parse of 'objecttypes-obt.tbm' ...
  196. BMPMAN: Found EFF (Thruster_Col_Fire.eff) with 20 frames at 25 fps.
  197. BMPMAN: Found EFF (Thruster_Jets.eff) with 3 frames at 25 fps.
  198. BMPMAN: Found EFF (col_miscbargauge.eff) with 11 frames at 1 fps.
  199. BMPMAN: Found EFF (Throttle_Default.eff) with 4 frames at 1 fps.
  200. BMPMAN: Found EFF (Threat_Arc_Default.eff) with 2 frames at 1 fps.
  201. BMPMAN: Found EFF (Threat_Dumb_Default.eff) with 3 frames at 1 fps.
  202. BMPMAN: Found EFF (Threat_Lock_Default.eff) with 3 frames at 1 fps.
  203. BMPMAN: Found EFF (Dummy.eff) with 4 frames at 1 fps.
  204. BMPMAN: Found EFF (Energy_Big_Default.eff) with 4 frames at 1 fps.
  205. BMPMAN: Found EFF (Energy_Default.eff) with 4 frames at 1 fps.
  206. BMPMAN: Found EFF (Flight_Path_Default.eff) with 1 frames at 1 fps.
  207. BMPMAN: Found EFF (Warhead_Icon_Default.eff) with 1 frames at 1 fps.
  208. BMPMAN: Found EFF (Leadsight_Default.eff) with 2 frames at 1 fps.
  209. BMPMAN: Found EFF (col_weapons_h.eff) with 1 frames at 1 fps.
  210. BMPMAN: Found EFF (col_weapons_list.eff) with 1 frames at 1 fps.
  211. BMPMAN: Found EFF (Wingman_Left_Default.eff) with 1 frames at 1 fps.
  212. BMPMAN: Found EFF (Wingman_Entry_Default.eff) with 1 frames at 1 fps.
  213. BMPMAN: Found EFF (Wingman_Dot_Default.eff) with 2 frames at 1 fps.
  214. BMPMAN: Found EFF (Lock_Ind_Default.eff) with 10 frames at 20 fps.
  215. BMPMAN: Found EFF (Locked_Ind_Default.eff) with 1 frames at 5 fps.
  216. BMPMAN: Found EFF (Reticle_Center_Default.eff) with 1 frames at 1 fps.
  217. ANI Support_Default with size 108x24 (25.0% wasted)
  218. BMPMAN: Found EFF (Direct_Top_Default.eff) with 1 frames at 1 fps.
  219. BMPMAN: Found EFF (Direct_Entry_Default.eff) with 1 frames at 1 fps.
  220. BMPMAN: Found EFF (TargetMon_Main_Default.eff) with 2 frames at 1 fps.
  221. ANI TargetMon_Bar_Default with size 4x96 (25.0% wasted)
  222. BMPMAN: Found EFF (TargetMon_Alpha.eff) with 1 frames at 1 fps.
  223. ANI targhit1 with size 31x21 (34.4% wasted)
  224. BMPMAN: Found EFF (netlag1.eff) with 2 frames at 1 fps.
  225. ANI Support_Cylon with size 108x24 (25.0% wasted)
  226. ANI Damage_Top_Cylon with size 148x25 (21.9% wasted)
  227. ANI Wingman_Left_Cylon with size 71x53 (17.2% wasted)
  228. ANI Wingman_Entry_Cylon with size 35x53 (17.2% wasted)
  229. ANI Wingman_Right_Cylon with size 14x53 (17.2% wasted)
  230. BMPMAN: Found EFF (Wingman_Dot_Cylon.eff) with 2 frames at 1 fps.
  231. ANI Weapon_P_Top_Cylon with size 221x20 (37.5% wasted)
  232. ANI Objective_Cylon with size 149x21 (34.4% wasted)
  233. BMPMAN: Found EFF (TargetMon_Main_Cylon.eff) with 2 frames at 1 fps.
