Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ==========================================================================
- DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
- categories can be shown and no debug_filter.cfg info will be saved.
- ==========================================================================
- FreeSpace 2 Open version: 3.6.13
- Passed cmdline options:
- -spec_exp 0.7
- -ogl_spec 15
- -spec_static 1.0
- -spec_point 0.7
- -spec_tube 1.0
- -ambient_factor 90
- -soft_particles
- -post_process
- -bloom_intensity 20
- -fxaa
- -cache_bitmaps
- -ship_choice_3d
- -weapon_choice_3d
- -warp_flash
- -snd_preload
- -mod (No mod)
- Building file index...
- Found root pack 'C:\Games\Diaspora\R1.0.2_Patch.vp' with a checksum of 0x7df9132d
- Found root pack 'C:\Games\Diaspora\R1_Core.vp' with a checksum of 0x2b0863f9
- Found root pack 'C:\Games\Diaspora\R1_Effects.vp' with a checksum of 0xbd1d2fde
- Found root pack 'C:\Games\Diaspora\R1_Interface.vp' with a checksum of 0x2ed2245f
- Found root pack 'C:\Games\Diaspora\R1_Movies.vp' with a checksum of 0xe66ae339
- Found root pack 'C:\Games\Diaspora\R1_Ships.vp' with a checksum of 0x07315d6d
- Found root pack 'C:\Games\Diaspora\R1_Sound.vp' with a checksum of 0xdc928568
- Found root pack 'C:\Games\Diaspora\R1_Textures.vp' with a checksum of 0xdd208c33
- Searching root 'C:\Games\Diaspora\(No mod)\' ... 0 files
- Searching root 'C:\Games\Diaspora\' ... 8 files
- Searching root pack 'C:\Games\Diaspora\R1.0.2_Patch.vp' ... 78 files
- Searching root pack 'C:\Games\Diaspora\R1_Core.vp' ... 86 files
- Searching root pack 'C:\Games\Diaspora\R1_Effects.vp' ... 2451 files
- Searching root pack 'C:\Games\Diaspora\R1_Interface.vp' ... 1518 files
- Searching root pack 'C:\Games\Diaspora\R1_Movies.vp' ... 1432 files
- Searching root pack 'C:\Games\Diaspora\R1_Ships.vp' ... 353 files
- Searching root pack 'C:\Games\Diaspora\R1_Sound.vp' ... 1367 files
- Searching root pack 'C:\Games\Diaspora\R1_Textures.vp' ... 574 files
- Searching root 'h:\' ... 0 files
- Found 11 roots and 7867 files.
- Setting language to English
- Initializing OpenAL...
- OpenAL Vendor : Creative Labs Inc.
- OpenAL Renderer : Software
- OpenAL Version : 1.1
- Found extension "ALC_EXT_EFX".
- Sample rate: 44100 (44100)
- EFX version: 1.0
- Max auxiliary sends: 1
- Playback device: Generic Software on Speakers (Realtek High Definition Audio)
- Capture device: <not available>
- ... OpenAL successfully initialized!
- Failed to init speech
- Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
- Initializing WGL...
- Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
- Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
- OpenGL Vendor : ATI Technologies Inc.
- OpenGL Renderer : AMD Radeon HD 6900 Series
- OpenGL Version : 4.2.11762 Compatibility Profile Context
- Using extension "GL_EXT_fog_coord".
- Using extension "GL_ARB_multitexture".
- Using extension "GL_ARB_texture_env_add".
- Using extension "GL_ARB_texture_compression".
- Using extension "GL_EXT_texture_compression_s3tc".
- Using extension "GL_EXT_texture_filter_anisotropic".
- Using extension "GL_ARB_texture_env_combine".
- Using extension "GL_EXT_compiled_vertex_array".
- Using extension "GL_EXT_draw_range_elements".
- Using extension "GL_ARB_texture_mirrored_repeat".
- Using extension "GL_ARB_texture_non_power_of_two".
- Using extension "GL_ARB_vertex_buffer_object".
- Using extension "GL_ARB_pixel_buffer_object".
- Using extension "GL_SGIS_generate_mipmap".
- Using extension "GL_EXT_framebuffer_object".
- Using extension "GL_ARB_texture_rectangle".
- Using extension "GL_EXT_bgra".
- Using extension "GL_ARB_texture_cube_map".
- Using extension "GL_EXT_texture_lod_bias".
- Using extension "GL_ARB_point_sprite".
- Using extension "GL_ARB_shading_language_100".
- Using extension "GL_ARB_shader_objects".
- Using extension "GL_ARB_vertex_shader".
