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- PATCH V1.3.2
- ================================================
- ALL THESE CHANGES ARE FOR TESTING PURPOSES ONLY.
- Please note skill descriptions may be displayed
- wrongly or buggy, but the skill does work.
- ================================================
- ############
- COLOR CODES!
- ############
- Red name = Uber minion
- Orange name = Miniboss
- Purple name = Greater Miniboss
- Darkgreen name = Boss
- ################################
- #!# New dungeon added! #!#
- KONG'S BATTLEGROUND
- Location: One of the temples in Kurast Bazaar.
- Monsterlevel: 115
- Minibosslevel: 120
- Loot: Minibosses drop one unique item from a small selection.
- Recommended: All resist but mostly Fire resist, fire absorb, some sort of healing (Paladin Prayer/Holybolt) and some area stuns and damage spells (Druid shock wave, Sorceress spells, barbarian double throw)
- You might also want high singledamage output on the boss with stacked crushing blow (Think Amazon fend)
- Featuring: New enemies with new spells.
- Some useless description:
- ======================================================================================================
- You will enter the battleground of Conqueror Kong. This madman known as a shapeshifter plans to
- invade the sanctuary, to worship his ideals of Diablo. The battleground is prepared with strong
- demons, undeads and beasts ready to die for their Conqueror. Hordes of warriors are ready, but are you?
- ======================================================================================================
- Weapons:
- ========
- - Normal weapons: Increased damage by 3 (does not apply to twohanded or class specific items)
- - Exceptional Weapons: Increased damage by 6 (does not apply to twohanded or class specific items)
- - Elite weapons: Increased damage by 9 (does not apply to twohanded or class specific items)
- - Twohanded normal weapons: Increased damage by 13 (6 for bows)
- - Twohanded exceptional weapons: Increased damage by 16 (9 for bows)
- - Twohanded elite weapons: Increased damage by 21 (12 for bows)
- - Assassin weapons: Increased damage by 5
- - Amazon spears: Increased damage by 5
- - Amazon bows: Increased damage by 9
- #!# Twohanded weapons have been buffed greatly to make it better. Shields used to be far superior due to blockchance, but the new damage gain should make twohanded weapons a lot better. #!#
- #!# Weapons have been generally buffed due to the fact that it is quite hard being melee due to relying on a weapon. #!#
- Skills:
- =======
- Druid:
- - Maul: Increased attack rating modifier
- - Maul: Increased damage per charge by 40%
- #!# For a singletarget spell, this was getting less damage and attack rating compared to fire claws... #!#
- Amazon:
- - Strafe: Base damage increased from 5% to 50%, damage per level increased from 5% to 10%.
- - Freezing Arrow: Increased damage by 5, damage per level increased by 5 (additionally)
- - Immolation Arrow: Increased damage by 10, damage per level increased by 10 (additionally)
- - Plague Javelin: Multiplied all damage by 2. (double damage!)
- Sorceress:
- - Nova: Multiplied lategame Nova skillevel by 3 (triple damage!)
- #!# Lategame means the further you max it #!#
- - Thunderstorm: MUltiplied lategame damage by minimum 5 and maximum 10.
- Necromancer:
- - Bone Spear: Increased synergy from 7% to 20%
- - Bone Spirit: Increased synergy from 6% to 15%
- - Fire Golem: Increased Holy Fire aura skilllevel by 12
- - Poison Nova: Multiplied duration by 2, multiplied damage by 3
- Paladin:
- - Holy Bolt: Increased base healing to 20-30, hitpoints per level increased to 20
- #!# This skill can now be used to support allies in tanking bosses #!#
- - Zeal: Increased base damage from 0% to 50%.
- - All melee skills: Increased attack rating
- Barbarian:
- - Berserk: Increased base damage by 50%, increased damage per level to 50%
- #!# While Berserk is supposed to be a very strong but debuffing strike, it doesn't fulfill it's purpose. 0 defense is very dangerous compared to the little damage it added. #!#
- Assassin:
- - Charged Bolt Sentry: Now gains additional 1 bolt per level to send out. Should be interesting.
- - Venom: Multiplied damage by 2.
- - Claws of Thunder: Multiplied damage by 2.
- - Fists of Fire: Multiplied damage by 2.
- - Shock Field: Increased damage lategame by 300%, removed delay.
- - Blades of Ice: Multiplied damage by 1.5.
- - Weapon block: Increased base blockchance by 10%
- - Quickness: Increased minimum attackspeed and movespeed to 30%, increased max to 100%
- - Dragon Talon: Increased base damage to 50%
- #!# Melee Assassin is pretty bad, hopefully this gives some help. I think the idea of stacking shockwebs is interesting, too. #!#
- Monsters:
- =========
- - High Councills now make regular hydras again.
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