  234. ANI TargetMon_Bar_Cylon with size 7x20 (37.5% wasted)
  235. BMPMAN: Found EFF (Energy_Cylon.eff) with 4 frames at 1 fps.
  236. BMPMAN: Found EFF (Flight_Path_Cylon.eff) with 1 frames at 1 fps.
  237. BMPMAN: Found EFF (Reticle_Center_Cylon.eff) with 1 frames at 1 fps.
  238. BMPMAN: Found EFF (Throttle_Cylon.eff) with 4 frames at 1 fps.
  239. BMPMAN: Found EFF (Threat_Arc_Cylon.eff) with 2 frames at 1 fps.
  240. BMPMAN: Found EFF (Threat_Dumb_Cylon.eff) with 3 frames at 1 fps.
  241. BMPMAN: Found EFF (Threat_Lock_Cylon.eff) with 3 frames at 1 fps.
  242. ANI Lead_Ind_Default with size 26x26 (18.8% wasted)
  243. ANI Time_Cylon with size 47x23 (28.1% wasted)
  244. BMPMAN: Found EFF (Left_Border.eff) with 1 frames at 1 fps.
  245. BMPMAN: Found EFF (Left_Border_bottom.eff) with 1 frames at 1 fps.
  246. BMPMAN: Found EFF (Right_Border.eff) with 1 frames at 1 fps.
  247. BMPMAN: Found EFF (Right_Border_bottom.eff) with 1 frames at 1 fps.
  248. BMPMAN: Found EFF (left_bottomarc.eff) with 1 frames at 1 fps.
  249. BMPMAN: Found EFF (right_bottomarc.eff) with 1 frames at 1 fps.
  250. BMPMAN: Found EFF (left_toparc.eff) with 1 frames at 1 fps.
  251. BMPMAN: Found EFF (right_toparc.eff) with 1 frames at 1 fps.
  252. BMPMAN: Found EFF (left_bracket_small.eff) with 1 frames at 1 fps.
  253. BMPMAN: Found EFF (left_bracket_small2.eff) with 1 frames at 1 fps.
  254. BMPMAN: Found EFF (right_bracket_small.eff) with 1 frames at 1 fps.
  255. BMPMAN: Found EFF (right_bracket_small2.eff) with 1 frames at 1 fps.
  256. BMPMAN: Found EFF (right_bracket_large.eff) with 1 frames at 1 fps.
  257. ANI Damage_Top_Default with size 148x25 (21.9% wasted)
  258. ANI toggle1 with size 57x20 (37.5% wasted)
  259. ANI Weapon_P_Top_Default with size 221x20 (37.5% wasted)
  260. ANI Objective_Default with size 149x21 (34.4% wasted)
  261. BMPMAN: Found EFF (Escort_Entry_Default.eff) with 1 frames at 1 fps.
  262. ANI Time_Default with size 47x23 (28.1% wasted)
  263. BMPMAN: Found EFF (Exp_Asteroid.eff) with 70 frames at 12 fps.
  264. Someone passed an extension to bm_load for file 'Lightning.dds'
  265. Someone passed an extension to bm_load for file 'Lightning_Glow_Blue.dds'
  266. Someone passed an extension to bm_load for file 'Lightning.dds'
  267. Someone passed an extension to bm_load for file 'Lightning_Glow_Red.dds'
  268. Someone passed an extension to bm_load for file 'Lightning.dds'
  269. Someone passed an extension to bm_load for file 'Lightning_Glow_Green.dds'
  270. Someone passed an extension to bm_load for file 'Lightning.dds'
  271. Someone passed an extension to bm_load for file 'Lightning_Glow_EMP.dds'
  272. loading animated cursor "cursor"