- Using extension "GL_ARB_fragment_shader".
- Using extension "GL_ARB_shader_texture_lod".
- Using extension "GL_ARB_texture_float".
- Using extension "GL_ARB_draw_elements_base_vertex".
- Found special extension function "wglSwapIntervalEXT".
- Compiling new shader:
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Shader features:
- Depth-blended Particles
- Compiling new shader:
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Shader features:
- Distorted Particles
- Compiling post-processing shader 1 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: post-f.sdr
- Compiling post-processing shader 2 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: blur-f.sdr
- Compiling post-processing shader 3 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: blur-f.sdr
- Compiling post-processing shader 4 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: brightpass-f.sdr
- Compiling post-processing shader 5 ...
- Loading built-in default shader for: fxaa-v.sdr
- Loading built-in default shader for: fxaa-f.sdr
- Compiling post-processing shader 6 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: fxaapre-f.sdr
- Compiling post-processing shader 7 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: ls-f.sdr
- Max texture units: 8 (16)
- Max elements vertices: 2147483647
- Max elements indices: 16777215
- Max texture size: 16384x16384
- Max render buffer size: 16384x16384
- Can use compressed textures: YES
- Texture compression available: YES
- Post-processing enabled: YES
- Using trilinear texture filter.
- OpenGL Shader Version: 4.20
- ... OpenGL init is complete!
- Size of bitmap info = 742 KB
- Size of bitmap extra info = 48 bytes
- ANI cursorweb with size 24x24 (25.0% wasted)
- GRAPHICS: Initializing default colors...
- Game Settings Table: Using Standard Loops For SEXP Arguments
- Game Settings Table: Using standard event chaining behavior
- Game Settings Table: External shaders are DISABLED
- Game Settings Table: Using Reversed Loops For SEXP Arguments
- SCRIPTING: Beginning initialization sequence...
- SCRIPTING: Beginning Lua initialization...
- LUA: Opening LUA state...
- LUA: Initializing base Lua libraries...
- LUA: Beginning ADE initialization
- ADE: Initializing enumeration constants...
- ADE: Assigning Lua session...
- SCRIPTING: Beginning main hook parse sequence....
- Wokka! Error opening file (scripting.tbl)!
- TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
- TBM => Starting parse of 'PitchYawBankLocked-sct.tbm' ...
- TBM => Starting parse of 'flakSnd-sct.tbm' ...
- TBM => Starting parse of 'explosions-sct.tbm' ...
- TBM => Starting parse of 'debris-sct.tbm' ...
- TBM => Starting parse of 'cylonHud-sct.tbm' ...
- SCRIPTING: Inititialization complete.
- SCRIPTING: Splash screen overrides checked
- SCRIPTING: Splash hook has been run
- SCRIPTING: Splash screen conditional hook has been run
- Using high memory settings...
- Wokka! Error opening file (interface.tbl)!
- WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
- Windows reported 16 joysticks, we found 0
- Current soundtrack set to -1 in event_music_reset_choices
- TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
- Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
- BMPMAN: Found EFF (Exp_Nuke.eff) with 86 frames at 24 fps.
- BMPMAN: Found EFF (Exp_Fighter_Norm.eff) with 71 frames at 30 fps.
- BMPMAN: Found EFF (Exp_Fighter_Vapor.eff) with 92 frames at 30 fps.
- BMPMAN: Found EFF (Exp_Flak_Big.eff) with 120 frames at 20 fps.
- BMPMAN: Found EFF (Exp_Flak_Small.eff) with 98 frames at 30 fps.
- BMPMAN: Found EFF (Exp_Medium.eff) with 100 frames at 30 fps.
- BMPMAN: Found EFF (Exp_Missile_Small.eff) with 45 frames at 30 fps.
- BMPMAN: Found EFF (Exp_Missile_EMP.eff) with 72 frames at 30 fps.
- BMPMAN: Found EFF (Exp_Huge.eff) with 106 frames at 30 fps.
- BMPMAN: Found EFF (Exp_Large.eff) with 125 frames at 25 fps.
- BMPMAN: Found EFF (Exp_Nuke_Big.eff) with 64 frames at 15 fps.
- TBM => Starting parse of 'weak-wep.tbm' ...
- Weapon 'MEC-A6#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
- Weapon '30mm 2.1#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
- Weapon 'HD-70 Lightning Javelin#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
- Weapon 'TM-7 Pyro Javelin#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
- Weapon 'GBU-102 Tercio#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
- Weapon 'SRM-AF 2.6 Pilum#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
- Weapon 'LRT-AP 2.2 Shipwreck#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
- Weapon 'MRT-HE 1.0 Scythe#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
- Weapon 'MRT-N 2.3 Mangonel#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
- TBM => Starting parse of 'objecttypes-obt.tbm' ...
