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Nov 15th, 2012
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  1. ###############################################################################
  2. # Graphics Options
  3. ###############################################################################
  4.  
  5. # internal rendering resolution of the game
  6. # higher values will decrease performance
  7. renderWidth 1920
  8. renderHeight 1080
  9.  
  10. ############# Anti Aliasing
  11.  
  12. # AA toggle and quality setting
  13. # 0 = off (best performance, worst IQ)
  14. # 1 = low
  15. # 2 = medium
  16. # 3 = high
  17. # 4 = ultra (worst performance, best IQ)
  18. aaQuality 4
  19.  
  20. # AA type
  21. # either "SMAA" or "FXAA"
  22. aaType FXAA
  23.  
  24. ############# Ambient Occlusion
  25.  
  26. # Enable and set the strength of the SSAO effect (all 3 settings have the same performance impact!)
  27. # 0 = off
  28. # 1 = low
  29. # 2 = medium
  30. # 3 = high
  31. ssaoStrength 2
  32.  
  33. # Set SSAO scale
  34. # 1 = high quality (default)
  35. # 2 = lower quality, lower impact on performance
  36. # 3 = lowest quality, lowest impact on performance
  37. ssaoScale 1
  38.  
  39. # Determine the type of AO used
  40. # "VSSAO" = Volumetric SSAO (default, suggested)
  41. # "HBAO" = Horizon-Based Ambient Occlusion
  42. # "SCAO" = VSSAO + HBAO
  43. # VSSAO and HBAO types have a different effect and similar performance
  44. # SCAO combines both, with a higher performance impact
  45. ssaoType VSSAO
  46.  
  47. ############# Depth of field
  48.  
  49. # Depth of Field resolution override, possible values:
  50. # 0 = no change from default (DoF pyramid starts at 512x360)
  51. # 540 = DoF pyramid starts at 960x540
  52. # 810 = DoF pyramid starts at 1440x810
  53. # 1080 = DoF pyramid starts at 1920x1080
  54. # 2160 = DoF pyramid starts at 3840x2160
  55. # higher values will decrease performance
  56. # do NOT set this to the same value as your vertical rendering resolution!
  57. dofOverrideResolution 810
  58.  
  59. # Depth of Field scaling override (NOT RECOMMENDED)
  60. # 0 = DoF scaling enabled (default, recommended)
  61. # 1 = DoF scaling disabled (sharper, worse performance, not as originally intended)
  62. disableDofScaling 0
  63.  
  64. # Depth of field additional blur
  65. # allows you to use high DoF resolutions and still get the originally intended effect
  66. # suggested values:
  67. # o (off) at default DoF resolution
  68. # 0 or 1 at 540 DoF resolution
  69. # 1 or 2 above that
  70. # 3 or 4 at 2160 DoF resolution (if you're running a 680+)
  71. dofBlurAmount 1
  72.  
  73. ############# Framerate
  74.  
  75. # Enable variable framerate (up to 60)
  76. # NOTE:
  77. # - this requires in-memory modification of game code, and may get you banned from GFWL
  78. # - there may be unintended side-effects in terms of gameplay
  79. # - you need a very powerful system (especially CPU) in order to maintain 60 FPS
  80. # - in some instances, collision detection may fail. Avoid sliding down ladders
  81. # Use this at your own risk!
  82. # 0 = no changes to game code
  83. # 1 = unlock the frame rate
  84. unlockFPS 0
  85.  
  86. # FPS limit, only used with unlocked framerate
  87. # do not set this much higher than 60, this will lead to various issues with the engine
  88. FPSlimit 60
  89.  
  90. # FPS threshold
  91. # DSfix will dynamically disable AA if your framerate drops below this value
  92. # and re-enable it once it has normalized (with a bit of hysteresis thresholding)
  93. FPSthreshold 28
  94.  
  95. ############# Filtering
  96.  
  97. # texture filtering override
  98. # 0 = no change
  99. # 1 = enable supersampling by downscaling (use only if you need it!)
  100. # 2 = full AF override (may degrade performance)
  101. # if in doubt, leave this at 0
  102. filteringOverride 0
  103.  
  104. ###############################################################################
  105. # HUD options
  106. ###############################################################################
  107.  
  108. # Enable HUD modifications
  109. # 0 = off (default) - none of the options below will do anything!
  110. # 1 = on
  111. enableHudMod 0
  112.  
  113. # Remove the weapon icons from the HUD
  114. # (you can see which weapons you have equipped from your character model)
  115. enableMinimalHud 1
  116.  