  273. ANI cursor with size 24x24 (25.0% wasted)
  274. TABLES => Starting parse of 'mainhall.tbl.
  275. MediaVPs: Explosions script loaded!
  276. MediaVPs: Flaming debris script loaded!
  277. Initializing Cylon HUD overlay textures...
  278. BMPMAN: Found EFF (Cyl_Datastream1.eff) with 120 frames at 20 fps.
  279. BMPMAN: Found EFF (Cyl_Datastream2.eff) with 120 frames at 20 fps.
  280. BMPMAN: Found EFF (Cyl_Datastream3.eff) with 120 frames at 20 fps.
  281. Cylon HUD overlay initialized!
  282. Ships.tbl is : INVALID!!!!
  283. Weapons.tbl is : INVALID!!!!
  284. cfile_init() took 114
  285. TrackIR Init Failed - 1
  286. Compiling video-processing shader ...
  287. Loading built-in default shader for: video-v.sdr
  288. Loading built-in default shader for: video-f.sdr
  289. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  290. ANI cursor.ani with size 24x24 (25.0% wasted)
  291. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  292. ANI Main_Hall_Exit.ani with size 68x22 (31.3% wasted)
  293. ANI Main_Hall_Pilot.ani with size 102x22 (31.3% wasted)
  294. ANI Main_Hall_Brief.ani with size 132x22 (31.3% wasted)
  295. ANI Main_Hall_Tech.ani with size 166x22 (31.3% wasted)
  296. ANI Main_Hall_Options.ani with size 126x22 (31.3% wasted)
  297. ANI Main_Hall_Campaign.ani with size 174x24 (25.0% wasted)
  298. Got event GS_EVENT_LAB (64) in state GS_STATE_MAIN_MENU (1)
  299. Loading model 'Cyl_Raider.pof'
  300. Compiling new shader:
  301. Loading built-in default shader for: main-v.sdr
  302. Loading built-in default shader for: main-f.sdr
  303. Shader features:
  304. Lighting
  305. Diffuse Mapping
  306. Specular Mapping
  307. Environment Mapping
  308. Compiling new shader:
  309. Loading built-in default shader for: main-v.sdr
  310. Loading built-in default shader for: main-f.sdr
  311. Shader features:
  312. Lighting
  313. Fog Effect
  314. Diffuse Mapping
  315. Specular Mapping
  316. Environment Mapping
  317. Compiling new shader:
  318. Loading built-in default shader for: main-v.sdr
  319. Loading built-in default shader for: main-f.sdr
  320. Shader features:
  321. Lighting
  322. Diffuse Mapping
  323. Specular Mapping
  324. Environment Mapping
  325. Animated Effects
  326. Compiling new shader:
  327. Loading built-in default shader for: main-v.sdr
  328. Loading built-in default shader for: main-f.sdr
  329. Shader features:
  330. Lighting
  331. Fog Effect
  332. Diffuse Mapping
  333. Specular Mapping
  334. Environment Mapping
  335. Animated Effects
  336. BMPMAN: Found EFF (cyl_eyes-glow.eff) with 32 frames at 16 fps.
  337. Compiling new shader:
  338. Loading built-in default shader for: main-v.sdr
  339. Loading built-in default shader for: main-f.sdr
  340. Shader features:
  341. Lighting
  342. Diffuse Mapping
  343. Glow Mapping
  344. Specular Mapping
  345. Environment Mapping
  346. Compiling new shader:
  347. Loading built-in default shader for: main-v.sdr
  348. Loading built-in default shader for: main-f.sdr
  349. Shader features:
  350. Lighting
  351. Fog Effect
  352. Diffuse Mapping
  353. Glow Mapping
  354. Specular Mapping
  355. Environment Mapping
  356. Compiling new shader:
  357. Loading built-in default shader for: main-v.sdr
  358. Loading built-in default shader for: main-f.sdr
  359. Shader features:
  360. Lighting
  361. Diffuse Mapping
  362. Glow Mapping
  363. Specular Mapping
  364. Environment Mapping
  365. Animated Effects
  366. Compiling new shader:
  367. Loading built-in default shader for: main-v.sdr
  368. Loading built-in default shader for: main-f.sdr
  369. Shader features:
  370. Lighting
  371. Fog Effect
  372. Diffuse Mapping
  373. Glow Mapping
  374. Specular Mapping
  375. Environment Mapping
  376. Animated Effects
  377. Potential problem found: Unrecognized subsystem type 'FTL', believed to be in ship Cyl_Raider.pof
  378. IBX: Found a good IBX to read for 'Cyl_Raider.pof'.
  379. IBX-DEBUG => POF checksum: 0xd0c42b22, IBX checksum: 0x5391c405 -- "Cyl_Raider.pof"
  380. Submodel 'engine2b-destroyed' is detail level 1 of 'engine2a-destroyed'
  381. Submodel 'engine2c-destroyed' is detail level 2 of 'engine2a-destroyed'
  382. Submodel 'engine3b-destroyed' is detail level 1 of 'engine3a-destroyed'
  383. Submodel 'engine3c-destroyed' is detail level 2 of 'engine3a-destroyed'
  384. Submodel 'engine1b' is detail level 1 of 'engine1a'
  385. Submodel 'engine1c' is detail level 2 of 'engine1a'
  386. Submodel 'engine3b' is detail level 1 of 'engine3a'
  387. Submodel 'engine3c' is detail level 2 of 'engine3a'
  388. Submodel 'engine1b-destroyed' is detail level 1 of 'engine1a-destroyed'
  389. Submodel 'engine1c-destroyed' is detail level 2 of 'engine1a-destroyed'
  390. Submodel 'engine2b' is detail level 1 of 'engine2a'
  391. Submodel 'engine2c' is detail level 2 of 'engine2a'
  392. Frame 0 too long!!: frametime = 0.721 (0.721)
  393. Compiling new shader:
  394. Loading built-in default shader for: main-v.sdr
  395. Loading built-in default shader for: main-f.sdr
  396. Shader features:
  397. Lighting
  398. Diffuse Mapping
  399. Specular Mapping
  400. Compiling new shader:
  401. Loading built-in default shader for: main-v.sdr
  402. Loading built-in default shader for: main-f.sdr
  403. Shader features:
  404. Lighting
  405. Diffuse Mapping
  406. Glow Mapping
  407. Specular Mapping
  408. Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_LAB (50)
  409. Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
  410. Freeing all existing models...
  411. ... Log closed, Mon Oct 01 14:35:22 2012
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