- BMPMAN: Found EFF (Thruster_Col_Fire.eff) with 20 frames at 25 fps.
- BMPMAN: Found EFF (Thruster_Jets.eff) with 3 frames at 25 fps.
- BMPMAN: Found EFF (col_miscbargauge.eff) with 11 frames at 1 fps.
- BMPMAN: Found EFF (Throttle_Default.eff) with 4 frames at 1 fps.
- BMPMAN: Found EFF (Threat_Arc_Default.eff) with 2 frames at 1 fps.
- BMPMAN: Found EFF (Threat_Dumb_Default.eff) with 3 frames at 1 fps.
- BMPMAN: Found EFF (Threat_Lock_Default.eff) with 3 frames at 1 fps.
- BMPMAN: Found EFF (Dummy.eff) with 4 frames at 1 fps.
- BMPMAN: Found EFF (Energy_Big_Default.eff) with 4 frames at 1 fps.
- BMPMAN: Found EFF (Energy_Default.eff) with 4 frames at 1 fps.
- BMPMAN: Found EFF (Flight_Path_Default.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (Warhead_Icon_Default.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (Leadsight_Default.eff) with 2 frames at 1 fps.
- BMPMAN: Found EFF (col_weapons_h.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (col_weapons_list.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (Wingman_Left_Default.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (Wingman_Entry_Default.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (Wingman_Dot_Default.eff) with 2 frames at 1 fps.
- BMPMAN: Found EFF (Lock_Ind_Default.eff) with 10 frames at 20 fps.
- BMPMAN: Found EFF (Locked_Ind_Default.eff) with 1 frames at 5 fps.
- BMPMAN: Found EFF (Reticle_Center_Default.eff) with 1 frames at 1 fps.
- ANI Support_Default with size 108x24 (25.0% wasted)
- BMPMAN: Found EFF (Direct_Top_Default.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (Direct_Entry_Default.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (TargetMon_Main_Default.eff) with 2 frames at 1 fps.
- ANI TargetMon_Bar_Default with size 4x96 (25.0% wasted)
- BMPMAN: Found EFF (TargetMon_Alpha.eff) with 1 frames at 1 fps.
- ANI targhit1 with size 31x21 (34.4% wasted)
- BMPMAN: Found EFF (netlag1.eff) with 2 frames at 1 fps.
- ANI Support_Cylon with size 108x24 (25.0% wasted)
- ANI Damage_Top_Cylon with size 148x25 (21.9% wasted)
- ANI Wingman_Left_Cylon with size 71x53 (17.2% wasted)
- ANI Wingman_Entry_Cylon with size 35x53 (17.2% wasted)
- ANI Wingman_Right_Cylon with size 14x53 (17.2% wasted)
- BMPMAN: Found EFF (Wingman_Dot_Cylon.eff) with 2 frames at 1 fps.
- ANI Weapon_P_Top_Cylon with size 221x20 (37.5% wasted)
- ANI Objective_Cylon with size 149x21 (34.4% wasted)
- BMPMAN: Found EFF (TargetMon_Main_Cylon.eff) with 2 frames at 1 fps.
- ANI TargetMon_Bar_Cylon with size 7x20 (37.5% wasted)
- BMPMAN: Found EFF (Energy_Cylon.eff) with 4 frames at 1 fps.
- BMPMAN: Found EFF (Flight_Path_Cylon.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (Reticle_Center_Cylon.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (Throttle_Cylon.eff) with 4 frames at 1 fps.
- BMPMAN: Found EFF (Threat_Arc_Cylon.eff) with 2 frames at 1 fps.
- BMPMAN: Found EFF (Threat_Dumb_Cylon.eff) with 3 frames at 1 fps.
- BMPMAN: Found EFF (Threat_Lock_Cylon.eff) with 3 frames at 1 fps.
- ANI Lead_Ind_Default with size 26x26 (18.8% wasted)
- ANI Time_Cylon with size 47x23 (28.1% wasted)
- BMPMAN: Found EFF (Left_Border.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (Left_Border_bottom.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (Right_Border.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (Right_Border_bottom.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (left_bottomarc.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (right_bottomarc.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (left_toparc.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (right_toparc.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (left_bracket_small.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (left_bracket_small2.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (right_bracket_small.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (right_bracket_small2.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (right_bracket_large.eff) with 1 frames at 1 fps.
