
Resolution
By: a guest on
Mar 11th, 2012 | syntax:
C++ | size: 0.46 KB | hits: 51 | expires: Never
class Resolution{
public:
static void ChangeResolution(SDL_Surface* Screen,int Width,int Height){
Screen = SDL_SetVideoMode(Width, Height, 32, SDL_HWSURFACE | SDL_GL_DOUBLEBUFFER | SDL_OPENGL);
glClearColor(0, 0, 0, 0);
glClearDepth(1.0f);
glViewport(0, 0, Width, Height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, Width, Height, 0, 1, -1);
glMatrixMode(GL_MODELVIEW);
glEnable(GL_TEXTURE_2D);
glLoadIdentity();
}
};