  117. # Scale down HuD, examples:
  118. # 1.0 = original scale
  119. # 0.75 = 75% of the original size
  120. hudScaleFactor 0.75
  121.  
  122. # Set opacity for different elements of the HUD
  123. # 1.0 = fully opaque
  124. # 0.0 = fully transparent
  125. # Top left: health bars, stamina bar, humanity counter, status indicators
  126. hudTopLeftOpacity 0.8f
  127. # Bottom left: item indicators & counts
  128. hudBottomLeftOpacity 0.75f
  129. # Bottom right: soul count
  130. hudBottomRightOpacity 0.0f
  131.  
  132. ###############################################################################
  133. # Window & Mouse Cursor Options
  134. ###############################################################################
  135.  
  136. # borderless fullscreen mode
  137. # make sure to select windowed mode in the game settings for this to work!
  138. # 0 = disable
  139. # 1 = enable
  140. borderlessFullscreen 0
  141.  
  142. # disable cursor at startup
  143. # 0 = no change
  144. # 1 = off at start
  145. disableCursor 1
  146.  
  147. # capture cursor (do not allow it to leave the window)
  148. # 0 = don't capture
  149. # 1 = capture
  150. # (this also works if the cursor is not visible)
  151. captureCursor 0
  152.  
  153. ###############################################################################
  154. # Save Game Backup Options
  155. ###############################################################################
  156.  
  157. # enables save game backups
  158. # 0 = no backups
  159. # 1 = backups enabled
  160. # backups are stored in the save folder, as "[timestamp]_[original name].bak"
  161. enableBackups 0
  162.  
  163. # backup interval in seconds (1500 = 25 minutes)
  164. # (minimum setting 600)
  165. backupInterval 1500
  166.  
  167. # maximum amount of backups, older ones will be deleted
  168. maxBackups 10
  169.  
  170. ###############################################################################
  171. # Texture Override Options
  172. ###############################################################################
  173.  
  174. # enables texture dumping
  175. # you *only* need this if you want to create your own override textures
  176. # textures will be dumped to "dsfix\tex_override\[hash].tga"
  177. enableTextureDumping 0
  178.  
  179. # enables texture override
  180. # textures in "dsfix\tex_override\[hash].png" will replace the corresponding originals
  181. # will cause a small slowdown during texture loading!
  182. enableTextureOverride 0
  183.  
  184. ###############################################################################
  185. # Other Options
  186. ###############################################################################
  187.  
  188. # skip the intro logos
  189. # this should now be slightly more stable, but should still be
  190. # the first thing to disable in case you experience any problems
  191. skipIntro 1
  192.  
  193. # change the screenshot directory
  194. # default: . (current directory)
  195. # example: C:\Users\Peter\Pictures
  196. # directory must exist!
  197. screenshotDir .
  198.  
  199. # override the in-game language
  200. # none = no override
  201. # en-GB = English, fr = French, it = Italian, de = German, es = Spanish
  202. # ko = Korean, zh-tw = Chinese, pl = Polish, ru = Russian
  203. # this does not work in Windows XP!
  204. overrideLanguage none
  205.  
  206. # Dinput dll chaining
  207. # if you want to use another dinput8.dll wrapper together
  208. # with DSfix, rename it (e.g. "dinputwrapper.dll") and put the new name here
  209. dinput8dllWrapper none
  210. # dsmfix.dll
  211.  
  212. # D3D adapter override
  213. # -1 = no override
  214. # N = use adapter N
  215. # this setting is for multiple (non-SLI/crossfire) GPUs
  216. # everyone else should leave it at -1
  217. d3dAdapterOverride -1
  218.  
  219. # Log level - 0 to 11, higher numbers mean more logging
  220. # only enable for debugging
  221. logLevel 0
  222.  
  223. ###############################################################################
  224. # The settings below are not yet ready to use!!
  225. ###############################################################################
  226.  
  227. # You can only set either forceFullscreen or forceWindowed (or neither)
  228. # 0 = off, 1 = on
  229. forceWindowed 0
  230. forceFullscreen 0
  231.  
  232. # The following settings are only functional if either forceFullscreen or forceWindowed is enabled
  233. # The display width/height
  234. presentWidth 1280
  235. presentHeight 720
  236. # turn on/off Vsync
  237. enableVsync 0
  238. # adjust display refresh rate in fullscreen mode - this is NOT linked to FPS!
  239. fullscreenHz 60
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