- ANI Damage_Top_Default with size 148x25 (21.9% wasted)
- ANI toggle1 with size 57x20 (37.5% wasted)
- ANI Weapon_P_Top_Default with size 221x20 (37.5% wasted)
- ANI Objective_Default with size 149x21 (34.4% wasted)
- BMPMAN: Found EFF (Escort_Entry_Default.eff) with 1 frames at 1 fps.
- ANI Time_Default with size 47x23 (28.1% wasted)
- BMPMAN: Found EFF (Exp_Asteroid.eff) with 70 frames at 12 fps.
- Someone passed an extension to bm_load for file 'Lightning.dds'
- Someone passed an extension to bm_load for file 'Lightning_Glow_Blue.dds'
- Someone passed an extension to bm_load for file 'Lightning.dds'
- Someone passed an extension to bm_load for file 'Lightning_Glow_Red.dds'
- Someone passed an extension to bm_load for file 'Lightning.dds'
- Someone passed an extension to bm_load for file 'Lightning_Glow_Green.dds'
- Someone passed an extension to bm_load for file 'Lightning.dds'
- Someone passed an extension to bm_load for file 'Lightning_Glow_EMP.dds'
- loading animated cursor "cursor"
- ANI cursor with size 24x24 (25.0% wasted)
- TABLES => Starting parse of 'mainhall.tbl.
- MediaVPs: Explosions script loaded!
- MediaVPs: Flaming debris script loaded!
- Initializing Cylon HUD overlay textures...
- BMPMAN: Found EFF (Cyl_Datastream1.eff) with 120 frames at 20 fps.
- BMPMAN: Found EFF (Cyl_Datastream2.eff) with 120 frames at 20 fps.
- BMPMAN: Found EFF (Cyl_Datastream3.eff) with 120 frames at 20 fps.
- Cylon HUD overlay initialized!
- Ships.tbl is : INVALID!!!!
- Weapons.tbl is : INVALID!!!!
- cfile_init() took 114
- TrackIR Init Failed - 1
- Compiling video-processing shader ...
- Loading built-in default shader for: video-v.sdr
- Loading built-in default shader for: video-f.sdr
- Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
- ANI cursor.ani with size 24x24 (25.0% wasted)
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
- ANI Main_Hall_Exit.ani with size 68x22 (31.3% wasted)
- ANI Main_Hall_Pilot.ani with size 102x22 (31.3% wasted)
- ANI Main_Hall_Brief.ani with size 132x22 (31.3% wasted)
- ANI Main_Hall_Tech.ani with size 166x22 (31.3% wasted)
- ANI Main_Hall_Options.ani with size 126x22 (31.3% wasted)
- ANI Main_Hall_Campaign.ani with size 174x24 (25.0% wasted)
- Got event GS_EVENT_LAB (64) in state GS_STATE_MAIN_MENU (1)
- Loading model 'Cyl_Raider.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- BMPMAN: Found EFF (cyl_eyes-glow.eff) with 32 frames at 16 fps.
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Potential problem found: Unrecognized subsystem type 'FTL', believed to be in ship Cyl_Raider.pof
- IBX: Found a good IBX to read for 'Cyl_Raider.pof'.
- IBX-DEBUG => POF checksum: 0xd0c42b22, IBX checksum: 0x5391c405 -- "Cyl_Raider.pof"
- Submodel 'engine2b-destroyed' is detail level 1 of 'engine2a-destroyed'
- Submodel 'engine2c-destroyed' is detail level 2 of 'engine2a-destroyed'
- Submodel 'engine3b-destroyed' is detail level 1 of 'engine3a-destroyed'
- Submodel 'engine3c-destroyed' is detail level 2 of 'engine3a-destroyed'
- Submodel 'engine1b' is detail level 1 of 'engine1a'
- Submodel 'engine1c' is detail level 2 of 'engine1a'
- Submodel 'engine3b' is detail level 1 of 'engine3a'
- Submodel 'engine3c' is detail level 2 of 'engine3a'
- Submodel 'engine1b-destroyed' is detail level 1 of 'engine1a-destroyed'
- Submodel 'engine1c-destroyed' is detail level 2 of 'engine1a-destroyed'
- Submodel 'engine2b' is detail level 1 of 'engine2a'
- Submodel 'engine2c' is detail level 2 of 'engine2a'
- Frame 0 too long!!: frametime = 0.721 (0.721)
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_LAB (50)
- Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
- Freeing all existing models...
- ... Log closed, Mon Oct 01 14:35:22 2012
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement