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  1. PATCH V1.3.2
  2. ================================================
  3. ALL THESE CHANGES ARE FOR TESTING PURPOSES ONLY.
  4. Please note skill descriptions may be displayed
  5. wrongly or buggy, but the skill does work.
  6. ================================================
  7. ############
  8. COLOR CODES!
  9. ############
  10. Red name = Uber minion
  11. Orange name = Miniboss
  12. Purple name = Greater Miniboss
  13. Darkgreen name = Boss
  14. ################################
  15.  
  16.  
  17.  
  18. #!# New dungeon added! #!#
  19. KONG'S BATTLEGROUND
  20. Location: One of the temples in Kurast Bazaar.
  21. Monsterlevel: 115
  22. Minibosslevel: 120
  23. Loot: Minibosses drop one unique item from a small selection.
  24. Recommended: All resist but mostly Fire resist, fire absorb, some sort of healing (Paladin Prayer/Holybolt) and some area stuns and damage spells (Druid shock wave, Sorceress spells, barbarian double throw)
  25. You might also want high singledamage output on the boss with stacked crushing blow (Think Amazon fend)
  26. Featuring: New enemies with new spells.
  27. Some useless description:
  28. ======================================================================================================
  29. You will enter the battleground of Conqueror Kong. This madman known as a shapeshifter plans to
  30. invade the sanctuary, to worship his ideals of Diablo. The battleground is prepared with strong
  31. demons, undeads and beasts ready to die for their Conqueror. Hordes of warriors are ready, but are you?
  32. ======================================================================================================
  33.  
  34.  
  35.  
  36.  
  37.  
  38. Weapons:
  39. ========
  40. - Normal weapons: Increased damage by 3 (does not apply to twohanded or class specific items)
  41. - Exceptional Weapons: Increased damage by 6 (does not apply to twohanded or class specific items)
  42. - Elite weapons: Increased damage by 9 (does not apply to twohanded or class specific items)
  43. - Twohanded normal weapons: Increased damage by 13 (6 for bows)
  44. - Twohanded exceptional weapons: Increased damage by 16 (9 for bows)
  45. - Twohanded elite weapons: Increased damage by 21 (12 for bows)
  46. - Assassin weapons: Increased damage by 5
  47. - Amazon spears: Increased damage by 5
  48. - Amazon bows: Increased damage by 9
  49. #!# Twohanded weapons have been buffed greatly to make it better. Shields used to be far superior due to blockchance, but the new damage gain should make twohanded weapons a lot better. #!#
  50. #!# Weapons have been generally buffed due to the fact that it is quite hard being melee due to relying on a weapon. #!#
  51.  
  52.  
  53.  
  54.  
  55. Skills:
  56. =======
  57. Druid:
  58. - Maul: Increased attack rating modifier
  59. - Maul: Increased damage per charge by 40%
  60. #!# For a singletarget spell, this was getting less damage and attack rating compared to fire claws... #!#
  61.  
  62. Amazon:
  63. - Strafe: Base damage increased from 5% to 50%, damage per level increased from 5% to 10%.
  64. - Freezing Arrow: Increased damage by 5, damage per level increased by 5 (additionally)
  65. - Immolation Arrow: Increased damage by 10, damage per level increased by 10 (additionally)
  66. - Plague Javelin: Multiplied all damage by 2. (double damage!)
  67.  
  68. Sorceress:
  69. - Nova: Multiplied lategame Nova skillevel by 3 (triple damage!)
  70. #!# Lategame means the further you max it #!#
  71. - Thunderstorm: MUltiplied lategame damage by minimum 5 and maximum 10.
  72.  
  73. Necromancer:
  74. - Bone Spear: Increased synergy from 7% to 20%
  75. - Bone Spirit: Increased synergy from 6% to 15%
  76. - Fire Golem: Increased Holy Fire aura skilllevel by 12
  77. - Poison Nova: Multiplied duration by 2, multiplied damage by 3
  78.  
  79. Paladin:
  80. - Holy Bolt: Increased base healing to 20-30, hitpoints per level increased to 20
  81. #!# This skill can now be used to support allies in tanking bosses #!#
  82. - Zeal: Increased base damage from 0% to 50%.
  83. - All melee skills: Increased attack rating
  84.  
  85. Barbarian:
  86. - Berserk: Increased base damage by 50%, increased damage per level to 50%
  87. #!# While Berserk is supposed to be a very strong but debuffing strike, it doesn't fulfill it's purpose. 0 defense is very dangerous compared to the little damage it added. #!#
  88.  
  89. Assassin:
  90. - Charged Bolt Sentry: Now gains additional 1 bolt per level to send out. Should be interesting.
  91. - Venom: Multiplied damage by 2.
  92. - Claws of Thunder: Multiplied damage by 2.
  93. - Fists of Fire: Multiplied damage by 2.
  94. - Shock Field: Increased damage lategame by 300%, removed delay.
  95. - Blades of Ice: Multiplied damage by 1.5.
  96. - Weapon block: Increased base blockchance by 10%
  97. - Quickness: Increased minimum attackspeed and movespeed to 30%, increased max to 100%
  98. - Dragon Talon: Increased base damage to 50%
  99. #!# Melee Assassin is pretty bad, hopefully this gives some help. I think the idea of stacking shockwebs is interesting, too. #!#
  100.  
  101.  
  102.  
  103. Monsters:
  104. =========
  105. - High Councills now make regular hydras again.
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